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  1. [13:04:53] Console created
  2. [13:04:53] UE4SS - v2.5.2 Beta #0 - Git SHA #013ff54
  3. [13:04:53] UE4SS Build Configuration: CasePreserving__Debug__Win64 (MSVC)
  4. [13:04:53] Setting up mods...
  5. [13:04:53] Starting mods (from mods.txt load order)...
  6. [13:04:53] Starting mods (from enabled.txt, no defined load order)...
  7. [13:04:53] No specific game configuration found, using default configuration file
  8. [13:04:53] Config: C:\Users\user\Downloads\Palworld\Pal\Binaries\Win64\UE4SS-settings.ini
  9.  
  10. [13:04:53] root directory: C:\Users\user\Downloads\Palworld\Pal\Binaries\Win64
  11. [13:04:53] working directory: C:\Users\user\Downloads\Palworld\Pal\Binaries\Win64
  12. [13:04:53] game executable directory: C:\Users\user\Downloads\Palworld\Pal\Binaries\Win64
  13. [13:04:53] game executable: C:\Users\user\Downloads\Palworld\Pal\Binaries\Win64\Palworld-Win64-Shipping.exe (146536960 bytes)
  14.  
  15.  
  16. [13:04:53] mods directory: C:\Users\user\Downloads\Palworld\Pal\Binaries\Win64\Mods
  17. [13:04:53] log directory: C:\Users\user\Downloads\Palworld\Pal\Binaries\Win64
  18. [13:04:53] object dumper directory: C:\Users\user\Downloads\Palworld\Pal\Binaries\Win64
  19.  
  20.  
  21. [13:04:53] PS Scan attempt 1
  22. [13:04:53] [PS] Reading image
  23. [13:04:53] [PS] Starting scan
  24. [
  25. (
  26. Indirect,
  27. Pattern("40 53 48 83 EC ?? 48 8B D9 E8 ?? ?? ?? ?? 83 4B ?? 12 48 8B C3 48 83 ?? ?? 5B C3"),
  28. [],
  29. ),
  30. (
  31. Indirect,
  32. Pattern("EB 12 48 8D ?? 24 ?? E8 ?? ?? ?? ?? ?? 02 00 00 00 48 8B 10 48 89 17"),
  33. [
  34. 0x7ff6642fe168,
  35. 0x7ff664309348,
  36. ],
  37. ),
  38. (
  39. Indirect,
  40. Pattern("EB 12 48 8D ?? 24 ?? E8 ?? ?? ?? ?? ?? 02 00 00 00 48 8B 10 89"),
  41. [],
  42. ),
  43. (
  44. Direct,
  45. Pattern("48 89 5C 24 10 48 89 6C 24 18 56 57 41 54 41 56 41 57 48 83 EC 40 45 33 E4 48 8B F1 41 8B DC 4C 8B F2 89 5C 24 70 41 8D 4C 24 70 E8 ?? ?? ?? FF 48 8B F8 48 85 C0 0F 84 ?? 00 00 00 49 63 5E 08 ?? 8B ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 8B ?? EB 2E 45 33 C0 48 8D 4C 24 20 8B D3 E8"),
  46. [],
  47. ),
  48. (
  49. Direct,
  50. Pattern("48 89 5C 24 10 48 89 6C 24 18 57 48 83 EC 50 33 ED 48 8D 05 ?? ?? ?? 03 48 8B F9 48 89 6C 24 38 48 8B DA 48 89 6C 24 48 48 89 44 24 30 8D 4D 60 48 89 44 24 40 E8 ?? ?? ?? FF 4C 8B C0 48 85 C0 74 65 0F 10 44 24 30 C7 40 08 01 00 00 00 0F 10 4C 24 40 C7 40 0C 01 00 00 00 48 8D 05 ?? ?? ?? 03 49 89 00"),
  51. [],
  52. ),
  53. (
  54. Direct,
  55. Pattern("48 89 5C 24 10 48 89 6C 24 18 56 57 41 54 41 56 41 57 48 83 EC 50 45 33 E4 48 8B F9 41 8B DC 4C 8B F2 89 9C 24 80 00 00 00 41 8D 4C 24 70 E8 ?? ?? ?? ?? 48 8B F0 48 85 C0 0F 84 98 00 00 00 49 63 5E 08 41 8B EC 4D 8B 3E 4C 89 64 24 20 89 5C 24 28 85 DB 75 05 45 8B FC EB 2E 45 33 C0 48 8D 4C 24 20 8B"),
  56. [],
  57. ),
  58. (
  59. Direct,
  60. Pattern("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 54 41 56 41 57 48 83 EC 40 4C 8B F1 48 8B F2"),
  61. [],
  62. ),
  63. (
  64. Direct,
  65. Pattern("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 54 41 56 41 57 48 83 EC 40 45 33 E4 48 8B F1"),
  66. [],
  67. ),
  68. (
  69. Direct,
  70. Pattern("40 53 56 48 83 EC 48 33 DB 48 89 6C 24 68 48 8B F1 48 89 7C 24 70 4C 89 74 24 78 4C 8B F2 89 5C 24 60 8D 4B 70 E8 ?? ?? ?? FF 48 8B F8 48 85 C0 0F 84 9E 00 00 00 49 63 5E 08 33 ED 4C 89 7C 24 40 4D 8B 3E 48 89 6C 24 20 89 5C 24 28 85 DB 75 05 45 33 FF EB 2E 45 33 C0 48 8D 4C 24 20 8B D3 E8"),
  71. [],
  72. ),
  73. (
  74. Direct,
  75. Pattern("41 57 41 56 41 54 56 57 55 53 48 83 EC 40 48 89 D7 48 89 CE 48 8B 0D"),
  76. [],
  77. ),
  78. ]
  79. [13:04:54] [PS] Scan finished in 756.074ms
  80. [13:04:54] [PS] Found EngineVersion: 5.1
  81. [13:04:54] [PS] Found GUObjectArray: 0x7ff669e9dff0
  82. [13:04:54] [PS] Found GMalloc: 0x7ff669dc59a8
  83. [13:04:54] [PS] Found FName::ToString: 0x7ff6643d4650
  84. [13:04:54] [PS] Found FName::FName(wchar_t*): 0x7ff6643c3800
  85. [13:04:54] [PS] Found StaticConstructObject_Internal: 0x7ff66456c860
  86. [13:04:54] [PS] Found FText::FText(FString&&): 0x7ff6642f5bb0
  87. [13:04:54] PS scan successful
  88. [13:04:54] Already constructed: /Script/CoreUObject.Class
  89. [13:04:54] Already constructed: /Script/CoreUObject
  90. [13:04:54] Already constructed: /Script/CoreUObject.Struct
  91. [13:04:54] Already constructed: /Script/Engine.Pawn
  92. [13:04:54] Already constructed: /Script/Engine.Character
  93. [13:04:54] Already constructed: /Script/Engine.Actor
  94. [13:04:54] Need to construct: /Script/CoreUObject.Vector
  95. [13:04:54] Need to construct: /Script/Engine.Default__DefaultPawn
  96. [13:04:54] Need to construct: /Script/Engine.HitResult
  97. [13:04:54] Need to construct: /Script/Engine.Default__MaterialExpression
  98. [13:04:54] Already constructed: /Script/Engine.ActorComponent
  99. [13:04:54] Need to construct: /Script/CoreUObject.OrientedBox
  100. [13:04:54] Already constructed: /Script/Engine.MovementComponent
  101. [13:04:54] Already constructed: /Script/Engine.HUD
  102. [13:04:54] Already constructed: /Script/Engine.PlayerController
  103. [13:04:54] Already constructed: /Script/Engine.PlayerCameraManager
  104. [13:04:54] Need to construct: /Script/CoreUObject.EInterpCurveMode
  105. [13:04:54] Need to construct: /Script/Engine.ENetRole
  106. [13:04:54] Need to construct: /Script/MovieScene.MovieSceneEditorData
  107. [13:04:54] Already constructed: /Script/UMG.Widget
  108. [13:04:54] Already constructed: /Script/UMG.ComboBoxString
  109. [13:04:54] Already constructed: /Script/CoreUObject.Interface
  110. [13:04:54] Already constructed: /Script/CoreUObject.DynamicClass
  111. [13:04:54] Constructed [1 / 4]: /Script/CoreUObject.Vector
  112. [13:04:54] Constructed [2 / 4]: /Script/Engine.Default__DefaultPawn
  113. [13:04:54] Constructed [3 / 4]: /Script/Engine.HitResult
  114. [13:04:54] Constructed [4 / 4]: /Script/Engine.Default__MaterialExpression
  115. [13:04:55] Constructed 4 of 4 objects
  116. [13:04:55] UnrealConfig.FExecVTableOffsetInLocalPlayer: 28
  117. [13:04:55] Adding GUObjectArray listeners
  118. [13:04:55] ProcessLocalScriptFunction is not available, the following features will be unavailable:
  119. [13:04:55] <Put function here responsible for creating custom UFunctions or events for BPs>
  120. [13:04:55] Unreal Engine modules (non-modular):
  121. [13:04:55] MainExe @ 0x7ff661700000 size=0x9117000
  122. [13:04:55]
  123. ##### MEMBER OFFSETS START #####
  124.  
  125. [13:04:55] UObjectBase::ClassPrivate = 0x10
  126. [13:04:55] UObjectBase::bFindCameraComponentWhenViewTarget = 0x5A
  127. [13:04:55] UObjectBase::InternalIndex = 0xC
  128. [13:04:55] UObjectBase::EngineShowFlags = 0xB8
  129. [13:04:55] UObjectBase::AutoReceiveInput = 0x153
  130. [13:04:55] UObjectBase::World = 0x78
  131. [13:04:55] UObjectBase::ObjectFlags = 0x8
  132. [13:04:55] UObjectBase::OnEndCursorOver = 0x1D6
  133. [13:04:55] UObjectBase::CustomTimeDilation = 0x64
  134. [13:04:55] UObjectBase::NamePrivate = 0x18
  135. [13:04:55] UObjectBase::bAllowTickBeforeBeginPlay = 0x5A
  136. [13:04:55] UObjectBase::bForceNetAddressable = 0x59
  137. [13:04:55] UObjectBase::InputPriority = 0x154
  138. [13:04:55] UObjectBase::OuterPrivate = 0x20
  139. [13:04:55] UObjectBase::bNetTemporary = 0x58
  140. [13:04:55] UObjectBase::ActorHasBegunPlay = 0x5D
  141. [13:04:55] UObjectBase::OnInputTouchEnd = 0x1DA
  142. [13:04:55] UObjectBase::bHasDeferredComponentRegistration = 0x5C
  143. [13:04:55] UObjectBase::AttachmentReplication = 0x70
  144. [13:04:55] UObjectBase::Children = 0x188
  145. [13:04:55] UObjectBase::DetachFence = 0x280
  146. [13:04:55] UObjectBase::CreationTime = 0x158
  147. [13:04:55] UObjectBase::DefaultUpdateOverlapsMethodDuringLevelStreaming = 0x5F
  148. [13:04:55] UObjectBase::InitialLifeSpan = 0x60
  149. [13:04:55] UObjectBase::Tags = 0x1C0
  150. [13:04:55] UObjectBase::InputComponent = 0x160
  151. [13:04:55] UObjectBase::OnTakePointDamage = 0x1D1
  152. [13:04:55] UObjectBase::LastRenderTime = 0x17C
  153. [13:04:55] UObjectBase::RemoteRole = 0x68
  154. [13:04:55] UObjectBase::Layers = 0x1A8
  155. [13:04:55] UObjectBase::MinNetUpdateFrequency = 0x174
  156. [13:04:55] UObjectBase::TimerHandle_LifeSpanExpired = 0x1A0
  157. [13:04:55] UObjectBase::OnTakeAnyDamage = 0x1D0
  158. [13:04:55] UObjectBase::NetCullDistanceSquared = 0x168
  159. [13:04:55] UObjectBase::OnActorEndOverlap = 0x1D4
  160. [13:04:55] UObjectBase::NetDormancy = 0x151
  161. [13:04:55] UObjectBase::NetDriverName = 0x148
  162. [13:04:55] UObjectBase::NetTag = 0x16C
  163. [13:04:55] UObjectBase::NetPriority = 0x178
  164. [13:04:55] UObjectBase::PrimaryActorTick = 0x28
  165. [13:04:55] UObjectBase::NetUpdateFrequency = 0x170
  166. [13:04:55] UObjectBase::OnClicked = 0x1D7
  167. [13:04:55] UObjectBase::OnActorBeginOverlap = 0x1D3
  168. [13:04:55] UObjectBase::OnActorHit = 0x1DD
  169. [13:04:55] UObjectBase::StatHitchesData = 0x390
  170. [13:04:55] UObjectBase::OnBeginCursorOver = 0x1D5
  171. [13:04:55] UObjectBase::OnDestroyed = 0x1DE
  172. [13:04:55] UObjectBase::OnInputTouchEnter = 0x1DB
  173. [13:04:55] UObjectBase::bHasAudioFocus = 0xFC
  174. [13:04:55] UObjectBase::OnEndPlay = 0x1DF
  175. [13:04:55] UObjectBase::OnInputTouchBegin = 0x1D9
  176. [13:04:55] UObjectBase::OnInputTouchLeave = 0x1DC
  177. [13:04:55] UObjectBase::OnReleased = 0x1D8
  178. [13:04:55] UObjectBase::OnTakeRadialDamage = 0x1D2
  179. [13:04:55] UObjectBase::Owner = 0x140
  180. [13:04:55] UObjectBase::ParentComponent = 0x1B8
  181. [13:04:56] UObjectBase::RayTracingGroupId = 0x6C
  182. [13:04:56] UObjectBase::ReplicatedComponentsInfo = 0x1F0
  183. [13:04:56] UObjectBase::ReplicatedMovement = 0xD0
  184. [13:04:56] UObjectBase::UpdateOverlapsMethodDuringLevelStreaming = 0x5E
  185. [13:04:56] UObjectBase::ReplicatedSubObjects = 0x1E0
  186. [13:04:56] UObjectBase::Role = 0x150
  187. [13:04:56] UObjectBase::RootComponent = 0x198
  188. [13:04:56] UObjectBase::SpawnCollisionHandlingMethod = 0x152
  189. [13:04:56] UObjectBase::bNetStartup = 0x58
  190. [13:04:56] UObjectBase::bActorIsBeingConstructed = 0x5D
  191. [13:04:56] UObjectBase::bActorBeginningPlayFromLevelStreaming = 0x5C
  192. [13:04:56] UObjectBase::bAllowReceiveTickEventOnDedicatedServer = 0x5B
  193. [13:04:56] UObjectBase::bIsMouseOverClient = 0x39D
  194. [13:04:56] UObjectBase::bActorEnableCollision = 0x5C
  195. [13:04:56] UObjectBase::bActorInitialized = 0x5C
  196. [13:04:56] UObjectBase::bActorIsBeingDestroyed = 0x5D
  197. [13:04:56] UObjectBase::bActorSeamlessTraveled = 0x5B
  198. [13:04:56] UObjectBase::bActorWantsDestroyDuringBeginPlay = 0x5D
  199. [13:04:56] UObjectBase::bAlwaysRelevant = 0x58
  200. [13:04:56] UObjectBase::bAsyncPhysicsTickEnabled = 0x5D
  201. [13:04:56] UObjectBase::bAutoDestroyWhenFinished = 0x5A
  202. [13:04:56] UObjectBase::bBlockInput = 0x5A
  203. [13:04:56] UObjectBase::bCallPreReplication = 0x58
  204. [13:04:56] UObjectBase::bCallPreReplicationForReplay = 0x58
  205. [13:04:56] UObjectBase::bCanBeDamaged = 0x5A
  206. [13:04:56] UObjectBase::bCanBeInCluster = 0x5B
  207. [13:04:56] UObjectBase::bCollideWhenPlacing = 0x5A
  208. [13:04:56] UObjectBase::bHasRegisteredAllComponents = 0x5C
  209. [13:04:56] UObjectBase::bEnableAutoLODGeneration = 0x5B
  210. [13:04:56] UObjectBase::bExchangedRoles = 0x59
  211. [13:04:56] UObjectBase::bGenerateOverlapEventsDuringLevelStreaming = 0x5A
  212. [13:04:56] UObjectBase::bHasFinishedSpawning = 0x5C
  213. [13:04:56] UObjectBase::bHidden = 0x58
  214. [13:04:56] UObjectBase::bIgnoresOriginShifting = 0x5A
  215. [13:04:56] UObjectBase::bIsEditorOnlyActor = 0x5B
  216. [13:04:56] UObjectBase::bNetCheckedInitialPhysicsState = 0x5B
  217. [13:04:56] UObjectBase::bNetLoadOnClient = 0x59
  218. [13:04:56] UObjectBase::bNetUseOwnerRelevancy = 0x59
  219. [13:04:56] UObjectBase::bOnlyRelevantToOwner = 0x58
  220. [13:04:56] UObjectBase::bRelevantForLevelBounds = 0x59
  221. [13:04:56] UObjectBase::bRelevantForNetworkReplays = 0x59
  222. [13:04:56] UObjectBase::bReplayRewindable = 0x59
  223. [13:04:56] UObjectBase::bReplicateMovement = 0x58
  224. [13:04:56] UObjectBase::bReplicateUsingRegisteredSubObjectList = 0x5B
  225. [13:04:56] UObjectBase::bReplicates = 0x5B
  226. [13:04:56] UObjectBase::bRunningUserConstructionScript = 0x5C
  227. [13:04:56] UObjectBase::bTearOff = 0x59
  228. [13:04:56] UObjectBase::bTickFunctionsRegistered = 0x5C
  229. [13:04:56] UObjectBase::ActiveSplitscreenType = 0x70
  230. [13:04:56] UObjectBase::AudioDeviceHandle = 0xF8
  231. [13:04:56] UObjectBase::CurrentBufferVisualizationMode = 0x130
  232. [13:04:56] UObjectBase::CurrentLumenVisualizationMode = 0x140
  233. [13:04:56] UObjectBase::CurrentNaniteVisualizationMode = 0x138
  234. [13:04:56] UObjectBase::CurrentVirtualShadowMapVisualizationMode = 0x148
  235. [13:04:56] UObjectBase::CursorWidgets = 0x200
  236. [13:04:56] UObjectBase::DebugProperties = 0x48
  237. [13:04:56] UObjectBase::GameLayerManagerPtr = 0x120
  238. [13:04:56] UObjectBase::HardwareCursorCache = 0x160
  239. [13:04:56] UObjectBase::HardwareCursors = 0x1B0
  240. [13:04:56] UObjectBase::HighResScreenshotDialog = 0x150
  241. [13:04:56] UObjectBase::MaxSplitscreenPlayers = 0x68
  242. [13:04:56] UObjectBase::MouseCaptureMode = 0x39A
  243. [13:04:56] UObjectBase::MouseLockMode = 0x39C
  244. [13:04:56] UObjectBase::SplitscreenInfo = 0x58
  245. [13:04:56] UObjectBase::StatUnitData = 0x388
  246. [13:04:56] UObjectBase::ViewModeIndex = 0xB0
  247. [13:04:56] UObjectBase::Viewport = 0xE8
  248. [13:04:56] UObjectBase::ViewportConsole = 0x40
  249. [13:04:56] UObjectBase::ViewportFrame = 0xF0
  250. [13:04:56] UObjectBase::ViewportOverlayWidget = 0x110
  251. [13:04:56] UObjectBase::Window = 0x100
  252. [13:04:56] UObjectBase::bDisableSplitScreenOverride = 0x398
  253. [13:04:56] UObjectBase::bDisableWorldRendering = 0x6C
  254. [13:04:56] UObjectBase::bHideCursorDuringCapture = 0x39B
  255. [13:04:56] UObjectBase::bIgnoreInput = 0x399
  256. [13:04:56] UObjectBase::bIsPlayInEditorViewport = 0x6C
  257. [13:04:56] UObjectBase::bShowTitleSafeZone = 0x6C
  258. [13:04:56] UObjectBase::bSuppressTransitionMessage = 0x88
  259. [13:04:56] UObjectBase::bUseSoftwareCursorWidgets = 0x250
  260. [13:04:56] UScriptStruct::StructFlags = 0xB0
  261. [13:04:56] UScriptStruct::CppStructOps = 0xB8
  262. [13:04:56] UScriptStruct::bPrepareCppStructOpsCompleted = 0xB4
  263. [13:04:56] UScriptStruct::ICppStructOps::Alignment = 0xC
  264. [13:04:56] UScriptStruct::ICppStructOps::Size = 0x8
  265. [13:04:56] FField::ClassPrivate = 0x8
  266. [13:04:56] FField::NamePrivate = 0x28
  267. [13:04:56] FField::FlagsPrivate = 0x30
  268. [13:04:56] FField::Next = 0x20
  269. [13:04:56] FField::Owner = 0x10
  270. [13:04:56] FOutputDevice::bAutoEmitLineTerminator = 0x9
  271. [13:04:56] FOutputDevice::bSuppressEventTag = 0x8
  272. [13:04:56] FEnumProperty::Enum = 0x80
  273. [13:04:56] FEnumProperty::UnderlyingProp = 0x78
  274. [13:04:56] UStruct::DestructorLink = 0x80
  275. [13:04:56] UStruct::Children = 0x48
  276. [13:04:56] UStruct::ChildProperties = 0x50
  277. [13:04:56] UStruct::PostConstructLink = 0x88
  278. [13:04:56] UStruct::UnresolvedScriptProperties = 0xA0
  279. [13:04:56] UStruct::MinAlignment = 0x5C
  280. [13:04:56] UStruct::PropertiesSize = 0x58
  281. [13:04:56] UStruct::PropertyLink = 0x70
  282. [13:04:56] UStruct::RefLink = 0x78
  283. [13:04:56] UStruct::Script = 0x60
  284. [13:04:56] UStruct::ScriptAndPropertyObjectReferences = 0x90
  285. [13:04:56] UStruct::SuperStruct = 0x40
  286. [13:04:56] UFunction::EventGraphCallOffset = 0xD0
  287. [13:04:56] UFunction::EventGraphFunction = 0xC8
  288. [13:04:56] UFunction::RPCId = 0xBA
  289. [13:04:56] UFunction::FirstPropertyToInit = 0xC0
  290. [13:04:56] UFunction::Func = 0xD8
  291. [13:04:56] UFunction::FunctionFlags = 0xB0
  292. [13:04:56] UFunction::NumParms = 0xB4
  293. [13:04:56] UFunction::ParmsSize = 0xB6
  294. [13:04:56] UFunction::RPCResponseId = 0xBC
  295. [13:04:56] UFunction::ReturnValueOffset = 0xB8
  296. [13:04:56] UField::Next = 0x28
  297. [13:04:56] FProperty::ArrayDim = 0x38
  298. [13:04:56] FProperty::DestructorLinkNext = 0x68
  299. [13:04:56] FProperty::ElementSize = 0x3C
  300. [13:04:56] FProperty::NextRef = 0x60
  301. [13:04:56] FProperty::Offset_Internal = 0x4C
  302. [13:04:56] FProperty::PostConstructLinkNext = 0x70
  303. [13:04:56] FProperty::PropertyLinkNext = 0x58
  304. [13:04:56] FProperty::PropertyFlags = 0x40
  305. [13:04:56] FProperty::RepIndex = 0x48
  306. [13:04:56] FProperty::RepNotifyFunc = 0x50
  307. [13:04:56] UWorld::BlockTillLevelStreamingCompletedEpoch = 0x144
  308. [13:04:56] UWorld::bAllowAudioPlayback = 0x13E
  309. [13:04:56] UWorld::ActiveLevelCollectionIndex = 0x190
  310. [13:04:56] UWorld::AudioTimeSeconds = 0x678
  311. [13:04:56] UWorld::CommittedPersistentLevelName = 0x700
  312. [13:04:56] UWorld::bInTick = 0x13B
  313. [13:04:56] UWorld::LWILastAssignedUID = 0x258
  314. [13:04:56] UWorld::CleanupWorldTag = 0x70C
  315. [13:04:56] UWorld::bTickNewlySpawned = 0x13B
  316. [13:04:56] UWorld::AuthorityGameMode = 0x150
  317. [13:04:56] UWorld::DeltaRealTimeSeconds = 0x680
  318. [13:04:56] UWorld::BuildStreamingDataTimer = 0x448
  319. [13:04:56] UWorld::bPlayersOnly = 0x13D
  320. [13:04:56] UWorld::DeltaTimeSeconds = 0x684
  321. [13:04:56] UWorld::ExtraReferencedObjects = 0x68
  322. [13:04:56] UWorld::PreparingLevelNames = 0x6F0
  323. [13:04:56] UWorld::IsInBlockTillLevelStreamingCompleted = 0x140
  324. [13:04:56] UWorld::bIsRunningConstructionScript = 0x13C
  325. [13:04:56] UWorld::bAllowDeferredPhysicsStateCreation = 0x108
  326. [13:04:56] UWorld::LastRenderTime = 0x130
  327. [13:04:56] UWorld::LastTimeUnbuiltLightingWasEncountered = 0x658
  328. [13:04:56] UWorld::bHasEverBeenInitialized = 0x13F
  329. [13:04:56] UWorld::NextSwitchCountdown = 0x6C0
  330. [13:04:56] UWorld::bMaterialParameterCollectionInstanceNeedsDeferredUpdate = 0x13F
  331. [13:04:56] UWorld::RealTimeSeconds = 0x670
  332. [13:04:56] UWorld::NextURL = 0x6E0
  333. [13:04:56] UWorld::NumStreamingLevelsBeingLoaded = 0x6DA
  334. [13:04:56] UWorld::PauseDelay = 0x688
  335. [13:04:56] UWorld::PerModuleDataObjects = 0x78
  336. [13:04:56] UWorld::bIsDefaultLevel = 0x13C
  337. [13:04:56] UWorld::PlayerNum = 0x618
  338. [13:04:56] UWorld::bAggressiveLOD = 0x13C
  339. [13:04:56] UWorld::StreamingLevelsPrefix = 0xC8
  340. [13:04:56] UWorld::bTriggerPostLoadMap = 0x13B
  341. [13:04:56] UWorld::bIsLevelStreamingFrozen = 0x13B
  342. [13:04:56] UWorld::StreamingVolumeUpdateDelay = 0x61C
  343. [13:04:56] UWorld::bIsBuilt = 0x13B
  344. [13:04:56] UWorld::TimeSeconds = 0x660
  345. [13:04:56] UWorld::UnpausedTimeSeconds = 0x668
  346. [13:04:56] UWorld::bActorsInitialized = 0x13C
  347. [13:04:56] UWorld::bIsTearingDown = 0x13D
  348. [13:04:56] UWorld::bAreConstraintsDirty = 0x13E
  349. [13:04:56] UWorld::bBegunPlay = 0x13D
  350. [13:04:56] UWorld::bDebugPauseExecution = 0x13D
  351. [13:04:56] UWorld::bDoDelayedUpdateCullDistanceVolumes = 0x13C
  352. [13:04:56] UWorld::bRequestedBlockOnAsyncLoading = 0x13C
  353. [13:04:56] UWorld::bDropDetail = 0x13C
  354. [13:04:56] UWorld::bMatchStarted = 0x13D
  355. [13:04:56] UWorld::bIsCameraMoveableWhenPaused = 0x13E
  356. [13:04:56] UWorld::bShouldSimulatePhysics = 0x13C
  357. [13:04:56] UWorld::bIsWorldInitialized = 0x13B
  358. [13:04:56] UWorld::bKismetScriptError = 0x13D
  359. [13:04:56] UWorld::bMarkedObjectsPendingKill = 0x708
  360. [13:04:56] UWorld::bWorldWasLoadedThisTick = 0x13B
  361. [13:04:56] UWorld::bPlayersOnlyPending = 0x13D
  362. [13:04:56] UWorld::bPostTickComponentUpdate = 0x13B
  363. [13:04:56] UWorld::bRequiresHitProxies = 0x13E
  364. [13:04:56] UWorld::bShouldForceUnloadStreamingLevels = 0x13E
  365. [13:04:56] UWorld::bShouldForceVisibleStreamingLevels = 0x13E
  366. [13:04:56] UWorld::bShouldTick = 0x13E
  367. [13:04:56] UWorld::bStartup = 0x13D
  368. [13:04:56] UWorld::bStreamingDataDirty = 0x13E
  369. [13:04:56] UClass::bLayoutChanging = 0xD1
  370. [13:04:56] UClass::ClassWithin = 0xE0
  371. [13:04:56] UClass::bCooked = 0xD0
  372. [13:04:56] UClass::ClassConfigName = 0xE8
  373. [13:04:56] UClass::ClassConstructor = 0xB0
  374. [13:04:56] UClass::ClassDefaultObject = 0x110
  375. [13:04:56] UClass::ClassFlags = 0xD4
  376. [13:04:56] UClass::ClassUnique = 0xC8
  377. [13:04:56] UClass::ClassVTableHelperCtorCaller = 0xB8
  378. [13:04:56] UClass::FirstOwnedClassRep = 0xCC
  379. [13:04:56] UClass::FuncMap = 0x128
  380. [13:04:56] UClass::Interfaces = 0x1D0
  381. [13:04:56] UClass::NetFields = 0x100
  382. [13:04:56] UClass::SparseClassData = 0x118
  383. [13:04:56] UClass::SparseClassDataStruct = 0x120
  384. [13:04:56] UClass::SuperFuncMap = 0x178
  385. [13:04:56] UEnum::CppForm = 0x50
  386. [13:04:56] UEnum::CppType = 0x30
  387. [13:04:56] UEnum::EnumDisplayNameFn = 0x58
  388. [13:04:56] UEnum::Names = 0x40
  389. [13:04:56] UEnum::EnumFlags_Internal = 0x54
  390. [13:04:56] UEnum::EnumPackage = 0x60
  391. [13:04:56] FObjectPropertyBase::PropertyClass = 0x78
  392. [13:04:56] FDelegateProperty::SignatureFunction = 0x78
  393. [13:04:56] FMulticastDelegateProperty::SignatureFunction = 0x78
  394. [13:04:56] FSetProperty::ElementProp = 0x78
  395. [13:04:56] FStructProperty::Struct = 0x78
  396. [13:04:56] FArrayProperty::Inner = 0x78
  397. [13:04:56] FMapProperty::KeyProp = 0x78
  398. [13:04:56] FMapProperty::ValueProp = 0x80
  399. [13:04:56] FBoolProperty::FieldMask = 0x7B
  400. [13:04:56] FBoolProperty::ByteMask = 0x7A
  401. [13:04:56] FBoolProperty::FieldSize = 0x78
  402. [13:04:56] FBoolProperty::ByteOffset = 0x79
  403. [13:04:56] FByteProperty::Enum = 0x78
  404. [13:04:56] FClassProperty::MetaClass = 0x80
  405. [13:04:56] FSoftClassProperty::MetaClass = 0x80
  406. [13:04:56] FInterfaceProperty::InterfaceClass = 0x78
  407. [13:04:56] FFieldPathProperty::PropertyClass = 0x78
  408. [13:04:56]
  409. ##### MEMBER OFFSETS END #####
  410.  
  411. [13:04:56] m_shared_functions: 0x7ffd3dd410d0
  412. [13:04:56] Starting mods (from mods.txt load order)...
  413. [13:04:56] Starting Lua mod 'CheatManagerEnablerMod'
  414. [13:04:56] [Lua::execute_file] lua_pcall returned Tried to register a hook with Lua function 'RegisterHook' but no UFunction with the specified name was found.
  415. stack traceback:
  416. [C]: in function 'RegisterHook'
  417. ...aries\Win64\Mods\CheatManagerEnablerMod\scripts\main.lua:1: in main chunk
  418. [13:04:56] Mod 'ActorDumperMod' disabled in mods.txt.
  419. [13:04:56] Starting Lua mod 'ConsoleCommandsMod'
  420. [13:04:56] Starting Lua mod 'ConsoleEnablerMod'
  421. [13:04:56] [Lua] ConsoleClass, GameViewport, or ViewportConsole is invalid
  422. [13:04:56] Mod 'SplitScreenMod' disabled in mods.txt.
  423. [13:04:56] Starting Lua mod 'LineTraceMod'
  424. [13:04:56] [Lua] KismetSystemLibrary: KismetSystemLibrary /Script/Engine.Default__KismetSystemLibrary
  425. [13:04:56] [Lua] KismetMathLibrary: KismetMathLibrary /Script/Engine.Default__KismetMathLibrary
  426. [13:04:56] Starting Lua mod 'BPModLoaderMod'
  427. [13:04:56] [Lua] Mods/BPModLoaderMod/load_order.txt not present or no matching mods, loading all BP mods in random order.[13:04:56] Starting Lua mod 'BPML_GenericFunctions'
  428. [13:04:56] Mod 'jsbLuaProfilerMod' disabled in mods.txt.
  429. [13:04:56] Starting Lua mod 'Keybinds'
  430. [13:04:56] Starting mods (from enabled.txt, no defined load order)...
  431. [13:04:56] Event loop start
  432. [13:04:57] Error: [Lua::call_function] lua_pcall returned Tried calling a member function but the UObject instance is nullptr
  433.  
  434. stack traceback:
  435. [C]: in method 'GetAssetRegistry'
  436. ...\Pal\Binaries\Win64\Mods\BPModLoaderMod\scripts\main.lua:231: in upvalue 'CacheAssetRegistry'
  437. ...\Pal\Binaries\Win64\Mods\BPModLoaderMod\scripts\main.lua:244: in upvalue 'LoadMods'
  438. ...\Pal\Binaries\Win64\Mods\BPModLoaderMod\scripts\main.lua:257: in function <...\Pal\Binaries\Win64\Mods\BPModLoaderMod\scripts\main.lua:256>
  439. [13:04:57] [Lua] ConsoleClass, GameViewport, or ViewportConsole is invalid
  440. [13:05:58] Dumping all objects & properties in GUObjectArray
  441.  
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