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- [Main]
- ; Enables a visible body when in first person
- ; This should be disabled when using Enhanced Camera with Joy of Perspective
- bEnableFirstPersonBody=1
- ; Enables a visible body when the console is open
- bEnableFirstPersonBodyConsole=0
- ; Enables shadows on the player when in first person
- bFirstPersonShadows=1
- ; Adjusts the first person camera height to match your character's race scale
- bAdjustPlayerScale=1
- ; Settings to hide weapons on back when in first person to prevent camera clipping
- bHide2HWeaponFirstPerson=0
- bHideBowFirstPerson=0
- bHideQuiverFirstPerson=0
- ; Settings for hiding the body
- bHideBodySitting=0
- bHideBodySleeping=0
- bHideBodyJumping=0
- bHideBodySwimming=0
- bHideBodySneakRoll=1
- bHideBodyAttack=0
- bHideBodyPowerAttack=0
- bHideBodyAttackBow=0
- bHideBodyKillmove=0
- ; Fixes the oddly positioned torch when sitting in first person
- bFixTorchWhenSitting=1
- ; Fixes the missing hands when reading an Elder Scroll
- bFixReadingElderScroll=1
- ; Hides the body during the Skyrim Intro
- bFixSkyrimIntro=1
- ; Faces the camera forward when mounting a horse
- bFixHorseMountCamera1st=1
- bFixHorseMountCamera3rd=0
- ; Used to reset camera rotation to face forward after finished crafting
- bCraftingResetCamera1st=1
- bCraftingResetCamera3rd=0
- ; Used to match camera rotation for 3rd person when switching pov back to 1st person
- ; X - Up/Down rotation, Z - Left/Right rotation
- bSwitchPOVMatchCameraRotX=1
- bSwitchPOVMatchCameraRotZ=0
- ; Used to switch the camera back to 1st person after the player is killed by a killmove
- bFixCamKillmovePlayerDeath=1
- ; Setting to make camera match head rotation for idle animations when switching pov is disabled by script
- ; This setting can cause issues with animations from transform into creatures mods
- bScriptedIdleAnimMatchHeadRotation=1
- ; Fixes hands not visible during unequip animations when using hand-to-hand or magic
- bEquipWeaponAnimFix=1
- ; Fixes the werewolf head appearing during the transformation
- bFixWerewolfTransformation=1
- ; Enables an alternative method of detecting if the player is done transforming into a werewolf by checking if weapons are out
- ; For detecting mods using the werewolf system to transform the player but don't play an animation
- bWerewolfTransformDetectWeaponOut=1
- ; Rotates the camera for werewolf during idle anims (transformation and feeding)
- bWerewolfCameraRotateIdleAnim=1
- ; Rotates the camera for werewolf when restrained (Moonlight Tales Essentials animations)
- bWerewolfCameraRotateRestrained=1
- ; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance
- ; This the the minimum distance to detect if player is just tapping the SwitchPOV key
- fMountedSwitchPOVDetectDistance=0.03
- ; Enables smooth animation transitions but also adds inertia when moving
- bSmoothAnimationTransitions=1
- ; Used to set the amount of inertia
- fControllerBufferDepth1stOverride=0.01
- fControllerBufferDepth3rdOverride=0.14
- ; Enables compatibility with 360 animations mods
- bFix360Animations=0
- fDetect360AnimDegrees=30.0
- ; Sets the maximum angle you can look down while sitting
- ; Valid values between 0 and 90, Game Default: 40
- fSittingMaxLookingDownOverride=70.0
- ; Sets the maximum angle you can look down during mounted combat
- ; Valid values between 0 and 90, Game Default: 30
- fMountedMaxLookingDownOverride=70.0
- ; Sets the maximum angle you can look down while dragon riding
- ; Valid values between 0 and 90, Game Default: 70
- fFlyingMountedMaxLookingDownOverride=70.0
- ; Sets the maximum value you can look left/right on horseback
- ; Valid values between 0 and 180, Default: 120
- fMountedRestrictAngle=80.0
- ; Sets the maximum value you can look left/right while dragon riding
- ; Valid values between 0 and 180, Default: 120
- fFlyingMountedRestrictAngle=70.0
- ; Sets the maximum value you can look left/right for werewolf
- ; Valid values between 0 and 180, Default: 120
- fWerewolfRestrictAngle=70.0
- ; Sets the maximum value you can look left/right for scripted forced 3rd person
- ; Valid values between 0 and 180, Default: 120
- fScriptedRestrictAngle=70.0
- ; Enables first person during events where the game normally switches to third person
- bFirstPersonSitting=1
- bFirstPersonCrafting=0
- bFirstPersonKillmove=0
- bFirstPersonKillmoveBow=0
- bFirstPersonKnockout=1
- bFirstPersonDeath=1
- bFirstPersonCannibal=1
- bFirstPersonVampireFeed=0
- bFirstPersonHorse=1
- bFirstPersonHorseTransition=1
- bFirstPersonDragon=1
- bFirstPersonDragonTransition=1
- bFirstPersonWerewolf=1
- bFirstPersonVampireLord=1
- bFirstPersonTransform=1
- bFirstPersonRestrained=1
- bFirstPersonDontMove=1
- bFirstPersonIdleAnim=1
- bFirstPersonPairedAnim=1
- ; Sets the percent chance of staying in first person when performing a killmove as a werewolf/vampire lord
- ; Valid values between 0 and 100, Default: 33
- fFirstPersonWerewolfKillmoveChance=0.0
- fFirstPersonVampireLordKillmoveChance=0.0
- ; Enables first person for when the camera is forced into 3rd person by script
- ; This also enables compatibility with transform into creature mods
- bFirstPersonScripted=1
- ; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key
- ; Can be used to increase compatibility with custom animation mods but there may be bugs
- bForceFirstPersonCamera=0
- ; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods
- ; Requires bForceFirstPersonCamera to be enabled
- bForceFirstPersonSitting=0
- ; Enables settings for changing fov
- bEnableFOVOverride=1
- ; Settings for changing fov
- fFirstPersonFOV=100.0
- fFirstPersonFOVCombat=100.0
- fFirstPersonFOVSitting=100.0
- fFirstPersonFOVCrafting=100.0
- fFirstPersonFOVKnockout=100.0
- fFirstPersonFOVDeath=100.0
- fFirstPersonFOVCannibal=100.0
- fFirstPersonFOVVampireFeed=100.0
- fFirstPersonFOVHorse=110.0
- fFirstPersonFOVHorseCombat=110.0
- fFirstPersonFOVHorseTransition=105.0
- fFirstPersonFOVDragon=100.0
- fFirstPersonFOVDragonCombat=100.0
- fFirstPersonFOVDragonTransition=100.0
- fFirstPersonFOVWerewolf=100.0
- fFirstPersonFOVVampireLord=100.0
- fFirstPersonFOVScripted=100.0
- fThirdPersonFOV=100.0
- ; Enable settings for changing fNearDistance
- bEnableNearDistanceOverride=1
- ; Settings for changing fNearDistance
- ; Decreasing these settings reduces camera clipping but may make mountains flicker
- fNearDistanceFirstPerson=10.0
- fNearDistanceThirdPerson=15.0
- fNearDistanceSitting=10.0
- fNearDistanceCrafting=2.0
- fNearDistanceKillmove=2.0
- fNearDistanceKillmoveBow=2.0
- fNearDistanceKnockout=2.0
- fNearDistanceDeath=2.0
- fNearDistanceCannibal=10.0
- fNearDistanceVampireFeed=10.0
- fNearDistanceHorse=10.0
- fNearDistanceHorseCombat=10.0
- fNearDistanceHorseTransition=4.0
- fNearDistanceDragon=10.0
- fNearDistanceDragonCombat=10.0
- fNearDistanceDragonTransition=4.0
- fNearDistanceWerewolf=10.0
- fNearDistanceWerewolfKillmove=2.0
- fNearDistanceVampireLord=10.0
- fNearDistanceVampireLordKillmove=2.0
- fNearDistanceRestrained=2.0
- fNearDistanceDontMove=2.0
- fNearDistanceIdleAnim=2.0
- fNearDistancePairedAnim=2.0
- fNearDistanceScripted=2.0
- ; Enables the head bob when in first person
- ; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled
- ; Note: This overrides the camera position and may not be as compatible with some animations
- bEnableHeadBobPosition=1
- bEnableHeadBobPositionSprint=1
- bEnableHeadBobPositionCombat=1
- bEnableHeadBobPositionBow=1
- bEnableHeadBobPositionBowAim=1
- bEnableHeadBobPositionCombatSprint=1
- bEnableHeadBobPositionSneak=1
- bEnableHeadBobPositionSneakCombat=1
- bEnableHeadBobPositionSneakBow=1
- bEnableHeadBobPositionSneakBowAim=1
- bEnableHeadBobPositionSneakRoll=0
- bEnableHeadBobPositionHorse=1
- bEnableHeadBobPositionHorseCombat=1
- bEnableHeadBobPositionDragon=1
- bEnableHeadBobPositionDragonCombat=1
- bEnableHeadBobPositionWerewolf=1
- bEnableHeadBobPositionVampireLord=1
- bEnableHeadBobPositionScripted=1
- ; Rotation settings match camera rotation to head rotation
- ; Valid values between 0.0 and 1.0 controlling the amount of rotation
- fHeadBobRotation=0.0
- fHeadBobRotationSprint=0.0
- fHeadBobRotationCombat=0.0
- fHeadBobRotationBow=0.0
- fHeadBobRotationBowAim=0.0
- fHeadBobRotationCombatSprint=0.0
- fHeadBobRotationSneak=0.0
- fHeadBobRotationSneakCombat=0.0
- fHeadBobRotationSneakBow=0.0
- fHeadBobRotationSneakBowAim=0.0
- fHeadBobRotationSneakRoll=0.0
- fHeadBobRotationHorse=0.0
- fHeadBobRotationHorseCombat=0.0
- fHeadBobRotationDragon=0.0
- fHeadBobRotationDragonCombat=0.0
- fHeadBobRotationWerewolf=0.0
- fHeadBobRotationVampireLord=0.0
- fHeadBobRotationScripted=0.0
- ; Sets camera position relative to the head node
- ; Note: Only moves the camera if head bob is enabled, otherwise moves the body
- fCameraPosX=0.0
- fCameraPosY=12.0
- fCameraPosZ=4.0
- ; Sets the camera position for horse riding
- fHorseCameraPosX=0.0
- fHorseCameraPosY=17.0
- fHorseCameraPosZ=7.0
- ; Sets the camera position for horse riding combat
- fHorseCombatCameraPosX=0.0
- fHorseCombatCameraPosY=17.0
- fHorseCombatCameraPosZ=7.0
- ; Sets the camera position for dragon riding
- fDragonCameraPosX=0.0
- fDragonCameraPosY=15.0
- fDragonCameraPosZ=7.0
- ; Sets the camera position for dragon riding combat
- fDragonCombatCameraPosX=0.0
- fDragonCombatCameraPosY=15.0
- fDragonCombatCameraPosZ=7.0
- ; Sets the camera position for werewolf
- fWerewolfCameraPosX=1.0
- fWerewolfCameraPosY=26.0
- fWerewolfCameraPosZ=1.0
- ; Sets the camera position for vampire lord
- fVampireLordCameraPosX=1.0
- fVampireLordCameraPosY=18.0
- fVampireLordCameraPosZ=1.0
- ; Sets the camera position for scripted forced 3rd person
- fScriptedCameraPosX=0.0
- fScriptedCameraPosY=8.0
- fScriptedCameraPosZ=3.0
- ; Moves the body in first person to adjust the camera height
- fCameraHeightOffset=0.0
- ; Enables the head node when in first person (may make hair visible)
- bEnableHeadFirstPerson=1
- bEnableHeadFirstPersonHorse=1
- bEnableHeadFirstPersonDragon=1
- bEnableHeadFirstPersonWerewolf=1
- bEnableHeadFirstPersonVampireLord=1
- bEnableHeadFirstPersonScripted=0
- ; Enables third person arms when in first person
- bUseThirdPersonArms=0
- bUseThirdPersonArmsBow=0
- bUseThirdPersonArmsBowAim=0
- ; Fix missing enchantment art when using 3rd person arms (including bound weapons)
- bFixEnchantmentArt=1
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