Advertisement
OuroQM

Untitled

Mar 17th, 2019
135
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.65 KB | None | 0 0
  1. AMORE DORMIRE
  2. Composure: Unknown.
  3. Technique: 1d4, 1d6
  4. Strike: Empty
  5. Ability: Power Bottom[ABILITY]You’re adept at fighting from the disadvantage when the opponent has you in their control. You can receive whatever they give you and turn it into a source of strength. Whenever you end a queue with a status effect (such as Entangled, Fool, Broken, Rattle, Asleep, etc) applied to you, generate a d6 into your Technique Pool.
  6.  
  7. KNOWN TECHNIQUES
  8. Sweet Dreams: [STANCE]You are subject to the ‘Asleep’ condition, a condition that prevents you from using Techniques, for as long as this Stance is active. At the end of each round, if neither duellist selected a Strike this round, add a d4 to your Technique Pool. While this Stance is active, this Technique transforms into Sleepwalker. This Stance breaks when you lose a Composure dice to damage.
  9. Sleepwalker: [TRICK]This Technique can be used while you are Asleep. Select a Technique from your movelist at random and activate it instead. If Sleepwalker selects itself, break any Stances you have active, shift all dice in your Technique Pool generated by Sweet Dreams into your Composure and transform this Technique back into Sweet Dreams.
  10.  
  11. Takes One To Know One: [TRICK]Apply any status effects applied to you to your opponent. These status effects last for this round only.
  12.  
  13. Crushing Grip: [STRIKE]Siphon no dice. Roll all dice in your Strike Pool to inflict damage. If no Composure dice are destroyed as a result of this, whether through damage or through an ability, destroy the single highest value die in your opponent’s Technique Pool.
  14.  
  15. SOFIA PSEUDONYM
  16. Composure: 4d4, 1d6, 1d8, 1d12
  17. Technique: 2d4
  18. Strike: Empty
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement