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- Then for each unfainted Pokémon, in turn order, all of these steps are applied.
- Wish
- Rain Dance
- Sandstorm
- Sunny Day
- Hail
- Pokémon faints if it has reached 0 HP
- Then the player's Pokémon gain Exp. Points for fainted opposing Pokémon and new Pokémon in battle are chosen if necessary.
- Then for each unfainted Pokémon, in turn order, all of the steps listed below are applied. If a step causes the Pokémon to reach 0 HP, the Pokémon faints immediately.
- Ingrain
- Rain Dish
- Speed Boost
- Truant
- Shed Skin
- Leftovers
- Berry and Herb check
- Leech Seed
- HP loss because of Poison
- HP loss because of Toxic
- HP loss because of Burn
- Nightmare
- Curse
- Multi-turn attacks
- Uproar
- Outrage/Thrash/Petal Dance
- Decrement Disable count
- Encore
- Taunt/Lock-on/Mind Reader
- Yawn
- If the Pokémon has fainted, the game is decided. If the opposite side has no Pokémon left, any Pokémon remaining on the player's side gains Exp. Points, if possible and allowed.
- Then the player's Pokémon gain Exp. Points for unfainted Pokémon, if necessary. Then any fainted Pokémon become switched with others, if possible.
- Then Future Sight/Doom Desire is resolved for each unfainted Pokémon in the order leader-first, opposing-first, leader-second, opposing-second. If a Pokémon faints this way, Exp. Points are gained if necessary and a new Pokémon in battle is chosen before this effect resolves for other Pokémon.
- Then Perish Song is resolved for each unfainted Pokémon in turn order. If a Pokémon faints this way, Exp. Points are gained if necessary and a new Pokémon in battle is chosen before this effect resolves for other Pokémon.
- After both Future Sight/Perish Song steps above, not in between, the game is decided.
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