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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 23.21.13.8792]
- Renderer: NVIDIA TITAN Xp
- Vendor: NVIDIA
- VRAM: 12095 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.064 seconds
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 2560x1440 85Hz; virtual: 4480x1440 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.548812 ms
- 2017-10-11T12:48:08 0.003 INF [Steamworks.NET] SteamAPI_Init() ok
- 2017-10-11T12:48:08 0.023 INF NET: InitCallbacks
- 2017-10-11T12:48:08 0.028 INF Texture quality is set to 0
- 2017-10-11T12:48:08 0.028 INF Precaching...
- 2017-10-11T12:48:08 0.032 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2017-10-11T12:48:08 0.091 INF [EAC] Not loading, not started from launcher
- 2017-10-11T12:48:09 0.430 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2017-10-11T12:48:09 0.440 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2017-10-11T12:48:09 0.479 INF Precaching file: Data/Bundles/TerrainTextures
- 2017-10-11T12:48:09 0.492 INF Precaching done
- 2017-10-11T12:48:09 1.260 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.822578 ms
- 2017-10-11T12:48:10 1.404 INF Awake
- Localization language: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2017-10-11T12:48:10 1.434 INF Version: Alpha 16.4 (b2) Compatibility Version: Alpha 16.4, Build: Windows 64 Bit
- 2017-10-11T12:48:10 1.434 INF System information:
- 2017-10-11T12:48:10 1.435 INF OS: Windows 8.1 (6.3.0) 64bit
- 2017-10-11T12:48:10 1.435 INF CPU: Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz (cores: 12)
- 2017-10-11T12:48:10 1.435 INF RAM: 32708 MB
- 2017-10-11T12:48:10 1.436 INF GPU: NVIDIA TITAN Xp (12095 MB)
- 2017-10-11T12:48:10 1.436 INF Graphics API: Direct3D 9.0c [nvd3dumx.dll 23.21.13.8792] (shader level 3.0)
- 2017-10-11T12:48:10 1.436 INF Last played version: Alpha 16.4
- 2017-10-11T12:48:10 1.436 INF Local UTC offset: 1 hours
- 2017-10-11T12:48:10 1.438 INF Command line arguments: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile 7DaysToDie_Data\output_log__2017-10-11__12-48-07.txt
- 2017-10-11T12:48:10 1.441 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2017-10-11T12:48:10 1.441 INF Starting PlayerInputManager...
- 2017-10-11T12:48:10 1.453 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2017-10-11T12:48:10 1.538 INF Starting UserProfileManager...
- 2017-10-11T12:48:10 1.554 INF Texture quality is set to 0
- 2017-10-11T12:48:10 1.609 INF [MODS] No mods folder found
- 2017-10-11T12:48:10 1.618 INF Loading permissions file at 'C:\Users\Smithy\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-10-11T12:48:10 1.658 INF Loading permissions file done.
- 2017-10-11T12:48:10 1.688 INF Awake done
- 2017-10-11T12:48:10 1.818 INF Atlas reset took 90 ms
- 2017-10-11T12:48:10 1.818 INF Atlas load took 129 ms
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library C:/Games/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19081.
- Total: 11.784877 ms (FindLiveObjects: 0.688984 ms CreateObjectMapping: 0.226565 ms MarkObjects: 10.840972 ms DeleteObjects: 0.023606 ms)
- 2017-10-11T12:48:10 1.940 INF User joined: SMiThaYe
- 2017-10-11T12:48:10 1.968 INF Texture quality is set to 0
- Setting up 3 worker threads for Enlighten.
- Thread -> id: ff4 -> priority: 1
- Thread -> id: 2024 -> priority: 1
- Thread -> id: 23e4 -> priority: 1
- Platform assembly: C:\Games\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- 2017-10-11T12:48:11 2.376 INF Reloading serveradmin.xml
- 2017-10-11T12:48:11 2.376 INF Loading permissions file at 'C:\Users\Smithy\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2017-10-11T12:48:11 2.377 INF Loading permissions file done.
- UMA Overlay loading took 599 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 2 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2017-10-11T12:48:19 10.656 INF WorldStaticData.Init() needed 6.212s
- 2017-10-11T12:48:20 12.145 INF [Steamworks.NET] Login ok.
- 2017-10-11T12:48:21 12.486 INF AchievementManager: Received stats and achievements from Steam
- 2017-10-11T12:48:26 17.461 INF NET: Starting server protocols
- 2017-10-11T12:48:26 17.475 INF NET: UNET server started
- 2017-10-11T12:48:26 17.518 INF NET: Unity NW server started
- 2017-10-11T12:48:26 17.519 INF [Steamworks.NET] NET: Server started
- 2017-10-11T12:48:26 17.520 INF StartGame
- 2017-10-11T12:48:26 17.712 INF Atlas reset took 113 ms
- 2017-10-11T12:48:26 18.087 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 24
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BlockDurabilityModifier = 100
- GamePref.BloodMoonEnemyCount = 64
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 90
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 2
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvivalSP
- GamePref.GameName = ---seed---
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 16.4
- GamePref.GameWorld = Random Gen
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 41
- GamePref.LastGameResetRevision = 12
- GamePref.LootAbundance = 200
- GamePref.LootRespawnDays = 5
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 1
- GamePref.OptionsAllowController = False
- GamePref.OptionsAmbientVolumeLevel = 0.220192
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = True
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 67
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.5120817
- GamePref.OptionsGraphicsQuality = 3
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 0
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInterfaceSensitivity = 0.7530304
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.5040404
- GamePref.OptionsMusicVolumeLevel = 0
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 0.2299705
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 0
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 3000
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 60
- GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 1
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = False
- GamePref.OptionsTempCelsius = True
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 3
- GamePref.OptionsViewDistance = 9
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 0
- GamePref.OptionsWaterParticleLimiter = 0
- GamePref.OptionsWaterQuality = 1
- GamePref.PersistentPlayerProfiles = False
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561197970480119
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = SMiThaYe
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\Smithy\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetPort = 25003
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.BloodMoonEnemyCount = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2017-10-11T12:48:26 18.115 INF StartAsServer
- 2017-10-11T12:48:27 18.347 INF createWorld: Random Gen, ---seed---, GameModeSurvivalSP
- 2017-10-11T12:48:27 18.497 INF Started thread thread_Regenerating
- 2017-10-11T12:48:27 18.498 INF Started thread IB
- 2017-10-11T12:48:27 18.666 INF World.Load: Random Gen
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int32,System.String].Add (Int32 key, System.String value) [0x00000] in <filename unknown>:0
- at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0
- at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00000] in <filename unknown>:0
- at World.LoadWorld (System.String _sWorldName) [0x00000] in <filename unknown>:0
- at GameManager+GC.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2017-10-11T12:50:21 133.228 INF Disconnect
- 2017-10-11T12:50:21 133.229 INF NET: Stopping server protocols
- 2017-10-11T12:50:21 133.235 INF NET: UNET server stopped
- 2017-10-11T12:50:21 133.250 INF NET: Untiy NW server stopped
- 2017-10-11T12:50:21 133.251 INF [Steamworks.NET] NET: Server stopped
- 2017-10-11T12:50:21 133.251 INF [NET] ServerShutdown
- 2017-10-11T12:50:21 133.253 INF SaveAndCleanupWorld
- 2017-10-11T12:50:21 133.253 ERR Disconnecting failed:
- 2017-10-11T12:50:21 133.254 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at World.Save () [0x00000] in <filename unknown>:0
- at GameManager.SaveWorld () [0x00000] in <filename unknown>:0
- at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
- at ConnectionManager.Net_ServerShutdown () [0x00000] in <filename unknown>:0
- at NetworkCommon.StopServers () [0x00000] in <filename unknown>:0
- at GameManager.Disconnect () [0x00000] in <filename unknown>:0
- at GameManager+AC.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- AC:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameManager:OnApplicationQuit()
- (Filename: Line: -1)
- 2017-10-11T12:50:22 133.517 INF Persistent GamePrefs saved
- 2017-10-11T12:50:22 133.517 INF Cleanup
- 2017-10-11T12:50:22 133.519 WRN Missing cleanup for XML: sounds
- 2017-10-11T12:50:22 133.526 INF AchievementManager.Cleanup
- 2017-10-11T12:50:22 133.775 INF OnApplicationQuit
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