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- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
- #include "woods.inc"
- #include "glass.inc"
- #include "finish.inc"
- camera {
- perspective
- right x * 1.33
- location <5, 10, -10>
- look_at <0, 3, 0>
- }
- light_source {
- <-5, 10, -10>
- color rgb <0.5, 0.5, 0.5>
- area_light <2, 0, 0>, <0, 2, 0>, 2, 2
- jitter
- }
- light_source {
- <-5, 10, 10>
- color rgb <0.5, 0.5, 0.5>
- area_light <2, 0, 0>, <0, 2, 0>, 2, 2
- jitter
- }
- plane {
- y, 0
- texture { pigment { P_WoodGrain3A color_map { M_Wood12A }} scale <10, 1, 10> }
- texture { pigment { P_WoodGrain3B color_map { M_Wood12B }} scale <10, 1, 10> }
- }
- difference {
- sor {
- 6,
- <0.8, 0>,
- <0.8, 0.1>,
- <0.9, 0.2>,
- <1, 0.5>,
- <0.7, 2>,
- <0.4, 3>
- }
- sor {
- 6,
- <0.75, 0>,
- <0.75, 0.15>,
- <0.85, 0.2>,
- <0.95, 0.5>,
- <0.65, 2.05>,
- <0.35, 3>
- }
- material {
- texture {pigment {color Clear} finish {F_Glass4}}
- interior {I_Glass_Caustics2 fade_color Col_Blue_01}
- }
- scale <4, 4, 4>
- }
- sor {
- 6,
- <0, 0>,
- <0.75, 0.15>,
- <0.85, 0.2>,
- <0.95, 0.5>,
- <0.65, 1>,
- <0, 1.2>
- texture {pigment {rgbf <1,1,1,0.2>} finish {Phong_Glossy}}
- scale <4, 4, 4>
- }
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