Basykung7845

lunar

Feb 27th, 2019
254
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by Basykung7845
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Basykung7845")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. game:GetService("StarterGui"):SetCore("SendNotification", {
  88. Title = "Chaotic Glitcher";
  89. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  90. })
  91.  
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local sick = Instance.new("Sound",Torso)
  114. local SONG = 561833161
  115. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  116. sick:Play()
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134. local RCHOICE = MRANDOM(1,7)
  135.  
  136. --//=================================\\
  137. --|| USEFUL VALUES
  138. --\\=================================//
  139.  
  140. Animation_Speed = 3
  141. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  142. local Speed = 13
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local DAMAGEMULTIPLIER = 1
  148. local ANIM = "Idle"
  149. local ATTACK = false
  150. local EQUIPPED = false
  151. local HOLD = false
  152. local COMBO = 1
  153. local Rooted = false
  154. local SINE = 0
  155. local KEYHOLD = false
  156. local CHANGE = 2 / Animation_Speed
  157. local WALKINGANIM = false
  158. local VALUE1 = false
  159. local VALUE2 = false
  160. local ROBLOXIDLEANIMATION = IT("Animation")
  161. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  162. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  163. --ROBLOXIDLEANIMATION.Parent = Humanoid
  164. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  165. WEAPONGUI.Name = "Weapon GUI"
  166. local Effects = IT("Folder", Character)
  167. Effects.Name = "Effects"
  168. local BALL = IT("Folder", Character)
  169. BALL.Name = "BALL-EYE"
  170. local XEYE = IT("Folder", Character)
  171. XEYE.Name = "X - EYE"
  172. local ANIMATOR = Humanoid.Animator
  173. local ANIMATE = Character.Animate
  174. local UNANCHOR = true
  175. local WHITELIST = {}
  176. local TAUNT = false
  177. local OFFSET = 0
  178. local FULL = false
  179. local MODE = "Lunar"
  180. local PITCH = 1
  181. local VOLUME = 3
  182. local FACE = 176217464
  183. local SIZE = 1
  184.  
  185. --//=================================\\
  186. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  187. --\\=================================//
  188.  
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "ArtificialHB"
  191.  
  192. script:WaitForChild("ArtificialHB")
  193. Frame_Speed = 1 / 60
  194. frame = Frame_Speed
  195. tf = 0
  196. allowframeloss = false
  197. tossremainder = false
  198. lastframe = tick()
  199. script.ArtificialHB:Fire()
  200.  
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202. tf = tf + s
  203. if tf >= frame then
  204. if allowframeloss then
  205. script.ArtificialHB:Fire()
  206. lastframe = tick()
  207. else
  208. for i = 1, math.floor(tf / frame) do
  209. script.ArtificialHB:Fire()
  210. end
  211. lastframe = tick()
  212. end
  213. if tossremainder then
  214. tf = 0
  215. else
  216. tf = tf - frame * math.floor(tf / frame)
  217. end
  218. end
  219. end)
  220.  
  221. --//=================================\\
  222. --// NOOBYGAME12'S CODE
  223. --\\=================================//
  224.  
  225. plr = owner
  226. char = plr.Character
  227. hum = char.Humanoid
  228. local cam = game.Workspace.CurrentCamera
  229. Camera = cam
  230. local CamInterrupt = false
  231. local TwoD = false
  232. local TargetInfo = {nil, nil}
  233. cam.CameraType = "Custom"
  234. t = char.Torso
  235. h = char.Head
  236. ra = char["Right Arm"]
  237. la = char["Left Arm"]
  238. rl = char["Right Leg"]
  239. ll = char["Left Leg"]
  240. tors = char.Torso
  241. lleg = char["Left Leg"]
  242. root = char.HumanoidRootPart
  243. hed = char.Head
  244. rleg = char["Right Leg"]
  245. rarm = char["Right Arm"]
  246. larm = char["Left Arm"]
  247. Player = plr
  248. Character=Player.Character
  249. PlayerGui=Player.PlayerGui
  250. Backpack=Player.Backpack
  251. Torso=Character.Torso
  252. Head=Character.Head
  253. Humanoid=Character.Humanoid
  254. m=Instance.new('Model',Character)
  255. LeftArm=Character["Left Arm"]
  256. LeftLeg=Character["Left Leg"]
  257. RightArm=Character["Right Arm"]
  258. RightLeg=Character["Right Leg"]
  259. LS=Torso["Left Shoulder"]
  260. LH=Torso["Left Hip"]
  261. RS=Torso["Right Shoulder"]
  262. RH=Torso["Right Hip"]
  263. Face = Head.face
  264. Neck=Torso.Neck
  265. it=Instance.new
  266. attacktype=1
  267. vt=Vector3.new
  268. cf=CFrame.new
  269. euler=CFrame.fromEulerAnglesXYZ
  270. angles=CFrame.Angles
  271. cloaked=false
  272. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  273. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  274. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  275. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  276. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  277. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  278. RootPart=Character.HumanoidRootPart
  279. RootJoint=RootPart.RootJoint
  280. RootCF=euler(-1.57,0,3.14)
  281. radian = math.rad
  282. random = math.random
  283. Vec3 = Vector3.new
  284. Inst = Instance.new
  285. cFrame = CFrame.new
  286. Euler = CFrame.fromEulerAnglesXYZ
  287. vt = Vector3.new
  288. bc = BrickColor.new
  289. br = BrickColor.random
  290. it = Instance.new
  291. cf = CFrame.new
  292. local Player_Size = 0
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308. IT = Instance.new
  309. CF = CFrame.new
  310. VT = Vector3.new
  311. RAD = math.rad
  312. C3 = Color3.new
  313. UD2 = UDim2.new
  314. BRICKC = BrickColor.new
  315. ANGLES = CFrame.Angles
  316. EULER = CFrame.fromEulerAnglesXYZ
  317. COS = math.cos
  318. ACOS = math.acos
  319. SIN = math.sin
  320. ASIN = math.asin
  321. ABS = math.abs
  322. MRANDOM = math.random
  323. FLOOR = math.floor
  324.  
  325.  
  326. local Booleans = {
  327. CamFollow = true,
  328. GyroUse = true
  329. }
  330.  
  331. function lerp(object, newCFrame, alpha)
  332. return object:lerp(newCFrame, alpha)
  333. end
  334.  
  335. local Directer = Inst("BodyGyro", root)
  336. Directer.MaxTorque = Vec3(0, 0, 0)
  337. Directer.P = 600000
  338. local CPart = Inst("Part")
  339. CPart.Anchored = true
  340. CPart.CanCollide = false
  341. CPart.Locked = true
  342. CPart.Transparency = 1
  343.  
  344. local rainbowmode = false
  345. local chaosmode = false
  346.  
  347. local mutedtog = false
  348.  
  349. function CameraEnshaking(Length,Intensity)
  350. coroutine.resume(coroutine.create(function()
  351. local intensity = 1*Intensity
  352. local rotM = 0.01*Intensity
  353. for i = 0, Length, 0.1 do
  354. Swait()
  355. intensity = intensity - 0.05*Intensity/Length
  356. rotM = rotM - 0.0005*Intensity/Length
  357. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  358. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  359. end
  360. Humanoid.CameraOffset = Vec3(0, 0, 0)
  361. end))
  362. end
  363. CamShake=function(Part,Distan,Power,Times)
  364. local de=Part.Position
  365. for i,v in pairs(workspace:children()) do
  366. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  367. for _,c in pairs(v:children()) do
  368. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  369. local Noob=v.Humanoid
  370. if Noob~=nil then
  371. coroutine.resume(coroutine.create(function()
  372. FV = Instance.new("BoolValue", Noob)
  373. FV.Name = "CameraShake"
  374. for ShakeNum=1,Times do
  375. Swait()
  376. local ef=Power
  377. if ef>=1 then
  378. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  379. else
  380. ef=Power*10
  381. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  382. end
  383. end
  384. Humanoid.CameraOffset = Vector3.new(0,0,0)
  385. FV:Destroy()
  386. end))
  387. end
  388. end
  389. end
  390. end
  391. end
  392. end
  393.  
  394. local toggleTag = true
  395. local bilguit = Instance.new("BillboardGui", hed)
  396. bilguit.Adornee = nil
  397. bilguit.Name = "ModeName"
  398. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  399. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  400.  
  401.  
  402. function chatfunc(text,color,typet,font,timeex)
  403. local chat = coroutine.wrap(function()
  404. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  405. Character:FindFirstChild("TalkingBillBoard"):destroy()
  406. end
  407. local naeeym2 = Instance.new("BillboardGui",Character)
  408. naeeym2.Size = UDim2.new(0,100,0,40)
  409. naeeym2.StudsOffset = Vector3.new(0,3,0)
  410. naeeym2.Adornee = Character.Head
  411. naeeym2.Name = "TalkingBillBoard"
  412. local tecks2 = Instance.new("TextLabel",naeeym2)
  413. tecks2.BackgroundTransparency = 1
  414. tecks2.BorderSizePixel = 0
  415. tecks2.Text = ""
  416. tecks2.Font = font
  417. tecks2.TextSize = 30
  418. tecks2.TextStrokeTransparency = 0
  419. tecks2.TextColor3 = color
  420. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  421. tecks2.Size = UDim2.new(1,0,0.5,0)
  422. local tecks3 = Instance.new("TextLabel",naeeym2)
  423. tecks3.BackgroundTransparency = 1
  424. tecks3.BorderSizePixel = 0
  425. tecks3.Text = ""
  426. tecks3.Font = font
  427. tecks3.TextSize = 30
  428. tecks3.TextStrokeTransparency = 0
  429. if typet == "Inverted" then
  430. tecks3.TextColor3 = Color3.new(0,0,0)
  431. tecks3.TextStrokeColor3 = color
  432. elseif typet == "Normal" then
  433. tecks3.TextColor3 = color
  434. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  435. end
  436. tecks3.Size = UDim2.new(1,0,0.5,0)
  437. coroutine.resume(coroutine.create(function()
  438. while true do
  439. Swait(1)
  440. if chaosmode == true then
  441. tecks2.TextColor3 = BrickColor.random().Color
  442. tecks3.TextStrokeColor3 = BrickColor.random().Color
  443. end
  444. end
  445. end))
  446. text.TextTransparency = text.TextTransparency + 1
  447. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  448. for i = 0, 74*timeex do
  449. Swait()
  450. text.TextTransparency = 1
  451. text.TextStrokeTransparency = 1
  452. tecks2.Text = text
  453. tecks3.Text = text
  454. end
  455. local randomrot = math.random(1,2)
  456. if randomrot == 1 then
  457. for i = 1, 50 do
  458. Swait()
  459. tecks2.Text = text
  460. tecks3.Text = text
  461. text.TextTransparency = text.TextTransparency - .02
  462. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  463. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  464. tecks2.TextTransparency = tecks2.TextTransparency + .04
  465. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  466. tecks3.TextTransparency = tecks2.TextTransparency + .04
  467. end
  468. elseif randomrot == 2 then
  469. for i = 1, 50 do
  470. Swait()
  471. tecks2.Text = text
  472. tecks3.Text = text
  473. text.TextTransparency = text.TextTransparency - .02
  474. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  475. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  476. tecks2.TextTransparency = tecks2.TextTransparency + .04
  477. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  478. tecks3.TextTransparency = tecks2.TextTransparency + .04
  479. end
  480. end
  481. text.TextTransparency = 0
  482. text.TextStrokeTransparency = 0
  483. if toggleTag == false then
  484. text.TextTransparency = 1
  485. text.TextStrokeTransparency = 1
  486. end
  487. naeeym2:Destroy()
  488. end)
  489. chat()
  490. end
  491.  
  492.  
  493.  
  494. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  495. local gui = it(GuiType)
  496. gui.Parent = parent
  497. gui.Text = text
  498. gui.BackgroundTransparency = backtrans
  499. gui.BackgroundColor3 = backcol
  500. gui.SizeConstraint = "RelativeXY"
  501. gui.TextXAlignment = "Center"
  502. gui.TextYAlignment = "Center"
  503. gui.Position = pos
  504. gui.Size = size
  505. gui.Font = "SourceSans"
  506. gui.FontSize = "Size14"
  507. gui.TextWrapped = false
  508. gui.TextStrokeTransparency = 0
  509. gui.TextColor = BrickColor.new("White")
  510. return gui
  511. end
  512. --------------------------- GUI STUFF
  513. local basgui = it("GuiMain")
  514. basgui.Parent = plr.PlayerGui
  515. basgui.Name = "VISgui"
  516. local fullscreenz = it("Frame")
  517. fullscreenz.Parent = basgui
  518. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  519. fullscreenz.BackgroundTransparency = 1
  520. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  521. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  522. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  523. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  524. imgl2.BackgroundTransparency = 1
  525. imgl2.BorderSizePixel = 0
  526. imgl2.ImageTransparency = 0.5
  527. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  528. imgl2.Size = UDim2.new(0,1000,0,1000)
  529. imgl2.Image = "rbxassetid://2344830904"
  530. local techc = imgl2:Clone()
  531. techc.Parent = fullscreenz
  532. techc.ImageTransparency = 0
  533. techc.Size = UDim2.new(0,900,0,900)
  534. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  535. techc.Image = "rbxassetid://2092248396"
  536. local circl = imgl2:Clone()
  537. circl.Parent = fullscreenz
  538. circl.ImageTransparency = 0
  539. circl.Size = UDim2.new(0,550,0,550)
  540. circl.Position = UDim2.new(0.70,25,0.50,25)
  541. circl.Image = "rbxassetid://2312119891"
  542. local circl2 = imgl2:Clone()
  543. circl2.Parent = fullscreenz
  544. circl2.ImageTransparency = 0
  545. circl2.Size = UDim2.new(0,700,0,700)
  546. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  547. circl2.Image = "rbxassetid://2312119891"
  548. local imgl2b = imgl2:Clone()
  549. imgl2b.Parent = fullscreenz
  550. imgl2b.ImageTransparency = 0
  551. imgl2b.Size = UDim2.new(0,800,0,800)
  552. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  553. imgl2b.ImageColor3 = Color3.new(0,0,0)
  554. local ned = Instance.new("TextLabel",fullscreenz)
  555. ned.ZIndex = 2
  556. ned.Font = "Bodoni"
  557. ned.BackgroundTransparency = 1
  558. ned.BorderSizePixel = 0.65
  559. ned.Size = UDim2.new(0.6,0,0.6,0)
  560. ned.Position = UDim2.new(0,0,0,0)
  561. ned.TextScaled = true
  562. ned.TextStrokeTransparency = 0
  563. ned.Text = "Lunar"
  564. ned.TextSize = 48
  565. ned.Rotation = 1
  566. ned.TextXAlignment = "Left"
  567. ned.TextYAlignment = "Top"
  568.  
  569. --//=================================\\
  570. --// WINGY STUFF
  571. --\\=================================//
  572.  
  573. local extrawingmod1 = Instance.new("Model",Character)
  574. local extrawingmod2 = Instance.new("Model",Character)
  575.  
  576. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  577. local p = Instance.new("Part")
  578. p.TopSurface = 0
  579. p.BottomSurface = 0
  580. p.Parent = parent
  581. p.Size = Vector3.new(0.1,0.1,0.1)
  582. p.Transparency = transparency
  583. p.Reflectance = reflectance
  584. p.CanCollide = false
  585. p.Locked = true
  586. p.BrickColor = brickcolor
  587. p.Material = material
  588. return p
  589. end
  590.  
  591. function CreateMesh(parent,meshtype,x1,y1,z1)
  592. local mesh = Instance.new("SpecialMesh",parent)
  593. mesh.MeshType = meshtype
  594. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  595. return mesh
  596. end
  597.  
  598. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  599. local mesh = Instance.new("SpecialMesh",parent)
  600. mesh.MeshType = "FileMesh"
  601. mesh.MeshId = meshid
  602. mesh.Scale = Vector3.new(x1,y1,z1)
  603. return mesh
  604. end
  605.  
  606.  
  607. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  608. local mesh = Instance.new("SpecialMesh",parent)
  609. mesh.MeshType = "FileMesh"
  610. mesh.MeshId = meshid
  611. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  612. mesh.Scale = Vector3.new(x1,y1,z1)
  613. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  614. return mesh
  615. end
  616.  
  617. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  618. local weld = Instance.new("Weld")
  619. weld.Parent = parent
  620. weld.Part0 = part0
  621. weld.Part1 = part1
  622. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  623. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  624. return weld
  625. end
  626.  
  627. function RemoveOutlines(part)
  628. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  629. end
  630.  
  631. local Create = LoadLibrary("RbxUtility").Create
  632.  
  633. CFuncs = {
  634. ["Part"] = {
  635. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  636. local Part = Create("Part"){
  637. Parent = Parent,
  638. Reflectance = Reflectance,
  639. Transparency = Transparency,
  640. CanCollide = false,
  641. Locked = true,
  642. BrickColor = BrickColor.new(tostring(BColor)),
  643. Name = Name,
  644. Size = Size,
  645. Material = Material,
  646. }
  647. RemoveOutlines(Part)
  648. return Part
  649. end;
  650. };
  651.  
  652. ["Mesh"] = {
  653. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  654. local Msh = Create(Mesh){
  655. Parent = Part,
  656. Offset = OffSet,
  657. Scale = Scale,
  658. }
  659. if Mesh == "SpecialMesh" then
  660. Msh.MeshType = MeshType
  661. Msh.MeshId = MeshId
  662. end
  663. return Msh
  664. end;
  665. };
  666.  
  667. ["Mesh"] = {
  668. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  669. local Msh = Create(Mesh){
  670. Parent = Part,
  671. Offset = OffSet,
  672. Scale = Scale,
  673. }
  674. if Mesh == "SpecialMesh" then
  675. Msh.MeshType = MeshType
  676. Msh.MeshId = MeshId
  677. end
  678. return Msh
  679. end;
  680. };
  681.  
  682. ["Weld"] = {
  683. Create = function(Parent, Part0, Part1, C0, C1)
  684. local Weld = Create("Weld"){
  685. Parent = Parent,
  686. Part0 = Part0,
  687. Part1 = Part1,
  688. C0 = C0,
  689. C1 = C1,
  690. }
  691. return Weld
  692. end;
  693. };
  694.  
  695. ["Sound"] = {
  696. Create = function(id, par, vol, pit)
  697. coroutine.resume(coroutine.create(function()
  698. local S = Create("Sound"){
  699. Volume = vol,
  700. Name = "EffectSoundo",
  701. Pitch = pit or 1,
  702. SoundId = id,
  703. Parent = par or workspace,
  704. }
  705. wait()
  706. S:play()
  707. game:GetService("Debris"):AddItem(S, 10)
  708. end))
  709. end;
  710. };
  711.  
  712. ["LongSound"] = {
  713. Create = function(id, par, vol, pit)
  714. coroutine.resume(coroutine.create(function()
  715. local S = Create("Sound"){
  716. Volume = vol,
  717. Pitch = pit or 1,
  718. SoundId = id,
  719. Parent = par or workspace,
  720. }
  721. wait()
  722. S:play()
  723. game:GetService("Debris"):AddItem(S, 60)
  724. end))
  725. end;
  726. };
  727.  
  728. ["ParticleEmitter"] = {
  729. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  730. local fp = Create("ParticleEmitter"){
  731. Parent = Parent,
  732. Color = ColorSequence.new(Color1, Color2),
  733. LightEmission = LightEmission,
  734. Size = Size,
  735. Texture = Texture,
  736. Transparency = Transparency,
  737. ZOffset = ZOffset,
  738. Acceleration = Accel,
  739. Drag = Drag,
  740. LockedToPart = LockedToPart,
  741. VelocityInheritance = VelocityInheritance,
  742. EmissionDirection = EmissionDirection,
  743. Enabled = Enabled,
  744. Lifetime = LifeTime,
  745. Rate = Rate,
  746. Rotation = Rotation,
  747. RotSpeed = RotSpeed,
  748. Speed = Speed,
  749. VelocitySpread = VelocitySpread,
  750. }
  751. return fp
  752. end;
  753. };
  754.  
  755. CreateTemplate = {
  756.  
  757. };
  758. }
  759.  
  760.  
  761.  
  762. New = function(Object, Parent, Name, Data)
  763. local Object = Instance.new(Object)
  764. for Index, Value in pairs(Data or {}) do
  765. Object[Index] = Value
  766. end
  767. Object.Parent = Parent
  768. Object.Name = Name
  769. return Object
  770. end
  771.  
  772. local halocolor = BrickColor.new("Mid gray")
  773. local halocolor2 = BrickColor.new("Mid gray")
  774. local halocolor3 = BrickColor.new("Really black")
  775. local starcolor = BrickColor.new("Bright yellow")
  776. local lunacolor = BrickColor.new("Navy blue")
  777. local lunacolor2 = BrickColor.new("Bright blue")
  778. local wepcolor = BrickColor.new("Deep blue")
  779. local maincolor = BrickColor.new("Lapis")
  780. local secondcolor = BrickColor.new("Lapis")
  781. local m = Instance.new("Model",Character)
  782. local m2 = Instance.new("Model",Character)
  783. local m3 = Instance.new("Model",Character)
  784. local mw1 = Instance.new("Model",Character)
  785. local mw2 = Instance.new("Model",Character)
  786. local mw3 = Instance.new("Model",Character)
  787. local mw4 = Instance.new("Model",Character)
  788.  
  789. --------------
  790. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  791. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  793. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794.  
  795. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  796. CreateMesh(handle,"Brick",0,0,0)
  797. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. local valuaring = 10
  799.  
  800. local refec = Instance.new("ParticleEmitter",handlex)
  801. refec.Texture = "rbxassetid://284205403"
  802. refec.LightEmission = 0.95
  803. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  804. refec.Rate = 50
  805. refec.Lifetime = NumberRange.new(0.5)
  806. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  807. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  808. refec.Speed = NumberRange.new(0,2)
  809. refec.Drag = 5
  810. refec.LockedToPart = true
  811. refec.Rotation = NumberRange.new(-500,500)
  812. refec.VelocitySpread = 9000
  813. refec.RotSpeed = NumberRange.new(-500,500)
  814. local refec2 = refec:Clone()
  815. refec2.LightEmission = 0.75
  816. refec2.Texture = "rbxassetid://254287058"
  817. refec2.Parent = handlex
  818. refec2.Rate = 25
  819. refec2.Lifetime = NumberRange.new(0.75)
  820. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  821. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  822. refec2.Speed = NumberRange.new(0)
  823. local refec3 = refec:Clone()
  824. refec3.LightEmission = 0.75
  825. refec3.Texture = "rbxassetid://363275192"
  826. refec3.Parent = handlex
  827. refec3.Rate = 25
  828. refec3.Lifetime = NumberRange.new(1)
  829. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  830. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  831. refec3.Speed = NumberRange.new(0)
  832. refec3.RotSpeed = NumberRange.new(-50,50)
  833.  
  834. for i = 0, 35 do
  835. valuaring = valuaring + 10
  836. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  837. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  838. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  840. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  841. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  843. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  844. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  846. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  847. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. end
  849.  
  850.  
  851. local handle = CreateParta(m,1,1,"Neon",maincolor)
  852. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  853. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854.  
  855.  
  856.  
  857. --- Left wing.
  858.  
  859. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  860. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  861. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  880. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  883. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  886. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  889. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  892. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893.  
  894.  
  895. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  896. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  897. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898.  
  899. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  900. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  901. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  903. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  904. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  906. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  907. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  909. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  910. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  912. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  913. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  915. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  916. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  918. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  919. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  921. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  922. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  925. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  928. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929.  
  930. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  931. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  932. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933.  
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  953. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  954. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  956. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  957. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  960. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  962. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  963. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964.  
  965.  
  966. -- Right wing --
  967.  
  968. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  969. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  970. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971.  
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  980. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  989. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  992. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  995. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  998. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1001. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002.  
  1003. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1004. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1005. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006.  
  1007. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1008. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1009. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1011. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1012. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1014. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1015. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1016. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1017. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1018. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1019. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1020. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1021. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1023. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1024. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1026. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1027. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1029. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1030. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1032. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1033. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1035. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1036. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037.  
  1038. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1039. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1040. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041.  
  1042.  
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1048. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1050. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1051. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1054. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1057. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1059. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1060. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1062. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1063. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1065. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1066. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1069. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1071. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1072. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073.  
  1074. ------------- Trails
  1075. local A0 = Instance.new("Attachment",lwing1)
  1076. A0.Position = Vector3.new(0,-0.7,0)
  1077. local A1 = Instance.new("Attachment",lwing1)
  1078. A1.Position = Vector3.new(0,-3.5,0)
  1079. tl1 = Instance.new('Trail',lwing1)
  1080. tl1.Attachment0 = A0
  1081. tl1.Attachment1 = A1
  1082. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1083. tl1.LightEmission = 1
  1084. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1085. tl1.Color = ColorSequence.new(halocolor.Color)
  1086. tl1.Lifetime = 0.5
  1087.  
  1088. local A0 = Instance.new("Attachment",lwing2)
  1089. A0.Position = Vector3.new(0,-0.7,0)
  1090. local A1 = Instance.new("Attachment",lwing2)
  1091. A1.Position = Vector3.new(0,-3.5,0)
  1092. tl2 = Instance.new('Trail',lwing2)
  1093. tl2.Attachment0 = A0
  1094. tl2.Attachment1 = A1
  1095. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1096. tl2.LightEmission = 1
  1097. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1098. tl2.Color = ColorSequence.new(halocolor.Color)
  1099. tl2.Lifetime = 0.5
  1100.  
  1101. local A0 = Instance.new("Attachment",lwing3)
  1102. A0.Position = Vector3.new(0,-0.7,0)
  1103. local A1 = Instance.new("Attachment",lwing3)
  1104. A1.Position = Vector3.new(0,-3.5,0)
  1105. tl3 = Instance.new('Trail',lwing3)
  1106. tl3.Attachment0 = A0
  1107. tl3.Attachment1 = A1
  1108. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1109. tl3.LightEmission = 1
  1110. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1111. tl3.Color = ColorSequence.new(halocolor.Color)
  1112. tl3.Lifetime = 0.5
  1113.  
  1114. local A0 = Instance.new("Attachment",rwing1)
  1115. A0.Position = Vector3.new(0,-0.7,0)
  1116. local A1 = Instance.new("Attachment",rwing1)
  1117. A1.Position = Vector3.new(0,-3.5,0)
  1118. tr1 = Instance.new('Trail',rwing1)
  1119. tr1.Attachment0 = A0
  1120. tr1.Attachment1 = A1
  1121. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1122. tr1.LightEmission = 1
  1123. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1124. tr1.Color = ColorSequence.new(halocolor2.Color)
  1125. tr1.Lifetime = 0.5
  1126.  
  1127. local A0 = Instance.new("Attachment",rwing2)
  1128. A0.Position = Vector3.new(0,-0.7,0)
  1129. local A1 = Instance.new("Attachment",rwing2)
  1130. A1.Position = Vector3.new(0,-3.5,0)
  1131. tr2 = Instance.new('Trail',rwing2)
  1132. tr2.Attachment0 = A0
  1133. tr2.Attachment1 = A1
  1134. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1135. tr2.LightEmission = 1
  1136. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1137. tr2.Color = ColorSequence.new(halocolor2.Color)
  1138. tr2.Lifetime = 0.5
  1139.  
  1140. local A0 = Instance.new("Attachment",rwing3)
  1141. A0.Position = Vector3.new(0,-0.7,0)
  1142. local A1 = Instance.new("Attachment",rwing3)
  1143. A1.Position = Vector3.new(0,-3.5,0)
  1144. tr3 = Instance.new('Trail',rwing3)
  1145. tr3.Attachment0 = A0
  1146. tr3.Attachment1 = A1
  1147. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1148. tr3.LightEmission = 1
  1149. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1150. tr3.Color = ColorSequence.new(halocolor2.Color)
  1151. tr3.Lifetime = 0.5
  1152.  
  1153. --------------
  1154.  
  1155.  
  1156.  
  1157. for i, v in pairs(mw2:GetChildren()) do
  1158. if v:IsA("Part") then
  1159. v.BrickColor = BrickColor.new("White")
  1160. v.Material = "Neon"
  1161. end
  1162. end
  1163. for i, v in pairs(mw1:GetChildren()) do
  1164. if v:IsA("Part") then
  1165. v.Transparency = 0
  1166. v.BrickColor = BrickColor.new("White")
  1167. v.Material = "Neon"
  1168. end
  1169. end
  1170. for i, v in pairs(extrawingmod1:GetChildren()) do
  1171. if v:IsA("Part") then
  1172. v.Transparency = 1
  1173. v.BrickColor = BrickColor.new("White")
  1174. v.Material = "Neon"
  1175. end
  1176. end
  1177. for i, v in pairs(extrawingmod2:GetChildren()) do
  1178. if v:IsA("Part") then
  1179. v.Transparency = 1
  1180. v.BrickColor = BrickColor.new("White")
  1181. v.Material = "Neon"
  1182. end
  1183. end
  1184. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1185. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1186. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1187.  
  1188. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1189. for i, v in pairs(mw2:GetChildren()) do
  1190. if v:IsA("Part") then
  1191. v.BrickColor = one
  1192. v.Material = "Neon"
  1193. end
  1194. end
  1195. refec.Color = ColorSequence.new(one.Color)
  1196. refec2.Color = ColorSequence.new(one.Color)
  1197. refec3.Color = ColorSequence.new(one.Color)
  1198. tr1.Color = ColorSequence.new(one.Color)
  1199. tr2.Color = ColorSequence.new(one.Color)
  1200. tr3.Color = ColorSequence.new(one.Color)
  1201. imgl2.ImageColor3 = one.Color
  1202. circl.ImageColor3 = two.Color
  1203. techc.ImageColor3 = one.Color
  1204. circl2.ImageColor3 = one.Color
  1205. ned.TextColor3 = two.Color
  1206. ned.TextStrokeColor3 = one.Color
  1207. for i, v in pairs(mw1:GetChildren()) do
  1208. if v:IsA("Part") then
  1209. v.Transparency = 0
  1210. v.BrickColor = two
  1211. v.Material = "Neon"
  1212. end
  1213. end
  1214. tl1.Color = ColorSequence.new(two.Color)
  1215. tl2.Color = ColorSequence.new(two.Color)
  1216. tl3.Color = ColorSequence.new(two.Color)
  1217. for i, v in pairs(m:GetChildren()) do
  1218. if v:IsA("Part") then
  1219. v.BrickColor = three
  1220. v.Material = "Ice"
  1221. end
  1222. end
  1223. for i, v in pairs(m2:GetChildren()) do
  1224. if v:IsA("Part") then
  1225. v.BrickColor = four
  1226. v.Material = "Ice"
  1227. end
  1228. end
  1229. for i, v in pairs(m3:GetChildren()) do
  1230. if v:IsA("Part") then
  1231. v.BrickColor = five
  1232. v.Material = "Neon"
  1233. end
  1234. end
  1235. for i, v in pairs(extrawingmod1:GetChildren()) do
  1236. if v:IsA("Part") then
  1237. v.Transparency = exonetran
  1238. v.BrickColor = exone
  1239. v.Material = "Neon"
  1240. end
  1241. end
  1242. for i, v in pairs(extrawingmod2:GetChildren()) do
  1243. if v:IsA("Part") then
  1244. v.Transparency = extwotran
  1245. v.BrickColor = extwo
  1246. v.Material = "Neon"
  1247. end
  1248. end
  1249. end
  1250.  
  1251. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1252. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1253. techc.ImageColor3 = MAINRUINCOLOR.Color
  1254. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1255. ned.TextColor3 = MAINRUINCOLOR.Color
  1256. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1257.  
  1258.  
  1259. function bosschatfunc(text,color,watval)
  1260. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1261. coroutine.resume(coroutine.create(function()
  1262. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1263. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1264. end
  1265. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1266. scrg.Name = "Dialog"
  1267. local txtlb = Instance.new("TextLabel",scrg)
  1268. txtlb.Text = ""
  1269. txtlb.Font = "Bodoni"
  1270. txtlb.TextColor3 = Color3.new(0,0,0)
  1271. txtlb.TextStrokeTransparency = 0
  1272. txtlb.BackgroundTransparency = 0.75
  1273. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1274. txtlb.TextStrokeColor3 = color
  1275. txtlb.TextScaled = true
  1276. txtlb.Size = UDim2.new(1,0,0.25,0)
  1277. txtlb.TextXAlignment = "Left"
  1278. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1279. local txtlb2 = Instance.new("TextLabel",scrg)
  1280. txtlb2.Text = "Chaotic:"
  1281. txtlb2.Font = "Arcade"
  1282. txtlb2.TextColor3 = Color3.new(0,0,0)
  1283. txtlb2.TextStrokeTransparency = 0
  1284. txtlb2.BackgroundTransparency = 1
  1285. txtlb2.TextStrokeColor3 = color
  1286. txtlb2.TextSize = 40
  1287. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1288. txtlb2.TextXAlignment = "Left"
  1289. txtlb2.Position = UDim2.new(0,0,1,0)
  1290. local fvalen = 0.55
  1291. local fval = -0.49
  1292. coroutine.resume(coroutine.create(function()
  1293. while true do
  1294. Swait()
  1295. if MODE == "Sanity" then
  1296. txtlb.Rotation = math.random(-1,1)
  1297. txtlb2.Rotation = math.random(-1,1)
  1298. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1299. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1300. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1301. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1302. end
  1303. end
  1304. end))
  1305. coroutine.resume(coroutine.create(function()
  1306. while true do
  1307. Swait()
  1308. if scrg.Parent ~= nil then
  1309. fvalen = fvalen - 0.0001
  1310. elseif scrg.Parent == nil then
  1311. break
  1312. end
  1313. end
  1314. end))
  1315. local flol = 1.75
  1316. local flil = 1.6
  1317. coroutine.resume(coroutine.create(function()
  1318. for i = 0, 9 do
  1319. Swait()
  1320. fval = fval + 0.05
  1321. flol = flol - 0.1
  1322. flil = flil - 0.1
  1323. txtlb.Text = ""
  1324. txtlb.Position = UDim2.new(0,0,flol,0)
  1325. txtlb2.Position = UDim2.new(0,0,flil,0)
  1326. end
  1327. txtlb.Text = text
  1328. wait(watval)
  1329. local valinc = 0
  1330. for i = 0, 99 do
  1331. Swait()
  1332. valinc = valinc + 0.0001
  1333. flol = flol + valinc
  1334. flil = flil + valinc
  1335. txtlb.Rotation = txtlb.Rotation + valinc*20
  1336. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1337. txtlb.Position = UDim2.new(0,0,flol,0)
  1338. txtlb2.Position = UDim2.new(0,0,flil,0)
  1339. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1340. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1341. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1342. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1343. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1344. end
  1345. scrg:Destroy()
  1346. end))
  1347. end))
  1348. end
  1349. end
  1350.  
  1351. function BigBlack(text,color,watval)
  1352. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1353. coroutine.resume(coroutine.create(function()
  1354. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1355. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1356. end
  1357. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1358. scrg.Name = "Dialog"
  1359. local txtlb = Instance.new("TextLabel",scrg)
  1360. txtlb.Text = ""
  1361. txtlb.Font = "Bodoni"
  1362. txtlb.TextColor3 = Color3.new(0,0,0)
  1363. txtlb.TextStrokeTransparency = 1
  1364. txtlb.BackgroundTransparency = 1
  1365. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1366. txtlb.TextStrokeColor3 = color
  1367. txtlb.TextScaled = true
  1368. txtlb.Size = UDim2.new(1,0,1,0)
  1369. txtlb.TextXAlignment = "Center"
  1370. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1371. local txtlb2 = Instance.new("TextLabel",scrg)
  1372. txtlb2.Text = "Chaotic:"
  1373. txtlb2.Font = "Arcade"
  1374. txtlb2.TextColor3 = Color3.new(0,0,0)
  1375. txtlb2.TextStrokeTransparency = 0
  1376. txtlb2.BackgroundTransparency = 1
  1377. txtlb2.TextStrokeColor3 = color
  1378. txtlb2.TextSize = 40
  1379. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1380. txtlb2.TextXAlignment = "Left"
  1381. txtlb2.Position = UDim2.new(0,0,1,0)
  1382. local fvalen = 0.55
  1383. local fval = -0.49
  1384. coroutine.resume(coroutine.create(function()
  1385. while true do
  1386. Swait()
  1387. if MODE == "Sanity" then
  1388. txtlb.Rotation = math.random(-1,1)
  1389. txtlb2.Rotation = math.random(-1,1)
  1390. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1391. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1392. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1393. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1394. end
  1395. end
  1396. end))
  1397. coroutine.resume(coroutine.create(function()
  1398. while true do
  1399. Swait()
  1400. if scrg.Parent ~= nil then
  1401. fvalen = fvalen - 0.0001
  1402. elseif scrg.Parent == nil then
  1403. break
  1404. end
  1405. end
  1406. end))
  1407. local flol = 1.05
  1408. local flil = 0.75
  1409. local flil2 = -0.2
  1410. coroutine.resume(coroutine.create(function()
  1411. for i = 1,string.len(text),1 do
  1412. wait()
  1413. text.Text = string.sub(text,1,i)
  1414. end
  1415. end))
  1416. coroutine.resume(coroutine.create(function()
  1417. for i = 0, 1 do
  1418. fval = fval + 0.05
  1419. flol = flol - 0.1
  1420. flil2 = flil2 + 0.1
  1421. txtlb.Text = ""
  1422. txtlb.Position = UDim2.new(flil2,0,0,0)
  1423. txtlb.BackgroundTransparency = 1 - 0.1
  1424. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1425. end
  1426.  
  1427. for i = 0, 99 do
  1428. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1429. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1430. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1431. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1432. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1433. end
  1434.  
  1435. txtlb.Text = text
  1436. wait(watval)
  1437. local valinc = 0
  1438. for i = 0, 99 do
  1439. Swait()
  1440. valinc = valinc + 0.0002
  1441. flol = flol + valinc
  1442. flil2 = flil2 + valinc
  1443. txtlb.Rotation = txtlb.Rotation + valinc*15
  1444. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1445. txtlb.Position = UDim2.new(flil2,0,0,0)
  1446. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1447. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1448. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1449. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1450. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1451. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1452. end
  1453. scrg:Destroy()
  1454. end))
  1455. end))
  1456. end
  1457. end
  1458.  
  1459. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1460.  
  1461. --//=================================\\
  1462. --|| SOME TAG EDIT
  1463. --\\=================================//
  1464. local TEXTCOLOR = C3(0, 0, 1)
  1465.  
  1466. m = owner
  1467. char = m.Character
  1468. local txt = Instance.new("BillboardGui", char)
  1469. txt.Adornee = char.Head
  1470. txt.Name = "_status"
  1471. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1472. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1473. local text = Instance.new("TextLabel", txt)
  1474. text.Size = UDim2.new(20, 0, 7, 0)
  1475. text.FontSize = "Size24"
  1476. text.TextScaled = true
  1477. text.TextTransparency = 0
  1478. text.BackgroundTransparency = 1
  1479. text.TextTransparency = 0
  1480. text.TextStrokeTransparency = 0
  1481. text.Font = "Bodoni"
  1482. v = Instance.new("Part")
  1483. v.Name = "ColorBrick"
  1484. v.Parent = m.Character
  1485. v.FormFactor = "Symmetric"
  1486. v.Anchored = true
  1487. v.CanCollide = false
  1488. v.BottomSurface = "Smooth"
  1489. v.TopSurface = "Smooth"
  1490. v.Size = Vector3.new(10, 5, 3)
  1491. v.Transparency = 1
  1492. v.CFrame = char.Torso.CFrame
  1493. v.BrickColor = BrickColor.new("Really black")
  1494. v.Transparency = 1
  1495. v.Shape = "Block"
  1496. text.Text = "Lunar"
  1497.  
  1498. function RecolorTextAndRename(name,col1,col2,font)
  1499. text.TextStrokeColor3 = col2
  1500. text.TextColor3 = col1
  1501. text.Font = font
  1502. text.Text = name
  1503. techc.ImageColor3 = col2
  1504. circl.ImageColor3 = col2
  1505. circl2.ImageColor3 = col1
  1506. imgl2.ImageColor3 = col1
  1507. imgl2b.ImageColor3 = col2
  1508. ned.Text = name
  1509. ned.TextColor3 = col1
  1510. ned.TextStrokeColor3 = col2
  1511. end
  1512. --//=================================\\
  1513. --|| SOME FUNCTIONS
  1514. --\\=================================//
  1515.  
  1516.  
  1517.  
  1518. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1519. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1520. end
  1521.  
  1522. function PositiveAngle(NUMBER)
  1523. if NUMBER >= 0 then
  1524. NUMBER = 0
  1525. end
  1526. return NUMBER
  1527. end
  1528.  
  1529. function NegativeAngle(NUMBER)
  1530. if NUMBER <= 0 then
  1531. NUMBER = 0
  1532. end
  1533. return NUMBER
  1534. end
  1535.  
  1536. function Swait(NUMBER)
  1537. if NUMBER == 0 or NUMBER == nil then
  1538. ArtificialHB.Event:wait()
  1539. else
  1540. for i = 1, NUMBER do
  1541. ArtificialHB.Event:wait()
  1542. end
  1543. end
  1544. end
  1545.  
  1546. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1547. local NEWMESH = IT(MESH)
  1548. if MESH == "SpecialMesh" then
  1549. NEWMESH.MeshType = MESHTYPE
  1550. if MESHID ~= "nil" and MESHID ~= "" then
  1551. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1552. end
  1553. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1554. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1555. end
  1556. end
  1557. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1558. NEWMESH.Scale = SCALE
  1559. NEWMESH.Parent = PARENT
  1560. return NEWMESH
  1561. end
  1562.  
  1563. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1564. local NEWPART = IT("Part")
  1565. NEWPART.formFactor = FORMFACTOR
  1566. NEWPART.Reflectance = REFLECTANCE
  1567. NEWPART.Transparency = TRANSPARENCY
  1568. NEWPART.CanCollide = false
  1569. NEWPART.Locked = true
  1570. NEWPART.Anchored = true
  1571. if ANCHOR == false then
  1572. NEWPART.Anchored = false
  1573. end
  1574. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1575. NEWPART.Name = NAME
  1576. NEWPART.Size = SIZE
  1577. NEWPART.Position = Torso.Position
  1578. NEWPART.Material = MATERIAL
  1579. NEWPART:BreakJoints()
  1580. NEWPART.Parent = PARENT
  1581. return NEWPART
  1582. end
  1583.  
  1584. local function weldBetween(a, b)
  1585. local weldd = Instance.new("ManualWeld")
  1586. weldd.Part0 = a
  1587. weldd.Part1 = b
  1588. weldd.C0 = CFrame.new()
  1589. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1590. weldd.Parent = a
  1591. return weldd
  1592. end
  1593.  
  1594.  
  1595. function QuaternionFromCFrame(cf)
  1596. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1597. local trace = m00 + m11 + m22
  1598. if trace > 0 then
  1599. local s = math.sqrt(1 + trace)
  1600. local recip = 0.5 / s
  1601. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1602. else
  1603. local i = 0
  1604. if m11 > m00 then
  1605. i = 1
  1606. end
  1607. if m22 > (i == 0 and m00 or m11) then
  1608. i = 2
  1609. end
  1610. if i == 0 then
  1611. local s = math.sqrt(m00 - m11 - m22 + 1)
  1612. local recip = 0.5 / s
  1613. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1614. elseif i == 1 then
  1615. local s = math.sqrt(m11 - m22 - m00 + 1)
  1616. local recip = 0.5 / s
  1617. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1618. elseif i == 2 then
  1619. local s = math.sqrt(m22 - m00 - m11 + 1)
  1620. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1621. end
  1622. end
  1623. end
  1624.  
  1625. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1626. local xs, ys, zs = x + x, y + y, z + z
  1627. local wx, wy, wz = w * xs, w * ys, w * zs
  1628. local xx = x * xs
  1629. local xy = x * ys
  1630. local xz = x * zs
  1631. local yy = y * ys
  1632. local yz = y * zs
  1633. local zz = z * zs
  1634. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1635. end
  1636.  
  1637. function QuaternionSlerp(a, b, t)
  1638. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1639. local startInterp, finishInterp;
  1640. if cosTheta >= 0.0001 then
  1641. if (1 - cosTheta) > 0.0001 then
  1642. local theta = ACOS(cosTheta)
  1643. local invSinTheta = 1 / SIN(theta)
  1644. startInterp = SIN((1 - t) * theta) * invSinTheta
  1645. finishInterp = SIN(t * theta) * invSinTheta
  1646. else
  1647. startInterp = 1 - t
  1648. finishInterp = t
  1649. end
  1650. else
  1651. if (1 + cosTheta) > 0.0001 then
  1652. local theta = ACOS(-cosTheta)
  1653. local invSinTheta = 1 / SIN(theta)
  1654. startInterp = SIN((t - 1) * theta) * invSinTheta
  1655. finishInterp = SIN(t * theta) * invSinTheta
  1656. else
  1657. startInterp = t - 1
  1658. finishInterp = t
  1659. end
  1660. end
  1661. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1662. end
  1663.  
  1664. function Clerp(a, b, t)
  1665. local qa = {QuaternionFromCFrame(a)}
  1666. local qb = {QuaternionFromCFrame(b)}
  1667. local ax, ay, az = a.x, a.y, a.z
  1668. local bx, by, bz = b.x, b.y, b.z
  1669. local _t = 1 - t
  1670. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1671. end
  1672.  
  1673. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1674. local frame = IT("Frame")
  1675. frame.BackgroundTransparency = TRANSPARENCY
  1676. frame.BorderSizePixel = BORDERSIZEPIXEL
  1677. frame.Position = POSITION
  1678. frame.Size = SIZE
  1679. frame.BackgroundColor3 = COLOR
  1680. frame.BorderColor3 = BORDERCOLOR
  1681. frame.Name = NAME
  1682. frame.Parent = PARENT
  1683. return frame
  1684. end
  1685.  
  1686. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1687. local label = IT("TextLabel")
  1688. label.BackgroundTransparency = 1
  1689. label.Size = UD2(1, 0, 1, 0)
  1690. label.Position = UD2(0, 0, 0, 0)
  1691. label.TextColor3 = TEXTCOLOR
  1692. label.TextStrokeTransparency = STROKETRANSPARENCY
  1693. label.TextTransparency = TRANSPARENCY
  1694. label.FontSize = TEXTFONTSIZE
  1695. label.Font = TEXTFONT
  1696. label.BorderSizePixel = BORDERSIZEPIXEL
  1697. label.TextScaled = false
  1698. label.Text = TEXT
  1699. label.Name = NAME
  1700. label.Parent = PARENT
  1701. return label
  1702. end
  1703.  
  1704. function NoOutlines(PART)
  1705. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1706. end
  1707.  
  1708. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1709. local NEWWELD = IT(TYPE)
  1710. NEWWELD.Part0 = PART0
  1711. NEWWELD.Part1 = PART1
  1712. NEWWELD.C0 = C0
  1713. NEWWELD.C1 = C1
  1714. NEWWELD.Parent = PARENT
  1715. return NEWWELD
  1716. end
  1717.  
  1718. local S = IT("Sound")
  1719. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1720. local NEWSOUND = nil
  1721. coroutine.resume(coroutine.create(function()
  1722. NEWSOUND = S:Clone()
  1723. NEWSOUND.Parent = PARENT
  1724. NEWSOUND.Volume = VOLUME
  1725. NEWSOUND.Pitch = PITCH
  1726. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1727. NEWSOUND:play()
  1728. if DOESLOOP == true then
  1729. NEWSOUND.Looped = true
  1730. else
  1731. repeat wait(1) until NEWSOUND.Playing == false
  1732. NEWSOUND:remove()
  1733. end
  1734. end))
  1735. return NEWSOUND
  1736. end
  1737.  
  1738. function CFrameFromTopBack(at, top, back)
  1739. local right = top:Cross(back)
  1740. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1741. end
  1742.  
  1743. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1744. function WACKYEFFECT(Table)
  1745. local TYPE = (Table.EffectType or "Sphere")
  1746. local SIZE = (Table.Size or VT(1,1,1))
  1747. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1748. local TRANSPARENCY = (Table.Transparency or 0)
  1749. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1750. local CFRAME = (Table.CFrame or Torso.CFrame)
  1751. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1752. local ROTATION1 = (Table.RotationX or 0)
  1753. local ROTATION2 = (Table.RotationY or 0)
  1754. local ROTATION3 = (Table.RotationZ or 0)
  1755. local MATERIAL = (Table.Material or "Neon")
  1756. local COLOR = (Table.Color or C3(1,1,1))
  1757. local TIME = (Table.Time or 45)
  1758. local SOUNDID = (Table.SoundID or nil)
  1759. local SOUNDPITCH = (Table.SoundPitch or nil)
  1760. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1761. coroutine.resume(coroutine.create(function()
  1762. local PLAYSSOUND = false
  1763. local SOUND = nil
  1764. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1765. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1766. PLAYSSOUND = true
  1767. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1768. end
  1769. EFFECT.Color = COLOR
  1770. local MSH = nil
  1771. if TYPE == "Sphere" then
  1772. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1773. elseif TYPE == "Block" or TYPE == "Box" then
  1774. MSH = IT("BlockMesh",EFFECT)
  1775. MSH.Scale = SIZE
  1776. elseif TYPE == "Wave" then
  1777. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1778. elseif TYPE == "Ring" then
  1779. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1780. elseif TYPE == "Slash" then
  1781. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1782. elseif TYPE == "Round Slash" then
  1783. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1784. elseif TYPE == "Swirl" then
  1785. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1786. elseif TYPE == "Skull" then
  1787. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1788. elseif TYPE == "Crystal" then
  1789. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1790. end
  1791. if MSH ~= nil then
  1792. local MOVESPEED = nil
  1793. if MOVEDIRECTION ~= nil then
  1794. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1795. end
  1796. local GROWTH = SIZE - ENDSIZE
  1797. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1798. if TYPE == "Block" then
  1799. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1800. else
  1801. EFFECT.CFrame = CFRAME
  1802. end
  1803. for LOOP = 1, TIME+1 do
  1804. Swait()
  1805. MSH.Scale = MSH.Scale - GROWTH/TIME
  1806. if TYPE == "Wave" then
  1807. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1808. end
  1809. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1810. if TYPE == "Block" then
  1811. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1812. else
  1813. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1814. end
  1815. if MOVEDIRECTION ~= nil then
  1816. local ORI = EFFECT.Orientation
  1817. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1818. EFFECT.Orientation = ORI
  1819. end
  1820. end
  1821. if PLAYSSOUND == false then
  1822. EFFECT:remove()
  1823. else
  1824. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1825. EFFECT:remove()
  1826. end
  1827. else
  1828. if PLAYSSOUND == false then
  1829. EFFECT:remove()
  1830. else
  1831. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1832. EFFECT:remove()
  1833. end
  1834. end
  1835. end))
  1836. end
  1837.  
  1838. function MakeForm(PART,TYPE)
  1839. if TYPE == "Cyl" then
  1840. local MSH = IT("CylinderMesh",PART)
  1841. elseif TYPE == "Ball" then
  1842. local MSH = IT("SpecialMesh",PART)
  1843. MSH.MeshType = "Sphere"
  1844. elseif TYPE == "Wedge" then
  1845. local MSH = IT("SpecialMesh",PART)
  1846. MSH.MeshType = "Wedge"
  1847. end
  1848. end
  1849.  
  1850. Debris = game:GetService("Debris")
  1851.  
  1852. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1853. local DIRECTION = CF(StartPos,EndPos).lookVector
  1854. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1855. end
  1856.  
  1857. local EyeSizes={
  1858. NumberSequenceKeypoint.new(0,1,0),
  1859. NumberSequenceKeypoint.new(1,0,0)
  1860. }
  1861. local EyeTrans={
  1862. NumberSequenceKeypoint.new(0,0.8,0),
  1863. NumberSequenceKeypoint.new(1,1,0)
  1864. }
  1865. local PE=Instance.new("ParticleEmitter",nil)
  1866. PE.LightEmission=.8
  1867. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1868. PE.Size=NumberSequence.new(EyeSizes)
  1869. PE.Transparency=NumberSequence.new(EyeTrans)
  1870. PE.Lifetime=NumberRange.new(0.35,1.5)
  1871. PE.Rotation=NumberRange.new(0,360)
  1872. PE.Rate=999
  1873. PE.VelocitySpread = 10000
  1874. PE.Acceleration = Vector3.new(0,0,0)
  1875. PE.Drag = 5
  1876. PE.Speed = NumberRange.new(0,0,0)
  1877. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1878. PE.ZOffset = -0
  1879. PE.Name = "PE"
  1880. PE.Enabled = false
  1881.  
  1882. function particles(art)
  1883. local PARTICLES = PE:Clone()
  1884. PARTICLES.Parent = art
  1885. end
  1886.  
  1887. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1888. if FLOOR ~= nil then
  1889. coroutine.resume(coroutine.create(function()
  1890. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1891. PART.CFrame = CF(POSITION)
  1892. for i = 1, 45 do
  1893. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1894. RingPiece.Material = FLOOR.Material
  1895. RingPiece.Color = FLOOR.Color
  1896. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1897. Debris:AddItem(RingPiece,SWAIT)
  1898. end
  1899. PART:remove()
  1900. end))
  1901. end
  1902. end
  1903.  
  1904. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1905. if FLOOR ~= nil then
  1906. for i = 1, AMOUNT do
  1907. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1908. DEBREE.Material = FLOOR.Material
  1909. DEBREE.Color = FLOOR.Color
  1910. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1911. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1912. coroutine.resume(coroutine.create(function()
  1913. Swait(15)
  1914. DEBREE.Parent = workspace
  1915. DEBREE.CanCollide = true
  1916. Debris:AddItem(DEBREE,SWAIT)
  1917. end))
  1918. end
  1919. end
  1920. end
  1921.  
  1922. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1923. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1924. local mesh = IT("SpecialMesh",wave)
  1925. mesh.MeshType = "Sphere"
  1926. mesh.Scale = SIZE
  1927. mesh.Offset = VT(0,0,0)
  1928. wave.CFrame = CFRAME
  1929. coroutine.resume(coroutine.create(function(PART)
  1930. for i = 1, WAIT do
  1931. Swait()
  1932. mesh.Scale = mesh.Scale + GROW
  1933. wave.Transparency = wave.Transparency + (1/WAIT)
  1934. if wave.Transparency > 0.99 then
  1935. wave:remove()
  1936. end
  1937. end
  1938. end))
  1939. end
  1940.  
  1941.  
  1942. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1943.  
  1944. --//=================================\\
  1945. --|| WEAPON CREATION
  1946. --\\=================================//
  1947.  
  1948. function chatfunc(text)
  1949. local chat = coroutine.wrap(function()
  1950. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1951. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1952. end
  1953. local Bill = Instance.new("BillboardGui",Character)
  1954. Bill.Size = UDim2.new(0,100,0,40)
  1955. Bill.StudsOffset = Vector3.new(0,3,0)
  1956. Bill.Adornee = Character.Head
  1957. Bill.Name = "TalkingBillBoard"
  1958. local Hehe = Instance.new("TextLabel",Bill)
  1959. Hehe.BackgroundTransparency = 1
  1960. Hehe.BorderSizePixel = 0
  1961. Hehe.Text = ""
  1962. Hehe.Font = "Fantasy"
  1963. Hehe.TextSize = 40
  1964. Hehe.TextStrokeTransparency = 0
  1965. Hehe.Size = UDim2.new(1,0,0.5,0)
  1966. coroutine.resume(coroutine.create(function()
  1967. while Hehe ~= nil do
  1968. wait()
  1969. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1970. Hehe.Rotation = math.random(-5,5)
  1971. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1972. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1973. end
  1974. end))
  1975. for i = 1,string.len(text),1 do
  1976. wait()
  1977. Hehe.Text = string.sub(text,1,i)
  1978. end
  1979. wait(1)--Re[math.random(1, 93)]
  1980. for i = 0, 1, .025 do
  1981. wait()
  1982. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1983. Hehe.TextStrokeTransparency = i
  1984. Hehe.TextTransparency = i
  1985. end
  1986. Bill:Destroy()
  1987. end)
  1988. chat()
  1989. end
  1990.  
  1991. function onChatted(msg)
  1992. chatfunc(msg)
  1993. end
  1994.  
  1995. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1996. PRT.Color = C3(0,0,0)
  1997. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1998. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1999. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2000. PRT.Color = C3(0/255,0/255,255/255)
  2001. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2002. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2003. for i = 1, 16 do
  2004. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2005. FACE.Color = C3(0,0,0)
  2006. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2007. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2008. end
  2009. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2010. MakeForm(EYE,"Ball")
  2011. EYE.Color = C3(0/255,0/255,255/255)
  2012. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2013. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2014. MakeForm(EYE2,"Ball")
  2015. EYE2.Color = C3(0/255,0/255,255/255)
  2016.  
  2017. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2018.  
  2019. local LASTPART = Head
  2020. for i = 1, 20 do
  2021. local MATH = (1-(i/25))
  2022. if LASTPART == Head then
  2023. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2024. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2025. LASTPART = Horn
  2026. Horn.Color = C3((i*3-3)/0,0,0)
  2027. else
  2028. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2029. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2030. LASTPART = Horn
  2031. Horn.Color = C3((i*3-3)/0,0,0)
  2032. end
  2033. end
  2034. local LASTPART = Head
  2035. for i = 1, 20 do
  2036. local MATH = (1-(i/25))
  2037. if LASTPART == Head then
  2038. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2039. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2040. LASTPART = Horn
  2041. Horn.Color = C3((i*3-3)/0,0,0)
  2042. else
  2043. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2044. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2045. LASTPART = Horn
  2046. Horn.Color = C3((i*3-3)/0,0,0)
  2047. end
  2048. end
  2049.  
  2050. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2051. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2052. Hair.Color = C3(0/255,0/255,255/255)
  2053. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2054. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2055. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2056. Hair2.Color = C3(0/255,0/255,255/255)
  2057. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2058.  
  2059. local BODY = {}
  2060.  
  2061. for _, c in pairs(Character:GetDescendants()) do
  2062. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2063. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2064. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2065. end
  2066. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2067. elseif c:IsA("JointInstance") then
  2068. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2069. end
  2070. end
  2071.  
  2072. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2073. MakeForm(Eye,"Ball")
  2074. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2075. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2076. MakeForm(Eye,"Ball")
  2077. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2078. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2079. MakeForm(Eye2,"Ball")
  2080. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2081.  
  2082.  
  2083. XEYE.Parent = nil
  2084. BALL.Parent = Character
  2085.  
  2086. for e = 1, #BODY do
  2087. if BODY[e] ~= nil then
  2088. local STUFF = BODY[e]
  2089. local PART = STUFF[1]
  2090. local PARENT = STUFF[2]
  2091. local MATERIAL = STUFF[3]
  2092. local COLOR = STUFF[4]
  2093. local TRANSPARENCY = STUFF[5]
  2094. if PART.ClassName == "Part" and PART ~= RootPart then
  2095. PART.Material = MATERIAL
  2096. PART.Color = COLOR
  2097. PART.Transparency = TRANSPARENCY
  2098. end
  2099. PART.AncestryChanged:Connect(function()
  2100. PART.Parent = PARENT
  2101. end)
  2102. end
  2103. end
  2104.  
  2105. local SKILLTEXTCOLOR = C3(0,0,0)
  2106. local SKILLFONT = "Antique"
  2107. local SKILLTEXTSIZE = 7
  2108.  
  2109. function Blink()
  2110. coroutine.resume(coroutine.create(function()
  2111. if EYE ~= nil then
  2112. for i = 1, 5 do
  2113. Swait()
  2114. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2115. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2116. end
  2117. for i = 1, 7 do
  2118. Swait()
  2119. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2120. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2121. end
  2122. EYE.Mesh.Scale = VT(1,1,1)
  2123. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2124. end
  2125. end))
  2126. end
  2127.  
  2128. function Blink2()
  2129. coroutine.resume(coroutine.create(function()
  2130. if Eye ~= nil then
  2131. for i = 1, 5 do
  2132. Swait()
  2133. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2134. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2135. end
  2136. for i = 1, 7 do
  2137. Swait()
  2138. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2139. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2140. end
  2141. Eye.Mesh.Scale = VT(1,1,1)
  2142. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2143. end
  2144. end))
  2145. end
  2146.  
  2147. function refit()
  2148. Character.Parent = workspace
  2149. for e = 1, #BODY do
  2150. if BODY[e] ~= nil then
  2151. local STUFF = BODY[e]
  2152. local PART = STUFF[1]
  2153. local PARENT = STUFF[2]
  2154. local MATERIAL = STUFF[3]
  2155. local COLOR = STUFF[4]
  2156. local TRANSPARENCY = STUFF[5]
  2157. if PART.ClassName == "Part" and PART ~= RootPart then
  2158. PART.Material = MATERIAL
  2159. PART.Color = COLOR
  2160. PART.Transparency = TRANSPARENCY
  2161. end
  2162. if PART.Parent ~= PARENT then
  2163. Humanoid:remove()
  2164. PART.Parent = PARENT
  2165. Humanoid = IT("Humanoid",Character)
  2166. end
  2167. end
  2168. end
  2169. end
  2170.  
  2171. Humanoid.Died:connect(function()
  2172. refit()
  2173. end)
  2174.  
  2175. --//=================================\\
  2176. --|| DAMAGE FUNCTIONS
  2177. --\\=================================//
  2178.  
  2179. function StatLabel(CFRAME, TEXT, COLOR)
  2180. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2181. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2182. local BODYGYRO = IT("BodyGyro", STATPART)
  2183. game:GetService("Debris"):AddItem(STATPART ,5)
  2184. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2185. BILLBOARDGUI.Adornee = STATPART
  2186. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2187. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2188. BILLBOARDGUI.AlwaysOnTop = false
  2189. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2190. TEXTLABEL.BackgroundTransparency = 1
  2191. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2192. TEXTLABEL.Text = TEXT
  2193. TEXTLABEL.Font = SKILLFONT
  2194. TEXTLABEL.FontSize="Size42"
  2195. TEXTLABEL.TextColor3 = COLOR
  2196. TEXTLABEL.TextStrokeTransparency = 0
  2197. TEXTLABEL.TextScaled = true
  2198. TEXTLABEL.TextWrapped = true
  2199. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2200. for i = 1, 50 do
  2201. Swait()
  2202. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2203. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2204. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2205. end
  2206. THEPART.Parent = nil
  2207. end),STATPART, TEXTLABEL)
  2208. end
  2209.  
  2210. --//=================================\\
  2211. --|| DAMAGING
  2212. --\\=================================//
  2213.  
  2214. function KillChildren(v)
  2215. v:BreakJoints()
  2216. for _, c in pairs(v:GetChildren()) do
  2217. if c:IsA("BasePart") then
  2218. if c.Transparency < 1 then
  2219. if c:FindFirstChildOfClass("Decal") then
  2220. c:FindFirstChildOfClass("Decal"):remove()
  2221. end
  2222. particles(c)
  2223. c.PE.Enabled = true
  2224. c.Parent = Effects
  2225. c.CanCollide = false
  2226. c.Material = "Neon"
  2227. c.Color = C3(1,0,0)
  2228. c.Transparency = 1
  2229. local grav = Instance.new("BodyPosition",c)
  2230. grav.P = 20000
  2231. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2232. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2233. grav.Name = "GravityForce"
  2234. coroutine.resume(coroutine.create(function()
  2235. for i = 1, 20 do
  2236. Swait()
  2237. c.Transparency = c.Transparency + 1/20
  2238. end
  2239. c.PE.Enabled = false
  2240. Debris:AddItem(c,2)
  2241. end))
  2242. end
  2243. end
  2244. end
  2245. end
  2246.  
  2247. function ApplyAoE(POSITION,RANGE)
  2248. local CHILDREN = workspace:GetDescendants()
  2249. for index, CHILD in pairs(CHILDREN) do
  2250. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2251. local LISTED = false
  2252. for LIST = 1, #WHITELIST do
  2253. if WHITELIST[LIST] ~= nil then
  2254. if CHILD.Name == WHITELIST[LIST] then
  2255. LISTED = true
  2256. end
  2257. end
  2258. end
  2259. if LISTED == false then
  2260. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2261. if HUM then
  2262. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2263. if TORSO then
  2264. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2265. KillChildren(CHILD)
  2266. end
  2267. end
  2268. end
  2269. end
  2270. end
  2271. end
  2272. end
  2273.  
  2274. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2275. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2276. defence.Name = ("HitBy"..Player.Name)
  2277. game:GetService("Debris"):AddItem(defence, 0.001)
  2278. Damage = Damage * DAMAGEMULTIPLIER
  2279. if Humanoid.Health ~= 0 then
  2280. local CritChance = MRANDOM(1,100)
  2281. if Damage > Humanoid.Health then
  2282. Damage = math.ceil(Humanoid.Health)
  2283. if Damage == 0 then
  2284. Damage = 0.1
  2285. end
  2286. end
  2287. Humanoid.Health = Humanoid.Health - Damage
  2288. end
  2289. end
  2290.  
  2291. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2292. local CHILDREN = workspace:GetDescendants()
  2293. for index, CHILD in pairs(CHILDREN) do
  2294. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2295. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2296. if HUM then
  2297. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2298. if TORSO then
  2299. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2300. if INSTAKILL == true then
  2301. CHILD:BreakJoints()
  2302. else
  2303. local DMG = MRANDOM(MINDMG,MAXDMG)
  2304. ApplyDamage(HUM,DMG,TORSO)
  2305. end
  2306. if FLING > 0 then
  2307. for _, c in pairs(CHILD:GetChildren()) do
  2308. if c:IsA("BasePart") then
  2309. local bv = Instance.new("BodyVelocity")
  2310. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2311. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2312. bv.Parent = c
  2313. Debris:AddItem(bv,0.05)
  2314. end
  2315. end
  2316. end
  2317. end
  2318. end
  2319. end
  2320. end
  2321. end
  2322. end
  2323.  
  2324. --//=================================\\
  2325. --|| MODE SWITCHING
  2326. --\\=================================//
  2327.  
  2328. function ResetMode()
  2329. ATTACK = true
  2330. Rooted = true
  2331. BALL.Parent = Character
  2332. XEYE.Parent = nil
  2333. SONG = 561833161
  2334. PITCH = 1
  2335. VOLUME = 3
  2336. sick.TimePosition = 7
  2337. FACE = 176217464
  2338. Speed = 13
  2339. text.Text = "Lunar"
  2340. TEXTCOLOR = C3(0, 0, 1)
  2341. EYE.Color = C3(0/255,0/255,255/255)
  2342. EYE2.Color = C3(0/255,0/255,255/255)
  2343. Hair.Color = C3(0/255,0/255,255/255)
  2344. Hair2.Color = C3(0/255,0/255,255/255)
  2345. PRT.Color = C3(0/255,0/255,255/255)
  2346. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2347. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2348. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2349. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2350. MODE = "Lunar"
  2351. ned.Text = "Lunar"
  2352. ATTACK = false
  2353. Rooted = false
  2354. end
  2355.  
  2356. function SolarForm()
  2357. ATTACK = true
  2358. Rooted = true
  2359. BALL.Parent = Character
  2360. XEYE.Parent = nil
  2361. SONG = 1259692095
  2362. PITCH = 1
  2363. VOLUME = 4
  2364. sick.TimePosition = 0
  2365. FACE = 404306534
  2366. Speed = 16
  2367. text.Text = "Solar"
  2368. TEXTCOLOR = C3(215/255,147/255,0/255)
  2369. PRT.Color = C3(215/255,147/255,0/255)
  2370. EYE.Color = C3(215/255,147/255,0/255)
  2371. EYE2.Color = C3(143/255,98/255,0/255)
  2372. Hair.Color = C3(215/255,147/255,0/255)
  2373. Hair2.Color = C3(171/255,117/255,0/255)
  2374. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2375. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2376. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2377. MODE = "Solar"
  2378. ned.Text = "Solar"
  2379. ATTACK = false
  2380. Rooted = false
  2381. end
  2382.  
  2383. function SuperiorForm()
  2384. ATTACK = true
  2385. Rooted = true
  2386. BALL.Parent = Character
  2387. XEYE.Parent = nil
  2388. SONG = 1873219898
  2389. PITCH = 1
  2390. VOLUME = 4
  2391. sick.TimePosition = 0.01
  2392. FACE = 404306534
  2393. Speed = 25
  2394. text.Text = "Superior"
  2395. TEXTCOLOR = C3(107/255,0/255,0/255)
  2396. PRT.Color = C3(117/255,0/255,0/255)
  2397. EYE.Color = C3(255/255,0/255,0/255)
  2398. EYE2.Color = C3(255/255,0/255,0/255)
  2399. Hair.Color = C3(151/255,0/255,0/255)
  2400. Hair2.Color = C3(151/255,0/255,0/255)
  2401. MAINRUINCOLOR = BrickColor.new("Really black")
  2402. SECONDRUINCOLOR = BrickColor.new("Really red")
  2403. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2404. MODE = "Superior"
  2405. ned.Text = "Superior"
  2406. ATTACK = false
  2407. Rooted = false
  2408. end
  2409.  
  2410. function BlackWhiteForm()
  2411. ATTACK = true
  2412. Rooted = true
  2413. XEYE.Parent = nil
  2414. BALL.Parent = Character
  2415. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2416. text.Text = " "
  2417. for i = 0, 1, 0.1 / Animation_Speed do
  2418. Swait()
  2419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2425. end
  2426. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2427. UNANCHOR = false
  2428. RootPart.Anchored = true
  2429. for i = 0, 2, 0.1 / Animation_Speed do
  2430. Swait()
  2431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437. end
  2438. for i = 0, 0.1, 0.1 / Animation_Speed do
  2439. Swait()
  2440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. end
  2447. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2448. UNANCHOR = true
  2449. RootPart.Anchored = false
  2450. MODE = "90s"
  2451. SONG = 1166995642
  2452. PITCH = 1
  2453. VOLUME = 3.5
  2454. sick.TimePosition = 17.5
  2455. FACE = 2365263255
  2456. Speed = 16
  2457. text.Text = "90's"
  2458. ned.Text = "90's"
  2459. TEXTCOLOR = C3(255/255,255/255,255/255)
  2460. PRT.Color = C3(255/255,255/255,255/255)
  2461. EYE.Color = C3(95/255,95/255,95/255)
  2462. EYE2.Color = C3(95/255,95/255,95/255)
  2463. Hair.Color = C3(255/255,255/255,255/255)
  2464. Hair2.Color = C3(27/255,42/255,53/255)
  2465. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2466. SECONDRUINCOLOR = BrickColor.new("Black")
  2467. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2468. ATTACK = false
  2469. Rooted = false
  2470. end
  2471.  
  2472. function EightyForm()
  2473. ATTACK = true
  2474. Rooted = true
  2475. XEYE.Parent = nil
  2476. BALL.Parent = Character
  2477. text.Text = " "
  2478. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2479. for i = 0, 1, 0.1 / Animation_Speed do
  2480. Swait()
  2481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. end
  2488. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2489. UNANCHOR = false
  2490. RootPart.Anchored = true
  2491. for i = 0, 2, 0.1 / Animation_Speed do
  2492. Swait()
  2493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499. end
  2500. for i = 0, 0.1, 0.1 / Animation_Speed do
  2501. Swait()
  2502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. end
  2509. UNANCHOR = true
  2510. RootPart.Anchored = false
  2511. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2512. MODE = "80s"
  2513. text.Text = "80's"
  2514. ned.Text = "80's"
  2515. TEXTCOLOR = C3(27/255,42/255,53/255)
  2516. PRT.Color = C3(27/255,42/255,53/255)
  2517. EYE.Color = C3(95/255,95/255,95/255)
  2518. EYE2.Color = C3(95/255,95/255,95/255)
  2519. Hair.Color = C3(27/255,42/255,53/255)
  2520. Hair2.Color = C3(255/255,255/255,255/255)
  2521. MAINRUINCOLOR = BrickColor.new("Black")
  2522. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2523. FACE = 2365263255
  2524. SONG = 1141556798
  2525. PITCH = 1
  2526. VOLUME = 3.5
  2527. sick.TimePosition = 0.1
  2528. Speed = 16
  2529. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2530. UNANCHOR = true
  2531. RootPart.Anchored = false
  2532. ATTACK = false
  2533. Rooted = false
  2534. end
  2535.  
  2536. function BlackForm()
  2537. ATTACK = true
  2538. Rooted = true
  2539. BALL.Parent = Character
  2540. XEYE.Parent = nil
  2541. SONG = 1420353940
  2542. PITCH = 1
  2543. VOLUME = 2.5
  2544. sick.TimePosition = 0.5
  2545. text.Text = ""
  2546. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2547. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2548. chatfunc("Riddle me this..")
  2549. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2550. for i=0, 4, 0.1 / Animation_Speed do
  2551. Swait()
  2552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. end
  2559. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2560. chatfunc("Riddle me that..")
  2561. for i=0, 4, 0.1 / Animation_Speed do
  2562. Swait()
  2563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. end
  2570. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2571. chatfunc("Who's afraid of The Big Black?")
  2572. for i=0, 5, 0.1 / Animation_Speed do
  2573. Swait()
  2574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2580. end
  2581. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. CreateSound(206082327,Torso,3,1,false)
  2624. for i=0, 0.7, 0.1 / Animation_Speed do
  2625. Swait()
  2626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. end
  2633. MODE = "Black"
  2634. FACE = 148988280
  2635. Speed = 45
  2636. text.Text = "THE BIG BLACK"
  2637. ned.Text = "TBB"
  2638. TEXTCOLOR = C3(27/255,42/255,53/255)
  2639. PRT.Color = C3(27/255,42/255,53/255)
  2640. EYE.Color = C3(27/255,42/255,53/255)
  2641. EYE2.Color = C3(27/255,42/255,53/255)
  2642. Hair.Color = C3(27/255,42/255,53/255)
  2643. Hair2.Color = C3(27/255,42/255,53/255)
  2644. MAINRUINCOLOR = BrickColor.new("Black")
  2645. SECONDRUINCOLOR = BrickColor.new("Black")
  2646. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2647. ATTACK = false
  2648. Rooted = false
  2649. end
  2650.  
  2651. function LostForm()
  2652. ATTACK = true
  2653. Rooted = true
  2654. BALL.Parent = Character
  2655. XEYE.Parent = nil
  2656. SONG = 723652641
  2657. PITCH = 1
  2658. VOLUME = 3
  2659. sick.TimePosition = 0.5
  2660. FACE = 0
  2661. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2662. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2663. CreateSound(136007472,Torso,5,1.2,false)
  2664. for i=0, 2.5, 0.1 / Animation_Speed do
  2665. Swait()
  2666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2672. end
  2673. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717. CreateSound(847061203,Torso,3,1,false)
  2718. CreateSound(239000203,Torso,3,1,false)
  2719. CreateSound(579687077,Torso,3,0.75,false)
  2720. MODE = "LostHope"
  2721. Speed = 12
  2722. text.Text = "The Lost"
  2723. ned.Text = "Lost"
  2724. TEXTCOLOR = C3(0/255,0/255,0/255)
  2725. PRT.Color = C3(0/255,0/255,0/255)
  2726. EYE.Color = C3(0/255,0/255,0/255)
  2727. EYE2.Color = C3(0/255,0/255,0/255)
  2728. Hair.Color = C3(0/255,0/255,0/255)
  2729. Hair2.Color = C3(0/255,0/255,0/255)
  2730. MAINRUINCOLOR = BrickColor.new("Really black")
  2731. SECONDRUINCOLOR = BrickColor.new("Really black")
  2732. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2733. for i=0, 1.5, 0.1 / Animation_Speed do
  2734. Swait()
  2735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. end
  2742. ATTACK = false
  2743. Rooted = false
  2744. end
  2745.  
  2746. function TerraForm()
  2747. ATTACK = true
  2748. Rooted = true
  2749. BALL.Parent = Character
  2750. XEYE.Parent = nil
  2751. SONG = 157460916
  2752. PITCH = 1
  2753. VOLUME = 3
  2754. sick.TimePosition = 0
  2755. FACE = 155195214
  2756. Speed = 27
  2757. MODE = "Hexa"
  2758. text.Text = "Terra"
  2759. ned.Text = "Terra"
  2760. TEXTCOLOR = C3(170/255,85/255,0/255)
  2761. PRT.Color = C3(86/255,66/255,54/255)
  2762. EYE.Color = C3(39/255,70/255,45/255)
  2763. EYE2.Color = C3(39/255,70/255,45/255)
  2764. Hair.Color = C3(39/255,70/255,45/255)
  2765. Hair2.Color = C3(39/255,70/255,45/255)
  2766. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2767. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2768. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2769. ATTACK = false
  2770. Rooted = false
  2771. end
  2772.  
  2773. function RandomForm()
  2774. ATTACK = true
  2775. Rooted = true
  2776. XEYE.Parent = nil
  2777. BALL.Parent = Character
  2778. UNANCHOR = true
  2779. RootPart.Anchored = false
  2780. MODE = "Random"
  2781. SONG = 0
  2782. PITCH = 1
  2783. VOLUME = 3.5
  2784. sick.TimePosition = 0
  2785. FACE = 2365263255
  2786. Speed = 20
  2787. text.Text = "Randomizer"
  2788. ned.Text = "Randomizer"
  2789. TEXTCOLOR = BrickColor.Random().Color
  2790. PRT.Color = BrickColor.Random().Color
  2791. EYE.Color = BrickColor.Random().Color
  2792. EYE2.Color = BrickColor.Random().Color
  2793. Hair.Color = BrickColor.Random().Color
  2794. Hair2.Color = BrickColor.Random().Color
  2795. MAINRUINCOLOR = BrickColor.Random()
  2796. SECONDRUINCOLOR = BrickColor.Random()
  2797. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2798. ATTACK = false
  2799. Rooted = false
  2800. end
  2801.  
  2802. function VantaForm()
  2803. ATTACK = true
  2804. Rooted = true
  2805. BALL.Parent = Character
  2806. XEYE.Parent = nil
  2807. SONG = 190845741
  2808. PITCH = 1
  2809. VOLUME = 6
  2810. sick.TimePosition = 12.5
  2811. wait(1)
  2812. for i=0, 2.5, 0.1 / Animation_Speed do
  2813. Swait()
  2814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2820. end
  2821. MODE = "Vanta"
  2822. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2823. FACE = 404306534
  2824. Speed = 12
  2825. text.Text = "Vanta-X"
  2826. ned.Text = "Vanta-X"
  2827. TEXTCOLOR = C3(107/255,50/255,124/255)
  2828. PRT.Color = C3(107/255,50/255,124/255)
  2829. EYE.Color = C3(155/255,0/255,255/255)
  2830. EYE2.Color = C3(155/255,0/255,255/255)
  2831. Hair.Color = C3(80/255,0/255,180/255)
  2832. Hair2.Color = C3(50/255,0/255,150/255)
  2833. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2834. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2835. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2836. ATTACK = false
  2837. Rooted = false
  2838. end
  2839.  
  2840. function ChronoForm()
  2841. ATTACK = true
  2842. Rooted = true
  2843. BALL.Parent = Character
  2844. XEYE.Parent = nil
  2845. SONG = 432493949
  2846. PITCH = 1
  2847. VOLUME = 3
  2848. sick.TimePosition = 0
  2849. FACE = 2371494469
  2850. Speed = 16
  2851. MODE = "Time"
  2852. text.Text = "Chronos"
  2853. ned.Text = "Chronos"
  2854. TEXTCOLOR = C3(0/255,255/255,0/255)
  2855. PRT.Color = C3(0/255,155/255,0/255)
  2856. EYE.Color = C3(0/255,255/255,0/255)
  2857. EYE2.Color = C3(0/255,255/255,0/255)
  2858. Hair.Color = C3(239/255,184/255,56/255)
  2859. Hair2.Color = C3(245/255,205/255,48/255)
  2860. MODE = "Time"
  2861. MAINRUINCOLOR = BrickColor.new("Lime green")
  2862. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2863. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2864. ATTACK = false
  2865. Rooted = false
  2866. end
  2867.  
  2868. function SenseForm()
  2869. ATTACK = true
  2870. Rooted = true
  2871. BALL.Parent = Character
  2872. XEYE.Parent = nil
  2873. SONG = 1497785701
  2874. PITCH = 1
  2875. VOLUME = 3
  2876. sick.TimePosition = 13.75
  2877. FACE = 2375008868
  2878. Speed = 13
  2879. MODE = "Sense"
  2880. text.TextColor3 = C3(255/255,255/255,255/255)
  2881. text.Text = "None-Sense"
  2882. ned.Text = "Non-Sense"
  2883. TEXTCOLOR = C3(255/255,255/255,255/255)
  2884. coroutine.resume(coroutine.create(function()
  2885. repeat
  2886. text.TextColor3 = C3(13/255,105/255,172/255)
  2887. Swait(5)
  2888. text.TextColor3 = C3(196/255,40/255,28/255)
  2889. Swait(5)
  2890. until MODE ~= "Sense"
  2891. text.TextColor3 = C3(27/255,42/255,53/255)
  2892. end))
  2893. PRT.Color = C3(13/255,105/255,172/255)
  2894. EYE.Color = C3(255/255,255/255,255/255)
  2895. EYE2.Color = C3(255/255,255/255,255/255)
  2896. Hair.Color = C3(196/255,40/255,28/255)
  2897. Hair2.Color = C3(196/255,40/255,28/255)
  2898. MAINRUINCOLOR = BrickColor.new("Bright red")
  2899. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2900. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2901. ATTACK = false
  2902. Rooted = false
  2903. end
  2904.  
  2905. function SanityForm()
  2906. ATTACK = true
  2907. Rooted = true
  2908. BALL.Parent = Character
  2909. XEYE.Parent = nil
  2910. SONG = 2347469019
  2911. PITCH = 1
  2912. VOLUME = 3
  2913. sick.TimePosition = 0
  2914. FACE = 2375030229
  2915. Speed = 30
  2916. TEXTCOLOR = C3(0/255,0/255,0/255)
  2917. text.Text = "Sanity-Less"
  2918. coroutine.resume(coroutine.create(function()
  2919. repeat
  2920. ned.Text = "Sanity-Less"
  2921. PRT.Color = BrickColor.Random().Color
  2922. EYE.Color = BrickColor.Random().Color
  2923. EYE2.Color = BrickColor.Random().Color
  2924. Hair.Color = BrickColor.Random().Color
  2925. Hair2.Color = BrickColor.Random().Color
  2926. MAINRUINCOLOR = BrickColor.Random()
  2927. SECONDRUINCOLOR = BrickColor.Random()
  2928. text.TextColor3 = BrickColor.Random().Color
  2929. text.TextStrokeColor3 = BrickColor.Random().Color
  2930. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2931. Swait(5)
  2932. until MODE ~= "Sanity"
  2933. text.TextColor3 = C3(27/255,42/255,53/255)
  2934. end))
  2935. TEXTCOLOR = C3(0/255,0/255,0/255)
  2936. PRT.Color = C3(99/255,95/255,98/255)
  2937. EYE.Color = C3(99/255,95/255,98/255)
  2938. EYE2.Color = C3(99/255,95/255,98/255)
  2939. Hair.Color = C3(99/255,95/255,98/255)
  2940. Hair2.Color = C3(99/255,95/255,98/255)
  2941. MODE = "Sanity"
  2942. ATTACK = false
  2943. Rooted = false
  2944. end
  2945.  
  2946. function FairyForm()
  2947. ATTACK = true
  2948. Rooted = true
  2949. BALL.Parent = Character
  2950. XEYE.Parent = nil
  2951. for i=0, 2, 0.1 / Animation_Speed do
  2952. Swait()
  2953. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2954. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2961. end
  2962. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2963. MODE = "Fairy"
  2964. ned.Text = "Fairy"
  2965. TEXTCOLOR = C3(255/255,102/255,204/255)
  2966. PRT.Color = C3(98/255,37/255,209/255)
  2967. EYE.Color = C3(255/255,152/255,220/255)
  2968. EYE2.Color = C3(255/255,152/255,220/255)
  2969. Hair.Color = C3(170/255,0/255,170/255)
  2970. Hair2.Color = C3(170/255,0/255,170/255)
  2971. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2972. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2973. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2974. SONG = 228428389
  2975. PITCH = 1
  2976. VOLUME = 3
  2977. sick.TimePosition = 0.5
  2978. FACE = 21635489
  2979. Speed = 20
  2980. text.Text = "Fairy"
  2981. ATTACK = false
  2982. Rooted = false
  2983. end
  2984.  
  2985. function DevilForm()
  2986. ATTACK = true
  2987. Rooted = true
  2988. BALL.Parent = Character
  2989. XEYE.Parent = nil
  2990. for i=0, 1, 0.1 / Animation_Speed do
  2991. Swait()
  2992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2998. end
  2999. CreateSound(363808674, Torso, 6, 1, false)
  3000. for i=0, 0.5, 0.1 / Animation_Speed do
  3001. Swait()
  3002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3008. end
  3009. for i=0, 0.5, 0.1 / Animation_Speed do
  3010. Swait()
  3011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017. end
  3018. CreateSound(363808674, Torso, 6, 1, false)
  3019. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3020. for i=0, 0.5, 0.1 / Animation_Speed do
  3021. Swait()
  3022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3028. end
  3029. MODE = "Devil"
  3030. ned.Text = "Devil"
  3031. SONG = 919231299
  3032. PITCH = 1
  3033. VOLUME = 3
  3034. sick.TimePosition = 15.2
  3035. FACE = 405705854
  3036. Speed = 20
  3037. text.Text = "Devil"
  3038. TEXTCOLOR = C3(127/255,0/255,0/255)
  3039. PRT.Color = C3(98/255,0/255,0/255)
  3040. EYE.Color = C3(255/255,0/255,0/255)
  3041. EYE2.Color = C3(255/255,0/255,0/255)
  3042. Hair.Color = C3(21/255,0/255,0/255)
  3043. Hair2.Color = C3(53/255,0/255,0/255)
  3044. MAINRUINCOLOR = BrickColor.new("Maroon")
  3045. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3046. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3047. ATTACK = false
  3048. Rooted = false
  3049. end
  3050.  
  3051. function PurgeForm()
  3052. ATTACK = true
  3053. Rooted = true
  3054. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3055. MODE = "Purged"
  3056. XEYE.Parent = Character
  3057. BALL.Parent = nil
  3058. TEXTCOLOR = C3(39/255,70/255,45/255)
  3059. PRT.Color = C3(0/255,0/255,0/255)
  3060. EYE.Color = C3(0/255,0/255,0/255)
  3061. EYE2.Color = C3(0/255,0/255,0/255)
  3062. Hair.Color = C3(0/255,0/255,0/255)
  3063. Hair2.Color = C3(0/255,0/255,0/255)
  3064. MAINRUINCOLOR = BrickColor.new("Earth green")
  3065. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3066. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3067. SONG = 1103329236
  3068. PITCH = 1
  3069. VOLUME = 3
  3070. sick.TimePosition = 0
  3071. FACE = 2378683942
  3072. Speed = 20
  3073. text.Text = "The Purge"
  3074. ned.Text = "Purge"
  3075. for i=0, 1, 0.1 / Animation_Speed do
  3076. Swait()
  3077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3083. end
  3084. CreateSound(363808674, Head, 9999, 1, false)
  3085. for i=0, 0.2, 0.1 / Animation_Speed do
  3086. Swait()
  3087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3093. end
  3094. ATTACK = false
  3095. Rooted = false
  3096. end
  3097.  
  3098. function OriginsForm()
  3099. ATTACK = true
  3100. Rooted = true
  3101. MODE = "Origins"
  3102. SONG = 265913095
  3103. PITCH = 1
  3104. VOLUME = 3
  3105. sick.TimePosition = 17.5
  3106. FACE = 404306534
  3107. Speed = 19
  3108. text.Text = "The Origins"
  3109. ned.Text = "Origins"
  3110. TEXTCOLOR = C3(0/255,0/255,0/255)
  3111. PRT.Color = C3(215/255,147/255,0/255)
  3112. EYE.Color = C3(255/255,0/255,0/255)
  3113. EYE2.Color = C3(255/255,0/255,0/255)
  3114. Hair.Color = C3(0/255,0/255,255/255)
  3115. Hair2.Color = C3(0/255,0/255,255/255)
  3116. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3117. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3118. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3119. ATTACK = false
  3120. Rooted = false
  3121. end
  3122.  
  3123. --//=================================\\
  3124. --|| ATTACK FUNCTIONS AND STUFF
  3125. --\\=================================//
  3126. function CameraEnshaking(Length, Intensity)
  3127. coroutine.resume(coroutine.create(function()
  3128. local intensity = 1 * Intensity
  3129. local rotM = 0.01 * Intensity
  3130. for i = 0, Length, 0.1 do
  3131. Swait()
  3132. intensity = intensity - 0.05 * Intensity / Length
  3133. rotM = rotM - 5.0E-4 * Intensity / Length
  3134. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3135. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3136. end
  3137. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3138. end))
  3139. end
  3140.  
  3141. function ManualDamage(Humanoid,Damage,TorsoPart)
  3142. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3143. defence.Name = ("HitBy"..Player.Name)
  3144. game:GetService("Debris"):AddItem(defence, 0.001)
  3145. Damage = Damage * DAMAGEMULTIPLIER
  3146. if Humanoid.Health ~= 0 then
  3147. local CritChance = MRANDOM(1,100)
  3148. if Damage > Humanoid.Health then
  3149. Damage = math.ceil(Humanoid.Health)
  3150. if Damage == 0 then
  3151. Damage = 0.1
  3152. end
  3153. end
  3154. Humanoid.Health = Humanoid.Health - Damage
  3155. end
  3156. end
  3157.  
  3158. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3159. local CHILDREN = workspace:GetDescendants()
  3160. for index, CHILD in pairs(CHILDREN) do
  3161. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3162. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3163. if HUM then
  3164. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3165. if TORSO then
  3166. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3167. if INSTAKILL == true then
  3168. CHILD:BreakJoints()
  3169. else
  3170. local DMG = MRANDOM(MINDMG,MAXDMG)
  3171. ManualDamage(HUM,DMG,TORSO)
  3172. end
  3173. if FLING > 0 then
  3174. for _, c in pairs(CHILD:GetChildren()) do
  3175. if c:IsA("BasePart") then
  3176. local bv = Instance.new("BodyVelocity")
  3177. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3178. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3179. bv.Parent = c
  3180. Debris:AddItem(bv,0.05)
  3181. end
  3182. end
  3183. end
  3184. end
  3185. end
  3186. end
  3187. end
  3188. end
  3189. end
  3190.  
  3191. function MeleeDMG(Humanoid,Damage)
  3192. Damage = Damage * DAMAGEMULTIPLIER
  3193. if Humanoid.Health < 2000 then
  3194. if Humanoid.Health - Damage > 0 then
  3195. Humanoid.Health = Humanoid.Health - Damage
  3196. else
  3197. Humanoid.Parent:BreakJoints()
  3198. end
  3199. else
  3200. Humanoid.Parent:BreakJoints()
  3201. end
  3202. end
  3203.  
  3204.  
  3205. function BasicCombo()
  3206. ATTACK = true
  3207. Rooted = false
  3208. EQUIPPED = true
  3209. local HIT2 = function()
  3210. local HITS2 = {}
  3211. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3212. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3213. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3214. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3215. if TORSO and HUM.Health > 0 then
  3216. local PASS = true
  3217. for i = 1, #HITS2 do
  3218. if HITS2[i] == hit.Parent then
  3219. PASS = false
  3220. end
  3221. end
  3222. table.insert(HITS2,hit.Parent)
  3223. if PASS == true then
  3224. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3225. end
  3226. end
  3227. end
  3228. end)
  3229. return TOUCH2
  3230. end
  3231. local HIT = function()
  3232. local HITS = {}
  3233. local TOUCH = RightArm.Touched:Connect(function(hit)
  3234. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3235. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3236. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3237. if TORSO and HUM.Health > 0 then
  3238. local PASS = true
  3239. for i = 1, #HITS do
  3240. if HITS[i] == hit.Parent then
  3241. PASS = false
  3242. end
  3243. end
  3244. table.insert(HITS,hit.Parent)
  3245. if PASS == true then
  3246. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3247. end
  3248. end
  3249. end
  3250. end)
  3251. return TOUCH
  3252. end
  3253. if COMBO == 1 then
  3254. for i=0, 0.35, 0.1 / Animation_Speed do
  3255. Swait()
  3256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3261. end
  3262. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3263. local TOUCHED = HIT()
  3264. for i=0, 0.5, 0.1 / Animation_Speed do
  3265. Swait()
  3266. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3267. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3272. end
  3273. TOUCHED:Disconnect()
  3274. COMBO = 2
  3275. elseif COMBO == 2 then
  3276. for i=0, 0.35, 0.1 / Animation_Speed do
  3277. Swait()
  3278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3279. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3280. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3281. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3282. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283. end
  3284. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3285. local TOUCHED = HIT2()
  3286. for i=0, 0.5, 0.1 / Animation_Speed do
  3287. Swait()
  3288. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3294. end
  3295. TOUCHED:Disconnect()
  3296. COMBO = 3
  3297. elseif COMBO == 3 then
  3298. for i=0, 0.35, 0.1 / Animation_Speed do
  3299. Swait()
  3300. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3305. end
  3306. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3307. local TOUCHED = HIT2()
  3308. local TOUCHED2 = HIT()
  3309. for i=0, 0.5, 0.1 / Animation_Speed do
  3310. Swait()
  3311. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3312. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3313. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3318. end
  3319. TOUCHED:Disconnect()
  3320. TOUCHED2:Disconnect()
  3321. COMBO = 4
  3322. elseif COMBO == 4 then
  3323. for i=0, 0.5, 0.1 / Animation_Speed do
  3324. Swait()
  3325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3330. end
  3331. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3332. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3333. CameraEnshaking(3,10)
  3334. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3335. for i=0, 0.5, 0.1 / Animation_Speed do
  3336. Swait()
  3337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342. end
  3343. COMBO = 1
  3344. end
  3345. coroutine.resume(coroutine.create(function()
  3346. for i = 1, 50 do
  3347. Swait()
  3348. if ATTACK == true then
  3349. break
  3350. end
  3351. end
  3352. if ATTACK == false then
  3353. COMBO = 1
  3354. end
  3355. end))
  3356. ATTACK = false
  3357. Rooted = false
  3358. EQUIPPED = false
  3359. end
  3360.  
  3361. function ColorfulCombo()
  3362. ATTACK = true
  3363. Rooted = false
  3364. EQUIPPED = true
  3365. local HIT2 = function()
  3366. local HITS2 = {}
  3367. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3368. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3369. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3370. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3371. if TORSO and HUM.Health > 0 then
  3372. local PASS = true
  3373. for i = 1, #HITS2 do
  3374. if HITS2[i] == hit.Parent then
  3375. PASS = false
  3376. end
  3377. end
  3378. table.insert(HITS2,hit.Parent)
  3379. if PASS == true then
  3380. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3381. end
  3382. end
  3383. end
  3384. end)
  3385. return TOUCH2
  3386. end
  3387. local HIT = function()
  3388. local HITS = {}
  3389. local TOUCH = RightArm.Touched:Connect(function(hit)
  3390. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3391. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3392. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3393. if TORSO and HUM.Health > 0 then
  3394. local PASS = true
  3395. for i = 1, #HITS do
  3396. if HITS[i] == hit.Parent then
  3397. PASS = false
  3398. end
  3399. end
  3400. table.insert(HITS,hit.Parent)
  3401. if PASS == true then
  3402. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3403. end
  3404. end
  3405. end
  3406. end)
  3407. return TOUCH
  3408. end
  3409. if COMBO == 1 then
  3410. for i=0, 0.35, 0.1 / Animation_Speed do
  3411. Swait()
  3412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417. end
  3418. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3419. local TOUCHED = HIT()
  3420. for i=0, 0.5, 0.1 / Animation_Speed do
  3421. Swait()
  3422. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3428. end
  3429. TOUCHED:Disconnect()
  3430. COMBO = 2
  3431. elseif COMBO == 2 then
  3432. for i=0, 0.35, 0.1 / Animation_Speed do
  3433. Swait()
  3434. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439. end
  3440. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3441. local TOUCHED = HIT2()
  3442. for i=0, 0.5, 0.1 / Animation_Speed do
  3443. Swait()
  3444. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3450. end
  3451. TOUCHED:Disconnect()
  3452. COMBO = 3
  3453. elseif COMBO == 3 then
  3454. for i=0, 0.35, 0.1 / Animation_Speed do
  3455. Swait()
  3456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3461. end
  3462. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3463. local TOUCHED = HIT2()
  3464. local TOUCHED2 = HIT()
  3465. for i=0, 0.5, 0.1 / Animation_Speed do
  3466. Swait()
  3467. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3468. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3474. end
  3475. TOUCHED:Disconnect()
  3476. TOUCHED2:Disconnect()
  3477. COMBO = 4
  3478. elseif COMBO == 4 then
  3479. for i=0, 0.5, 0.1 / Animation_Speed do
  3480. Swait()
  3481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3486. end
  3487. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3488. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3489. CameraEnshaking(3,10)
  3490. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3491. for i=0, 0.5, 0.1 / Animation_Speed do
  3492. Swait()
  3493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3498. end
  3499. COMBO = 1
  3500. end
  3501. coroutine.resume(coroutine.create(function()
  3502. for i = 1, 50 do
  3503. Swait()
  3504. if ATTACK == true then
  3505. break
  3506. end
  3507. end
  3508. if ATTACK == false then
  3509. COMBO = 1
  3510. end
  3511. end))
  3512. ATTACK = false
  3513. Rooted = false
  3514. EQUIPPED = false
  3515. end
  3516.  
  3517. function PurgeCombo()
  3518. ATTACK = true
  3519. Rooted = false
  3520. EQUIPPED = true
  3521. local HIT2 = function()
  3522. local HITS2 = {}
  3523. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3524. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3525. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3526. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3527. if TORSO and HUM.Health > 0 then
  3528. local PASS = true
  3529. for i = 1, #HITS2 do
  3530. if HITS2[i] == hit.Parent then
  3531. PASS = false
  3532. end
  3533. end
  3534. table.insert(HITS2,hit.Parent)
  3535. if PASS == true then
  3536. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3537. end
  3538. end
  3539. end
  3540. end)
  3541. return TOUCH2
  3542. end
  3543. local HIT = function()
  3544. local HITS = {}
  3545. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3546. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3547. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3548. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3549. if TORSO and HUM.Health > 0 then
  3550. local PASS = true
  3551. for i = 1, #HITS do
  3552. if HITS[i] == hit.Parent then
  3553. PASS = false
  3554. end
  3555. end
  3556. table.insert(HITS,hit.Parent)
  3557. if PASS == true then
  3558. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3559. end
  3560. end
  3561. end
  3562. end)
  3563. return TOUCH
  3564. end
  3565. local HIT3 = function()
  3566. local HITS3 = {}
  3567. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3568. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3569. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3570. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3571. if TORSO and HUM.Health > 0 then
  3572. local PASS = true
  3573. for i = 1, #HITS3 do
  3574. if HITS3[i] == hit.Parent then
  3575. PASS = false
  3576. end
  3577. end
  3578. table.insert(HITS3,hit.Parent)
  3579. if PASS == true then
  3580. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3581. end
  3582. end
  3583. end
  3584. end)
  3585. return TOUCH3
  3586. end
  3587. if COMBO == 1 then
  3588. for i=0, 0.35, 0.1 / Animation_Speed do
  3589. Swait()
  3590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3594. end
  3595. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3596. local TOUCHED = HIT()
  3597. for i=0, 0.5, 0.1 / Animation_Speed do
  3598. Swait()
  3599. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3604. end
  3605. TOUCHED:Disconnect()
  3606. COMBO = 2
  3607. elseif COMBO == 2 then
  3608. for i=0, 0.35, 0.1 / Animation_Speed do
  3609. Swait()
  3610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3614. end
  3615. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3616. local TOUCHED = HIT2()
  3617. for i=0, 0.5, 0.1 / Animation_Speed do
  3618. Swait()
  3619. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3624. end
  3625. TOUCHED:Disconnect()
  3626. COMBO = 3
  3627. elseif COMBO == 3 then
  3628. for i=0, 0.2, 0.1 / Animation_Speed do
  3629. Swait()
  3630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634. end
  3635. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3636. local TOUCHED = HIT3()
  3637. for i=0, 0.5, 0.1 / Animation_Speed do
  3638. Swait()
  3639. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644. end
  3645. TOUCHED:Disconnect()
  3646. COMBO = 4
  3647. elseif COMBO == 4 then
  3648. Rooted = true
  3649. for i=0, 0.5, 0.1 / Animation_Speed do
  3650. Swait()
  3651. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3653. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3655. end
  3656. for i=0, 0.1, 0.1 / Animation_Speed do
  3657. Swait()
  3658. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662. end
  3663. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3664. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3665. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3666. CameraEnshaking(3,10)
  3667. ManualAoE(HITPOS,15,20,45,75,false)
  3668. for i=0, 0.5, 0.1 / Animation_Speed do
  3669. Swait()
  3670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3674. end
  3675. Rooted = false
  3676. COMBO = 1
  3677. end
  3678. coroutine.resume(coroutine.create(function()
  3679. for i = 1, 50 do
  3680. Swait()
  3681. if ATTACK == true then
  3682. break
  3683. end
  3684. end
  3685. if ATTACK == false then
  3686. COMBO = 1
  3687. end
  3688. end))
  3689. ATTACK = false
  3690. Rooted = false
  3691. EQUIPPED = false
  3692. end
  3693.  
  3694. function FlyingCombo()
  3695. ATTACK = true
  3696. Rooted = false
  3697. EQUIPPED = true
  3698. local HIT2 = function()
  3699. local HITS2 = {}
  3700. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3701. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3702. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3703. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3704. if TORSO and HUM.Health > 0 then
  3705. local PASS = true
  3706. for i = 1, #HITS2 do
  3707. if HITS2[i] == hit.Parent then
  3708. PASS = false
  3709. end
  3710. end
  3711. table.insert(HITS2,hit.Parent)
  3712. if PASS == true then
  3713. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3714. end
  3715. end
  3716. end
  3717. end)
  3718. return TOUCH2
  3719. end
  3720. local HIT = function()
  3721. local HITS = {}
  3722. local TOUCH = RightArm.Touched:Connect(function(hit)
  3723. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3724. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3725. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3726. if TORSO and HUM.Health > 0 then
  3727. local PASS = true
  3728. for i = 1, #HITS do
  3729. if HITS[i] == hit.Parent then
  3730. PASS = false
  3731. end
  3732. end
  3733. table.insert(HITS,hit.Parent)
  3734. if PASS == true then
  3735. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3736. end
  3737. end
  3738. end
  3739. end)
  3740. return TOUCH
  3741. end
  3742. local HIT3 = function()
  3743. local HITS3 = {}
  3744. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3745. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3746. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3747. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3748. if TORSO and HUM.Health > 0 then
  3749. local PASS = true
  3750. for i = 1, #HITS3 do
  3751. if HITS3[i] == hit.Parent then
  3752. PASS = false
  3753. end
  3754. end
  3755. table.insert(HITS3,hit.Parent)
  3756. if PASS == true then
  3757. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3758. end
  3759. end
  3760. end
  3761. end)
  3762. return TOUCH3
  3763. end
  3764. local HIT4 = function()
  3765. local HITS4 = {}
  3766. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3767. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3768. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3769. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3770. if TORSO and HUM.Health > 0 then
  3771. local PASS = true
  3772. for i = 1, #HITS4 do
  3773. if HITS4[i] == hit.Parent then
  3774. PASS = false
  3775. end
  3776. end
  3777. table.insert(HITS4,hit.Parent)
  3778. if PASS == true then
  3779. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3780. end
  3781. end
  3782. end
  3783. end)
  3784. return TOUCH4
  3785. end
  3786. if COMBO == 1 then
  3787. for i=0, 0.3, 0.1 / Animation_Speed do
  3788. Swait()
  3789. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3791. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3792. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3793. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795. end
  3796. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3797. local TOUCHED2 = HIT4()
  3798. local TOUCHED = HIT3()
  3799. for i=0, 0.075, 0.1 / Animation_Speed do
  3800. Swait()
  3801. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3802. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809. end
  3810. for i=0, 0.075, 0.1 / Animation_Speed do
  3811. Swait()
  3812. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3813. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820. end
  3821. for i=0, 0.075, 0.1 / Animation_Speed do
  3822. Swait()
  3823. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3824. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831. end
  3832. for i=0, 0.075, 0.1 / Animation_Speed do
  3833. Swait()
  3834. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3835. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842. end
  3843. for i=0, 0.075, 0.1 / Animation_Speed do
  3844. Swait()
  3845. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853. end
  3854. for i=0, 0.075, 0.1 / Animation_Speed do
  3855. Swait()
  3856. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3857. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. end
  3865. for i=0, 0.075, 0.1 / Animation_Speed do
  3866. Swait()
  3867. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3868. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. end
  3876. for i=0, 0.075, 0.1 / Animation_Speed do
  3877. Swait()
  3878. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3879. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. end
  3887. TOUCHED:Disconnect()
  3888. TOUCHED2:Disconnect()
  3889. COMBO = 2
  3890. elseif COMBO == 2 then
  3891. for i=0, 0.3, 0.1 / Animation_Speed do
  3892. Swait()
  3893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. end
  3900. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3901. local TOUCHED2 = HIT4()
  3902. local TOUCHED = HIT3()
  3903. for i=0, 0.075, 0.1 / Animation_Speed do
  3904. Swait()
  3905. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913. end
  3914. for i=0, 0.075, 0.1 / Animation_Speed do
  3915. Swait()
  3916. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3919. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3921. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3922. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924. end
  3925. for i=0, 0.075, 0.1 / Animation_Speed do
  3926. Swait()
  3927. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3928. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935. end
  3936. for i=0, 0.075, 0.1 / Animation_Speed do
  3937. Swait()
  3938. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3944. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946. end
  3947. for i=0, 0.075, 0.1 / Animation_Speed do
  3948. Swait()
  3949. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3951. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3955. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957. end
  3958. for i=0, 0.075, 0.1 / Animation_Speed do
  3959. Swait()
  3960. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3961. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3966. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. end
  3969. for i=0, 0.075, 0.1 / Animation_Speed do
  3970. Swait()
  3971. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3972. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. end
  3980. for i=0, 0.075, 0.1 / Animation_Speed do
  3981. Swait()
  3982. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3983. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990. end
  3991. for i=0, 0.075, 0.1 / Animation_Speed do
  3992. Swait()
  3993. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3994. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001. end
  4002. TOUCHED:Disconnect()
  4003. TOUCHED2:Disconnect()
  4004. COMBO = 3
  4005. elseif COMBO == 3 then
  4006. for i=0, 0.35, 0.1 / Animation_Speed do
  4007. Swait()
  4008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013. end
  4014. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4015. local TOUCHED = HIT2()
  4016. local TOUCHED2 = HIT()
  4017. for i=0, 0.5, 0.1 / Animation_Speed do
  4018. Swait()
  4019. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4020. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4026. end
  4027. TOUCHED:Disconnect()
  4028. TOUCHED2:Disconnect()
  4029. COMBO = 4
  4030. elseif COMBO == 4 then
  4031. for i=0, 0.5, 0.1 / Animation_Speed do
  4032. Swait()
  4033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4038. end
  4039. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4040. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4041. CameraEnshaking(3,10)
  4042. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4043. for i=0, 0.5, 0.1 / Animation_Speed do
  4044. Swait()
  4045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050. end
  4051. COMBO = 1
  4052. end
  4053. coroutine.resume(coroutine.create(function()
  4054. for i = 1, 50 do
  4055. Swait()
  4056. if ATTACK == true then
  4057. break
  4058. end
  4059. end
  4060. if ATTACK == false then
  4061. COMBO = 1
  4062. end
  4063. end))
  4064. ATTACK = false
  4065. Rooted = false
  4066. EQUIPPED = false
  4067. end
  4068.  
  4069. function SuperStomm()
  4070. ATTACK = true
  4071. Rooted = true
  4072. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4073. coroutine.resume(coroutine.create(function()
  4074. Swait(65)
  4075. CameraEnshaking(3,25)
  4076. CreateSound(262562442,RightLeg,60,1,false)
  4077. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4078. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4079. ApplyAoE2(HITPOS,80,50,100,75,false)
  4080. end))
  4081. CreateSound(163619849,RightLeg,10,1,false)
  4082. for i=0, 2, 0.1 / Animation_Speed do
  4083. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4084. Swait()
  4085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4089. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4091. end
  4092. for i=0, 1, 0.1 / Animation_Speed do
  4093. Swait()
  4094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4098. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4100. end
  4101. ATTACK = false
  4102. Rooted = false
  4103. end
  4104.  
  4105.  
  4106.  
  4107. --//=================================\\
  4108. --|| ASSIGN THINGS TO KEYS
  4109. --\\=================================//
  4110.  
  4111. function MouseDown(Mouse)
  4112. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4113. BasicCombo()
  4114. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4115. ColorfulCombo()
  4116. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4117. FlyingCombo()
  4118. elseif ATTACK == false and MODE == "Purged" then
  4119. PurgeCombo()
  4120. end
  4121. end
  4122.  
  4123. function MouseUp(Mouse)
  4124. HOLD = false
  4125. end
  4126.  
  4127. function KeyDown(Key)
  4128. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4129. KEYHOLD = true
  4130. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4131. SolarForm()
  4132.  
  4133. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4134. ResetMode()
  4135. end
  4136.  
  4137. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4138. OriginsForm()
  4139.  
  4140. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4141. ResetMode()
  4142. end
  4143.  
  4144. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4145. ChronoForm()
  4146.  
  4147. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4148. SuperiorForm()
  4149.  
  4150. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4151. ResetMode()
  4152. end
  4153.  
  4154. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4155. TerraForm()
  4156.  
  4157. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4158. ResetMode()
  4159. end
  4160.  
  4161. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4162. RandomForm()
  4163. sick.TimePosition = 0.01
  4164. RCHOICE = MRANDOM(1,6)
  4165.  
  4166. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4167. RCHOICE = MRANDOM(1,6)
  4168. sick.TimePosition = 0.01
  4169.  
  4170. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4171. ResetMode()
  4172. end
  4173.  
  4174. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4175. VantaForm()
  4176. end
  4177.  
  4178. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4179. TerraForm()
  4180. end
  4181.  
  4182. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4183. SenseForm()
  4184.  
  4185. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4186. ResetMode()
  4187. end
  4188.  
  4189. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4190. SanityForm()
  4191.  
  4192. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4193. SenseForm()
  4194. end
  4195.  
  4196. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4197. FairyForm()
  4198.  
  4199. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4200. ResetMode()
  4201. end
  4202.  
  4203. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4204. DevilForm()
  4205.  
  4206. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4207. FairyForm()
  4208. end
  4209.  
  4210. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4211. BlackWhiteForm()
  4212.  
  4213. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4214. ResetMode()
  4215. end
  4216.  
  4217. if Key == "m" and ATTACK == false and MODE == "90s" then
  4218. EightyForm()
  4219.  
  4220. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4221. BlackWhiteForm()
  4222. end
  4223.  
  4224. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4225. LostForm()
  4226.  
  4227. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4228. ResetMode()
  4229. end
  4230.  
  4231. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4232. PurgeForm()
  4233. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4234. LostForm()
  4235.  
  4236. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4237. BlackForm()
  4238.  
  4239. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4240. LostForm()
  4241. end
  4242.  
  4243. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4244. SuperStomm()
  4245. end
  4246. end
  4247.  
  4248. function KeyUp(Key)
  4249. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4250. KEYHOLD = false
  4251. end
  4252. end
  4253.  
  4254. Mouse.Button1Down:connect(function(NEWKEY)
  4255. MouseDown(NEWKEY)
  4256. end)
  4257. Mouse.Button1Up:connect(function(NEWKEY)
  4258. MouseUp(NEWKEY)
  4259. end)
  4260. Mouse.KeyDown:connect(function(NEWKEY)
  4261. KeyDown(NEWKEY)
  4262. end)
  4263. Mouse.KeyUp:connect(function(NEWKEY)
  4264. KeyUp(NEWKEY)
  4265. end)
  4266.  
  4267. --//=================================\\
  4268. --\\=================================//
  4269.  
  4270.  
  4271. function unanchor()
  4272. if UNANCHOR == true then
  4273. g = Character:GetChildren()
  4274. for i = 1, #g do
  4275. if g[i].ClassName == "Part" then
  4276. g[i].Anchored = false
  4277. end
  4278. end
  4279. end
  4280. end
  4281.  
  4282.  
  4283. --//=================================\\
  4284. --|| WRAP THE WHOLE SCRIPT UP
  4285. --\\=================================//
  4286.  
  4287. Humanoid.Changed:connect(function(Jump)
  4288. if Jump == "Jump" and (Disable_Jump == true) then
  4289. Humanoid.Jump = false
  4290. end
  4291. end)
  4292.  
  4293. local BLINKLOOP = 0
  4294. script.Parent = WEAPONGUI
  4295. ANIMATE.Parent = nil
  4296.  
  4297. local bguis = Instance.new("BillboardGui",tors)
  4298. bguis.Size = UDim2.new(25, 0, 25, 0)
  4299. local imgca = Instance.new("ImageLabel",bguis)
  4300. imgca.BackgroundTransparency = 1
  4301. imgca.ImageTransparency = 1
  4302. imgca.Size = UDim2.new(3,0,3,0)
  4303. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4304. imgca.ImageColor3 = Color3.new(0,0,0)
  4305.  
  4306. coroutine.resume(coroutine.create(function()
  4307. repeat
  4308. Swait()
  4309. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4310. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4311. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4312. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4313. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4314. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4315. techc.Rotation = techc.Rotation + 1
  4316. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4317. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4318. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4319. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4320. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4321. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4322. until Humanoid.Health == 0
  4323. end))
  4324.  
  4325. while true do
  4326. Swait()
  4327. if Humanoid then
  4328. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4329. IDLEANIMATION:Play()
  4330. end
  4331. SINE = SINE + CHANGE*2
  4332. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4333. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4334. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4335. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4336. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4337. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4338. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4339. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4340. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4341. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4342. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4343. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4344. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4345. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4346. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4347. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4348. end
  4349. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4350. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4351. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4352. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4353. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4354. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4355. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4356. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4357. end
  4358. if MODE == "Black" then
  4359. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4360. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4361. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4362. lwing1weld.C1 = rwing2weld.C1
  4363. lwing2weld.C1 = rwing2weld.C1
  4364. lwing3weld.C1 = rwing2weld.C1
  4365. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4366. end
  4367. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4368. if MODE == "Lunar" then
  4369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4372. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4373. elseif MODE == "Solar" then
  4374. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4375. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4376. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4377. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4378. elseif MODE == "Fairy" then
  4379. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4381. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4382. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4385. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4386. elseif MODE == "Hexa" then
  4387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4390. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391. elseif MODE == "Time" then
  4392. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4394. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4395. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4396. elseif MODE == "Vanta" then
  4397. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4398. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399. elseif MODE == "Black" then
  4400. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4401. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4402. elseif MODE == "Devil" then
  4403. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4404. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4405. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4406. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4407. end
  4408. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4409. if MODE == "Lunar" then
  4410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4413. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4414. elseif MODE == "Solar" then
  4415. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4416. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4417. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4418. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4419. elseif MODE == "Fairy" then
  4420. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4423. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4426. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4427. elseif MODE == "Hexa" then
  4428. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4431. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432. elseif MODE == "Time" then
  4433. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4435. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4436. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4437. elseif MODE == "Vanta" then
  4438. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4439. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4440. elseif MODE == "Black" then
  4441. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4442. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4443. elseif MODE == "Devil" then
  4444. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4445. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4446. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4447. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4448. end
  4449. end
  4450. if FULL == false then
  4451. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4452. ANIM = "Jump"
  4453. if ATTACK == false then
  4454. if MODE ~= "Purged" then
  4455. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4461. elseif MODE == "Purged" then
  4462. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4468.  
  4469. end
  4470. end
  4471. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4472. ANIM = "Fall"
  4473. if ATTACK == false then
  4474. if MODE ~= "Purged" then
  4475. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4476. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4479. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4480. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4481. elseif MODE == "Purged" then
  4482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4488.  
  4489. end
  4490. end
  4491. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4492. ANIM = "Idle"
  4493. if ATTACK == false then
  4494. if MODE == "Lunar" then
  4495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4501. elseif MODE == "Hexa" then
  4502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4508. elseif MODE == "Fairy" then
  4509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4515. elseif MODE == "Origins" then
  4516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4522. elseif MODE == "Solar" then
  4523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4529. elseif MODE == "Purged" then
  4530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536. elseif MODE == "Sanity" then
  4537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4543. elseif MODE == "Time" then
  4544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4545. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4550. elseif MODE == "80s" then
  4551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4552. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557. elseif MODE == "90s" then
  4558. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4559. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4560. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4562. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4564. elseif MODE == "Random" then
  4565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4571. elseif MODE == "Superior" then
  4572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4576. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578. elseif ATTACK == false and MODE == "Vanta" then
  4579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4585. elseif MODE == "Sense" then
  4586. if MRANDOM(1,20) == 1 then
  4587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4588. end
  4589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4595. elseif MODE == "Devil" then
  4596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4598. if MRANDOM(1,7) == 1 then
  4599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4600. end
  4601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605. elseif MODE == "LostHope" then
  4606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4610. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4611. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4612. elseif ATTACK == false and MODE == "Black" then
  4613. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4614. if MRANDOM(1,3) == 1 then
  4615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4616. end
  4617. if MRANDOM(1,2) == 1 then
  4618. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4619. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4620. end
  4621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4624. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4626. end
  4627. end
  4628. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4629. ANIM = "Walk"
  4630. if ATTACK == false then
  4631. if MODE == "Lunar" then
  4632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4636. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4638. elseif MODE == "Superior" then
  4639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4643. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4645. elseif MODE == "80s" then
  4646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4650. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4652. elseif MODE == "Solar" then
  4653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4657. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4659. elseif MODE == "Origins" then
  4660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4664. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4666. elseif MODE == "Purged" then
  4667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4671. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4673. elseif MODE == "Sanity" then
  4674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4678. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4680. elseif MODE == "Fairy" then
  4681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4687. elseif MODE == "Devil" then
  4688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4692. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4694. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4699. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4701. elseif MODE == "Hexa" or MODE == "Time" then
  4702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4706. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4708. elseif MODE == "LostHope" then
  4709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4713. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4715. elseif MODE == "Vanta" then
  4716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4722. elseif MODE == "Black" then
  4723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4725. if MRANDOM(1,3) == 1 then
  4726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4727. end
  4728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4732. end
  4733. end
  4734. end
  4735. end
  4736. text.TextStrokeColor3 = TEXTCOLOR
  4737. unanchor()
  4738. Humanoid.MaxHealth = "inf"
  4739. Humanoid.Health = "inf"
  4740. if Rooted == false then
  4741. Disable_Jump = false
  4742. Humanoid.WalkSpeed = Speed
  4743. elseif Rooted == true then
  4744. Disable_Jump = true
  4745. Humanoid.WalkSpeed = 0
  4746. end
  4747. if Head:FindFirstChild("face") then
  4748. Head.face.Texture = "rbxassetid://"..FACE
  4749. end
  4750. if MODE ~= "Random" then
  4751. sick.SoundId = "rbxassetid://"..SONG
  4752. elseif MODE == "Random" then
  4753. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4754. end
  4755. sick.Looped = true
  4756. sick.Pitch = PITCH
  4757. sick.Volume = VOLUME
  4758. Humanoid.Name = MRANDOM(100000000,999999999)
  4759. Humanoid.PlatformStand = false
  4760. for _, c in pairs(Cam:GetChildren()) do
  4761. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4762. c:remove()
  4763. end
  4764. end
  4765. for LIST = 1, #WHITELIST do
  4766. if WHITELIST[LIST] ~= nil then
  4767. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4768. if CHARACTER then
  4769. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4770. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4771. if TORSO then
  4772. CreateSound(201858045, Cam, 3, 1)
  4773. local GUI = Instance.new("BillboardGui",Cam)
  4774. GUI.Name = WHITELIST[LIST]
  4775. GUI.Size = UDim2.new(5,0,5,0)
  4776. GUI.Adornee = TORSO
  4777. local GUI2 = IT("ImageLabel",GUI)
  4778. GUI2.BackgroundTransparency = 1
  4779. GUI2.BorderSizePixel = 0
  4780. GUI2.ImageTransparency = 1
  4781. GUI2.Size = UDim2.new(1,0,1,0)
  4782. GUI2.SizeConstraint = "RelativeYY"
  4783. GUI.AlwaysOnTop = true
  4784. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4785. end
  4786. else
  4787. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4788. if GUI.ImageLabel.ImageTransparency <= 1 then
  4789. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4790. end
  4791. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4792. if TORSO then
  4793. GUI.Adornee = TORSO
  4794. end
  4795. end
  4796. else
  4797. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4798. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4799. end
  4800. end
  4801. else
  4802. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4803. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4804. end
  4805. table.remove(WHITELIST,LIST)
  4806. end
  4807. end
  4808. if Character:FindFirstChildOfClass("Accessory") then
  4809. Character:FindFirstChildOfClass("Accessory"):remove()
  4810. elseif Character:FindFirstChildOfClass("Hat") then
  4811. Character:FindFirstChildOfClass("Hat"):remove()
  4812. end
  4813. BLINKLOOP = BLINKLOOP + 1
  4814. if BLINKLOOP >=325 then
  4815. BLINKLOOP = 0
  4816. Blink()
  4817. BLINKLOOP = BLINKLOOP + 1
  4818. if BLINKLOOP >=250 then
  4819. BLINKLOOP = 0
  4820. Blink2()
  4821. end
  4822. end
  4823. if MODE == "90s" or MODE == "80s" then
  4824. if HITFLOOR ~= nil then
  4825. if MRANDOM(1,12) == 1 then
  4826. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4827.  
  4828. end
  4829. end
  4830. end
  4831. if MODE == "Devil" then
  4832. if HITFLOOR ~= nil then
  4833. if MRANDOM(1,4) == 1 then
  4834. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835. end
  4836. end
  4837. end
  4838. if MODE == "Black" or MODE == "Fairy" then
  4839. if HITFLOOR ~= nil then
  4840. if MRANDOM(1,9) == 1 then
  4841. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4842. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4843. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4844. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4845. if MRANDOM(1,7) == 1 then
  4846. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4847. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4848. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4849. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4850. end
  4851. end
  4852. end
  4853. end
  4854. Humanoid.DisplayDistanceType = "None"
  4855. Humanoid.PlatformStand = false
  4856. for _, c in pairs(Torso:GetChildren()) do
  4857. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4858. else
  4859. c:remove()
  4860. end
  4861. end
  4862. end
  4863. --//=================================\\
  4864. --\\=================================//
  4865.  
  4866.  
  4867.  
  4868.  
  4869.  
  4870. --//====================================================\\--
  4871. --|| END OF SCRIPT
  4872. --\\====================================================//--
RAW Paste Data