Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Fatal error!
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0xd29e0000
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000E719CA3C VCRUNTIME140.dll!UnknownFunction []
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000ACA32102 UE4Editor-Core.dll!FLargeMemoryWriter::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\serialization\largememorywriter.cpp:44]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000AC7781A6 UE4Editor-Core.dll!operator<<() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\containers\string.cpp:1440]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000A544BB14 UE4Editor-Renderer.dll!FMaterialShader::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:475]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000A53E8F7A UE4Editor-Renderer.dll!FMeshMaterialShader::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:554]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000A4D6286F UE4Editor-Renderer.dll!TBasePassPixelShaderPolicyParamType<FUniformLightMapPolicyShaderParametersType>::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\renderer\private\basepassrendering.h:796]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000C50CFBDA UE4Editor-ShaderCore.dll!FShader::SerializeBase() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\shadercore\private\shader.cpp:959]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000AA158D00 UE4Editor-Engine.dll!TShaderMap<FMeshMaterialShaderType>::SerializeShaderForSaving() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\shadercore\public\shader.h:1734]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000AA1578B3 UE4Editor-Engine.dll!TShaderMap<FMeshMaterialShaderType>::SerializeInline() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\shadercore\public\shader.h:1791]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000AA155274 UE4Editor-Engine.dll!FMaterialShaderMap::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialshader.cpp:2248]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000AA1584A1 UE4Editor-Engine.dll!FMaterial::SerializeInlineShaderMap() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialshared.cpp:737]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000AA0B5F98 UE4Editor-Engine.dll!SerializeInlineShaderMaps() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\material.cpp:603]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000AA155FD7 UE4Editor-Engine.dll!UMaterialInstance::Serialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\engine\private\materials\materialinstance.cpp:2846]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000AC3F173B UE4Editor-CoreUObject.dll!UPackage::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\savepackage.cpp:5182]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000A7545264 UE4Editor-UnrealEd.dll!UEditorEngine::Save() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:4390]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000A73EEEEB UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:3260]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000A73F022D UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackages() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2310]
- UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000A73FBC59 UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\build\++ue4+release-4.19+compile\sync\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1773]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement