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Mar 17th, 2019
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  1. stream_enable 0
  2.  
  3. mat_diffuse 1
  4. mat_disable_bloom 1
  5. mat_disable_lightmap_ambient 1
  6. mat_disable_lightmaps 1
  7. mat_disable_model_ambient 1
  8. mat_drawflat 1
  9. mat_enable_ssr 0
  10. mat_fastnobump 0
  11. mat_fastspecular 0
  12. mat_global_lighting 0
  13. mat_hdr_enabled 0
  14. mat_hdr_level 0
  15. mat_norendering 1
  16. mat_postprocess_enable 0 // this gave a pretty big bump IIRC
  17. //mat_reducefillrate 1
  18. mat_screen_blur_enabled 0
  19. mat_dynamic_tonemapping 0
  20. mat_fxaa_enable 0
  21. mat_use_compressed_hdr_textures 0
  22. mat_picmip 2
  23. mat_monitorgamma "1.3" //Brightness, use this value for best brightness
  24. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
  25. mat_compressedtextures 1
  26.  
  27. fog_enable 0
  28. fog_enable_water_fog 0
  29. fog_enableskybox 0
  30.  
  31. r_dynamic 0
  32. r_fastzreject 0 // uses gpu features and works well IIRC
  33. r_forcecheapwater 1 // water bad
  34. r_modeldecal_maxtotal 1
  35. r_particle_lighting_enable 0
  36. r_particle_low_res_enable 1
  37. r_updaterefracttexture 0
  38. r_updaterefracttexture_allowmultiple 0
  39. r_WaterDrawReflection 0
  40. r_WaterDrawRefraction 0
  41. r_decals 0
  42.  
  43. shadow_capable 0
  44. shadow_enable 0
  45.  
  46. cl_disable_ragdolls 1
  47. cl_particle_limiter_max_particle_count 1
  48. cl_particle_limiter_max_system_count 1
  49. cl_use_simd_bones 0 // not sure they use this, could cause issues on older cpus
  50. cl_simdbones_slerp 0
  51.  
  52. lightmap_realtimelight 0
  53. lightmap_realtimeshadows 0
  54. lightmap_ambient 0
  55.  
  56. csm_world_shadows 0 // anything cascaded shadow maps bad
  57. sssss_enable 0 // screen space something something something
  58.  
  59. bind "w" "+forward; dof_enable 0"
  60.  
  61. m_rawinput "1" // Takes the direct input of your mouse
  62. m_filter "0" // Makes sure any kind of mouse filtering is off
  63. m_acceleration "0" // Once again this makes sure mouse acceleration is off
  64. hud_setting_minimapRotate "1"
  65. bind "F7" "exec autoexec.cfg"
  66. hud_showtargetid "1"
  67. //snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  68. mouse_sensitivity "1.647"
  69. +speed
  70.  
  71.  
  72.  
  73. //dof_enable "0"
  74.  
  75. //cl_ragdoll_force_fade_time "0"
  76. //cl_ragdoll_force_fade_time_local_view_player "0"
  77. //cl_ragdoll_force_fade_time_on_moving_geo "0"
  78. cl_ragdoll_self_collision "0"
  79. cl_ragdoll_maxcount "0"
  80. //cl_cull_weapon_fx "0"
  81.  
  82.  
  83. //cl_ejectbrass "0"
  84.  
  85.  
  86. //mat_bloomscale "0"
  87. //mat_depthfeather_enable "0"
  88.  
  89.  
  90. //miles_occlusion "0"
  91. //miles_occlusion_force "0"
  92. //miles_occlusion_partial "0"
  93.  
  94. //r_drawparticles "0"
  95. //r_drawsprites "0"
  96. //r_jiggle_bones "0"
  97. //r_lightstyle "0"
  98. //r_rimlight "0"
  99. //r_threaded_particles "0"
  100. //r_volumetric_lighting_enabled "0"
  101.  
  102.  
  103. //r_modeldecal_maxtotal "1"
  104. //r_particle_timescale "3"
  105.  
  106. //violence_ablood "0"
  107. //violence_hblood "0"
  108.  
  109. //mat_specular 0
  110. //mat_bumpmap 0
  111.  
  112. alias "+shoot" "+attack; r_particle_timescale 300"
  113. alias "-shoot" "-attack; r_particle_timescale 1"
  114. bind "mouse1" "+shoot"
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