Advertisement
steerofdoom

rott 1.1 Aniso backfiltering

Aug 30th, 2013
206
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
INI file 39.57 KB | None | 0 0
  1. [SystemSettings]
  2. StaticDecals=True
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=1.000000
  6. DynamicLights=True
  7. DynamicLightEnvUpdateScale=1
  8. NVParticleDownsampling=True
  9. NVParticleDownsamplingThreshold=100.0
  10. NVParticleBlur=True
  11. NVParticleBlurMaxRadiusScale=8.0
  12. NVOpacityShadows=True
  13. NVOpaqueOpacityShadows=True
  14. NVOpacityShadowResolution=128
  15. NvMeshComplexityThreshold=0
  16. AmbientOcclusionQuality=0
  17. FogDensity=0.15
  18. Bloomdensity=0.15
  19. DynamicShadows=True
  20. LightEnvironmentShadows=True
  21. CompositeDynamicLights=False
  22. SHSecondaryLighting=True
  23. DirectionalLightmaps=True
  24. MotionBlur=False
  25. MotionBlurPause=True
  26. MotionBlurSkinning=0
  27. DepthOfField=True
  28. AmbientOcclusion=False
  29. Bloom=False
  30. bAllowLightShafts=True
  31. Distortion=True
  32. FilteredDistortion=False
  33. DropParticleDistortion=True
  34. bAllowDownsampledTranslucency=False
  35. SpeedTreeLeaves=True
  36. SpeedTreeFronds=True
  37. OnlyStreamInTextures=True
  38. LensFlares=False
  39. FogVolumes=False
  40. FloatingPointRenderTargets=True
  41. OneFrameThreadLag=True
  42. UseVsync=False
  43. UpscaleScreenPercentage=True
  44. Fullscreen=True
  45. AllowOpenGL=False
  46. AllowRadialBlur=False
  47. AllowSubsurfaceScattering=False
  48. AllowImageReflections=True
  49. AllowImageReflectionShadowing=False
  50. bAllowSeparateTranslucency=False
  51. bAllowPostprocessMLAA=False
  52. bAllowHighQualityMaterials=True
  53. MaxFilterBlurSampleCount=4
  54. SkeletalMeshLODBias=2
  55. ParticleLODBias=0
  56. DetailMode=2
  57. MaxDrawDistanceScale=1.200000
  58. ShadowFilterQualityBias=0
  59. MaxAnisotropy=4
  60. MaxMultiSamples=1
  61. bAllowD3D9MSAA=False
  62. bAllowTemporalAA=False
  63. TemporalAA_MinDepth=100.000000
  64. TemporalAA_StartDepthVelocityScale=100.000000
  65. MinShadowResolution=64
  66. MinPreShadowResolution=8
  67. MaxShadowResolution=2048
  68. MobileShadowTextureResolution=1120
  69. MaxWholeSceneDominantShadowResolution=4096
  70. ShadowFadeResolution=128
  71. PreShadowFadeResolution=16
  72. ShadowFadeExponent=0.250000
  73. ResX=1280
  74. ResY=720
  75. ScreenPercentage=100.000000
  76. SceneCaptureStreamingMultiplier=1.000000
  77. ShadowTexelsPerPixel=1.300000
  78. PreShadowResolutionFactor=0.500000
  79. bEnableBranchingPCFShadows=False
  80. bAllowHardwareShadowFiltering=True
  81. TessellationAdaptivePixelsPerTriangle=12.000000
  82. bEnableForegroundShadowsOnWorld=False
  83. bEnableForegroundSelfShadowing=False
  84. bAllowWholeSceneDominantShadows=True
  85. bUseConservativeShadowBounds=False
  86. ShadowFilterRadius=2.000000
  87. ShadowDepthBias=0.012000
  88. PerObjectShadowTransition=60.000000
  89. PerSceneShadowTransition=600.000000
  90. CSMSplitPenumbraScale=0.500000
  91. CSMSplitSoftTransitionDistanceScale=4.000000
  92. CSMSplitDepthBiasScale=0.500000
  93. CSMMinimumFOV=40.000000
  94. CSMFOVRoundFactor=4.000000
  95. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  96. UnbuiltNumWholeSceneDynamicShadowCascades=3
  97. WholeSceneShadowUnbuiltInteractionThreshold=50
  98. bAllowFracturedDamage=True
  99. NumFracturedPartsScale=1.000000
  100. FractureDirectSpawnChanceScale=1.000000
  101. FractureRadialSpawnChanceScale=1.000000
  102. FractureCullDistanceScale=2.000000
  103. bForceCPUAccessToGPUSkinVerts=false
  104. bDisableSkeletalInstanceWeights=false
  105. HighPrecisionGBuffers=False
  106. AllowSecondaryDisplays=False
  107. SecondaryDisplayMaximumWidth=1280
  108. SecondaryDisplayMaximumHeight=720
  109. AllowPerFrameSleep=True
  110. AllowPerFrameYield=True
  111. MobileFeatureLevel=0
  112. MobileFog=True
  113. MobileHeightFog=False
  114. MobileSpecular=True
  115. MobileBumpOffset=True
  116. MobileNormalMapping=True
  117. MobileEnvMapping=True
  118. MobileRimLighting=True
  119. MobileColorBlending=True
  120. MobileColorGrading=False
  121. MobileVertexMovement=True
  122. MobileOcclusionQueries=False
  123. MobileGlobalGammaCorrection=False
  124. MobileAllowGammaCorrectionWorldOverride=True
  125. MobileAllowDepthPrePass=False
  126. MobileGfxGammaCorrection=False
  127. MobileLODBias=-0.500000
  128. MobileBoneCount=75
  129. MobileBoneWeightCount=2
  130. MobileUsePreprocessedShaders=True
  131. MobileFlashRedForUncachedShaders=False
  132. MobileWarmUpPreprocessedShaders=True
  133. MobileCachePreprocessedShaders=False
  134. MobileProfilePreprocessedShaders=False
  135. MobileUseCPreprocessorOnShaders=True
  136. MobileLoadCPreprocessedShaders=True
  137. MobileSharePixelShaders=True
  138. MobileShareVertexShaders=True
  139. MobileShareShaderPrograms=True
  140. MobileEnableMSAA=False
  141. MobileContentScaleFactor=1.000000
  142. MobileVertexScratchBufferSize=150
  143. MobileIndexScratchBufferSize=10
  144. MobileLightShaftScale=2.000000
  145. MobileLightShaftFirstPass=0.500000
  146. MobileLightShaftSecondPass=1.000000
  147. MobileModShadows=True
  148. MobileTiltShift=False
  149. MobileMaxMemory=300
  150. MobilePostProcessBlurAmount=32.0
  151. bMobileUsingHighResolutionTiming=True
  152. MobileTiltShiftPosition=0.500000
  153. MobileTiltShiftFocusWidth=0.300000
  154. MobileTiltShiftTransitionWidth=0.500000
  155. MobileMaxShadowRange=500.000000
  156. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  157. MobileClearDepthBetweenDPG=False
  158. MobileSceneDepthResolveForShadows=TRUE
  159. MobileLandscapeLodBias=0
  160. MobileUseShaderGroupForStartupObjects=FALSE
  161. MobileMinimizeFogShaders=FALSE
  162. ApexLODResourceBudget=1000000020040877300000.000000
  163. ApexDestructionMaxChunkIslandCount=2500
  164. ApexDestructionMaxShapeCount=0
  165. ApexDestructionMaxChunkSeparationLOD=1.000000
  166. ApexDestructionMaxActorCreatesPerFrame=-1
  167. ApexDestructionMaxFracturesProcessedPerFrame=-1
  168. ApexDestructionSortByBenefit=True
  169. ApexGRBEnable=false
  170. ApexGRBGPUMemSceneSize=128
  171. ApexGRBGPUMemTempDataSize=128
  172. ApexGRBMeshCellSize=7.500000
  173. ApexGRBNonPenSolverPosIterCount=9
  174. ApexGRBFrictionSolverPosIterCount=3
  175. ApexGRBFrictionSolverVelIterCount=3
  176. ApexGRBSkinWidth=0.025000
  177. ApexGRBMaxLinearAcceleration=1000000.000000
  178. bEnableParallelAPEXClothingFetch=True
  179. bApexClothingAsyncFetchResults=False
  180. ApexClothingAvgSimFrequencyWindow=60
  181. ApexClothingAllowAsyncCooking=True
  182. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  183. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  197. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  198. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinmagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=1,MinmagFilter=aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  203. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinmagFilter=aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinmagFilter=aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  208. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_Blur5)
  209. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinmagFilter=aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  210. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  211.  
  212. [SystemSettingsBucket1]
  213. BasedOn=SystemSettings
  214. StaticDecals=False
  215. DynamicDecals=False
  216. UnbatchedDecals=True
  217. DecalCullDistanceScale=0.4
  218. DynamicShadows=False
  219. LightEnvironmentShadows=False
  220. MotionBlur=False
  221. DepthOfField=False
  222. AmbientOcclusion=False
  223. Bloom=False
  224. bAllowLightShafts=False
  225. Distortion=False
  226. DropParticleDistortion=True
  227. LensFlares=False
  228. AllowRadialBlur=False
  229. bAllowSeparateTranslucency=False
  230. bAllowPostprocessMLAA=False
  231. bAllowHighQualityMaterials=False
  232. SkeletalMeshLODBias=1
  233. DetailMode=0
  234. MaxDrawDistanceScale=0.8
  235. MaxAnisotropy=1
  236. MaxShadowResolution=256
  237. MaxWholeSceneDominantShadowResolution=256
  238. ScreenPercentage=100.000000
  239. ShadowTexelsPerPixel=0.5
  240. bAllowWholeSceneDominantShadows=True
  241. bUseConservativeShadowBounds=True
  242. bAllowFracturedDamage=False
  243. FractureCullDistanceScale=0.25
  244. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  245. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  246. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  247. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  248. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  249. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  250. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  251. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  252. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  253. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  254. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  255. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  256. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  257. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  258. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  259. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  260. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  261. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  262. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear,NumStreamedMips=3)
  263. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  264. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  265. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  266. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  267. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  268. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  269. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  270. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  271.  
  272. [SystemSettingsBucket2]
  273. BasedOn=SystemSettings
  274. StaticDecals=True
  275. DynamicDecals=False
  276. UnbatchedDecals=True
  277. DecalCullDistanceScale=0.5
  278. DynamicShadows=False
  279. LightEnvironmentShadows=False
  280. MotionBlur=False
  281. DepthOfField=True
  282. AmbientOcclusion=False
  283. Bloom=False
  284. bAllowLightShafts=True
  285. Distortion=False
  286. DropParticleDistortion=True
  287. LensFlares=True
  288. AllowRadialBlur=False
  289. bAllowSeparateTranslucency=False
  290. bAllowPostprocessMLAA=False
  291. bAllowHighQualityMaterials=False
  292. SkeletalMeshLODBias=1
  293. DetailMode=0
  294. MaxDrawDistanceScale=0.9
  295. MaxAnisotropy=2
  296. MaxShadowResolution=512
  297. MaxWholeSceneDominantShadowResolution=512
  298. ScreenPercentage=100.000000
  299. ShadowTexelsPerPixel=0.9
  300. bAllowWholeSceneDominantShadows=True
  301. bUseConservativeShadowBounds=True
  302. bAllowFracturedDamage=False
  303. FractureCullDistanceScale=0.5
  304. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  305. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  306. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  307. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  308. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  309. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  310. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  311. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  312. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  313. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  314. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  315. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  316. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  317. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  318. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  319. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  320. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  321. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  322. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
  323. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  324. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  325. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  326. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  327. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  328. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  329. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  330. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  331.  
  332. [SystemSettingsBucket3]
  333. BasedOn=SystemSettings
  334. StaticDecals=True
  335. DynamicDecals=True
  336. UnbatchedDecals=True
  337. DecalCullDistanceScale=0.6
  338. DynamicShadows=True
  339. LightEnvironmentShadows=True
  340. MotionBlur=False
  341. DepthOfField=True
  342. AmbientOcclusion=True
  343. Bloom=True
  344. bAllowLightShafts=True
  345. Distortion=True
  346. DropParticleDistortion=False
  347. LensFlares=True
  348. AllowRadialBlur=True
  349. bAllowSeparateTranslucency=False
  350. bAllowPostprocessMLAA=True
  351. bAllowHighQualityMaterials=True
  352. SkeletalMeshLODBias=0
  353. DetailMode=1
  354. MaxDrawDistanceScale=1.0
  355. MaxAnisotropy=4
  356. MaxShadowResolution=1024
  357. MaxWholeSceneDominantShadowResolution=1280
  358. ScreenPercentage=100.000000
  359. ShadowTexelsPerPixel=1.3
  360. bAllowWholeSceneDominantShadows=True
  361. bUseConservativeShadowBounds=False
  362. bAllowFracturedDamage=True
  363. FractureCullDistanceScale=1.0
  364. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  365. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  366. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  367. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  368. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  369. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  370. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  371. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  372. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  373. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  374. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  375. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  376. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  377. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  378. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  379. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  380. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  381. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  382. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
  383. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  384. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  385. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  386. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  387. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  388. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  389. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  390. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  391.  
  392. [SystemSettingsBucket4]
  393. BasedOn=SystemSettings
  394. StaticDecals=True
  395. DynamicDecals=True
  396. UnbatchedDecals=True
  397. DecalCullDistanceScale=0.8
  398. DynamicShadows=True
  399. LightEnvironmentShadows=True
  400. MotionBlur=True
  401. DepthOfField=True
  402. AmbientOcclusion=True
  403. Bloom=True
  404. bAllowLightShafts=True
  405. Distortion=True
  406. DropParticleDistortion=False
  407. LensFlares=True
  408. AllowRadialBlur=True
  409. bAllowSeparateTranslucency=False
  410. bAllowPostprocessMLAA=True
  411. bAllowHighQualityMaterials=True
  412. SkeletalMeshLODBias=0
  413. DetailMode=2
  414. MaxDrawDistanceScale=1.1
  415. MaxAnisotropy=8
  416. MaxShadowResolution=2048
  417. MaxWholeSceneDominantShadowResolution=2048
  418. ScreenPercentage=100.000000
  419. ShadowTexelsPerPixel=2
  420. bAllowWholeSceneDominantShadows=True
  421. bUseConservativeShadowBounds=False
  422. bAllowFracturedDamage=True
  423. FractureCullDistanceScale=1.5
  424. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  425. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  426. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  427. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  428. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  429. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  430. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  431. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  432. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  433. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  434. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  435. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  436. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1,MinMagFilter=aniso,MipFilter=Linear)
  437. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=Linear)
  438. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  439. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  440. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  441. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  442. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
  443. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  444. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  445. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  446. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  447. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  448. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  449. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  450. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  451.  
  452. [SystemSettingsBucket5]
  453. BasedOn=SystemSettings
  454. StaticDecals=True
  455. DynamicDecals=True
  456. UnbatchedDecals=True
  457. DecalCullDistanceScale=1.0
  458. DynamicShadows=True
  459. LightEnvironmentShadows=True
  460. MotionBlur=True
  461. DepthOfField=True
  462. AmbientOcclusion=True
  463. Bloom=True
  464. bAllowLightShafts=True
  465. Distortion=True
  466. DropParticleDistortion=False
  467. LensFlares=True
  468. AllowRadialBlur=True
  469. bAllowSeparateTranslucency=False
  470. bAllowPostprocessMLAA=True
  471. bAllowHighQualityMaterials=True
  472. SkeletalMeshLODBias=0
  473. DetailMode=2
  474. MaxDrawDistanceScale=1.2
  475. MaxAnisotropy=16
  476. MaxShadowResolution=4096
  477. MaxWholeSceneDominantShadowResolution=4096
  478. ScreenPercentage=100.000000
  479. ShadowTexelsPerPixel=4.0
  480. bAllowWholeSceneDominantShadows=True
  481. bUseConservativeShadowBounds=False
  482. bAllowFracturedDamage=True
  483. FractureCullDistanceScale=2.0
  484. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  485. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  486. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  487. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  488. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  489. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  490. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  491. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  492. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  493. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  494. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  495. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  496. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  497. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  498. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  499. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  500. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  501. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinmagFilter=linear,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  502. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  503. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=128,LODBias=1,MinmagFilter=aniso,MipFilter=Aniso,MipGenSettings=TMGS_Sharpen4)
  504. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  505. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=8192,MaxLODSize=8192,LODBias=0,MinmagFilter=aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  506. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinmagFilter=aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  507. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  508. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  509. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point,MipGenSettings=TMGS_Blur5)
  510. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinmagFilter=aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  511. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  512.  
  513. [SystemSettingsScreenshot]
  514. BasedOn=SystemSettings
  515. MaxAnisotropy=16
  516. ShadowFilterQualityBias=1
  517. MinShadowResolution=16
  518. ShadowFadeResolution=1
  519. MinPreShadowResolution=16
  520. PreShadowFadeResolution=1
  521. ShadowTexelsPerPixel=4.0f
  522. PreShadowResolutionFactor=1.0
  523. MaxShadowResolution=4096
  524. MaxWholeSceneDominantShadowResolution=4096
  525. CompositeDynamicLights=FALSE
  526. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  527. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  528. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  529. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  530. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  531. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  532. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  533. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  534. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  535. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  536. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  537. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  538. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  539. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  540. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  541. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  542. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  543. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  544. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  545. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  546. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  547. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  548. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  549. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  550. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  551.  
  552. [SystemSettingsEditor]
  553. BasedOn=SystemSettings
  554.  
  555. [SystemSettingsSplitScreen2]
  556. BasedOn=SystemSettings
  557. bAllowWholeSceneDominantShadows=False
  558. bAllowLightShafts=False
  559. DetailMode=1
  560.  
  561. [SystemSettingsMobile]
  562. BasedOn=SystemSettings
  563. Fullscreen=True
  564. DirectionalLightmaps=False
  565. DynamicLights=False
  566. SHSecondaryLighting=False
  567. StaticDecals=True
  568. DynamicDecals=False
  569. UnbatchedDecals=False
  570. MotionBlur=FALSE
  571. MotionBlurPause=FALSE
  572. DepthOfField=FALSE
  573. AmbientOcclusion=FALSE
  574. Bloom=FALSE
  575. Distortion=FALSE
  576. FilteredDistortion=FALSE
  577. DropParticleDistortion=TRUE
  578. FloatingPointRenderTargets=FALSE
  579. MaxAnisotropy=2
  580. bAllowLightShafts=FALSE
  581. MobileModShadows=False
  582. MobileClearDepthBetweenDPG=False
  583. MaxFilterBlurSampleCount=4
  584. DynamicShadows=False
  585. MobileMaxMemory=300
  586. MobileLandscapeLodBias=0
  587.  
  588. [SystemSettingsMobilePreviewer]
  589. BasedOn=SystemSettingsMobile
  590. Fullscreen=False
  591.  
  592. [SystemSettingsMobileTextureBias]
  593. BasedOn=SystemSettingsMobile
  594. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  595. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  596. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  597. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  598. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  599. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  600. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  601. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  602. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  603. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  604. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  605. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  606. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  607. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=Linear)
  608. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  609. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  610. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=Linear)
  611. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  612. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear,NumStreamedMips=3)
  613. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  614. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  615. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  616. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  617. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  618. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=Linear)
  619.  
  620. [SystemSettingsAndroid]
  621. BasedOn=SystemSettingsMobileTextureBias
  622.  
  623. [SystemSettingsAndroid_Performance1_MemoryLow]
  624. BasedOn=SystemSettingsMobileTextureBias
  625. MobileFeatureLevel=1
  626. MobileFog=False
  627. MobileSpecular=False
  628. MobileBumpOffset=False
  629. MobileNormalMapping=False
  630. MobileEnvMapping=False
  631. MobileRimLighting=False
  632. MobileContentScaleFactor=0.9375
  633.  
  634. [SystemSettingsAndroid_Performance2_MemoryLow]
  635. BasedOn=SystemSettingsMobileTextureBias
  636. MobileBumpOffset=False
  637. MobileNormalMapping=False
  638. MobileContentScaleFactor=0.9375
  639.  
  640. [SystemSettingsAndroid_Performance3_MemoryLow]
  641. BasedOn=SystemSettingsMobileTextureBias
  642. MobileContentScaleFactor=1.40625
  643. Bloom=TRUE
  644. DepthOfField=TRUE
  645. MobileColorGrading=TRUE
  646. bAllowLightShafts=TRUE
  647.  
  648. [SystemSettingsAndroid_Performance1_Memory1024]
  649. BasedOn=SystemSettingsMobile
  650. MobileFeatureLevel=1
  651. MobileFog=False
  652. MobileSpecular=False
  653. MobileBumpOffset=False
  654. MobileNormalMapping=False
  655. MobileEnvMapping=False
  656. MobileRimLighting=False
  657. MobileContentScaleFactor=0.9375
  658.  
  659. [SystemSettingsAndroid_Performance2_Memory1024]
  660. BasedOn=SystemSettingsMobile
  661. MobileBumpOffset=False
  662. MobileNormalMapping=False
  663. MobileContentScaleFactor=0.9375
  664.  
  665. [SystemSettingsAndroid_Performance3_Memory1024]
  666. BasedOn=SystemSettingsMobile
  667. MobileContentScaleFactor=1.40625
  668. Bloom=TRUE
  669. DepthOfField=TRUE
  670. MobileColorGrading=TRUE
  671. bAllowLightShafts=TRUE
  672.  
  673. [SystemSettingsFlash]
  674. BasedOn=SystemSettingsMobileTextureBias
  675. MotionBlur=FALSE
  676. MotionBlurPause=FALSE
  677. DepthOfField=FALSE
  678. AmbientOcclusion=FALSE
  679. Bloom=FALSE
  680. Distortion=FALSE
  681. FilteredDistortion=FALSE
  682. bAllowLightShafts=TRUE
  683. MobileModShadows=True
  684. DynamicShadows=True
  685. MobileClearDepthBetweenDPG=True
  686. DirectionalLightmaps=False
  687. MobileHeightFog=False
  688.  
  689. [SystemSettingsFlash_Detail]
  690. BasedOn=SystemSettingsMobileTextureBias
  691. MotionBlur=FALSE
  692. MotionBlurPause=FALSE
  693. DepthOfField=FALSE
  694. AmbientOcclusion=FALSE
  695. Bloom=FALSE
  696. Distortion=FALSE
  697. FilteredDistortion=FALSE
  698. bAllowLightShafts=TRUE
  699. MobileModShadows=True
  700. DynamicShadows=True
  701. MobileClearDepthBetweenDPG=True
  702. DirectionalLightmaps=True
  703. MobileHeightFog=True
  704.  
  705. [SystemSettingsIPhone]
  706. BasedOn=SystemSettingsMobileTextureBias
  707. bMobileUsingHighResolutionTiming=False
  708.  
  709. [SystemSettingsIPhone3GS]
  710. BasedOn=SystemSettingsMobileTextureBias
  711. LensFlares=False
  712. DetailMode=1
  713. MobileEnableMSAA=True
  714. MobileMaxMemory=100
  715. bMobileUsingHighResolutionTiming=False
  716. MobileLandscapeLodBias=2
  717.  
  718. [SystemSettingsIPhone4]
  719. BasedOn=SystemSettingsMobile
  720. MobileContentScaleFactor=2.0
  721. LensFlares=False
  722. bMobileUsingHighResolutionTiming=False
  723. MobileLandscapeLodBias=1
  724.  
  725. [SystemSettingsIPhone4S]
  726. BasedOn=SystemSettingsMobile
  727. MobileEnableMSAA=True
  728. bAllowLightShafts=True
  729. MobileModShadows=True
  730. DynamicShadows=False
  731. ShadowDepthBias=0.025
  732. MobileContentScaleFactor=2.0
  733. MaxShadowResolution=256
  734. MobileShadowTextureResolution=256
  735.  
  736. [SystemSettingsIPhone5]
  737. BasedOn=SystemSettingsMobile
  738. MobileEnableMSAA=True
  739. bAllowLightShafts=True
  740. MobileModShadows=True
  741. DynamicShadows=False
  742. ShadowDepthBias=0.025
  743. MobileContentScaleFactor=2.0
  744. MaxShadowResolution=256
  745. MobileShadowTextureResolution=1024
  746.  
  747. [SystemSettingsIPodTouch4]
  748. BasedOn=SystemSettingsMobileTextureBias
  749. MobileContentScaleFactor=2.0
  750. LensFlares=False
  751. MobileMaxMemory=100
  752. bMobileUsingHighResolutionTiming=False
  753. MobileLandscapeLodBias=2
  754.  
  755. [SystemSettingsIPodTouch5]
  756. BasedOn=SystemSettingsMobile
  757. MobileEnableMSAA=True
  758. bAllowLightShafts=True
  759. MobileModShadows=True
  760. DynamicShadows=False
  761. ShadowDepthBias=0.025
  762. MobileContentScaleFactor=2.0
  763. MaxShadowResolution=256
  764. MobileShadowTextureResolution=256
  765.  
  766. [SystemSettingsIPad]
  767. BasedOn=SystemSettingsMobileTextureBias
  768. MobileFeatureLevel=1
  769. MobileFog=False
  770. MobileSpecular=False
  771. MobileBumpOffset=False
  772. MobileNormalMapping=False
  773. MobileEnvMapping=False
  774. MobileRimLighting=False
  775. MobileMaxMemory=100
  776. bMobileUsingHighResolutionTiming=False
  777. MobileLandscapeLodBias=1
  778. MobileContentScaleFactor=0.9375
  779.  
  780. [SystemSettingsIPad2]
  781. BasedOn=SystemSettingsMobile
  782. MobileEnableMSAA=False
  783. bAllowLightShafts=True
  784. MobileModShadows=True
  785. DynamicShadows=False
  786. ShadowDepthBias=0.016
  787. MobileContentScaleFactor=1.0
  788. MaxShadowResolution=256
  789. MobileShadowTextureResolution=256
  790.  
  791. [SystemSettingsIPad3]
  792. BasedOn=SystemSettingsMobile
  793. MobileEnableMSAA=False
  794. bAllowLightShafts=True
  795. MobileModShadows=True
  796. DynamicShadows=True
  797. ShadowDepthBias=0.016
  798. MobileContentScaleFactor=1.40625
  799. MaxShadowResolution=256
  800. MobileShadowTextureResolution=256
  801. MobileMaxMemory=500
  802.  
  803. [SystemSettingsIPad4]
  804. BasedOn=SystemSettingsMobile
  805. MobileEnableMSAA=False
  806. bAllowLightShafts=True
  807. MobileModShadows=True
  808. DynamicShadows=True
  809. ShadowDepthBias=0.016
  810. MobileContentScaleFactor=2.0
  811. MaxShadowResolution=512
  812. MobileShadowTextureResolution=512
  813. MobileMaxMemory=500
  814.  
  815. [SystemSettingsIPadMini]
  816. BasedOn=SystemSettingsMobile
  817. MobileEnableMSAA=False
  818. bAllowLightShafts=True
  819. MobileModShadows=True
  820. DynamicShadows=False
  821. ShadowDepthBias=0.016
  822. MobileContentScaleFactor=1.0
  823. MaxShadowResolution=256
  824. MobileShadowTextureResolution=256
  825.  
  826. [SystemSettingsIPad2_Detail]
  827. BasedOn=SystemSettingsIPad2
  828.  
  829. [Configuration]
  830.  
  831. [IniVersion]
  832. 0=1378335843.000000
  833. 1=1378419904.000000
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement