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- /**
- * Created with Exile Mod 3DEN Plugin
- * www.exilemod.com
- */
- if (!hasInterface || isServer) exitWith {};
- // 2 NPCs
- private _npcs = [
- ["Exile_Trader_WasteDump", [], "Exile_Trader_WasteDump", "WhiteHead_06", [[],[],[],["U_I_G_Story_Protagonist_F",[]],["V_Rangemaster_belt",[]],[],"H_MilCap_gry","",[],["","","","","",""]], [12909.5, 12769.2, 209.751], [0.0414669, -0.99914, 0], [0, 0, 1]],
- ["Exile_Trader_SpecialOperations", [], "Exile_Trader_SpecialOperations", "WhiteHead_15", [["arifle_MX_Black_F","","","",[],[],""],[],[],["U_B_CTRG_1",[]],["V_PlateCarrierGL_blk",[]],["B_Parachute",[]],"H_HelmetB_light_black","G_Balaclava_lowprofile",[],["","","","","","NVGoggles_OPFOR"]], [12920.4, 12772, 210.418], [-0.0155424, -0.999879, 0], [0, 0, 1]]
- ];
- {
- private _logic = "Logic" createVehicleLocal [0, 0, 0];
- private _trader = (_x select 0) createVehicleLocal [0, 0, 0];
- private _animations = _x select 1;
- _logic setPosWorld (_x select 5);
- _logic setVectorDirAndUp [_x select 6, _x select 7];
- _trader setVariable ["BIS_enableRandomization", false];
- _trader setVariable ["BIS_fnc_animalBehaviour_disable", true];
- _trader setVariable ["ExileAnimations", _animations];
- _trader setVariable ["ExileTraderType", _x select 2];
- _trader disableAI "ANIM";
- _trader disableAI "MOVE";
- _trader disableAI "FSM";
- _trader disableAI "AUTOTARGET";
- _trader disableAI "TARGET";
- _trader disableAI "CHECKVISIBLE";
- _trader allowDamage false;
- _trader setFace (_x select 3);
- _trader setUnitLoadOut (_x select 4);
- _trader setPosWorld (_x select 5);
- _trader setVectorDirAndUp [_x select 6, _x select 7];
- _trader reveal _logic;
- _trader attachTo [_logic, [0, 0, 0]];
- _trader switchMove (_animations select 0);
- _trader addEventHandler ["AnimDone", {_this call ExileClient_object_trader_event_onAnimationDone}];
- }
- forEach _npcs;
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