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  1. //-----------------------------------------------------------------------------------------------------
  2. // This is a list of rare items that you want your bot to pick up.
  3. // Note that you will find more rare items listed in the Magic.nip under combined RARE/MAGIC categories.
  4. //
  5. // Any item on this list which starts with //[ will NOT be picked up at all
  6. // Any item on this list which starts with [ will be picked up, THEN kept unid'ed OR checked and then kept if it's good enough.
  7. // More detailed instructions can be found at: http://www.projectetal.com/wiki/index.php/Nip_Config
  8. // -----------------------------------------------------------------------------------------------------
  9.  
  10. // ##### Druid Pelts ###################
  11. [Type] == pelt && [Class] >= exceptional && [Quality] == magic && [Flag] != ethereal # ([DruidSkills] >= 2 || [ElementalSkillTab] >= 3) && [SkillTornado] >= 3
  12. [Type] == pelt && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [DruidSkills] >= 2 && [SkillTornado] >= 3
  13.  
  14. //RARE RINGS
  15. [Type] == Ring && [Quality] == Rare # [ItemMagicBonus] >= 25
  16. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 10 || [Strength] >= 15) && [MaxHP] >= 15
  17. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && [HPRegen] >= 7
  18. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15)
  19. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && (([ColdResist]+[FireResist] >= 15) || ([ColdResist]+[LightResist] >= 15) || ([FireResist]+[LightResist] >= 15))
  20. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && ([Dexterity] >= 13 || [Strength] >= 17) && [Mana] >= 50
  21. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [Strength]+[Dexterity] >= 20
  22. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [MaxHP] >= 25 && [HPRegen] >= 7
  23. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [MaxHP] >= 35 && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15)
  24. [Type] == Ring && [Quality] == Rare # [FCR] >= 10 && [MaxHP] >= 25 && (([ColdResist]+[FireResist] >= 20) || ([ColdResist]+[LightResist] >= 20) || ([FireResist]+[LightResist] >= 20))
  25. [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && (([ColdResist]+[FireResist] >= 15) || ([ColdResist]+[LightResist] >= 15) || ([FireResist]+[LightResist] >= 15))
  26. [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && ([ColdResist] >= 15 || [FireResist] >= 15 || [LightResist] >= 15)
  27. [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && [MaxHP] >= 15
  28. [Type] == Ring && [Quality] == Rare # [Dexterity]+[Strength] >= 30 && [Mana] >= 50
  29. [Type] == Ring && [Quality] == Rare # [Strength]+[Dexterity] >= 30 && [ManaLeech]+[LifeLeech] >= 6
  30. [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 20) && [MaxHP] >= 35
  31. [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 20) && [HPRegen] >= 7
  32. [Type] == Ring && [Quality] == Rare # ([Dexterity] >= 15 || [Strength] >= 17) && [ManaLeech]+[LifeLeech] >= 10
  33. [Type] == Ring && [Quality] == Rare # [ManaLeech]+[LifeLeech] >= 10 && (([ColdResist]+[FireResist] >= 30) || ([ColdResist]+[LightResist] >= 30) || ([FireResist]+[LightResist] >= 30))
  34. [Type] == Ring && [Quality] == Rare # [ManaLeech]+[LifeLeech] >= 10 && [MaxHP] >= 35
  35.  
  36. //RARE MF AMULET
  37. [Type] == Amulet && [Quality] == Rare # [ItemMagicBonus] >= 35
  38.  
  39. //RARE VISIONARY CIRCLET
  40. [Type] == Circlet && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1
  41.  
  42. //RARE VISIONARY BARB HELM
  43. //[Type] == PrimalHelm && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1
  44.  
  45. //RARE VISIONARY HELM
  46. //[Type] == Helm && [Quality] == Rare # [ItemToHitPercentPerLevel] > 1
  47.  
  48. //RARE BATTLE ORDER HELM
  49. [Type] == PrimalHelm && [Quality] == Rare # [WarcriesSkillTab] >= 2
  50. //[Type] == PrimalHelm && [Quality] == Rare # [BarbarianSkills] == 2
  51.  
  52. //RARE SHIELDS
  53. //[Type] == AuricShields && [Quality] == Rare && [Flag] != Ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 2)
  54. //[Type] == AuricShields && [Quality] == Rare && [Flag] == Ethereal # ([PaladinSkills] == 2 || [PaliCombatSkillTab] == 2) && [ItemReplenishDurability] >= 1
  55.  
  56. //RARE GLOVES
  57. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [Dexterity] >= 15 || [Strength] >= 15
  58. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 20 && ([Dexterity] >= 10 || [Strength] >= 13)
  59. [Type] == Gloves && [Quality] == Rare && [Flag] != Ethereal # [IAS] == 20 && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2)
  60. [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [Dexterity] >= 15 || [Strength] >= 15 && [ItemReplenishDurability] >= 1
  61. [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [IAS] == 20 && ([Dexterity] >= 10 || [Strength] >= 13) && [ItemReplenishDurability] >= 1
  62. [Type] == Gloves && [Quality] == Rare && [Flag] == Ethereal # [IAS] == 20 && ([BowAndCrossbowSkillTab] == 2 || [PassiveAndMagicSkillTab] == 2 || [JavelinAndSpearSkillTab] == 2) && [ItemReplenishDurability] >= 1
  63.  
  64. //RARE BOOTS
  65. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist] >= 70) || ([ColdResist]+[LightResist] >= 70) || ([FireResist]+[LightResist] >= 70))
  66. [Type] == Boots && [Quality] == Rare && [Flag] != Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist]+[LightResist] >= 75) || ([ColdResist]+[FireResist]+[PoisonResist] >= 90) || ([ColdResist]+[LightResist]+[PoisonResist] >= 90) || ([FireResist]+[LightResist]+[PoisonResist] >= 90))
  67. [Type] == Boots && [Quality] == Rare && [Flag] == Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist] >= 70) || ([ColdResist]+[LightResist] >= 70) || ([FireResist]+[LightResist] >= 70)) && [ItemReplenishDurability] >= 1
  68. [Type] == Boots && [Quality] == Rare && [Flag] == Ethereal # [FRW] >= 30 && (([ColdResist]+[FireResist]+[LightResist] >= 75) || ([ColdResist]+[FireResist]+[PoisonResist] >= 90) || ([ColdResist]+[LightResist]+[PoisonResist] >= 90) || ([FireResist]+[LightResist]+[PoisonResist] >= 90)) && [ItemReplenishDurability] >= 1
  69.  
  70. //RARE BELTS
  71. [Type] == Belt && [Quality] == Rare && [Flag] != Ethereal # [FHR] == 24 && [Strength] >= 20 && [MaxHP] >= 40
  72. [Type] == Belt && [Quality] == Rare && [Flag] == Ethereal # [FHR] == 24 && [Strength] >= 20 && [MaxHP] >= 40 && [ItemReplenishDurability] >= 1
  73.  
  74. //RARE MELEE WEAPONS
  75. //[Type] == Axe && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  76. //[Type] == Sword && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  77. //[Type] == Mace && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  78. //[Type] == Hammer && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  79. //[Type] == Scepter && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  80. //[Type] == Polearm && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  81. //[Type] == Knife && [Quality] == Rare && [Flag] != Ethereal # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  82.  
  83. //RARE BOWS
  84. //[Type] == Bow && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  85. //[Type] == AmazonBow && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  86.  
  87. //RARE JAVELINS
  88. //[Type] == Javelin && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  89. //[Type] == Javelin && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
  90. //[Type] == AmazonJavelin && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  91. //[Type] == AmazonJavelin && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
  92.  
  93. //RARE THROWING WEAPONS
  94. //[Type] == ThrownWeapon && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  95. //[Type] == ThrownWeapon && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
  96. //[Type] == ThrowingKnife && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  97. //[Type] == ThrowingKnife && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
  98. //[Type] == ThrowingAxe && [Quality] == Rare && [Flag] != Ethereal # [EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250
  99. //[Type] == ThrowingAxe && [Quality] == Rare && [Flag] == Ethereal # ([EnhancedDamage] >= 300 || [ItemMaxDamagePerLevel] >= 1 && [EnhancedDamage] >= 250) && [ItemReplenishQuantity] >= 1
  100.  
  101. //RARE CLAWS
  102. //[Type] == AssassinClaw && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
  103. //[Type] == AssassinClaw && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
  104. //[Type] == HandToHand && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
  105. //[Type] == HandToHand && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
  106. //[Type] == RunicTalons && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
  107. //[Type] == RunicTalons && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
  108. //[Type] == FeralClaws && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
  109. //[Type] == FeralClaws && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
  110. //[Type] == WristSword && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
  111. //[Type] == WristSword && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
  112. //[Type] == BattleCestus && [Quality] == Rare # [IAS] >= 20 && [EnhancedDamage] >= 250
  113. //[Type] == BattleCestus && [Quality] == Rare && [Flag] == Ethereal # [EnhancedDamage] >= 250 && [ItemReplenishDurability] >= 1
  114.  
  115. // ##### Assassin Katars ###############
  116. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 280 && [ItemMaxDamagePerLevel] >= 4 && [ItemToHitPerLevel] >= 33 && [IAS] >= 30
  117. ([Type] == handtohand || [Type] == assassinclaw) && [Quality] == rare && [Flag] == ethereal # [Sockets] >= 2 && [EnhancedDamage] >= 440 && [IAS] >= 30
  118. //+5/+6 LS CLAWS
  119. [Type] == HandToHand && [Quality] <= Rare # [AssassinSkills] == 2 && [SkillLightningSentry] == 3
  120. [Type] == HandToHand && [Quality] <= Rare # [ItemAddTrapsSkillTab] == 3 && [SkillLightningSentry] >= 2
  121. [Type] == HandToHand && [Quality] <= Rare # [ItemAddTrapsSkillTab] == 2 && [SkillLightningSentry] == 3
  122. [Type] == HandToHand && [Quality] <= Rare # [AssassinSkills] == 2 && [SkillLightningSentry] == 3
  123. [Type] == HandToHand && [Quality] <= Rare # [ItemAddTrapsSkillTab] == 3 && [SkillLightningSentry] >= 2
  124. [Type] == HandToHand && [Quality] <= Rare # [ItemAddTrapsSkillTab] == 2 && [SkillLightningSentry] == 3
  125.  
  126. // ##### Circlets ######################
  127. [Type] == circlet && [Quality] == magic && [Flag] != ethereal # ([Sockets] >= 3 || [ItemAddSkillTab] >= 2) && ([Strength] >= 25 || [Dexterity] >= 25 || [MaxHP] >= 100 || [FRW] >= 30 || [FCR] >= 20)
  128. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && [Strength]+[Dexterity] >= 40
  129. [Type] == circlet && [Quality] == rare && [Flag] != ethereal # [Sockets] >= 2 && [ItemAddClassSkills] >= 2 && ([Strength] >= 25 || [Dexterity] >= 15) && ([FRW] >= 30 || [FCR] >= 20)
  130. //+2 CLASS SKILL/20 [FCR] CIRCLET
  131. [Type] == Circlet && [Quality] == Rare # [AssassinSkills] == 2 && [FCR] == 20 && [Sockets] == 2
  132. [Type] == Circlet && [Quality] == Rare # [AssassinSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  133. [Type] == Circlet && [Quality] == Rare # [AssassinSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  134. [Type] == Circlet && [Quality] == Rare # [DruidSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  135. [Type] == Circlet && [Quality] == Rare # [DruidSkills] == 2 && [FCR] == 20 && [Sockets] == 2
  136. [Type] == Circlet && [Quality] == Rare # [DruidSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  137. [Type] == Circlet && [Quality] == Rare # [SorceressSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  138. [Type] == Circlet && [Quality] == Rare # [SorceressSkills] == 2 && [FCR] == 20 && [Sockets] == 2
  139. [Type] == Circlet && [Quality] == Rare # [SorceressSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  140. [Type] == Circlet && [Quality] == Rare # [NecromancerSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  141. [Type] == Circlet && [Quality] == Rare # [NecromancerSkills] == 2 && [FCR] == 20 && [Sockets] == 2
  142. [Type] == Circlet && [Quality] == Rare # [NecromancerSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  143. [Type] == Circlet && [Quality] == Rare # [PaladinSkills] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  144. [Type] == Circlet && [Quality] == Rare # [PaladinSkills] == 2 && [FCR] == 20 && [Sockets] == 2
  145. [Type] == Circlet && [Quality] == Rare # [PaladinSkills] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  146. [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 2 && [FRW] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  147. [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 2 && [FRW] == 20 && [Sockets] == 2
  148. [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 2 && [FRW] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  149. [Type] == Circlet && [Quality] == Rare # [AmazonSkills] == 2 && [FRW] == 30 && [Sockets] == 2
  150. //+2 TREE SKILLS/20 [FCR] CIRCLET
  151. [Type] == Circlet && [Quality] == Rare # [LightningSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
  152. [Type] == Circlet && [Quality] == Rare # [ColdSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
  153. [Type] == Circlet && [Quality] == Rare # [FireSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
  154. [Type] == Circlet && [Quality] == Rare # [PoisonAndBoneSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
  155. [Type] == Circlet && [Quality] == Rare # [ElementalSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
  156. [Type] == Circlet && [Quality] == Rare # [PaliCombatSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
  157. [Type] == Circlet && [Quality] == Rare # [TrapsSkillTab] == 2 && [FCR] == 20 && [Sockets] == 2
  158. [Type] == Circlet && [Quality] == Rare # [LightningSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  159. [Type] == Circlet && [Quality] == Rare # [ColdSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  160. [Type] == Circlet && [Quality] == Rare # [FireSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  161. [Type] == Circlet && [Quality] == Rare # [PoisonAndBoneSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  162. [Type] == Circlet && [Quality] == Rare # [ElementalSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  163. [Type] == Circlet && [Quality] == Rare # [PaliCombatSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  164. [Type] == Circlet && [Quality] == Rare # [TrapsSkillTab] == 2 && [FCR] == 20 && [Strength] >= 15 && [MaxHP] >= 10
  165. [Type] == Circlet && [Quality] == Rare # [LightningSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  166. [Type] == Circlet && [Quality] == Rare # [ColdSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  167. [Type] == Circlet && [Quality] == Rare # [FireSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  168. [Type] == Circlet && [Quality] == Rare # [PoisonAndBoneSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  169. [Type] == Circlet && [Quality] == Rare # [ElementalSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  170. [Type] == Circlet && [Quality] == Rare # [PaliCombatSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  171. [Type] == Circlet && [Quality] == Rare # [TrapsSkillTab] == 2 && [FCR] == 20 && [Dexterity] >= 15 && [MaxHP] >= 10
  172. //VISIONARY CIRCLET
  173. [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] > 1 && [Sockets] == 2 && [Strength] >= 10
  174. [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] > 1 && [Sockets] == 2 && [Dexterity] >= 10
  175. [Type] == Circlet && [Quality] == Rare # [FHR] >= 10 && [MaxHP] >= 20 && [ItemToHitPercentPerLevel] > 1 && [Sockets] == 2 && [FireResist] >= 20 && [ColdResist] >= 20 && [LightResist] >= 20 && [PoisonResist] >= 20
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