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  1. Starting a 'Main' compile.
  2. Starting compilation of plr_snowthistle_a4
  3. Valve Software - vbsp.exe (Aug 2 2018)
  4. 4 threads
  5. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  6. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.vmf
  7. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  8. Patching WVT material: maps/plr_snowthistle_a4/dev/dev_blendmeasure_wvt_patch
  9. Patching WVT material: maps/plr_snowthistle_a4/mystuff/blendsnowtograss_wvt_patch
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. Chop Details...done (0)
  16. Find Visible Detail Sides...
  17. Merged 458 detail faces...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.prt...Building visibility clusters...
  24. done (0)
  25. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  26. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  27. *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
  28. Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (306720 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 1777 texinfos to 777
  37. Reduced 49 texdatas to 44 (1348 bytes to 1200)
  38. Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
  39. Wrote ZIP buffer, estimated size 3584, actual size 2700
  40. 12 seconds elapsed
  41. Valve Software - vvis.exe (Aug 2 2018)
  42. 4 threads
  43. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
  44. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.prt
  45. 380 portalclusters
  46. 1434 numportals
  47. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (123)
  49. Optimized: 592 visible clusters (0.47%)
  50. Total clusters visible: 127082
  51. Average clusters visible: 334
  52. Building PAS...
  53. Average clusters audible: 380
  54. visdatasize:39440 compressed from 36480
  55. writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
  56. 2 minutes, 3 seconds elapsed
  57. Valve Software - vrad.exe SSE (Jul 18 2018)
  58.  
  59. Valve Radiosity Simulator
  60. 4 threads
  61. [Reading texlights from 'lights.rad']
  62. unknown light specifier type - lights
  63.  
  64. [56 texlights parsed from 'lights.rad']
  65.  
  66. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
  67. Loaded alpha texture materials\models\props_foliage\pine_tree_large_snow.vtf
  68. Setting up ray-trace acceleration structure... Done (19.53 seconds)
  69. 2919 faces
  70. 745568 square feet [107361848.00 square inches]
  71. 92 Displacements
  72. 133576 Square Feet [19234976.00 Square Inches]
  73. 2919 patches before subdivision
  74. 36521 patches after subdivision
  75. sun extent from map=0.087156
  76. 29 direct lights
  77. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (219)
  78. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
  79. transfers 1458652, max 546
  80. transfer lists: 11.1 megs
  81. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  82. Bounce #1 added RGB(70780, 52543, 60261)
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #2 added RGB(4939, 3093, 3705)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #3 added RGB(625, 348, 475)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #4 added RGB(69, 29, 45)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #5 added RGB(11, 4, 6)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #6 added RGB(1, 0, 1)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  94. Bounce #7 added RGB(0, 0, 0)
  95. Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
  96. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  97. FinalLightFace Done
  98. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  99. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  100. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
  101. Writing leaf ambient...done
  102. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (23)
  103.  
  104. Ready to Finish
  105.  
  106. Object names Objects/Maxobjs Memory / Maxmem Fullness
  107. ------------ --------------- --------------- --------
  108. models 89/1024 4272/49152 ( 8.7%)
  109. brushes 744/8192 8928/98304 ( 9.1%)
  110. brushsides 5718/65536 45744/524288 ( 8.7%)
  111. planes 4054/65536 81080/1310720 ( 6.2%)
  112. vertexes 5027/65536 60324/786432 ( 7.7%)
  113. nodes 1468/65536 46976/2097152 ( 2.2%)
  114. texinfos 777/12288 55944/884736 ( 6.3%)
  115. texdata 44/2048 1408/65536 ( 2.1%)
  116. dispinfos 92/0 16192/0 ( 0.0%)
  117. disp_verts 7452/0 149040/0 ( 0.0%)
  118. disp_tris 11776/0 23552/0 ( 0.0%)
  119. disp_lmsamples 344736/0 344736/0 ( 0.0%)
  120. faces 2919/65536 163464/3670016 ( 4.5%)
  121. hdr faces 0/65536 0/3670016 ( 0.0%)
  122. origfaces 2541/65536 142296/3670016 ( 3.9%)
  123. leaves 1558/65536 49856/2097152 ( 2.4%)
  124. leaffaces 4021/65536 8042/131072 ( 6.1%)
  125. leafbrushes 1901/65536 3802/131072 ( 2.9%)
  126. areas 2/256 16/2048 ( 0.8%)
  127. surfedges 24337/512000 97348/2048000 ( 4.8%)
  128. edges 14137/256000 56548/1024000 ( 5.5%)
  129. LDR worldlights 29/8192 2552/720896 ( 0.4%)
  130. HDR worldlights 0/8192 0/720896 ( 0.0%)
  131. leafwaterdata 0/32768 0/393216 ( 0.0%)
  132. waterstrips 342/32768 3420/327680 ( 1.0%)
  133. waterverts 0/65536 0/786432 ( 0.0%)
  134. waterindices 5901/65536 11802/131072 ( 9.0%)
  135. cubemapsamples 3/1024 48/16384 ( 0.3%)
  136. overlays 48/512 16896/180224 ( 9.4%)
  137. LDR lightdata [variable] 2323472/0 ( 0.0%)
  138. HDR lightdata [variable] 0/0 ( 0.0%)
  139. visdata [variable] 39440/16777216 ( 0.2%)
  140. entdata [variable] 97527/393216 (24.8%)
  141. LDR ambient table 1558/65536 6232/262144 ( 2.4%)
  142. HDR ambient table 1558/65536 6232/262144 ( 2.4%)
  143. LDR leaf ambient 7205/65536 201740/1835008 (11.0%)
  144. HDR leaf ambient 1558/65536 43624/1835008 ( 2.4%)
  145. occluders 0/0 0/0 ( 0.0%)
  146. occluder polygons 0/0 0/0 ( 0.0%)
  147. occluder vert ind 0/0 0/0 ( 0.0%)
  148. detail props [variable] 1/909320 ( 0.0%)
  149. dtl prp lght [variable] 1/4 (25.0%)
  150. HDR dtl prp lght [variable] 1/4 (25.0%)
  151. static props [variable] 1/28390 ( 0.0%)
  152. pakfile [variable] 1792720/0 ( 0.0%)
  153. physics [variable] 306720/4194304 ( 7.3%)
  154. physics terrain [variable] 35216/1048576 ( 3.4%)
  155.  
  156. Level flags = 1
  157.  
  158. Total triangle count: 8222
  159. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
  160. 4 minutes, 53 seconds elapsed
  161. Valve Software - vrad.exe SSE (Jul 18 2018)
  162.  
  163. Valve Radiosity Simulator
  164. 4 threads
  165. [Reading texlights from 'lights.rad']
  166. unknown light specifier type - lights
  167.  
  168. [56 texlights parsed from 'lights.rad']
  169.  
  170. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
  171. Loaded alpha texture materials\models\props_foliage\pine_tree_large_snow.vtf
  172. Setting up ray-trace acceleration structure... Done (18.70 seconds)
  173. 2919 faces
  174. 745568 square feet [107361848.00 square inches]
  175. 92 Displacements
  176. 133576 Square Feet [19234976.00 Square Inches]
  177. 2919 patches before subdivision
  178. 36521 patches after subdivision
  179. sun extent from map=0.087156
  180. 29 direct lights
  181. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (189)
  182. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
  183. transfers 1458652, max 546
  184. transfer lists: 11.1 megs
  185. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  186. Bounce #1 added RGB(70780, 52543, 60261)
  187. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  188. Bounce #2 added RGB(4939, 3093, 3705)
  189. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  190. Bounce #3 added RGB(625, 348, 475)
  191. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  192. Bounce #4 added RGB(69, 29, 45)
  193. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  194. Bounce #5 added RGB(11, 4, 6)
  195. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  196. Bounce #6 added RGB(1, 0, 1)
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #7 added RGB(0, 0, 0)
  199. Build Patch/Sample Hash Table(s).....Done<0.0290 sec>
  200. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  201. FinalLightFace Done
  202. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  203. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  204. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
  205. Writing leaf ambient...done
  206. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (20)
  207.  
  208. Ready to Finish
  209.  
  210. Object names Objects/Maxobjs Memory / Maxmem Fullness
  211. ------------ --------------- --------------- --------
  212. models 89/1024 4272/49152 ( 8.7%)
  213. brushes 744/8192 8928/98304 ( 9.1%)
  214. brushsides 5718/65536 45744/524288 ( 8.7%)
  215. planes 4054/65536 81080/1310720 ( 6.2%)
  216. vertexes 5027/65536 60324/786432 ( 7.7%)
  217. nodes 1468/65536 46976/2097152 ( 2.2%)
  218. texinfos 777/12288 55944/884736 ( 6.3%)
  219. texdata 44/2048 1408/65536 ( 2.1%)
  220. dispinfos 92/0 16192/0 ( 0.0%)
  221. disp_verts 7452/0 149040/0 ( 0.0%)
  222. disp_tris 11776/0 23552/0 ( 0.0%)
  223. disp_lmsamples 344736/0 344736/0 ( 0.0%)
  224. faces 2919/65536 163464/3670016 ( 4.5%)
  225. hdr faces 2919/65536 163464/3670016 ( 4.5%)
  226. origfaces 2541/65536 142296/3670016 ( 3.9%)
  227. leaves 1558/65536 49856/2097152 ( 2.4%)
  228. leaffaces 4021/65536 8042/131072 ( 6.1%)
  229. leafbrushes 1901/65536 3802/131072 ( 2.9%)
  230. areas 2/256 16/2048 ( 0.8%)
  231. surfedges 24337/512000 97348/2048000 ( 4.8%)
  232. edges 14137/256000 56548/1024000 ( 5.5%)
  233. LDR worldlights 29/8192 2552/720896 ( 0.4%)
  234. HDR worldlights 29/8192 2552/720896 ( 0.4%)
  235. leafwaterdata 0/32768 0/393216 ( 0.0%)
  236. waterstrips 342/32768 3420/327680 ( 1.0%)
  237. waterverts 0/65536 0/786432 ( 0.0%)
  238. waterindices 5901/65536 11802/131072 ( 9.0%)
  239. cubemapsamples 3/1024 48/16384 ( 0.3%)
  240. overlays 48/512 16896/180224 ( 9.4%)
  241. LDR lightdata [variable] 2323472/0 ( 0.0%)
  242. HDR lightdata [variable] 2323472/0 ( 0.0%)
  243. visdata [variable] 39440/16777216 ( 0.2%)
  244. entdata [variable] 97527/393216 (24.8%)
  245. LDR ambient table 1558/65536 6232/262144 ( 2.4%)
  246. HDR ambient table 1558/65536 6232/262144 ( 2.4%)
  247. LDR leaf ambient 7205/65536 201740/1835008 (11.0%)
  248. HDR leaf ambient 7205/65536 201740/1835008 (11.0%)
  249. occluders 0/0 0/0 ( 0.0%)
  250. occluder polygons 0/0 0/0 ( 0.0%)
  251. occluder vert ind 0/0 0/0 ( 0.0%)
  252. detail props [variable] 1/909320 ( 0.0%)
  253. dtl prp lght [variable] 1/4 (25.0%)
  254. HDR dtl prp lght [variable] 1/4 (25.0%)
  255. static props [variable] 1/28390 ( 0.0%)
  256. pakfile [variable] 3584940/0 ( 0.0%)
  257. physics [variable] 306720/4194304 ( 7.3%)
  258. physics terrain [variable] 35216/1048576 ( 3.4%)
  259.  
  260. Level flags = 3
  261.  
  262. Total triangle count: 8222
  263. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
  264. 4 minutes, 22 seconds elapsed
  265. C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\plr_snowthistle_a4.bsp
  266. 1 File(s) copied
  267. CompilePal - Automated Packaging
  268. Finding sources of game content...
  269. Found search paths...
  270. Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
  271. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
  272. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
  273. Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
  274. Reading BSP...
  275. Initializing pak file...
  276. Writing file list...
  277. Running bspzip...
  278. Finished!
  279. ---------------------
  280. 18 materials found
  281. 5 models found
  282. 0 particle files found
  283. 0 sounds found
  284. additional files:
  285. ---------------------
  286. 'Main' compile finished in 00:11:45
  287. 2 errors/warnings logged:
  288. 2 errors/warnings logged for plr_snowthistle_a4:
  289. ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
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