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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --SCRIPT
- local ups = game:GetService("UserInputService")
- local playersservice = game:GetService("Players")
- local debris = game:GetService("Debris")
- local player = game.Players.LocalPlayer
- local char = player.Character
- local mouse = player:GetMouse()
- local primarypart = char.PrimaryPart
- local humanoid = char.Humanoid
- local roompos = Vector3.new(99999,99999,99999)
- local voidedsouls = {}
- function voidsoul(selectedchar)
- wait(0.5)
- print("Void " .. selectedchar.Name)
- for i,v in pairs(selectedchar:GetChildren()) do
- if v:IsA("BasePart") then
- v.Color = Color3.fromRGB(0,0,0)
- v.Material = "Neon"
- local smoke = Instance.new("Smoke")
- smoke.Color = Color3.fromRGB(0,0,0)
- smoke.Size = 5
- smoke.RiseVelocity = 0
- smoke.Opacity = 1
- smoke.Parent = v
- debris:AddItem(smoke, 2)
- local face = v:FindFirstChild("face")
- if face then
- face:Destroy()
- end
- if v.ClassName == "MeshPart" then
- v.TextureID = ""
- end
- elseif v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") or v:IsA("CharacterMesh") then
- v:Destroy()
- end
- end
- local thumanoid = selectedchar:WaitForChild("Humanoid")
- if thumanoid then
- thumanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None
- thumanoid.MaxHealth = math.huge
- thumanoid.Health = math.huge
- --thumanoid.WalkSpeed = 7
- --thumanoid.JumpPower = 25
- end
- local ff = Instance.new("ForceField")
- ff.Visible = false
- ff.Parent = selectedchar
- --[[local tplayer = playersservice:GetPlayerFromCharacter(selectedchar)
- if tplayer then
- local pgui = tplayer:FindFirstChild("PlayerGui")
- if pgui then
- local s = Instance.new("ScreenGui")
- s.Name = "soulyonk"
- s.Parent = pgui
- local f = Instance.new("ImageLabel")
- f.Size = UDim2.new(1, 0, 1, 0)
- f.BackgroundTransparency = 1
- f.Image = "rbxassetid://134518430"
- f.Parent = s
- debris:AddItem(f, 30)
- end
- end]]--
- end
- voidsoul(char)
- function charadded(newchar)
- for i,v in pairs(voidedsouls) do
- if newchar.Name == v then
- print(newchar.Name .. " has attempted to escape voidening")
- voidsoul(newchar)
- end
- end
- end
- function playeradded(newplayer)
- newplayer.CharacterAdded:Connect(charadded)
- end
- for i,v in pairs(game.Players:GetChildren()) do
- playeradded(v)
- end
- game.Players.PlayerAdded:Connect(playeradded)
- local roomparts = {
- {Vector3.new(100,1,100), Vector3.new(0, -50, 0)},
- {Vector3.new(100,1,100), Vector3.new(0, 50, 0)},
- {Vector3.new(1,100,100), Vector3.new(-50, 0, 0)},
- {Vector3.new(1,100,100), Vector3.new(50, 0, 0)},
- {Vector3.new(100,100,1), Vector3.new(0, 0, -50)},
- {Vector3.new(100,100,1), Vector3.new(0, 0, 50)},
- }
- function makeroom()
- for i,v in pairs(roomparts) do
- local rb = Instance.new("Part")
- rb.Size = v[1]
- rb.Position = roompos + v[2]
- rb.Anchored = true
- rb.Color = Color3.fromRGB(0,0,0)
- rb.Material = "Neon"
- rb.Parent = workspace
- end
- end
- makeroom()
- ups.InputBegan:connect(function(inputObject, gameProcessedEvent)
- if not gameProcessedEvent then
- if inputObject.KeyCode == Enum.KeyCode.R then
- local target = mouse.Target
- if target then
- local thumanoid = target.Parent:FindFirstChild("Humanoid")
- local thumanoid2 = target.Parent.Parent:FindFirstChild("Humanoid")
- if thumanoid or thumanoid2 then
- if thumanoid2 then thumanoid = thumanoid2 end
- local tcharacter = thumanoid.Parent
- if playersservice:GetPlayerFromCharacter(tcharacter) then
- print(tcharacter.Name .. " is a real player")
- table.insert(voidedsouls, tcharacter.Name)
- end
- voidsoul(tcharacter)
- end
- end
- elseif inputObject.KeyCode == Enum.KeyCode.C then
- print("deyonk")
- voidedsouls = {}
- elseif inputObject.KeyCode == Enum.KeyCode.T then
- local target = mouse.Target
- if target then
- local thumanoid = target.Parent:FindFirstChild("Humanoid")
- local thumanoid2 = target.Parent.Parent:FindFirstChild("Humanoid")
- if thumanoid or thumanoid2 then
- if thumanoid2 then thumanoid = thumanoid2 end
- local tchar = thumanoid.Parent
- local tcharroot = tchar:FindFirstChild("HumanoidRootPart")
- if tcharroot then
- tcharroot.CFrame = CFrame.new(roompos)
- end
- end
- end
- elseif inputObject.KeyCode == Enum.KeyCode.Y then
- player.Character.HumanoidRootPart.CFrame = CFrame.new(roompos)
- elseif inputObject.KeyCode == Enum.KeyCode.U then
- player.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(0, 100, 0))
- end
- end
- end)
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