Ironhill

Command List Mangos 1.0

Mar 29th, 2015
232
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 51.65 KB | None | 0 0
  1. "name","security","help"
  2. "account delete","4","Syntax: .account delete $account
  3.  
  4. Delete account with all characters."
  5. "quest remove","2","Syntax: .quest remove #quest_id
  6.  
  7. Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player."
  8. "additem","2","Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
  9.  
  10. Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
  11. ."
  12. "additemset","2","Syntax: .additemset #itemsetid
  13.  
  14. Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset."
  15. "npc allowmove","3","Syntax: .npc allowmove
  16.  
  17. Enable or disable movement creatures in world. Not implemented."
  18. "quest add","3","Syntax: .quest add #quest_id
  19.  
  20. Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output."
  21. "go creature","1","Syntax: .go creature (#creature_guid|$creature_name|id #creature_id)
  22. Teleport your character to creature with guid #creature_guid, or teleport your character to creature with name including as part $creature_name substring, or teleport your character to a creature that was spawned from the template with this entry #creature_id."
  23. "npc whisper","1","Syntax: .npc whisper #playerguid #text
  24. Make the selected npc whisper #text to #playerguid."
  25. "npc spawntime","2","Syntax: .npc spawntime #time
  26.  
  27. Adjust spawntime of selected creature to time."
  28. "npc subname","2","Syntax: .npc subname $Name
  29.  
  30. Change the subname of the selected creature or player to $Name.
  31.  
  32. Command disabled."
  33. "npc changelevel","2","Syntax: .npc changelevel #level
  34.  
  35. Change the level of the selected creature to #level.
  36.  
  37. #level may range from 1 to 63."
  38. "announce","1","Syntax: .announce $MessageToBroadcast
  39.  
  40. Send a global message to all players online in chat log."
  41. "notify","1","Syntax: .notify $MessageToBroadcast
  42.  
  43. Send a global message to all players online in screen."
  44. "aura","2","Syntax: .aura #spellid
  45.  
  46. Add the aura from spell #spellid to the selected Unit."
  47. "gm ingame","0","Syntax: .gm ingame
  48.  
  49. Display a list of available in game Game Masters."
  50. "bank","2","Syntax: .bank
  51.  
  52. Show your bank inventory."
  53. "commands","0","Syntax: .commands
  54.  
  55. Display a list of available commands for your account level."
  56. "cooldown","3","Syntax: .cooldown [#spell_id]
  57.  
  58. Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection)."
  59. "npc factionid","2","Syntax: .npc factionid #factionid
  60.  
  61. Set the faction of the selected creature to #factionid."
  62. "npc delitem","2","Syntax: .npc delitem #itemId
  63.  
  64. Remove item #itemid from item list of selected vendor."
  65. "npc delete","2","Syntax: .npc delete [#guid]
  66.  
  67. Delete creature with guid #guid (or the selected if no guid is provided)"
  68. "delticket","2","Syntax: .delticket all
  69. .delticket #num
  70. .delticket $character_name
  71.  
  72. all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num."
  73. "demorph","2","Syntax: .demorph
  74.  
  75. Demorph the selected player."
  76. "die","3","Syntax: .die
  77.  
  78. Kill the selected player. If no player is selected, it will kill you."
  79. "dismount","0","Syntax: .dismount
  80.  
  81. Dismount you, if you are mounted."
  82. "go grid","1","Syntax: .go grid #gridX #gridY [#mapId]
  83.  
  84. Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided)."
  85. "distance","2","Syntax: .distance [$name/$link]
  86.  
  87. Display the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid."
  88. "go xy","1","Syntax: .go xy #x #y [#mapid]
  89.  
  90. Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided."
  91. "debug play cinematic","1","Syntax: .debug play cinematic #cinematicid
  92.  
  93. Play cinematic #cinematicid for you. You stay at place while your mind fly.
  94. "
  95. "debug play sound","1","Syntax: .debug play sound #soundid
  96.  
  97. Play sound with #soundid.
  98. Sound will be play only for you. Other players do not hear this.
  99. Warning: client may have more 5000 sounds..."
  100. "explorecheat","3","Syntax: .explorecheat #flag
  101.  
  102. Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.
  103.  
  104. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps."
  105. "npc additem","2","Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r
  106.  
  107. Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost."
  108. "modify morph","2","Syntax: .modify morph #displayid
  109.  
  110. Change your current model id to #displayid."
  111. "npc add","2","Syntax: .npc add #creatureid
  112.  
  113. Spawn a creature by the given template id of #creatureid."
  114. "gm","1","Syntax: .gm [on/off]
  115.  
  116. Enable or Disable in game GM MODE or show current state of on/off not provided."
  117. "modify drunk","1","Syntax: .modify drunk #value
  118. Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state."
  119. "guild create","2","Syntax: .guild create [$GuildLeaderName] ""$GuildName""
  120.  
  121. Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes."
  122. "guild rank","2","Syntax: .guild rank [$CharacterName] #Rank
  123.  
  124. Set for player $CharacterName (or selected) rank #Rank in a guild."
  125. "list creature","2","Syntax: .list creature #creature_id [#max_count]
  126.  
  127. Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value."
  128. "gobject turn","2","Syntax: .gobject turn #goguid
  129.  
  130. Set for gameobject #goguid orientation same as current character orientation."
  131. "gps","1","Syntax: .gps [$name|$shift-link]
  132.  
  133. Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id"
  134. "guild invite","2","Syntax: .guild invite [$CharacterName] ""$GuildName""
  135.  
  136. Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes."
  137. "guid","2","Syntax: .guid
  138.  
  139. Display the GUID for the selected character."
  140. "hidearea","3","Syntax: .hidearea #areaid
  141.  
  142. Hide the area of #areaid to the selected character. If no character is selected, hide this area to you."
  143. "honor add","2","Syntax: .honor add $amount
  144.  
  145. Add a certain amount of honor (gained today) to the selected player."
  146. "honor addkill","2","Syntax: .honor addkill
  147.  
  148. Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)"
  149. "honor update","2","Syntax: .honor update
  150.  
  151. Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player."
  152. "server idleshutdown cancel","3","Syntax: .server idleshutdown cancel
  153.  
  154. Cancel the restart/shutdown timer if any."
  155. "server exit","4","Syntax: .server exit
  156.  
  157. Terminate mangosd NOW. Exit code 0."
  158. "server idleshutdown","3","Syntax: .server idleshutdown #delay [#exist_code]
  159.  
  160. Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code."
  161. "itemmove","2","Syntax: .itemmove #sourceslotid #destinationslotid
  162.  
  163. Move an item from slots #sourceslotid to #destinationslotid in your inventory
  164.  
  165. Not yet implemented"
  166. "kick","2","Syntax: .kick [$charactername]
  167.  
  168. Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked."
  169. "learn all","3","Syntax: .learn all
  170.  
  171. Learn all big set different spell maybe useful for Administaror."
  172. "learn all_crafts","2","Syntax: .learn crafts
  173.  
  174. Learn all professions and recipes."
  175. "learn all_gm","2","Syntax: .learn all_gm
  176.  
  177. Learn all default spells for Game Masters."
  178. "learn all_lang","1","Syntax: .learn all_lang
  179.  
  180. Learn all languages"
  181. "learn all_myclass","3","Syntax: .learn all_myclass
  182.  
  183. Learn all spells and talents available for his class."
  184. "learn all_myspells","3","Syntax: .learn all_myspells
  185.  
  186. Learn all spells (except talents and spells with first rank learned as talent) available for his class."
  187. "learn all_mytalents","3","Syntax: .learn all_mytalents
  188.  
  189. Learn all talents (and spells with first rank learned as talent) available for his class."
  190. "setskill","3","Syntax: .setskill #skill #level [#max]
  191.  
  192. Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill."
  193. "levelup","2","Syntax: .levelup [$playername] [#numberoflevels]
  194.  
  195. Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost."
  196. "linkgrave","3","Syntax: .linkgrave #graveyard_id [alliance|horde]
  197.  
  198. Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map)."
  199. "gobject delete","2","Syntax: .gobject delete #go_guid
  200. Delete gameobject with guid #go_guid."
  201. "gobject move","2","Syntax: .gobject move #goguid [#x #y #z]
  202.  
  203. Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide)."
  204. "gobject add","2","Syntax: .gobject add #id <spawntimeSecs>
  205.  
  206. Add a game object from game object templates to the world at your current location using the #id.
  207. spawntimesecs sets the spawntime, it is optional.
  208.  
  209. Note: this is a copy of .gameobject."
  210. "go xyz","1","Syntax: .go xyz #x #y #z [#mapid]
  211.  
  212. Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided."
  213. "go zonexy","1","Syntax: .go zonexy #x #y [#zone]
  214.  
  215. Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart"
  216. "loadscripts","3","Syntax: .loadscripts $scriptlibraryname
  217.  
  218. Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running."
  219. "account password","0","Syntax: .account password $old_password $new_password $new_password
  220.  
  221. Change your account password."
  222. "lookup spell","3","Syntax: .lookup spell $namepart
  223.  
  224. Looks up a spell by $namepart, and returns all matches with their spell ID's."
  225. "lookup quest","1","Syntax: .lookup quest $namepart
  226.  
  227. Looks up a quest by $namepart, and returns all matches with their quest ID's."
  228. "lookup skill","1","Syntax: .lookup skill $$namepart
  229.  
  230. Looks up a skill by $namepart, and returns all matches with their skill ID's."
  231. "lookup object","1","Syntax: .lookup object $objname
  232.  
  233. Looks up an gameobject by $objname, and returns all matches with their Gameobject ID's."
  234. "lookup itemset","1","Syntax: .lookup itemset $itemname
  235.  
  236. Looks up an item set by $itemname, and returns all matches with their Item set ID's."
  237. "lookup item","1","Syntax: .lookup item $itemname
  238.  
  239. Looks up an item by $itemname, and returns all matches with their Item ID's."
  240. "lookup creature","1","Syntax: .lookup creature $namepart
  241.  
  242. Looks up a creature by $namepart, and returns all matches with their creature ID's."
  243. "maxskill","2","Syntax: .maxskill
  244. Sets all skills of the targeted player to their maximum values for its current level."
  245. "modify aspeed","1","Syntax: .modify aspeed #rate
  246.  
  247. Modify all speeds -run,swim,run back,swim back- of the selected player to ""normalbase speed for this move type""*rate. If no player is selected, modify your speed.
  248.  
  249. #rate may range from 0.1 to 10."
  250. "modify bwalk","1","Syntax: .modify bwalk #rate
  251.  
  252. Modify the speed of the selected player while running backwards to ""normal walk back speed""*rate. If no player is selected, modify your speed.
  253.  
  254. #rate may range from 0.1 to 10."
  255. "modify energy","1","Syntax: .modify energy #energy
  256.  
  257. Modify the energy of the selected player. If no player is selected, modify your energy."
  258. "modify faction","1","Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
  259.  
  260. Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature."
  261. "gobject near","2","Syntax: .gobject near [#distance]
  262.  
  263. Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value."
  264. "modify hp","1","Syntax: .modify hp #newhp
  265.  
  266. Modify the hp of the selected player. If no player is selected, modify your hp."
  267. "modify mana","1","Syntax: .modify mana #newmana
  268.  
  269. Modify the mana of the selected player. If no player is selected, modify your mana."
  270. "modify rage","1","Syntax: .modify rage #newrage
  271.  
  272. Modify the rage of the selected player. If no player is selected, modify your rage."
  273. "modify scale","1","Syntax: .modify scale #scale
  274.  
  275. Change model scale for targeted player (util relogin) or creature (until respawn)."
  276. "gm fly","3","Syntax: .gm fly [on/off]
  277. Enable/disable gm fly mode."
  278. "debug getitemvalue","3","Syntax: .debug getitemvalue #itemguid #field [int|hex|bit|float]
  279.  
  280. Get the field #field of the item #itemguid in your inventroy.
  281.  
  282. Use type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By default use integer output."
  283. "modify swim","1","Syntax: .modify swim #rate
  284.  
  285. Modify the swim speed of the selected player to ""normal swim speed""*rate. If no player is selected, modify your speed.
  286.  
  287. #rate may range from 0.1 to 10."
  288. "banlist ip","3","Syntax: .banlist ip [$Ip]
  289. Searches the banlist for a IP pattern or show full list of IP bans."
  290. "npc spawndist","2","Syntax: .npc spawndist #dist
  291.  
  292. Adjust spawndistance of selected creature to dist."
  293. "movegens","3","Syntax: .movegens
  294. Show movement generators stack for selected creature or player."
  295. "goname","1","Syntax: .goname [$charactername]
  296.  
  297. Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. Character can be offline."
  298. "baninfo account","1","Syntax: .baninfo account $accountid
  299. Watch full information about a specific ban."
  300. "npc setmovetype","2","Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]
  301.  
  302. Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
  303. Make sure you use NODEL, if you want to keep the waypoints."
  304. "baninfo ip","1","Syntax: .baninfo ip $ip
  305. Watch full information about a specific ban."
  306. "npc setmodel","2","Syntax: .npc setmodel #displayid
  307.  
  308. Change the model id of the selected creature to #displayid."
  309. "neargrave","3","Syntax: .neargrave [alliance|horde]
  310.  
  311. Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts)."
  312. "npc move","2","Syntax: .npc move [#creature_guid]
  313.  
  314. Move the targeted creature spawn point to your coordinates."
  315. "npc name","2","Syntax: .npc name $name
  316.  
  317. Change the name of the selected creature or character to $name.
  318.  
  319. Command disabled."
  320. "npc info","1","Syntax: .npc info
  321.  
  322. Display a list of details for the selected creature.
  323.  
  324. The list includes:
  325. - GUID, Faction, NPC flags, Entry ID, Model ID,
  326. - Level,
  327. - Health (current/maximum),
  328.  
  329. - Field flags, dynamic flags, faction template,
  330. - Position information,
  331. - and the creature type, e.g. if the creature is a vendor."
  332. "account lock","0","Syntax: .account lock [on|off]
  333.  
  334. Allow login from account only from current used IP or remove this requirement."
  335. "pinfo","2","Syntax: .pinfo [$player_name]
  336.  
  337. Output account information for selected player or player find by $player_name."
  338. "character reputation","1","Syntax: .character reputation [$player_name]
  339.  
  340. Show reputation information for selected player or player find by $player_name."
  341. "server plimit","3","Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]
  342.  
  343. Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file"
  344. "recall","1","Syntax: .recall [$playername]
  345.  
  346. Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you."
  347. "reload all","3","Syntax: .reload all
  348.  
  349. Reload all tables with reload support added and that can be _safe_ reloaded."
  350. "reload all_area","3","Syntax: .reload all_area
  351.  
  352. Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded."
  353. "reload all_loot","3","Syntax: .reload all_loot
  354.  
  355. Reload all `*_loot_template` tables. This can be slow operation with lags for server run."
  356. "reload all_quest","3","Syntax: .reload all_quest
  357.  
  358. Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded."
  359. "reload all_spell","3","Syntax: .reload all
  360.  
  361. Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded."
  362. "go","1","Syntax: .go [$playername|pointlink|#x #y #z [#mapid]]
  363. Teleport your character to point with coordinates of player $playername, or coordinates of one from shift-link types: player, tele, taxinode, creature/creature_entry, gameobject/gameobject_entry, or explicit #x #y #z #mapid coordinates."
  364. "go graveyard","1","Syntax: .go graveyard #graveyardId
  365. Teleport to graveyard with the graveyardId specified."
  366. "guild uninvite","2","Syntax: .guild uninvite [$CharacterName]
  367.  
  368. Remove player $CharacterName (or selected) from a guild."
  369. "mute","1","Syntax: .mute [$playerName] $timeInMinutes
  370.  
  371. Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline."
  372. "ban ip","3","Syntax: .ban ip $Ip $bantime $reason
  373. Ban IP.
  374. $bantime: negative value leads to permban, otherwise use a timestring like ""4d20h3s""."
  375. "ban character","1","Syntax: .ban character $Name $bantime $reason
  376. Ban account and kick player.
  377. $bantime: negative value leads to permban, otherwise use a timestring like ""4d20h3s""."
  378. "respawn","3","Syntax: .respawn
  379.  
  380. Respawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration."
  381. "revive","1","Syntax: .revive
  382.  
  383. Revive the selected player. If no player is selected, it will revive you."
  384. "save","0","Syntax: .save
  385.  
  386. Saves your character."
  387. "saveall","1","Syntax: .saveall
  388.  
  389. Save all characters in game."
  390. "account","0","Syntax: .account
  391.  
  392. Display the access level of your account."
  393. "account create","3","Syntax: .account create $account $password [$expansion]
  394.  
  395. Create account and set password to it. Optionally, you may also set another expansion for this account than the defined default value."
  396. "send mail","1","Syntax: .send mail #playername ""#subject"" ""#text""
  397.  
  398. Send a mail to a player. Subject and mail text must be in """"."
  399. "send message","2","Syntax: .send message $playername $message
  400.  
  401. Send screen message to player from ADMINISTRATOR."
  402. "send money","2","Syntax: .send money #playername ""#subject"" ""#text"" #money
  403.  
  404. Send mail with money to a player. Subject and mail text must be in """"."
  405. "trigger active","2","Syntax: .trigger active
  406.  
  407. Show list of areatriggers with activation zone including current character position."
  408. "gm visible","1","Syntax: .gm visible on/off
  409.  
  410. Output current visibility state or make GM visible(on) and invisible(off) for other players."
  411. "modify arena","1","Syntax: .modify arena #value
  412. Add $amount arena points to the selected player."
  413. "modify standstate","2","Syntax: .modify standstate #emoteid
  414.  
  415. Change the emote of your character while standing to #emoteid."
  416. "showarea","3","Syntax: .showarea #areaid
  417.  
  418. Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you."
  419. "debug moditemvalue","3","Syntax: .debug moditemvalue #guid #field [int|float| &= | |= | &=~ ] #value
  420.  
  421. Modify the field #field of the item #itemguid in your inventroy by value #value.
  422.  
  423. Use type arg for set mode of modification: int (normal add/subtract #value as decimal number), float (add/subtract #value as float number), &= (bit and, set to 0 all bits in value if it not set to 1 in #value as hex number), |= (bit or, set to 1 all bits in value if it set to 1 in #value as hex number), &=~ (bit and not, set to 0 all bits in value if it set to 1 in #value as hex number). By default expect integer add/subtract."
  424. "server info","0","Syntax: .server info
  425.  
  426. Display server version and the number of connected players."
  427. "debug getvalue","3","Syntax: .debug getvalue #field [int|hex|bit|float]
  428.  
  429. Get the field #field of the selected target. If no target is selected, get the content of your field.
  430.  
  431. Use type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By default use integer output."
  432. "start","0","Syntax: .start
  433.  
  434. Teleport you to the starting area of your character."
  435. "taxicheat","1","Syntax: .taxicheat on/off
  436.  
  437. Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.
  438.  
  439. Visited taxi nodes sill accessible after removing access."
  440. "ticket","2","Syntax: .ticket on
  441. .ticket off
  442. .ticket #num
  443. .ticket $character_name
  444. .ticket respond #num $response
  445. .ticket respond $character_name $response
  446.  
  447. on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num."
  448. "help","0","Syntax: .help [$command]
  449.  
  450. Display usage instructions for the given $command. If no $command provided show list available commands."
  451. "unaura","1","Syntax: .unaura #spellid
  452.  
  453. Remove aura due to spell #spellid from the selected Unit."
  454. "reset honor","3","Syntax: .reset honor [Playername]
  455. Reset all honor data for targeted character."
  456. "learn","1","Syntax: .learn #spell [all]
  457.  
  458. Selected character learn a spell of id #spell. If 'all' provided then all ranks learned."
  459. "unlearn","1","Syntax: .unlearn #spell [all]
  460.  
  461. Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned."
  462. "cast","2","Syntax: .cast #spellid [triggered]
  463. Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag."
  464. "debug anim","2","Syntax: .debug anim #emoteid
  465.  
  466. Play emote #emoteid for your character."
  467. "cast back","3","Syntax: .cast back #spellid [triggered]
  468. Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag."
  469. "wchange","3","Syntax: .wchange #weathertype #status
  470.  
  471. Set current weather to #weathertype with an intensity of #status.
  472.  
  473. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled."
  474. "whispers","1","Syntax: .whispers on|off
  475. Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting."
  476. "stable","3","Syntax: .stable
  477.  
  478. Show your pet stable."
  479. "wp show","2","Syntax: .wp show command [dbGuid] [pathId [wpOrigin] ]
  480. where command can have one of the following values
  481. on (to show all related wp)
  482. first (to see only first one)
  483. last (to see only last one)
  484. off (to hide all related wp)
  485. info (to get more info about theses wp)
  486.  
  487. For using info you have to do first show on and than select a Visual-Waypoint and do the show info!
  488. with pathId and wpOrigin you can specify which path to show (optional)"
  489. "wp add","2","Syntax: .wp add [Selected Creature or dbGuid] [pathId [wpOrigin] ]"
  490. "wp modify","2","Syntax: .wp modify command [dbGuid, id] [value]
  491. where command must be one of: waittime | scriptid | orientation | del | move
  492. If no waypoint was selected, one can be chosen with dbGuid and id.
  493. The commands have the following meaning:
  494. waittime (Set the time the npc will wait at a point (in ms))
  495. scriptid (Set the DB-Script that will be executed when the wp is reached)
  496. orientation (Set the orientation of this point)
  497. del (Remove the waypoint from the path)
  498. move (Move the wayoint to the current position of the player)"
  499. "list item","1","Syntax: .list item #item_id [#max_count]
  500.  
  501. Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value."
  502. "lookup tele","1","Syntax: .lookup tele $substring
  503.  
  504. Search and output all .tele command locations with provide $substring in name."
  505. "lookup area","1","Syntax: .lookup area $namepart
  506.  
  507. Looks up an area by $namepart, and returns all matches with their area ID's."
  508. "modify mount","1","Syntax: .modify mount #id #speed
  509. Display selected player as mounted at #id creature and set speed to #speed value."
  510. "tele","1","Syntax: .tele #location
  511.  
  512. Teleport player to a given location."
  513. "groupgo","1","Syntax: .groupgo [$charactername]
  514.  
  515. Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline."
  516. "npc flag","2","Syntax: .npc flag #npcflag
  517.  
  518. Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load."
  519. "learn all_default","1","Syntax: .learn all_default [$playername]
  520.  
  521. Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests."
  522. "npc playemote","2","Syntax: .npc playemote #emoteid
  523.  
  524. Make the selected creature emote with an emote of id #emoteid."
  525. "modify rep","2","Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
  526. Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
  527. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
  528. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id."
  529. "modify honor","1","Syntax: .modify honor $amount
  530.  
  531. Add $amount honor points to the selected player."
  532. "lookup faction","1","Syntax: .lookup faction $name
  533. Attempts to find the ID of the faction with the provided $name."
  534. "npc addweapon","3","Not yet implemented."
  535. "list object","1","Syntax: .list object #gameobject_id [#max_count]
  536.  
  537. Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value."
  538. "reset all","3","Syntax: .reset all spells
  539.  
  540. Syntax: .reset all talents
  541.  
  542. Request reset spells or talents at next login each existed character."
  543. "gobject target","1","Syntax: .gobject target [#go_id|#go_name_part]
  544.  
  545. Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part."
  546. "tele add","2","Syntax: .tele add $name
  547.  
  548. Add current your position to .tele command target locations list with name $name."
  549. "tele del","3","Syntax: .tele del $name
  550.  
  551. Remove location with name $name for .tele command locations list."
  552. "tele group","1","Syntax: .tele group#location
  553.  
  554. Teleport a selected player and his group members to a given location."
  555. "baninfo character","1","Syntax: .baninfo character $charactername
  556. Watch full information about a specific ban."
  557. "damage","2","Syntax: .damage $damage_amount [$school [$spellid]]
  558.  
  559. Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link."
  560. "wp export","3","Syntax: .wp export [#creature_guid or Select a Creature] $filename"
  561. "lookup event","2","Syntax: .lookup event $name
  562. Attempts to find the ID of the event with the provided $name."
  563. "event","2","Syntax: .event #event_id
  564. Show details about event with #event_id."
  565. "event list","2","Syntax: .event list
  566. Show list of currently active events.
  567. Show list of all events"
  568. "event start","2","Syntax: .event start #event_id
  569. Start event #event_id. Set start time for event to current moment (change not saved in DB)."
  570. "event stop","2","Syntax: .event stop #event_id
  571. Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB)."
  572. "combatstop","2","Syntax: .combatstop [$playername]
  573. Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername."
  574. "quest complete","3","Syntax: .quest complete #questid
  575. Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward."
  576. "cast self","1","Syntax: .cast self #spellid [triggered]
  577. Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag."
  578. "cast target","3","Syntax: .cast target #spellid [triggered]
  579. Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag."
  580. "instance unbind","2","Syntax: .instance unbind all
  581. All of the selected
  582. player's binds will be cleared.
  583. .instance unbind #mapid
  584. Only the
  585. specified #mapid instance will be cleared."
  586. "instance listbinds","3","Syntax: .instance listbinds
  587. Lists the binds of the selected player."
  588. "instance stats","3","Syntax: .instance stats
  589. Shows statistics about instances."
  590. "instance savedata","3","Syntax: .instance savedata
  591. Save the InstanceData for the current player's map to the DB."
  592. "learn all_recipes","2","Syntax: .learn all_recipes [$profession]
  593.  
  594. Learns all recipes of specified profession and sets skill level to max.
  595. Example: .learn all_recipes enchanting"
  596. "cast dist","3","Syntax: .cast dist #spellid [#dist [triggered]]
  597. You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells."
  598. "server idlerestart","3","Syntax: .server idlerestart #delay
  599.  
  600. Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code."
  601. "server idlerestart cancel","3","Syntax: .server idlerestart cancel
  602.  
  603. Cancel the restart/shutdown timer if any."
  604. "reload config","3","Syntax: .reload config
  605.  
  606. Reload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload."
  607. "modify money","1","Syntax: .modify money #money
  608. .money #money
  609.  
  610. Add or remove money to the selected player. If no player is selected, modify your money.
  611.  
  612. #gold can be negative to remove money."
  613. "lookup account ip","2","Syntax: lookup account ip $ippart [#limit]
  614.  
  615. Searchs accounts, which last used ip inluding $ippart (textual) with optional parametr #$limit of results. If #limit not provided expected 100."
  616. "lookup account email","2","Syntax: .lookup account email $emailpart [#limit]
  617.  
  618. Searchs accounts, which email including $emailpart with optional parametr #limit of results. If #limit not provided expected 100."
  619. "gm chat","1","Syntax: .gm chat [on/off]
  620.  
  621. Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided."
  622. "reload all_locales","3","Syntax: .reload all_locales
  623.  
  624. Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded."
  625. "account onlinelist","4","Syntax: .account onlinelist
  626.  
  627. Show list of online accounts."
  628. "reset spells","3","Syntax: .reset spells [Playername]
  629. Removes all non-original spells from spellbook.
  630. . Playername can be name of offline character."
  631. "account characters","2","Syntax: .account characters [#accountId|$accountName]
  632.  
  633. Show list all characters for account selected by provided #accountId or $accountName, or for selected player in game."
  634. "account set addon","3","Syntax: .account set addon [#accountId|$accountName] #addon
  635.  
  636. Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk."
  637. "gm list","3","Syntax: .gm list
  638.  
  639. Display a list of all Game Masters accounts and security levels."
  640. "reset level","3","Syntax: .reset level [Playername]
  641. Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost."
  642. "server corpses","2","Syntax: .server corpses
  643.  
  644. Triggering corpses expire check in world."
  645. "server restart","3","Syntax: .server restart #delay
  646.  
  647. Restart the server after #delay seconds. Use #exist_code or 2 as program exist code."
  648. "server motd","0","Syntax: .server motd
  649.  
  650. Show server Message of the day."
  651. "server log filter","4","Syntax: .server log filter [($filtername|all) (on|off)]
  652.  
  653. Show or set server log filters. If used ""all"" then all filters will be set to on/off state."
  654. "server set motd","2","Syntax: .server set motd $MOTD
  655.  
  656. Set server Message of the day."
  657. "pdump load","3","Syntax: .pdump load $filename $account [$newname] [$newguid]
  658. Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid."
  659. "pdump write","3","Syntax: .pdump write $filename $playerNameOrGUID
  660. Write character dump with name/guid $playerNameOrGUID to file $filename."
  661. "character titles","2","Syntax: .character titles [$player_name]
  662.  
  663. Show known titles list for selected player or player find by $player_name."
  664. "modify speed","1","Syntax: .modify speed #rate
  665. .speed #rate
  666.  
  667. Modify the running speed of the selected player to ""normal base run speed""*rate. If no player is selected, modify your speed.
  668.  
  669. #rate may range from 0.1 to 10."
  670. "ban account","1","Syntax: .ban account $Name $bantime $reason
  671. Ban account kick player.
  672. $bantime: negative value leads to permban, otherwise use a timestring like ""4d20h3s""."
  673. "account set gmlevel","4","Syntax: .account set gmlevel [#accountId|$accountName] #level
  674.  
  675. Set the security level for targeted player (can't be used at self) or for #accountId or $accountName to a level of #level.
  676.  
  677. #level may range from 0 to 3."
  678. "banlist account","1","Syntax: .banlist account [$Name]
  679. Searches the banlist for a account name pattern or show full list account bans."
  680. "banlist character","1","Syntax: .banlist character $Name
  681. Searches the banlist for a character name pattern. Pattern required."
  682. "repairitems","2","Syntax: .repairitems
  683.  
  684. Repair all selected player's items."
  685. "npc follow","2","Syntax: .npc follow
  686.  
  687. Selected creature start follow you until death/fight/etc."
  688. "npc unfollow","2","Syntax: .npc unfollow
  689.  
  690. Selected creature (non pet) stop follow you."
  691. "waterwalk","2","Syntax: .waterwalk on/off
  692.  
  693. Set on/off waterwalk state for selected player."
  694. "npc tame","2","Syntax: .npc tame
  695.  
  696. Tame selected creature (tameable non pet creature). You don't must have pet."
  697. "modify gender","2","Syntax: .modify gender male/female
  698.  
  699. Change gender of selected player."
  700. "send items","2","Syntax: .send items #playername ""#subject"" ""#text"" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]
  701.  
  702. Send a mail to a player. Subject and mail text must be in """". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12."
  703. "server restart cancel","3","Syntax: .server restart cancel
  704.  
  705. Cancel the restart/shutdown timer if any."
  706. "server shutdown","3","Syntax: .server shutdown #delay [#exit_code]
  707.  
  708. Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code."
  709. "server shutdown cancel","3","Syntax: .server shutdown cancel
  710.  
  711. Cancel the restart/shutdown timer if any."
  712. "flusharenapoints","3","Syntax: .flusharenapoints
  713.  
  714. Use it to distribute arena points based on arena team ratings, and start a new week."
  715. "debug arena","3","Syntax: .debug arena
  716.  
  717. Toggle debug mode for arenas. In debug mode GM can start arena with single player."
  718. "debug bg","3","Syntax: .debug bg
  719.  
  720. Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player."
  721. "npc setdeathstate","2","Syntax: .npc setdeathstate on/off
  722.  
  723. Set default death state (dead/alive) for npc at spawn."
  724. "reset stats","3","Syntax: .reset stats [Playername]
  725. Resets(recalculate) all stats of the targeted player to their original VALUESat current level."
  726. "reset talents","3","Syntax: .reset talents [Playername]
  727. Removes all talents of the targeted player. Playername can be name of offline character."
  728. "unban account","2","Syntax: .unban account $Name
  729. Unban accounts for account name pattern."
  730. "unban character","2","Syntax: .unban character $Name
  731. Unban accounts for character name pattern."
  732. "unban ip","3","Syntax : .unban ip $Ip
  733. Unban accounts for IP pattern."
  734. "npc textemote","1","Syntax: .npc textemote #emoteid
  735.  
  736. Make the selected creature to do textemote with an emote of id #emoteid."
  737. "character erase","4","Syntax: .character erase $name
  738.  
  739. Delete character $name. Character finally deleted in case any deleting options."
  740. "character rename","2","Syntax: .character rename [$name]
  741.  
  742. Mark selected in game or by $name in command character for rename at next login."
  743. "character level","3","Syntax: .character level [$playername] [#level]
  744.  
  745. Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost."
  746. "go taxinode","1","Syntax: .go taxinode #taxinode
  747.  
  748. Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart"
  749. "lookup taxinode","3","Syntax: .lookup taxinode $substring
  750.  
  751. Search and output all taxinodes with provide $substring in name."
  752. "namego","1","Syntax: .namego [$charactername]
  753.  
  754. Teleport the given character to you. Character can be offline."
  755. "tele name","1","Syntax: .tele name [#playername] #location
  756.  
  757. Teleport the given character to a given location. Character can be offline."
  758. "unmute","1","Syntax: .unmute [$playerName]
  759.  
  760. Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline."
  761. "guild delete","2","Syntax: .guild delete ""$GuildName""
  762.  
  763. Delete guild $GuildName. Guild name must in quotes."
  764. "titles add","2","Syntax: .titles add #title
  765. Add title #title (id or shift-link) to known titles list for selected player."
  766. "titles current","2","Syntax: .titles current #title
  767. Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list."
  768. "titles remove","2","Syntax: .titles remove #title
  769. Remove title #title (id or shift-link) from known titles list for selected player."
  770. "titles setmask","2","Syntax: .titles setmask #mask
  771.  
  772. Allows user to use all titles from #mask.
  773.  
  774. #mask=0 disables the title-choose-field"
  775. "lookup title","2","Syntax: .lookup title $$namepart
  776.  
  777. Looks up a title by $namepart, and returns all matches with their title ID's and index's."
  778. "quit","4","Syntax: quit
  779.  
  780. Close RA connection. Command must be typed fully (quit)."
  781. "modify fly","1","Syntax: .modify fly #rate
  782. .fly #rate
  783.  
  784. Modify the flying speed of the selected player to ""normal base fly speed""*rate. If no player is selected, modify your fly.
  785.  
  786. #rate may range from 0.1 to 10."
  787. "npc say","1","Syntax: .npc say #text
  788. Make the selected npc says #text."
  789. "npc yell","1","Syntax: .npc yell #text
  790. Make the selected npc yells #text."
  791. "reload all_eventai","3","Syntax: .reload all_eventai
  792.  
  793. Reload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded."
  794. "reload all_item","3","Syntax: .reload all_item
  795.  
  796. Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables."
  797. "reload all_npc","3","Syntax: .reload all_npc
  798.  
  799. Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded."
  800. "reload all_scripts","3","Syntax: .reload all_scripts
  801.  
  802. Reload `dbscripts_on_*` tables."
  803. "list talents","3","Syntax: .list talents
  804.  
  805. Show list all really known (as learned spells) talent rank spells for selected player or self."
  806. "character deleted old","4","Syntax: .character deleted old [#keepDays]
  807.  
  808. Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the used value from mangosd.conf option 'CharDelete.KeepDays'. If referenced config option disabled (use 0 value) then command can't be used without #keepDays."
  809. "character deleted delete","4","Syntax: .character deleted delete #guid|$name
  810.  
  811. Completely deletes the selected characters.
  812. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted."
  813. "character deleted list","3","Syntax: .character deleted list [#guid|$name]
  814.  
  815. Shows a list with all deleted characters.
  816. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected."
  817. "character deleted restore","3","Syntax: .character deleted restore #guid|$name [$newname] [#new account]
  818.  
  819. Restores deleted characters.
  820. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.
  821. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!"
  822. "account set password","3","Syntax: .account set password (#accountId|$accountName) $password $password
  823.  
  824. Set password for account."
  825. "lookup account name","2","Syntax: .lookup account name $accountpart [#limit]
  826.  
  827. Searchs accounts, which username including $accountpart with optional parametr #limit of results. If #limit not provided expected 100."
  828. "lookup player account","2","Syntax: .lookup player account $accountpart [#limit]
  829.  
  830. Searchs players, which account username including $accountpart with optional parametr #limit of results. If #limit not provided expected 100."
  831. "lookup player email","2","Syntax: .lookup player email $emailpart [#limit]
  832.  
  833. Searchs players, which account email including $emailpart with optional parametr #limit of results. If #limit not provided expected 100."
  834. "lookup player ip","2","Syntax: .lookup player ip $ippart [#limit]
  835.  
  836. Searchs players, which account last used ip inluding $ippart (textual) with optional parametr #limit of results. If #limit not provided expected 100."
  837. "server log level","4","Syntax: .server log level [#level]
  838.  
  839. Show or set server log level (0 - errors only, 1 - basic, 2 - detail, 3 - debug)."
  840. "go object","1","Syntax: .go object (#gameobject_guid|$gameobject_name|id #gameobject_id)
  841. Teleport your character to gameobject with guid #gameobject_guid, or teleport your character to gameobject with name including as part $gameobject_name substring, or teleport your character to a gameobject that was spawned from the template with this entry #gameobject_id."
  842. "auction","3","Syntax: .auction
  843.  
  844. Show your team auction store."
  845. "auction alliance","3","Syntax: .auction alliance
  846.  
  847. Show alliance auction store independent from your team."
  848. "auction goblin","3","Syntax: .auction goblin
  849.  
  850. Show goblin auction store common for all teams."
  851. "auction horde","3","Syntax: .auction horde
  852.  
  853. Show horde auction store independent from your team."
  854. "trigger","2","Syntax: .trigger [#trigger_id|$trigger_shift-link|$trigger_target_shift-link]
  855.  
  856. Show detail infor about areatrigger with id #trigger_id or trigger id associated with shift-link. If areatrigger id or shift-link not provided then selected nearest areatrigger at current map."
  857. "go trigger","1","Syntax: .go trigger (#trigger_id|$trigger_shift-link|$trigger_target_shift-link) [target]
  858.  
  859. Teleport your character to areatrigger with id #trigger_id or trigger id associated with shift-link. If additional arg ""target"" provided then character will teleported to areatrigger target point."
  860. "trigger near","2","Syntax: .trigger near [#distance]
  861.  
  862. Output areatriggers at distance #distance from player. If #distance not provided use 10 as default value."
  863. "debug modvalue","3","Syntax: .debug modvalue #field [int|float| &= | |= | &=~ ] #value
  864.  
  865. Modify the field #field of the selected target by value #value. If no target is selected, set the content of your field.
  866.  
  867. Use type arg for set mode of modification: int (normal add/subtract #value as decimal number), float (add/subtract #value as float number), &= (bit and, set to 0 all bits in value if it not set to 1 in #value as hex number), |= (bit or, set to 1 all bits in value if it set to 1 in #value as hex number), &=~ (bit and not, set to 0 all bits in value if it set to 1 in #value as hex number). By default expect integer add/subtract."
  868. "debug setitemvalue","3","Syntax: .debug setitemvalue #guid #field [int|hex|bit|float] #value
  869.  
  870. Set the field #field of the item #itemguid in your inventroy to value #value.
  871.  
  872. Use type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By default expect integer input format."
  873. "debug setvalue","3","Syntax: .debug setvalue #field [int|hex|bit|float] #value
  874.  
  875. Set the field #field of the selected target to value #value. If no target is selected, set the content of your field.
  876.  
  877. Use type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By default expect integer input format."
  878. "debug spellmods","3","Syntax: .debug spellmods (flat|pct) #spellMaskBitIndex #spellModOp #value
  879.  
  880. Set at client side spellmod affect for spell that have bit set with index #spellMaskBitIndex in spell family mask for values dependent from spellmod #spellModOp to #value."
  881. "send mass items","3","Syntax: .send mass items #racemask|$racename|alliance|horde|all ""#subject"" ""#text"" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]
  882.  
  883. Send a mail to players. Subject and mail text must be in """". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12."
  884. "send mass mail","3","Syntax: .send mass mail #racemask|$racename|alliance|horde|all ""#subject"" ""#text""
  885.  
  886. Send a mail to players. Subject and mail text must be in """"."
  887. "send mass money","3","Syntax: .send mass money #racemask|$racename|alliance|horde|all ""#subject"" ""#text"" #money
  888.  
  889. Send mail with money to players. Subject and mail text must be in """"."
  890. "gm setview","1","Syntax: .gm setview
  891.  
  892. Set farsight view on selected unit. Select yourself to set view back."
  893. "lookup pool","2","Syntax: .lookup pool $pooldescpart
  894.  
  895. List of pools (anywhere) with substring in description."
  896. "pool list","2","Syntax: .pool list
  897.  
  898. List of pools with spawn in current map (only work in instances. Non-instanceable maps share pool system state os useless attempt get all pols at all continents."
  899. "pool spawns","2","Syntax: .pool spawns #pool_id
  900.  
  901. List current creatures/objects listed in pools (or in specific #pool_id) and spawned (added to grid data, not meaning show in world."
  902. "pool","2","Syntax: .pool #pool_id
  903.  
  904. Pool information and full list creatures/gameobjects included in pool."
  905. "debug spellcoefs","3","Syntax: .debug spellcoefs #spellid
  906.  
  907. Show default calculated and DB stored coefficients for direct/dot heal/damage."
  908. "npc aiinfo","2","Syntax: .npc npc aiinfo
  909.  
  910. Show npc AI and script information."
  911. "auction item","3","Syntax: .auction item (alliance|horde|goblin) #itemid[:#itemcount] [[[#minbid] #buyout] [short|long|verylong]
  912.  
  913. Add new item (in many stackes if amount grater stack size) to specific auction house at short|long|verylogn perios similar same settings in auction in game dialog. Created auction not have owner."
  914. "ahbot items amount","3","Syntax: .ahbot items amount $GreyItems $WhiteItems $GreenItems $BlueItems $PurpleItems $OrangeItems $YellowItems
  915.  
  916. Set amount of each items color be selled on auction."
  917. "ahbot items amount grey","3","Syntax: .ahbot items amount grey $GreyItems
  918.  
  919. Set amount of Grey color items be selled on auction."
  920. "ahbot items amount white","3","Syntax: .ahbot items amount white $WhiteItems
  921.  
  922. Set amount of White color items be selled on auction."
  923. "ahbot items amount green","3","Syntax: .ahbot items amount green $GreenItems
  924.  
  925. Set amount of Green color items be selled on auction."
  926. "ahbot items amount blue","3","Syntax: .ahbot items amount blue $BlueItems
  927.  
  928. Set amount of Blue color items be selled on auction."
  929. "ahbot items amount purple","3","Syntax: .ahbot items amount purple $PurpleItems
  930.  
  931. Set amount of Purple color items be selled on auction."
  932. "ahbot items amount orange","3","Syntax: .ahbot items amount orange $OrangeItems
  933.  
  934. Set amount of Orange color items be selled on auction."
  935. "ahbot items amount yellow","3","Syntax: .ahbot items amount yellow $YellowItems
  936.  
  937. Set amount of Yellow color items be selled on auction."
  938. "ahbot items ratio","3","Syntax: .ahbot items ratio $allianceratio $horderatio $neutralratio
  939.  
  940. Set ratio of items in 3 auctions house."
  941. "ahbot items ratio alliance","3","Syntax: .ahbot items ratio alliance $allianceratio
  942.  
  943. Set ratio of items in alliance auction house."
  944. "ahbot items ratio horde","3","Syntax: .ahbot items ratio horde $horderatio
  945.  
  946. Set ratio of items in horde auction house."
  947. "ahbot items ratio neutral","3","Syntax: .ahbot items ratio neutral $neutralratio
  948.  
  949. Set ratio of items in $neutral auction house."
  950. "ahbot rebuild","3","Syntax: .ahbot rebuild [all]
  951.  
  952. Expire all actual auction of ahbot except bided by player. Binded auctions included to expire if ""all"" option used. Ahbot re-fill auctions base at current settings then."
  953. "ahbot reload","3","Syntax: .ahbot reload
  954.  
  955. Reload AHBot settings from configuration file."
  956. "ahbot status","3","Syntax: .ahbot status [all]
  957.  
  958. Show current ahbot state data in short form, and with ""all"" with details."
Advertisement
Add Comment
Please, Sign In to add comment