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- owner.Character["Left Leg"]:Destroy()
- owner.Character["Right Leg"]:Destroy()
- owner.Character.Humanoid.HipHeight = 2
- block = Instance.new("Part",owner.Character)
- block.Anchored = true
- block2 = Instance.new("Part",owner.Character)
- block2.Anchored = true
- block.Size = Vector3.new(1,1,1)
- block2.Size = Vector3.new(1,1,1)
- params = RaycastParams.new()
- params.FilterDescendantsInstances = {block,block2, owner.Character}
- params.FilterType = Enum.RaycastFilterType.Blacklist
- result = workspace:Raycast(owner.Character.HumanoidRootPart.Position, owner.Character.HumanoidRootPart.CFrame.upVector * -10 + owner.Character.HumanoidRootPart.CFrame.lookVector * 5 + owner.Character.HumanoidRootPart.CFrame.rightVector * -1.5, params)
- result2 = workspace:Raycast(owner.Character.HumanoidRootPart.Position, owner.Character.HumanoidRootPart.CFrame.upVector * -10 + owner.Character.HumanoidRootPart.CFrame.lookVector * 5 + owner.Character.HumanoidRootPart.CFrame.rightVector * 1.5, params)
- game:GetService("RunService").Heartbeat:Connect(function()
- if (result) then
- block.Position = result.Position
- result2 = workspace:Raycast(owner.Character.HumanoidRootPart.Position, owner.Character.HumanoidRootPart.CFrame.upVector * -10 + owner.Character.HumanoidRootPart.CFrame.lookVector * 15 + owner.Character.HumanoidRootPart.CFrame.rightVector * 1.5, params)
- result = workspace:Raycast(owner.Character.HumanoidRootPart.Position, owner.Character.HumanoidRootPart.CFrame.upVector * -10 + owner.Character.HumanoidRootPart.CFrame.lookVector * 5 + owner.Character.HumanoidRootPart.CFrame.rightVector * -1.5, params)
- block2.Position = result2.Position
- wait(0.125)
- end
- if (result2) then
- block2.Position = result2.Position
- result = workspace:Raycast(owner.Character.HumanoidRootPart.Position, owner.Character.HumanoidRootPart.CFrame.upVector * -10 + owner.Character.HumanoidRootPart.CFrame.lookVector * 15 + owner.Character.HumanoidRootPart.CFrame.rightVector * -1.5, params)
- result2 = workspace:Raycast(owner.Character.HumanoidRootPart.Position, owner.Character.HumanoidRootPart.CFrame.upVector * -10 + owner.Character.HumanoidRootPart.CFrame.lookVector * 5 + owner.Character.HumanoidRootPart.CFrame.rightVector * 1.5, params)
- block.Position = result.Position
- wait(0.25)
- end
- end)
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