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lunar

Basykung7845 Feb 27th, 2019 243 Never
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  1. -- This script has been converted to FE by Basykung7845
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7.     print("FE Compatibility code by Basykung7845")
  8.     script.Parent = Player.Character
  9.  
  10.     --RemoteEvent for communicating
  11.     local Event = Instance.new("RemoteEvent")
  12.     Event.Name = "UserInput_Event"
  13.  
  14.     --Fake event to make stuff like Mouse.KeyDown work
  15.     local function fakeEvent()
  16.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17.         t.connect = t.Connect
  18.         return t
  19.     end
  20.  
  21.     --Creating fake input objects with fake variables
  22.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26.     end}
  27.     --Merged 2 functions into one by checking amount of arguments
  28.     CAS.UnbindAction = CAS.BindAction
  29.  
  30.     --This function will trigger the events that have been :Connect()'ed
  31.     local function te(self,ev,...)
  32.         local t = m[ev]
  33.         if t and t._fakeEvent and t.Function then
  34.             t.Function(...)
  35.         end
  36.     end
  37.     m.TrigEvent = te
  38.     UIS.TrigEvent = te
  39.  
  40.     Event.OnServerEvent:Connect(function(plr,io)
  41.         if plr~=Player then return end
  42.         if io.isMouse then
  43.             m.Target = io.Target
  44.             m.Hit = io.Hit
  45.         else
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local UIS = game:GetService("UserInputService")
  66.     local input = function(io,a)
  67.         if a then return end
  68.         --Since InputObject is a client-side instance, we create and pass table instead
  69.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70.     end
  71.     UIS.InputBegan:Connect(input)
  72.     UIS.InputEnded:Connect(input)
  73.  
  74.     local Mouse = Player:GetMouse()
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. game:GetService("StarterGui"):SetCore("SendNotification", {
  88.     Title = "Chaotic Glitcher";
  89.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  90. })
  91.  
  92. wait(0.2)
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local sick = Instance.new("Sound",Torso)
  114. local SONG = 561833161
  115. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  116. sick:Play()
  117.  
  118. IT = Instance.new
  119. CF = CFrame.new
  120. VT = Vector3.new
  121. RAD = math.rad
  122. C3 = Color3.new
  123. UD2 = UDim2.new
  124. BRICKC = BrickColor.new
  125. ANGLES = CFrame.Angles
  126. EULER = CFrame.fromEulerAnglesXYZ
  127. COS = math.cos
  128. ACOS = math.acos
  129. SIN = math.sin
  130. ASIN = math.asin
  131. ABS = math.abs
  132. MRANDOM = math.random
  133. FLOOR = math.floor
  134. local RCHOICE = MRANDOM(1,7)
  135.  
  136. --//=================================\\
  137. --||          USEFUL VALUES
  138. --\\=================================//
  139.  
  140. Animation_Speed = 3
  141. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  142. local Speed = 13
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local DAMAGEMULTIPLIER = 1
  148. local ANIM = "Idle"
  149. local ATTACK = false
  150. local EQUIPPED = false
  151. local HOLD = false
  152. local COMBO = 1
  153. local Rooted = false
  154. local SINE = 0
  155. local KEYHOLD = false
  156. local CHANGE = 2 / Animation_Speed
  157. local WALKINGANIM = false
  158. local VALUE1 = false
  159. local VALUE2 = false
  160. local ROBLOXIDLEANIMATION = IT("Animation")
  161. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  162. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  163. --ROBLOXIDLEANIMATION.Parent = Humanoid
  164. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  165. WEAPONGUI.Name = "Weapon GUI"
  166. local Effects = IT("Folder", Character)
  167. Effects.Name = "Effects"
  168. local BALL = IT("Folder", Character)
  169. BALL.Name = "BALL-EYE"
  170. local XEYE = IT("Folder", Character)
  171. XEYE.Name = "X - EYE"
  172. local ANIMATOR = Humanoid.Animator
  173. local ANIMATE = Character.Animate
  174. local UNANCHOR = true
  175. local WHITELIST = {}
  176. local TAUNT = false
  177. local OFFSET = 0
  178. local FULL = false
  179. local MODE = "Lunar"
  180. local PITCH = 1
  181. local VOLUME = 3
  182. local FACE = 176217464
  183. local SIZE = 1
  184.  
  185. --//=================================\\
  186. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  187. --\\=================================//
  188.  
  189. ArtificialHB = Instance.new("BindableEvent", script)
  190. ArtificialHB.Name = "ArtificialHB"
  191.  
  192. script:WaitForChild("ArtificialHB")
  193. Frame_Speed = 1 / 60
  194. frame = Frame_Speed
  195. tf = 0
  196. allowframeloss = false
  197. tossremainder = false
  198. lastframe = tick()
  199. script.ArtificialHB:Fire()
  200.  
  201. game:GetService("RunService").Heartbeat:connect(function(s, p)
  202.     tf = tf + s
  203.     if tf >= frame then
  204.         if allowframeloss then
  205.             script.ArtificialHB:Fire()
  206.             lastframe = tick()
  207.         else
  208.             for i = 1, math.floor(tf / frame) do
  209.                 script.ArtificialHB:Fire()
  210.             end
  211.         lastframe = tick()
  212.         end
  213.         if tossremainder then
  214.             tf = 0
  215.         else
  216.             tf = tf - frame * math.floor(tf / frame)
  217.         end
  218.     end
  219. end)
  220.  
  221. --//=================================\\
  222. --//       NOOBYGAME12'S CODE
  223. --\\=================================//
  224.  
  225. plr = owner
  226. char = plr.Character
  227. hum = char.Humanoid
  228. local cam = game.Workspace.CurrentCamera
  229. Camera = cam
  230. local CamInterrupt = false
  231. local TwoD = false
  232. local TargetInfo = {nil, nil}
  233. cam.CameraType = "Custom"
  234. t = char.Torso
  235. h = char.Head
  236. ra = char["Right Arm"]
  237. la = char["Left Arm"]
  238. rl = char["Right Leg"]
  239. ll = char["Left Leg"]
  240. tors = char.Torso
  241. lleg = char["Left Leg"]
  242. root = char.HumanoidRootPart
  243. hed = char.Head
  244. rleg = char["Right Leg"]
  245. rarm = char["Right Arm"]
  246. larm = char["Left Arm"]
  247. Player = plr
  248. Character=Player.Character
  249. PlayerGui=Player.PlayerGui
  250. Backpack=Player.Backpack
  251. Torso=Character.Torso
  252. Head=Character.Head
  253. Humanoid=Character.Humanoid
  254. m=Instance.new('Model',Character)
  255. LeftArm=Character["Left Arm"]
  256. LeftLeg=Character["Left Leg"]
  257. RightArm=Character["Right Arm"]
  258. RightLeg=Character["Right Leg"]
  259. LS=Torso["Left Shoulder"]
  260. LH=Torso["Left Hip"]
  261. RS=Torso["Right Shoulder"]
  262. RH=Torso["Right Hip"]
  263. Face = Head.face
  264. Neck=Torso.Neck
  265. it=Instance.new
  266. attacktype=1
  267. vt=Vector3.new
  268. cf=CFrame.new
  269. euler=CFrame.fromEulerAnglesXYZ
  270. angles=CFrame.Angles
  271. cloaked=false
  272. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  273. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  274. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  275. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  276. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  277. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  278. RootPart=Character.HumanoidRootPart
  279. RootJoint=RootPart.RootJoint
  280. RootCF=euler(-1.57,0,3.14)
  281. radian = math.rad
  282. random = math.random
  283. Vec3 = Vector3.new
  284. Inst = Instance.new
  285. cFrame = CFrame.new
  286. Euler = CFrame.fromEulerAnglesXYZ
  287. vt = Vector3.new
  288. bc = BrickColor.new
  289. br = BrickColor.random
  290. it = Instance.new
  291. cf = CFrame.new
  292. local Player_Size = 0
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308. IT = Instance.new
  309. CF = CFrame.new
  310. VT = Vector3.new
  311. RAD = math.rad
  312. C3 = Color3.new
  313. UD2 = UDim2.new
  314. BRICKC = BrickColor.new
  315. ANGLES = CFrame.Angles
  316. EULER = CFrame.fromEulerAnglesXYZ
  317. COS = math.cos
  318. ACOS = math.acos
  319. SIN = math.sin
  320. ASIN = math.asin
  321. ABS = math.abs
  322. MRANDOM = math.random
  323. FLOOR = math.floor
  324.  
  325.  
  326. local Booleans = {
  327.   CamFollow = true,
  328.   GyroUse = true
  329. }
  330.  
  331. function lerp(object, newCFrame, alpha)
  332.   return object:lerp(newCFrame, alpha)
  333. end
  334.  
  335. local Directer = Inst("BodyGyro", root)
  336. Directer.MaxTorque = Vec3(0, 0, 0)
  337. Directer.P = 600000
  338. local CPart = Inst("Part")
  339. CPart.Anchored = true
  340. CPart.CanCollide = false
  341. CPart.Locked = true
  342. CPart.Transparency = 1
  343.  
  344. local rainbowmode = false
  345. local chaosmode = false
  346.  
  347. local mutedtog = false
  348.  
  349. function CameraEnshaking(Length,Intensity)
  350. coroutine.resume(coroutine.create(function()
  351.       local intensity = 1*Intensity
  352.       local rotM = 0.01*Intensity
  353. for i = 0, Length, 0.1 do
  354. Swait()
  355. intensity = intensity - 0.05*Intensity/Length
  356. rotM = rotM - 0.0005*Intensity/Length
  357.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  358.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  359. end
  360. Humanoid.CameraOffset = Vec3(0, 0, 0)
  361. end))
  362. end
  363. CamShake=function(Part,Distan,Power,Times)
  364. local de=Part.Position
  365. for i,v in pairs(workspace:children()) do
  366.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  367. for _,c in pairs(v:children()) do
  368. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  369. local Noob=v.Humanoid
  370. if Noob~=nil then
  371. coroutine.resume(coroutine.create(function()
  372. FV = Instance.new("BoolValue", Noob)
  373. FV.Name = "CameraShake"
  374. for ShakeNum=1,Times do
  375. Swait()
  376. local ef=Power
  377.   if ef>=1 then
  378.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  379.   else
  380.    ef=Power*10
  381.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  382.   end  
  383. end
  384. Humanoid.CameraOffset = Vector3.new(0,0,0)
  385. FV:Destroy()
  386. end))
  387. end
  388. end
  389. end
  390. end
  391. end
  392. end
  393.  
  394. local toggleTag = true
  395. local bilguit = Instance.new("BillboardGui", hed)
  396. bilguit.Adornee = nil
  397. bilguit.Name = "ModeName"
  398. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  399. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  400.  
  401.  
  402. function chatfunc(text,color,typet,font,timeex)
  403. local chat = coroutine.wrap(function()
  404. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  405. Character:FindFirstChild("TalkingBillBoard"):destroy()
  406. end
  407. local naeeym2 = Instance.new("BillboardGui",Character)
  408. naeeym2.Size = UDim2.new(0,100,0,40)
  409. naeeym2.StudsOffset = Vector3.new(0,3,0)
  410. naeeym2.Adornee = Character.Head
  411. naeeym2.Name = "TalkingBillBoard"
  412. local tecks2 = Instance.new("TextLabel",naeeym2)
  413. tecks2.BackgroundTransparency = 1
  414. tecks2.BorderSizePixel = 0
  415. tecks2.Text = ""
  416. tecks2.Font = font
  417. tecks2.TextSize = 30
  418. tecks2.TextStrokeTransparency = 0
  419. tecks2.TextColor3 = color
  420. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  421. tecks2.Size = UDim2.new(1,0,0.5,0)
  422. local tecks3 = Instance.new("TextLabel",naeeym2)
  423. tecks3.BackgroundTransparency = 1
  424. tecks3.BorderSizePixel = 0
  425. tecks3.Text = ""
  426. tecks3.Font = font
  427. tecks3.TextSize = 30
  428. tecks3.TextStrokeTransparency = 0
  429. if typet == "Inverted" then
  430. tecks3.TextColor3 = Color3.new(0,0,0)
  431. tecks3.TextStrokeColor3 = color
  432. elseif typet == "Normal" then
  433. tecks3.TextColor3 = color
  434. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  435. end
  436. tecks3.Size = UDim2.new(1,0,0.5,0)
  437. coroutine.resume(coroutine.create(function()
  438. while true do
  439. Swait(1)
  440. if chaosmode == true then
  441. tecks2.TextColor3 = BrickColor.random().Color
  442. tecks3.TextStrokeColor3 = BrickColor.random().Color
  443. end
  444. end
  445. end))
  446. text.TextTransparency = text.TextTransparency  + 1
  447. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  448. for i = 0, 74*timeex do
  449. Swait()
  450. text.TextTransparency = 1
  451. text.TextStrokeTransparency = 1
  452. tecks2.Text = text
  453. tecks3.Text = text
  454. end
  455. local randomrot = math.random(1,2)
  456. if randomrot == 1 then
  457. for i = 1, 50 do
  458. Swait()
  459. tecks2.Text = text
  460. tecks3.Text = text
  461. text.TextTransparency = text.TextTransparency - .02
  462. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  463. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  464. tecks2.TextTransparency = tecks2.TextTransparency + .04
  465. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  466. tecks3.TextTransparency = tecks2.TextTransparency + .04
  467. end
  468. elseif randomrot == 2 then
  469.     for i = 1, 50 do
  470. Swait()
  471. tecks2.Text = text
  472. tecks3.Text = text
  473. text.TextTransparency = text.TextTransparency - .02
  474. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  475. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  476. tecks2.TextTransparency = tecks2.TextTransparency + .04
  477. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  478. tecks3.TextTransparency = tecks2.TextTransparency + .04
  479. end
  480. end
  481. text.TextTransparency = 0
  482. text.TextStrokeTransparency = 0
  483. if toggleTag == false then
  484. text.TextTransparency = 1
  485. text.TextStrokeTransparency = 1
  486. end
  487. naeeym2:Destroy()
  488. end)
  489. chat()
  490. end
  491.  
  492.  
  493.  
  494. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  495.   local gui = it(GuiType)
  496.   gui.Parent = parent
  497.   gui.Text = text
  498.   gui.BackgroundTransparency = backtrans
  499.   gui.BackgroundColor3 = backcol
  500.   gui.SizeConstraint = "RelativeXY"
  501.   gui.TextXAlignment = "Center"
  502.   gui.TextYAlignment = "Center"
  503.   gui.Position = pos
  504.   gui.Size = size
  505.   gui.Font = "SourceSans"
  506.   gui.FontSize = "Size14"
  507.   gui.TextWrapped = false
  508.   gui.TextStrokeTransparency = 0
  509.   gui.TextColor = BrickColor.new("White")
  510.   return gui
  511. end
  512. --------------------------- GUI STUFF
  513. local basgui = it("GuiMain")
  514. basgui.Parent = plr.PlayerGui
  515. basgui.Name = "VISgui"
  516. local fullscreenz = it("Frame")
  517. fullscreenz.Parent = basgui
  518. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  519. fullscreenz.BackgroundTransparency = 1
  520. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  521. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  522. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  523. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  524. imgl2.BackgroundTransparency = 1
  525. imgl2.BorderSizePixel = 0
  526. imgl2.ImageTransparency = 0.5
  527. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  528. imgl2.Size = UDim2.new(0,1000,0,1000)
  529. imgl2.Image = "rbxassetid://2344830904"
  530. local techc = imgl2:Clone()
  531. techc.Parent = fullscreenz
  532. techc.ImageTransparency = 0
  533. techc.Size = UDim2.new(0,900,0,900)
  534. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  535. techc.Image = "rbxassetid://2092248396"
  536. local circl = imgl2:Clone()
  537. circl.Parent = fullscreenz
  538. circl.ImageTransparency = 0
  539. circl.Size = UDim2.new(0,550,0,550)
  540. circl.Position = UDim2.new(0.70,25,0.50,25)
  541. circl.Image = "rbxassetid://2312119891"
  542. local circl2 = imgl2:Clone()
  543. circl2.Parent = fullscreenz
  544. circl2.ImageTransparency = 0
  545. circl2.Size = UDim2.new(0,700,0,700)
  546. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  547. circl2.Image = "rbxassetid://2312119891"
  548. local imgl2b = imgl2:Clone()
  549. imgl2b.Parent = fullscreenz
  550. imgl2b.ImageTransparency = 0
  551. imgl2b.Size = UDim2.new(0,800,0,800)
  552. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  553. imgl2b.ImageColor3 = Color3.new(0,0,0)
  554. local ned = Instance.new("TextLabel",fullscreenz)
  555. ned.ZIndex = 2
  556. ned.Font = "Bodoni"
  557. ned.BackgroundTransparency = 1
  558. ned.BorderSizePixel = 0.65
  559. ned.Size = UDim2.new(0.6,0,0.6,0)
  560. ned.Position = UDim2.new(0,0,0,0)
  561. ned.TextScaled = true
  562. ned.TextStrokeTransparency = 0
  563. ned.Text = "Lunar"
  564. ned.TextSize = 48
  565. ned.Rotation = 1
  566. ned.TextXAlignment = "Left"
  567. ned.TextYAlignment = "Top"
  568.  
  569. --//=================================\\
  570. --//          WINGY STUFF
  571. --\\=================================//
  572.  
  573. local extrawingmod1 = Instance.new("Model",Character)
  574. local extrawingmod2 = Instance.new("Model",Character)
  575.  
  576. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  577. local p = Instance.new("Part")
  578. p.TopSurface = 0
  579. p.BottomSurface = 0
  580. p.Parent = parent
  581. p.Size = Vector3.new(0.1,0.1,0.1)
  582. p.Transparency = transparency
  583. p.Reflectance = reflectance
  584. p.CanCollide = false
  585. p.Locked = true
  586. p.BrickColor = brickcolor
  587. p.Material = material
  588. return p
  589. end
  590.  
  591. function CreateMesh(parent,meshtype,x1,y1,z1)
  592. local mesh = Instance.new("SpecialMesh",parent)
  593. mesh.MeshType = meshtype
  594. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  595. return mesh
  596. end
  597.  
  598. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  599. local mesh = Instance.new("SpecialMesh",parent)
  600. mesh.MeshType = "FileMesh"
  601. mesh.MeshId = meshid
  602. mesh.Scale = Vector3.new(x1,y1,z1)
  603. return mesh
  604. end
  605.  
  606.  
  607. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  608. local mesh = Instance.new("SpecialMesh",parent)
  609. mesh.MeshType = "FileMesh"
  610. mesh.MeshId = meshid
  611. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  612. mesh.Scale = Vector3.new(x1,y1,z1)
  613. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  614. return mesh
  615. end
  616.  
  617. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  618. local weld = Instance.new("Weld")
  619. weld.Parent = parent
  620. weld.Part0 = part0
  621. weld.Part1 = part1
  622. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  623. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  624. return weld
  625. end
  626.  
  627. function RemoveOutlines(part)
  628.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  629. end
  630.  
  631. local Create = LoadLibrary("RbxUtility").Create
  632.  
  633. CFuncs = { 
  634.     ["Part"] = {
  635.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  636.             local Part = Create("Part"){
  637.                 Parent = Parent,
  638.                 Reflectance = Reflectance,
  639.                 Transparency = Transparency,
  640.                 CanCollide = false,
  641.                 Locked = true,
  642.                 BrickColor = BrickColor.new(tostring(BColor)),
  643.                 Name = Name,
  644.                 Size = Size,
  645.                 Material = Material,
  646.             }
  647.             RemoveOutlines(Part)
  648.             return Part
  649.         end;
  650.     };
  651.    
  652.     ["Mesh"] = {
  653.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  654.             local Msh = Create(Mesh){
  655.                 Parent = Part,
  656.                 Offset = OffSet,
  657.                 Scale = Scale,
  658.             }
  659.             if Mesh == "SpecialMesh" then
  660.                 Msh.MeshType = MeshType
  661.                 Msh.MeshId = MeshId
  662.             end
  663.             return Msh
  664.         end;
  665.     };
  666.    
  667.     ["Mesh"] = {
  668.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  669.             local Msh = Create(Mesh){
  670.                 Parent = Part,
  671.                 Offset = OffSet,
  672.                 Scale = Scale,
  673.             }
  674.             if Mesh == "SpecialMesh" then
  675.                 Msh.MeshType = MeshType
  676.                 Msh.MeshId = MeshId
  677.             end
  678.             return Msh
  679.         end;
  680.     };
  681.    
  682.     ["Weld"] = {
  683.         Create = function(Parent, Part0, Part1, C0, C1)
  684.             local Weld = Create("Weld"){
  685.                 Parent = Parent,
  686.                 Part0 = Part0,
  687.                 Part1 = Part1,
  688.                 C0 = C0,
  689.                 C1 = C1,
  690.             }
  691.             return Weld
  692.         end;
  693.     };
  694.  
  695.     ["Sound"] = {
  696.         Create = function(id, par, vol, pit)
  697.             coroutine.resume(coroutine.create(function()
  698.                 local S = Create("Sound"){
  699.                     Volume = vol,
  700.                                         Name = "EffectSoundo",
  701.                     Pitch = pit or 1,
  702.                     SoundId = id,
  703.                     Parent = par or workspace,
  704.                 }
  705.                 wait()
  706.                 S:play()
  707.                 game:GetService("Debris"):AddItem(S, 10)
  708.             end))
  709.         end;
  710.     };
  711.  
  712. ["LongSound"] = {
  713.         Create = function(id, par, vol, pit)
  714.             coroutine.resume(coroutine.create(function()
  715.                 local S = Create("Sound"){
  716.                     Volume = vol,
  717.                     Pitch = pit or 1,
  718.                     SoundId = id,
  719.                     Parent = par or workspace,
  720.                 }
  721.                 wait()
  722.                 S:play()
  723.                 game:GetService("Debris"):AddItem(S, 60)
  724.             end))
  725.         end;
  726.     };
  727.    
  728.     ["ParticleEmitter"] = {
  729.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  730.             local fp = Create("ParticleEmitter"){
  731.                 Parent = Parent,
  732.                 Color = ColorSequence.new(Color1, Color2),
  733.                 LightEmission = LightEmission,
  734.                 Size = Size,
  735.                 Texture = Texture,
  736.                 Transparency = Transparency,
  737.                 ZOffset = ZOffset,
  738.                 Acceleration = Accel,
  739.                 Drag = Drag,
  740.                 LockedToPart = LockedToPart,
  741.                 VelocityInheritance = VelocityInheritance,
  742.                 EmissionDirection = EmissionDirection,
  743.                 Enabled = Enabled,
  744.                 Lifetime = LifeTime,
  745.                 Rate = Rate,
  746.                 Rotation = Rotation,
  747.                 RotSpeed = RotSpeed,
  748.                 Speed = Speed,
  749.                 VelocitySpread = VelocitySpread,
  750.             }
  751.             return fp
  752.         end;
  753.     };
  754.  
  755.     CreateTemplate = {
  756.    
  757.     };
  758. }
  759.  
  760.  
  761.  
  762. New = function(Object, Parent, Name, Data)
  763.     local Object = Instance.new(Object)
  764.     for Index, Value in pairs(Data or {}) do
  765.         Object[Index] = Value
  766.     end
  767.     Object.Parent = Parent
  768.     Object.Name = Name
  769.     return Object
  770. end
  771.  
  772. local halocolor = BrickColor.new("Mid gray")
  773. local halocolor2 = BrickColor.new("Mid gray")
  774. local halocolor3 = BrickColor.new("Really black")
  775. local starcolor = BrickColor.new("Bright yellow")
  776. local lunacolor = BrickColor.new("Navy blue")
  777. local lunacolor2 = BrickColor.new("Bright blue")
  778. local wepcolor = BrickColor.new("Deep blue")
  779. local maincolor = BrickColor.new("Lapis")
  780. local secondcolor = BrickColor.new("Lapis")
  781. local m = Instance.new("Model",Character)
  782. local m2 = Instance.new("Model",Character)
  783. local m3 = Instance.new("Model",Character)
  784. local mw1 = Instance.new("Model",Character)
  785. local mw2 = Instance.new("Model",Character)
  786. local mw3 = Instance.new("Model",Character)
  787. local mw4 = Instance.new("Model",Character)
  788.  
  789. --------------
  790. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  791. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  792. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  793. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794.  
  795. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  796. CreateMesh(handle,"Brick",0,0,0)
  797. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  798. local valuaring = 10
  799.  
  800. local refec = Instance.new("ParticleEmitter",handlex)
  801. refec.Texture = "rbxassetid://284205403"
  802. refec.LightEmission = 0.95
  803. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  804. refec.Rate = 50
  805. refec.Lifetime = NumberRange.new(0.5)
  806. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  807. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  808. refec.Speed = NumberRange.new(0,2)
  809. refec.Drag = 5
  810. refec.LockedToPart = true
  811. refec.Rotation = NumberRange.new(-500,500)
  812. refec.VelocitySpread = 9000
  813. refec.RotSpeed = NumberRange.new(-500,500)
  814. local refec2 = refec:Clone()
  815. refec2.LightEmission = 0.75
  816. refec2.Texture = "rbxassetid://254287058"
  817. refec2.Parent = handlex
  818. refec2.Rate = 25
  819. refec2.Lifetime = NumberRange.new(0.75)
  820. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  821. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  822. refec2.Speed = NumberRange.new(0)
  823. local refec3 = refec:Clone()
  824. refec3.LightEmission = 0.75
  825. refec3.Texture = "rbxassetid://363275192"
  826. refec3.Parent = handlex
  827. refec3.Rate = 25
  828. refec3.Lifetime = NumberRange.new(1)
  829. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  830. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  831. refec3.Speed = NumberRange.new(0)
  832. refec3.RotSpeed = NumberRange.new(-50,50)
  833.  
  834. for i = 0, 35 do
  835.     valuaring = valuaring + 10
  836. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  837. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  838. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  840. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  841. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  843. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  844. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  846. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  847. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. end
  849.  
  850.  
  851. local handle = CreateParta(m,1,1,"Neon",maincolor)
  852. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  853. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854.  
  855.  
  856.  
  857. --- Left wing.
  858.  
  859. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  860. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  861. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862.  
  863. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  864. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  865. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  866. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  867. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  868. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  869. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  870. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  871. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  872. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  873. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  874. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  875. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  876. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  877. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  878. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  879. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  880. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  882. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  883. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  884. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  885. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  886. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  887. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  888. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  889. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  890. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  891. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  892. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893.  
  894.  
  895. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  896. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  897. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898.  
  899. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  900. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  901. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  903. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  904. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  906. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  907. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  909. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  910. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  912. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  913. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  915. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  916. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  918. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  919. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  921. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  922. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  925. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  927. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  928. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  929.  
  930. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  931. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  932. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933.  
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  953. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  954. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  956. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  957. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  960. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  962. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  963. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964.  
  965.  
  966. -- Right wing --
  967.  
  968. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  969. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  970. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971.  
  972. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  973. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  974. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  976. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  977. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  978. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  979. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  980. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  981. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  982. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  983. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  984. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  985. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  986. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  988. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  989. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  991. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  992. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  994. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  995. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  997. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  998. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1000. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1001. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002.  
  1003. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1004. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1005. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006.  
  1007. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1008. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1009. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1011. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1012. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1014. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1015. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1016. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1017. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1018. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1019. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1020. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1021. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1022. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1023. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1024. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1026. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1027. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1028. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1029. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1030. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1032. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1033. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1035. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1036. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037.  
  1038. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1039. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1040. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1041.  
  1042.  
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1048. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1050. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1051. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1054. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1057. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1059. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1060. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1062. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1063. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1064. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1065. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1066. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1068. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1069. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1071. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1072. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073.  
  1074. ------------- Trails
  1075. local A0 = Instance.new("Attachment",lwing1)
  1076. A0.Position = Vector3.new(0,-0.7,0)
  1077. local A1 = Instance.new("Attachment",lwing1)
  1078. A1.Position = Vector3.new(0,-3.5,0)
  1079. tl1 = Instance.new('Trail',lwing1)
  1080. tl1.Attachment0 = A0
  1081. tl1.Attachment1 = A1
  1082. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1083. tl1.LightEmission = 1
  1084. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1085. tl1.Color = ColorSequence.new(halocolor.Color)
  1086. tl1.Lifetime = 0.5
  1087.  
  1088. local A0 = Instance.new("Attachment",lwing2)
  1089. A0.Position = Vector3.new(0,-0.7,0)
  1090. local A1 = Instance.new("Attachment",lwing2)
  1091. A1.Position = Vector3.new(0,-3.5,0)
  1092. tl2 = Instance.new('Trail',lwing2)
  1093. tl2.Attachment0 = A0
  1094. tl2.Attachment1 = A1
  1095. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1096. tl2.LightEmission = 1
  1097. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1098. tl2.Color = ColorSequence.new(halocolor.Color)
  1099. tl2.Lifetime = 0.5
  1100.  
  1101. local A0 = Instance.new("Attachment",lwing3)
  1102. A0.Position = Vector3.new(0,-0.7,0)
  1103. local A1 = Instance.new("Attachment",lwing3)
  1104. A1.Position = Vector3.new(0,-3.5,0)
  1105. tl3 = Instance.new('Trail',lwing3)
  1106. tl3.Attachment0 = A0
  1107. tl3.Attachment1 = A1
  1108. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1109. tl3.LightEmission = 1
  1110. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1111. tl3.Color = ColorSequence.new(halocolor.Color)
  1112. tl3.Lifetime = 0.5
  1113.  
  1114. local A0 = Instance.new("Attachment",rwing1)
  1115. A0.Position = Vector3.new(0,-0.7,0)
  1116. local A1 = Instance.new("Attachment",rwing1)
  1117. A1.Position = Vector3.new(0,-3.5,0)
  1118. tr1 = Instance.new('Trail',rwing1)
  1119. tr1.Attachment0 = A0
  1120. tr1.Attachment1 = A1
  1121. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1122. tr1.LightEmission = 1
  1123. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1124. tr1.Color = ColorSequence.new(halocolor2.Color)
  1125. tr1.Lifetime = 0.5
  1126.  
  1127. local A0 = Instance.new("Attachment",rwing2)
  1128. A0.Position = Vector3.new(0,-0.7,0)
  1129. local A1 = Instance.new("Attachment",rwing2)
  1130. A1.Position = Vector3.new(0,-3.5,0)
  1131. tr2 = Instance.new('Trail',rwing2)
  1132. tr2.Attachment0 = A0
  1133. tr2.Attachment1 = A1
  1134. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1135. tr2.LightEmission = 1
  1136. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1137. tr2.Color = ColorSequence.new(halocolor2.Color)
  1138. tr2.Lifetime = 0.5
  1139.  
  1140. local A0 = Instance.new("Attachment",rwing3)
  1141. A0.Position = Vector3.new(0,-0.7,0)
  1142. local A1 = Instance.new("Attachment",rwing3)
  1143. A1.Position = Vector3.new(0,-3.5,0)
  1144. tr3 = Instance.new('Trail',rwing3)
  1145. tr3.Attachment0 = A0
  1146. tr3.Attachment1 = A1
  1147. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1148. tr3.LightEmission = 1
  1149. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1150. tr3.Color = ColorSequence.new(halocolor2.Color)
  1151. tr3.Lifetime = 0.5
  1152.  
  1153. --------------
  1154.  
  1155.  
  1156.  
  1157. for i, v in pairs(mw2:GetChildren()) do
  1158. if v:IsA("Part") then
  1159. v.BrickColor = BrickColor.new("White")
  1160. v.Material = "Neon"
  1161. end
  1162. end
  1163. for i, v in pairs(mw1:GetChildren()) do
  1164. if v:IsA("Part") then
  1165. v.Transparency = 0
  1166. v.BrickColor = BrickColor.new("White")
  1167. v.Material = "Neon"
  1168. end
  1169. end
  1170. for i, v in pairs(extrawingmod1:GetChildren()) do
  1171. if v:IsA("Part") then
  1172. v.Transparency = 1
  1173. v.BrickColor = BrickColor.new("White")
  1174. v.Material = "Neon"
  1175. end
  1176. end
  1177. for i, v in pairs(extrawingmod2:GetChildren()) do
  1178. if v:IsA("Part") then
  1179. v.Transparency = 1
  1180. v.BrickColor = BrickColor.new("White")
  1181. v.Material = "Neon"
  1182. end
  1183. end
  1184. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1185. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1186. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1187.  
  1188. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1189. for i, v in pairs(mw2:GetChildren()) do
  1190. if v:IsA("Part") then
  1191. v.BrickColor = one
  1192. v.Material = "Neon"
  1193. end
  1194. end
  1195. refec.Color = ColorSequence.new(one.Color)
  1196. refec2.Color = ColorSequence.new(one.Color)
  1197. refec3.Color = ColorSequence.new(one.Color)
  1198. tr1.Color = ColorSequence.new(one.Color)
  1199. tr2.Color = ColorSequence.new(one.Color)
  1200. tr3.Color = ColorSequence.new(one.Color)
  1201. imgl2.ImageColor3 = one.Color
  1202. circl.ImageColor3 = two.Color
  1203. techc.ImageColor3 = one.Color
  1204. circl2.ImageColor3 = one.Color
  1205. ned.TextColor3 = two.Color
  1206. ned.TextStrokeColor3 = one.Color
  1207. for i, v in pairs(mw1:GetChildren()) do
  1208. if v:IsA("Part") then
  1209. v.Transparency = 0
  1210. v.BrickColor = two
  1211. v.Material = "Neon"
  1212. end
  1213. end
  1214. tl1.Color = ColorSequence.new(two.Color)
  1215. tl2.Color = ColorSequence.new(two.Color)
  1216. tl3.Color = ColorSequence.new(two.Color)
  1217. for i, v in pairs(m:GetChildren()) do
  1218. if v:IsA("Part") then
  1219. v.BrickColor = three
  1220. v.Material = "Ice"
  1221. end
  1222. end
  1223. for i, v in pairs(m2:GetChildren()) do
  1224. if v:IsA("Part") then
  1225. v.BrickColor = four
  1226. v.Material = "Ice"
  1227. end
  1228. end
  1229. for i, v in pairs(m3:GetChildren()) do
  1230. if v:IsA("Part") then
  1231. v.BrickColor = five
  1232. v.Material = "Neon"
  1233. end
  1234. end
  1235. for i, v in pairs(extrawingmod1:GetChildren()) do
  1236. if v:IsA("Part") then
  1237. v.Transparency = exonetran
  1238. v.BrickColor = exone
  1239. v.Material = "Neon"
  1240. end
  1241. end
  1242. for i, v in pairs(extrawingmod2:GetChildren()) do
  1243. if v:IsA("Part") then
  1244. v.Transparency = extwotran
  1245. v.BrickColor = extwo
  1246. v.Material = "Neon"
  1247. end
  1248. end
  1249. end
  1250.  
  1251. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1252. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1253. techc.ImageColor3 = MAINRUINCOLOR.Color
  1254. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1255. ned.TextColor3 = MAINRUINCOLOR.Color
  1256. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1257.  
  1258.  
  1259. function bosschatfunc(text,color,watval)
  1260. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1261. coroutine.resume(coroutine.create(function()
  1262. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1263. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1264. end
  1265. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1266. scrg.Name = "Dialog"
  1267. local txtlb = Instance.new("TextLabel",scrg)
  1268. txtlb.Text = ""
  1269. txtlb.Font = "Bodoni"
  1270. txtlb.TextColor3 = Color3.new(0,0,0)
  1271. txtlb.TextStrokeTransparency = 0
  1272. txtlb.BackgroundTransparency = 0.75
  1273. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1274. txtlb.TextStrokeColor3 = color
  1275. txtlb.TextScaled = true
  1276. txtlb.Size = UDim2.new(1,0,0.25,0)
  1277. txtlb.TextXAlignment = "Left"
  1278. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1279. local txtlb2 = Instance.new("TextLabel",scrg)
  1280. txtlb2.Text = "Chaotic:"
  1281. txtlb2.Font = "Arcade"
  1282. txtlb2.TextColor3 = Color3.new(0,0,0)
  1283. txtlb2.TextStrokeTransparency = 0
  1284. txtlb2.BackgroundTransparency = 1
  1285. txtlb2.TextStrokeColor3 = color
  1286. txtlb2.TextSize = 40
  1287. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1288. txtlb2.TextXAlignment = "Left"
  1289. txtlb2.Position = UDim2.new(0,0,1,0)
  1290. local fvalen = 0.55
  1291. local fval = -0.49
  1292. coroutine.resume(coroutine.create(function()
  1293. while true do
  1294. Swait()
  1295. if MODE == "Sanity" then
  1296. txtlb.Rotation = math.random(-1,1)
  1297. txtlb2.Rotation = math.random(-1,1)
  1298. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1299. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1300. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1301. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1302. end
  1303. end
  1304. end))
  1305. coroutine.resume(coroutine.create(function()
  1306. while true do
  1307. Swait()
  1308. if scrg.Parent ~= nil then
  1309.     fvalen = fvalen - 0.0001
  1310. elseif scrg.Parent == nil then
  1311. break
  1312. end
  1313. end
  1314. end))
  1315. local flol = 1.75
  1316. local flil = 1.6
  1317. coroutine.resume(coroutine.create(function()
  1318.     for i = 0, 9 do
  1319.         Swait()
  1320.         fval = fval + 0.05
  1321.         flol = flol - 0.1
  1322.         flil = flil - 0.1
  1323.         txtlb.Text = ""
  1324.         txtlb.Position = UDim2.new(0,0,flol,0)
  1325.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1326.     end
  1327.     txtlb.Text = text
  1328. wait(watval)
  1329. local valinc = 0
  1330. for i = 0, 99 do
  1331. Swait()
  1332. valinc = valinc + 0.0001
  1333. flol = flol + valinc
  1334. flil = flil + valinc
  1335. txtlb.Rotation = txtlb.Rotation + valinc*20
  1336. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1337. txtlb.Position = UDim2.new(0,0,flol,0)
  1338. txtlb2.Position = UDim2.new(0,0,flil,0)
  1339. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1340. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1341. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1342. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1343. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1344. end
  1345. scrg:Destroy()
  1346. end))
  1347. end))
  1348. end
  1349. end
  1350.  
  1351. function BigBlack(text,color,watval)
  1352. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1353. coroutine.resume(coroutine.create(function()
  1354. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1355. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1356. end
  1357. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1358. scrg.Name = "Dialog"
  1359. local txtlb = Instance.new("TextLabel",scrg)
  1360. txtlb.Text = ""
  1361. txtlb.Font = "Bodoni"
  1362. txtlb.TextColor3 = Color3.new(0,0,0)
  1363. txtlb.TextStrokeTransparency = 1
  1364. txtlb.BackgroundTransparency = 1
  1365. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1366. txtlb.TextStrokeColor3 = color
  1367. txtlb.TextScaled = true
  1368. txtlb.Size = UDim2.new(1,0,1,0)
  1369. txtlb.TextXAlignment = "Center"
  1370. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1371. local txtlb2 = Instance.new("TextLabel",scrg)
  1372. txtlb2.Text = "Chaotic:"
  1373. txtlb2.Font = "Arcade"
  1374. txtlb2.TextColor3 = Color3.new(0,0,0)
  1375. txtlb2.TextStrokeTransparency = 0
  1376. txtlb2.BackgroundTransparency = 1
  1377. txtlb2.TextStrokeColor3 = color
  1378. txtlb2.TextSize = 40
  1379. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1380. txtlb2.TextXAlignment = "Left"
  1381. txtlb2.Position = UDim2.new(0,0,1,0)
  1382. local fvalen = 0.55
  1383. local fval = -0.49
  1384. coroutine.resume(coroutine.create(function()
  1385. while true do
  1386. Swait()
  1387. if MODE == "Sanity" then
  1388. txtlb.Rotation = math.random(-1,1)
  1389. txtlb2.Rotation = math.random(-1,1)
  1390. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1391. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1392. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1393. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1394. end
  1395. end
  1396. end))
  1397. coroutine.resume(coroutine.create(function()
  1398. while true do
  1399. Swait()
  1400. if scrg.Parent ~= nil then
  1401.     fvalen = fvalen - 0.0001
  1402. elseif scrg.Parent == nil then
  1403. break
  1404. end
  1405. end
  1406. end))
  1407. local flol = 1.05
  1408. local flil = 0.75
  1409. local flil2 = -0.2
  1410.     coroutine.resume(coroutine.create(function()
  1411.     for i = 1,string.len(text),1 do
  1412.         wait()
  1413.         text.Text = string.sub(text,1,i)
  1414.     end
  1415.     end))
  1416. coroutine.resume(coroutine.create(function()
  1417.     for i = 0, 1 do
  1418.         fval = fval + 0.05
  1419.         flol = flol - 0.1
  1420.         flil2 = flil2 + 0.1
  1421.         txtlb.Text = ""
  1422.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1423.         txtlb.BackgroundTransparency = 1 - 0.1
  1424.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1425.     end
  1426.    
  1427.         for i = 0, 99 do
  1428. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1429. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1430. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1431. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1432. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1433.     end
  1434.    
  1435.     txtlb.Text = text
  1436. wait(watval)
  1437. local valinc = 0
  1438. for i = 0, 99 do
  1439. Swait()
  1440. valinc = valinc + 0.0002
  1441. flol = flol + valinc
  1442. flil2 = flil2 + valinc
  1443. txtlb.Rotation = txtlb.Rotation + valinc*15
  1444. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1445. txtlb.Position = UDim2.new(flil2,0,0,0)
  1446. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1447. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1448. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1449. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1450. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1451. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1452. end
  1453. scrg:Destroy()
  1454. end))
  1455. end))
  1456. end
  1457. end
  1458.  
  1459. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1460.  
  1461. --//=================================\\
  1462. --||          SOME TAG EDIT
  1463. --\\=================================//
  1464. local TEXTCOLOR = C3(0, 0, 1)
  1465.  
  1466. m = owner
  1467. char = m.Character
  1468. local txt = Instance.new("BillboardGui", char)
  1469. txt.Adornee = char.Head
  1470. txt.Name = "_status"
  1471. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1472. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1473. local text = Instance.new("TextLabel", txt)
  1474. text.Size = UDim2.new(20, 0, 7, 0)
  1475. text.FontSize = "Size24"
  1476. text.TextScaled = true
  1477. text.TextTransparency = 0
  1478. text.BackgroundTransparency = 1
  1479. text.TextTransparency = 0
  1480. text.TextStrokeTransparency = 0
  1481. text.Font = "Bodoni"
  1482. v = Instance.new("Part")
  1483. v.Name = "ColorBrick"
  1484. v.Parent = m.Character
  1485. v.FormFactor = "Symmetric"
  1486. v.Anchored = true
  1487. v.CanCollide = false
  1488. v.BottomSurface = "Smooth"
  1489. v.TopSurface = "Smooth"
  1490. v.Size = Vector3.new(10, 5, 3)
  1491. v.Transparency = 1
  1492. v.CFrame = char.Torso.CFrame
  1493. v.BrickColor = BrickColor.new("Really black")
  1494. v.Transparency = 1
  1495. v.Shape = "Block"
  1496. text.Text = "Lunar"
  1497.  
  1498. function RecolorTextAndRename(name,col1,col2,font)
  1499. text.TextStrokeColor3 = col2
  1500. text.TextColor3 = col1
  1501. text.Font = font
  1502. text.Text = name
  1503. techc.ImageColor3 = col2
  1504. circl.ImageColor3 = col2
  1505. circl2.ImageColor3 = col1
  1506. imgl2.ImageColor3 = col1
  1507. imgl2b.ImageColor3 = col2
  1508. ned.Text = name
  1509. ned.TextColor3 = col1
  1510. ned.TextStrokeColor3 = col2
  1511. end
  1512. --//=================================\\
  1513. --||          SOME FUNCTIONS
  1514. --\\=================================//
  1515.  
  1516.  
  1517.  
  1518. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1519.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1520. end
  1521.  
  1522. function PositiveAngle(NUMBER)
  1523.     if NUMBER >= 0 then
  1524.         NUMBER = 0
  1525.     end
  1526.     return NUMBER
  1527. end
  1528.  
  1529. function NegativeAngle(NUMBER)
  1530.     if NUMBER <= 0 then
  1531.         NUMBER = 0
  1532.     end
  1533.     return NUMBER
  1534. end
  1535.  
  1536. function Swait(NUMBER)
  1537.     if NUMBER == 0 or NUMBER == nil then
  1538.         ArtificialHB.Event:wait()
  1539.     else
  1540.         for i = 1, NUMBER do
  1541.             ArtificialHB.Event:wait()
  1542.         end
  1543.     end
  1544. end
  1545.  
  1546. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1547.     local NEWMESH = IT(MESH)
  1548.     if MESH == "SpecialMesh" then
  1549.         NEWMESH.MeshType = MESHTYPE
  1550.         if MESHID ~= "nil" and MESHID ~= "" then
  1551.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1552.         end
  1553.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1554.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1555.         end
  1556.     end
  1557.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1558.     NEWMESH.Scale = SCALE
  1559.     NEWMESH.Parent = PARENT
  1560.     return NEWMESH
  1561. end
  1562.  
  1563. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1564.     local NEWPART = IT("Part")
  1565.     NEWPART.formFactor = FORMFACTOR
  1566.     NEWPART.Reflectance = REFLECTANCE
  1567.     NEWPART.Transparency = TRANSPARENCY
  1568.     NEWPART.CanCollide = false
  1569.     NEWPART.Locked = true
  1570.     NEWPART.Anchored = true
  1571.     if ANCHOR == false then
  1572.         NEWPART.Anchored = false
  1573.     end
  1574.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1575.     NEWPART.Name = NAME
  1576.     NEWPART.Size = SIZE
  1577.     NEWPART.Position = Torso.Position
  1578.     NEWPART.Material = MATERIAL
  1579.     NEWPART:BreakJoints()
  1580.     NEWPART.Parent = PARENT
  1581.     return NEWPART
  1582. end
  1583.  
  1584.     local function weldBetween(a, b)
  1585.         local weldd = Instance.new("ManualWeld")
  1586.         weldd.Part0 = a
  1587.         weldd.Part1 = b
  1588.         weldd.C0 = CFrame.new()
  1589.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1590.         weldd.Parent = a
  1591.         return weldd
  1592.     end
  1593.  
  1594.  
  1595. function QuaternionFromCFrame(cf)
  1596.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1597.     local trace = m00 + m11 + m22
  1598.     if trace > 0 then
  1599.         local s = math.sqrt(1 + trace)
  1600.         local recip = 0.5 / s
  1601.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1602.     else
  1603.         local i = 0
  1604.         if m11 > m00 then
  1605.             i = 1
  1606.         end
  1607.         if m22 > (i == 0 and m00 or m11) then
  1608.             i = 2
  1609.         end
  1610.         if i == 0 then
  1611.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1612.             local recip = 0.5 / s
  1613.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1614.         elseif i == 1 then
  1615.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1616.             local recip = 0.5 / s
  1617.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1618.         elseif i == 2 then
  1619.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1620.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1621.         end
  1622.     end
  1623. end
  1624.  
  1625. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1626.     local xs, ys, zs = x + x, y + y, z + z
  1627.     local wx, wy, wz = w * xs, w * ys, w * zs
  1628.     local xx = x * xs
  1629.     local xy = x * ys
  1630.     local xz = x * zs
  1631.     local yy = y * ys
  1632.     local yz = y * zs
  1633.     local zz = z * zs
  1634.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1635. end
  1636.  
  1637. function QuaternionSlerp(a, b, t)
  1638.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1639.     local startInterp, finishInterp;
  1640.     if cosTheta >= 0.0001 then
  1641.         if (1 - cosTheta) > 0.0001 then
  1642.             local theta = ACOS(cosTheta)
  1643.             local invSinTheta = 1 / SIN(theta)
  1644.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1645.             finishInterp = SIN(t * theta) * invSinTheta
  1646.         else
  1647.             startInterp = 1 - t
  1648.             finishInterp = t
  1649.         end
  1650.     else
  1651.         if (1 + cosTheta) > 0.0001 then
  1652.             local theta = ACOS(-cosTheta)
  1653.             local invSinTheta = 1 / SIN(theta)
  1654.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1655.             finishInterp = SIN(t * theta) * invSinTheta
  1656.         else
  1657.             startInterp = t - 1
  1658.             finishInterp = t
  1659.         end
  1660.     end
  1661.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1662. end
  1663.  
  1664. function Clerp(a, b, t)
  1665.     local qa = {QuaternionFromCFrame(a)}
  1666.     local qb = {QuaternionFromCFrame(b)}
  1667.     local ax, ay, az = a.x, a.y, a.z
  1668.     local bx, by, bz = b.x, b.y, b.z
  1669.     local _t = 1 - t
  1670.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1671. end
  1672.  
  1673. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1674.     local frame = IT("Frame")
  1675.     frame.BackgroundTransparency = TRANSPARENCY
  1676.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1677.     frame.Position = POSITION
  1678.     frame.Size = SIZE
  1679.     frame.BackgroundColor3 = COLOR
  1680.     frame.BorderColor3 = BORDERCOLOR
  1681.     frame.Name = NAME
  1682.     frame.Parent = PARENT
  1683.     return frame
  1684. end
  1685.  
  1686. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1687.     local label = IT("TextLabel")
  1688.     label.BackgroundTransparency = 1
  1689.     label.Size = UD2(1, 0, 1, 0)
  1690.     label.Position = UD2(0, 0, 0, 0)
  1691.     label.TextColor3 = TEXTCOLOR
  1692.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1693.     label.TextTransparency = TRANSPARENCY
  1694.     label.FontSize = TEXTFONTSIZE
  1695.     label.Font = TEXTFONT
  1696.     label.BorderSizePixel = BORDERSIZEPIXEL
  1697.     label.TextScaled = false
  1698.     label.Text = TEXT
  1699.     label.Name = NAME
  1700.     label.Parent = PARENT
  1701.     return label
  1702. end
  1703.  
  1704. function NoOutlines(PART)
  1705.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1706. end
  1707.  
  1708. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1709.     local NEWWELD = IT(TYPE)
  1710.     NEWWELD.Part0 = PART0
  1711.     NEWWELD.Part1 = PART1
  1712.     NEWWELD.C0 = C0
  1713.     NEWWELD.C1 = C1
  1714.     NEWWELD.Parent = PARENT
  1715.     return NEWWELD
  1716. end
  1717.  
  1718. local S = IT("Sound")
  1719. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1720.     local NEWSOUND = nil
  1721.     coroutine.resume(coroutine.create(function()
  1722.         NEWSOUND = S:Clone()
  1723.         NEWSOUND.Parent = PARENT
  1724.         NEWSOUND.Volume = VOLUME
  1725.         NEWSOUND.Pitch = PITCH
  1726.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1727.         NEWSOUND:play()
  1728.         if DOESLOOP == true then
  1729.             NEWSOUND.Looped = true
  1730.         else
  1731.             repeat wait(1) until NEWSOUND.Playing == false
  1732.             NEWSOUND:remove()
  1733.         end
  1734.     end))
  1735.     return NEWSOUND
  1736. end
  1737.  
  1738. function CFrameFromTopBack(at, top, back)
  1739.     local right = top:Cross(back)
  1740.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1741. end
  1742.  
  1743. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1744. function WACKYEFFECT(Table)
  1745.     local TYPE = (Table.EffectType or "Sphere")
  1746.     local SIZE = (Table.Size or VT(1,1,1))
  1747.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1748.     local TRANSPARENCY = (Table.Transparency or 0)
  1749.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1750.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1751.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1752.     local ROTATION1 = (Table.RotationX or 0)
  1753.     local ROTATION2 = (Table.RotationY or 0)
  1754.     local ROTATION3 = (Table.RotationZ or 0)
  1755.     local MATERIAL = (Table.Material or "Neon")
  1756.     local COLOR = (Table.Color or C3(1,1,1))
  1757.     local TIME = (Table.Time or 45)
  1758.     local SOUNDID = (Table.SoundID or nil)
  1759.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1760.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1761.     coroutine.resume(coroutine.create(function()
  1762.         local PLAYSSOUND = false
  1763.         local SOUND = nil
  1764.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1765.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1766.             PLAYSSOUND = true
  1767.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1768.         end
  1769.         EFFECT.Color = COLOR
  1770.         local MSH = nil
  1771.         if TYPE == "Sphere" then
  1772.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1773.         elseif TYPE == "Block" or TYPE == "Box" then
  1774.             MSH = IT("BlockMesh",EFFECT)
  1775.             MSH.Scale = SIZE
  1776.         elseif TYPE == "Wave" then
  1777.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1778.         elseif TYPE == "Ring" then
  1779.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1780.         elseif TYPE == "Slash" then
  1781.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1782.         elseif TYPE == "Round Slash" then
  1783.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1784.         elseif TYPE == "Swirl" then
  1785.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1786.         elseif TYPE == "Skull" then
  1787.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1788.         elseif TYPE == "Crystal" then
  1789.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1790.         end
  1791.         if MSH ~= nil then
  1792.             local MOVESPEED = nil
  1793.             if MOVEDIRECTION ~= nil then
  1794.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1795.             end
  1796.             local GROWTH = SIZE - ENDSIZE
  1797.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1798.             if TYPE == "Block" then
  1799.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1800.             else
  1801.                 EFFECT.CFrame = CFRAME
  1802.             end
  1803.             for LOOP = 1, TIME+1 do
  1804.                 Swait()
  1805.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1806.                 if TYPE == "Wave" then
  1807.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1808.                 end
  1809.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1810.                 if TYPE == "Block" then
  1811.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1812.                 else
  1813.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1814.                 end
  1815.                 if MOVEDIRECTION ~= nil then
  1816.                     local ORI = EFFECT.Orientation
  1817.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1818.                     EFFECT.Orientation = ORI
  1819.                 end
  1820.             end
  1821.             if PLAYSSOUND == false then
  1822.                 EFFECT:remove()
  1823.             else
  1824.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1825.                 EFFECT:remove()
  1826.             end
  1827.         else
  1828.             if PLAYSSOUND == false then
  1829.                 EFFECT:remove()
  1830.             else
  1831.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1832.                 EFFECT:remove()
  1833.             end
  1834.         end
  1835.     end))
  1836. end
  1837.  
  1838. function MakeForm(PART,TYPE)
  1839.     if TYPE == "Cyl" then
  1840.         local MSH = IT("CylinderMesh",PART)
  1841.     elseif TYPE == "Ball" then
  1842.         local MSH = IT("SpecialMesh",PART)
  1843.         MSH.MeshType = "Sphere"
  1844.     elseif TYPE == "Wedge" then
  1845.         local MSH = IT("SpecialMesh",PART)
  1846.         MSH.MeshType = "Wedge"
  1847.     end
  1848. end
  1849.  
  1850. Debris = game:GetService("Debris")
  1851.  
  1852. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1853.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1854.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1855. end
  1856.  
  1857. local EyeSizes={
  1858.     NumberSequenceKeypoint.new(0,1,0),
  1859.     NumberSequenceKeypoint.new(1,0,0)
  1860. }
  1861. local EyeTrans={
  1862.     NumberSequenceKeypoint.new(0,0.8,0),
  1863.     NumberSequenceKeypoint.new(1,1,0)
  1864. }
  1865. local PE=Instance.new("ParticleEmitter",nil)
  1866. PE.LightEmission=.8
  1867. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1868. PE.Size=NumberSequence.new(EyeSizes)
  1869. PE.Transparency=NumberSequence.new(EyeTrans)
  1870. PE.Lifetime=NumberRange.new(0.35,1.5)
  1871. PE.Rotation=NumberRange.new(0,360)
  1872. PE.Rate=999
  1873. PE.VelocitySpread = 10000
  1874. PE.Acceleration = Vector3.new(0,0,0)
  1875. PE.Drag = 5
  1876. PE.Speed = NumberRange.new(0,0,0)
  1877. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1878. PE.ZOffset = -0
  1879. PE.Name = "PE"
  1880. PE.Enabled = false
  1881.  
  1882. function particles(art)
  1883.     local PARTICLES = PE:Clone()
  1884.     PARTICLES.Parent = art
  1885. end
  1886.  
  1887. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1888.     if FLOOR ~= nil then
  1889.         coroutine.resume(coroutine.create(function()
  1890.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1891.             PART.CFrame = CF(POSITION)
  1892.             for i = 1, 45 do
  1893.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1894.                 RingPiece.Material = FLOOR.Material
  1895.                 RingPiece.Color = FLOOR.Color
  1896.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1897.                 Debris:AddItem(RingPiece,SWAIT)
  1898.             end
  1899.             PART:remove()
  1900.         end))
  1901.     end
  1902. end
  1903.  
  1904. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1905.     if FLOOR ~= nil then
  1906.         for i = 1, AMOUNT do
  1907.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1908.             DEBREE.Material = FLOOR.Material
  1909.             DEBREE.Color = FLOOR.Color
  1910.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1911.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1912.             coroutine.resume(coroutine.create(function()
  1913.                 Swait(15)
  1914.                 DEBREE.Parent = workspace
  1915.                 DEBREE.CanCollide = true
  1916.                 Debris:AddItem(DEBREE,SWAIT)
  1917.             end))
  1918.         end
  1919.     end
  1920. end
  1921.  
  1922. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1923.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1924.     local mesh = IT("SpecialMesh",wave)
  1925.     mesh.MeshType = "Sphere"
  1926.     mesh.Scale = SIZE
  1927.     mesh.Offset = VT(0,0,0)
  1928.     wave.CFrame = CFRAME
  1929.     coroutine.resume(coroutine.create(function(PART)
  1930.         for i = 1, WAIT do
  1931.             Swait()
  1932.             mesh.Scale = mesh.Scale + GROW
  1933.             wave.Transparency = wave.Transparency + (1/WAIT)
  1934.             if wave.Transparency > 0.99 then
  1935.                 wave:remove()
  1936.             end
  1937.         end
  1938.     end))
  1939. end
  1940.  
  1941.  
  1942. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1943.  
  1944. --//=================================\\
  1945. --||         WEAPON CREATION
  1946. --\\=================================//
  1947.  
  1948. function chatfunc(text)
  1949.     local chat = coroutine.wrap(function()
  1950.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1951.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1952.     end
  1953.     local Bill = Instance.new("BillboardGui",Character)
  1954.     Bill.Size = UDim2.new(0,100,0,40)
  1955.     Bill.StudsOffset = Vector3.new(0,3,0)
  1956.     Bill.Adornee = Character.Head
  1957.     Bill.Name = "TalkingBillBoard"
  1958.     local Hehe = Instance.new("TextLabel",Bill)
  1959.     Hehe.BackgroundTransparency = 1
  1960.     Hehe.BorderSizePixel = 0
  1961.     Hehe.Text = ""
  1962.     Hehe.Font = "Fantasy"
  1963.     Hehe.TextSize = 40
  1964.     Hehe.TextStrokeTransparency = 0
  1965.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1966.     coroutine.resume(coroutine.create(function()
  1967.         while Hehe ~= nil do
  1968.             wait() 
  1969.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1970.             Hehe.Rotation = math.random(-5,5)
  1971.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1972.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1973.         end
  1974.     end))
  1975.     for i = 1,string.len(text),1 do
  1976.         wait()
  1977.         Hehe.Text = string.sub(text,1,i)
  1978.     end
  1979.     wait(1)--Re[math.random(1, 93)]
  1980.     for i = 0, 1, .025 do
  1981.         wait()
  1982.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1983.         Hehe.TextStrokeTransparency = i
  1984.         Hehe.TextTransparency = i
  1985.     end
  1986.     Bill:Destroy()
  1987.     end)
  1988. chat()
  1989. end
  1990.  
  1991. function onChatted(msg)
  1992.     chatfunc(msg)
  1993. end
  1994.  
  1995. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1996. PRT.Color = C3(0,0,0)
  1997. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1998. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1999. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2000. PRT.Color = C3(0/255,0/255,255/255)
  2001. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2002. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2003. for i = 1, 16 do
  2004.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2005.     FACE.Color = C3(0,0,0)
  2006.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2007.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2008. end
  2009. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2010. MakeForm(EYE,"Ball")
  2011. EYE.Color = C3(0/255,0/255,255/255)
  2012. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2013. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2014. MakeForm(EYE2,"Ball")
  2015. EYE2.Color = C3(0/255,0/255,255/255)
  2016.  
  2017. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2018.  
  2019. local LASTPART = Head
  2020. for i = 1, 20 do
  2021.     local MATH = (1-(i/25))
  2022.     if LASTPART == Head then
  2023.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2024.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2025.         LASTPART = Horn
  2026.         Horn.Color = C3((i*3-3)/0,0,0)
  2027.     else
  2028.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2029.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2030.         LASTPART = Horn
  2031.         Horn.Color = C3((i*3-3)/0,0,0)
  2032.     end
  2033. end
  2034. local LASTPART = Head
  2035. for i = 1, 20 do
  2036.     local MATH = (1-(i/25))
  2037.     if LASTPART == Head then
  2038.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2039.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2040.         LASTPART = Horn
  2041.         Horn.Color = C3((i*3-3)/0,0,0)
  2042.     else
  2043.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2044.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2045.         LASTPART = Horn
  2046.         Horn.Color = C3((i*3-3)/0,0,0)
  2047.     end
  2048. end
  2049.  
  2050. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2051. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2052. Hair.Color = C3(0/255,0/255,255/255)
  2053. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2054. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2055. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2056. Hair2.Color = C3(0/255,0/255,255/255)
  2057. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2058.  
  2059. local BODY = {}
  2060.  
  2061. for _, c in pairs(Character:GetDescendants()) do
  2062.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2063.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2064.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2065.         end
  2066.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2067.     elseif c:IsA("JointInstance") then
  2068.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2069.     end
  2070. end
  2071.  
  2072. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2073. MakeForm(Eye,"Ball")
  2074. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2075. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2076. MakeForm(Eye,"Ball")
  2077. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2078. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2079. MakeForm(Eye2,"Ball")
  2080. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2081.  
  2082.  
  2083. XEYE.Parent = nil
  2084. BALL.Parent = Character
  2085.  
  2086. for e = 1, #BODY do
  2087.     if BODY[e] ~= nil then
  2088.         local STUFF = BODY[e]
  2089.         local PART = STUFF[1]
  2090.         local PARENT = STUFF[2]
  2091.         local MATERIAL = STUFF[3]
  2092.         local COLOR = STUFF[4]
  2093.         local TRANSPARENCY = STUFF[5]
  2094.         if PART.ClassName == "Part" and PART ~= RootPart then
  2095.             PART.Material = MATERIAL
  2096.             PART.Color = COLOR
  2097.             PART.Transparency = TRANSPARENCY
  2098.         end
  2099.         PART.AncestryChanged:Connect(function()
  2100.             PART.Parent = PARENT
  2101.         end)
  2102.     end
  2103. end
  2104.  
  2105. local SKILLTEXTCOLOR = C3(0,0,0)
  2106. local SKILLFONT = "Antique"
  2107. local SKILLTEXTSIZE = 7
  2108.  
  2109. function Blink()
  2110.     coroutine.resume(coroutine.create(function()
  2111.         if EYE ~= nil then
  2112.             for i = 1, 5 do
  2113.                 Swait()
  2114.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2115.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2116.             end
  2117.             for i = 1, 7 do
  2118.                 Swait()
  2119.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2120.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2121.             end
  2122.             EYE.Mesh.Scale = VT(1,1,1)
  2123.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2124.         end
  2125.     end))
  2126. end
  2127.  
  2128. function Blink2()
  2129.     coroutine.resume(coroutine.create(function()
  2130.         if Eye ~= nil then
  2131.             for i = 1, 5 do
  2132.                 Swait()
  2133.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2134.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2135.             end
  2136.             for i = 1, 7 do
  2137.                 Swait()
  2138.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2139.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2140.             end
  2141.             Eye.Mesh.Scale = VT(1,1,1)
  2142.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2143.         end
  2144.     end))
  2145. end
  2146.  
  2147. function refit()
  2148.     Character.Parent = workspace
  2149.     for e = 1, #BODY do
  2150.         if BODY[e] ~= nil then
  2151.             local STUFF = BODY[e]
  2152.             local PART = STUFF[1]
  2153.             local PARENT = STUFF[2]
  2154.             local MATERIAL = STUFF[3]
  2155.             local COLOR = STUFF[4]
  2156.             local TRANSPARENCY = STUFF[5]
  2157.             if PART.ClassName == "Part" and PART ~= RootPart then
  2158.                 PART.Material = MATERIAL
  2159.                 PART.Color = COLOR
  2160.                 PART.Transparency = TRANSPARENCY
  2161.             end
  2162.             if PART.Parent ~= PARENT then
  2163.                 Humanoid:remove()
  2164.                 PART.Parent = PARENT
  2165.                 Humanoid = IT("Humanoid",Character)
  2166.             end
  2167.         end
  2168.     end
  2169. end
  2170.  
  2171. Humanoid.Died:connect(function()
  2172.     refit()
  2173. end)
  2174.  
  2175. --//=================================\\
  2176. --||         DAMAGE FUNCTIONS
  2177. --\\=================================//
  2178.  
  2179. function StatLabel(CFRAME, TEXT, COLOR)
  2180.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2181.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2182.     local BODYGYRO = IT("BodyGyro", STATPART)
  2183.     game:GetService("Debris"):AddItem(STATPART ,5)
  2184.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2185.     BILLBOARDGUI.Adornee = STATPART
  2186.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2187.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2188.     BILLBOARDGUI.AlwaysOnTop = false
  2189.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2190.     TEXTLABEL.BackgroundTransparency = 1
  2191.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2192.     TEXTLABEL.Text = TEXT
  2193.     TEXTLABEL.Font = SKILLFONT
  2194.     TEXTLABEL.FontSize="Size42"
  2195.     TEXTLABEL.TextColor3 = COLOR
  2196.     TEXTLABEL.TextStrokeTransparency = 0
  2197.     TEXTLABEL.TextScaled = true
  2198.     TEXTLABEL.TextWrapped = true
  2199.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2200.         for i = 1, 50 do
  2201.             Swait()
  2202.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2203.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2204.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2205.         end
  2206.         THEPART.Parent = nil
  2207.     end),STATPART, TEXTLABEL)
  2208. end
  2209.  
  2210. --//=================================\\
  2211. --||            DAMAGING
  2212. --\\=================================//
  2213.  
  2214. function KillChildren(v)
  2215.     v:BreakJoints()
  2216.     for _, c in pairs(v:GetChildren()) do
  2217.         if c:IsA("BasePart") then
  2218.             if c.Transparency < 1 then
  2219.                 if c:FindFirstChildOfClass("Decal") then
  2220.                     c:FindFirstChildOfClass("Decal"):remove()
  2221.                 end
  2222.                 particles(c)
  2223.                 c.PE.Enabled = true
  2224.                 c.Parent = Effects
  2225.                 c.CanCollide = false
  2226.                 c.Material = "Neon"
  2227.                 c.Color = C3(1,0,0)
  2228.                 c.Transparency = 1
  2229.                 local grav = Instance.new("BodyPosition",c)
  2230.                 grav.P = 20000
  2231.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2232.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2233.                 grav.Name = "GravityForce"
  2234.                 coroutine.resume(coroutine.create(function()
  2235.                     for i = 1, 20 do
  2236.                         Swait()
  2237.                         c.Transparency = c.Transparency + 1/20
  2238.                     end
  2239.                     c.PE.Enabled = false
  2240.                     Debris:AddItem(c,2)
  2241.                 end))
  2242.             end
  2243.         end
  2244.     end
  2245. end
  2246.  
  2247. function ApplyAoE(POSITION,RANGE)
  2248.     local CHILDREN = workspace:GetDescendants()
  2249.     for index, CHILD in pairs(CHILDREN) do
  2250.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2251.             local LISTED = false
  2252.             for LIST = 1, #WHITELIST do
  2253.                 if WHITELIST[LIST] ~= nil then
  2254.                     if CHILD.Name == WHITELIST[LIST] then
  2255.                         LISTED = true
  2256.                     end
  2257.                 end
  2258.             end
  2259.             if LISTED == false then
  2260.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2261.                 if HUM then
  2262.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2263.                     if TORSO then
  2264.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2265.                             KillChildren(CHILD)
  2266.                         end
  2267.                     end
  2268.                 end
  2269.             end
  2270.         end
  2271.     end
  2272. end
  2273.  
  2274. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2275.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2276.     defence.Name = ("HitBy"..Player.Name)
  2277.     game:GetService("Debris"):AddItem(defence, 0.001)
  2278.     Damage = Damage * DAMAGEMULTIPLIER
  2279.     if Humanoid.Health ~= 0 then
  2280.         local CritChance = MRANDOM(1,100)
  2281.         if Damage > Humanoid.Health then
  2282.             Damage = math.ceil(Humanoid.Health)
  2283.             if Damage == 0 then
  2284.                 Damage = 0.1
  2285.             end
  2286.         end
  2287.         Humanoid.Health = Humanoid.Health - Damage
  2288.     end
  2289. end
  2290.  
  2291. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2292.     local CHILDREN = workspace:GetDescendants()
  2293.     for index, CHILD in pairs(CHILDREN) do
  2294.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2295.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2296.             if HUM then
  2297.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2298.                 if TORSO then
  2299.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2300.                         if INSTAKILL == true then
  2301.                             CHILD:BreakJoints()
  2302.                         else
  2303.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2304.                             ApplyDamage(HUM,DMG,TORSO)
  2305.                         end
  2306.                         if FLING > 0 then
  2307.                             for _, c in pairs(CHILD:GetChildren()) do
  2308.                                 if c:IsA("BasePart") then
  2309.                                     local bv = Instance.new("BodyVelocity")
  2310.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2311.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2312.                                     bv.Parent = c
  2313.                                     Debris:AddItem(bv,0.05)
  2314.                                 end
  2315.                             end
  2316.                         end
  2317.                     end
  2318.                 end
  2319.             end
  2320.         end
  2321.     end
  2322. end
  2323.  
  2324. --//=================================\\
  2325. --||         MODE SWITCHING
  2326. --\\=================================//
  2327.  
  2328. function ResetMode()
  2329.     ATTACK = true
  2330.     Rooted = true
  2331.     BALL.Parent = Character
  2332.     XEYE.Parent = nil
  2333.         SONG = 561833161
  2334.         PITCH = 1
  2335.         VOLUME = 3
  2336.         sick.TimePosition = 7
  2337.         FACE = 176217464
  2338.         Speed = 13
  2339.         text.Text = "Lunar"
  2340.         TEXTCOLOR = C3(0, 0, 1)
  2341.         EYE.Color = C3(0/255,0/255,255/255)
  2342.         EYE2.Color = C3(0/255,0/255,255/255)
  2343.         Hair.Color = C3(0/255,0/255,255/255)
  2344.         Hair2.Color = C3(0/255,0/255,255/255)
  2345.         PRT.Color = C3(0/255,0/255,255/255)
  2346.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2347.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2348.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2349.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2350.         MODE = "Lunar"
  2351.         ned.Text = "Lunar"
  2352.     ATTACK = false
  2353.     Rooted = false
  2354.     end
  2355.  
  2356. function SolarForm()
  2357.     ATTACK = true
  2358.     Rooted = true
  2359.     BALL.Parent = Character
  2360.     XEYE.Parent = nil
  2361.         SONG = 1259692095
  2362.         PITCH = 1
  2363.         VOLUME = 4
  2364.         sick.TimePosition = 0
  2365.         FACE = 404306534
  2366.         Speed = 16
  2367.         text.Text = "Solar"
  2368.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2369.         PRT.Color = C3(215/255,147/255,0/255)
  2370.         EYE.Color = C3(215/255,147/255,0/255)
  2371.         EYE2.Color = C3(143/255,98/255,0/255)
  2372.         Hair.Color = C3(215/255,147/255,0/255)
  2373.         Hair2.Color = C3(171/255,117/255,0/255)
  2374.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2375.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2376.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2377.         MODE = "Solar"
  2378.         ned.Text = "Solar"
  2379.     ATTACK = false
  2380.     Rooted = false
  2381. end
  2382.  
  2383. function SuperiorForm()
  2384.     ATTACK = true
  2385.     Rooted = true
  2386.     BALL.Parent = Character
  2387.     XEYE.Parent = nil
  2388.         SONG = 1873219898
  2389.         PITCH = 1
  2390.         VOLUME = 4
  2391.         sick.TimePosition = 0.01
  2392.         FACE = 404306534
  2393.         Speed = 25
  2394.         text.Text = "Superior"
  2395.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2396.         PRT.Color = C3(117/255,0/255,0/255)
  2397.         EYE.Color = C3(255/255,0/255,0/255)
  2398.         EYE2.Color = C3(255/255,0/255,0/255)
  2399.         Hair.Color = C3(151/255,0/255,0/255)
  2400.         Hair2.Color = C3(151/255,0/255,0/255)
  2401.         MAINRUINCOLOR = BrickColor.new("Really black")
  2402.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2403.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2404.         MODE = "Superior"
  2405.         ned.Text = "Superior"
  2406.     ATTACK = false
  2407.     Rooted = false
  2408. end
  2409.  
  2410. function BlackWhiteForm()
  2411.     ATTACK = true
  2412.     Rooted = true
  2413.     XEYE.Parent = nil
  2414.     BALL.Parent = Character
  2415.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2416.     text.Text = " "
  2417.     for i = 0, 1, 0.1 / Animation_Speed do
  2418.         Swait()
  2419.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2422.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2423.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2424.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2425.     end
  2426.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2427.     UNANCHOR = false
  2428.     RootPart.Anchored = true
  2429.     for i = 0, 2, 0.1 / Animation_Speed do
  2430.         Swait()
  2431.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2432.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2433.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2434.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2435.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2437.     end
  2438.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2439.         Swait()
  2440.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2441.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2442.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2443.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2444.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446.     end
  2447.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2448.         UNANCHOR = true
  2449.         RootPart.Anchored = false
  2450.         MODE = "90s"
  2451.         SONG = 1166995642
  2452.         PITCH = 1
  2453.         VOLUME = 3.5
  2454.         sick.TimePosition = 17.5
  2455.         FACE = 2365263255
  2456.         Speed = 16
  2457.         text.Text = "90's"
  2458.         ned.Text = "90's"
  2459.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2460.         PRT.Color = C3(255/255,255/255,255/255)
  2461.         EYE.Color = C3(95/255,95/255,95/255)
  2462.         EYE2.Color = C3(95/255,95/255,95/255)
  2463.         Hair.Color = C3(255/255,255/255,255/255)
  2464.         Hair2.Color = C3(27/255,42/255,53/255)
  2465.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2466.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2467.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2468.     ATTACK = false
  2469.     Rooted = false
  2470. end
  2471.  
  2472. function EightyForm()
  2473.     ATTACK = true
  2474.     Rooted = true
  2475.     XEYE.Parent = nil
  2476.     BALL.Parent = Character
  2477.     text.Text = " "
  2478.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2479.     for i = 0, 1, 0.1 / Animation_Speed do
  2480.         Swait()
  2481.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2484.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2485.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487.     end
  2488.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2489.     UNANCHOR = false
  2490.     RootPart.Anchored = true
  2491.     for i = 0, 2, 0.1 / Animation_Speed do
  2492.         Swait()
  2493.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2496.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2497.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2499.     end
  2500.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2501.         Swait()
  2502.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2503.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2505.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2506.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508.     end
  2509.     UNANCHOR = true
  2510.     RootPart.Anchored = false
  2511.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2512.         MODE = "80s"
  2513.         text.Text = "80's"
  2514.         ned.Text = "80's"
  2515.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2516.         PRT.Color = C3(27/255,42/255,53/255)
  2517.         EYE.Color = C3(95/255,95/255,95/255)
  2518.         EYE2.Color = C3(95/255,95/255,95/255)
  2519.         Hair.Color = C3(27/255,42/255,53/255)
  2520.         Hair2.Color = C3(255/255,255/255,255/255)
  2521.         MAINRUINCOLOR = BrickColor.new("Black")
  2522.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2523.         FACE = 2365263255
  2524.         SONG = 1141556798
  2525.         PITCH = 1
  2526.         VOLUME = 3.5
  2527.         sick.TimePosition = 0.1
  2528.         Speed = 16
  2529.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2530.         UNANCHOR = true
  2531.         RootPart.Anchored = false
  2532.     ATTACK = false
  2533.     Rooted = false
  2534. end
  2535.  
  2536. function BlackForm()
  2537.     ATTACK = true
  2538.     Rooted = true
  2539.     BALL.Parent = Character
  2540.     XEYE.Parent = nil
  2541.     SONG = 1420353940
  2542.     PITCH = 1
  2543.     VOLUME = 2.5
  2544.     sick.TimePosition = 0.5
  2545.     text.Text = ""
  2546.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2547.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2548.     chatfunc("Riddle me this..")
  2549.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2550.     for i=0, 4, 0.1 / Animation_Speed do
  2551.         Swait()
  2552.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2553.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2554.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2555.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2556.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2558.     end
  2559.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2560.     chatfunc("Riddle me that..")
  2561.     for i=0, 4, 0.1 / Animation_Speed do
  2562.         Swait()
  2563.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2564.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2565.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2566.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2567.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2569.     end
  2570.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2571.     chatfunc("Who's afraid of The Big Black?")
  2572.     for i=0, 5, 0.1 / Animation_Speed do
  2573.         Swait()
  2574.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2575.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2576.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2577.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2578.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2579.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2580.     end
  2581.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     CreateSound(206082327,Torso,3,1,false)
  2624.     for i=0, 0.7, 0.1 / Animation_Speed do
  2625.         Swait()
  2626.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2629.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2630.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2632.     end
  2633.         MODE = "Black"
  2634.         FACE = 148988280
  2635.         Speed = 45
  2636.         text.Text = "THE BIG BLACK"
  2637.         ned.Text = "TBB"
  2638.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2639.         PRT.Color = C3(27/255,42/255,53/255)
  2640.         EYE.Color = C3(27/255,42/255,53/255)
  2641.         EYE2.Color = C3(27/255,42/255,53/255)
  2642.         Hair.Color = C3(27/255,42/255,53/255)
  2643.         Hair2.Color = C3(27/255,42/255,53/255)
  2644.         MAINRUINCOLOR = BrickColor.new("Black")
  2645.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2646.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2647.     ATTACK = false
  2648.     Rooted = false
  2649. end
  2650.  
  2651. function LostForm()
  2652.     ATTACK = true
  2653.     Rooted = true
  2654.     BALL.Parent = Character
  2655.     XEYE.Parent = nil
  2656.         SONG = 723652641
  2657.         PITCH = 1
  2658.         VOLUME = 3
  2659.         sick.TimePosition = 0.5
  2660.         FACE = 0
  2661.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2662.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2663.     CreateSound(136007472,Torso,5,1.2,false)
  2664.     for i=0, 2.5, 0.1 / Animation_Speed do
  2665.         Swait()
  2666.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2667.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2668.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2669.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2670.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2671.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2672.     end
  2673.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2708.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2709.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2711.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2712.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2713.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2714.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2715.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2716.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2717.     CreateSound(847061203,Torso,3,1,false)
  2718.     CreateSound(239000203,Torso,3,1,false)
  2719.     CreateSound(579687077,Torso,3,0.75,false)
  2720.         MODE = "LostHope"
  2721.         Speed = 12
  2722.         text.Text = "The Lost"
  2723.         ned.Text = "Lost"
  2724.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2725.         PRT.Color = C3(0/255,0/255,0/255)
  2726.         EYE.Color = C3(0/255,0/255,0/255)
  2727.         EYE2.Color = C3(0/255,0/255,0/255)
  2728.         Hair.Color = C3(0/255,0/255,0/255)
  2729.         Hair2.Color = C3(0/255,0/255,0/255)
  2730.         MAINRUINCOLOR = BrickColor.new("Really black")
  2731.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2732.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2733.     for i=0, 1.5, 0.1 / Animation_Speed do
  2734.         Swait()
  2735.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2736.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2737.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2738.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2739.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2740.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2741.     end
  2742.     ATTACK = false
  2743.     Rooted = false
  2744. end
  2745.  
  2746. function TerraForm()
  2747.     ATTACK = true
  2748.     Rooted = true
  2749.     BALL.Parent = Character
  2750.     XEYE.Parent = nil
  2751.         SONG = 157460916
  2752.         PITCH = 1
  2753.         VOLUME = 3
  2754.         sick.TimePosition = 0
  2755.         FACE = 155195214
  2756.         Speed = 27
  2757.         MODE = "Hexa"
  2758.         text.Text = "Terra"
  2759.         ned.Text = "Terra"
  2760.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2761.         PRT.Color = C3(86/255,66/255,54/255)
  2762.         EYE.Color = C3(39/255,70/255,45/255)
  2763.         EYE2.Color = C3(39/255,70/255,45/255)
  2764.         Hair.Color = C3(39/255,70/255,45/255)
  2765.         Hair2.Color = C3(39/255,70/255,45/255)
  2766.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2767.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2768.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2769.     ATTACK = false
  2770.     Rooted = false
  2771. end
  2772.  
  2773. function RandomForm()
  2774.     ATTACK = true
  2775.     Rooted = true
  2776.     XEYE.Parent = nil
  2777.     BALL.Parent = Character
  2778.         UNANCHOR = true
  2779.         RootPart.Anchored = false
  2780.         MODE = "Random"
  2781.         SONG = 0
  2782.         PITCH = 1
  2783.         VOLUME = 3.5
  2784.         sick.TimePosition = 0
  2785.         FACE = 2365263255
  2786.         Speed = 20
  2787.         text.Text = "Randomizer"
  2788.         ned.Text = "Randomizer"
  2789.         TEXTCOLOR = BrickColor.Random().Color
  2790.         PRT.Color = BrickColor.Random().Color
  2791.         EYE.Color = BrickColor.Random().Color
  2792.         EYE2.Color = BrickColor.Random().Color
  2793.         Hair.Color = BrickColor.Random().Color
  2794.         Hair2.Color = BrickColor.Random().Color
  2795.         MAINRUINCOLOR = BrickColor.Random()
  2796.         SECONDRUINCOLOR  = BrickColor.Random()
  2797.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2798.     ATTACK = false
  2799.     Rooted = false
  2800. end
  2801.  
  2802. function VantaForm()
  2803.     ATTACK = true
  2804.     Rooted = true
  2805.     BALL.Parent = Character
  2806.     XEYE.Parent = nil
  2807.         SONG = 190845741
  2808.         PITCH = 1
  2809.         VOLUME = 6
  2810.         sick.TimePosition = 12.5
  2811.         wait(1)
  2812.         for i=0, 2.5, 0.1 / Animation_Speed do
  2813.             Swait()
  2814.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2815.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2816.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2817.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2818.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2820.         end
  2821.         MODE = "Vanta"
  2822.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2823.         FACE = 404306534
  2824.         Speed = 12
  2825.         text.Text = "Vanta-X"
  2826.         ned.Text = "Vanta-X"
  2827.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2828.         PRT.Color = C3(107/255,50/255,124/255)
  2829.         EYE.Color = C3(155/255,0/255,255/255)
  2830.         EYE2.Color = C3(155/255,0/255,255/255)
  2831.         Hair.Color = C3(80/255,0/255,180/255)
  2832.         Hair2.Color = C3(50/255,0/255,150/255)
  2833.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2834.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2835.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2836.     ATTACK = false
  2837.     Rooted = false
  2838. end
  2839.  
  2840. function ChronoForm()
  2841.     ATTACK = true
  2842.     Rooted = true
  2843.     BALL.Parent = Character
  2844.     XEYE.Parent = nil
  2845.         SONG = 432493949
  2846.         PITCH = 1
  2847.         VOLUME = 3
  2848.         sick.TimePosition = 0
  2849.         FACE = 2371494469
  2850.         Speed = 16
  2851.         MODE = "Time"
  2852.         text.Text = "Chronos"
  2853.         ned.Text = "Chronos"
  2854.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2855.         PRT.Color = C3(0/255,155/255,0/255)
  2856.         EYE.Color = C3(0/255,255/255,0/255)
  2857.         EYE2.Color = C3(0/255,255/255,0/255)
  2858.         Hair.Color = C3(239/255,184/255,56/255)
  2859.         Hair2.Color = C3(245/255,205/255,48/255)
  2860.         MODE = "Time"
  2861.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2862.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2863.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2864.     ATTACK = false
  2865.     Rooted = false
  2866. end
  2867.  
  2868. function SenseForm()
  2869.     ATTACK = true
  2870.     Rooted = true
  2871.     BALL.Parent = Character
  2872.     XEYE.Parent = nil
  2873.         SONG = 1497785701
  2874.         PITCH = 1
  2875.         VOLUME = 3
  2876.         sick.TimePosition = 13.75
  2877.         FACE = 2375008868
  2878.         Speed = 13
  2879.         MODE = "Sense"
  2880.         text.TextColor3 = C3(255/255,255/255,255/255)
  2881.         text.Text = "None-Sense"
  2882.         ned.Text = "Non-Sense"
  2883.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2884.         coroutine.resume(coroutine.create(function()
  2885.         repeat
  2886.         text.TextColor3 = C3(13/255,105/255,172/255)
  2887.         Swait(5)
  2888.         text.TextColor3 = C3(196/255,40/255,28/255)
  2889.         Swait(5)
  2890.         until MODE ~= "Sense"
  2891.         text.TextColor3 = C3(27/255,42/255,53/255)
  2892.         end))
  2893.         PRT.Color = C3(13/255,105/255,172/255)
  2894.         EYE.Color = C3(255/255,255/255,255/255)
  2895.         EYE2.Color = C3(255/255,255/255,255/255)
  2896.         Hair.Color = C3(196/255,40/255,28/255)
  2897.         Hair2.Color = C3(196/255,40/255,28/255)
  2898.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2899.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2900.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2901.     ATTACK = false
  2902.     Rooted = false
  2903. end
  2904.  
  2905. function SanityForm()
  2906.     ATTACK = true
  2907.     Rooted = true
  2908.     BALL.Parent = Character
  2909.     XEYE.Parent = nil
  2910.         SONG = 2347469019
  2911.         PITCH = 1
  2912.         VOLUME = 3
  2913.         sick.TimePosition = 0
  2914.         FACE = 2375030229
  2915.         Speed = 30
  2916.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2917.         text.Text = "Sanity-Less"
  2918.         coroutine.resume(coroutine.create(function()
  2919.         repeat
  2920.         ned.Text = "Sanity-Less"
  2921.         PRT.Color = BrickColor.Random().Color
  2922.         EYE.Color = BrickColor.Random().Color
  2923.         EYE2.Color = BrickColor.Random().Color
  2924.         Hair.Color = BrickColor.Random().Color
  2925.         Hair2.Color = BrickColor.Random().Color
  2926.         MAINRUINCOLOR = BrickColor.Random()
  2927.         SECONDRUINCOLOR = BrickColor.Random()
  2928.         text.TextColor3 = BrickColor.Random().Color
  2929.         text.TextStrokeColor3 = BrickColor.Random().Color
  2930.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2931.         Swait(5)
  2932.         until MODE ~= "Sanity"
  2933.         text.TextColor3 = C3(27/255,42/255,53/255)
  2934.     end))
  2935.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2936.         PRT.Color = C3(99/255,95/255,98/255)
  2937.         EYE.Color = C3(99/255,95/255,98/255)
  2938.         EYE2.Color = C3(99/255,95/255,98/255)
  2939.         Hair.Color = C3(99/255,95/255,98/255)
  2940.         Hair2.Color = C3(99/255,95/255,98/255)
  2941.         MODE = "Sanity"
  2942.     ATTACK = false
  2943.     Rooted = false
  2944. end
  2945.  
  2946. function FairyForm()
  2947.     ATTACK = true
  2948.     Rooted = true
  2949.     BALL.Parent = Character
  2950.     XEYE.Parent = nil
  2951.     for i=0, 2, 0.1 / Animation_Speed do
  2952.             Swait()
  2953.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2954.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2955.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2956.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2957.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2958.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2959.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2960.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2961.          end
  2962.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2963.         MODE = "Fairy"
  2964.         ned.Text = "Fairy"
  2965.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2966.         PRT.Color = C3(98/255,37/255,209/255)
  2967.         EYE.Color = C3(255/255,152/255,220/255)
  2968.         EYE2.Color = C3(255/255,152/255,220/255)
  2969.         Hair.Color = C3(170/255,0/255,170/255)
  2970.         Hair2.Color = C3(170/255,0/255,170/255)
  2971.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2972.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2973.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2974.         SONG = 228428389
  2975.         PITCH = 1
  2976.         VOLUME = 3
  2977.         sick.TimePosition = 0.5
  2978.         FACE = 21635489
  2979.         Speed = 20
  2980.         text.Text = "Fairy"
  2981.     ATTACK = false
  2982.     Rooted = false
  2983. end
  2984.  
  2985. function DevilForm()
  2986.     ATTACK = true
  2987.     Rooted = true
  2988.     BALL.Parent = Character
  2989.     XEYE.Parent = nil
  2990.         for i=0, 1, 0.1 / Animation_Speed do
  2991.             Swait()
  2992.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2993.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2994.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2995.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2996.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2997.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2998.         end
  2999.         CreateSound(363808674, Torso, 6, 1, false)
  3000.         for i=0, 0.5, 0.1 / Animation_Speed do
  3001.             Swait()
  3002.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3003.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3004.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3005.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3006.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3008.         end
  3009.         for i=0, 0.5, 0.1 / Animation_Speed do
  3010.             Swait()
  3011.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3012.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3013.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3014.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3015.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017.         end
  3018.         CreateSound(363808674, Torso, 6, 1, false)
  3019.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3020.         for i=0, 0.5, 0.1 / Animation_Speed do
  3021.             Swait()
  3022.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3023.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3024.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3025.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3026.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3027.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3028.         end
  3029.         MODE = "Devil"
  3030.         ned.Text = "Devil"
  3031.         SONG = 919231299
  3032.         PITCH = 1
  3033.         VOLUME = 3
  3034.         sick.TimePosition = 15.2
  3035.         FACE = 405705854
  3036.         Speed = 20
  3037.         text.Text = "Devil"
  3038.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3039.         PRT.Color = C3(98/255,0/255,0/255)
  3040.         EYE.Color = C3(255/255,0/255,0/255)
  3041.         EYE2.Color = C3(255/255,0/255,0/255)
  3042.         Hair.Color = C3(21/255,0/255,0/255)
  3043.         Hair2.Color = C3(53/255,0/255,0/255)
  3044.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3045.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3046.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3047.     ATTACK = false
  3048.     Rooted = false
  3049. end
  3050.  
  3051. function PurgeForm()
  3052.     ATTACK = true
  3053.     Rooted = true
  3054.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3055.         MODE = "Purged"
  3056.         XEYE.Parent = Character
  3057.         BALL.Parent = nil
  3058.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3059.         PRT.Color = C3(0/255,0/255,0/255)
  3060.         EYE.Color = C3(0/255,0/255,0/255)
  3061.         EYE2.Color = C3(0/255,0/255,0/255)
  3062.         Hair.Color = C3(0/255,0/255,0/255)
  3063.         Hair2.Color = C3(0/255,0/255,0/255)
  3064.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3065.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3066.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3067.         SONG = 1103329236
  3068.         PITCH = 1
  3069.         VOLUME = 3
  3070.         sick.TimePosition = 0
  3071.         FACE = 2378683942
  3072.         Speed = 20
  3073.         text.Text = "The Purge"
  3074.         ned.Text = "Purge"
  3075.         for i=0, 1, 0.1 / Animation_Speed do
  3076.             Swait()
  3077.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3078.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3079.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3080.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3081.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3082.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3083.         end
  3084.     CreateSound(363808674, Head, 9999, 1, false)
  3085.         for i=0, 0.2, 0.1 / Animation_Speed do
  3086.             Swait()
  3087.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3088.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3089.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3090.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3091.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3092.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3093.         end
  3094.     ATTACK = false
  3095.     Rooted = false
  3096. end
  3097.  
  3098. function OriginsForm()
  3099.     ATTACK = true
  3100.     Rooted = true
  3101.         MODE = "Origins"
  3102.         SONG = 265913095
  3103.         PITCH = 1
  3104.         VOLUME = 3
  3105.         sick.TimePosition = 17.5
  3106.         FACE = 404306534
  3107.         Speed = 19
  3108.         text.Text = "The Origins"
  3109.         ned.Text = "Origins"
  3110.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3111.         PRT.Color = C3(215/255,147/255,0/255)
  3112.         EYE.Color = C3(255/255,0/255,0/255)
  3113.         EYE2.Color = C3(255/255,0/255,0/255)
  3114.         Hair.Color = C3(0/255,0/255,255/255)
  3115.         Hair2.Color = C3(0/255,0/255,255/255)
  3116.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3117.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3118.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3119.     ATTACK = false
  3120.     Rooted = false
  3121. end
  3122.  
  3123. --//=================================\\
  3124. --||    ATTACK FUNCTIONS AND STUFF
  3125. --\\=================================//
  3126. function CameraEnshaking(Length, Intensity)
  3127.     coroutine.resume(coroutine.create(function()
  3128.         local intensity = 1 * Intensity
  3129.         local rotM = 0.01 * Intensity
  3130.         for i = 0, Length, 0.1 do
  3131.             Swait()
  3132.             intensity = intensity - 0.05 * Intensity / Length
  3133.             rotM = rotM - 5.0E-4 * Intensity / Length
  3134.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3135.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3136.         end
  3137.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3138.     end))
  3139. end
  3140.  
  3141. function ManualDamage(Humanoid,Damage,TorsoPart)
  3142.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3143.     defence.Name = ("HitBy"..Player.Name)
  3144.     game:GetService("Debris"):AddItem(defence, 0.001)
  3145.     Damage = Damage * DAMAGEMULTIPLIER
  3146.     if Humanoid.Health ~= 0 then
  3147.         local CritChance = MRANDOM(1,100)
  3148.         if Damage > Humanoid.Health then
  3149.             Damage = math.ceil(Humanoid.Health)
  3150.             if Damage == 0 then
  3151.                 Damage = 0.1
  3152.             end
  3153.         end
  3154.         Humanoid.Health = Humanoid.Health - Damage
  3155.     end
  3156. end
  3157.  
  3158. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3159.     local CHILDREN = workspace:GetDescendants()
  3160.     for index, CHILD in pairs(CHILDREN) do
  3161.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3162.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3163.             if HUM then
  3164.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3165.                 if TORSO then
  3166.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3167.                         if INSTAKILL == true then
  3168.                             CHILD:BreakJoints()
  3169.                         else
  3170.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3171.                             ManualDamage(HUM,DMG,TORSO)
  3172.                         end
  3173.                         if FLING > 0 then
  3174.                             for _, c in pairs(CHILD:GetChildren()) do
  3175.                                 if c:IsA("BasePart") then
  3176.                                     local bv = Instance.new("BodyVelocity")
  3177.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3178.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3179.                                     bv.Parent = c
  3180.                                     Debris:AddItem(bv,0.05)
  3181.                                 end
  3182.                             end
  3183.                         end
  3184.                     end
  3185.                 end
  3186.             end
  3187.         end
  3188.     end
  3189. end
  3190.  
  3191. function MeleeDMG(Humanoid,Damage)
  3192.     Damage = Damage * DAMAGEMULTIPLIER
  3193.     if Humanoid.Health < 2000 then
  3194.         if Humanoid.Health - Damage > 0 then
  3195.             Humanoid.Health = Humanoid.Health - Damage
  3196.         else
  3197.             Humanoid.Parent:BreakJoints()
  3198.         end
  3199.     else
  3200.         Humanoid.Parent:BreakJoints()
  3201.     end
  3202. end
  3203.  
  3204.  
  3205. function BasicCombo()
  3206.     ATTACK = true
  3207.     Rooted = false
  3208.     EQUIPPED = true
  3209.     local HIT2 = function()
  3210.         local HITS2 = {}
  3211.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3212.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3213.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3214.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3215.                 if TORSO and HUM.Health > 0 then
  3216.                     local PASS = true
  3217.                     for i = 1, #HITS2 do
  3218.                         if HITS2[i] == hit.Parent then
  3219.                             PASS = false
  3220.                         end
  3221.                     end
  3222.                     table.insert(HITS2,hit.Parent)
  3223.                         if PASS == true then
  3224.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3225.                     end
  3226.                 end
  3227.             end
  3228.         end)
  3229.         return TOUCH2
  3230.     end
  3231.     local HIT = function()
  3232.         local HITS = {}
  3233.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3234.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3235.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3236.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3237.                 if TORSO and HUM.Health > 0 then
  3238.                     local PASS = true
  3239.                     for i = 1, #HITS do
  3240.                         if HITS[i] == hit.Parent then
  3241.                             PASS = false
  3242.                         end
  3243.                     end
  3244.                     table.insert(HITS,hit.Parent)
  3245.                         if PASS == true then
  3246.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3247.                     end
  3248.                 end
  3249.             end
  3250.         end)
  3251.         return TOUCH
  3252.     end
  3253.     if COMBO == 1 then
  3254.         for i=0, 0.35, 0.1 / Animation_Speed do
  3255.             Swait()
  3256.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3257.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3258.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3259.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3261.         end
  3262.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3263.         local TOUCHED = HIT()
  3264.         for i=0, 0.5, 0.1 / Animation_Speed do
  3265.             Swait()
  3266.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3267.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3268.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3269.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3270.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3271.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3272.         end
  3273.         TOUCHED:Disconnect()
  3274.         COMBO = 2
  3275.     elseif COMBO == 2 then
  3276.         for i=0, 0.35, 0.1 / Animation_Speed do
  3277.             Swait()
  3278.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3279.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3280.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3281.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3282.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283.         end
  3284.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3285.         local TOUCHED = HIT2()
  3286.         for i=0, 0.5, 0.1 / Animation_Speed do
  3287.             Swait()
  3288.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3289.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3290.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3291.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3292.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3293.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3294.         end
  3295.         TOUCHED:Disconnect()
  3296.         COMBO = 3
  3297.     elseif COMBO == 3 then
  3298.         for i=0, 0.35, 0.1 / Animation_Speed do
  3299.             Swait()
  3300.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3301.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3302.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3303.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3305.         end
  3306.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3307.         local TOUCHED = HIT2()
  3308.         local TOUCHED2 = HIT()
  3309.         for i=0, 0.5, 0.1 / Animation_Speed do
  3310.             Swait()
  3311.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3312.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3313.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3314.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3315.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3316.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3317.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3318.         end
  3319.         TOUCHED:Disconnect()
  3320.         TOUCHED2:Disconnect()
  3321.         COMBO = 4
  3322.     elseif COMBO == 4 then
  3323.         for i=0, 0.5, 0.1 / Animation_Speed do
  3324.             Swait()
  3325.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3326.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3327.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3328.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3329.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3330.         end
  3331.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3332.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3333.         CameraEnshaking(3,10)
  3334.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3335.         for i=0, 0.5, 0.1 / Animation_Speed do
  3336.             Swait()
  3337.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3339.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3340.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3341.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342.         end
  3343.         COMBO = 1
  3344.     end
  3345.     coroutine.resume(coroutine.create(function()
  3346.         for i = 1, 50 do
  3347.             Swait()
  3348.             if ATTACK == true then
  3349.                 break
  3350.             end
  3351.         end
  3352.         if ATTACK == false then
  3353.             COMBO = 1
  3354.         end
  3355.     end))
  3356.     ATTACK = false
  3357.     Rooted = false
  3358.     EQUIPPED = false
  3359. end
  3360.  
  3361. function ColorfulCombo()
  3362.     ATTACK = true
  3363.     Rooted = false
  3364.     EQUIPPED = true
  3365.     local HIT2 = function()
  3366.         local HITS2 = {}
  3367.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3368.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3369.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3370.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3371.                 if TORSO and HUM.Health > 0 then
  3372.                     local PASS = true
  3373.                     for i = 1, #HITS2 do
  3374.                         if HITS2[i] == hit.Parent then
  3375.                             PASS = false
  3376.                         end
  3377.                     end
  3378.                     table.insert(HITS2,hit.Parent)
  3379.                         if PASS == true then
  3380.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3381.                     end
  3382.                 end
  3383.             end
  3384.         end)
  3385.         return TOUCH2
  3386.     end
  3387.     local HIT = function()
  3388.         local HITS = {}
  3389.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3390.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3391.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3392.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3393.                 if TORSO and HUM.Health > 0 then
  3394.                     local PASS = true
  3395.                     for i = 1, #HITS do
  3396.                         if HITS[i] == hit.Parent then
  3397.                             PASS = false
  3398.                         end
  3399.                     end
  3400.                     table.insert(HITS,hit.Parent)
  3401.                         if PASS == true then
  3402.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3403.                     end
  3404.                 end
  3405.             end
  3406.         end)
  3407.         return TOUCH
  3408.     end
  3409.     if COMBO == 1 then
  3410.         for i=0, 0.35, 0.1 / Animation_Speed do
  3411.             Swait()
  3412.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3413.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3414.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3415.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417.         end
  3418.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3419.         local TOUCHED = HIT()
  3420.         for i=0, 0.5, 0.1 / Animation_Speed do
  3421.             Swait()
  3422.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3423.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3424.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3425.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3426.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3427.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3428.         end
  3429.         TOUCHED:Disconnect()
  3430.         COMBO = 2
  3431.     elseif COMBO == 2 then
  3432.         for i=0, 0.35, 0.1 / Animation_Speed do
  3433.             Swait()
  3434.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3435.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3436.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3437.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3438.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439.         end
  3440.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3441.         local TOUCHED = HIT2()
  3442.         for i=0, 0.5, 0.1 / Animation_Speed do
  3443.             Swait()
  3444.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3445.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3446.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3447.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3448.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3449.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3450.         end
  3451.         TOUCHED:Disconnect()
  3452.         COMBO = 3
  3453.     elseif COMBO == 3 then
  3454.         for i=0, 0.35, 0.1 / Animation_Speed do
  3455.             Swait()
  3456.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3457.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3458.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3459.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3461.         end
  3462.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3463.         local TOUCHED = HIT2()
  3464.         local TOUCHED2 = HIT()
  3465.         for i=0, 0.5, 0.1 / Animation_Speed do
  3466.             Swait()
  3467.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3468.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3469.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3470.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3471.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3472.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3473.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3474.         end
  3475.         TOUCHED:Disconnect()
  3476.         TOUCHED2:Disconnect()
  3477.         COMBO = 4
  3478.     elseif COMBO == 4 then
  3479.         for i=0, 0.5, 0.1 / Animation_Speed do
  3480.             Swait()
  3481.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3482.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3483.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3484.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3485.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3486.         end
  3487.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3488.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3489.         CameraEnshaking(3,10)
  3490.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3491.         for i=0, 0.5, 0.1 / Animation_Speed do
  3492.             Swait()
  3493.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3494.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3495.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3496.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3497.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3498.         end
  3499.         COMBO = 1
  3500.     end
  3501.     coroutine.resume(coroutine.create(function()
  3502.         for i = 1, 50 do
  3503.             Swait()
  3504.             if ATTACK == true then
  3505.                 break
  3506.             end
  3507.         end
  3508.         if ATTACK == false then
  3509.             COMBO = 1
  3510.         end
  3511.     end))
  3512.     ATTACK = false
  3513.     Rooted = false
  3514.     EQUIPPED = false
  3515. end
  3516.  
  3517. function PurgeCombo()
  3518.     ATTACK = true
  3519.     Rooted = false
  3520.     EQUIPPED = true
  3521.     local HIT2 = function()
  3522.         local HITS2 = {}
  3523.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3524.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3525.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3526.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3527.                 if TORSO and HUM.Health > 0 then
  3528.                     local PASS = true
  3529.                     for i = 1, #HITS2 do
  3530.                         if HITS2[i] == hit.Parent then
  3531.                             PASS = false
  3532.                         end
  3533.                     end
  3534.                     table.insert(HITS2,hit.Parent)
  3535.                         if PASS == true then
  3536.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3537.                     end
  3538.                 end
  3539.             end
  3540.         end)
  3541.         return TOUCH2
  3542.     end
  3543.     local HIT = function()
  3544.         local HITS = {}
  3545.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3546.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3547.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3548.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3549.                 if TORSO and HUM.Health > 0 then
  3550.                     local PASS = true
  3551.                     for i = 1, #HITS do
  3552.                         if HITS[i] == hit.Parent then
  3553.                             PASS = false
  3554.                         end
  3555.                     end
  3556.                     table.insert(HITS,hit.Parent)
  3557.                         if PASS == true then
  3558.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3559.                     end
  3560.                 end
  3561.             end
  3562.         end)
  3563.         return TOUCH
  3564.     end
  3565.     local HIT3 = function()
  3566.         local HITS3 = {}
  3567.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3568.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3569.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3570.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3571.                 if TORSO and HUM.Health > 0 then
  3572.                     local PASS = true
  3573.                     for i = 1, #HITS3 do
  3574.                         if HITS3[i] == hit.Parent then
  3575.                             PASS = false
  3576.                         end
  3577.                     end
  3578.                     table.insert(HITS3,hit.Parent)
  3579.                         if PASS == true then
  3580.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3581.                     end
  3582.                 end
  3583.             end
  3584.         end)
  3585.         return TOUCH3
  3586.     end
  3587.     if COMBO == 1 then
  3588.         for i=0, 0.35, 0.1 / Animation_Speed do
  3589.             Swait()
  3590.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3592.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3593.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3594.         end
  3595.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3596.         local TOUCHED = HIT()
  3597.         for i=0, 0.5, 0.1 / Animation_Speed do
  3598.             Swait()
  3599.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3600.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3601.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3602.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3604.         end
  3605.         TOUCHED:Disconnect()
  3606.         COMBO = 2
  3607.     elseif COMBO == 2 then
  3608.         for i=0, 0.35, 0.1 / Animation_Speed do
  3609.             Swait()
  3610.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3611.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3612.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3614.         end
  3615.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3616.         local TOUCHED = HIT2()
  3617.         for i=0, 0.5, 0.1 / Animation_Speed do
  3618.             Swait()
  3619.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3620.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3621.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3622.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3624.         end
  3625.         TOUCHED:Disconnect()
  3626.         COMBO = 3
  3627.     elseif COMBO == 3 then
  3628.         for i=0, 0.2, 0.1 / Animation_Speed do
  3629.             Swait()
  3630.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3632.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634.         end
  3635.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3636.         local TOUCHED = HIT3()
  3637.         for i=0, 0.5, 0.1 / Animation_Speed do
  3638.             Swait()
  3639.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3640.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3641.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3642.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3643.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644.         end
  3645.         TOUCHED:Disconnect()
  3646.         COMBO = 4
  3647.     elseif COMBO == 4 then
  3648.         Rooted = true
  3649.         for i=0, 0.5, 0.1 / Animation_Speed do
  3650.             Swait()
  3651.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3653.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3654.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3655.         end
  3656.         for i=0, 0.1, 0.1 / Animation_Speed do
  3657.             Swait()
  3658.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3659.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3660.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3661.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662.         end
  3663.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3664.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3665.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3666.         CameraEnshaking(3,10)
  3667.         ManualAoE(HITPOS,15,20,45,75,false)
  3668.         for i=0, 0.5, 0.1 / Animation_Speed do
  3669.             Swait()
  3670.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3671.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3672.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3673.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3674.         end
  3675.         Rooted = false
  3676.         COMBO = 1
  3677.     end
  3678.     coroutine.resume(coroutine.create(function()
  3679.         for i = 1, 50 do
  3680.             Swait()
  3681.             if ATTACK == true then
  3682.                 break
  3683.             end
  3684.         end
  3685.         if ATTACK == false then
  3686.             COMBO = 1
  3687.         end
  3688.     end))
  3689.     ATTACK = false
  3690.     Rooted = false
  3691.     EQUIPPED = false
  3692. end
  3693.  
  3694. function FlyingCombo()
  3695.     ATTACK = true
  3696.     Rooted = false
  3697.     EQUIPPED = true
  3698.     local HIT2 = function()
  3699.         local HITS2 = {}
  3700.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3701.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3702.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3703.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3704.                 if TORSO and HUM.Health > 0 then
  3705.                     local PASS = true
  3706.                     for i = 1, #HITS2 do
  3707.                         if HITS2[i] == hit.Parent then
  3708.                             PASS = false
  3709.                         end
  3710.                     end
  3711.                     table.insert(HITS2,hit.Parent)
  3712.                         if PASS == true then
  3713.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3714.                     end
  3715.                 end
  3716.             end
  3717.         end)
  3718.         return TOUCH2
  3719.     end
  3720.     local HIT = function()
  3721.         local HITS = {}
  3722.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3723.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3724.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3725.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3726.                 if TORSO and HUM.Health > 0 then
  3727.                     local PASS = true
  3728.                     for i = 1, #HITS do
  3729.                         if HITS[i] == hit.Parent then
  3730.                             PASS = false
  3731.                         end
  3732.                     end
  3733.                     table.insert(HITS,hit.Parent)
  3734.                         if PASS == true then
  3735.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3736.                     end
  3737.                 end
  3738.             end
  3739.         end)
  3740.         return TOUCH
  3741.     end
  3742.     local HIT3 = function()
  3743.         local HITS3 = {}
  3744.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3745.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3746.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3747.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3748.                 if TORSO and HUM.Health > 0 then
  3749.                     local PASS = true
  3750.                     for i = 1, #HITS3 do
  3751.                         if HITS3[i] == hit.Parent then
  3752.                             PASS = false
  3753.                         end
  3754.                     end
  3755.                     table.insert(HITS3,hit.Parent)
  3756.                         if PASS == true then
  3757.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3758.                     end
  3759.                 end
  3760.             end
  3761.         end)
  3762.         return TOUCH3
  3763.     end
  3764.     local HIT4 = function()
  3765.         local HITS4 = {}
  3766.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3767.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3768.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3769.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3770.                 if TORSO and HUM.Health > 0 then
  3771.                     local PASS = true
  3772.                     for i = 1, #HITS4 do
  3773.                         if HITS4[i] == hit.Parent then
  3774.                             PASS = false
  3775.                         end
  3776.                     end
  3777.                     table.insert(HITS4,hit.Parent)
  3778.                         if PASS == true then
  3779.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3780.                     end
  3781.                 end
  3782.             end
  3783.         end)
  3784.         return TOUCH4
  3785.     end
  3786.     if COMBO == 1 then
  3787.         for i=0, 0.3, 0.1 / Animation_Speed do
  3788.             Swait()
  3789.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3791.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3792.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3793.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3794.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795.         end
  3796.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3797.         local TOUCHED2 = HIT4()
  3798.         local TOUCHED = HIT3()
  3799.         for i=0, 0.075, 0.1 / Animation_Speed do
  3800.             Swait()
  3801.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3802.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3803.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3804.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3805.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3806.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3807.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809.         end
  3810.         for i=0, 0.075, 0.1 / Animation_Speed do
  3811.             Swait()
  3812.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3813.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3814.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3815.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3817.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3818.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820.         end
  3821.         for i=0, 0.075, 0.1 / Animation_Speed do
  3822.             Swait()
  3823.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3824.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3825.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3826.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3827.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3828.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3829.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3830.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831.         end
  3832.         for i=0, 0.075, 0.1 / Animation_Speed do
  3833.             Swait()
  3834.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3835.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3837.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3838.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3839.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3840.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3841.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842.         end
  3843.         for i=0, 0.075, 0.1 / Animation_Speed do
  3844.             Swait()
  3845.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3846.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3848.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3850.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3851.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3852.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853.         end
  3854.         for i=0, 0.075, 0.1 / Animation_Speed do
  3855.             Swait()
  3856.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3857.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3859.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3860.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3861.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3862.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3863.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.         end
  3865.         for i=0, 0.075, 0.1 / Animation_Speed do
  3866.             Swait()
  3867.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3868.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3870.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3871.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3872.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3873.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3874.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875.         end
  3876.         for i=0, 0.075, 0.1 / Animation_Speed do
  3877.             Swait()
  3878.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3879.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3880.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3881.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3882.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3883.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3884.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.         end
  3887.         TOUCHED:Disconnect()
  3888.         TOUCHED2:Disconnect()
  3889.         COMBO = 2
  3890.     elseif COMBO == 2 then
  3891.         for i=0, 0.3, 0.1 / Animation_Speed do
  3892.             Swait()
  3893.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3894.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3895.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3896.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3897.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3898.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899.         end
  3900.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3901.         local TOUCHED2 = HIT4()
  3902.         local TOUCHED = HIT3()
  3903.         for i=0, 0.075, 0.1 / Animation_Speed do
  3904.             Swait()
  3905.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3908.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3909.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3910.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3911.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913.         end
  3914.         for i=0, 0.075, 0.1 / Animation_Speed do
  3915.             Swait()
  3916.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3921.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3922.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924.         end
  3925.         for i=0, 0.075, 0.1 / Animation_Speed do
  3926.             Swait()
  3927.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3928.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3929.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3930.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3932.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3933.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935.         end
  3936.         for i=0, 0.075, 0.1 / Animation_Speed do
  3937.             Swait()
  3938.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3941.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3942.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3943.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3944.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946.         end
  3947.         for i=0, 0.075, 0.1 / Animation_Speed do
  3948.             Swait()
  3949.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3950.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3951.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3952.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3954.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3955.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957.         end
  3958.         for i=0, 0.075, 0.1 / Animation_Speed do
  3959.             Swait()
  3960.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3961.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3962.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3963.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3964.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3965.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3966.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3967.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968.         end
  3969.         for i=0, 0.075, 0.1 / Animation_Speed do
  3970.             Swait()
  3971.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3972.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3973.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3974.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3976.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3977.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3978.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979.         end
  3980.         for i=0, 0.075, 0.1 / Animation_Speed do
  3981.             Swait()
  3982.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3983.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3984.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3985.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3987.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3988.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3989.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990.         end
  3991.         for i=0, 0.075, 0.1 / Animation_Speed do
  3992.             Swait()
  3993.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3994.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3995.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3996.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3997.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3998.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3999.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001.         end
  4002.         TOUCHED:Disconnect()
  4003.         TOUCHED2:Disconnect()
  4004.         COMBO = 3
  4005.     elseif COMBO == 3 then
  4006.         for i=0, 0.35, 0.1 / Animation_Speed do
  4007.             Swait()
  4008.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4009.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4010.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4011.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4013.         end
  4014.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4015.         local TOUCHED = HIT2()
  4016.         local TOUCHED2 = HIT()
  4017.         for i=0, 0.5, 0.1 / Animation_Speed do
  4018.             Swait()
  4019.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4020.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4021.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4022.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4023.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4024.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4025.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4026.         end
  4027.         TOUCHED:Disconnect()
  4028.         TOUCHED2:Disconnect()
  4029.         COMBO = 4
  4030.     elseif COMBO == 4 then
  4031.         for i=0, 0.5, 0.1 / Animation_Speed do
  4032.             Swait()
  4033.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4035.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4036.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4038.         end
  4039.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4040.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4041.         CameraEnshaking(3,10)
  4042.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4043.         for i=0, 0.5, 0.1 / Animation_Speed do
  4044.             Swait()
  4045.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4046.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4047.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4048.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4049.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4050.         end
  4051.         COMBO = 1
  4052.     end
  4053.     coroutine.resume(coroutine.create(function()
  4054.         for i = 1, 50 do
  4055.             Swait()
  4056.             if ATTACK == true then
  4057.                 break
  4058.             end
  4059.         end
  4060.         if ATTACK == false then
  4061.             COMBO = 1
  4062.         end
  4063.     end))
  4064.     ATTACK = false
  4065.     Rooted = false
  4066.     EQUIPPED = false
  4067. end
  4068.    
  4069. function SuperStomm()
  4070.     ATTACK = true
  4071.     Rooted = true
  4072.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4073.     coroutine.resume(coroutine.create(function()
  4074.        Swait(65)
  4075.        CameraEnshaking(3,25)
  4076.        CreateSound(262562442,RightLeg,60,1,false)
  4077.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4078.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4079.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4080.             end))
  4081.     CreateSound(163619849,RightLeg,10,1,false)
  4082.     for i=0, 2, 0.1 / Animation_Speed do
  4083.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4084.         Swait()
  4085.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4086.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4087.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4088.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4089.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4090.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4091.     end
  4092.     for i=0, 1, 0.1 / Animation_Speed do
  4093.         Swait()
  4094.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4095.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4096.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4097.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4098.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4099.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4100.     end
  4101.     ATTACK = false
  4102.     Rooted = false
  4103. end
  4104.  
  4105.  
  4106.    
  4107. --//=================================\\
  4108. --||      ASSIGN THINGS TO KEYS
  4109. --\\=================================//
  4110.  
  4111. function MouseDown(Mouse)
  4112.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4113.         BasicCombo()
  4114.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4115.         ColorfulCombo()
  4116.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4117.         FlyingCombo()
  4118.     elseif ATTACK == false and MODE == "Purged" then
  4119.         PurgeCombo()
  4120.     end
  4121. end
  4122.  
  4123. function MouseUp(Mouse)
  4124. HOLD = false
  4125. end
  4126.  
  4127. function KeyDown(Key)
  4128.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4129.         KEYHOLD = true
  4130.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4131.             SolarForm()
  4132.        
  4133.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4134.             ResetMode()
  4135.         end
  4136.  
  4137.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4138.             OriginsForm()
  4139.        
  4140.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4141.             ResetMode()
  4142.         end
  4143.  
  4144.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4145.             ChronoForm()
  4146.  
  4147.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4148.             SuperiorForm()
  4149.  
  4150.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4151.             ResetMode()
  4152.         end
  4153.  
  4154.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4155.             TerraForm()
  4156.  
  4157.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4158.             ResetMode()
  4159.         end
  4160.  
  4161.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4162.             RandomForm()
  4163.             sick.TimePosition = 0.01
  4164.             RCHOICE = MRANDOM(1,6)
  4165.  
  4166.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4167.             RCHOICE = MRANDOM(1,6)
  4168.             sick.TimePosition = 0.01
  4169.  
  4170.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4171.             ResetMode()
  4172.         end
  4173.  
  4174.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4175.             VantaForm()
  4176.         end
  4177.    
  4178.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4179.             TerraForm()
  4180.         end
  4181.    
  4182.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4183.             SenseForm()
  4184.  
  4185.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4186.             ResetMode()
  4187.         end
  4188.    
  4189.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4190.             SanityForm()
  4191.  
  4192.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4193.             SenseForm()
  4194.         end
  4195.    
  4196.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4197.             FairyForm()
  4198.  
  4199.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4200.             ResetMode()
  4201.         end
  4202.    
  4203.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4204.             DevilForm()
  4205.  
  4206.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4207.             FairyForm()
  4208.         end
  4209.    
  4210.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4211.             BlackWhiteForm()
  4212.  
  4213.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4214.             ResetMode()
  4215.         end
  4216.  
  4217.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4218.             EightyForm()
  4219.  
  4220.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4221.             BlackWhiteForm()
  4222.         end
  4223.  
  4224.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4225.             LostForm()
  4226.  
  4227.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4228.             ResetMode()
  4229.         end
  4230.  
  4231.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4232.             PurgeForm()
  4233.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4234.             LostForm()
  4235.  
  4236.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4237.             BlackForm()
  4238.  
  4239.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4240.             LostForm()
  4241.         end
  4242.  
  4243.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4244.             SuperStomm()
  4245.         end
  4246.    end
  4247.  
  4248. function KeyUp(Key)
  4249.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4250.         KEYHOLD = false
  4251.     end
  4252. end
  4253.  
  4254.     Mouse.Button1Down:connect(function(NEWKEY)
  4255.         MouseDown(NEWKEY)
  4256.     end)
  4257.     Mouse.Button1Up:connect(function(NEWKEY)
  4258.         MouseUp(NEWKEY)
  4259.     end)
  4260.     Mouse.KeyDown:connect(function(NEWKEY)
  4261.         KeyDown(NEWKEY)
  4262.     end)
  4263.     Mouse.KeyUp:connect(function(NEWKEY)
  4264.         KeyUp(NEWKEY)
  4265.     end)
  4266.  
  4267. --//=================================\\
  4268. --\\=================================//
  4269.  
  4270.  
  4271. function unanchor()
  4272.     if UNANCHOR == true then
  4273.         g = Character:GetChildren()
  4274.         for i = 1, #g do
  4275.             if g[i].ClassName == "Part" then
  4276.                 g[i].Anchored = false
  4277.             end
  4278.         end
  4279.     end
  4280. end
  4281.  
  4282.  
  4283. --//=================================\\
  4284. --||    WRAP THE WHOLE SCRIPT UP
  4285. --\\=================================//
  4286.  
  4287. Humanoid.Changed:connect(function(Jump)
  4288.     if Jump == "Jump" and (Disable_Jump == true) then
  4289.         Humanoid.Jump = false
  4290.     end
  4291. end)
  4292.  
  4293. local BLINKLOOP = 0
  4294. script.Parent = WEAPONGUI
  4295. ANIMATE.Parent = nil
  4296.  
  4297. local bguis = Instance.new("BillboardGui",tors)
  4298. bguis.Size = UDim2.new(25, 0, 25, 0)
  4299. local imgca = Instance.new("ImageLabel",bguis)
  4300. imgca.BackgroundTransparency = 1
  4301. imgca.ImageTransparency = 1
  4302. imgca.Size = UDim2.new(3,0,3,0)
  4303. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4304. imgca.ImageColor3 = Color3.new(0,0,0)
  4305.  
  4306. coroutine.resume(coroutine.create(function()
  4307.     repeat
  4308.         Swait()
  4309. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4310. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4311. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4312. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4313. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4314. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4315. techc.Rotation = techc.Rotation + 1
  4316. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4317. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4318. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4319. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4320. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4321. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4322. until Humanoid.Health == 0
  4323. end))
  4324.  
  4325. while true do
  4326.     Swait()
  4327.     if Humanoid then
  4328.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4329.         IDLEANIMATION:Play()
  4330.     end
  4331.     SINE = SINE + CHANGE*2
  4332.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4333.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4334.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4335.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4336.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4337.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4338.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4339.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4340.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4341.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4342.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4343.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4344.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4345.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4346.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4347.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4348.     end
  4349.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4350.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4351.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4352.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4353.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4354.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4355.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4356.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4357.     end
  4358.     if MODE == "Black" then
  4359.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4360.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4361.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4362.     lwing1weld.C1 = rwing2weld.C1
  4363.     lwing2weld.C1 = rwing2weld.C1
  4364.     lwing3weld.C1 = rwing2weld.C1
  4365.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4366.     end
  4367.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4368.         if MODE == "Lunar" then
  4369.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4372.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4373.         elseif MODE == "Solar" then
  4374.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4375.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4376.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4377.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4378.         elseif MODE == "Fairy" then
  4379.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4381.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4382.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4385.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4386.         elseif MODE == "Hexa" then
  4387.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4390.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391.         elseif MODE == "Time" then
  4392.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4393.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4394.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4395.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4396.        elseif MODE == "Vanta" then
  4397.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4398.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4399.         elseif MODE == "Black" then
  4400.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4401.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4402.         elseif MODE == "Devil" then
  4403.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4404.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4405.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4406.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4407. end
  4408.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4409.         if MODE == "Lunar" then
  4410.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4413.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4414.         elseif MODE == "Solar" then
  4415.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4416.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4417.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4418.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4419.         elseif MODE == "Fairy" then
  4420.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4421.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4422.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4423.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4426.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4427.         elseif MODE == "Hexa" then
  4428.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4431.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432.         elseif MODE == "Time" then
  4433.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4434.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4435.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4436.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4437.         elseif MODE == "Vanta" then
  4438.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4439.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4440.         elseif MODE == "Black" then
  4441.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4442.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4443.         elseif MODE == "Devil" then
  4444.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4445.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4446.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4447.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4448.     end
  4449. end
  4450.     if FULL == false then
  4451.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4452.             ANIM = "Jump"
  4453.             if ATTACK == false then
  4454.             if MODE ~= "Purged" then
  4455.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4456.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4457.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4458.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4459.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4460.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4461.             elseif MODE == "Purged" then
  4462.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4463.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4464.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4465.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4466.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4467.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4468.  
  4469.             end
  4470. end
  4471.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4472.             ANIM = "Fall"
  4473.             if ATTACK == false then
  4474.             if MODE ~= "Purged" then
  4475.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4476.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4477.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4478.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4479.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4480.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4481.             elseif MODE == "Purged" then
  4482.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4483.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4484.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4485.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4486.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4487.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4488.                
  4489.         end
  4490.            end
  4491.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4492.             ANIM = "Idle"
  4493.             if ATTACK == false then
  4494.             if MODE == "Lunar" then
  4495.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4496.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4497.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4498.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4499.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4500.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4501.             elseif MODE == "Hexa" then
  4502.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4503.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4505.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4506.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4507.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4508.             elseif MODE == "Fairy" then
  4509.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4510.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4511.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4512.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4513.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4514.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4515.             elseif MODE == "Origins" then
  4516.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4517.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4518.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4519.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4520.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4521.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4522.             elseif MODE == "Solar" then
  4523.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4524.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4525.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4526.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4527.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4528.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4529.             elseif MODE == "Purged" then
  4530.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4531.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4532.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4533.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4534.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4535.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536.             elseif MODE == "Sanity" then
  4537.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4538.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4539.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4540.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4541.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4542.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4543.             elseif MODE == "Time" then
  4544.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4545.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4546.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4547.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4548.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4550.             elseif MODE == "80s" then
  4551.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4552.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4553.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4554.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4555.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4556.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557.             elseif MODE == "90s" then
  4558.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4559.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4560.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4561.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4562.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4563.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4564.             elseif MODE == "Random" then
  4565.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4567.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4568.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4569.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4570.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4571.             elseif MODE == "Superior" then
  4572.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4573.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4574.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4575.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4576.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4577.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4578.             elseif ATTACK == false and MODE == "Vanta" then
  4579.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4580.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4581.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4582.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4583.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4584.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4585.             elseif MODE == "Sense" then
  4586.             if MRANDOM(1,20) == 1 then
  4587.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4588.             end
  4589.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4590.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4591.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4592.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4593.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4594.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4595.             elseif MODE == "Devil" then
  4596.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4597.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4598.             if MRANDOM(1,7) == 1 then
  4599.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4600.             end
  4601.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4602.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4603.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4604.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605.             elseif MODE == "LostHope" then
  4606.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4607.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4608.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4609.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4610.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4611.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4612.             elseif ATTACK == false and MODE == "Black" then
  4613.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4614.             if MRANDOM(1,3) == 1 then
  4615.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4616.             end
  4617.             if MRANDOM(1,2) == 1 then
  4618.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4619.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4620.             end
  4621.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4622.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4623.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4624.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4625.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4626.             end
  4627.             end
  4628.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4629.             ANIM = "Walk"
  4630.             if ATTACK == false then
  4631.             if MODE == "Lunar" then
  4632.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4633.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4634.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4635.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4636.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4637.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4638.             elseif MODE == "Superior" then
  4639.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4640.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4641.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4642.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4643.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4644.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4645.             elseif MODE == "80s" then
  4646.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4648.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4649.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4650.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4651.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4652.             elseif MODE == "Solar" then
  4653.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4654.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4655.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4656.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4657.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4658.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4659.             elseif MODE == "Origins" then
  4660.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4661.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4662.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4663.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4664.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4665.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4666.             elseif MODE == "Purged" then
  4667.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4668.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4669.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4670.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4671.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4672.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4673.             elseif MODE == "Sanity" then
  4674.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4675.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4676.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4677.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4678.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4679.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4680.             elseif MODE == "Fairy" then
  4681.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4682.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4683.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4684.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4685.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4686.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4687.             elseif MODE == "Devil" then
  4688.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4689.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4690.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4691.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4692.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4693.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4694.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4695.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4696.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4697.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4698.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4699.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4700.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4701.             elseif MODE == "Hexa" or MODE == "Time" then
  4702.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4703.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4704.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4705.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4706.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4707.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4708.             elseif MODE == "LostHope" then
  4709.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4710.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4711.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4712.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4713.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4714.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4715.             elseif MODE == "Vanta" then
  4716.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4717.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4718.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4719.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4720.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4721.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4722.             elseif MODE == "Black" then
  4723.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4724.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4725.             if MRANDOM(1,3) == 1 then
  4726.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4727.             end
  4728.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4729.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4730.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4731.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4732.                end
  4733.             end
  4734.         end
  4735.     end
  4736.     text.TextStrokeColor3 = TEXTCOLOR
  4737.     unanchor()
  4738.     Humanoid.MaxHealth = "inf"
  4739.     Humanoid.Health = "inf"
  4740.     if Rooted == false then
  4741.         Disable_Jump = false
  4742.         Humanoid.WalkSpeed = Speed
  4743.     elseif Rooted == true then
  4744.         Disable_Jump = true
  4745.         Humanoid.WalkSpeed = 0
  4746.     end
  4747.     if Head:FindFirstChild("face") then
  4748.         Head.face.Texture = "rbxassetid://"..FACE
  4749.     end
  4750.     if MODE ~= "Random" then
  4751.     sick.SoundId = "rbxassetid://"..SONG
  4752.     elseif MODE == "Random" then
  4753.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4754.     end
  4755.     sick.Looped = true
  4756.     sick.Pitch = PITCH
  4757.     sick.Volume = VOLUME
  4758.     Humanoid.Name = MRANDOM(100000000,999999999)
  4759.     Humanoid.PlatformStand = false
  4760.     for _, c in pairs(Cam:GetChildren()) do
  4761.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4762.             c:remove()
  4763.         end
  4764.     end
  4765.     for LIST = 1, #WHITELIST do
  4766.         if WHITELIST[LIST] ~= nil then
  4767.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4768.             if CHARACTER then
  4769.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4770.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4771.                     if TORSO then
  4772.                         CreateSound(201858045, Cam, 3, 1)  
  4773.                         local GUI = Instance.new("BillboardGui",Cam)
  4774.                         GUI.Name = WHITELIST[LIST]
  4775.                         GUI.Size = UDim2.new(5,0,5,0)
  4776.                         GUI.Adornee = TORSO
  4777.                         local GUI2 = IT("ImageLabel",GUI)
  4778.                         GUI2.BackgroundTransparency = 1
  4779.                         GUI2.BorderSizePixel = 0
  4780.                         GUI2.ImageTransparency = 1
  4781.                         GUI2.Size = UDim2.new(1,0,1,0)
  4782.                         GUI2.SizeConstraint = "RelativeYY"
  4783.                         GUI.AlwaysOnTop = true
  4784.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4785.                     end
  4786.                 else
  4787.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4788.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4789.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4790.                     end
  4791.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4792.                     if TORSO then
  4793.                         GUI.Adornee = TORSO
  4794.                     end
  4795.                 end
  4796.             else
  4797.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4798.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4799.                 end
  4800.             end
  4801.         else
  4802.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4803.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4804.             end
  4805.             table.remove(WHITELIST,LIST)
  4806.         end
  4807.     end
  4808.     if Character:FindFirstChildOfClass("Accessory") then
  4809.         Character:FindFirstChildOfClass("Accessory"):remove()
  4810.     elseif Character:FindFirstChildOfClass("Hat") then
  4811.         Character:FindFirstChildOfClass("Hat"):remove()
  4812.     end
  4813.     BLINKLOOP = BLINKLOOP + 1
  4814.     if BLINKLOOP >=325 then
  4815.         BLINKLOOP = 0
  4816.         Blink()
  4817.     BLINKLOOP = BLINKLOOP + 1
  4818.     if BLINKLOOP >=250 then
  4819.         BLINKLOOP = 0
  4820.         Blink2()
  4821.     end
  4822.     end
  4823.     if MODE == "90s" or MODE == "80s" then
  4824.     if HITFLOOR ~= nil then
  4825.        if MRANDOM(1,12) == 1 then
  4826.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4827.  
  4828.     end
  4829.     end
  4830.     end
  4831.     if MODE == "Devil" then
  4832.     if HITFLOOR ~= nil then
  4833.        if MRANDOM(1,4) == 1 then
  4834.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835.     end
  4836.     end
  4837.     end
  4838.         if MODE == "Black" or MODE == "Fairy" then
  4839.         if HITFLOOR ~= nil then
  4840.         if MRANDOM(1,9) == 1 then
  4841.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4842.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4843.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4844.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4845.         if MRANDOM(1,7) == 1 then
  4846.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4847.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4848.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4849.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4850.     end
  4851.     end
  4852.     end
  4853.     end
  4854.     Humanoid.DisplayDistanceType = "None"
  4855.     Humanoid.PlatformStand = false
  4856.     for _, c in pairs(Torso:GetChildren()) do
  4857.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4858.         else
  4859.             c:remove()
  4860.         end
  4861.     end
  4862. end
  4863. --//=================================\\
  4864. --\\=================================//
  4865.  
  4866.  
  4867.  
  4868.  
  4869.  
  4870. --//====================================================\\--
  4871. --||                     END OF SCRIPT
  4872. --\\====================================================//--
RAW Paste Data
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