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- Starting a 'Main' compile.
- Starting compilation of plr_snowthistle_a4
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/plr_snowthistle_a4/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/plr_snowthistle_a4/mystuff/blendsnowtograss_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 458 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_morningsnow_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_morningsnow_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (306720 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1777 texinfos to 777
- Reduced 49 texdatas to 44 (1348 bytes to 1200)
- Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
- Wrote ZIP buffer, estimated size 3584, actual size 2700
- 12 seconds elapsed
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.prt
- 380 portalclusters
- 1434 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (123)
- Optimized: 592 visible clusters (0.47%)
- Total clusters visible: 127082
- Average clusters visible: 334
- Building PAS...
- Average clusters audible: 380
- visdatasize:39440 compressed from 36480
- writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
- 2 minutes, 3 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
- Loaded alpha texture materials\models\props_foliage\pine_tree_large_snow.vtf
- Setting up ray-trace acceleration structure... Done (19.53 seconds)
- 2919 faces
- 745568 square feet [107361848.00 square inches]
- 92 Displacements
- 133576 Square Feet [19234976.00 Square Inches]
- 2919 patches before subdivision
- 36521 patches after subdivision
- sun extent from map=0.087156
- 29 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (219)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
- transfers 1458652, max 546
- transfer lists: 11.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(70780, 52543, 60261)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(4939, 3093, 3705)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(625, 348, 475)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(69, 29, 45)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11, 4, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 0, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0129 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (23)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 89/1024 4272/49152 ( 8.7%)
- brushes 744/8192 8928/98304 ( 9.1%)
- brushsides 5718/65536 45744/524288 ( 8.7%)
- planes 4054/65536 81080/1310720 ( 6.2%)
- vertexes 5027/65536 60324/786432 ( 7.7%)
- nodes 1468/65536 46976/2097152 ( 2.2%)
- texinfos 777/12288 55944/884736 ( 6.3%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 92/0 16192/0 ( 0.0%)
- disp_verts 7452/0 149040/0 ( 0.0%)
- disp_tris 11776/0 23552/0 ( 0.0%)
- disp_lmsamples 344736/0 344736/0 ( 0.0%)
- faces 2919/65536 163464/3670016 ( 4.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 2541/65536 142296/3670016 ( 3.9%)
- leaves 1558/65536 49856/2097152 ( 2.4%)
- leaffaces 4021/65536 8042/131072 ( 6.1%)
- leafbrushes 1901/65536 3802/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24337/512000 97348/2048000 ( 4.8%)
- edges 14137/256000 56548/1024000 ( 5.5%)
- LDR worldlights 29/8192 2552/720896 ( 0.4%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 342/32768 3420/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5901/65536 11802/131072 ( 9.0%)
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 48/512 16896/180224 ( 9.4%)
- LDR lightdata [variable] 2323472/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 39440/16777216 ( 0.2%)
- entdata [variable] 97527/393216 (24.8%)
- LDR ambient table 1558/65536 6232/262144 ( 2.4%)
- HDR ambient table 1558/65536 6232/262144 ( 2.4%)
- LDR leaf ambient 7205/65536 201740/1835008 (11.0%)
- HDR leaf ambient 1558/65536 43624/1835008 ( 2.4%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/909320 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/28390 ( 0.0%)
- pakfile [variable] 1792720/0 ( 0.0%)
- physics [variable] 306720/4194304 ( 7.3%)
- physics terrain [variable] 35216/1048576 ( 3.4%)
- Level flags = 1
- Total triangle count: 8222
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
- 4 minutes, 53 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
- Loaded alpha texture materials\models\props_foliage\pine_tree_large_snow.vtf
- Setting up ray-trace acceleration structure... Done (18.70 seconds)
- 2919 faces
- 745568 square feet [107361848.00 square inches]
- 92 Displacements
- 133576 Square Feet [19234976.00 Square Inches]
- 2919 patches before subdivision
- 36521 patches after subdivision
- sun extent from map=0.087156
- 29 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (189)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)
- transfers 1458652, max 546
- transfer lists: 11.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(70780, 52543, 60261)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(4939, 3093, 3705)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(625, 348, 475)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(69, 29, 45)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(11, 4, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 0, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0290 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (9)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (20)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 89/1024 4272/49152 ( 8.7%)
- brushes 744/8192 8928/98304 ( 9.1%)
- brushsides 5718/65536 45744/524288 ( 8.7%)
- planes 4054/65536 81080/1310720 ( 6.2%)
- vertexes 5027/65536 60324/786432 ( 7.7%)
- nodes 1468/65536 46976/2097152 ( 2.2%)
- texinfos 777/12288 55944/884736 ( 6.3%)
- texdata 44/2048 1408/65536 ( 2.1%)
- dispinfos 92/0 16192/0 ( 0.0%)
- disp_verts 7452/0 149040/0 ( 0.0%)
- disp_tris 11776/0 23552/0 ( 0.0%)
- disp_lmsamples 344736/0 344736/0 ( 0.0%)
- faces 2919/65536 163464/3670016 ( 4.5%)
- hdr faces 2919/65536 163464/3670016 ( 4.5%)
- origfaces 2541/65536 142296/3670016 ( 3.9%)
- leaves 1558/65536 49856/2097152 ( 2.4%)
- leaffaces 4021/65536 8042/131072 ( 6.1%)
- leafbrushes 1901/65536 3802/131072 ( 2.9%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 24337/512000 97348/2048000 ( 4.8%)
- edges 14137/256000 56548/1024000 ( 5.5%)
- LDR worldlights 29/8192 2552/720896 ( 0.4%)
- HDR worldlights 29/8192 2552/720896 ( 0.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 342/32768 3420/327680 ( 1.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 5901/65536 11802/131072 ( 9.0%)
- cubemapsamples 3/1024 48/16384 ( 0.3%)
- overlays 48/512 16896/180224 ( 9.4%)
- LDR lightdata [variable] 2323472/0 ( 0.0%)
- HDR lightdata [variable] 2323472/0 ( 0.0%)
- visdata [variable] 39440/16777216 ( 0.2%)
- entdata [variable] 97527/393216 (24.8%)
- LDR ambient table 1558/65536 6232/262144 ( 2.4%)
- HDR ambient table 1558/65536 6232/262144 ( 2.4%)
- LDR leaf ambient 7205/65536 201740/1835008 (11.0%)
- HDR leaf ambient 7205/65536 201740/1835008 (11.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/909320 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/28390 ( 0.0%)
- pakfile [variable] 3584940/0 ( 0.0%)
- physics [variable] 306720/4194304 ( 7.3%)
- physics terrain [variable] 35216/1048576 ( 3.4%)
- Level flags = 3
- Total triangle count: 8222
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp
- 4 minutes, 22 seconds elapsed
- C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\maps\plr_snowthistle\plr_snowthistle_a4.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\plr_snowthistle_a4.bsp
- 1 File(s) copied
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Finished!
- ---------------------
- 18 materials found
- 5 models found
- 0 particle files found
- 0 sounds found
- additional files:
- ---------------------
- 'Main' compile finished in 00:11:45
- 2 errors/warnings logged:
- 2 errors/warnings logged for plr_snowthistle_a4:
- ● 2x: Caution: Can't load skybox file [sub:1] to build the default cubemap!
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