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Exarion

Fast Nitemare A-TECs

Aug 25th, 2021 (edited)
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  1. This strat will give you consistent sub-4:00 A-TECs on Nitemare if your deck is very good. Some 100% runs will not be good enough to try this initially, although you can modify it by doing 5 fusions and 5 equips instead of 1 fusion and 10 equips.
  2.  
  3. 1 fusion
  4. 33 cards used (7 remaining)
  5. 1 face-down play
  6. 2 effective attacks
  7. 10 equips
  8. 1 pure magic
  9. 3 traps
  10. 9 turns
  11. <7000 LP
  12.  
  13. Video demonstration: https://www.youtube.com/watch?v=8jmcasYaS5k
  14.  
  15. This A-TEC has one major difference from the most commonly used A-TECs: It ends the duel with 7 cards remaining rather than 3. This saves a turn if all goes well. A typical duel goes something like this:
  16.  
  17. Turn 0 (35 cards left): Set trap
  18. Turn 1 (34): Set magic (take damage)
  19. Turn 2 (33): Toss 4, play something big, 1st effective attack
  20. Turn 3 (29): Toss 5, play something big, 2nd effective attack
  21. Turn 4 (24): Set trap
  22. Turn 5 (23): Set trap
  23. Turn 6 (22): Toss 5, play something weak (or MBD in Defense), activate 2nd and 3rd traps
  24. Turn 7 (17): Toss 5, play something big
  25. Turn 8 (12): Toss 5, play something big
  26. Turn 9 (7): Play anything, activate face-down magic, attack 1-2 times to win
  27.  
  28. If you don't draw your magic on turn 1, you will have to find another way to take damage. For this reason, it is recommended to have some monsters with <2000 Attack in your deck, such as thunders or Meteor Dragon.
  29.  
  30. The hardest part about this A-TEC is using 10 equips in only 33 cards. If you have only 10 equips in your deck, you likely won't draw them all in time. Also, some common equips, such as Sword of Dark Destruction, only work on a few monsters, so you may have to toss them to win the duel in 9 turns. To make this strat consistent, you need 13-14 equips, and at least 10 of them should be good equips like Dark Energy that work on most of your monsters.
  31.  
  32. The aforementioned 5 fusion, 5 equip route is also viable, especially if you have multiple Dragon Zombies. However, you'll need to take out some equips and/or big monsters to make room for the fusions, which will make Nitemare's biggest monsters a little tougher to take down.
  33.  
  34. -----
  35.  
  36. Optimal deck (added 12/4/22)
  37. (assumes no Zoa or THTD; both help if you have them)
  38.  
  39. *18 MONSTERS*
  40. 3 Curse of Dragon
  41. 3 Meteor B. Dragon
  42. 3 Meteor Dragon
  43. 1 Red-eyes B. Dragon
  44. 3 Skull Knight
  45. 3 Gaia the Fierce Knight
  46. 1 Dragon Zombie
  47. *3 REMOVAL MAGICS*
  48. 3 Crush Card/Raigeki
  49. *14 EQUIPS*
  50. 3 Megamorph
  51. 3 Bright Castle
  52. 3 Dragon Treasure
  53. 3 Dark Energy
  54. 3 Beast Fangs/Kunai with Chain/SDD
  55. 5 TRAPS:
  56. 3 Widespread Ruin
  57. 2 Acid Trap Hole
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