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- on any movement:
- if {level::%player%} is not set:
- set {level::%player%} to 1
- if {exp::%player%} is not set:
- set {exp::%player%} to 0
- if {needexp::%player%} is not set:
- set {needexp::%player%} to 10
- on death of player:
- if attacker is set:
- if attacker is a player:
- message "&c+&a5&eexp" to attacker
- add 5 to {exp::%attacker%}
- on any movement:
- if {exp::%player%} >= {needexp::%player%}:
- set {exp::%player%} to 0
- add 1 to {level::%player%}
- add 10 to {needexp::%player%}
- message "&a&lLvup!! &e現在のレベル&8: &c%{level::%player%}%"
- command /status [<offline player>]:
- trigger:
- if arg-1 is not set:
- message "&e========================="
- message "&eLv&8: &c%{level::%player%}%"
- message "&eExp&8: &c%{exp::%player%}%&e/%{needexp::%player%}%"
- message "&e========================="
- else:
- message "&e========================="
- message "&eLv&8: &c%{level::%arg-1%}%"
- message "&eExp&8: &c%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
- message "&e========================="
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