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- //-----------------------------------------------------------------------------------------------------
- // This is a list of rare items that you want your bot to pick up.
- // Note that you will find more rare items listed in the Magic.nip under combined RARE/MAGIC categories.
- //
- // Any item on this list which starts with //[ will NOT be picked up at all
- // Any item on this list which starts with [ will be picked up, THEN kept unid'ed OR checked and then kept if it's good enough.
- // More detailed instructions can be found at: http://www.projectetal.com/wiki/index.php/Nip_Config
- // -----------------------------------------------------------------------------------------------------
- // ##### Druid Pelts ###################
- [Type] == pelt && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 3) && [SkillTornado] >= 3
- [Type] == pelt && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [DruidSkills] >= 2 && [SkillTornado] >= 3
- //RARE RINGS
- [Type] == Ring && [Quality] == Rare # [ItemMagicBonus] >= 25
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 10 || [Strength] >= 15) && [MaxHP] >= 15
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && [HPRegen] >= 7
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15)
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && (([ColdResist]+[FireResist] >= 15) || ([ColdResist]+[LightResist] >= 15) || ([FireResist]+[LightResist] >= 15))
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && [Mana] >= 50
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [Strength]+[Dexterity] >= 20
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [MaxHP] >= 25 && [HPRegen] >= 7
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [MaxHP] >= 35 && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15)
- [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [MaxHP] >= 25 && (([ColdResist]+[FireResist] >= 20) || ([ColdResist]+[LightResist] >= 20) || ([FireResist]+[LightResist] >= 20))
- [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && (([ColdResist]+[FireResist] >= 15) || ([ColdResist]+[LightResist] >= 15) || ([FireResist]+[LightResist] >= 15))
- [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15)
- [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && [MaxHP] >= 15
- [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && [Mana] >= 50
- [Type] == Ring && [Quality] == Rare # [Strength]+[Dexterity] >= 30 && [ManaLeech]+[LifeLeech] >= 6
- [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 20) && [MaxHP] >= 35
- [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 20) && [HPRegen] >= 7
- [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 17) && [ManaLeech]+[LifeLeech] >= 10
- [Type] == Ring && [Quality] == Rare # [ManaLeech]+[LifeLeech] >= 10 && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30))
- [Type] == Ring && [Quality] == Rare # [ManaLeech]+[LifeLeech] >= 10 && [MaxHP] >= 35
- //RARE MF AMULET
- [Type] == Amulet && [Quality] == Rare # [ItemMagicBonus] >= 35
- //RARE VISIONARY CIRCLET
- [Type] == Circlet && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1
- //RARE VISIONARY BARB HELM
- //[Type] == PrimalHelm && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1
- //RARE VISIONARY HELM
- //[Type] == Helm && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1
- //RARE BATTLE ORDER HELM
- [Type] == PrimalHelm && [Quality] == Rare # [WarcriesSkillTab] >= 2
- //[Type] == PrimalHelm && [Quality] == Rare # [BarbarianSkills] == 2
- //RARE SHIELDS
- //[Type] == AuricShields && [Quality] == Rare && [Flag] != Ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 2)
- //[Type] == AuricShields && [Quality] == Rare && [Flag] == Ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 2) && [ItemReplenishDurability] >= 1
- //RARE GLOVES
- [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [Dexterity] >= 15 || [Strength] >= 15
- [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 20 && ([Dexterity] >= 10 || [Strength] >= 13)
- [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 20 && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2)
- [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [Dexterity] >= 15 || [Strength] >= 15 && [ItemReplenishDurability] >= 1
- [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [IAS] == 20 && ([Dexterity] >= 10 || [Strength] >= 13) && [ItemReplenishDurability] >= 1
- [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [IAS] == 20 && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2) && [ItemReplenishDurability] >= 1
- //RARE BOOTS
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist] >= 70) || ([ColdResist]+[LightResist] >= 70) || ([FireResist]+[LightResist] >= 70))
- [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist]+[LightResist] >= 75) || ([ColdResist]+[FireResist]+[PoisonResist] >= 90) || ([ColdResist]+[LightResist]+[PoisonResist] >= 90) || ([FireResist]+[LightResist]+[PoisonResist] >= 90))
- [Type] == Boots && [Quality] == Rare && [Flag] == Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist] >= 70) || ([ColdResist]+[LightResist] >= 70) || ([FireResist]+[LightResist] >= 70)) && [ItemReplenishDurability] >= 1
- [Type] == Boots && [Quality] == Rare && [Flag] == Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist]+[LightResist] >= 75) || ([ColdResist]+[FireResist]+[PoisonResist] >= 90) || ([ColdResist]+[LightResist]+[PoisonResist] >= 90) || ([FireResist]+[LightResist]+[PoisonResist] >= 90)) && [ItemReplenishDurability] >= 1
- //RARE BELTS
- [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] == 24 && [Strength] >= 20 && [MaxHP] >= 40
- [Type] == Belt && [Quality] == Rare && [Flag] == Ethereal # [FHR] == 24 && [Strength] >= 20 && [MaxHP] >= 40 && [ItemReplenishDurability] >= 1
- //RARE MELEE WEAPONS
- //[Type] == Axe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == Sword && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == Mace && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == Hammer && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == Scepter && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == Polearm && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == Knife && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //RARE BOWS
- //[Type] == Bow && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == AmazonBow && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //RARE JAVELINS
- //[Type] == Javelin && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == Javelin && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
- //[Type] == AmazonJavelin && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == AmazonJavelin && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
- //RARE THROWING WEAPONS
- //[Type] == ThrownWeapon && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == ThrownWeapon && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
- //[Type] == ThrowingKnife && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == ThrowingKnife && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
- //[Type] == ThrowingAxe && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
- //[Type] == ThrowingAxe && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
- //RARE CLAWS
- //[Type] == AssassinClaw && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
- //[Type] == AssassinClaw && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
- //[Type] == HandToHand && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
- //[Type] == HandToHand && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
- //[Type] == RunicTalons && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
- //[Type] == RunicTalons && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
- //[Type] == FeralClaws && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
- //[Type] == FeralClaws && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
- //[Type] == WristSword && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
- //[Type] == WristSword && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
- //[Type] == BattleCestus && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
- //[Type] == BattleCestus && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
- // ##### Assassin Katars ###############
- ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
- ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
- //+5/+6 LS CLAWS
- [Type] == HandToHand && [Quality] <= Rare # [AssassinSkills] == 2 && [SkillLightningSentry] == 3
- [Type] == HandToHand && [Quality] <= Rare # [ItemAddTrapsSkillTab] == 3 && [SkillLightningSentry] >= 2
- [Type] == HandToHand && [Quality] <= Rare # [ItemAddTrapsSkillTab] == 2 && [SkillLightningSentry] == 3
- [Type] == HandToHand && [Quality] <= Rare # [AssassinSkills] == 2 && [SkillLightningSentry] == 3
- [Type] == HandToHand && [Quality] <= Rare # [ItemAddTrapsSkillTab] == 3 && [SkillLightningSentry] >= 2
- [Type] == HandToHand && [Quality] <= Rare # [ItemAddTrapsSkillTab] == 2 && [SkillLightningSentry] == 3
- // ##### Circlets ######################
- [Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 2) && ([Strength] >= 25 || [Dexterity] >= 25 || [MaxHP] >= 100 || [FRW] >= 30 || [FCR] >= 20)
- [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 40
- [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && ([Strength] >= 25 || [Dexterity] >= 15) && ([FRW] >= 30 || [FCR] >= 20)
- //+2 CLASS SKILL/20 [FCR] CIRCLET
- [Type] == Circlet && [Quality] == Rare # [AssassinSkills] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [AssassinSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [AssassinSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [DruidSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [DruidSkills] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [DruidSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [SorceressSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [SorceressSkills] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [SorceressSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [NecromancerSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [NecromancerSkills] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [NecromancerSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [PaladinSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [PaladinSkills] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [PaladinSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 2 && [FRW] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 2 && [FRW] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 2 && [FRW] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 2 && [FRW] == 30 && [Sockets] == 2
- //+2 TREE SKILLS/20 [FCR] CIRCLET
- [Type] == Circlet && [Quality] == Rare # [LightningSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [ColdSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [FireSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [PoisonAndBoneSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [ElementalSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [PaliCombatSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [TrapsSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
- [Type] == Circlet && [Quality] == Rare # [LightningSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [ColdSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [FireSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [PoisonAndBoneSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [ElementalSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [PaliCombatSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [TrapsSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [LightningSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [ColdSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [FireSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [PoisonAndBoneSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [ElementalSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [PaliCombatSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- [Type] == Circlet && [Quality] == Rare # [TrapsSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
- //VISIONARY CIRCLET
- [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] > 1 && [Sockets] == 2 && [Strength] >= 10
- [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] > 1 && [Sockets] == 2 && [Dexterity] >= 10
- [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] > 1 && [Sockets] == 2 && [FireResist] >= 20 && [ColdResist] >= 20 && [LightResist] >= 20 && [PoisonResist] >= 20
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