Shadow74488

Jiren Boss

Oct 5th, 2019 (edited)
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  1. The winners of the Tournament of Power event will fight a bonus round against an Admin playing as a hidden variant of the Jiren character. The Jiren Boss is unable to use Sensu Beans but has the HP to make up for it. The round ends when the Jiren Boss is defeated or all of the team members are defeated.
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  3. Jiren (Boss):
  4. HP: 1000
  5. Ki: 1000
  6. Stamina: 1000
  7. Power: 30
  8. Speed: 30
  9. Powerupspd: 10 Ki/s
  10. Attackdelay: 1
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  12. Passive: Meditation: When standing still, Jiren gains 1 stack of Hyper Armor every 5 seconds and gain 5 Ki/s. Whenever Jiren is to be Crowd Controlled (Stunned, Bound, Knocked up/back) he instead consumes 1 stack of Hyper Armor and avoids the affect. Jiren can hold up to 10 stacks maximum at any given time.
  13. +Text when gaining a stack: "Hmmm!"
  14. +Text when consuming a stack: "Useless..."
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  16. Passive: Full Power: When pushed below 200 HP, Jiren undergoes a transformation that modifies his stats, his muscles double in size and he emits a constant fiery red ki aura that deals 2 affliction damage per second to everyone in a 2 tile AoE. +5 Power, -5 Speed, +10 Powerupspd.
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  18. Q: Power Impact - First press begins charging this move, if pressed again immediately Jiren fires a small red ki blasts that deals 5 damage. However, if charged for atleast 2 seconds before pressed again, Jiren fires a small ki blast that expands into a large ball on contact. The ball drags enemies along its path for 5 damage per hit before exploding, dealing 15 damage in a 10 tile AoE.
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  20. W: Colossal Slash - Charges up a large ball of Ki before sending it forward, the ball is similar to size to a Supernova and behaves the same way.
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  22. E: Grand Charge - A dash that causes Jiren to charge enemies with his shoulder, running through them and knocking them up while dealing 25 damage.
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  24. R: Power Rush - Dashes forward, rushing the first enemy hit with a flurry of punches before knocking them away, each punch dealing 3 damage up to a maximum of 10 punches.
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  26. T: Infinity Rush - Jiren folds his arms while enemies 3 tiles infront of him are bombarded with an invisible flurry of punches. Each punch deals 2 damage up to a maximum of 10 punches then stuns the enemy afterwards.
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  28. Y: Energy Barrier - Jiren stands still in noticeable stance, beginning to drain 15 Stamina per second. In this stance, he gains 10 Ki/s while active and he constantly emits a 10 tile AoE that destroys projectiles up to Tier (?) and pushes back enemies.
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