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- shamelessly ripped off from claude's peach chart 1.08 https://pastebin.com/iGeCsbZg
- ===============================
- ***Koopa's Keep**
- TERRAPINS
- - Attempt Terrapin manipulation on the first round:
- https://sites.google.com/site/supermariorpgspeedruns/techniques/terrapin-manip
- - 1 untimed attack (hit D-pad right), 3 untimed jumps
- KOOPA
- (Advance in-battle dialogue with TURBO!!!!!)
- - 2 untimed jumps to Kinklink
- ***Mario's Pad***
- - Talk to Toad
- - Attempt to leave
- - TURBO!!!!! through Save tutorial
- - Leave
- - Cutscenes
- - 2nd option for both text prompts
- ***Mushroom Way***
- - In the second screen, get the flower in the chest by jumping slightly left of the Goomba on the rotating flower
- HAMMER BROS
- - Jump (43 damage)
- - Jump on other (45 damage)
- - Untimed attack (if 43 on 1st jump. Timed otherwise)
- - Untimed jump
- ***Mushroom Kingdom***
- Sell:
- 1 Flower Jar
- Buy:
- 9 Honey Syrups
- 6 Pick Me Ups
- 4 Able Juices
- 1 Shirt
- 1 Pants
- 1 Jump Shoes (Kaiten Shuzu)
- 1 Antidote Pin
- Equip (In Shop menu):
- Hammer, Shirt, Jump Shoes
- - Get frog coin in castle
- - [CAMERA: Down right, down after leaving castle]
- - [CAMERA: After getting Mallow, walk in center of walkway and jump constantly until reaching Toad]
- [Cutscenes]
- - Pick top option
- Equip:
- Pants and Antidote Pin on Mallow
- ***Bandit's Way***
- - Jump straight down and land on left petal of the rotating flower
- - Skipping stepping on very first platform
- - Don't get platform coins, they lag
- - Get KeroKeroCola in 2nd screen
- - Use star, attempt enemy jump (doge jump) for the flower
- - Kill 12 K-9s (2 dogs after Mario levels up)
- * Note: You can opt to kill 10 K9s here instead, and perform the "Boo Jump" in Kero Sewers to get 2 more EXP. This method is
- roughly 1 second faster than killing 12 K9s.
- Easy 12 Dog Method: http://puu.sh/uMe8J/f3ca135106.gif
- [LEVEL]
- Mario [2] : SP
- CROCO 1 (11 FP)
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Defend
- - Jump (49) / Defend
- - Jump (49) / Honey Syrup
- - Jump (51) / Defend
- - Jump (51)
- CROCO 1 (12 FP)
- - Jump (46) / Defend
- - Jump (46) / Defend
- - Jump (48) / Honey Syrup
- - Jump (48) / Honey Syrup
- [Let Mallow die if Mario has not taken damage yet]
- - Jump (49) / Defend
- - Jump (49) / Defend
- - Jump (51) / Defend
- - Jump (51)
- *Use Pick-Me-Ups if need be.
- [LEVEL]
- Mallow [3] : SP
- ***Mushroom's Kingdom 2***
- - Enter from Mushroom Way, not Bandit's Way
- MACK
- Jump Mack / Thunderbolt
- Untimed attack a bodyguard / Timed attack a bodyguard
- Jump Mack / Timed attack a bodyguard
- Leave one bodyguard alive. Jump Mack with Mario every turn, heal HP/FP with Mallow. Mallow will likely not need healing but Mario takes massive damage from fire attacks.
- ******Not sure if talking to chancellor or turning around to leave is faster. someone other than me should time this
- - Leave through the left path of Mushroom Kingdom (do not get Cricket Pie)
- ***Kero Sewers***
- PANDORITE
- - Jump / Defend
- - Jump / Defend
- - Jump if alive and not feared (Pandorite dies)
- * Use Able Juice / Mushroom / Pick-Me Up if Mario is feared or dies. If you got enemy jump and have 12 FP, Mario can Jump twice through fear to kill Pandorite without Mallow having to use an Able Juice.
- [LEVEL]
- Mario [3] : SP
- ---
- - Get Flower in same room as Pandorite
- - Use star, kill 8 rats (and the boo if you only killed 10 dogs in Bandit's Way)
- Boo Jump: http://puu.sh/uMevn/cfc851c833.gif
- [LEVEL]
- Mallow [4] : ATK
- - Get recovery mushroom from chest before save point
- BELOME
- *Note - this assumes an ideal fight (i.e., no Sleep Sauce used on Belome's 2nd turn).
- Turn 1:
- Jump / Thunderbolt
- [Don't block Belome's attack]
- Turn 2:
- Jump / Honey Syrup
- Turn 3:
- Jump / Thunderbolt
- [Scarecrow]
- Turn 4:
- Jump / Honey Syrup
- [Swallow]
- Turn 5:
- Jump
- Turn 6:
- Jump / Thunderbolt
- Turn 7:
- Jump
- * If Mario is slept on turn 2, Thunderbolt with Mallow and let Belome wake up Mario.
- * If Mallow is slept on Turn 2, Mario uses an Able Juice on Mallow, and then Mallow uses Thunderbolt
- * No matter what, just remember to always alternate between using Thunderbolt & Honey Syrup with Mallow, until Mallow has used 3 Thunderbolts. Then either defend with him, or let him die. If Mallow is slept / unable to use his 3rd Thunderbolt, just Jump with Mario.
- ---
- ***Midas River***
- Waterfall Section
- - 2nd Option
- - Go left at branching path
- - Go right of the hole
- - Bounce off rock to get Frog Coin
- - Go right at branching path
- [Collect 4 frog coins during waterfall segment]
- Barrel Section
- - 2nd Option
- - Bounce off 1st barrel
- - Jump on rest
- - Get at least 60 coins in mini-game for Frog Coin (Exactly 60 is preferable to skip one text box)
- - Notes from old pastebin on how to get 60
- coins:
- "There is a specific pattern to easily ensure the obtainment of 60 regular coins every time, which skips a line of text during the coming cutscene. Collect 13 regular coins during waterfall segment. Proceed as normal in river section, but skip the 4th coin of every cluster of 4 coins during which a fish does NOT jump out underneath the 4th coin. There are 8 of these such clusters assuming you do not get hit by any fish."
- - Automatically receive NokNok Shell
- ***Tadpole Pond***
- [CAMERA: Approach stone from upper right]
- [Cutscenes]
- - Pick 2nd option
- - Go to Juice Bar (right Tadpole)
- - Buy:
- 2 Froggie Drinks
- - Go to Frog Coin Emporium (left Tadpole)
- - Buy:
- 1 Sleepy Bomb (#1)
- 1 Bracer (#2) if you are not confident you can kill culex in 4 turns
- 1 Energizer (#3)
- ***Rose Way***
- - Get 10-coin on the way to upper right
- - Get 10-coin on the way to lower right
- - Hit 5 coin chests once each (optional)
- [Cutscenes]
- ***Rose Town***
- - Enter shop through chimney and get the flower in the invisible chest.
- - Buy:
- - 2 Wake-Up Pins
- - Get Frog coin in upper left of the shop
- - Go to elevated house and get frog coin (above bed) and 2 flowers
- - 2nd option for text prompt preceding Geno cutscene (in Rose Town inn)
- ***Forest Maze***
- - Get KeroKeroCola in 1st room (leftside)
- - Jump on Wiggler 7x for 63 coins & 7 Frog Coins (or 5 times if you didn't buy a bracer)
- WIGGLER JUMPIN'
- - Align Mario by running right towards the nook in the bushes (This image: http://puu.sh/ngo39/7e16f91f49.png )
- - Slightly after the Wiggler turns his head (going either up or down), jump on his head. After this initial jump, hit slight left. Ride the Wiggler for about 5 more jumps, then adjust inputs accordingly based on the position of Mario's shadow.
- *Note - it is slightly faster to jump on one of the Wigglers in the Wiggler hoard area, but it is not recommended due to the randomness of their patterns
- - Get frog coin in room after 1st underground section (upper left)
- - Get KeroKeroCola behind sleeping Wiggler
- - Get Red Essence right after save box (upper right)
- - Bottom right
- - Upper right
- - Upper right
- - Bottom right
- - Upper right
- - Upper left
- [CAMERA: Up-right, then up-left entering Bowyer cutscene]
- BOWYER
- Turn 1:
- - Attack (40)
- - Jump (39)
- - Energizer Geno (hit right on item menu)
- Turn 2:
- - Attack (60)
- - Jump (39) (or 40 if Mario jumped 8+ times during Belome)
- - Timed Attack (2) IF Mario only did 39 damage with his 2nd Jump; Untimed attack otherwise (1)
- Turn 3:
- - Geno Beam (90)
- - Froggie Drink (Geno & at least 1 other character are damaged) OR Mushroom Geno (Only Geno is damaged) OR Mario self-Mushroom (both non-Geno characters are damaged but Geno isn't) OR Defend (Only 1 non-Geno character is damaged)
- - Honey Syrup
- Turn 4 (Note: If both Mario & Mallow are alive and Geno needs healing, Mario should defend & Mallow should heal, as he has a faster item use animation):
- - Geno Beam
- - Mushroom Geno OR Defend
- - Mushroom Geno OR Defend
- Turn 5:
- - Geno Beam
- - Defend
- - Defend
- Turn 6:
- - Geno Beam
- - Defend
- - Defend
- Turn 7:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump
- - Defend
- Turn 8:
- - Geno Beam (Or Attack if Mario is alive)
- - Jump (If everything was timed perfectly until this point, this Jump can be untimed to save ~19 frames)
- - [Defend]
- [Turn 9:
- - Attack with Geno (if messed up a timing)]
- [LEVEL]
- Mario [4] : SP
- ***Moleville***
- - Go to shop and...
- - Buy:
- - 1 Punch Glove
- - 1 Finger Shot
- - 1 Cymbals
- - 4 Work Pants (last armor)
- - Equip:
- - Mario: Punch Glove, Work Pants
- - Mallow: Cymbals, Work Pants
- - Geno: Finger Shot, Work Pants, Wake-Up Pin
- [Cutscenes]
- - Top option for both promps
- - Chase Croco
- CROCO 2 (Check guidelines listed below to ensure a cleaner fight)
- Turn 1:
- - Attack (~64)
- - Jump
- - Energizer Geno if possible; Attack otherwise (~34)
- Rest of turns:
- - Attack
- - Jump
- - Attack
- - (Croco 2 randomly causes misses)
- - (25% chance of Flower Box)
- **Croco 2 Guidelines (Assumes no Misses before Croco steals your items)**
- - Pick-Me-Up Mallow with Mario if Mallow dies Turn 1
- - Pick-Me-Up Mario with Mallow if Mario dies Turn 1
- - Do NOT Pick-Me-Up Mallow or Mario if they die on Turn 2
- - EXCEPTION: Pick-Me-Up Mario with Mallow if Mallow died on Turn 1 and was revived
- - Do not revive anyone past Croco's 3rd turn (even if this means using solo Geno once your items are stolen)
- - If you use the Energizer on Geno, do not revive anyone
- [LEVEL]
- Mallow [5] : ATK
- ---
- - Go backwards and towards the railroad tracks
- - Use star, kill 7 enemies (6 bombs + Flame Orb)
- * Note - there is a chance the Flame Orb will not spawn in time for you to kill him with the star. If you're afraid of this, kill 1 bomb in the next room if you don't see the orb spawn, and then backtrack for the coin chest.
- [LEVEL]
- Mario [5] : SP
- Geno [7] : HP
- - Get 150 Coin chest
- - Get Flower before Punchinello
- - Jump at Punchinello after you pass the bomb on the right to avoid being pushed back
- PUNCHINELLO
- - Geno Attack (~90)
- - Mario Attack (~58)
- - Mallow Energizer Geno if possible; Attack otherwise (~56)
- **Punchinello Guidelines (Assumes no Energizer)**
- - If Punchinello uses Sandstorm, all 3 characters use an Able Juice on themselves
- - EXCEPTION: If Punchinello Sandstorms on his last turn, only Geno & Mallow use Able Juices on themselves (Mario attacks with Punch Glove through Fear on his final 2 turns)
- - NOTE: To be safe, you want at least 1 Able Juice for Bundt. If you are low on Able Juices, skip either Mario or Mallow's self-Able Juice
- * Note: These guidelines assume no one dies, which is possible by perfect blocking every attack
- ---
- - Mine Cart minigame (pick 2nd option to skip instructions)
- - In the 2nd screen of the minigame, you can take the bottom path instead of the top path (extra coins aren't needed, and bottom path is slightly faster)
- - Good minecart tape: http://www.twitch.tv/thelcc/v/47768376
- ---
- After Snifit cutscene, sell your flower box and buy a fireworks. Trade for a Shiny Stone.
- ---
- ***Booster Pass***
- - Get Frog Coin from first plant on the right
- - Get Rock Candy in upper left corner near top exit in 1st area
- ***Booster Tower***
- [Cutscenes]
- - 2nd option for switch allies text prompt
- - Get Frog Coin in upper right corner of 2nd room
- - Get Flower Tab in back corner of 3rd room
- - Press green exclamation switch if you are going to Booster Pass
- - Get Frog Coin in lower left corner of room after Thwomp see-saw room
- - Get Frog Coin in the crevice in same area
- - Get all Frog Coins in checkerboard room
- - Get the Zoom Shoes
- - Get Goody Bag and Frog Coin in last room before curtain room (hidden chest above visible one)
- Switch:
- - Mallow -> Koopa
- Equip:
- - Koopa: Work Pants, Zoom Shoes
- - Fail curtain minigame on purpose 3 times
- BOOSTER
- Each snifit has 200 HP.
- Terrorize with Bowser, and combine jumps/attacks with Mario/Geno depending on which ones took fear.
- Use a Honey Syrup at some point.
- Terrorize Booster, attack, jump
- Equip:
- - Koopa: Wake-Up Pin
- KNIFE GUY & GRATE GUY [700 HP / 900 HP]
- Turn 1
- - Attack KG
- - Fire Orb KG
- - Terrorize
- Turn 2:
- - Attack KG
- - Fire Orb KG
- - Attack KG
- Rest of turns:
- - Attack until GG dies
- * no idea what to do if terrorize misses lol
- [LEVEL]
- Mallow [6] : HP
- ***Booster Hill***
- - 2nd option
- - get as many flowers as you can because yaridovich is going to suck
- ***Marrymore***
- Buy and equip Happy Pants
- Get frog coin in hotel
- [CAMERA: Walk along the rightmost side of center staircase, jump over flower bushes]
- - Talk to rightmost Toad in front of chapel
- - Take back entrance
- [CAMERA: Enter the cutscene with the Snifit by walking on the 2nd black circle on the front of the carpet]
- [Cutscenes]
- - After the door to the main room closes in the save box room, exit and reenter, making sure not to talk to Koopa again after his little speech (this is faster than talking to the door)
- - Get items quickly to be kissed by Peach
- - If you don't get the kiss, reset
- BUNDT
- Turn 1:
- - Attack
- - Bracer self if you have one, attack otherwise
- - Attack
- Turn 2:
- - Attack
- - Attack (Dialogue)
- - Attack
- Turn 3:
- - Attack
- - Red Essence self if you didn't use a bracer and if you're confident you can kill Culex in 4 turns, Defend otherwise
- - Defend
- Turn 4:
- - Attack
- Turn 4+:
- - Untimed attack with all characters until Raspberry phase starts (if Geno dies, revive him with Koopa)
- Rest of turns (during Raspberry phase):
- - Attack
- - Attack
- - Jump
- * If Koopa is feared during Raspberry phase, Geno cures it with an Able Juice (if alive)
- * If Geno dies during Raspberry phase...
- - Safe: Use a Pick-Me-Up with Koopa to revive him
- - Optimal: Continue the fight and hope no one else dies / gets feared
- [LEVEL]
- Mario [6] : ATK
- Koopa [9] : ATK
- ***Mushroom Kingdom 3***
- - Get Cricket Pie in the shop on the way to the cutscenes
- - [Return Wallet during this segment if you are doing that strat]
- [Cutscenes]
- - After the "Mario!" textbox, where Peach begins her descent after escaping the castle, go back inside the castle, then leave, then go talk to her.
- ***Tadpole Pond 2***
- [CAMERA: Jump onto the stone that triggers the tadpoles, instead of walking onto it]
- - Give Cricket Pie to Frogfucius
- - Talk to Frogfucius again to learn about the star on Star Hill
- ***Booster Pass Secret***
- - Get KeroKeroCola, frog coin, & 2 Flowers
- ***Star Hill***
- - Section 1
- - Bottom middle
- - Rightmost
- - Bottom left
- - Upper left
- - Upper right
- - Section 2
- - Upper right
- - Bottom right
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Section 3
- - Bottom middle
- - Lower left
- - Middle
- - Upper left
- - Upper middle (Interact with top left of star and walk up right for good camera)
- - STAR (Upper right of screen)
- - Middle right
- ***Seaside Town***
- - Talk to Fake Elder (topmost house)
- - Buy Experience Booster from Frog Disciple on top floor
- 1. Equip:
- - Mario:
- - Unequip Mario's weapon
- - Work Pants on Mario
- - Jump Shoes down to Koopa's Wake-Up Pin, then equip Experience Booster
- - Koopa:
- - unequip accessory
- - Geno:
- - Unequip weapon, unequip accessory
- - Peach: Equip Zoom Shoes, equip weapon
- - Peach & Mallow swap armor (Polka Dress on Mallow to get Work Pants on Peach)
- - Mallow: Unequip weapon, unequip accessory
- Optimal Selling & Buying for no RE / FB (remember, the game caps you to only having 999 coins at once, so don't oversell!)
- - *SELL*
- SMALL ITEMS + 2 COLAS + 1 TAB (Leave 1 Froggie Drink for Yaridovich, keep 1 pick me up)
- - *BUY*
- 3 ICE | 1 FRIGHT
- - *SELL*
- 2 COLAS, 1 TAB, 1 JAR
- - *BUY*
- 3 ICE
- - *SELL*
- 1 JAR, GOODIE BAG
- - *BUY*
- 4 FIRE, 1 FRIGHT
- - *SELL*
- WALLET, ALL EQ
- - *BUY*
- 1 BAD MUSHROOM, 3 FIRE
- *** If Croco 2 Flower Box, buy 2 more Ice Bombs
- ***Sea***
- - Get underneath Star, jump, then IMMEDIATELY PRESS X:
- - Switch:
- - Mallow & Peach
- - Kill every Starslap
- [LEVEL]
- Mario [7] : SP
- Mario [8] : SP
- Geno [8] : HP
- Mallow (NOT PEACH) [7] : HP
- Peach (NOT MALLOW) [10] : SP
- ***IMPORTANT NOTE*** - In the level-up screen, the character that looks like Peach is actually Mallow, and the character that looks like Mallow is actually Peach. Make sure to choose level-ups correctly.
- - Switch:
- - Koopa & Peach
- ***Sunken Ship***
- - Left door
- - Straight through 2 rooms
- - Get Flower in crates in corner of next room if you have 25 or less
- ---Password hit pattern---
- 0 3 2
- 4 2 0
- KING CALAMARI
- - Phase 1:
- - Defend
- - Untimed Boost Mario
- - Fire Bomb
- - Phase 2:
- - Fire Bomb
- - Geno Beam
- - Phase 3:
- - Fire Bomb with Mario
- - Group Hug if Kalimari uses Sandstorm, Pick Me Up if he kills anyone
- - Geno Beam
- - Fire Bomb
- - Top path
- - Get KeroKeroCola in Clone room
- - Get Safety Ring in room attached to Blooper room
- BANDANDA REDS 1
- - Use Fire Bomb
- [LEVEL]
- Mario [9] : ATK
- Geno [9] : ATK
- Koopa [10] : HP
- Mallow [8] : HP
- BANDANA REDS 2
- - Use Fire Bomb
- JOHNNY
- Turn 1:
- - Fright Bomb Johnny
- - Fire Bomb
- - 100 SJs (655)
- [LEVEL]
- Mario [10] : SP
- Equip:
- - Drag Mario's accessory to Peach and then cancel
- - Safety Ring on Geno
- ***Seaside Town 2***
- - Pick top option
- YARIDOVICH [1500 HP]
- Shocker should do 180
- Optimal bomb order is Fire -> Ice -> Ice (2 of these bombs must be boosted). If you are forced to use a Froggie Drink, the optimal order is Ice -> Ice -> Fire (Again, 2 of those bombs must be boosted)
- Turn 1:
- - Timed Boost Peach
- - Shocker (180)
- - Defend
- - Turn 2:
- - Timed Boost Mario
- - Shocker
- - Use Kero-Kero Cola (if freebied, skip the one in Koopa's Keep 2)
- - Turn 3:
- - Froggie Drink if he used Water Blast, Mushroom if Mario or Peach were Willy Wisp'd or if Mario was Flame Stoned (if no Mushrooms available, use Froggie Drink); Fire Bomb otherwise
- - Shocker
- - Ice Bomb if Geno just used a Fire Bomb; Fire Bomb otherwise
- - Turn 4:
- - Ice Bomb (Defend if Geno Fire Bombed previous turn)
- - Shocker
- - Ice Bomb
- - Turn 5:
- - Defend
- - Shocker
- - Bad Mushroom
- [LEVEL]
- Peach [11] : SP
- Mallow [9] : HP
- - Get Shed Key, go to shed, and automatically receive Flower Box
- - Go to Elder's house and talk to Elder
- - Go to right building, left door, buy a maple syrup
- - Go to shop (middle door)
- - Buy
- - 1 Troopa Shell
- - 1 Hurly Glove (Bunnage Gloves)
- - 1 Super Double Punch
- - Sell
- - All Mushrooms
- - Flower Box
- - Froggie Drink if unused / freebied
- - Equip:
- - Mario: Troopa Shell
- - Geno: Super Double Punch
- - Unequip Safety Ring from Geno
- ***Land's End***
- - Get red essence
- - For 2nd screen, you can either reveal the platform and then fire onto it (standard & safe method) or fire straight from the cannon into dog pit and dodge dogs (risky)
- - For Gecko area, can either wait for geckos to walk off or do fast geckos (jump between them as they stay up top)
- - Jump at rotating flowers from the bottom, and wait for one "tick" before jumping
- - Can skip first 2 platforms after flower section with an angled jump
- ARMORED ANTS
- - Use 1 Ice Bomb per Armored Ant battle
- [LEVEL]
- Mario [11] : SP
- Geno [10] : ATK
- Koopa [11] : ATK
- - Obtain 1st Land's End star, and kill all the enemies on the top floor + 1 gecko on bottom floor
- [LEVEL]
- Mario [12] : ATK
- Mario [13] : SP
- Peach [12] : SP
- Geno [11] : ATK
- Koopa [12] : ATK
- Mallow [10] : HP
- - 2nd star: Kill the rest of the geckos
- [LEVEL]
- Mallow [11] : HP
- - Pay 100 coins to trampoline Shaman
- - Hit 1st 10-coin chest once
- - Talk to fortune teller man
- - The correct statue order when receiving your fortune is Left -> Middle -> Right
- - Hit 2nd 10-coin chest once (or more if you don't want to worry about vine coins)
- - Reset 2nd fortune until it displays: http://puu.sh/jFoA0/65a7267991.png
- BELOME 2 (1200 HP)
- - Fright Bomb (Same page or 1 right in the menu)
- - Attack (150 - 180 damage range)
- - Super Jumps (See below) (114 base, 14 damage a Super Jump)
- Geno's Attack = 150 - 159 : 60 (15) SJs (954)
- Geno's Attack = 160 - 173 : 59 (14.75) SJs (940)
- Geno's Attack = 174 - 180 : 58 (14.5) SJs (926)
- [LEVEL]
- Mario [14] : SP
- (Clones alter total experience gained, but should not matter in this route)
- ***Monstro Town***
- - Talk to Melody Star and then talk to Monstermama
- - Get Super Suit and Jumper's Scarf (Attack Scarf) from dog next door
- - Equip:
- - Mario: Super Suit, Attack Scarf
- - Peach and Geno swap accessories (Safety Ring on Peach)
- - Geno: Exp Booster
- - Open 3rd door
- CULEX (4096 HP)
- Super Jump / Timed boost Mario / Red Essence Mario
- Super Jump until dead. Use 2nd red essence as soon as 1st runs out. Use Maple Syrup when needed.
- [LEVEL]
- Peach [13] : SP
- Geno [12] : ATK
- Geno [13] : ATK
- Koopa [13] : HP
- Mallow [12] : HP
- - Equip:
- - Geno: Quartz Charm
- JAGGER
- Attack & Shocker
- JINX
- 35 (8.75) Super Jumps
- 59 (14.75) Super Jumps
- 83 (20.75) Super Jumps
- - Scale the cliff and automatically obtain Patapata Medal (Troopa Pin) if your time is better than 12.00 seconds
- - Switch:
- - Peach -> Koopa
- - Equip:
- - Koopa: Hurly Glove
- - Geno: Patapata Medal
- - Peach and Bowser swap accessories (SR on bowser)
- ***Bean Valley***
- - Screen 1
- - Hold up right until underneath bee's shadow, then slight left and into pipe
- - Screen 2
- - Hug northern wall
- MEGASMILAX
- Phase 1:
- - Attack
- Phase 2:
- - Attack (finish with bowser, probably)
- Phase 3:
- - Ultra Jump + attack
- Phase 4:
- - Ultra Jump + attack
- - Climb the vines quickly. Grab as many coins as you can.
- ***Nimbus Land***
- - Buy:
- - 2 Mid Mushrooms (Super Mushrooms)
- - 1 Maple Syrup
- - [1 Pick-Me-Up if none dropped from the Armored Ants]
- - 1 Able Juice
- - 1 Mega Glove (Deka Panchi Gurobu)
- - Equip:
- - Mario: Mega Glove
- - Geno & Koopa swap accessories (Troopa Pin on Koopa)
- - Go to Garro's house (upper right)
- - Talk to Mallow statue from the upper left
- - Talk to Garro from the front
- - Massive cutscene sequence
- - Get Feather
- - Hop over gap and then run along rightmost tiles in next room with enemies
- - In room right before key, stay aligned to the left as you descend staircase
- - Get Castle Key from cloud guy in upper left
- - talk to blue cloud guy for a Flower Jar
- - During return trip in next room, hold up + left
- - For Heavy Troopa room, run in a "V" shape, jump over Shaman, and open door (you want to skip the Heavy Troopa guarding the door)
- BIRDO
- Turn 1:
- - Untimed Attack
- - Untimed Attack
- - Untimed Boost Mario
- Turn 2:
- - Untimed Attack
- - Untimed Attack
- - Untimed Attack
- (Birdo phase starts)
- Turn 3:
- - Attack
- - Defend
- - Defend
- Turn 4:
- - Attack
- - Defend
- - Defend
- Turn 5:
- - Attack
- - Go left of Birdo egg
- - In fan room, hold Y going in (but don't move). When it loads, tap right, then full jump up and right over him
- - For fork man, get as close to the form as possible, then as soon as it retracts, run up + right
- - For blue bird room with save point, hold up until corner, then down right until next corner, then up right
- - In star room, quick down right to avoid first bird
- - Get underneath Star, jump and then IMMEDIATELY OPEN THE MENU!
- - Switch:
- - Geno -> Peach
- - Equip:
- - Peach: EXP Booster
- - kill 6 Blue Birds + Dodo
- [LEVEL]
- Mario [15] : ATK
- Geno (NOT PEACH) [14] : ATK
- Peach (NOT GENO) [14] : SP
- - Switch:
- - Peach -> Geno
- VALENTINA
- Dodo (400 HP)
- If Fire Bomb:
- - Fire Bomb
- - Untimed Attack
- If no Fire Bomb but Bad Mushroom is available:
- - Bad Mushroom
- - Attack
- - Attack
- Otherwise:
- - Just attack
- Valentina (2000 HP)
- Turn 1:
- - Untimed Boost Mario
- - Mario Attack
- Turn 2:
- - Geno Attack
- - Mario Attack (Dodo is summoned)
- - Koopa Defend
- - Geno Attack
- [Do not guard any attacks during the next phase & let Koopa + Geno die if possible]
- Turn 3:
- - Mario Attack
- - Defend
- - Geno Attack
- Turn 4:
- - Mario Attack
- [LEVEL]
- Koopa [14] : ATK
- - Cutscenes, leave through top door
- - Go straight right in hot springs room and jump over the water
- ***Barrel Volcano***
- - Switch:
- - Geno -> Peach
- - Equip:
- - Mario & Peach swap accessories (Jumper's Scarf on Peach to get EXP Booster on Mario)
- - Peach & Mario swap armor (Work Pants on Mario to get Super Suit on Peach)
- - Hit 8 enemies w/ star
- - For 3rd room w/ star, hold up in the corner until skeleton on the left walks toward you, then straight jump up
- [LEVEL]
- Mallow [13] : HP
- - In fireball room after star runs out, hug leftmost wall for good alignment, and then just jump across (you can't get hit)
- - Get flower in room with save box if you have 25 or less
- - In room before Jitanda, hug rightmost wall and jump over
- JITANDA
- - Geno Blast
- - After the Jitanda...
- - Equip:
- - Jumper's Scarf on Mario
- - Mario & Peach swap armor (Work Pants on Peach)
- - Peach: Experience Booster
- - Geno: Feather
- - Switch:
- Koopa -> Peach
- Peach -> Geno
- [Character order is now Mario, Geno, Koopa]
- - Use Flower Jar
- - Talk to Hinopio from the upper-left to enter his cave, don't buy anything, then proceed across the bridge...
- CZAR DRAGON (SJs = 190 base, 23 damage a jump)
- 2 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: Attack
- - Geno: Defend (OR Pick Me Up Koopa if he's dead OR Able Juice Koopa if he's feared)
- - Koopa: Ice Bomb
- Zombone Phase:
- - Mario: Attack
- - Mario: Attack
- - Mario: Ultra Jump
- - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
- - 11 Ultra Jumps if 977 - 1019 damage with first 2 punches
- - 12 otherwise
- 1 ICE BOMB STRAT (Revert to 2 ICE BOMB STRAT if 1 is freebied)
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Ice Bomb
- Turn 2:
- - Mario: 24 SJs (do a few more if Mario is Level 14)
- - Geno: Defend (attack if you dropped Super Jumps)
- - Koopa: Defend (attack if you dropped Super Jumps)
- Zombone Phase:
- - Attack until dead, Super Mushroom if in danger of dying
- [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
- - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
- - 11 Ultra Jumps if 977 damage with first 2 punches
- - 12 otherwise
- 0 ICE BOMB STRAT
- Turn 1:
- - Mario: Attack
- - Geno: Boost Mario
- - Koopa: Defend
- Turn 2:
- - Mario: 42 SJs if Mario's attack was 244 or higher; 43 otherwise (do a few more if Mario is Level 14)
- - Geno: Defend (can attack if dropped Super Jumps and close to death)
- - Koopa: Defend (can attack if dropped Super Jumps and close to death)
- Zombone Phase:
- - Attack until dead, Super Mushroom if in danger of dying
- [- Alt strat if you had 34 FP going into the Volcano or used a Maple Syrup in the menu:
- - 10 Ultra Jumps if 1020 damage with first 2 punches (Extremely rare)
- - 11 Ultra Jumps if 977 damage with first 2 punches
- - 12 otherwise
- *Note - You MUST have at least 1 Ice Bomb for Axem Rangers if you do not have a Fire Bomb
- [LEVEL]
- Mario [16] : SP
- Peach [15] : SP
- ***
- Post Czar Dragon...
- - Equip:
- - Mario & Koopa exchange armor (Super Suit on Koopa)
- - Koopa: Remove Hurly Glove
- AXEM RANGERS
- Ship = 999
- Axem Red = 800
- Axem Pink = 400
- Axem Black = 550
- Axem Yellow = 600
- Axem Green = 450
- FIRE BOMB & ICE BOMB
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black; hit all 4 Rangers at least once
- Turn 2:
- - Ice Bomb
- - Geno Boost Mario
- - Attack
- Rest of Turns:
- Attack until dead
- ICE BOMB ONLY:
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Ice Bomb
- - Ultra Jump Axem Pink; you must land on her at least 4 times (and all other Rangers at least once)
- Turn 2:
- - Attack Red
- - Geno Boost Mario
- - Attack
- Rest of turns:
- - Attack until dead
- FIRE BOMB ONLY
- Turn 1:
- - Rock Candy (Skip to Rock Candy freebie strats if freebied)
- - Fire Bomb
- - Ultra Jump Axem Black, hit every ranger at least once
- Turn 2:
- - Attack Red
- - Geno Boost Mario
- - Untimed Attack Red
- Turn 3:
- - Attack Red (Blade phase starts)
- - Heal Mario if he has 60 HP or less OR Heal Koopa if he is not at full HP; Defend otherwise
- - Attack
- Rest of turns:
- - Attack until dead
- ROCK CANDY FREEBIE*:
- Turn 1:
- - Rock Candy
- - Geno Boost Mario
- - Rock Candy
- Turn 2:
- - Attack Red
- - Untimed Attack Red
- - Attack Ship
- Rest of turns:
- - Attack until dead
- * The Rock Candy freebie strat conserves an Ice Bomb, which is more useful on Gunyolk
- * NOTE: If Mario deals ~502 damage or more to the Axem Ship with his first 2 punches (very likely at Level 15), you do not have to time Koopa's final attack (saves ~0.6 seconds). However, you must be confident that you can perfectly time Mario's final attack
- - Left path getting back to Throne Room
- - [CAMERA: Slight up right, the hold right going into the cutscene with the King & Queen]
- [Cutscenes]
- - [Go back to the save point near where you fought Dodo and save if you are doing Nimbus manip (ignore if doing Mario's Pad)]
- [- Save & soft reset if you are doing Nimbus manip]
- - Leave the same way you entered the castle
- - Take Jugemu's Bus (Royal Bus)
- *MARIO'S PAD MANIP*
- - Leave Koopa's Keep, go to Mario's Pad, save, and soft reset
- - Hold Y, down, and right, then do a quick down input to manipulate Battle Doors to 3 & 6
- *NIMBUS MANIP (JP Version; NA Version is not covered)*
- - If you are good at using audio cues, simply listen to the cue described in the below flowchart:
- Flowchart: http://i.imgur.com/M9Wmtby.png
- - If you're bad at audio cues, follow this tutorial and press the button at the right time (flowchart is still used):
- http://www.twitch.tv/claude/v/4837000
- - Go in Door 5
- - Coin Box
- - 4
- - Invis
- - 2, 3
- - Platform
- - 1, 3
- - Quiz
- - 6
- - Invis
- - 1
- - Platform
- - 2
- - Quiz
- - 3
- - Invis
- - 2, 6
- - Platform
- - 1, 6
- Full Chart (in case you mistime it so bad you can still recover):
- http://i.imgur.com/qOvn49h.png
- ***Koopa's Keep 2***
- - 2nd option to all tutorials
- - Trivia Door
- Dr. Topper Questions / Race Answers:
- http://pastebin.com/E8rpirmg
- Barrel Puzzle:
- 1. 12 Base (just add the different colored barrels to this number for your final answer)
- 2. 43 Base (just add the different colored barrels to this number for your final answer)
- Race Puzzle:
- - Talk to Goomba, then talk to Dry Bones, then talk to Cheep Cheep to figure out the order
- Nu = 1
- Su = 2
- Fu = 3
- Na = 4
- - Take Rock Candy
- - Puzzle Door
- - For Coin Puzzle, count total coins and take 4 at a time until 10, then until 15.
- - For Button Puzzle...
- 0 1 2 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- - Hit buttons 13, 11, 4, and 2 (in that order)
- - For Ball Puzzle...
- 0 1 2* 3
- 4 5 6 7
- 8 9 10 11
- 12 13 14 15
- 10 UP
- 4 RIGHT
- 12 UP
- 13 UP
- 1 DOWN
- 3 LEFT
- 7 LEFT
- 15 LEFT
- 0 RIGHT
- 4 RIGHT
- 13 UP
- 5 RIGHT
- 11 UP
- 3 LEFT
- - Take Rock Candy
- - Donkey Door
- - Get Fright Bomb, get Ice Bomb, and get Rock Candy (all 3 chests on left side) in 1st room
- - In the 2nd room, if you want to be VERY safe and have a Fire Bomb for Smithy 1, there is one in the upper-right chest (wastes about ~2.7 seconds to get)
- - Can skip Donkey if you're really far left on the edge running towards him (saves 2 - 3 seconds)
- - Do NOT get Super Slap
- - Platform Door
- - [In the first room with the levitating platforms, if you ride the final platform to the top and run all the way back, you can get a KeroKeroCola (slower but easier than the one in the final room)]
- - In cannonball/bob-ombs room, get Rock Candy (middle right chest)
- - In paired rotating platforms room, get Royal Syrup if you want it & KeroKeroCola (last 2 chests in middle column)
- - Do NOT get Sonic Cymbals
- MAGIKOOPA (1600 HP)
- Turn 1:
- - Koopa Fright Bomb (with unsorted items, this will usually be 1 - 2 page turns left, depending on when you did the Donkey Door)
- - Geno Attack
- - Mario Attack
- Turn 2:
- - Koopa Attack
- - Geno Attack
- - Mario Attack
- After beating Magikoopa...
- - Go into your Items, then immediately back out (Item Sort)
- - Equip:
- - Mario & Koopa swap armor (Work Pants on Koopa)
- - Koopa: Hurly Glove, Quartz Charm
- - Geno: Safety Ring
- BOOMER
- Turn 1:
- - Jump (~250 damage)
- - Untimed Boost to Mario
- - Defend
- Turn 2:
- - 45 Super Jumps if jump did 251 or more, 46 otherwise
- EXOR
- - Jump on Left Eye (As in, the eye on the rightmost side of the screen)
- - Use Geno Whirl on Exor
- [LEVEL]
- Geno [15] : ATK
- **ABYSS**
- - Don't fall down anywhere, and do NOT get Ultra Hammer. Proceed to Count Down without menuing.
- COUNT DOWN (2400 HP) & 2x DING-A-LINGS (1200 HP)
- Phase 1 UJs
- Ding-A-Ling: 167, 20 DMG UJs
- Countdown: 274, 34 DMG UJs
- Phase 2 UJs:
- Ding-A-Ling: 250, 31 DMG UJs
- Countdown: 410, 51 DMG UJs
- Turn 1:
- - Ultra Jump on Countdown, land on each enemy at least once
- - Untimed Geno Boost Mario (Timed Boost is safe, but will likely only be needed if both Geno & Koopa die before Turn 2)
- - Rock Candy
- ---
- Turn 2 (Optimal, no characters die or are disabled):
- - Ultra Jump Countdown, land on each enemy at least once
- - Rock Candy
- - Rock Candy
- Rest of Turns:
- - Attack until dead. If extra UJs were done on Countdown, you can skip Geno and / or Koopa's attack, or possibly do an untimed attack with Koopa.
- ---
- Turn 2 (Koopa is disabled, but can be restored by Geno OR only Geno is dead)
- - Ultra Jump the Ding-A-Ling that was most damaged during first UJ set, and then continue UJs until a Rock Candy will kill the weakened Ding-A-Ling (must land on a Ding-A-Ling 7 times to kill without additional damage from the first UJ set). If it looks likely that you will do enough damage to both Ding-A-Lings to kill both with a Rock Candy, continue Ultra Jumping until this can be accomplished.
- - Restore Koopa (Pick-Me-Up / Able Juice)
- - Rock Candy
- Rest of Turns:
- - Attack until dead. Depending on the situation, Koopa should throw a 3rd Rock Candy (it is typically faster to do so, but if you have dealt significant damage to the remaining enemies with Ultra Jumps, conserving it may be more beneficial)
- ---
- Turn 2 (Geno & Koopa are dead or disabled)
- - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover)
- Turn 3
- - Super Jump a Ding-A-Ling 19 times (assumes you only landed on each Ding-A-Ling once with the initial UJ set) (26 SJs if the bell was healed by Recover) OR heal with a Super Mushroom if Mario is in danger of dying
- Turn 4
- - Attack / heal until dead. If you have the FP to Super Jump Countdown and skip his attacks and self-heals, do so. (Requires 36 FP)
- Note: The above are merely general guidelines. If you want more details, please read x_the_char's more comprehensive notes on this fight:
- https://app.simplenote.com/publish/JVL1c3
- https://app.simplenote.com/publish/pwbw4l
- Note 2: There are some circumstances where you may kill Countdown before the Ding-A-Lings. If this happens, you will lose 47 EXP on all characters (94 EXP on Peach). This will affect Geno's damage for Cloaker / Domino, as well as Mario & Peach's damage to Clerk & Manager. Otherwise, the route will be unchanged.
- [LEVEL]
- Koopa [15] : ATK
- Peach [16] : SP
- Mallow [14] : HP
- ***
- - Proceed to Machine Made Yaridovich, don't get owned anywhere.
- MACHINE MADE YARIDOVICH (147 Damage base, 18 damage per SJ)
- If you got 2 Rock Candy freebies from Countdown OR double RC freebie on Axem + 1 RC freebie from Countdown:
- - 19 SJs
- - Rock Candy
- Otherwise:
- - 35 SJs
- CLOAKER (1200) & DOMINO (900) + EARTH LINK (2500)
- Turn 1:
- - Geno Boost Mario
- - Attack Domino
- Turn 2:
- - Attack Domino
- - Attack Domino
- - Attack Domino (Earth Link phase start)
- Turn 3:
- - 62 SJs on Earth Link (2520)
- [LEVEL]
- Peach [16] : SP
- Before Clerk....
- Switch:
- - Koopa -> Peach
- Equip:
- - Mario & Peach exchange Super Suit & Work Pants (Super Suit on Peach)
- - Peach: Super Slap, Feather
- - Koopa & Peach exchange accessories (Quartz Charm on Peach)
- MAD MALLETS
- If 3+ Ice Bombs remaining:
- - Ice Bomb
- If 4+ Rock Candy remaining:
- - Rock Candy
- Otherwise:
- - Geno Blast
- CLERK [500 HP]
- - Geno Blast
- - Attack
- MANAGER [800 HP]
- Turn 1:
- - Geno Blast
- - Attack
- - Defend [Unless you mistimed Mario's attack, then attack]
- Turn 2:
- - Geno Blast
- [LEVEL]
- Mario [17] : SP
- - After Manager....
- - Equip:
- - Mario & Peach swap Super Suit & Work Pants (Super Suit on Mario)
- - Patapata Medal on Geno
- - [CAMERA: Slight left, then up doing into the Director fight]
- DIRECTOR [1000 HP]
- - 39 Super Jumps (711)
- - Rock Candy
- [LEVEL]
- Geno [16] : ATK
- Peach [17] : SP
- [CAMERA: Enter the Gunyolk fight by going as left as possible into the battle trigger]
- GUNYOLK (1500 HP) & FACTORY CHIEF (1000 HP)
- (Note: If you freebie an Ice Bomb, use that in any instance where it says to use Shocker)
- 3 Ice Bombs / 2 Rock Candies
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Defend
- - Rock Candy
- 3 Ice Bombs / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Ice Bomb
- Turn 2:
- - Jump on Gunyolk
- - Ice Bomb
- - Defend
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 2 Ice Bombs / 2 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Peach
- - Ice Bomb
- Turn 2:
- - Defend
- - Ice Bomb
- - Rock Candy
- Turn 3:
- - Untimed Attack Gunyolk
- - Rock Candy
- 2 Ice Bombs / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Ice Bomb
- - Defend
- Turn 2:
- - Ultra Jump on Gunyolk, land on him twice total & once on Factory Chief
- - Ice Bomb
- - Shocker Gunyolk
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 1 Ice Bomb / 2 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Peach
- - Ice Bomb
- Turn 2:
- - Jump on Gunyolk
- - Rock Candy
- - Shocker Gunyolk
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- 1 Ice Bomb / 1 Rock Candy
- Turn 1:
- - Sleepy Bomb
- - Untimed Boost Mario
- - Defend
- Turn 2:
- - Ultra Jump Gunyolk, land on Factory Chief once
- - Untimed Boost Peach
- - Ice Bomb
- Turn 3:
- - Attack Factory Chief
- - Rock Candy
- - Shocker Gunyolk
- Turn 4:
- - Attack Gunyolk
- * Note: It is recommended, although not required, that you have 1 Rock Candy for Smithy.
- [LEVEL]
- Mallow [15] : HP
- - Proceed towards Smithy. Use the strategy that corresponds to the most powerful bomb currently in your inventory. All damage numbers assume you will properly time Mario's initial Mega Glove attack (Damage Range: 190 to 214)
- *** will have to redo these numbers to account for peach attack in turn 1 instead of defend, and geno attack in turn 2 instead of boost ***
- SMITHY 1 (2000 HP) [1 SJ = 19 DMG]
- ROCK CANDY:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 198 damage or higher:
- 71 SJs / Boost Peach / Rock Candy
- - Any other value:
- 72 SJs / Boost Peach / Rock Candy
- ICE BOMB:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 212 damage or higher:
- 75 SJs / Boost Peach / Ice Bomb
- - 193 to 211 damage:
- 76 SJs / Boost Peach / Ice Bomb
- - 192 damage or less:
- 77 SJs / Boost Peach / Ice Bomb
- FIRE BOMB:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 204 damage or higher:
- 77 SJs / Boost Peach / Fire Bomb
- - 203 damage or less:
- 78 SJs / Boost Peach / Fire Bomb
- FRIGHT BOMB:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 196 damage or higher:
- 79 SJs / Boost Peach / Fright Bomb
- - 195 damage or less:
- 80 SJs / Boost Peach / Fright Bomb
- BAD MUSHROOM:
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 214 damage:
- 82 SJs / Boost Peach / Bad Mushroom
- - 195 to 213 damage:
- 83 SJs / Boost Peach / Bad Mushroom
- - 194 damage or less:
- 84 SJs / Boost Peach / Bad Mushroom
- NO BOMBS REMAINING (TIMED WAR FAN [14 DMG or higher]):
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 199 damage or higher:
- 86 SJs / Boost Peach / Attack
- - 198 damage or less:
- 87 SJs / Boost Peach / Attack
- NO BOMBS REMAINING (UNTIMED WAR FAN [7 DMG or higher]) (If you don't want to bet it all on timing War Fan):
- Turn 1:
- - Attack / Boost Mario / Defend
- Turn 2:
- - 206 damage or higher:
- 86 SJs / Boost Peach / Untimed Attack
- - 205 damage or less:
- 87 SJs / Boost Peach / Untimed Attack
- SMITHY 2 (8000 HP)
- - Attack
- - Attack OR Geno Boost Self (Safe)
- - Attack
- [* Note - Geno boosting himself is just for defense. Only do this if you want him to be able to survive a bullet from Tank Head, or to survive Mage Head's spells.]
- TANKHEAD
- - 100 SJs (3028)
- - Kero Kero Cola / Rock Candy / misc. healing + bombs
- - Shocker
- MAGEHEAD
- - Attack
- - Attack
- - Group Hug OR Attack
- CHESTHEAD
- - Super Flame
- - Attack OR Fire Bomb / Rock Candy / Fright Bomb OR FP Restoral
- - Group Hug OR Fire Bomb / Rock Candy / Fright Bomb
- SAFEHEAD
- - Attack
- - Geno Boost Mario (after Shredder) OR Ice Bomb / Rock Candy / Fright Bomb OR Defend
- - Ice Bomb / Rock Candy / Fright Bomb OR Defend
- ---
- OPTIMAL SMITHY 2 FIGHT:
- **i didnt update these numbers for level 17**
- Turn 1:
- - Attack (434 - 470) [452]
- - Attack (206 - 236) [221]
- - Attack (164 - 194) [179] (~852 total damage to unformed Smithy head)
- Turn 2:
- - 100 SJs (3028)
- - Kero Kero Cola
- - Shocker (444)
- Turn 3:
- - Super Jumps:
- - 96 SJs (2916) if 868 to 900 damage to unformed Smithy head
- - 97 SJs (2944) if 840 to 867 damage to unformed Smithy head
- - 98 SJs (2972) if 812 to 839 damage to unformed Smithy head
- - 99 SJs (3000) otherwise
- - Rock Candy (300)
- - Shocker (444)
- ***
- You win!
- ***
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