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YuushAnthy

pathfinder stuffs

Jul 9th, 2014
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  1. Race 15/15RP
  2.  
  3. *Half-Construct (7 RP)
  4. = +2 Bonus on Saving Throws against disease, mine affecting effects, poison, and effects that cause exhaustion or fatigue
  5. = Do not breathe, eat or sleep, but can if one wants to gain some beneficial effect from one of said activities.
  6.  
  7. *Medium(0 RP)
  8.  
  9. *Normal Speed(0 RP)
  10. = 30ft
  11.  
  12. *Flexible(2 RP)
  13. = Gains +2 to 2 ability scores.
  14.  
  15. *Standard Language (0 RP)
  16.  
  17. *Flexible Bonus Feat (4 RP)
  18. = One Extra Feat at first level.
  19.  
  20. *Prehensile Tail (2 RP)
  21. = Members of this race have a long, flexible tail that can be used to carry objects.
  22. They cannot wield weapons with their tails, but they can retrieve small, stowed objects
  23. carried on their persons as a swift action.
  24.  
  25. Statspread
  26.  
  27. STR: 12 DEX: 18(16+2) CON: 14 INT: 10 WIS: 16(14+2) CHA: 8
  28.  
  29. Class: Gunslinger 1/Fighter 1
  30. Starting Firearm: Musket
  31. Starting Outfit: Explorer's
  32. Grit points: 3
  33.  
  34. AC: 20 (10+4+1+4+1)
  35.  
  36. Initative: +4
  37.  
  38. Attacks
  39. =Musket: +5 (1+4-1(buckler)+1(Masterwork)) 1d12 damage; Range: 40ft;
  40. =Buckler Gun: +5 (1+4) 1d6 damage; Range: 10ft;
  41.  
  42. CMB: 12 (10+1+1)
  43. CMD: 17 (10+1+1+4+1)
  44.  
  45. Saves
  46. =Fort: +4 (2+2)
  47. =Reflex: +6 (2+4)
  48. =Will: +3 (0+3)
  49.  
  50.  
  51. Skills
  52.  
  53. =Craft (Alchemy) 1 [INT]
  54. =Perception 1 [WIS]
  55. =Sleight of Hand 1 [DEX]
  56. =Profession [WIS]
  57.  
  58. Fighter Talents
  59. =Mettle
  60.  
  61. Feats
  62. =Dodge: +1 Dodge bonus to AC, lost if DEX bonus to AC is lost.
  63. =Mobility: +4 to Dodge Bonus to AC against AoO caused when moving out of or into a threatened area.
  64. bonus is lost if DEX Bonus to AC is lost.
  65. =Deft Shootist Deed: As long as you have at least 1 grit point, you do not provoke AoO when shooting or reloading a firearm.
  66.  
  67.  
  68. 910gp/1,000gp
  69. -Chain Shirt: +4 Armor AC; Max Dex Bonus +4; Armor Check Penalty -2: 100gp
  70. -Gunsmith's Kit: 15gp
  71. -3x Powder Horn: 9gp
  72. -Black Powder(Keg): 250gp
  73. -Buckler Gun: 187gp 5sp
  74. -100x Firearm Bullet: 25gp
  75. -Gunsmithing: Upgrading starting firearm to Masterwork: 300gp
  76. -Bayonet: 5gp
  77. -50ft of Silk Rope: 10gp
  78. -Poncho: 5sp
  79. -Backpack: 2gp
  80. -Waterproof Bag: 5sp
  81. -Bandolier: 5sp
  82. -5x Belt Pouch: 5gp
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