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Bok_Choi

I am Shawn, no I am Shaun

Nov 30th, 2019
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  1. ~Shawn~
  2. Class: Barbarian, Path of the Totem Warrior
  3. Race: Orc
  4. Name: Shawn
  5. Sex: M
  6. Alignment: Chaotic Neutral?
  7. Age: I don’t remember
  8.  
  9. (Shaun)
  10.  
  11. (Class: Barbarian, Path of the Storm Herald
  12. Race: Orc
  13. Name: Shawn
  14. Sex: M
  15. Alignment: Chaotic Neutral!
  16. Age: Ask Shaun)
  17.  
  18.  
  19. Background: Sailor
  20. Saving Throws: Strength, Constitution
  21. Skill proficiencies: [Athletics, Perception (Background)], [Nature, Survival (Class)] [Intimidation (Race)]
  22. Tool proficiencies: Navigator’s tools, water vehicles
  23. Weapons: Light and medium armor, shields, Simple and martial weapons,
  24. Languages: Common, Orc
  25. Proficiency Bonus: 2
  26.  
  27.  
  28. ~Race Traits~
  29.  
  30. Speed. Your base walking speed is 30 feet.
  31. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  32. Aggressive. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
  33. Menacing. You are trained in the Intimidation skill.
  34. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  35. Languages. You can speak, read, and write Common and Orc.
  36.  
  37. ~Background: Sailor~
  38.  
  39. Feature: Ship’s Passage:
  40. When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. You might sail on the ship you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you're calling in a favor, you can't be certain of a schedule or route that wiII meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
  41.  
  42. Personality Trait: I work hard so that I can play hard when the work is done.
  43. Ideal: Freedom. The sea is freedom-the freedom to go anywhere and do anything.
  44. Bond: I’ll always remember my first ship.
  45. Flaw: I follow orders, even if I think they're wrong.
  46.  
  47. (Personality Trait: My language is as foul as an otyugh nest.
  48. Ideal: Aspiration. Someday I'll own my own ship and chart my own destiny.
  49. Bond: I'll always remember my first ship.
  50. Flaw: I can't help but pocket loose coins and other trinkets I come across.)
  51.  
  52. ~Class Traits~
  53.  
  54. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:
  55. You have advantage on Strength checks and Strength saving throws.
  56. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  57. You have resistance to bludgeoning, piercing, and slashing damage.
  58. If you are able to cast spells, you can't cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
  59.  
  60. Unarmored Defense: 10+dex+con (15)
  61. Reckless Attack: When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you an advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
  62. Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
  63.  
  64. Extra Attack:
  65. You can attack twice instead of once when taking the attack action on your turn.
  66.  
  67. Fast Movement:
  68. Speed increases by 10 feet when not wearing armor
  69.  
  70. ~Primal Path: Path of the Totem Warrior~
  71.  
  72. Spirit Seeker: You gain the ability to cast beast sense and speak with animals, but only as a ritual.
  73. Totem Spirit: Bear: While raging, you have resistance to all damage except psychic damage.
  74.  
  75. (~Primal Path: Path of the Storm Herald~
  76. Storm Aura - Sea: When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one. The damage increases when you reach certain levels in this class, increasing to 2d6 at 10th level, 3d6 at 15th level, and 4d6 at 20th level.)
  77.  
  78. ~Stats: 17, 16, 13, 12, 11, 9 (16, 16, 12, 11, 10, 8)~
  79.  
  80. Str: 20 (+5)
  81. Dex: 13 (+1)
  82. Con: 18 (+4)
  83. Int: 7 (-2) Int: 6 (-2)
  84. Wis: 12 (+1) Wis: 10 (+0)
  85. Cha: 11 (+0) Cha: 11 (+0)
  86.  
  87. Level 4
  88. HP: 62
  89. AC: 15 (unarmored)
  90.  
  91. ~Backstory:~
  92. Shawn remembers growing up on a boat. Shawn and his brother really liked that boat. But one day, they had to leave the boat. Shawn missed the open water. Shawn also missed the yelling of his crewmates. It was loud yelling, but Shawn doesn’t remember what they were really yelling about. They usually yelled pretty loudly around Shawn and his brother. But Shawn knew Shaun wanted to leave, so he left with him. They got off the big boat in a place called Valus… Valia… Valiea… Valium? Shawn likes Valium… Shaun likes giving him Valium. But the next thing Shawn knew, Shawn and Shaun were in jail. And Shaun has no Valium left. Shawn is kind of angry. Shawn misses the boat.
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