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- local BossMonster = game.Workspace.boss_Monster --- Change by your BossNPC
- local BossHealth = BossMonster.Humanoid.Health
- local BossMinusHealth = 0
- local function playMonsterAnimation()
- local animation = Instance.new("Animation",BossMonster)
- animation.AnimationId = "https://roblox.com/assets/?id=1083195517"
- local humanoid = BossMonster:FindFirstChild("Humanoid")
- humanoid:LoadAnimation(animation):Play()
- wait(1)
- animation:Destroy()
- end
- local function playMonsterAttackAnimation()
- local animation = Instance.new("Animation",BossMonster)
- animation.AnimationId = "https://roblox.com/assets/?id=115300646506302"
- local humanoid = BossMonster:FindFirstChild("Humanoid")
- humanoid:LoadAnimation(animation):Play()
- wait(1)
- animation:Destroy()
- end
- local function FireballChallenge()
- for i=1,3 do
- playMonsterAnimation()
- playMonsterAttackAnimation()
- for i,player in pairs(game.Players:GetPlayers()) do
- if player.Character then
- local fireball = game.ReplicatedStorage.Fireball:Clone()
- local target = game.ReplicatedStorage.Target:Clone()
- target.Parent = game.Workspace
- target.CFrame = (player.Character.HumanoidRootPart.CFrame - Vector3.new(0,3,0)) * CFrame.Angles(0,0,math.rad(90))
- wait(0.5)
- fireball.Parent = game.Workspace
- fireball.CFrame = target.CFrame + Vector3.new(0,60,0)
- wait(2)
- target:Destroy()
- end
- end
- wait(1)
- end
- end
- spawn(function()
- while true do
- wait(5)
- FireballChallenge()
- wait(5)
- FireballChallenge()
- wait(5)
- FireballChallenge()
- wait(5)
- BossMonster:PivotTo(workspace.BossTeleports.StartTeleport.CFrame)
- wait(5)
- BossMonster:PivotTo(workspace.BossTeleports.EndTeleport.CFrame)
- if BossHealth <= BossMinusHealth then
- break
- end
- end
- end)
- repeat wait(0.1) until BossHealth <= BossMinusHealth
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