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- local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
- local Window = Rayfield:CreateWindow({
- Name = "Bob UI",
- LoadingTitle = "Loading Bob UI",
- LoadingSubtitle = "by Bob YT",
- ConfigurationSaving = {
- Enabled = true,
- FolderName = nil, -- Create a custom folder for your hub/game
- FileName = "Bob Hub"
- },
- Discord = {
- Enabled = false,
- Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD
- RememberJoins = true -- Set this to false to make them join the discord every time they load it up
- },
- KeySystem = false, -- Set this to true to use our key system
- KeySettings = {
- Title = "Untitled",
- Subtitle = "Key System",
- Note = "No method of obtaining the key is provided",
- FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
- SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
- GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
- Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
- }
- })
- local LarryTab = Window:CreateTab("🏠 The Normal Elevator 🏠", nil)
- local LarrySection = LarryTab:CreateSection("🏠 The Normal Elevator 🏠")
- -- TELEPORT TO the Huge Machine
- local Button = LarryTab:CreateButton({
- Name = "Deletes the NPCs in the Elevator 👍",
- Callback = function()
- -- Find the folder you want to delete
- local npcsFolder = game.Workspace:FindFirstChild("NPCs")
- -- Check if the folder exists
- if npcsFolder then
- -- Destroy the folder and its contents
- npcsFolder:Destroy()
- print("NPCs folder has been deleted.")
- else
- print("NPCs folder not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Deletes the Background in the Elevator 👍",
- Callback = function()
- -- Find the model you want to delete
- local keypadModel = game.Workspace:FindFirstChild("Background")
- -- Check if the model exists
- if keypadModel then
- -- Destroy the model and its children
- keypadModel:Destroy()
- print("Keypad model has been deleted.")
- else
- print("Keypad model not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Deletes the Lobby in the Elevator 👍",
- Callback = function()
- -- Find the model you want to delete
- local keypadModel = game.Workspace:FindFirstChild("Lobby")
- -- Check if the model exists
- if keypadModel then
- -- Destroy the model and its children
- keypadModel:Destroy()
- print("Keypad model has been deleted.")
- else
- print("Keypad model not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Deletes the Map 👍",
- Callback = function()
- -- Find the model you want to delete
- local keypadModel = game.Workspace:FindFirstChild("Background")
- -- Check if the model exists
- if keypadModel then
- -- Destroy the model and its children
- keypadModel:Destroy()
- print("Keypad model has been deleted.")
- else
- print("Keypad model not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Teleport To The Elevator 👍",
- Callback = function()
- local localPlayer = game.Players.LocalPlayer
- local newPosition = Vector3.new(-297.799957, 1853.20935, -1822.19971)
- if localPlayer and newPosition then
- local character = localPlayer.Character
- if character and character:IsA("Model") and character:FindFirstChild("HumanoidRootPart") then
- character:MoveTo(newPosition)
- print("Local player moved to the new position!")
- else
- print("Local player's character not found.")
- end
- else
- print("Local player not found or invalid coordinates.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Delete Lights In The Elevator 👍",
- Callback = function()
- -- Find the folder you want to delete
- local mapDebrisFolder = game.Workspace.Elevator
- local debrisFolder = mapDebrisFolder:FindFirstChild("Lights")
- -- Check if the folder exists
- if debrisFolder then
- -- Destroy the folder and its contents
- debrisFolder:Destroy()
- print("Debris folder has been deleted.")
- else
- print("Debris folder not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Deletes the Sounds 👍",
- Callback = function()
- -- Find the model you want to delete
- local keypadModel = game.Workspace:FindFirstChild("Sounds")
- -- Check if the model exists
- if keypadModel then
- -- Destroy the model and its children
- keypadModel:Destroy()
- print("Keypad model has been deleted.")
- else
- print("Keypad model not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Delete Walls In The Elevator 👍",
- Callback = function()
- -- Find the folder you want to delete
- local mapDebrisFolder = game.Workspace.Elevator
- local debrisFolder = mapDebrisFolder:FindFirstChild("Walls")
- -- Check if the folder exists
- if debrisFolder then
- -- Destroy the folder and its contents
- debrisFolder:Destroy()
- print("Debris folder has been deleted.")
- else
- print("Debris folder not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Delete FloorBorder In The Elevator 👍",
- Callback = function()
- -- Find the folder you want to delete
- local mapDebrisFolder = game.Workspace.Elevator
- local debrisFolder = mapDebrisFolder:FindFirstChild("FloorBorder")
- -- Check if the folder exists
- if debrisFolder then
- -- Destroy the folder and its contents
- debrisFolder:Destroy()
- print("Debris folder has been deleted.")
- else
- print("Debris folder not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Delete Railings In The Elevator 👍",
- Callback = function()
- -- Find the folder you want to delete
- local mapDebrisFolder = game.Workspace.Elevator
- local debrisFolder = mapDebrisFolder:FindFirstChild("Railings")
- -- Check if the folder exists
- if debrisFolder then
- -- Destroy the folder and its contents
- debrisFolder:Destroy()
- print("Debris folder has been deleted.")
- else
- print("Debris folder not found.")
- end
- end,
- })
- local Button = LarryTab:CreateButton({
- Name = "Delete ButtonPad In The Elevator 👍",
- Callback = function()
- -- Find the folder you want to delete
- local mapDebrisFolder = game.Workspace.Elevator
- local debrisFolder = mapDebrisFolder:FindFirstChild("ButtonPad")
- -- Check if the folder exists
- if debrisFolder then
- -- Destroy the folder and its contents
- debrisFolder:Destroy()
- print("Debris folder has been deleted.")
- else
- print("Debris folder not found.")
- end
- end,
- })
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