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- on load:
- send "&4Chat &8-> &7Skriptet blev loaded korrekt" to console
- on chat:
- cancel event
- if {chat} is set:
- if {chat.%player%} is more than or equal to 2:
- send "&4&lChat &8-> &7Du har dsv skrevet for mange beskeder inden for 30 sekunder"
- else:
- broadcast "%colored player's prefix%%player%%colored player's suffix% &8» &7%message%"
- add 1 to {chat.%player%}
- else:
- Send "&4&lChat &8-> &4Chatten er dsv slået fra"
- every 300 ticks:
- loop all players:
- if {chat.%loop-player%} is more than or equal to 1:
- remove 1 from {chat.%loop-player%}
- else:
- delete {chat.%loop-player%}
- command /Chat [<text>]:
- permission: Staff
- trigger:
- if arg-1 is not set:
- send "&4&lChat &8-> &7Du skal skrive /chat fra eller /chat til for at tænde eller slukke for chatten!"
- if arg-1 is "til":
- set {chat} to 1
- send "&4&lChat &8-> &4Chatten er nu slået til"
- if arg-1 is "fra":
- delete {chat}
- send "&4&lChat &8-> &4Chatten er nu slået fra"
- on load:
- send "Chat &8-> Clearchat skriptet blev loadet korrekt" to console
- command /cc:
- permission: staff
- trigger:
- loop all players:
- if loop-player has permission "staff":
- send "&4&lChat &8-> &7Chatten blev clearet af %player%" to loop-player
- else:
- loop 100 times:
- send "&8" to loop-player
- send "&4&lChat &8-> &7Chatten blev clearet af %player%" to loop-player
- #Join
- on load:
- send "&4Join &8-> &7Skriptet blev loaded korrekt" to console
- on join:
- Broadcast "&8&l(&a+&8&l) %colored player's prefix% %player% %colored player's suffix%"
- loop all players:
- set action bar of loop-player to "&8[&a+&8] %colored player's prefix% %player% %colored player's suffix%"
- make console execute command "spawn %player%"
- on quit:
- Broadcast "&8&l(&c–&8&l) %colored player's prefix% %player% %colored player's suffix% "
- on first join:
- set action bar of player to "&7Velkommen til &b&lHype &f&lFox"
- add 1 to {velkommen2}
- broadcast "&b&lNYT MEDLEM! &7Vi har nu fået et nyt medlem &b%player%"
- broadcast "&7Du joinede som nummer &b%{velkommen2}%&7!"
- broadcast "&7Velkommen til &b&l&oHYPE&f&l&oFOX"
- execute console command "eco set %player% 100"
- command /fjoin:
- trigger:
- broadcast "&b&lNYT MEDLEM! &7Vi har nu fået et nyt medlem &b%player%"
- broadcast "&7Du joinede som nummer &b%{velkommen}%&7!"
- broadcast "&7Velkommen til &b&l&oHYPE&f&l&oFOX"
- #Join
- #Lag system - Nedenunder
- #Anti lag
- on load:
- send "&4Antilag &8-> &7Skriptet blev loaded korrekt" to console
- options:
- farve: &b
- every 10 minutes:
- broadcast "&b&lSERVER &8- &7Fjerner alle items om 1 minut."
- delete {time.clearlag}
- wait 1 tick
- add 60 to {time.clearlag}
- wait 1 tick
- loop 50 times:
- loop all players:
- set action bar of loop-player to "&b&lSERVER &8- &7Fjerner alle items om %{time.clearlag}% sekunder."
- wait 1 tick
- remove 1 from {time.clearlag}
- wait 19 ticks
- broadcast "&b&lSERVER &8- &7Fjerner alle items om 10 sekunder."
- loop 10 times:
- loop all players:
- set action bar of loop-player to "&b&lSERVER &8- &7Fjerner alle items om %{time.clearlag}% sekunder."
- wait 1 tick
- remove 1 from {time.clearlag}
- wait 19 ticks
- loop all players:
- set action bar of loop-player to "&b&lSERVER &8- &7Alle items er blevet fjernet."
- send "&b&lSERVER &8- &7Alle items er blevet fjernet." to loop-player
- loop entities:
- loop-entity is a dropped item:
- add 1 to {RemovedEntities}
- clear loop-entity
- loop all players:
- send "&b&lSERVER &8- &7Fjernede &c%{RemovedEntities}% &7items." to loop-player
- set {RemovedEntities} to 0
- command /clag:
- trigger:
- broadcast "&b&lSERVER &8» &7Fjerner alle items om 1 minut."
- delete {time.clearlag}
- wait 1 tick
- add 60 to {time.clearlag}
- wait 1 tick
- loop 50 times:
- loop all players:
- set action bar of loop-player to "&b&lSERVER &8» &7Fjerner alle items om %{time.clearlag}% sekunder."
- wait 1 tick
- remove 1 from {time.clearlag}
- wait 19 ticks
- broadcast "&b&lSERVER &8» &7Fjerner alle items om 10 sekunder."
- loop 10 times:
- loop all players:
- set action bar of loop-player to "&8&l({@farve}Clearlag&8&l) &7Fjerner alle items om %{time.clearlag}% sekunder."
- wait 1 tick
- remove 1 from {time.clearlag}
- wait 19 ticks
- loop all players:
- set action bar of loop-player to "&8&l({@farve}Clearlag&8&l) &7Alle items er blevet fjernet."
- send "&b&lSERVER &8» &7Alle items er blevet fjernet." to loop-player
- loop entities:
- loop-entity is a dropped item:
- add 1 to {RemovedEntities}
- clear loop-entity
- loop all players:
- send "&b&lSERVER &8» &7Fjernede &c%{RemovedEntities}% &7items." to loop-player
- set {RemovedEntities} to 0
- #Anti lag
- #Inventory
- on load:
- send "&4Clearinv &8-> &7Skriptet blev loaded korrekt" to console
- command /cl:
- trigger:
- clear the player's inventory
- message "&b&lSERVER &8» &7Alle dine ting er nu &b&nSlettet&7!"
- #Inventory
- #regler
- on load:
- send "&4Regler &8-> &7Skriptet blev loaded korrekt" to console
- command /regler:
- trigger:
- send "&7&m---------&4&lRegler&7&m---------"
- send "&4Spam &7= Mute i &415 &7 minutter"
- send "&4Sprog &7= Mute i &420 &7minutter"
- send "&4Provokation &7= Mute i &4 30&4Minutter"
- send "&4Hack &7= Ban i &47 &7Dage"
- send "&4Flere regler kan komme!"
- #Regler
- #Ontime
- on load:
- send "&4Ontime &8-> &7Skriptet blev loaded korrekt" to console
- command /ontime [<offline player>]:
- trigger:
- if arg-1 is not set:
- send "&7&m------------&4&lOntime&7&m------------"
- send "Time(r): %{Hours.%uuid of player%}% minut(er): %{Minutter.%uuid of player%}% Sekund(er): %{Sekunder.%uuid of player%}%"
- send "&7&m------------&4&lOntime&7&m------------"
- if arg-1 is set:
- send "&7&m------------&4&lOntime&7&m------------"
- send "Time(r): %{Hours.%uuid of arg-1%}% minut(er): %{Minutter.%uuid of arg-1%}% Sekund(er): %{Sekunder.%uuid of arg-1%}%"
- send "&7&m------------&4&lOntime&7&m------------"
- every 1 second:
- loop all players:
- add 1 to {Sekunder.%uuid of loop-player%}
- if {Sekunder.%uuid of loop-player%} is 60:
- set {Sekunder.%uuid of loop-player%} to 0
- add 1 to {Minutter.%uuid of loop-player%}
- if {Minutter.%uuid of loop-player%} is 60:
- set {Minutter.%uuid of loop-player%} to 0
- add 1 to {Hours.%uuid of loop-player%}
- on first join:
- set {Sekunder.%uuid of player%} to 0
- set {Minutter.%uuid of player%} to 0
- set {Hours.%uuid of player%} to 0
- on join:
- if {Sekunder.%uuid of player%} is not set:
- set {Sekunder.%uuid of player%} to 0
- if {Minutter.%uuid of player%} is not set:
- set {Minutter.%uuid of player%} to 0
- if {Hours.%uuid of player%} is not set:
- set {Hours.%uuid of player%} to 0
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