pidgezero_one

smrpg all bosses

Feb 26th, 2018
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  1. shamelessly ripped off from claude's peach chart 1.08 https://pastebin.com/iGeCsbZg
  2.  
  3. ===============================
  4.  
  5. ***Koopa's Keep**
  6.  
  7. TERRAPINS
  8.  
  9. - Attempt Terrapin manipulation on the first round:
  10.  
  11. https://sites.google.com/site/supermariorpgspeedruns/techniques/terrapin-manip
  12.  
  13. - 1 untimed attack (hit D-pad right), 3 untimed jumps
  14.  
  15. KOOPA
  16.  
  17. (Advance in-battle dialogue with TURBO!!!!!)
  18.  
  19. - 2 untimed jumps to Kinklink
  20.  
  21. ***Mario's Pad***
  22.  
  23. - Talk to Toad
  24. - Attempt to leave
  25. - TURBO!!!!! through Save tutorial
  26. - Leave
  27.  
  28. - Cutscenes
  29. - 2nd option for both text prompts
  30.  
  31. ***Mushroom Way***
  32.  
  33. - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
  34.  
  35. HAMMER BROS
  36.  
  37. - Jump (43 damage)
  38. - Jump on other (45 damage)
  39. - Untimed attack (if 43 on 1st jump. Timed otherwise)
  40. - Untimed jump
  41.  
  42. ***Mushroom Kingdom***
  43.  
  44. Sell:
  45. 1 Flower Jar
  46. Buy:
  47. 9 Honey Syrups
  48. 6 Pick Me Ups
  49. 4 Able Juices
  50. 1 Shirt
  51. 1 Pants
  52. 1 Jump Shoes (Kaiten Shuzu)
  53. 1 Antidote Pin
  54. Equip (In Shop menu):
  55. Hammer, Shirt, Jump Shoes
  56. - Get frog coin in castle
  57. - [CAMERA: Down right, down after leaving castle]
  58. - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
  59.  
  60. [Cutscenes]
  61. - Pick top option
  62.  
  63. Equip:
  64. Pants and Antidote Pin on Mallow
  65.  
  66. ***Bandit's Way***
  67.  
  68. - Jump straight down and land on left petal of the rotating flower
  69. - Skipping stepping on very first platform
  70. - Don't get platform coins, they lag
  71. - Get KeroKeroCola in 2nd screen
  72. - Use star, attempt enemy jump (doge jump) for the flower
  73. - Kill 12 K-9s (2 dogs after Mario levels up)
  74. * Note: You can opt to kill 10 K9s here instead, and perform the "Boo Jump" in Kero Sewers to get 2 more EXP. This method is
  75. roughly 1 second faster than killing 12 K9s.
  76.  
  77. Easy 12 Dog Method: http://puu.sh/uMe8J/f3ca135106.gif
  78.  
  79. [LEVEL]
  80. Mario [2] : SP
  81.  
  82. CROCO 1 (11 FP)
  83.  
  84. - Jump (46) / Defend
  85. - Jump (46) / Defend
  86. - Jump (48) / Honey Syrup
  87. - Jump (48) / Defend
  88. - Jump (49) / Defend
  89. - Jump (49) / Honey Syrup
  90. - Jump (51) / Defend
  91. - Jump (51)
  92.  
  93. CROCO 1 (12 FP)
  94.  
  95. - Jump (46) / Defend
  96. - Jump (46) / Defend
  97. - Jump (48) / Honey Syrup
  98. - Jump (48) / Honey Syrup
  99. [Let Mallow die if Mario has not taken damage yet]
  100. - Jump (49) / Defend
  101. - Jump (49) / Defend
  102. - Jump (51) / Defend
  103. - Jump (51)
  104.  
  105. *Use Pick-Me-Ups if need be.
  106.  
  107. [LEVEL]
  108. Mallow [3] : SP
  109.  
  110. ***Mushroom's Kingdom 2***
  111.  
  112. - Enter from Mushroom Way, not Bandit's Way
  113.  
  114. MACK
  115. Jump Mack / Thunderbolt
  116. Untimed attack a bodyguard / Timed attack a bodyguard
  117. Jump Mack / Timed attack a bodyguard
  118. Leave one bodyguard alive. Jump Mack with Mario every turn, heal HP/FP with Mallow. Mallow will likely not need healing but Mario takes massive damage from fire attacks.
  119.  
  120. ******Not sure if talking to chancellor or turning around to leave is faster. someone other than me should time this
  121.  
  122. - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie)
  123.  
  124. ***Kero Sewers***
  125.  
  126. PANDORITE
  127.  
  128. - Jump / Defend
  129. - Jump / Defend
  130. - Jump if alive and not feared (Pandorite dies)
  131.  
  132. * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
  133.  
  134. [LEVEL]
  135. Mario [3] : SP
  136.  
  137. ---
  138.  
  139. - Get Flower in same room as Pandorite
  140. - Use star, kill 8 rats (and the boo if you only killed 10 dogs in Bandit's Way)
  141.  
  142. Boo Jump: http://puu.sh/uMevn/cfc851c833.gif
  143.  
  144. [LEVEL]
  145. Mallow [4] : ATK
  146.  
  147. - Get recovery mushroom from chest before save point
  148.  
  149. BELOME
  150.  
  151. *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
  152.  
  153. Turn 1:
  154. Jump / Thunderbolt
  155.  
  156. [Don't block Belome's attack]
  157.  
  158. Turn 2:
  159. Jump / Honey Syrup
  160. Turn 3:
  161. Jump / Thunderbolt
  162.  
  163. [Scarecrow]
  164.  
  165. Turn 4:
  166. Jump / Honey Syrup
  167.  
  168. [Swallow]
  169.  
  170. Turn 5:
  171. Jump
  172. Turn 6:
  173. Jump / Thunderbolt
  174. Turn 7:
  175. Jump
  176.  
  177. * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
  178. * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
  179. * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
  180.  
  181. ---
  182.  
  183. ***Midas River***
  184.  
  185. Waterfall Section
  186.  
  187. - 2nd Option
  188. - Go left at branching path
  189. - Go right of the hole
  190. - Bounce off rock to get Frog Coin
  191. - Go right at branching path
  192. [Collect 4 frog coins during waterfall segment]
  193.  
  194. Barrel Section
  195.  
  196. - 2nd Option
  197. - Bounce off 1st barrel
  198. - Jump on rest
  199.  
  200. - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
  201. - Notes from old pastebin on how to get 60
  202. coins:
  203. "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you do not get hit by any fish."
  204. - Automatically receive NokNok Shell
  205.  
  206. ***Tadpole Pond***
  207.  
  208. [CAMERA: Approach stone from upper right]
  209. [Cutscenes]
  210. - Pick 2nd option
  211. - Go to Juice Bar (right Tadpole)
  212. - Buy:
  213. 2 Froggie Drinks
  214. - Go to Frog Coin Emporium (left Tadpole)
  215. - Buy:
  216. 1 Sleepy Bomb (#1)
  217. 1 Bracer (#2) if you are not confident you can kill culex in 4 turns
  218. 1 Energizer (#3)
  219.  
  220. ***Rose Way***
  221.  
  222. - Get 10-coin on the way to upper right
  223. - Get 10-coin on the way to lower right
  224. - Hit 5 coin chests once each (optional)
  225.  
  226. [Cutscenes]
  227.  
  228. ***Rose Town***
  229.  
  230. - Enter shop through chimney and get the flower in the invisible chest.
  231. - Buy:
  232. - 2 Wake-Up Pins
  233. - Get Frog coin in upper left of the shop
  234. - Go to elevated house and get frog coin (above bed) and 2 flowers
  235. - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
  236.  
  237. ***Forest Maze***
  238.  
  239. - Get KeroKeroCola in 1st room (leftside)
  240. - Jump on Wiggler 7x for 63 coins & 7 Frog Coins (or 5 times if you didn't buy a bracer)
  241.  
  242. WIGGLER JUMPIN'
  243.  
  244. - Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/ngo39/7e16f91f49.png )
  245. - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
  246.  
  247. *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
  248.  
  249. - Get frog coin in room after 1st underground section (upper left)
  250. - Get KeroKeroCola behind sleeping Wiggler
  251. - Get Red Essence right after save box (upper right)
  252. - Bottom right
  253. - Upper right
  254. - Upper right
  255. - Bottom right
  256. - Upper right
  257. - Upper left
  258.  
  259. [CAMERA: Up-right, then up-left entering Bowyer cutscene]
  260.  
  261. BOWYER
  262.  
  263. Turn 1:
  264. - Attack (40)
  265. - Jump (39)
  266. - Energizer Geno (hit right on item menu)
  267. Turn 2:
  268. - Attack (60)
  269. - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
  270. - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
  271. Turn 3:
  272. - Geno Beam (90)
  273. - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Mario self-Mushroom (both non-Geno characters are damaged but Geno isn't) OR Defend (Only 1 non-Geno character is damaged)
  274. - Honey Syrup
  275. Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
  276. - Geno Beam
  277. - Mushroom Geno OR Defend
  278. - Mushroom Geno OR Defend
  279. Turn 5:
  280. - Geno Beam
  281. - Defend
  282. - Defend
  283. Turn 6:
  284. - Geno Beam
  285. - Defend
  286. - Defend
  287. Turn 7:
  288. - Geno Beam (Or Attack if Mario is alive)
  289. - Jump
  290. - Defend
  291. Turn 8:
  292. - Geno Beam (Or Attack if Mario is alive)
  293. - Jump (If everything was timed perfectly until this point, this Jump can be untimed to save ~19 frames)
  294. - [Defend]
  295. [Turn 9:
  296. - Attack with Geno (if messed up a timing)]
  297.  
  298. [LEVEL]
  299. Mario [4] : SP
  300.  
  301. ***Moleville***
  302.  
  303. - Go to shop and...
  304. - Buy:
  305. - 1 Punch Glove
  306. - 1 Finger Shot
  307. - 1 Cymbals
  308. - 4 Work Pants (last armor)
  309. - Equip:
  310. - Mario: Punch Glove, Work Pants
  311. - Mallow: Cymbals, Work Pants
  312. - Geno: Finger Shot, Work Pants, Wake-Up Pin
  313.  
  314. [Cutscenes]
  315.  
  316. - Top option for both promps
  317. - Chase Croco
  318.  
  319. CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
  320.  
  321. Turn 1:
  322. - Attack (~64)
  323. - Jump
  324. - Energizer Geno if possible; Attack otherwise (~34)
  325. Rest of turns:
  326. - Attack
  327. - Jump
  328. - Attack
  329. - (Croco 2 randomly causes misses)
  330. - (25% chance of Flower Box)
  331.  
  332. **Croco 2 Guidelines (Assumes no Misses before Croco steals your items)**
  333.  
  334. - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
  335. - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
  336. - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
  337. - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
  338. - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
  339. - If you use the Energizer on Geno, do not revive anyone
  340.  
  341. [LEVEL]
  342. Mallow [5] : ATK
  343.  
  344. ---
  345.  
  346. - Go backwards and towards the railroad tracks
  347. - Use star, kill 7 enemies (6 bombs + Flame Orb)
  348.  
  349. * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest.
  350.  
  351. [LEVEL]
  352. Mario [5] : SP
  353. Geno [7] : HP
  354.  
  355. - Get 150 Coin chest
  356. - Get Flower before Punchinello
  357. - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
  358.  
  359. PUNCHINELLO
  360.  
  361. - Geno Attack (~90)
  362. - Mario Attack (~58)
  363. - Mallow Energizer Geno if possible; Attack otherwise (~56)
  364.  
  365. **Punchinello Guidelines (Assumes no Energizer)**
  366.  
  367. - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
  368. - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks with Punch Glove through Fear on his final 2 turns)
  369. - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or Mallow's self-Able Juice
  370.  
  371. * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
  372.  
  373. ---
  374.  
  375. - Mine Cart minigame (pick 2nd option to skip instructions)
  376. - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
  377. - Good minecart tape: http://www.twitch.tv/thelcc/v/47768376
  378.  
  379. ---
  380.  
  381. After Snifit cutscene, sell your flower box and buy a fireworks. Trade for a Shiny Stone.
  382.  
  383. ---
  384.  
  385. ***Booster Pass***
  386.  
  387. - Get Frog Coin from first plant on the right
  388. - Get Rock Candy in upper left corner near top exit in 1st area
  389.  
  390. ***Booster Tower***
  391.  
  392. [Cutscenes]
  393.  
  394. - 2nd option for switch allies text prompt
  395. - Get Frog Coin in upper right corner of 2nd room
  396. - Get Flower Tab in back corner of 3rd room
  397. - Press green exclamation switch if you are going to Booster Pass
  398. - Get Frog Coin in lower left corner of room after Thwomp see-saw room
  399. - Get Frog Coin in the crevice in same area
  400. - Get all Frog Coins in checkerboard room
  401. - Get the Zoom Shoes
  402. - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
  403.  
  404. Switch:
  405. - Mallow -> Koopa
  406. Equip:
  407. - Koopa: Work Pants, Zoom Shoes
  408.  
  409. - Fail curtain minigame on purpose 3 times
  410.  
  411. BOOSTER
  412.  
  413. Each snifit has 200 HP.
  414. Terrorize with Bowser, and combine jumps/attacks with Mario/Geno depending on which ones took fear.
  415. Use a Honey Syrup at some point.
  416. Terrorize Booster, attack, jump
  417.  
  418. Equip:
  419. - Koopa: Wake-Up Pin
  420.  
  421. KNIFE GUY & GRATE GUY [700 HP / 900 HP]
  422.  
  423. Turn 1
  424. - Attack KG
  425. - Fire Orb KG
  426. - Terrorize
  427. Turn 2:
  428. - Attack KG
  429. - Fire Orb KG
  430. - Attack KG
  431. Rest of turns:
  432. - Attack until GG dies
  433.  
  434. * no idea what to do if terrorize misses lol
  435.  
  436. [LEVEL]
  437. Mallow [6] : HP
  438.  
  439. ***Booster Hill***
  440.  
  441. - 2nd option
  442. - get as many flowers as you can because yaridovich is going to suck
  443.  
  444. ***Marrymore***
  445.  
  446. Buy and equip Happy Pants
  447.  
  448. Get frog coin in hotel
  449.  
  450. [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes]
  451. - Talk to rightmost Toad in front of chapel
  452. - Take back entrance
  453. [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
  454.  
  455. [Cutscenes]
  456.  
  457. - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
  458.  
  459. - Get items quickly to be kissed by Peach
  460. - If you don't get the kiss, reset
  461.  
  462. BUNDT
  463.  
  464. Turn 1:
  465. - Attack
  466. - Bracer self if you have one, attack otherwise
  467. - Attack
  468. Turn 2:
  469. - Attack
  470. - Attack (Dialogue)
  471. - Attack
  472. Turn 3:
  473. - Attack
  474. - Red Essence self if you didn't use a bracer and if you're confident you can kill Culex in 4 turns, Defend otherwise
  475. - Defend
  476. Turn 4:
  477. - Attack
  478. Turn 4+:
  479. - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
  480. Rest of turns (during Raspberry phase):
  481. - Attack
  482. - Attack
  483. - Jump
  484.  
  485. * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)
  486. * If Geno dies during Raspberry phase...
  487. - Safe: Use a Pick-Me-Up with Koopa to revive him
  488. - Optimal: Continue the fight and hope no one else dies / gets feared
  489.  
  490. [LEVEL]
  491. Mario [6] : ATK
  492. Koopa [9] : ATK
  493.  
  494. ***Mushroom Kingdom 3***
  495.  
  496. - Get Cricket Pie in the shop on the way to the cutscenes
  497. - [Return Wallet during this segment if you are doing that strat]
  498.  
  499. [Cutscenes]
  500.  
  501. - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
  502.  
  503. ***Tadpole Pond 2***
  504.  
  505. [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
  506. - Give Cricket Pie to Frogfucius
  507. - Talk to Frogfucius again to learn about the star on Star Hill
  508.  
  509. ***Booster Pass Secret***
  510.  
  511. - Get KeroKeroCola, frog coin, & 2 Flowers
  512.  
  513. ***Star Hill***
  514.  
  515. - Section 1
  516. - Bottom middle
  517. - Rightmost
  518. - Bottom left
  519. - Upper left
  520. - Upper right
  521. - Section 2
  522. - Upper right
  523. - Bottom right
  524. - Bottom middle
  525. - Lower left
  526. - Middle
  527. - Upper left
  528. - Section 3
  529. - Bottom middle
  530. - Lower left
  531. - Middle
  532. - Upper left
  533. - Upper middle (Interact with top left of star and walk up right for good camera)
  534. - STAR (Upper right of screen)
  535. - Middle right
  536.  
  537. ***Seaside Town***
  538.  
  539. - Talk to Fake Elder (topmost house)
  540. - Buy Experience Booster from Frog Disciple on top floor
  541.  
  542. 1. Equip:
  543. - Mario:
  544. - Unequip Mario's weapon
  545. - Work Pants on Mario
  546. - Jump Shoes down to Koopa's Wake-Up Pin, then equip Experience Booster
  547. - Koopa:
  548. - unequip accessory
  549. - Geno:
  550. - Unequip weapon, unequip accessory
  551. - Peach: Equip Zoom Shoes, equip weapon
  552. - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
  553. - Mallow: Unequip weapon, unequip accessory
  554.  
  555. Optimal Selling & Buying for no RE / FB (remember, the game caps you to only having 999 coins at once, so don't oversell!)
  556.  
  557. - *SELL*
  558. SMALL ITEMS + 2 COLAS + 1 TAB (Leave 1 Froggie Drink for Yaridovich, keep 1 pick me up)
  559. - *BUY*
  560. 3 ICE | 1 FRIGHT
  561. - *SELL*
  562. 2 COLAS, 1 TAB, 1 JAR
  563. - *BUY*
  564. 3 ICE
  565. - *SELL*
  566. 1 JAR, GOODIE BAG
  567. - *BUY*
  568. 4 FIRE, 1 FRIGHT
  569. - *SELL*
  570. WALLET, ALL EQ
  571. - *BUY*
  572. 1 BAD MUSHROOM, 3 FIRE
  573.  
  574. *** If Croco 2 Flower Box, buy 2 more Ice Bombs
  575.  
  576. ***Sea***
  577.  
  578. - Get underneath Star, jump, then IMMEDIATELY PRESS X:
  579. - Switch:
  580. - Mallow & Peach
  581. - Kill every Starslap
  582.  
  583. [LEVEL]
  584. Mario [7] : SP
  585. Mario [8] : SP
  586. Geno [8] : HP
  587. Mallow (NOT PEACH) [7] : HP
  588. Peach (NOT MALLOW) [10] : SP
  589.  
  590. ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
  591.  
  592. - Switch:
  593. - Koopa & Peach
  594.  
  595. ***Sunken Ship***
  596.  
  597. - Left door
  598. - Straight through 2 rooms
  599. - Get Flower in crates in corner of next room if you have 25 or less
  600.  
  601. ---Password hit pattern---
  602. 0 3 2
  603. 4 2 0
  604.  
  605. KING CALAMARI
  606.  
  607. - Phase 1:
  608. - Defend
  609. - Untimed Boost Mario
  610. - Fire Bomb
  611. - Phase 2:
  612. - Fire Bomb
  613. - Geno Beam
  614. - Phase 3:
  615. - Fire Bomb with Mario
  616. - Group Hug if Kalimari uses Sandstorm, Pick Me Up if he kills anyone
  617. - Geno Beam
  618. - Fire Bomb
  619.  
  620. - Top path
  621. - Get KeroKeroCola in Clone room
  622. - Get Safety Ring in room attached to Blooper room
  623.  
  624. BANDANDA REDS 1
  625.  
  626. - Use Fire Bomb
  627.  
  628. [LEVEL]
  629. Mario [9] : ATK
  630. Geno [9] : ATK
  631. Koopa [10] : HP
  632. Mallow [8] : HP
  633.  
  634. BANDANA REDS 2
  635.  
  636. - Use Fire Bomb
  637.  
  638. JOHNNY
  639.  
  640. Turn 1:
  641. - Fright Bomb Johnny
  642. - Fire Bomb
  643. - 100 SJs (655)
  644.  
  645. [LEVEL]
  646. Mario [10] : SP
  647.  
  648. Equip:
  649. - Drag Mario's accessory to Peach and then cancel
  650. - Safety Ring on Geno
  651.  
  652. ***Seaside Town 2***
  653.  
  654. - Pick top option
  655.  
  656. YARIDOVICH [1500 HP]
  657.  
  658. Shocker should do 180
  659.  
  660. Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
  661.  
  662. Turn 1:
  663. - Timed Boost Peach
  664. - Shocker (180)
  665. - Defend
  666. - Turn 2:
  667. - Timed Boost Mario
  668. - Shocker
  669. - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
  670. - Turn 3:
  671. - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
  672. - Shocker
  673. - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
  674. - Turn 4:
  675. - Ice Bomb (Defend if Geno Fire Bombed previous turn)
  676. - Shocker
  677. - Ice Bomb
  678. - Turn 5:
  679. - Defend
  680. - Shocker
  681. - Bad Mushroom
  682.  
  683. [LEVEL]
  684. Peach [11] : SP
  685. Mallow [9] : HP
  686.  
  687. - Get Shed Key, go to shed, and automatically receive Flower Box
  688. - Go to Elder's house and talk to Elder
  689. - Go to right building, left door, buy a maple syrup
  690. - Go to shop (middle door)
  691. - Buy
  692. - 1 Troopa Shell
  693. - 1 Hurly Glove (Bunnage Gloves)
  694. - 1 Super Double Punch
  695. - Sell
  696. - All Mushrooms
  697. - Flower Box
  698. - Froggie Drink if unused / freebied
  699. - Equip:
  700. - Mario: Troopa Shell
  701. - Geno: Super Double Punch
  702. - Unequip Safety Ring from Geno
  703.  
  704.  
  705.  
  706. ***Land's End***
  707.  
  708. - Get red essence
  709. - For 2nd screen, you can either reveal the platform and then fire onto it (standard & safe method) or fire straight from the cannon into dog pit and dodge dogs (risky)
  710. - For Gecko area, can either wait for geckos to walk off or do fast geckos (jump between them as they stay up top)
  711. - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
  712. - Can skip first 2 platforms after flower section with an angled jump
  713.  
  714. ARMORED ANTS
  715.  
  716. - Use 1 Ice Bomb per Armored Ant battle
  717.  
  718. [LEVEL]
  719. Mario [11] : SP
  720. Geno [10] : ATK
  721. Koopa [11] : ATK
  722.  
  723. - Obtain 1st Land's End star, and kill all the enemies on the top floor + 1 gecko on bottom floor
  724.  
  725. [LEVEL]
  726. Mario [12] : ATK
  727. Mario [13] : SP
  728. Peach [12] : SP
  729. Geno [11] : ATK
  730. Koopa [12] : ATK
  731. Mallow [10] : HP
  732.  
  733. - 2nd star: Kill the rest of the geckos
  734.  
  735. [LEVEL]
  736. Mallow [11] : HP
  737.  
  738. - Pay 100 coins to trampoline Shaman
  739. - Hit 1st 10-coin chest once
  740. - Talk to fortune teller man
  741. - The correct statue order when receiving your fortune is Left -> Middle -> Right
  742. - Hit 2nd 10-coin chest once (or more if you don't want to worry about vine coins)
  743. - Reset 2nd fortune until it displays: http://puu.sh/jFoA0/65a7267991.png
  744.  
  745. BELOME 2 (1200 HP)
  746.  
  747. - Fright Bomb (Same page or 1 right in the menu)
  748. - Attack (150 - 180 damage range)
  749. - Super Jumps (See below) (114 base, 14 damage a Super Jump)
  750.  
  751. Geno's Attack = 150 - 159 : 60 (15) SJs (954)
  752. Geno's Attack = 160 - 173 : 59 (14.75) SJs (940)
  753. Geno's Attack = 174 - 180 : 58 (14.5) SJs (926)
  754.  
  755. [LEVEL]
  756. Mario [14] : SP
  757.  
  758. (Clones alter total experience gained, but should not matter in this route)
  759.  
  760. ***Monstro Town***
  761.  
  762. - Talk to Melody Star and then talk to Monstermama
  763. - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
  764.  
  765. - Equip:
  766. - Mario: Super Suit, Attack Scarf
  767. - Peach and Geno swap accessories (Safety Ring on Peach)
  768. - Geno: Exp Booster
  769.  
  770. - Open 3rd door
  771.  
  772. CULEX (4096 HP)
  773.  
  774. Super Jump / Timed boost Mario / Red Essence Mario
  775. Super Jump until dead. Use 2nd red essence as soon as 1st runs out. Use Maple Syrup when needed.
  776.  
  777. [LEVEL]
  778. Peach [13] : SP
  779. Geno [12] : ATK
  780. Geno [13] : ATK
  781. Koopa [13] : HP
  782. Mallow [12] : HP
  783.  
  784. - Equip:
  785. - Geno: Quartz Charm
  786.  
  787. JAGGER
  788.  
  789. Attack & Shocker
  790.  
  791. JINX
  792.  
  793. 35 (8.75) Super Jumps
  794. 59 (14.75) Super Jumps
  795. 83 (20.75) Super Jumps
  796.  
  797. - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
  798.  
  799. - Switch:
  800. - Peach -> Koopa
  801. - Equip:
  802. - Koopa: Hurly Glove
  803. - Geno: Patapata Medal
  804. - Peach and Bowser swap accessories (SR on bowser)
  805.  
  806. ***Bean Valley***
  807.  
  808. - Screen 1
  809. - Hold up right until underneath bee's shadow, then slight left and into pipe
  810. - Screen 2
  811. - Hug northern wall
  812.  
  813. MEGASMILAX
  814.  
  815. Phase 1:
  816. - Attack
  817. Phase 2:
  818. - Attack (finish with bowser, probably)
  819. Phase 3:
  820. - Ultra Jump + attack
  821. Phase 4:
  822. - Ultra Jump + attack
  823.  
  824. - Climb the vines quickly. Grab as many coins as you can.
  825.  
  826. ***Nimbus Land***
  827.  
  828. - Buy:
  829. - 2 Mid Mushrooms (Super Mushrooms)
  830. - 1 Maple Syrup
  831. - [1 Pick-Me-Up if none dropped from the Armored Ants]
  832. - 1 Able Juice
  833. - 1 Mega Glove (Deka Panchi Gurobu)
  834.  
  835. - Equip:
  836. - Mario: Mega Glove
  837. - Geno & Koopa swap accessories (Troopa Pin on Koopa)
  838.  
  839. - Go to Garro's house (upper right)
  840. - Talk to Mallow statue from the upper left
  841. - Talk to Garro from the front
  842.  
  843. - Massive cutscene sequence
  844.  
  845. - Get Feather
  846. - Hop over gap and then run along rightmost tiles in next room with enemies
  847. - In room right before key, stay aligned to the left as you descend staircase
  848. - Get Castle Key from cloud guy in upper left
  849. - talk to blue cloud guy for a Flower Jar
  850. - During return trip in next room, hold up + left
  851. - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the door)
  852.  
  853. BIRDO
  854.  
  855. Turn 1:
  856. - Untimed Attack
  857. - Untimed Attack
  858. - Untimed Boost Mario
  859. Turn 2:
  860. - Untimed Attack
  861. - Untimed Attack
  862. - Untimed Attack
  863.  
  864. (Birdo phase starts)
  865.  
  866. Turn 3:
  867. - Attack
  868. - Defend
  869. - Defend
  870. Turn 4:
  871. - Attack
  872. - Defend
  873. - Defend
  874. Turn 5:
  875. - Attack
  876.  
  877. - Go left of Birdo egg
  878. - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
  879. - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
  880. - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
  881. - In star room, quick down right to avoid first bird
  882.  
  883. - Get underneath Star, jump and then IMMEDIATELY OPEN THE MENU!
  884. - Switch:
  885. - Geno -> Peach
  886. - Equip:
  887. - Peach: EXP Booster
  888. - kill 6 Blue Birds + Dodo
  889.  
  890. [LEVEL]
  891. Mario [15] : ATK
  892. Geno (NOT PEACH) [14] : ATK
  893. Peach (NOT GENO) [14] : SP
  894.  
  895. - Switch:
  896. - Peach -> Geno
  897.  
  898. VALENTINA
  899.  
  900. Dodo (400 HP)
  901.  
  902. If Fire Bomb:
  903. - Fire Bomb
  904. - Untimed Attack
  905.  
  906. If no Fire Bomb but Bad Mushroom is available:
  907. - Bad Mushroom
  908. - Attack
  909. - Attack
  910.  
  911. Otherwise:
  912. - Just attack
  913.  
  914. Valentina (2000 HP)
  915.  
  916. Turn 1:
  917. - Untimed Boost Mario
  918. - Mario Attack
  919. Turn 2:
  920. - Geno Attack
  921. - Mario Attack (Dodo is summoned)
  922. - Koopa Defend
  923. - Geno Attack
  924.  
  925. [Do not guard any attacks during the next phase & let Koopa + Geno die if possible]
  926.  
  927. Turn 3:
  928. - Mario Attack
  929. - Defend
  930. - Geno Attack
  931. Turn 4:
  932. - Mario Attack
  933.  
  934. [LEVEL]
  935. Koopa [14] : ATK
  936.  
  937. - Cutscenes, leave through top door
  938. - Go straight right in hot springs room and jump over the water
  939.  
  940. ***Barrel Volcano***
  941.  
  942. - Switch:
  943. - Geno -> Peach
  944. - Equip:
  945. - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
  946. - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)
  947.  
  948. - Hit 8 enemies w/ star
  949. - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
  950.  
  951. [LEVEL]
  952. Mallow [13] : HP
  953.  
  954. - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
  955. - Get flower in room with save box if you have 25 or less
  956. - In room before Jitanda, hug rightmost wall and jump over
  957.  
  958. JITANDA
  959. - Geno Blast
  960.  
  961. - After the Jitanda...
  962. - Equip:
  963. - Jumper's Scarf on Mario
  964. - Mario & Peach swap armor (Work Pants on Peach)
  965. - Peach: Experience Booster
  966. - Geno: Feather
  967. - Switch:
  968. Koopa -> Peach
  969. Peach -> Geno
  970. [Character order is now Mario, Geno, Koopa]
  971. - Use Flower Jar
  972.  
  973. - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
  974.  
  975. CZAR DRAGON (SJs = 190 base, 23 damage a jump)
  976.  
  977. 2 ICE BOMB STRAT
  978.  
  979. Turn 1:
  980. - Mario: Attack
  981. - Geno: Boost Mario
  982. - Koopa: Ice Bomb
  983. Turn 2:
  984. - Mario: Attack
  985. - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
  986. - Koopa: Ice Bomb
  987. Zombone Phase:
  988. - Mario: Attack
  989. - Mario: Attack
  990. - Mario: Ultra Jump
  991. - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
  992. - 11 Ultra Jumps if 977 - 1019 damage with first 2 punches
  993. - 12 otherwise
  994.  
  995. 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
  996.  
  997. Turn 1:
  998. - Mario: Attack
  999. - Geno: Boost Mario
  1000. - Koopa: Ice Bomb
  1001. Turn 2:
  1002. - Mario: 24 SJs (do a few more if Mario is Level 14)
  1003. - Geno: Defend (attack if you dropped Super Jumps)
  1004. - Koopa: Defend (attack if you dropped Super Jumps)
  1005. Zombone Phase:
  1006. - Attack until dead, Super Mushroom if in danger of dying
  1007. [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
  1008. - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
  1009. - 11 Ultra Jumps if 977 damage with first 2 punches
  1010. - 12 otherwise
  1011.  
  1012. 0 ICE BOMB STRAT
  1013.  
  1014. Turn 1:
  1015. - Mario: Attack
  1016. - Geno: Boost Mario
  1017. - Koopa: Defend
  1018. Turn 2:
  1019. - Mario: 42 SJs if Mario's attack was 244 or higher; 43 otherwise (do a few more if Mario is Level 14)
  1020. - Geno: Defend (can attack if dropped Super Jumps and close to death)
  1021. - Koopa: Defend (can attack if dropped Super Jumps and close to death)
  1022. Zombone Phase:
  1023. - Attack until dead, Super Mushroom if in danger of dying
  1024. [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
  1025. - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
  1026. - 11 Ultra Jumps if 977 damage with first 2 punches
  1027. - 12 otherwise
  1028.  
  1029. *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
  1030.  
  1031. [LEVEL]
  1032. Mario [16] : SP
  1033. Peach [15] : SP
  1034.  
  1035. ***
  1036.  
  1037. Post Czar Dragon...
  1038. - Equip:
  1039. - Mario & Koopa exchange armor (Super Suit on Koopa)
  1040. - Koopa: Remove Hurly Glove
  1041.  
  1042. AXEM RANGERS
  1043.  
  1044. Ship = 999
  1045. Axem Red = 800
  1046. Axem Pink = 400
  1047. Axem Black = 550
  1048. Axem Yellow = 600
  1049. Axem Green = 450
  1050.  
  1051. FIRE BOMB & ICE BOMB
  1052.  
  1053. Turn 1:
  1054. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1055. - Fire Bomb
  1056. - Ultra Jump Axem Black; hit all 4 Rangers at least once
  1057.  
  1058. Turn 2:
  1059. - Ice Bomb
  1060. - Geno Boost Mario
  1061. - Attack
  1062.  
  1063. Rest of Turns:
  1064. Attack until dead
  1065.  
  1066. ICE BOMB ONLY:
  1067.  
  1068. Turn 1:
  1069. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1070. - Ice Bomb
  1071. - Ultra Jump Axem Pink; you must land on her at least 4 times (and all other Rangers at least once)
  1072.  
  1073. Turn 2:
  1074. - Attack Red
  1075. - Geno Boost Mario
  1076. - Attack
  1077.  
  1078. Rest of turns:
  1079. - Attack until dead
  1080.  
  1081. FIRE BOMB ONLY
  1082.  
  1083. Turn 1:
  1084. - Rock Candy (Skip to Rock Candy freebie strats if freebied)
  1085. - Fire Bomb
  1086. - Ultra Jump Axem Black, hit every ranger at least once
  1087. Turn 2:
  1088. - Attack Red
  1089. - Geno Boost Mario
  1090. - Untimed Attack Red
  1091. Turn 3:
  1092. - Attack Red (Blade phase starts)
  1093. - Heal Mario if he has 60 HP or less OR Heal Koopa if he is not at full HP; Defend otherwise
  1094. - Attack
  1095. Rest of turns:
  1096. - Attack until dead
  1097.  
  1098. ROCK CANDY FREEBIE*:
  1099.  
  1100. Turn 1:
  1101. - Rock Candy
  1102. - Geno Boost Mario
  1103. - Rock Candy
  1104.  
  1105. Turn 2:
  1106. - Attack Red
  1107. - Untimed Attack Red
  1108. - Attack Ship
  1109.  
  1110. Rest of turns:
  1111. - Attack until dead
  1112.  
  1113. * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
  1114.  
  1115. * NOTE: If Mario deals ~502 damage or more to the Axem Ship with his first 2 punches (very likely at Level 15), you do not have to time Koopa's final attack (saves ~0.6 seconds). However, you must be confident that you can perfectly time Mario's final attack
  1116.  
  1117. - Left path getting back to Throne Room
  1118. - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]
  1119.  
  1120. [Cutscenes]
  1121.  
  1122. - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
  1123. [- Save & soft reset if you are doing Nimbus manip]
  1124. - Leave the same way you entered the castle
  1125. - Take Jugemu's Bus (Royal Bus)
  1126.  
  1127. *MARIO'S PAD MANIP*
  1128.  
  1129. - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
  1130. - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
  1131.  
  1132. *NIMBUS MANIP (JP Version; NA Version is not covered)*
  1133.  
  1134. - If you are good at using audio cues, simply listen to the cue described in the below flowchart:
  1135.  
  1136. Flowchart: http://i.imgur.com/M9Wmtby.png
  1137.  
  1138. - If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used):
  1139.  
  1140. http://www.twitch.tv/claude/v/4837000
  1141.  
  1142. - Go in Door 5
  1143. - Coin Box
  1144. - 4
  1145. - Invis
  1146. - 2, 3
  1147. - Platform
  1148. - 1, 3
  1149. - Quiz
  1150. - 6
  1151. - Invis
  1152. - 1
  1153. - Platform
  1154. - 2
  1155. - Quiz
  1156. - 3
  1157. - Invis
  1158. - 2, 6
  1159. - Platform
  1160. - 1, 6
  1161.  
  1162. Full Chart (in case you mistime it so bad you can still recover):
  1163. http://i.imgur.com/qOvn49h.png
  1164.  
  1165. ***Koopa's Keep 2***
  1166.  
  1167. - 2nd option to all tutorials
  1168. - Trivia Door
  1169. Dr. Topper Questions / Race Answers:
  1170. http://pastebin.com/E8rpirmg
  1171. Barrel Puzzle:
  1172. 1. 12 Base (just add the different colored barrels to this number for your final answer)
  1173. 2. 43 Base (just add the different colored barrels to this number for your final answer)
  1174. Race Puzzle:
  1175. - Talk to Goomba, then talk to Dry Bones, then talk to Cheep Cheep to figure out the order
  1176. Nu = 1
  1177. Su = 2
  1178. Fu = 3
  1179. Na = 4
  1180. - Take Rock Candy
  1181. - Puzzle Door
  1182. - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
  1183. - For Button Puzzle...
  1184.  
  1185. 0 1 2 3
  1186. 4 5 6 7
  1187. 8 9 10 11
  1188. 12 13 14 15
  1189.  
  1190. - Hit buttons 13, 11, 4, and 2 (in that order)
  1191.  
  1192. - For Ball Puzzle...
  1193.  
  1194. 0 1 2* 3
  1195. 4 5 6 7
  1196. 8 9 10 11
  1197. 12 13 14 15
  1198.  
  1199. 10 UP
  1200. 4 RIGHT
  1201. 12 UP
  1202. 13 UP
  1203. 1 DOWN
  1204. 3 LEFT
  1205. 7 LEFT
  1206. 15 LEFT
  1207. 0 RIGHT
  1208. 4 RIGHT
  1209. 13 UP
  1210. 5 RIGHT
  1211. 11 UP
  1212. 3 LEFT
  1213.  
  1214. - Take Rock Candy
  1215.  
  1216. - Donkey Door
  1217. - Get Fright Bomb, get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room
  1218. - In the 2nd room, if you want to be VERY safe and have a Fire Bomb for Smithy 1, there is one in the upper-right chest (wastes about ~2.7 seconds to get)
  1219. - Can skip Donkey if you're really far left on the edge running towards him (saves 2 - 3 seconds)
  1220. - Do NOT get Super Slap
  1221.  
  1222. - Platform Door
  1223. - [In the first room with the levitating platforms, if you ride the final platform to the top and run all the way back, you can get a KeroKeroCola (slower but easier than the one in the final room)]
  1224. - In cannonball/bob-ombs room, get Rock Candy (middle right chest)
  1225. - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests in middle column)
  1226. - Do NOT get Sonic Cymbals
  1227.  
  1228. MAGIKOOPA (1600 HP)
  1229.  
  1230. Turn 1:
  1231. - Koopa Fright Bomb (with unsorted items, this will usually be 1 - 2 page turns left, depending on when you did the Donkey Door)
  1232. - Geno Attack
  1233. - Mario Attack
  1234. Turn 2:
  1235. - Koopa Attack
  1236. - Geno Attack
  1237. - Mario Attack
  1238.  
  1239. After beating Magikoopa...
  1240. - Go into your Items, then immediately back out (Item Sort)
  1241. - Equip:
  1242. - Mario & Koopa swap armor (Work Pants on Koopa)
  1243. - Koopa: Hurly Glove, Quartz Charm
  1244. - Geno: Safety Ring
  1245.  
  1246. BOOMER
  1247.  
  1248. Turn 1:
  1249. - Jump (~250 damage)
  1250. - Untimed Boost to Mario
  1251. - Defend
  1252. Turn 2:
  1253. - 45 Super Jumps if jump did 251 or more, 46 otherwise
  1254.  
  1255. EXOR
  1256.  
  1257. - Jump on Left Eye (As in, the eye on the rightmost side of the screen)
  1258. - Use Geno Whirl on Exor
  1259.  
  1260. [LEVEL]
  1261. Geno [15] : ATK
  1262.  
  1263. **ABYSS**
  1264.  
  1265. - Don't fall down anywhere, and do NOT get Ultra Hammer. Proceed to Count Down without menuing.
  1266.  
  1267. COUNT DOWN (2400 HP) & 2x DING-A-LINGS (1200 HP)
  1268. Phase 1 UJs
  1269. Ding-A-Ling: 167, 20 DMG UJs
  1270. Countdown: 274, 34 DMG UJs
  1271. Phase 2 UJs:
  1272. Ding-A-Ling: 250, 31 DMG UJs
  1273. Countdown: 410, 51 DMG UJs
  1274.  
  1275. Turn 1:
  1276. - Ultra Jump on Countdown, land on each enemy at least once
  1277. - Untimed Geno Boost Mario (Timed Boost is safe, but will likely only be needed if both Geno & Koopa die before Turn 2)
  1278. - Rock Candy
  1279. ---
  1280. Turn 2 (Optimal, no characters die or are disabled):
  1281. - Ultra Jump Countdown, land on each enemy at least once
  1282. - Rock Candy
  1283. - Rock Candy
  1284. Rest of Turns:
  1285. - Attack until dead. If extra UJs were done on Countdown, you can skip Geno and / or Koopa's attack, or possibly do an untimed attack with Koopa.
  1286. ---
  1287.  
  1288. Turn 2 (Koopa is disabled, but can be restored by Geno OR only Geno is dead)
  1289. - Ultra Jump the Ding-A-Ling that was most damaged during first UJ set, and then continue UJs until a Rock Candy will kill the weakened Ding-A-Ling (must land on a Ding-A-Ling 7 times to kill without additional damage from the first UJ set). If it looks likely that you will do enough damage to both Ding-A-Lings to kill both with a Rock Candy, continue Ultra Jumping until this can be accomplished.
  1290. - Restore Koopa (Pick-Me-Up / Able Juice)
  1291. - Rock Candy
  1292. Rest of Turns:
  1293. - Attack until dead. Depending on the situation, Koopa should throw a 3rd Rock Candy (it is typically faster to do so, but if you have dealt significant damage to the remaining enemies with Ultra Jumps, conserving it may be more beneficial)
  1294.  
  1295. ---
  1296.  
  1297. Turn 2 (Geno & Koopa are dead or disabled)
  1298. - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover)
  1299. Turn 3
  1300. - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover) OR heal with a Super Mushroom if Mario is in danger of dying
  1301. Turn 4
  1302. - Attack / heal until dead. If you have the FP to Super Jump Countdown and skip his attacks and self-heals, do so. (Requires 36 FP)
  1303.  
  1304. Note: The above are merely general guidelines. If you want more details, please read x_the_char's more comprehensive notes on this fight:
  1305. https://app.simplenote.com/publish/JVL1c3
  1306. https://app.simplenote.com/publish/pwbw4l
  1307.  
  1308. Note 2: There are some circumstances where you may kill Countdown before the Ding-A-Lings. If this happens, you will lose 47 EXP on all characters (94 EXP on Peach). This will affect Geno's damage for Cloaker / Domino, as well as Mario & Peach's damage to Clerk & Manager. Otherwise, the route will be unchanged.
  1309.  
  1310. [LEVEL]
  1311. Koopa [15] : ATK
  1312. Peach [16] : SP
  1313. Mallow [14] : HP
  1314.  
  1315. ***
  1316.  
  1317. - Proceed to Machine Made Yaridovich, don't get owned anywhere.
  1318.  
  1319. MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ)
  1320.  
  1321. If you got 2 Rock Candy freebies from Countdown OR double RC freebie on Axem + 1 RC freebie from Countdown:
  1322.  
  1323. - 19 SJs
  1324. - Rock Candy
  1325.  
  1326. Otherwise:
  1327.  
  1328. - 35 SJs
  1329.  
  1330. CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
  1331.  
  1332. Turn 1:
  1333. - Geno Boost Mario
  1334. - Attack Domino
  1335. Turn 2:
  1336. - Attack Domino
  1337. - Attack Domino
  1338. - Attack Domino (Earth Link phase start)
  1339. Turn 3:
  1340. - 62 SJs on Earth Link (2520)
  1341.  
  1342. [LEVEL]
  1343. Peach [16] : SP
  1344.  
  1345. Before Clerk....
  1346.  
  1347. Switch:
  1348. - Koopa -> Peach
  1349. Equip:
  1350. - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
  1351. - Peach: Super Slap, Feather
  1352. - Koopa & Peach exchange accessories (Quartz Charm on Peach)
  1353.  
  1354. MAD MALLETS
  1355.  
  1356. If 3+ Ice Bombs remaining:
  1357. - Ice Bomb
  1358.  
  1359. If 4+ Rock Candy remaining:
  1360. - Rock Candy
  1361.  
  1362. Otherwise:
  1363. - Geno Blast
  1364.  
  1365. CLERK [500 HP]
  1366.  
  1367. - Geno Blast
  1368. - Attack
  1369.  
  1370.  
  1371.  
  1372. MANAGER [800 HP]
  1373.  
  1374. Turn 1:
  1375. - Geno Blast
  1376. - Attack
  1377. - Defend [Unless you mistimed Mario's attack, then attack]
  1378. Turn 2:
  1379. - Geno Blast
  1380.  
  1381. [LEVEL]
  1382. Mario [17] : SP
  1383.  
  1384. - After Manager....
  1385. - Equip:
  1386. - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
  1387. - Patapata Medal on Geno
  1388.  
  1389. - [CAMERA: Slight left, then up doing into the Director fight]
  1390.  
  1391. DIRECTOR [1000 HP]
  1392.  
  1393. - 39 Super Jumps (711)
  1394. - Rock Candy
  1395.  
  1396. [LEVEL]
  1397. Geno [16] : ATK
  1398. Peach [17] : SP
  1399.  
  1400. [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
  1401.  
  1402. GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
  1403.  
  1404. (Note: If you freebie an Ice Bomb, use that in any instance where it says to use Shocker)
  1405.  
  1406. 3 Ice Bombs / 2 Rock Candies
  1407.  
  1408. Turn 1:
  1409. - Sleepy Bomb
  1410. - Ice Bomb
  1411. - Ice Bomb
  1412. Turn 2:
  1413. - Defend
  1414. - Ice Bomb
  1415. - Rock Candy
  1416. Turn 3:
  1417. - Defend
  1418. - Rock Candy
  1419.  
  1420. 3 Ice Bombs / 1 Rock Candy
  1421.  
  1422. Turn 1:
  1423. - Sleepy Bomb
  1424. - Ice Bomb
  1425. - Ice Bomb
  1426. Turn 2:
  1427. - Jump on Gunyolk
  1428. - Ice Bomb
  1429. - Defend
  1430. Turn 3:
  1431. - Attack Factory Chief
  1432. - Rock Candy
  1433.  
  1434. 2 Ice Bombs / 2 Rock Candy
  1435.  
  1436. Turn 1:
  1437. - Sleepy Bomb
  1438. - Untimed Boost Peach
  1439. - Ice Bomb
  1440. Turn 2:
  1441. - Defend
  1442. - Ice Bomb
  1443. - Rock Candy
  1444. Turn 3:
  1445. - Untimed Attack Gunyolk
  1446. - Rock Candy
  1447.  
  1448. 2 Ice Bombs / 1 Rock Candy
  1449.  
  1450. Turn 1:
  1451. - Sleepy Bomb
  1452. - Ice Bomb
  1453. - Defend
  1454. Turn 2:
  1455. - Ultra Jump on Gunyolk, land on him twice total & once on Factory Chief
  1456. - Ice Bomb
  1457. - Shocker Gunyolk
  1458. Turn 3:
  1459. - Attack Factory Chief
  1460. - Rock Candy
  1461.  
  1462. 1 Ice Bomb / 2 Rock Candy
  1463.  
  1464. Turn 1:
  1465. - Sleepy Bomb
  1466. - Untimed Boost Peach
  1467. - Ice Bomb
  1468. Turn 2:
  1469. - Jump on Gunyolk
  1470. - Rock Candy
  1471. - Shocker Gunyolk
  1472. Turn 3:
  1473. - Attack Factory Chief
  1474. - Rock Candy
  1475.  
  1476. 1 Ice Bomb / 1 Rock Candy
  1477.  
  1478. Turn 1:
  1479. - Sleepy Bomb
  1480. - Untimed Boost Mario
  1481. - Defend
  1482. Turn 2:
  1483. - Ultra Jump Gunyolk, land on Factory Chief once
  1484. - Untimed Boost Peach
  1485. - Ice Bomb
  1486. Turn 3:
  1487. - Attack Factory Chief
  1488. - Rock Candy
  1489. - Shocker Gunyolk
  1490. Turn 4:
  1491. - Attack Gunyolk
  1492.  
  1493. * Note: It is recommended, although not required, that you have 1 Rock Candy for Smithy.
  1494.  
  1495. [LEVEL]
  1496. Mallow [15] : HP
  1497.  
  1498. - Proceed towards Smithy. Use the strategy that corresponds to the most powerful bomb currently in your inventory. All damage numbers assume you will properly time Mario's initial Mega Glove attack (Damage Range: 190 to 214)
  1499.  
  1500.  
  1501. *** will have to redo these numbers to account for peach attack in turn 1 instead of defend, and geno attack in turn 2 instead of boost ***
  1502.  
  1503. SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
  1504.  
  1505. ROCK CANDY:
  1506.  
  1507. Turn 1:
  1508. - Attack / Boost Mario / Defend
  1509. Turn 2:
  1510. - 198 damage or higher:
  1511. 71 SJs / Boost Peach / Rock Candy
  1512. - Any other value:
  1513. 72 SJs / Boost Peach / Rock Candy
  1514.  
  1515. ICE BOMB:
  1516.  
  1517. Turn 1:
  1518. - Attack / Boost Mario / Defend
  1519. Turn 2:
  1520. - 212 damage or higher:
  1521. 75 SJs / Boost Peach / Ice Bomb
  1522. - 193 to 211 damage:
  1523. 76 SJs / Boost Peach / Ice Bomb
  1524. - 192 damage or less:
  1525. 77 SJs / Boost Peach / Ice Bomb
  1526.  
  1527. FIRE BOMB:
  1528.  
  1529. Turn 1:
  1530. - Attack / Boost Mario / Defend
  1531. Turn 2:
  1532. - 204 damage or higher:
  1533. 77 SJs / Boost Peach / Fire Bomb
  1534. - 203 damage or less:
  1535. 78 SJs / Boost Peach / Fire Bomb
  1536.  
  1537. FRIGHT BOMB:
  1538.  
  1539. Turn 1:
  1540. - Attack / Boost Mario / Defend
  1541. Turn 2:
  1542. - 196 damage or higher:
  1543. 79 SJs / Boost Peach / Fright Bomb
  1544. - 195 damage or less:
  1545. 80 SJs / Boost Peach / Fright Bomb
  1546.  
  1547. BAD MUSHROOM:
  1548.  
  1549. Turn 1:
  1550. - Attack / Boost Mario / Defend
  1551. Turn 2:
  1552. - 214 damage:
  1553. 82 SJs / Boost Peach / Bad Mushroom
  1554. - 195 to 213 damage:
  1555. 83 SJs / Boost Peach / Bad Mushroom
  1556. - 194 damage or less:
  1557. 84 SJs / Boost Peach / Bad Mushroom
  1558.  
  1559. NO BOMBS REMAINING (TIMED WAR FAN [14 DMG or higher]):
  1560.  
  1561. Turn 1:
  1562. - Attack / Boost Mario / Defend
  1563. Turn 2:
  1564. - 199 damage or higher:
  1565. 86 SJs / Boost Peach / Attack
  1566. - 198 damage or less:
  1567. 87 SJs / Boost Peach / Attack
  1568.  
  1569. NO BOMBS REMAINING (UNTIMED WAR FAN [7 DMG or higher]) (If you don't want to bet it all on timing War Fan):
  1570.  
  1571. Turn 1:
  1572. - Attack / Boost Mario / Defend
  1573. Turn 2:
  1574. - 206 damage or higher:
  1575. 86 SJs / Boost Peach / Untimed Attack
  1576. - 205 damage or less:
  1577. 87 SJs / Boost Peach / Untimed Attack
  1578.  
  1579. SMITHY 2 (8000 HP)
  1580.  
  1581. - Attack
  1582. - Attack OR Geno Boost Self (Safe)
  1583. - Attack
  1584.  
  1585. [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.]
  1586.  
  1587. TANKHEAD
  1588.  
  1589. - 100 SJs (3028)
  1590. - Kero Kero Cola / Rock Candy / misc. healing + bombs
  1591. - Shocker
  1592.  
  1593. MAGEHEAD
  1594.  
  1595. - Attack
  1596. - Attack
  1597. - Group Hug OR Attack
  1598.  
  1599. CHESTHEAD
  1600.  
  1601. - Super Flame
  1602. - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
  1603. - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
  1604.  
  1605. SAFEHEAD
  1606.  
  1607. - Attack
  1608. - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
  1609. - Ice Bomb / Rock Candy / Fright Bomb OR Defend
  1610.  
  1611. ---
  1612.  
  1613. OPTIMAL SMITHY 2 FIGHT:
  1614.  
  1615. **i didnt update these numbers for level 17**
  1616.  
  1617. Turn 1:
  1618. - Attack (434 - 470) [452]
  1619. - Attack (206 - 236) [221]
  1620. - Attack (164 - 194) [179] (~852 total damage to unformed Smithy head)
  1621.  
  1622. Turn 2:
  1623. - 100 SJs (3028)
  1624. - Kero Kero Cola
  1625. - Shocker (444)
  1626. Turn 3:
  1627. - Super Jumps:
  1628. - 96 SJs (2916) if 868 to 900 damage to unformed Smithy head
  1629. - 97 SJs (2944) if 840 to 867 damage to unformed Smithy head
  1630. - 98 SJs (2972) if 812 to 839 damage to unformed Smithy head
  1631. - 99 SJs (3000) otherwise
  1632. - Rock Candy (300)
  1633. - Shocker (444)
  1634.  
  1635. ***
  1636.  
  1637. You win!
  1638.  
  1639. ***
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