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- Specials/Supers:
- (X - EX version is possible)
- - (followup from above move)
- 236P X
- - PP (X only)
- 214P X
- - PP (X only)
- - LP/MP/HP each have 3 versions:
- - uncharged
- - fully charged
- - perfect charge
- 623P X
- - PP (X only)
- 236K X
- - P
- - K
- air 214P X
- 1 - 236236P
- 2 - 214214P
- 3 - 236236K
- -----
- Command Normals:
- 6MP
- 4HP
- 4HK
- 6HP > 6HP
- -----
- Target Combos:
- LP > MP > HP
- MP > MP > MP > MP
- 2MK > 2HP
- -----
- Juggle State Normals:
- HK
- 4HK
- jMP
- - these cause a juggle state when used on an airborne opponent
- - unless otherwise noted, these do not require counter hit or punish counter
- ------------------------------------------
- 236P:
- - SAND BLAST
- - basic zoning tool
- - LP version is unsafe up close, useful mostly to create gapless strings but only from specific normals and spacings
- - MP and HP are the main zoning tools
- - EX is extremely fast
- - can add another projectile to EX version with PP
- - also used in some corner combos
- - extremely effective with opponent in Burnout
- - see Sand Blast section later in the guide for more details
- 623P:
- - standard antiair uppercut, unsafe on block
- - EX version can add an extra hit with PP (only on successful hit)
- 214LP:
- - uncharged: use as combo ender from light attacks
- - full charged: use as launcher from 2HP
- - perfect: better launcher from 2HP, increased combo potential
- - all versions unsafe on block
- 214MP:
- - uncharged: use as combo ender from medium attacks, unsafe on block
- - full charged: use as launcher from 2HP
- - perfect: use as launcher from 2HP, perfect is required unless the 2HP was CH or PCH
- - full charge and perfect versions are only -3 on block. Risky due to a large gap, but not useless in neutral or cancelled into from normals
- 214HP:
- - uncharged: use as combo ender from heavy attacks, -4 on block which may or may not be punishable depending on spacing
- - full charged: neutral and close-range bullying tool. +4 on block, but smart opponents will Drive Impact in response. If you have super 3 available you can cancel to it if you see them DI.
- - perfect: same bullying tool as full charge, also combo ender for some specific juggles (?)
- 214PP:
- - unsafe on block
- - combo launcher and extender
- 236K:
- - command dash with P and K options
- - EX dash has one hit of full-body armor, starting on frame 3
- - not usable as a reversal
- - as soon as you press P or K, you no longer have armor
- - P is a dashing shoulder, unsafe on block
- - many active frames, can be as good as 0 on block in setups
- - juggle combo ender, can extend a combo in the corner
- - EX version: damage improved
- - K is a long-distance leaping overhead, unsafe on block
- - many active frames, can be as good as -1 on block in setups
- - juggle combo ender
- - EX version can be a combo extender in the corner, and is 3 frames better on block, can be +2 with perfect setup
- air 214P:
- - LP/MP/HP all seem the same
- - from -12 to -1 on block against a blocking dummy
- - doesn't whiff on crouchers!
- - on low height hit, can combo super 1 or 3
- - in corner, ANY 623P or ANY super
- - can hold/charge meterless version
- - on hold, best frames are -23 on the ground
- - on hit, no combo unless you catch very late with the opponent at extreme height
- - can also be used as a corner escape
- - EX version is 'charged' version without needing to be held
- - always unsafe vs ground, + extra recovery frames on landing
- - on hit at the right range, opponent is launched high. Doesn't work if you combo to it with jMP or are too far
- - combo options only slightly better than meterless charged air 214P
- 236236P:
- - 1 frame full invul at beginning, then strike/throw invul
- - standard level 1 reversal and combo ender
- - cancel into from normals
- 214214P:
- - fully invul
- - standard level 2 reversal and combo ender
- - cancel into from normals, 236PP, 214PP, or 236KK>P
- 236236K:
- - fully invul
- - standard level 3 reversal and combo ender
- - cancel into from normals, any 236P, any 214P, or any 236K>P
- -------------
- Antiairs:
- 2HP
- 4HK (not great)
- any 623P
- immediate jLP/jLK
- immediate jMP (combo!)
- super1
- super2
- super3
- Poke ranges (short to long):
- 2HP < 2LK < 2LP < 4HP < LK < 2MP < LP = 6MP <
- 2MK = 4HK < MK < HK < MP = 2HK = HP < 6HP
- important combo tools by startup frames:
- 4 - 2LP
- 5 - LK / 2LK / 623LP / super2
- 6 - 2MP / 623MP/EX / super1
- 7 - 2HP / LP
- 8 - 2MK
- 9 - MP / 623HP
- 10 - HP / super3
- launchers:
- PCH HK
- 214LP charged
- 214MP charged (wallbounce)
- 214PP
- SPECIAL SCALING:
- LP>MP*>HP (*scales twice)
- 214LP/MP charged (scales twice)
- ??
- ---------------------------------------------------
- Sand Blast Gaps
- Normal:
- - from a light, always a gap
- - from a medium:
- - gapless to 236LP/EX, if up close
- - from a heavy:
- - 4HP and HP gapless to 236LP/MP/EX
- - HP to 236MP gapless, but not at the -tip-
- - 6HP>HP gapless to 236LP/EX, but neither of these at the tip
- - 2HP gapless to 236LP, point blank only
- BURNOUT:
- - from a light
- - LK gapless to 236LP, if up close
- - from a medium:
- - 2MP/2MK to 236LP/EX always gapless
- - 2MP/2MK to 236MP gapless, but not at the tip
- - from a heavy:
- - HP/4HP gapless to ALL
- - 6HP>HP gapless to 236LP/MP/EX
- - 2HP gapless to 236LP/EX
- - 2HP gapless to 236MP, but not at the tip
- ---------------------------------------------------
- 2HK (and some other sweeps) punishment guide
- Punishment available at the very tip:
- Cammy 2HK (-10)
- Jamie 2HK (-10), both hits connect
- - MP and super1/3
- E.Honda 2HK (-10)
- Zangief 2HK (-13)
- - super1
- Jamie 2HK, only 2nd hit (-10)
- JP 3HP (-14)
- Ken (-10)
- Kimberly (-10)
- - super 1/3
- Luke (-9)
- - MP and super1
- Chun-Li 2HK (-7)
- - MK (yes that's it)
- Blanka 3HP
- - ranges from -18 to -9
- - MP, 2MK, and super1
- DeeJay 2HK
- - ranges from -11 to -1 / real-time judgment
- Dhalsim 2HK
- - ranges from -16 to -1 / real-time judgment
- For the following sweeps, the standard HP punisher ALWAYS works:
- {HP xx perf. 214[LP], 214HP}
- Blanka 2HK (-12)
- Juri 2HK (-11)
- Guile 2HK (-12)
- Lily 2HK (-12)
- Manon 2HK (-12)
- Marisa 2HK (-11)
- Ryu 2HK (-12)
- Luke CANNOT punish the following sweeps blocked at the tip:
- DeeJay 2MK (-7)
- Dhalsim 1HK (-7)
- JP 2HK (-6)
- Marisa [2HK] (-6)
- ---------------------------------------------------
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