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- local nextclass, nextpos, nextang
- local function RespawnTrigger(ply,wep)
- nextclass, nextpos, nextang = wep:GetClass(), wep:GetPos(), wep:GetAngles()
- wep:Respawn()
- return(true)
- end
- hook.Add("PlayerCanPickupWeapon", "RespawnTrigger", RespawnTrigger)
- hook.Add("OnEntityCreated","RespawnManagement",function(ent)
- if ent:IsWeapon() then
- local function DelayedRespawn(ent,class,model)
- if !(ent:GetClass() == class ) then return end
- nextclass = ""
- ent:SetPos(nextpos)
- ent:SetAngles(nextang)
- end
- timer.Simple(0.1,DelayedRespawn, ent,nextclass)
- end
- end)
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