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- --honestlua admin v1
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Execute" then
- local vc = Instance.new("Hint", game.Workspace)
- vc.Text = "Press F9 for a list of commands."
- wait(4)
- game.Workspace.Message:Remove()
- --functions--
- warn("Made by honestlua/sinaples#1393")
- print("Have fun!")
- warn("Commands are Loading. . .")
- wait(3)
- print("Say :Remington (Spawns Remington 870 on you)")
- print("Say :M9 (M9 Spawns on you)")
- print("Say :Shield (Shield Spawns on you)")
- print("Say :Credits (Credits pls say)")
- print("Say :AK-47 (AK-47 Spawns on you)")
- print("Say :M4A1 (M4A1 Spawns on you)")
- print("Say :rdoors (Removes all doors)")
- print("Say :GSpawn (TPs you to Guards room")
- print("Say :Exe M9 (M9 Script gets executed")
- print("Say :Exe Remington (Remington Script gets executed)")
- print("Say :Exe Taser (Taser Script gets executed)")
- print("Say :Exe M4A1 (M4A1 Script gets executed)")
- print("Say :Exe AK-47 (AK-47 script gets executed)")
- warn("Loaded!")
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Remington" then
- game:GetService("Workspace")["Prison_ITEMS"].giver["Remington 870"]:MoveTo(game:GetService("Players").LocalPlayer.Character.Torso.Position)
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":M9" then
- game:GetService("Workspace")["Prison_ITEMS"].giver.M9:MoveTo(game:GetService("Players").LocalPlayer.Character.Torso.Position)
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Shield" then
- game:GetService("Workspace")["Prison_ITEMS"].giver["Riot Shield"]:MoveTo(game:GetService("Players").LocalPlayer.Character.Torso.Position)
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Credits" then
- local zz = Instance.new("Hint", game.Workspace)
- zz.Text = "Made by honestlua/sinaples ty for uctron and outmoon for helping with my errors."
- wait(5)
- game.Workspace.Message:Destroy()
- wait(2)
- game.Workspace.Message:Destroy()
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":AK-47" then
- game:GetService("Workspace")["Prison_ITEMS"].giver["AK-47"]:MoveTo(game:GetService("Players").LocalPlayer.Character.Torso.Position)
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":M4A1" then
- game:GetService("Workspace")["Prison_ITEMS"].giver.M4A1:MoveTo(game:GetService("Players").LocalPlayer.Character.Torso.Position)
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":rdoors" then
- game.Workspace.Doors["door_v3"]:Destroy()
- game.Workspace.Doors["door_v3"]:Destroy()
- game.Workspace.Doors["door_v3"]:Destroy()
- game.Workspace.Doors["door_v3"]:Destroy()
- game.Workspace.Doors["door_v3"]:Destroy()
- game.Workspace.Doors["door_v3_small"]:Destroy()
- game.Workspace.Doors["door_v3_small"]:Destroy()
- game.Workspace.Doors["door_v3_small"]:Destroy()
- game.Workspace.Doors["door_v3_small"]:Destroy()
- game.Workspace.Doors["door_v3_ct"]:Destroy()
- game.Workspace.Doors["door_v3_cellblock1"]:Destroy()
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":GSpawn" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(845.877197, 99.9790268, 2301.85181, -0.200477645, 1.26321495e-07, 0.97969842, 1.95985219e-08, 1, -1.24928675e-07, -0.97969842, -5.84479665e-09, -0.200477645)
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Exe M9" then
- local aaa = game:GetService("Players").LocalPlayer
- local inf = 10000000000000000000
- local s = game:GetService("Players").LocalPlayer.Backpack.M9
- local b = game:GetService("Players").LocalPlayer.Backpack.M9:FindFirstChild("GunStates")
- local c = require(s:FindFirstChild("GunStates"))
- c["MaxAmmo"] = inf
- c["CurrentAmmo"] = inf
- c["StoredAmmo"] = inf
- c["FireRate"] = 0
- c["AutoFire"] = true
- c["Damage"] = inf
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Exe Remington" then
- local inf = 10000000000000000000
- local s = game:GetService("Players").LocalPlayer.Backpack["Remington 870"]
- local b = game:GetService("Players").LocalPlayer.Backpack["Remington 870"]:FindFirstChild("GunStates")
- local c = require(s:FindFirstChild("GunStates"))
- c["MaxAmmo"] = 10000
- c["FireRate"] = 0
- c["AutoFire"] = true
- c["CurrentAmmo"] = inf
- c["ReloadTime"] = 0.4
- c["StoredAmmo"] = inf
- c["Damage"] = inf
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Exe taser" then
- local aaa = game:GetService("Players").LocalPlayer
- local inf = 10000000000000000000
- local s = game:GetService("Players").LocalPlayer.Backpack.Taser
- local b = game:GetService("Players").LocalPlayer.Backpack.Taser:FindFirstChild("GunStates")
- local c = require(s:FindFirstChild("GunStates"))
- c["MaxAmmo"] = 10000
- c["FireRate"] = 0
- c["AutoFire"] = true
- c["CurrentAmmo"] = inf
- c["ReloadTime"] = 0.4
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Exe M4A1" then
- local aaa = game:GetService("Players").LocalPlayer
- local inf = 10000000000000000000
- local s = game:GetService("Players").LocalPlayer.Backpack.M4A1
- local b = game:GetService("Players").LocalPlayer.Backpack.M4A1:FindFirstChild("GunStates")
- local c = require(s:FindFirstChild("GunStates"))
- c["MaxAmmo"] = 10000
- c["FireRate"] = 0
- c["AutoFire"] = true
- c["CurrentAmmo"] = inf
- c["ReloadTime"] = 0.4
- c["Damage"] = inf
- end
- end)
- game:GetService("Players").LocalPlayer.Chatted:Connect(function(hack)
- if hack == ":Exe AK-47" then
- local aaa = game:GetService("Players").LocalPlayer
- local inf = 10000000000000000000
- local s = game:GetService("Players").LocalPlayer.Backpack["AK-47"]
- local b = game:GetService("Players").LocalPlayer.Backpack["AK-47"]:FindFirstChild("GunStates")
- local c = require(s:FindFirstChild("GunStates"))
- c["MaxAmmo"] = inf
- c["FireRate"] = 0
- c["AutoFire"] = true
- c["CurrentAmmo"] = inf
- c["ReloadTime"] = 0.4
- c["Damage"] = inf
- end
- end)
- end
- end)
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