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Dec 15th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --SCRIPT
  153. local ups = game:GetService("UserInputService")
  154. local playersservice = game:GetService("Players")
  155. local debris = game:GetService("Debris")
  156.  
  157. local player = game.Players.LocalPlayer
  158. local char = player.Character
  159. local mouse = player:GetMouse()
  160. local primarypart = char.PrimaryPart
  161. local humanoid = char.Humanoid
  162.  
  163. local roompos = Vector3.new(99999,99999,99999)
  164. local voidedsouls = {}
  165.  
  166. function voidsoul(selectedchar)
  167. wait(0.5)
  168. print("Void " .. selectedchar.Name)
  169.  
  170. for i,v in pairs(selectedchar:GetChildren()) do
  171. if v:IsA("BasePart") then
  172. v.Color = Color3.fromRGB(0,0,0)
  173. v.Material = "Neon"
  174.  
  175. local smoke = Instance.new("Smoke")
  176. smoke.Color = Color3.fromRGB(0,0,0)
  177. smoke.Size = 5
  178. smoke.RiseVelocity = 0
  179. smoke.Opacity = 1
  180. smoke.Parent = v
  181. debris:AddItem(smoke, 2)
  182.  
  183. local face = v:FindFirstChild("face")
  184. if face then
  185. face:Destroy()
  186. end
  187. if v.ClassName == "MeshPart" then
  188. v.TextureID = ""
  189. end
  190. elseif v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") or v:IsA("CharacterMesh") then
  191. v:Destroy()
  192. end
  193. end
  194.  
  195. local thumanoid = selectedchar:WaitForChild("Humanoid")
  196. if thumanoid then
  197. thumanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
  198. thumanoid.MaxHealth = math.huge
  199. thumanoid.Health = math.huge
  200. --thumanoid.WalkSpeed = 7
  201. --thumanoid.JumpPower = 25
  202. end
  203.  
  204. local ff = Instance.new("ForceField")
  205. ff.Visible = false
  206. ff.Parent = selectedchar
  207.  
  208. --[[local tplayer = playersservice:GetPlayerFromCharacter(selectedchar)
  209. if tplayer then
  210. local pgui = tplayer:FindFirstChild("PlayerGui")
  211. if pgui then
  212. local s = Instance.new("ScreenGui")
  213. s.Name = "soulyonk"
  214. s.Parent = pgui
  215. local f = Instance.new("ImageLabel")
  216. f.Size = UDim2.new(1, 0, 1, 0)
  217. f.BackgroundTransparency = 1
  218. f.Image = "rbxassetid://134518430"
  219. f.Parent = s
  220.  
  221. debris:AddItem(f, 30)
  222. end
  223. end]]--
  224. end
  225.  
  226. voidsoul(char)
  227.  
  228. function charadded(newchar)
  229. for i,v in pairs(voidedsouls) do
  230. if newchar.Name == v then
  231. print(newchar.Name .. " has attempted to escape voidening")
  232. voidsoul(newchar)
  233. end
  234. end
  235. end
  236.  
  237. function playeradded(newplayer)
  238. newplayer.CharacterAdded:Connect(charadded)
  239. end
  240.  
  241. for i,v in pairs(game.Players:GetChildren()) do
  242. playeradded(v)
  243. end
  244.  
  245. game.Players.PlayerAdded:Connect(playeradded)
  246.  
  247. local roomparts = {
  248. {Vector3.new(100,1,100), Vector3.new(0, -50, 0)},
  249. {Vector3.new(100,1,100), Vector3.new(0, 50, 0)},
  250. {Vector3.new(1,100,100), Vector3.new(-50, 0, 0)},
  251. {Vector3.new(1,100,100), Vector3.new(50, 0, 0)},
  252. {Vector3.new(100,100,1), Vector3.new(0, 0, -50)},
  253. {Vector3.new(100,100,1), Vector3.new(0, 0, 50)},
  254. }
  255.  
  256. function makeroom()
  257. for i,v in pairs(roomparts) do
  258. local rb = Instance.new("Part")
  259. rb.Size = v[1]
  260. rb.Position = roompos + v[2]
  261. rb.Anchored = true
  262. rb.Color = Color3.fromRGB(0,0,0)
  263. rb.Material = "Neon"
  264. rb.Parent = workspace
  265. end
  266. end
  267.  
  268. makeroom()
  269.  
  270. ups.InputBegan:connect(function(inputObject, gameProcessedEvent)
  271. if not gameProcessedEvent then
  272. if inputObject.KeyCode == Enum.KeyCode.R then
  273. local target = mouse.Target
  274. if target then
  275. local thumanoid = target.Parent:FindFirstChild("Humanoid")
  276. local thumanoid2 = target.Parent.Parent:FindFirstChild("Humanoid")
  277. if thumanoid or thumanoid2 then
  278. if thumanoid2 then thumanoid = thumanoid2 end
  279.  
  280. local tcharacter = thumanoid.Parent
  281. if playersservice:GetPlayerFromCharacter(tcharacter) then
  282. print(tcharacter.Name .. " is a real player")
  283. table.insert(voidedsouls, tcharacter.Name)
  284. end
  285. voidsoul(tcharacter)
  286. end
  287. end
  288. elseif inputObject.KeyCode == Enum.KeyCode.C then
  289. print("deyonk")
  290.  
  291. voidedsouls = {}
  292. elseif inputObject.KeyCode == Enum.KeyCode.T then
  293. local target = mouse.Target
  294. if target then
  295. local thumanoid = target.Parent:FindFirstChild("Humanoid")
  296. local thumanoid2 = target.Parent.Parent:FindFirstChild("Humanoid")
  297. if thumanoid or thumanoid2 then
  298. if thumanoid2 then thumanoid = thumanoid2 end
  299.  
  300. local tchar = thumanoid.Parent
  301. local tcharroot = tchar:FindFirstChild("HumanoidRootPart")
  302. if tcharroot then
  303. tcharroot.CFrame = CFrame.new(roompos)
  304. end
  305. end
  306. end
  307. elseif inputObject.KeyCode == Enum.KeyCode.Y then
  308. player.Character.HumanoidRootPart.CFrame = CFrame.new(roompos)
  309. elseif inputObject.KeyCode == Enum.KeyCode.U then
  310. player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(0, 100, 0))
  311. end
  312. end
  313. end)
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