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- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Map = Workspace:WaitForChild("Map")
- local Path = Map:WaitForChild("Path")
- local Arrows = Map:WaitForChild("Arrows")
- local Sounds = Map:WaitForChild("Sounds")
- local Configuration = Map:WaitForChild("Configuration")
- local Self = script.Parent
- Configuration.Wave.Changed:Connect(function()
- Self.Text = "Wave: ".. Configuration.Wave.Value
- end)
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