Sjakal

Improved Camera Beta 4 mikfhan

Sep 5th, 2019 (edited)
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  1. [Main]
  2.  
  3. ; Enables a visible body when in first person
  4. ; This should be disabled when using Enhanced Camera with Joy of Perspective
  5. bEnableFirstPersonBody=1
  6.  
  7. ; Enables a visible body when the console is open
  8. bEnableFirstPersonBodyConsole=0
  9.  
  10. ; Enables shadows on the player when in first person
  11. bFirstPersonShadows=1
  12.  
  13. ; Adjusts the first person camera height to match your character's race scale
  14. bAdjustPlayerScale=1
  15.  
  16.  
  17. ; Settings to hide weapons on back when in first person to prevent camera clipping
  18. bHide2HWeaponFirstPerson=0
  19. bHideBowFirstPerson=0
  20. bHideQuiverFirstPerson=0
  21.  
  22.  
  23. ; Settings for hiding the body
  24. bHideBodySitting=0
  25. bHideBodySleeping=0
  26. bHideBodyJumping=0
  27. bHideBodySwimming=0
  28. bHideBodySneakRoll=1
  29. bHideBodyAttack=0
  30. bHideBodyPowerAttack=0
  31. bHideBodyAttackBow=0
  32. bHideBodyKillmove=0
  33.  
  34.  
  35. ; Fixes the oddly positioned torch when sitting in first person
  36. bFixTorchWhenSitting=1
  37.  
  38. ; Fixes the missing hands when reading an Elder Scroll
  39. bFixReadingElderScroll=1
  40.  
  41. ; Hides the body during the Skyrim Intro
  42. bFixSkyrimIntro=1
  43.  
  44. ; Faces the camera forward when mounting a horse
  45. bFixHorseMountCamera1st=1
  46. bFixHorseMountCamera3rd=0
  47.  
  48. ; Used to reset camera rotation to face forward after finished crafting
  49. bCraftingResetCamera1st=1
  50. bCraftingResetCamera3rd=0
  51.  
  52. ; Used to match camera rotation for 3rd person when switching pov back to 1st person
  53. ; X - Up/Down rotation, Z - Left/Right rotation
  54. bSwitchPOVMatchCameraRotX=1
  55. bSwitchPOVMatchCameraRotZ=0
  56.  
  57. ; Used to switch the camera back to 1st person after the player is killed by a killmove
  58. bFixCamKillmovePlayerDeath=1
  59.  
  60. ; Setting to make camera match head rotation for idle animations when switching pov is disabled by script
  61. ; This setting can cause issues with animations from transform into creatures mods
  62. bScriptedIdleAnimMatchHeadRotation=1
  63.  
  64. ; Fixes hands not visible during unequip animations when using hand-to-hand or magic
  65. bEquipWeaponAnimFix=1
  66.  
  67. ; Fixes the werewolf head appearing during the transformation
  68. bFixWerewolfTransformation=1
  69.  
  70. ; Enables an alternative method of detecting if the player is done transforming into a werewolf by checking if weapons are out
  71. ; For detecting mods using the werewolf system to transform the player but don't play an animation
  72. bWerewolfTransformDetectWeaponOut=1
  73.  
  74. ; Rotates the camera for werewolf during idle anims (transformation and feeding)
  75. bWerewolfCameraRotateIdleAnim=1
  76.  
  77. ; Rotates the camera for werewolf when restrained (Moonlight Tales Essentials animations)
  78. bWerewolfCameraRotateRestrained=1
  79.  
  80. ; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance
  81. ; This the the minimum distance to detect if player is just tapping the SwitchPOV key
  82. fMountedSwitchPOVDetectDistance=0.03
  83.  
  84.  
  85. ; Enables smooth animation transitions but also adds inertia when moving
  86. bSmoothAnimationTransitions=1
  87.  
  88. ; Used to set the amount of inertia
  89. fControllerBufferDepth1stOverride=0.01
  90. fControllerBufferDepth3rdOverride=0.14
  91.  
  92.  
  93. ; Enables compatibility with 360 animations mods
  94. bFix360Animations=0
  95. fDetect360AnimDegrees=30.0
  96.  
  97.  
  98. ; Sets the maximum angle you can look down while sitting
  99. ; Valid values between 0 and 90, Game Default: 40
  100. fSittingMaxLookingDownOverride=70.0
  101.  
  102. ; Sets the maximum angle you can look down during mounted combat
  103. ; Valid values between 0 and 90, Game Default: 30
  104. fMountedMaxLookingDownOverride=70.0
  105.  
  106. ; Sets the maximum angle you can look down while dragon riding
  107. ; Valid values between 0 and 90, Game Default: 70
  108. fFlyingMountedMaxLookingDownOverride=70.0
  109.  
  110.  
  111. ; Sets the maximum value you can look left/right on horseback
  112. ; Valid values between 0 and 180, Default: 120
  113. fMountedRestrictAngle=80.0
  114.  
  115. ; Sets the maximum value you can look left/right while dragon riding
  116. ; Valid values between 0 and 180, Default: 120
  117. fFlyingMountedRestrictAngle=70.0
  118.  
  119. ; Sets the maximum value you can look left/right for werewolf
  120. ; Valid values between 0 and 180, Default: 120
  121. fWerewolfRestrictAngle=70.0
  122.  
  123. ; Sets the maximum value you can look left/right for scripted forced 3rd person
  124. ; Valid values between 0 and 180, Default: 120
  125. fScriptedRestrictAngle=70.0
  126.  
  127.  
  128.  
  129. ; Enables first person during events where the game normally switches to third person
  130. bFirstPersonSitting=1
  131. bFirstPersonCrafting=0
  132. bFirstPersonKillmove=0
  133. bFirstPersonKillmoveBow=0
  134. bFirstPersonKnockout=1
  135. bFirstPersonDeath=1
  136. bFirstPersonCannibal=1
  137. bFirstPersonVampireFeed=0
  138. bFirstPersonHorse=1
  139. bFirstPersonHorseTransition=1
  140. bFirstPersonDragon=1
  141. bFirstPersonDragonTransition=1
  142. bFirstPersonWerewolf=1
  143. bFirstPersonVampireLord=1
  144. bFirstPersonTransform=1
  145. bFirstPersonRestrained=1
  146. bFirstPersonDontMove=1
  147. bFirstPersonIdleAnim=1
  148. bFirstPersonPairedAnim=1
  149.  
  150.  
  151. ; Sets the percent chance of staying in first person when performing a killmove as a werewolf/vampire lord
  152. ; Valid values between 0 and 100, Default: 33
  153. fFirstPersonWerewolfKillmoveChance=0.0
  154. fFirstPersonVampireLordKillmoveChance=0.0
  155.  
  156.  
  157. ; Enables first person for when the camera is forced into 3rd person by script
  158. ; This also enables compatibility with transform into creature mods
  159. bFirstPersonScripted=1
  160.  
  161. ; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key
  162. ; Can be used to increase compatibility with custom animation mods but there may be bugs
  163. bForceFirstPersonCamera=0
  164.  
  165. ; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods
  166. ; Requires bForceFirstPersonCamera to be enabled
  167. bForceFirstPersonSitting=0
  168.  
  169.  
  170.  
  171. ; Enables settings for changing fov
  172. bEnableFOVOverride=1
  173.  
  174. ; Settings for changing fov
  175. fFirstPersonFOV=100.0
  176. fFirstPersonFOVCombat=100.0
  177. fFirstPersonFOVSitting=100.0
  178. fFirstPersonFOVCrafting=100.0
  179. fFirstPersonFOVKnockout=100.0
  180. fFirstPersonFOVDeath=100.0
  181. fFirstPersonFOVCannibal=100.0
  182. fFirstPersonFOVVampireFeed=100.0
  183. fFirstPersonFOVHorse=110.0
  184. fFirstPersonFOVHorseCombat=110.0
  185. fFirstPersonFOVHorseTransition=105.0
  186. fFirstPersonFOVDragon=100.0
  187. fFirstPersonFOVDragonCombat=100.0
  188. fFirstPersonFOVDragonTransition=100.0
  189. fFirstPersonFOVWerewolf=100.0
  190. fFirstPersonFOVVampireLord=100.0
  191. fFirstPersonFOVScripted=100.0
  192. fThirdPersonFOV=100.0
  193.  
  194.  
  195. ; Enable settings for changing fNearDistance
  196. bEnableNearDistanceOverride=1
  197.  
  198. ; Settings for changing fNearDistance
  199. ; Decreasing these settings reduces camera clipping but may make mountains flicker
  200. fNearDistanceFirstPerson=10.0
  201. fNearDistanceThirdPerson=15.0
  202. fNearDistanceSitting=10.0
  203. fNearDistanceCrafting=2.0
  204. fNearDistanceKillmove=2.0
  205. fNearDistanceKillmoveBow=2.0
  206. fNearDistanceKnockout=2.0
  207. fNearDistanceDeath=2.0
  208. fNearDistanceCannibal=10.0
  209. fNearDistanceVampireFeed=10.0
  210. fNearDistanceHorse=10.0
  211. fNearDistanceHorseCombat=10.0
  212. fNearDistanceHorseTransition=4.0
  213. fNearDistanceDragon=10.0
  214. fNearDistanceDragonCombat=10.0
  215. fNearDistanceDragonTransition=4.0
  216. fNearDistanceWerewolf=10.0
  217. fNearDistanceWerewolfKillmove=2.0
  218. fNearDistanceVampireLord=10.0
  219. fNearDistanceVampireLordKillmove=2.0
  220. fNearDistanceRestrained=2.0
  221. fNearDistanceDontMove=2.0
  222. fNearDistanceIdleAnim=2.0
  223. fNearDistancePairedAnim=2.0
  224. fNearDistanceScripted=2.0
  225.  
  226.  
  227.  
  228. ; Enables the head bob when in first person
  229. ; Position setting match the camera to head position. 0 - Disabled, 1 - Enabled
  230. ; Note: This overrides the camera position and may not be as compatible with some animations
  231. bEnableHeadBobPosition=1
  232. bEnableHeadBobPositionSprint=1
  233. bEnableHeadBobPositionCombat=1
  234. bEnableHeadBobPositionBow=1
  235. bEnableHeadBobPositionBowAim=1
  236. bEnableHeadBobPositionCombatSprint=1
  237. bEnableHeadBobPositionSneak=1
  238. bEnableHeadBobPositionSneakCombat=1
  239. bEnableHeadBobPositionSneakBow=1
  240. bEnableHeadBobPositionSneakBowAim=1
  241. bEnableHeadBobPositionSneakRoll=0
  242. bEnableHeadBobPositionHorse=1
  243. bEnableHeadBobPositionHorseCombat=1
  244. bEnableHeadBobPositionDragon=1
  245. bEnableHeadBobPositionDragonCombat=1
  246. bEnableHeadBobPositionWerewolf=1
  247. bEnableHeadBobPositionVampireLord=1
  248. bEnableHeadBobPositionScripted=1
  249.  
  250. ; Rotation settings match camera rotation to head rotation
  251. ; Valid values between 0.0 and 1.0 controlling the amount of rotation
  252. fHeadBobRotation=0.0
  253. fHeadBobRotationSprint=0.0
  254. fHeadBobRotationCombat=0.0
  255. fHeadBobRotationBow=0.0
  256. fHeadBobRotationBowAim=0.0
  257. fHeadBobRotationCombatSprint=0.0
  258. fHeadBobRotationSneak=0.0
  259. fHeadBobRotationSneakCombat=0.0
  260. fHeadBobRotationSneakBow=0.0
  261. fHeadBobRotationSneakBowAim=0.0
  262. fHeadBobRotationSneakRoll=0.0
  263. fHeadBobRotationHorse=0.0
  264. fHeadBobRotationHorseCombat=0.0
  265. fHeadBobRotationDragon=0.0
  266. fHeadBobRotationDragonCombat=0.0
  267. fHeadBobRotationWerewolf=0.0
  268. fHeadBobRotationVampireLord=0.0
  269. fHeadBobRotationScripted=0.0
  270.  
  271.  
  272. ; Sets camera position relative to the head node
  273. ; Note: Only moves the camera if head bob is enabled, otherwise moves the body
  274. fCameraPosX=0.0
  275. fCameraPosY=12.0
  276. fCameraPosZ=4.0
  277.  
  278. ; Sets the camera position for horse riding
  279. fHorseCameraPosX=0.0
  280. fHorseCameraPosY=17.0
  281. fHorseCameraPosZ=7.0
  282.  
  283. ; Sets the camera position for horse riding combat
  284. fHorseCombatCameraPosX=0.0
  285. fHorseCombatCameraPosY=17.0
  286. fHorseCombatCameraPosZ=7.0
  287.  
  288. ; Sets the camera position for dragon riding
  289. fDragonCameraPosX=0.0
  290. fDragonCameraPosY=15.0
  291. fDragonCameraPosZ=7.0
  292.  
  293. ; Sets the camera position for dragon riding combat
  294. fDragonCombatCameraPosX=0.0
  295. fDragonCombatCameraPosY=15.0
  296. fDragonCombatCameraPosZ=7.0
  297.  
  298. ; Sets the camera position for werewolf
  299. fWerewolfCameraPosX=1.0
  300. fWerewolfCameraPosY=26.0
  301. fWerewolfCameraPosZ=1.0
  302.  
  303. ; Sets the camera position for vampire lord
  304. fVampireLordCameraPosX=1.0
  305. fVampireLordCameraPosY=18.0
  306. fVampireLordCameraPosZ=1.0
  307.  
  308. ; Sets the camera position for scripted forced 3rd person
  309. fScriptedCameraPosX=0.0
  310. fScriptedCameraPosY=8.0
  311. fScriptedCameraPosZ=3.0
  312.  
  313.  
  314. ; Moves the body in first person to adjust the camera height
  315. fCameraHeightOffset=0.0
  316.  
  317.  
  318. ; Enables the head node when in first person (may make hair visible)
  319. bEnableHeadFirstPerson=1
  320. bEnableHeadFirstPersonHorse=1
  321. bEnableHeadFirstPersonDragon=1
  322. bEnableHeadFirstPersonWerewolf=1
  323. bEnableHeadFirstPersonVampireLord=1
  324. bEnableHeadFirstPersonScripted=0
  325.  
  326.  
  327. ; Enables third person arms when in first person
  328. bUseThirdPersonArms=0
  329. bUseThirdPersonArmsBow=0
  330. bUseThirdPersonArmsBowAim=0
  331.  
  332.  
  333. ; Fix missing enchantment art when using 3rd person arms (including bound weapons)
  334. bFixEnchantmentArt=1
  335.  
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