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- #pragma once
- class CPlayer {
- public:
- CPlayer();
- CPlayer(char *);
- CPlayer(unsigned, unsigned, bool, char*);
- CPlayer(bool, char*);
- CPlayer(const CPlayer &);
- //ivan=joe
- //ivan.operator=(joe)
- //predefinirane na operator
- //const zashtoto e podaden po referenciq i ne trqbva da se promenqt dannite na osnovniq
- CPlayer&operator=(const CPlayer &); //funkciqta e mutator, zashtoto za vseki obekt shte se suzdavat
- ~CPlayer();
- int setScore(unsigned);
- int setLives(unsigned);
- int setState(bool);
- int setNick(char *);
- unsigned getScore() const;
- unsigned getLives() const;
- bool getState() const;
- char * getNick() const;
- private:
- unsigned score;
- unsigned lives;
- bool state;
- char * nick;
- };
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