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  1. span class="re5"> class ace_medical_blood_enabledFor {
  2.     value = 2;
  3.     typeName = "SCALAR";
  4.     force = 1;
  5. };
  6. class ace_common_forceAllSettings {
  7.     value = 0;
  8.     typeName = "BOOL";
  9.     force = 1;
  10. };
  11. class ace_common_checkPBOsAction {
  12.     value = 0;
  13.     typeName = "SCALAR";
  14.     force = 1;
  15. };
  16. class ace_common_checkPBOsCheckAll {
  17.     value = 0;
  18.     typeName = "BOOL";
  19.     force = 1;
  20. };
  21. class ace_common_checkPBOsWhitelist {
  22.     value = "[]";
  23.     typeName = "STRING";
  24.     force = 1;
  25. };
  26. class ace_cookoff_enable {
  27.     value = 1;
  28.     typeName = "BOOL";
  29.     force = 1;
  30. };
  31. class ace_cookoff_enableAmmobox {
  32.     value = 1;
  33.     typeName = "BOOL";
  34.     force = 1;
  35. };
  36. class ace_cookoff_enableAmmoCookoff {
  37.     value = 1;
  38.     typeName = "BOOL";
  39.     force = 1;
  40. };
  41. class ace_cookoff_ammoCookoffDuration {
  42.     value = 1;
  43.     typeName = "SCALAR";
  44.     force = 1;
  45. };
  46. class ace_finger_enabled {
  47.     value = 1;
  48.     typeName = "BOOL";
  49.     force = 1;
  50. };
  51. class ace_finger_maxRange {
  52.     value = 6;
  53.     typeName = "SCALAR";
  54.     force = 1;
  55. };
  56. class ace_frag_enabled {
  57.     value = 1;
  58.     typeName = "BOOL";
  59.     force = 1;
  60. };
  61. class ace_frag_spallEnabled {
  62.     value = 1;
  63.     typeName = "BOOL";
  64.     force = 1;
  65. };
  66. class ace_frag_reflectionsEnabled {
  67.     value = 1;
  68.     typeName = "BOOL";
  69.     force = 1;
  70. };
  71. class ace_frag_maxTrack {
  72.     value = 500;
  73.     typeName = "SCALAR";
  74.     force = 1;
  75. };
  76. class ace_frag_maxTrackPerFrame {
  77.     value = 50;
  78.     typeName = "SCALAR";
  79.     force = 1;
  80. };
  81. class ace_frag_enableDebugTrace {
  82.     value = 0;
  83.     typeName = "BOOL";
  84.     force = 1;
  85. };
  86. class ace_gforces_enabledFor {
  87.     value = 1;
  88.     typeName = "SCALAR";
  89.     force = 1;
  90. };
  91. class ace_goggles_effects {
  92.     value = 2;
  93.     typeName = "SCALAR";
  94.     force = 1;
  95. };
  96. class ace_goggles_showInThirdPerson {
  97.     value = 0;
  98.     typeName = "BOOL";
  99.     force = 1;
  100. };
  101. class ace_hitreactions_minDamageToTrigger {
  102.     value = 0.1;
  103.     typeName = "SCALAR";
  104.     force = 1;
  105. };
  106. class ace_interact_menu_alwaysUseCursorSelfInteraction {
  107.     value = 1;
  108.     typeName = "BOOL";
  109.     force = 0;
  110. };
  111. class ace_interact_menu_cursorKeepCentered {
  112.     value = 0;
  113.     typeName = "BOOL";
  114.     force = 0;
  115. };
  116. class ace_interact_menu_alwaysUseCursorInteraction {
  117.     value = 1;
  118.     typeName = "BOOL";
  119.     force = 0;
  120. };
  121. class ace_interact_menu_useListMenu {
  122.     value = 0;
  123.     typeName = "BOOL";
  124.     force = 0;
  125. };
  126. class ace_interact_menu_actionOnKeyRelease {
  127.     value = 1;
  128.     typeName = "BOOL";
  129.     force = 0;
  130. };
  131. class ace_interact_menu_addBuildingActions {
  132.     value = 0;
  133.     typeName = "BOOL";
  134.     force = 1;
  135. };
  136. class ace_interaction_enableTeamManagement {
  137.     value = 1;
  138.     typeName = "BOOL";
  139.     force = 1;
  140. };
  141. class ace_interaction_enableMagazinePassing {
  142.     value = 1;
  143.     typeName = "BOOL";
  144.     force = 1;
  145. };
  146. class ace_laser_dispersionCount {
  147.     value = 2;
  148.     typeName = "SCALAR";
  149.     force = 1;
  150. };
  151. class ace_laserpointer_enabled {
  152.     value = 1;
  153.     typeName = "BOOL";
  154.     force = 1;
  155. };
  156. class ace_magazinerepack_timePerAmmo {
  157.     value = 1.5;
  158.     typeName = "SCALAR";
  159.     force = 1;
  160. };
  161. class ace_magazinerepack_timePerMagazine {
  162.     value = 2;
  163.     typeName = "SCALAR";
  164.     force = 1;
  165. };
  166. class ace_magazinerepack_timePerBeltLink {
  167.     value = 8;
  168.     typeName = "SCALAR";
  169.     force = 1;
  170. };
  171. class ace_map_BFT_Interval {
  172.     value = 1;
  173.     typeName = "SCALAR";
  174.     force = 1;
  175. };
  176. class ace_map_BFT_Enabled {
  177.     value = 0;
  178.     typeName = "BOOL";
  179.     force = 1;
  180. };
  181. class ace_map_BFT_HideAiGroups {
  182.     value = 0;
  183.     typeName = "BOOL";
  184.     force = 1;
  185. };
  186. class ace_map_BFT_ShowPlayerNames {
  187.     value = 0;
  188.     typeName = "BOOL";
  189.     force = 1;
  190. };
  191. class ace_map_mapIllumination {
  192.     value = 1;
  193.     typeName = "BOOL";
  194.     force = 1;
  195. };
  196. class ace_map_mapGlow {
  197.     value = 1;
  198.     typeName = "BOOL";
  199.     force = 1;
  200. };
  201. class ace_map_mapShake {
  202.     value = 1;
  203.     typeName = "BOOL";
  204.     force = 1;
  205. };
  206. class ace_map_mapLimitZoom {
  207.     value = 0;
  208.     typeName = "BOOL";
  209.     force = 1;
  210. };
  211. class ace_map_mapShowCursorCoordinates {
  212.     value = 0;
  213.     typeName = "BOOL";
  214.     force = 1;
  215. };
  216. class ace_map_defaultChannel {
  217.     value = -1;
  218.     typeName = "SCALAR";
  219.     force = 1;
  220. };
  221. class ace_map_gestures_enabled {
  222.     value = 1;
  223.     typeName = "BOOL";
  224.     force = 1;
  225. };
  226. class ace_map_gestures_maxRange {
  227.     value = 7;
  228.     typeName = "SCALAR";
  229.     force = 1;
  230. };
  231. class ace_map_gestures_interval {
  232.     value = 0.03;
  233.     typeName = "SCALAR";
  234.     force = 1;
  235. };
  236. class ace_medical_level {
  237.     value = 2;
  238.     typeName = "SCALAR";
  239.     force = 1;
  240. };
  241. class ace_medical_medicSetting {
  242.     value = 2;
  243.     typeName = "SCALAR";
  244.     force = 1;
  245. };
  246. class ace_medical_increaseTrainingInLocations {
  247.     value = 0;
  248.     typeName = "BOOL";
  249.     force = 1;
  250. };
  251. class ace_medical_enableFor {
  252.     value = 0;
  253.     typeName = "SCALAR";
  254.     force = 1;
  255. };
  256. class ace_medical_enableOverdosing {
  257.     value = 1;
  258.     typeName = "BOOL";
  259.     force = 1;
  260. };
  261. class ace_medical_bleedingCoefficient {
  262.     value = 1;
  263.     typeName = "SCALAR";
  264.     force = 1;
  265. };
  266. class ace_medical_painCoefficient {
  267.     value = 1;
  268.     typeName = "SCALAR";
  269.     force = 1;
  270. };
  271. class ace_medical_enableAirway {
  272.     value = 0;
  273.     typeName = "BOOL";
  274.     force = 1;
  275. };
  276. class ace_medical_enableFractures {
  277.     value = 0;
  278.     typeName = "BOOL";
  279.     force = 1;
  280. };
  281. class ace_medical_enableAdvancedWounds {
  282.     value = 1;
  283.     typeName = "BOOL";
  284.     force = 1;
  285. };
  286. class ace_medical_enableVehicleCrashes {
  287.     value = 1;
  288.     typeName = "BOOL";
  289.     force = 1;
  290. };
  291. class ace_medical_enableScreams {
  292.     value = 1;
  293.     typeName = "BOOL";
  294.     force = 1;
  295. };
  296. class ace_medical_playerDamageThreshold {
  297.     value = 1;
  298.     typeName = "SCALAR";
  299.     force = 1;
  300. };
  301. class ace_medical_AIDamageThreshold {
  302.     value = 1;
  303.     typeName = "SCALAR";
  304.     force = 1;
  305. };
  306. class ace_medical_enableUnconsciousnessAI {
  307.     value = 0;
  308.     typeName = "SCALAR";
  309.     force = 1;
  310. };
  311. class ace_medical_remoteControlledAI {
  312.     value = 1;
  313.     typeName = "BOOL";
  314.     force = 1;
  315. };
  316. class ace_medical_preventInstaDeath {
  317.     value = 1;
  318.     typeName = "BOOL";
  319.     force = 1;
  320. };
  321. class ace_medical_enableRevive {
  322.     value = 1;
  323.     typeName = "SCALAR";
  324.     force = 1;
  325. };
  326. class ace_medical_maxReviveTime {
  327.     value = 1200;
  328.     typeName = "SCALAR";
  329.     force = 1;
  330. };
  331. class ace_medical_amountOfReviveLives {
  332.     value = -1;
  333.     typeName = "SCALAR";
  334.     force = 1;
  335. };
  336. class ace_medical_allowDeadBodyMovement {
  337.     value = 1;
  338.     typeName = "BOOL";
  339.     force = 1;
  340. };
  341. class ace_medical_allowLitterCreation {
  342.     value = 1;
  343.     typeName = "BOOL";
  344.     force = 1;
  345. };
  346. class ace_medical_litterSimulationDetail {
  347.     value = 3;
  348.     typeName = "SCALAR";
  349.     force = 1;
  350. };
  351. class ace_medical_litterCleanUpDelay {
  352.     value = 0;
  353.     typeName = "SCALAR";
  354.     force = 1;
  355. };
  356. class ace_medical_medicSetting_basicEpi {
  357.     value = 1;
  358.     typeName = "SCALAR";
  359.     force = 1;
  360. };
  361. class ace_medical_medicSetting_PAK {
  362.     value = 1;
  363.     typeName = "SCALAR";
  364.     force = 1;
  365. };
  366. class ace_medical_medicSetting_SurgicalKit {
  367.     value = 1;
  368.     typeName = "SCALAR";
  369.     force = 1;
  370. };
  371. class ace_medical_consumeItem_PAK {
  372.     value = 1;
  373.     typeName = "SCALAR";
  374.     force = 1;
  375. };
  376. class ace_medical_consumeItem_SurgicalKit {
  377.     value = 1;
  378.     typeName = "SCALAR";
  379.     force = 1;
  380. };
  381. class ace_medical_useLocation_basicEpi {
  382.     value = 0; // 0 = Ãœberall, 1 = Fahrzeuge, 2 = Einrichtungen, 3 = Fahrzeuge & Einrichtungen
  383.     typeName = "SCALAR";
  384.     force = 1;
  385. };
  386. class ace_medical_useLocation_PAK {
  387.     value = 2; // 0 = Ãœberall, 1 = Fahrzeuge, 2 = Einrichtungen, 3 = Fahrzeuge & Einrichtungen
  388.     typeName = "SCALAR";
  389.     force = 1;
  390. };
  391. class ace_medical_useLocation_SurgicalKit {
  392.     value = 3; // 0 = Ãœberall, 1 = Fahrzeuge, 2 = Einrichtungen, 3 = Fahrzeuge & Einrichtungen
  393.     typeName = "SCALAR";
  394.     force = 1;
  395. };
  396. class ace_medical_useCondition_PAK {
  397.     value = 1; // 0 = Immer, 1 = Stabil (alles blau oder weiß)
  398.     typeName = "SCALAR";
  399.     force = 1;
  400. };
  401. class ace_medical_useCondition_SurgicalKit {
  402.     value = 1; // 0 = Immer, 1 = Stabil (alles blau oder weiß)
  403.     typeName = "SCALAR";
  404.     force = 1;
  405. };
  406. class ace_medical_keepLocalSettingsSynced {
  407.     value = 1;
  408.     typeName = "BOOL";
  409.     force = 1;
  410. };
  411. class ace_medical_healHitPointAfterAdvBandage {
  412.     value = 0;
  413.     typeName = "BOOL";
  414.     force = 1;
  415. };
  416. class ace_medical_painIsOnlySuppressed {
  417.     value = 1;
  418.     typeName = "BOOL";
  419.     force = 1;
  420. };
  421. class ace_medical_painEffectType {
  422.     value = 1;
  423.     typeName = "SCALAR";
  424.     force = 1;
  425. };
  426. class ace_medical_allowUnconsciousAnimationOnTreatment {
  427.     value = 0;
  428.     typeName = "BOOL";
  429.     force = 1;
  430. };
  431. class ace_medical_moveUnitsFromGroupOnUnconscious {
  432.     value = 0;
  433.     typeName = "BOOL";
  434.     force = 1;
  435. };
  436. class ace_medical_menuTypeStyle {
  437.     value = 0;
  438.     typeName = "SCALAR";
  439.     force = 1;
  440. };
  441. class ace_medical_delayUnconCaptive {
  442.     value = 3;
  443.     typeName = "SCALAR";
  444.     force = 1;
  445. };
  446. class ace_medical_ai_enabledFor {
  447.     value = 2;
  448.     typeName = "SCALAR";
  449.     force = 1;
  450. };
  451. class ace_medical_menu_allow {
  452.     value = 1;
  453.     typeName = "SCALAR";
  454.     force = 1;
  455. };
  456. class ace_medical_menu_useMenu {
  457.     value = 1;
  458.     typeName = "SCALAR";
  459.     force = 0;
  460. };
  461. class ace_medical_menu_openAfterTreatment {
  462.     value = 1;
  463.     typeName = "BOOL";
  464.     force = 0;
  465. };
  466. class ace_medical_menu_maxRange {
  467.     value = 3;
  468.     typeName = "SCALAR";
  469.     force = 1;
  470. };
  471. class ace_microdagr_mapDataAvailable {
  472.     value = 2;
  473.     typeName = "SCALAR";
  474.     force = 1;
  475. };
  476. class ace_missileguidance_enabled {
  477.     value = 1;
  478.     typeName = "SCALAR";
  479.     force = 1;
  480. };
  481. // Mörser Beginn
  482. class ace_mk6mortar_airResistanceEnabled {
  483.     value = 0; // 0 = Deaktiviert, 1 = Aktiviert
  484.     typeName = "BOOL";
  485.     force = 1;
  486. };
  487. class ace_mk6mortar_allowComputerRangefinder {
  488.     value = 0; // 0 = Deaktiviert, 1 = Aktiviert
  489.     typeName = "BOOL";
  490.     force = 1;
  491. };
  492. class ace_mk6mortar_allowCompass {
  493.     value = 1; // 0 = Deaktiviert, 1 = Aktiviert
  494.     typeName = "BOOL";
  495.     force = 1;
  496. };
  497. class ace_mk6mortar_useAmmoHandling {
  498.     value = 1; // 0 = Deaktiviert, 1 = Aktiviert
  499.     typeName = "BOOL";
  500.     force = 1;
  501. };
  502. // Mörser Ende
  503. class ace_movement_useImperial {
  504.     value = 0;
  505.     typeName = "BOOL";
  506.     force = 1;
  507. };
  508. class ace_nametags_showPlayerNames {
  509.     value = 1;
  510.     typeName = "SCALAR";
  511.     force = 1;
  512. };
  513. class ace_nametags_showPlayerRanks {
  514.     value = 0;
  515.     typeName = "BOOL";
  516.     force = 1;
  517. };
  518. class ace_nametags_showVehicleCrewInfo {
  519.     value = 1;
  520.     typeName = "BOOL";
  521.     force = 1;
  522. };
  523. class ace_nametags_showNamesForAI {
  524.     value = 0;
  525.     typeName = "BOOL";
  526.     force = 1;
  527. };
  528. class ace_nametags_showCursorTagForVehicles {
  529.     value = 0;
  530.     typeName = "BOOL";
  531.     force = 1;
  532. };
  533. class ace_nametags_showSoundWaves {
  534.     value = 1;
  535.     typeName = "SCALAR";
  536.     force = 1;
  537. };
  538. class ace_nametags_playerNamesViewDistance {
  539.     value = 6;
  540.     typeName = "SCALAR";
  541.     force = 1;
  542. };
  543. class ace_nametags_playerNamesMaxAlpha {
  544.     value = 0.8;
  545.     typeName = "SCALAR";
  546.     force = 1;
  547. };
  548. class ace_nightvision_disableNVGsWithSights {
  549.     value = 0;
  550.     typeName = "BOOL";
  551.     force = 1;
  552. };
  553. class ace_overheating_displayTextOnJam {
  554.     value = 1;
  555.     typeName = "BOOL";
  556.     force = 1;
  557. };
  558. class ace_overheating_showParticleEffects {
  559.     value = 1;
  560.     typeName = "BOOL";
  561.     force = 1;
  562. };
  563. class ace_overheating_showParticleEffectsForEveryone {
  564.     value = 1;
  565.     typeName = "BOOL";
  566.     force = 1;
  567. };
  568. class ace_overheating_overheatingDispersion {
  569.     value = 1;
  570.     typeName = "BOOL";
  571.     force = 1;
  572. };
  573. class ace_overheating_unJamOnreload {
  574.     value = 0;
  575.     typeName = "BOOL";
  576.     force = 1;
  577. };
  578. class ace_overheating_unJamFailChance {
  579.     value = 0.1;
  580.     typeName = "SCALAR";
  581.     force = 1;
  582. };
  583. class ace_overheating_enabled {
  584.     value = 1;
  585.     typeName = "BOOL";
  586.     force = 1;
  587. };
  588. class ace_overpressure_distanceCoefficient {
  589.     value = 1;
  590.     typeName = "SCALAR";
  591.     force = 1;
  592. };
  593. // Logistik Beginn
  594. class ace_rearm_level {
  595.     value = 2; // 0 = Ganzes Fahrzeug, 1 = Ganzes Magazin, 2 = Kaliberbasiert
  596.     typeName = "SCALAR";
  597.     force = 1;
  598. };
  599. class ace_refuel_rate {
  600.     value = 1;
  601.     typeName = "SCALAR";
  602.     force = 1;
  603. };
  604. class ace_repair_engineerSetting_repair {
  605.     value = 1;
  606.     typeName = "SCALAR";
  607.     force = 1;
  608. };
  609. class ace_repair_engineerSetting_wheel {
  610.     value = 0;
  611.     typeName = "SCALAR";
  612.     force = 1;
  613. };
  614. class ace_repair_repairDamageThreshold {
  615.     value = 0.6;
  616.     typeName = "SCALAR";
  617.     force = 1;
  618. };
  619. class ace_repair_repairDamageThreshold_engineer {
  620.     value = 0.4;
  621.     typeName = "SCALAR";
  622.     force = 1;
  623. };
  624. class ace_repair_consumeItem_toolKit {
  625.     value = 0;
  626.     typeName = "SCALAR";
  627.     force = 1;
  628. };
  629. class ace_repair_fullRepairLocation {
  630.     value = 3;
  631.     typeName = "SCALAR";
  632.     force = 1;
  633. };
  634. class ace_repair_engineerSetting_fullRepair {
  635.     value = 1;
  636.     typeName = "SCALAR";
  637.     force = 1;
  638. };
  639. class ace_repair_addSpareParts {
  640.     value = 1;
  641.     typeName = "BOOL";
  642.     force = 1;
  643. };
  644. class ace_repair_wheelRepairRequiredItems {
  645.     value = 0;
  646.     typeName = "SCALAR";
  647.     force = 1;
  648. };
  649. class ace_repair_autoShutOffEngineWhenStartingRepair {
  650.     value = 1;
  651.     typeName = "BOOL";
  652.     force = 1;
  653. };
  654. // Logistik Ende
  655. class ace_respawn_savePreDeathGear {
  656.     value = 0;
  657.     typeName = "BOOL";
  658.     force = 1;
  659. };
  660. class ace_respawn_removeDeadBodiesDisconnected {
  661.     value = 1;
  662.     typeName = "BOOL";
  663.     force = 1;
  664. };
  665. class ace_respawn_bodyRemoveTimer {
  666.     value = 0;
  667.     typeName = "SCALAR";
  668.     force = 1;
  669. };
  670. class ace_scopes_enabled {
  671.     value = 1;
  672.     typeName = "BOOL";
  673.     force = 1;
  674. };
  675. class ace_scopes_forceUseOfAdjustmentTurrets {
  676.     value = 1;
  677.     typeName = "BOOL";
  678.     force = 1;
  679. };
  680. class ace_scopes_correctZeroing {
  681.     value = 1;
  682.     typeName = "BOOL";
  683.     force = 1;
  684. };
  685. class ace_scopes_overwriteZeroRange {
  686.     value = 1;
  687.     typeName = "BOOL";
  688.     force = 1;
  689. };
  690. class ace_scopes_defaultZeroRange {
  691.     value = 100;
  692.     typeName = "SCALAR";
  693.     force = 1;
  694. };
  695. class ace_scopes_zeroReferenceTemperature {
  696.     value = 15;
  697.     typeName = "SCALAR";
  698.     force = 1;
  699. };
  700. class ace_scopes_zeroReferenceBarometricPressure {
  701.     value = 1013.25;
  702.     typeName = "SCALAR";
  703.     force = 1;
  704. };
  705. class ace_scopes_zeroReferenceHumidity {
  706.     value = 0.5;
  707.     typeName = "SCALAR";
  708.     force = 1;
  709. };
  710. class ace_scopes_deduceBarometricPressureFromTerrainAltitude {
  711.     value = 0;
  712.     typeName = "BOOL";
  713.     force = 1;
  714. };
  715. class ace_spectator_filterUnits {
  716.     value = 2;
  717.     typeName = "SCALAR";
  718.     force = 1;
  719. };
  720. class ace_spectator_filterSides {
  721.     value = 0;
  722.     typeName = "SCALAR";
  723.     force = 1;
  724. };
  725. class ace_spectator_restrictModes {
  726.     value = 0;
  727.     typeName = "SCALAR";
  728.     force = 1;
  729. };
  730. class ace_spectator_restrictVisions {
  731.     value = 0;
  732.     typeName = "SCALAR";
  733.     force = 1;
  734. };
  735. class ace_switchunits_enableSwitchUnits {
  736.     value = 0;
  737.     typeName = "BOOL";
  738.     force = 1;
  739. };
  740. class ace_switchunits_switchToWest {
  741.     value = 0;
  742.     typeName = "BOOL";
  743.     force = 1;
  744. };
  745. class ace_switchunits_switchToEast {
  746.     value = 0;
  747.     typeName = "BOOL";
  748.     force = 1;
  749. };
  750. class ace_switchunits_switchToIndependent {
  751.     value = 0;
  752.     typeName = "BOOL";
  753.     force = 1;
  754. };
  755. class ace_switchunits_switchToCivilian {
  756.     value = 0;
  757.     typeName = "BOOL";
  758.     force = 1;
  759. };
  760. class ace_switchunits_enableSafeZone {
  761.     value = 1;
  762.     typeName = "BOOL";
  763.     force = 1;
  764. };
  765. class ace_switchunits_safeZoneRadius {
  766.     value = 100;
  767.     typeName = "SCALAR";
  768.     force = 1;
  769. };
  770. class ace_ui_allowSelectiveUI {
  771.     value = 1;
  772.     typeName = "BOOL";
  773.     force = 1;
  774. };
  775. class ace_ui_soldierVehicleWeaponInfo {
  776.     value = 1;
  777.     typeName = "BOOL";
  778.     force = 1;
  779. };
  780. class ace_ui_vehicleRadar {
  781.     value = 1;
  782.     typeName = "BOOL";
  783.     force = 1;
  784. };
  785. class ace_ui_vehicleCompass {
  786.     value = 1;
  787.     typeName = "BOOL";
  788.     force = 1;
  789. };
  790. class ace_ui_commandMenu {
  791.     value = 1;
  792.     typeName = "BOOL";
  793.     force = 1;
  794. };
  795. class ace_ui_groupBar {
  796.     value = 0;
  797.     typeName = "BOOL";
  798.     force = 1;
  799. };
  800. class ace_ui_weaponName {
  801.     value = 1;
  802.     typeName = "BOOL";
  803.     force = 1;
  804. };
  805. class ace_ui_weaponNameBackground {
  806.     value = 1;
  807.     typeName = "BOOL";
  808.     force = 1;
  809. };
  810. class ace_ui_firingMode {
  811.     value = 1;
  812.     typeName = "BOOL";
  813.     force = 1;
  814. };
  815. class ace_ui_ammoType {
  816.     value = 1;
  817.     typeName = "BOOL";
  818.     force = 1;
  819. };
  820. class ace_ui_ammoCount {
  821.     value = 0;
  822.     typeName = "BOOL";
  823.     force = 1;
  824. };
  825. class ace_ui_magCount {
  826.     value = 1;
  827.     typeName = "BOOL";
  828.     force = 1;
  829. };
  830. class ace_ui_throwableName {
  831.     value = 1;
  832.     typeName = "BOOL";
  833.     force = 1;
  834. };
  835. class ace_ui_throwableCount {
  836.     value = 1;
  837.     typeName = "BOOL";
  838.     force = 1;
  839. };
  840. class ace_ui_zeroing {
  841.     value = 1;
  842.     typeName = "BOOL";
  843.     force = 1;
  844. };
  845. class ace_ui_weaponLowerInfoBackground {
  846.     value = 1;
  847.     typeName = "BOOL";
  848.     force = 1;
  849. };
  850. class ace_ui_stance {
  851.     value = 1;
  852.     typeName = "BOOL";
  853.     force = 1;
  854. };
  855. class ace_ui_staminaBar {
  856.     value = 0;
  857.     typeName = "BOOL";
  858.     force = 1;
  859. };
  860. class ace_ui_gunnerWeaponName {
  861.     value = 1;
  862.     typeName = "BOOL";
  863.     force = 1;
  864. };
  865. class ace_ui_gunnerWeaponNameBackground {
  866.     value = 1;
  867.     typeName = "BOOL";
  868.     force = 1;
  869. };
  870. class ace_ui_gunnerFiringMode {
  871.     value = 1;
  872.     typeName = "BOOL";
  873.     force = 1;
  874. };
  875. class ace_ui_gunnerAmmoType {
  876.     value = 1;
  877.     typeName = "BOOL";
  878.     force = 1;
  879. };
  880. class ace_ui_gunnerAmmoCount {
  881.     value = 1;
  882.     typeName = "BOOL";
  883.     force = 1;
  884. };
  885. class ace_ui_gunnerMagCount {
  886.     value = 1;
  887.     typeName = "BOOL";
  888.     force = 1;
  889. };
  890. class ace_ui_gunnerLaunchableName {
  891.     value = 1;
  892.     typeName = "BOOL";
  893.     force = 1;
  894. };
  895. class ace_ui_gunnerLaunchableCount {
  896.     value = 1;
  897.     typeName = "BOOL";
  898.     force = 1;
  899. };
  900. class ace_ui_gunnerZeroing {
  901.     value = 1;
  902.     typeName = "BOOL";
  903.     force = 1;
  904. };
  905. class ace_ui_gunnerWeaponLowerInfoBackground {
  906.     value = 1;
  907.     typeName = "BOOL";
  908.     force = 1;
  909. };
  910. class ace_ui_vehicleName {
  911.     value = 1;
  912.     typeName = "BOOL";
  913.     force = 1;
  914. };
  915. class ace_ui_vehicleNameBackground {
  916.     value = 1;
  917.     typeName = "BOOL";
  918.     force = 1;
  919. };
  920. class ace_ui_vehicleFuelBar {
  921.     value = 1;
  922.     typeName = "BOOL";
  923.     force = 1;
  924. };
  925. class ace_ui_vehicleSpeed {
  926.     value = 1;
  927.     typeName = "BOOL";
  928.     force = 1;
  929. };
  930. class ace_ui_vehicleAltitude {
  931.     value = 1;
  932.     typeName = "BOOL";
  933.     force = 1;
  934. };
  935. class ace_ui_vehicleDamage {
  936.     value = 1;
  937.     typeName = "BOOL";
  938.     force = 1;
  939. };
  940. class ace_ui_vehicleInfoBackground {
  941.     value = 1;
  942.     typeName = "BOOL";
  943.     force = 1;
  944. };
  945. class ace_vehiclelock_defaultLockpickStrength {
  946.     value = 10;
  947.     typeName = "SCALAR";
  948.     force = 1;
  949. };
  950. class ace_vehiclelock_lockVehicleInventory {
  951.     value = 0;
  952.     typeName = "BOOL";
  953.     force = 1;
  954. };
  955. class ace_vehiclelock_vehicleStartingLockState {
  956.     value = -1;
  957.     typeName = "SCALAR";
  958.     force = 1;
  959. };
  960. class ace_viewdistance_enabled {
  961.     value = 1;
  962.     typeName = "BOOL";
  963.     force = 1;
  964. };
  965. class ace_viewdistance_limitViewDistance {
  966.     value = 10000;
  967.     typeName = "SCALAR";
  968.     force = 1;
  969. };
  970. class ace_weather_enableServerController {
  971.     value = 1;
  972.     typeName = "BOOL";
  973.     force = 1;
  974. };
  975. class ace_weather_useACEWeather {
  976.     value = 1;
  977.     typeName = "BOOL";
  978.     force = 1;
  979. };
  980. class ace_weather_syncRain {
  981.     value = 1;
  982.     typeName = "BOOL";
  983.     force = 1;
  984. };
  985. class ace_weather_syncWind {
  986.     value = 1;
  987.     typeName = "BOOL";
  988.     force = 1;
  989. };
  990. class ace_weather_syncMisc {
  991.     value = 1;
  992.     typeName = "BOOL";
  993.     force = 1;
  994. };
  995. class ace_weather_serverUpdateInterval {
  996.     value = 60;
  997.     typeName = "SCALAR";
  998.     force = 1;
  999. };
  1000. class ace_winddeflection_enabled {
  1001.     value = 1;
  1002.     typeName = "BOOL";
  1003.     force = 1;
  1004. };
  1005. class ace_winddeflection_vehicleEnabled {
  1006.     value = 1;
  1007.     typeName = "BOOL";
  1008.     force = 1;
  1009. };
  1010. class ace_winddeflection_simulationInterval {
  1011.     value = 0.05;
  1012.     typeName = "SCALAR";
  1013.     force = 1;
  1014. };
  1015. class ace_winddeflection_simulationRadius {
  1016.     value = 3000;
  1017.     typeName = "SCALAR";
  1018.     force = 1;
  1019. };
  1020. class ace_zeus_zeusAscension {
  1021.     value = 0;
  1022.     typeName = "BOOL";
  1023.     force = 1;
  1024. };
  1025. class ace_zeus_zeusBird {
  1026.     value = 0;
  1027.     typeName = "BOOL";
  1028.     force = 1;
  1029. };
  1030. class ace_zeus_remoteWind {
  1031.     value = 0;
  1032.     typeName = "BOOL";
  1033.     force = 1;
  1034. };
  1035. class ace_zeus_radioOrdnance {
  1036.     value = 0;
  1037.     typeName = "BOOL";
  1038.     force = 1;
  1039. };
  1040. class ace_zeus_revealMines {
  1041.     value = 0;
  1042.     typeName = "SCALAR";
  1043.     force = 1;
  1044. };
  1045. class ace_zeus_autoAddObjects {
  1046.     value = 0;
  1047.     typeName = "BOOL";
  1048.     force = 1;
  1049. };
  1050. class ace_advanced_fatigue_enabled {
  1051.     value = 1;
  1052.     typeName = "BOOL";
  1053.     force = 1;
  1054. };
  1055. class ace_advanced_fatigue_enableStaminaBar {
  1056.     value = 0;
  1057.     typeName = "BOOL";
  1058.     force = 1;
  1059. };
  1060. class ace_advanced_fatigue_performanceFactor {
  1061.     value = 1;
  1062.     typeName = "SCALAR";
  1063.     force = 1;
  1064. };
  1065. class ace_advanced_fatigue_recoveryFactor {
  1066.     value = 1;
  1067.     typeName = "SCALAR";
  1068.     force = 1;
  1069. };
  1070. class ace_advanced_fatigue_loadFactor {
  1071.     value = 1;
  1072.     typeName = "SCALAR";
  1073.     force = 1;
  1074. };
  1075. class ace_advanced_fatigue_terrainGradientFactor {
  1076.     value = 1;
  1077.     typeName = "SCALAR";
  1078.     force = 1;
  1079. };
  1080. class ace_advanced_throwing_enabled {
  1081.     value = 1;
  1082.     typeName = "BOOL";
  1083.     force = 0;
  1084. };
  1085. class ace_advanced_throwing_showThrowArc {
  1086.     value = 1;
  1087.     typeName = "BOOL";
  1088.     force = 0;
  1089. };
  1090. class ace_advanced_throwing_showMouseControls {
  1091.     value = 1;
  1092.     typeName = "BOOL";
  1093.     force = 0;
  1094. };
  1095. class ace_advanced_throwing_enablePickUp {
  1096.     value = 1;
  1097.     typeName = "BOOL";
  1098.     force = 1;
  1099. };
  1100. class ace_advanced_throwing_enablePickUpAttached {
  1101.     value = 1;
  1102.     typeName = "BOOL";
  1103.     force = 1;
  1104. };
  1105. class ace_captives_allowHandcuffOwnSide {
  1106.     value = 1;
  1107.     typeName = "BOOL";
  1108.     force = 1;
  1109. };
  1110. class ace_captives_requireSurrender {
  1111.     value = 1;
  1112.     typeName = "SCALAR";
  1113.     force = 1;
  1114. };
  1115. class ace_captives_allowSurrender {
  1116.     value = 1;
  1117.     typeName = "BOOL";
  1118.     force = 1;
  1119. };
  1120. class ace_cargo_enable {
  1121.     value = 1;
  1122.     typeName = "BOOL";
  1123.     force = 1;
  1124. };
  1125. class ace_explosives_requireSpecialist {
  1126.     value = 0;
  1127.     typeName = "BOOL";
  1128.     force = 1;
  1129. };
  1130. class ace_explosives_punishNonSpecialists {
  1131.     value = 1;
  1132.     typeName = "BOOL";
  1133.     force = 1;
  1134. };
  1135. class ace_explosives_explodeOnDefuse {
  1136.     value = 0;
  1137.     typeName = "BOOL";
  1138.     force = 1;
  1139. };
  1140. class ace_gestures_showOnInteractionMenu {
  1141.     value = 2;
  1142.     typeName = "SCALAR";
  1143.     force = 0;
  1144. };
  1145. class ace_hearing_enableCombatDeafness {
  1146.     value = 1;
  1147.     typeName = "BOOL";
  1148.     force = 1;
  1149. };
  1150. class ace_hearing_earplugsVolume {
  1151.     value = 0.5;
  1152.     typeName = "SCALAR";
  1153.     force = 1;
  1154. };
  1155. class ace_hearing_unconsciousnessVolume {
  1156.     value = 0.4;
  1157.     typeName = "SCALAR";
  1158.     force = 1;
  1159. };
  1160. class ace_hearing_disableEarRinging {
  1161.     value = 0;
  1162.     typeName = "BOOL";
  1163.     force = 1;
  1164. };
  1165. class ace_hearing_enabledForZeusUnits {
  1166.     value = 0;
  1167.     typeName = "BOOL";
  1168.     force = 1;
  1169. };
  1170. class ace_hearing_autoAddEarplugsToUnits {
  1171.     value = 0;
  1172.     typeName = "BOOL";
  1173.     force = 1;
  1174. };
  1175. class ace_advanced_ballistics_enabled {
  1176.     value = 1;
  1177.     typeName = "BOOL";
  1178.     force = 1;
  1179. };
  1180. class ace_advanced_ballistics_simulateForSnipers {
  1181.     value = 1;
  1182.     typeName = "BOOL";
  1183.     force = 1;
  1184. };
  1185. class ace_advanced_ballistics_simulateForGroupMembers {
  1186.     value = 1;
  1187.     typeName = "BOOL";
  1188.     force = 1;
  1189. };
  1190. class ace_advanced_ballistics_simulateForEveryone {
  1191.     value = 0;
  1192.     typeName = "BOOL";
  1193.     force = 1;
  1194. };
  1195. class ace_advanced_ballistics_disabledInFullAutoMode {
  1196.     value = 0;
  1197.     typeName = "BOOL";
  1198.     force = 1;
  1199. };
  1200. class ace_advanced_ballistics_ammoTemperatureEnabled {
  1201.     value = 1;
  1202.     typeName = "BOOL";
  1203.     force = 1;
  1204. };
  1205. class ace_advanced_ballistics_barrelLengthInfluenceEnabled {
  1206.     value = 1;
  1207.     typeName = "BOOL";
  1208.     force = 1;
  1209. };
  1210. class ace_advanced_ballistics_bulletTraceEnabled {
  1211.     value = 1;
  1212.     typeName = "BOOL";
  1213.     force = 1;
  1214. };
  1215. class ace_advanced_ballistics_simulationInterval {
  1216.     value = 0.05;
  1217.     typeName = "SCALAR";
  1218.     force = 1;
  1219. };
  1220. class ace_advanced_ballistics_simulationRadius {
  1221.     value = 3000;
  1222.     typeName = "SCALAR";
  1223.     force = 1;
  1224. }
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