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- function Introduction()
- -- Objects
- local Intro = Instance.new("ScreenGui")
- local Intro_2 = Instance.new("Frame")
- local Letter = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local Frame_2 = Instance.new("Frame")
- local Frame_3 = Instance.new("Frame")
- local Frame_4 = Instance.new("Frame")
- local Frame_5 = Instance.new("Frame")
- local Top = Instance.new("Frame")
- -- Properties
- Intro.Name = "Intro"
- Intro.Parent = game.Players.LocalPlayer.PlayerGui
- Intro_2.Name = "Intro"
- Intro_2.Parent = Intro
- Intro_2.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- Intro_2.BorderColor3 = Color3.new(0.0784314, 0.0784314, 0.0784314)
- Intro_2.BorderSizePixel = 0
- Intro_2.Size = UDim2.new(1, 0, 1, 0)
- Letter.Name = "Letter"
- Letter.Parent = Intro_2
- Letter.BackgroundColor3 = Color3.new(248,0,0)
- Letter.BackgroundTransparency = 1
- Letter.BorderColor3 = Color3.new(248,0,0)
- Letter.BorderSizePixel = 0
- Letter.Position = UDim2.new(0.5, -100, 0.5, -100)
- Letter.Size = UDim2.new(0, 200, 0, 200)
- Frame.Parent = Letter
- Frame.BackgroundColor3 = Color3.new(0, 1, 1)
- Frame.BorderSizePixel = 0
- Frame.Size = UDim2.new(0, 200, 0, 40)
- Frame_2.Parent = Letter
- Frame_2.BackgroundColor3 = Color3.new(0, 1, 1)
- Frame_2.BorderSizePixel = 0
- Frame_2.Position = UDim2.new(0, 0, 0, 40)
- Frame_2.Size = UDim2.new(0, 40, 0, 80)
- Frame_3.Parent = Letter
- Frame_3.BackgroundColor3 = Color3.new(0, 1, 1)
- Frame_3.BorderSizePixel = 0
- Frame_3.Position = UDim2.new(0, 160, 0, 120)
- Frame_3.Size = UDim2.new(0, 40, 0, 80)
- Frame_4.Parent = Letter
- Frame_4.BackgroundColor3 = Color3.new(0, 1, 1)
- Frame_4.BorderSizePixel = 0
- Frame_4.Position = UDim2.new(0, 0, 0, 90)
- Frame_4.Size = UDim2.new(0, 200, 0, 40)
- Frame_5.Parent = Letter
- Frame_5.BackgroundColor3 = Color3.new(0, 1, 1)
- Frame_5.BorderSizePixel = 0
- Frame_5.Position = UDim2.new(0, 0, 0, 180)
- Frame_5.Size = UDim2.new(0, 200, 0, 40)
- Top.Name = "Top"
- Top.Parent = Intro_2
- Top.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
- Top.BorderSizePixel = 0
- Top.Position = UDim2.new(0, 0, 0, -100)
- Top.Size = UDim2.new(1, 0, 0, 100)
- local TextLabel = Instance.new("TextLabel")
- -- Properties
- TextLabel.Parent = Intro_2
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.BorderSizePixel = 0
- TextLabel.LayoutOrder = 5
- TextLabel.Position = UDim2.new(1, 0, 0.699999988, 0)
- TextLabel.Size = UDim2.new(1, 0, 0, 50)
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.FontSize = Enum.FontSize.Size14
- TextLabel.Text = "Sky Production!"
- TextLabel.TextColor3 = Color3.new(0.101961, 0.988235, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- local top = 255
- while Intro == nil do wait() end
- local intro_frame = Intro_2
- intro_frame.Visible = true
- wait(1) --A fail proof wait, yisss
- local flies = Instance.new("Sound")
- flies.Name = "Flies"
- flies.SoundId = "rbxassetid://258663133"
- flies.MaxDistance = "10000.000"
- flies.Parent = Intro
- local Intro1 = Instance.new("Sound")
- Intro1.Name = "Intro"
- Intro1.SoundId = "rbxassetid://258666677"
- Intro1.MaxDistance = "10000.000"
- Intro1.Parent = Intro
- local snd_flies = flies
- local snd_intro = Intro1
- local camera = game.Workspace.CurrentCamera
- local RenderStepped = game:GetService("RunService").RenderStepped
- local letter = Letter
- letter:ClearAllChildren()
- local function V2Interp(v1, v2, t)
- return v1 + (v2 - v1) * t
- end
- local function FollowInterp(v1, v2, max_dist, speed, delta)
- local mag = (v1 - v2).magnitude
- if mag > max_dist then
- v1 = V2Interp(v1, v2, (mag - max_dist) / mag)
- end
- return V2Interp(v1, v2, math.min(1, 1 - (1 - speed) ^ delta))
- end
- function Shake2D(speed, speed2, radius)
- local old_radius = radius
- local function GetNextPos()
- local roll = Vector2.new(math.random() - 0.5, math.random() - 0.5)
- if roll.x == 0 and roll.y == 0 then
- return Vector2.new(0, 1) * radius * (math.random() - 0.5) * 2
- else
- return roll.unit * radius * (math.random() - 0.5) * 2
- end
- end
- local start = nil
- local pos1 = Vector2.new(0, 0)
- local pos2 = GetNextPos()
- local time_req = (pos2 - pos1).magnitude / speed
- local shaker_pos = pos1
- local last_update = nil
- local function Update(force_radius)
- if force_radius ~= nil then
- radius = force_radius
- end
- if start == nil then
- start = tick()
- last_update = tick()
- end
- local delta = tick() - last_update
- last_update = tick()
- local amm = (tick() - start) / time_req
- local over_time = tick() - start - time_req
- local follow_pos = V2Interp(pos1, pos2, math.min(1, amm))
- shaker_pos = FollowInterp(shaker_pos, follow_pos, old_radius, speed2, math.max(0, delta - math.max(0, over_time)))
- if over_time > 0 then
- pos1 = pos2
- pos2 = GetNextPos()
- local new_time_req = (pos2 - pos1).magnitude / speed
- start = math.min(start + time_req, tick() + new_time_req)
- time_req = new_time_req
- local amm = (tick() - start) / time_req
- local follow_pos = V2Interp(pos1, pos2, math.min(1, amm))
- shaker_pos = FollowInterp(shaker_pos, follow_pos, old_radius, speed2, over_time)
- end
- return shaker_pos
- end
- return {Update = Update}
- end
- local neon_list = {
- Vector3.new(248, 0, 0),
- Vector3.new(248, 0, 0),
- Vector3.new(248, 0, 0),
- Vector3.new(248, 0, 0),
- Vector3.new(248, 0 / 0, 0),
- Vector3.new(248, 0, 0),
- }
- local m_code = {
- "1111111111",
- "1111111111",
- "1100000000",
- "1100000000",
- "1111111111",
- "1111111111",
- "0000000011",
- "0000000011",
- "1111111111",
- "1111111111",
- }
- local m_partics = {}
- for y, str_lin in pairs(m_code) do
- for x = 1, str_lin:len() do
- if str_lin:sub(x, x) == "1" then
- local n_p = Instance.new("Frame")
- n_p.BorderSizePixel = 0
- n_p.Size = UDim2.new(0, 20, 0, 20)
- n_p.BackgroundColor3 = Color3.new(0, 0, 0)
- n_p.Position = UDim2.new(0, (x - 1) * 20, 0, (y - 1) * 20)
- n_p.Parent = letter
- local orig_pos = Vector2.new((x - 1) * 20, (y - 1) * 20)
- local shaker = Shake2D(1000, 0.95, 400)
- TextLabel:TweenPosition(UDim2.new(0, 0, 0.69998, 0), 'In', 'Elastic', 10)
- table.insert(m_partics, {n_p, orig_pos, shaker})
- end
- end
- end
- local BEAT = 0.476
- local start = tick()
- snd_flies:Play()
- local intro_played = false
- local last_swap = 0
- local curr_neon = 9--neon_list
- while true do
- local amm = math.min(1 , (tick() - start) / 10)
- if amm < 0.1 then
- snd_flies.Volume = amm * 10
- elseif amm > 0.1 and amm < 0.4 then
- snd_flies.Volume = 1
- else
- snd_flies.Volume = 0
- end
- if amm > 0.4 then
- if not intro_played then
- snd_intro:Play()
- intro_played = true
- end
- if tick() - last_swap > BEAT or last_swap == 0 then
- if last_swap == 0 then
- last_swap = tick()
- else
- last_swap = last_swap + BEAT
- end
- curr_neon = curr_neon + 1
- if curr_neon > #neon_list then
- curr_neon = 1
- end
- end
- local gen_col = neon_list[curr_neon]
- end
- for _, p in pairs(m_partics) do
- local gen_pos
- if amm < 0.5 then
- gen_pos = p[2] + p[3].Update()
- else
- gen_pos = p[2] + p[3].Update(math.max(0, 400 - ((amm - 0.5) * 1000)))
- end
- p[1].Position = UDim2.new(0, gen_pos.x, 0, gen_pos.y)
- p[1].BackgroundColor3 = Color3.new(0,255,255)
- end
- if tick() - start > 10 then break end
- RenderStepped:wait()
- end
- local start2 = tick()
- while true do
- if tick() - last_swap > BEAT then
- last_swap = last_swap + BEAT
- curr_neon = curr_neon + 1
- if curr_neon > #neon_list then
- curr_neon = 1
- end
- end
- local gen_col = neon_list[curr_neon]
- if tick() - start2 > 9 then break end
- RenderStepped:wait()
- end
- --------------------------------
- wait(0.1)
- snd_flies:Stop()
- snd_intro:Stop()
- --The end
- TextLabel:TweenPosition(UDim2.new(-1, 0, 0.699999988, 0), 'Out', 'Elastic', 1)
- wait(1)
- Intro_2:TweenPosition(UDim2.new(0, 0, -1.2, 0), 'Out', 'Elastic', 1.2)
- end
- Introduction()
- -- Objects
- local ScreenGui = Instance.new("ScreenGui")
- local MainGUI = Instance.new("Frame")
- local Panel = Instance.new("TextLabel")
- local Aimbot = Instance.new("TextButton")
- local nowalls = Instance.new("TextButton")
- local Credit = Instance.new("TextLabel")
- local GUI = Instance.new("TextLabel")
- local Open = Instance.new("TextButton")
- local GUI_2 = Instance.new("TextLabel")
- local ImageLabel = Instance.new("ImageLabel")
- local Toggle = false
- ScreenGui.Parent = game.CoreGui
- MainGUI.Name = "MainGUI"
- MainGUI.Parent = ScreenGui
- MainGUI.BackgroundColor3 = Color3.new(0.203922, 0.203922, 0.203922)
- MainGUI.BorderColor3 = Color3.new(0, 0, 0)
- MainGUI.BorderSizePixel = 2
- MainGUI.Position = UDim2.new(0, 0, 1.00999999, 0)
- MainGUI.Size = UDim2.new(0, 100, 0, 144)
- ImageLabel.Parent = MainGUI
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.Position = UDim2.new(0.185714304, 0, 1.05999994, 0)
- ImageLabel.Size = UDim2.new(0, 43, 0, 39)
- ImageLabel.Image = "rbxassetid://2993492991"
- GUI_2.Name = "GUI"
- GUI_2.Parent = MainGUI
- GUI_2.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- GUI_2.BorderColor3 = Color3.new(0, 0, 0)
- GUI_2.BorderSizePixel = 2
- GUI_2.Position = UDim2.new(1.13, 0, 0.145833328, 0)
- GUI_2.Size = UDim2.new(0, 43, 0, 123)
- GUI_2.Font = Enum.Font.GothamBlack
- GUI_2.Text = "Press E to Toggle No Walls"
- GUI_2.TextColor3 = Color3.new(1, 1, 1)
- GUI_2.TextScaled = true
- GUI_2.TextSize = 14
- GUI_2.TextWrapped = true
- Panel.Name = "Panel"
- Panel.Parent = MainGUI
- Panel.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Panel.BorderColor3 = Color3.new(0, 0, 0)
- Panel.BorderSizePixel = 2
- Panel.Position = UDim2.new(0.00999999978, 0, 0, 0)
- Panel.Size = UDim2.new(0, 99, 0, 21)
- Panel.Font = Enum.Font.GothamBlack
- Panel.Text = "Panel"
- Panel.TextColor3 = Color3.new(1, 1, 1)
- Panel.TextSize = 14
- Aimbot.Name = "Aimbot"
- Aimbot.Parent = MainGUI
- Aimbot.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- Aimbot.BorderColor3 = Color3.new(0, 0, 0)
- Aimbot.BorderSizePixel = 2
- Aimbot.Position = UDim2.new(0.0899998397, 0, 0.236111119, 0)
- Aimbot.Size = UDim2.new(0, 81, 0, 25)
- Aimbot.Font = Enum.Font.GothamBlack
- Aimbot.Text = "Aimbot&ESP"
- Aimbot.TextColor3 = Color3.new(1, 1, 1)
- Aimbot.TextSize = 12
- Aimbot.MouseButton1Click:connect(function()
- --Made By Me (For Making The ESP And Finishing The Script)
- --Credit To: Bditt (For Making The Base Of The Aimbot)
- --
- --If you change your camera sensitivity in the Roblox Setting (Press ESC), you are basically changing how smooth the aimbot looks.
- --The lower the sensitivity, the more legit it looks and more work you have to do to aim.
- --THEY NEED TO BE VISIBLE TO LOCK ONTO THEM!
- --
- --T = Toggles aimbot.
- --Right Click = Locks on.
- --M = Toggles teamcheck.
- --O = Toggles visibility check.
- --
- --
- --Hold Right Click to lock on.
- --
- --THIS ONLY WORKS FOR PROTOSMASHER, VISENYA, ELYSIAN, Synapse, AND HEXUS
- --
- --If they are directly behind you, it will make you aim lock in the wrong direction.
- local safe = setmetatable({}, { __index = function(_, k)
- return game:GetService(k)
- end
- })
- local movethemouse = mousemoverel or Input.MoveMouse --Mouse Move Function.
- local leftclickme = nil --Auto Shoot Key Press Thingy.
- local aimbotting = true -- Toggles.
- local autoshoot = false
- local teamcheck = true
- local visiblecheck = true
- _G.xaimoffset = 0 --_G.xaimoffset = -25
- _G.maxdistfromcross = 100
- local cam = safe.Workspace.CurrentCamera -- Current Camera
- local lp = safe.Players.LocalPlayer -- Local Player
- local lpc = safe.Players.LocalPlayer.Character -- Local Player Character
- local wtos = function(v) -- World To Screen
- return cam:WorldToScreenPoint(v)
- end
- local distFromCenter = function(x, y)
- local vps = cam.ViewportSize -- Get ViewPortSize.
- local vpsx = vps.X
- local vpsy = vps.Y
- local screencenterx = vpsx/2
- local screencentery = vpsy/2
- local xdist = (x - screencenterx) -- X Distance From Mid Screen.
- local ydist = (y - screencentery) -- Y Distance From Mid Screen.
- local Hypotenuse = math.sqrt(math.pow(xdist, 2) + math.pow(ydist, 2))
- return Hypotenuse
- end
- local function inlos(p, ...) -- In line of site?
- return #cam:GetPartsObscuringTarget({p}, {cam, lp.Character, ...}) == 0
- end
- local getclosestPlayer = function() -- Checks the closest player based on Hypotenuse.
- local plrs, v = safe.Players:GetPlayers()
- local maxdist = 75
- local dist = math.huge
- local plr = "none"
- for i = 1, #plrs do
- v = plrs[i]
- if v ~= safe.Players.LocalPlayer then
- if v.Character then
- if v.TeamColor ~= safe.Players.LocalPlayer.TeamColor and teamcheck then
- local hpos = wtos(v.Character.Head.Position)
- local idist = distFromCenter(hpos.X, hpos.Y)
- if idist < dist and idist < _G.maxdistfromcross then
- dist = idist
- plr = v
- end
- elseif not teamcheck then
- local hpos = wtos(v.Character.Head.Position)
- local idist = distFromCenter(hpos.X, hpos.Y)
- if idist < dist and idist < _G.maxdistfromcross then
- dist = idist
- plr = v
- end
- end
- end
- end
- end
- return plr, dist
- end
- local AimAt = function(x, y)
- local vps = cam.ViewportSize
- local vpsx = vps.X
- local vpsy = vps.Y
- local screencenterx = vpsx/2
- local screencentery = vpsy/2
- local aimspeed = 5
- local aimatx
- local aimaty
- if x ~= 0 then
- if x > screencenterx then
- aimatx = -(screencenterx - x)
- aimatx = aimatx/aimspeed
- if aimatx + screencenterx > screencenterx * 2 then
- aimatx = 0
- end
- end
- if x < screencenterx then
- aimatx = x - screencenterx
- aimatx = aimatx/aimspeed
- if aimatx + screencenterx < 0 then
- aimatx = 0
- end
- end
- end
- if y ~= 0 then
- if y > screencentery then
- aimaty = -(screencentery - y)
- aimaty = aimaty/aimspeed
- if aimaty + screencentery > screencentery * 2 then
- aimaty = 0
- end
- end
- if y < screencentery then
- aimaty = y - screencentery
- aimaty = aimaty/aimspeed
- if aimaty + screencentery < 0 then
- aimaty = 0
- end
- end
- end
- return aimatx, aimaty
- end
- local MouseTests = function()
- local player = safe.Players.LocalPlayer
- local mouse = player:GetMouse()
- local screensizex = mouse.ViewSizeX
- local screensizey = mouse.ViewSizeY
- local midx = screensizex/2
- local midy = screensizey/2
- local mousex = mouse.X
- local mousey = mouse.Y
- local moveamountx = midx - mousex
- local moveamounty = midy - mousey
- movethemouse(moveamountx, moveamounty)
- local camera = safe.Workspace.Camera
- local newmousex = safe.Players.LocalPlayer:GetMouse().X
- local newmousey = safe.Players.LocalPlayer:GetMouse().Y
- local closestplayer = getclosestPlayer()
- if player.Character.Humanoid.Health > 0 then
- if closestplayer ~= "none" then
- if inlos(closestplayer.Character.Head.Position, closestplayer.Character) and visiblecheck then
- local closesthead = closestplayer.Character.Head
- local p = camera:WorldToScreenPoint(closesthead.Position)
- local xdistancetohead, ydistancetohead = AimAt(p.X + _G.xaimoffset, p.Y + 32)
- movethemouse(xdistancetohead, ydistancetohead)
- if autoshoot then
- movethemouse(xdistancetohead, ydistancetohead)
- wait(1)
- Input.LeftClick(MOUSE_DOWN)
- wait()
- end
- elseif not visiblecheck then
- local closesthead = closestplayer.Character.Head
- local p = camera:WorldToScreenPoint(closesthead.Position)
- local xdistancetohead, ydistancetohead = AimAt(p.X + _G.xaimoffset, p.Y + 32)
- movethemouse(xdistancetohead, ydistancetohead)
- end
- end
- end
- end
- game:GetService('RunService').Stepped:connect(function()
- if aimbotting then
- --MouseTests()
- end
- end)
- local plr = safe.Players.LocalPlayer
- local mouse = plr:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- aimbotting = not aimbotting
- print("Aimbotting: " .. tostring(aimbotting))
- MouseTests()
- end
- if key == "o" then
- visiblecheck = not visiblecheck
- print("Visible Check: " .. tostring(visiblecheck))
- end
- if key == "m" then
- teamcheck = not teamcheck
- print("Team Check: " .. tostring(teamcheck))
- end
- end)
- print("Pixel Aimbot Loaded!")
- MB2Held = false
- function onKeyPress(inputObject,gameProcessed)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton2 then
- MB2Held = true
- while MB2Held do
- if aimbotting then
- MouseTests()
- end
- wait()
- end
- end
- end
- function onKeyRelease(inputObject,gameProcessed)
- if inputObject.UserInputType == Enum.UserInputType.MouseButton2 then
- MB2Held = false
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- game:GetService("UserInputService").InputEnded:connect(onKeyRelease)
- trans = 0.5
- --team1 = BackgroundColor3.new("Institutional white")
- --team2 = BackgroundColor3.new("Really red")
- while true do
- for i,l in pairs(game:GetService("Players"):GetChildren()) do
- print (game:GetService("Players").LocalPlayer.Team)
- if l ~= game:GetService("Players").LocalPlayer then
- for i,v in pairs(l.Character:GetChildren()) do
- if v.ClassName == "MeshPart" or "Part" and v.Name ~= "HumanoidRootPart" then
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Back
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Bottom
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Front
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Left
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Right
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- --
- xd = Instance.new("SurfaceGui")
- xd.Face = Enum.NormalId.Top
- xd.Parent = v
- xd.AlwaysOnTop = true
- Frame = Instance.new("Frame")
- Frame.Parent = xd
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(1, 0, 1, 0)
- Frame.BackgroundTransparency = trans
- if l.Team ~= game:GetService("Players").LocalPlayer.Team then
- Frame.BackgroundColor3 = Color3.new(17,17 ,17)
- else Frame.BackgroundColor3 = Color3.new(0, 255, 255)
- end
- print (v.Name)
- end
- end
- end
- end
- wait (5)
- for i,v in pairs (game:GetService("Players"):GetChildren()) do
- for i,k in pairs(v.Character:GetChildren()) do
- for i,l in pairs(k:GetChildren()) do
- if l.ClassName == "SurfaceGui" then
- l:Remove()
- end
- end
- end
- end
- end
- end)
- nowalls.Name = "nowalls"
- nowalls.Parent = MainGUI
- nowalls.BackgroundColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- nowalls.BorderColor3 = Color3.new(0, 0, 0)
- nowalls.BorderSizePixel = 2
- nowalls.Position = UDim2.new(0.0899998397, 0, 0.493055552, 0)
- nowalls.Size = UDim2.new(0, 81, 0, 25)
- nowalls.Font = Enum.Font.GothamBlack
- nowalls.Text = "No Walls"
- nowalls.TextColor3 = Color3.new(1, 1, 1)
- nowalls.TextSize = 12
- nowalls.MouseButton1Click:connect(function()
- local Move = game.Workspace.Map
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local Players = game:GetService("Players")
- local mouse = Players.LocalPlayer:GetMouse()
- local a = false
- mouse.KeyDown:Connect(function(key)
- if key == "e" then
- if a == false then
- Move.Parent = ReplicatedStorage
- Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- a = true
- elseif a == true then
- Move.Parent = game.Workspace
- Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- a = false
- end
- end
- end)
- end)
- Credit.Name = "Credit"
- Credit.Parent = MainGUI
- Credit.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- Credit.BackgroundTransparency = 1
- Credit.BorderColor3 = Color3.new(0, 0, 0)
- Credit.BorderSizePixel = 2
- Credit.Position = UDim2.new(0, 0, 0.854166687, 0)
- Credit.Size = UDim2.new(0, 99, 0, 21)
- Credit.Font = Enum.Font.GothamBlack
- Credit.Text = "Credit: ?"
- Credit.TextColor3 = Color3.new(1, 1, 1)
- Credit.TextSize = 14
- GUI.Name = "GUI"
- GUI.Parent = MainGUI
- GUI.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
- GUI.BackgroundTransparency = 1
- GUI.BorderColor3 = Color3.new(0, 0, 0)
- GUI.BorderSizePixel = 2
- GUI.Position = UDim2.new(0, 0, 0.708333373, 0)
- GUI.Size = UDim2.new(0, 99, 0, 21)
- GUI.Font = Enum.Font.GothamBlack
- GUI.Text = "GUI: #2980"
- GUI.TextColor3 = Color3.new(1, 1, 1)
- GUI.TextSize = 14
- Open.Name = "Open"
- Open.Parent = MainGUI
- Open.BackgroundColor3 = Color3.new(1, 0, 0)
- Open.BorderColor3 = Color3.new(0, 0, 0)
- Open.BorderSizePixel = 2
- Open.Position = UDim2.new(0.0999998376, 0, -0.215277806, 0)
- Open.Size = UDim2.new(0, 81, 0, 25)
- Open.Font = Enum.Font.GothamBlack
- Open.Text = "Toggle"
- Open.TextColor3 = Color3.new(1, 1, 1)
- Open.TextSize = 12
- Open.MouseButton1Click:connect(function()
- if Toggle == false then
- MainGUI:TweenPosition(UDim2.new(0, 0,0.4, 0),'Out','Bounce', 2)
- Toggle = true
- else
- MainGUI:TweenPosition(UDim2.new(0, 0,1.01, 0),'Out','Bounce', 2)
- Toggle = false
- end
- end)
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