Advertisement
XConquer

Untitled

Jul 1st, 2015
384
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 0.81 KB | None | 0 0
  1.   public uint Hitpoints
  2.         {
  3.             get
  4.             {
  5.                 return _hitpoints;
  6.             }
  7.             set
  8.             {
  9.                 if (EntityFlag == EntityFlag.Player)
  10.                     Update(Network.GamePackets.Update.Hitpoints, value, false);
  11.                 _hitpoints = value;
  12.  
  13.                 if (Boss > 0)
  14.                 {
  15.                     uint key = (uint)(MaxHitpoints / 10000);
  16.                     if (key != 0)
  17.                         WriteUInt16((ushort)(value / key), _Hitpoints, SpawnPacket);
  18.                     else
  19.                         WriteUInt16((ushort)(value * MaxHitpoints / 1000 / 1.09), _Hitpoints, SpawnPacket);
  20.                 }
  21.                 else
  22.                     WriteUInt16((ushort)value, _Hitpoints, SpawnPacket);
  23.             }
  24.         }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement