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- This is very rudimentary math, and idk what the actual critical hit damage of a hunter is, but under the assumption a critical hit doubles damage (a 2x) multiplier, every 1% of crit provides 1% more damage for the player (more damage multiplies ALL damage the player does, as opposed to base damage).
- Assuming a group of 3 hunters have 33% crit and output 1500 DPS each, they have a 67% chance to not crit. Under the assumption they get 5% crit from GOA (A vast overestimation), this would give them a 50 DPS increase each, which equates to 150 DPS across 3 hunters.
- The math I used here:
- 1500 * (2/3) = 1000 * 1.05 = 1050 (this is the modified damage from receiving 5% crit, as 2/3 of the damage before was not critting but now is)
- Of course, this isn't accounting for the increased base damage from the additional AGI to the 3 hunters in addition to the survival hunter providing slightly more AP to the 3 hunters. Under the assumption every 3 points of Attack Power provides 1 DPS, this would grant an additional 22.3 DPS per hunter (under the assumption every point of AGI equates to 1 AP).
- Assuming both ret paladins output 1000 DPS and I output 800 DPS, WF grants a 20% chance to provide the user with another melee swing, which is a direct 20% damage boost to their melee damage and skills that activate on their melee swings (seals).
- Assuming half of the damage these 3 melee DPS provide is just their auto attacks, not accounting for what they could gain from resources like rage, this would mean they do a net of 1400 DPS with just their auto attacks.
- This means WF will grant 280 DPS alone. This is already 2.5x more DPS than what the hunters were getting.
- Because we have an enhancement shaman twisting GOA and WF, this means the 3 melee will also get a DPS boost from the crit they receive. We'll assume that melee get a 1.5x multiplier to their damage from critting, instead of 2x.
- Each ret paladin is doing 1100 DPS and the warrior is doing 960 DPS. Under the assumption each have 30% crit, there is a 70% chance for them not to crit. Upon gaining the 3% crit from GOA (a close estimation), this means each melee is getting 1.5% more damage at a 1.5x damage multiplier from criticals. This will equate to a 47.4 DPS boost from GOA.
- The math I used here:
- (1100 x 2) + 960 = 3160
- 3160 * 1.015 = 3207.4 - 3160 = 47.4
- This means that the 3 melee will be getting a net total of 327.4 dps from WF and GOA as opposed to the 217 DPS from the hunters getting just GOA.
- The damage provided to the hunters is also very liberal, giving them an extra 2% crit from GOA, a higher critical damage multiplier than melee (not even accounting for the extra +20% crit damage warriors get), and a 1:1 AP boost from each point of AGI which is likely unrealistic (idk, I don't play a hunter).
- Even if all 3 melee were doing 20% less damage than what was used for this calculation, it is still a DPS boost. Instead of 327.4 dps, it is 261.92
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