HyperDriveX

Charan

Jul 6th, 2018
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  1. Passive - Oni-Goroshi, Charan's Sword - Attacks with this sword have a (6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25)% chance to Immolate* enemies. When an enemy is initially Immolated Charan gains "Her Embrace", coating him in a green fire until the end of his next turn. Gaining his Physical damage as Extra Fire Damage to his Attacks, making him immune to Cold damage, unable to be Stunned or Frozen, gain 10 ft. of movement, and give him an extra attack in his full-round attack at highest BaB. However he takes 0.5% of his Maximum HP as Fire Damage per turn per Level while this buff is active.
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  3. Oni-Goroshi is considered a Longsword.
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  5. Oni-Goroshi gains 1d3 Damage and +1 Accuracy per Level but cannot be enchanted or enhanced by any means.
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  7. Charan cannot wield a Weapon/Shield in his Off-Hand while using Oni-Goroshi.
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  9. *Immolate - Enemies Immolated take 1d6 Fire Damage for 3 turns, can be put out by normal means.
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  12. Q - Spectral Throw (1/5) - As a Standard Action, Charan creates a Spectral copy of his weapon and sends it out in a (10/15/20/25/30) ft. line in front of him which returns shortly after, striking enemies again. Forcing all enemies in the line to make a Reflex save to take half damage.
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  14. Cooldown 3 Rounds
  15. Save: Reflex
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  18. W - Multiple Projectiles (0/5) - As a Free Action, Charan can alter his Spectral Throw to send out (1/2/3/4/5) additional projectiles, causing Spectral Throw to attack in a cone instead of a line.
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  20. Cooldown: 4 Rounds
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  23. E - Leap Slam (0/5) - As a Standard Action, Charan Leaps to a location within (20/25/30/35/40) ft., slamming his weapon in the ground to deal the weapon's damage in a (5/5/10/10/15) ft. radius around him.
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  25. Cooldown: 2 Rounds
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  28. Ultimate - Revolving Spectral Throw (0/3) - As a Standard Action, Charan alters his Spectral Throw to swirl outwards around him instead of going out in a line, causing Spectral Throw to hit enemies (4/6/8) times in a (10/15/20) ft. radius around him. Enemies hit by this must make a Reflex save to take half damage.
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  30. Cooldown: Once per Encounter/Three Times a Day
  31. Save: Reflex
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