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StrusieK`s settings

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  1. ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
  2. ...............................................................RADIO.PANEL.............................................................
  3. ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
  4.  
  5.  
  6. "RadioPanel.txt"
  7. {
  8.  
  9. //"SFUI_StandardRadio"
  10. //"SFUI_GroupRadio"
  11. //"SFUI_ReportRadio"
  12. "Groups"
  13. {
  14. "common"
  15. {
  16. "hotkey" "0"
  17. "title" "#SFUI_CommonRadio"
  18. "timeout" "5"
  19.  
  20. "Commands"
  21. {
  22. "roger"
  23. {
  24. "hotkey" "1"
  25. "label" "#SFUI_Radio_Roger"
  26. "cmd" "roger"
  27. }
  28.  
  29. "negative"
  30. {
  31. "hotkey" "2"
  32. "label" "#SFUI_Radio_Negative"
  33. "cmd" "negative"
  34. }
  35.  
  36. "cheer"
  37. {
  38. "hotkey" "3"
  39. "label" "#SFUI_Radio_Cheer"
  40. "cmd" "cheer"
  41. }
  42.  
  43. "holdpos"
  44. {
  45. "hotkey" "4"
  46. "label" "#SFUI_Radio_Hold_Pos"
  47. "cmd" "holdpos"
  48. }
  49.  
  50. "followme"
  51. {
  52. "hotkey" "5"
  53. "label" "#SFUI_Radio_Follow"
  54. "cmd" "followme"
  55. }
  56.  
  57. "thanks"
  58. {
  59. "hotkey" "6"
  60. "label" "#SFUI_Radio_Thanks"
  61. "cmd" "thanks"
  62. }
  63.  
  64. }
  65. }
  66.  
  67. "standard"
  68. {
  69. "hotkey" "1"
  70. "title" "#SFUI_CommandRadio"
  71. "timeout" "5"
  72.  
  73. "Commands"
  74. {
  75. "go"
  76. {
  77. "hotkey" "1"
  78. "label" "BOT_TRENING"
  79. "cmd" "sv_cheats 1; sv_infinite_ammo 2; ammo_grenade_limit_total 5; mp_warmup_end; mp_freezetime 0; mp_roundtime 60; mp_roundtime_defuse 60; sv_grenade_trajectory 1; sv_grenade_trajectory_thickness 0.8; sv_grenade_trajectory_time 10; sv_showimpacts 1; mp_limitteams 0; mp_autoteambalance 0; mp_maxmoney 60000; mp_startmoney 60000; mp_buytime 9999; mp_buy_anywhere 1; bot_stop 1; give weapon_hegrenade; give weapon_flashbang; give weapon_molotov; give weapon_smokegrenade; give weapon_c4"
  80. }
  81.  
  82. "fallback"
  83. {
  84. "hotkey" "2"
  85. "label" "#Restart Gierki"
  86. "cmd" "mp_restartgame 1"
  87. }
  88.  
  89. "sticktog"
  90. {
  91. "hotkey" "3"
  92. "label" "Noclip"
  93. "cmd" "Noclip"
  94. }
  95.  
  96. "followme"
  97. {
  98. "hotkey" "4"
  99. "label" "#Bot_Place"
  100. "cmd" "Bot_Place"
  101. }
  102. }
  103. }
  104.  
  105. "group"
  106. {
  107. "hotkey" "2"
  108. "title" "#SFUI_StandardRadio"
  109. "timeout" "5"
  110.  
  111. "Commands"
  112. {
  113. "roger"
  114. {
  115. "hotkey" "1"
  116. "label" "#SFUI_Radio_Roger"
  117. "cmd" "roger"
  118. }
  119.  
  120. "negative"
  121. {
  122. "hotkey" "2"
  123. "label" "#SFUI_Radio_Negative"
  124. "cmd" "negative"
  125. }
  126.  
  127. "cheer"
  128. {
  129. "hotkey" "3"
  130. "label" "#SFUI_Radio_Cheer"
  131. "cmd" "cheer"
  132. }
  133.  
  134. "holdpos"
  135. {
  136. "hotkey" "4"
  137. "label" "#SFUI_Radio_Hold_Pos"
  138. "cmd" "holdpos"
  139. }
  140.  
  141. "thanks"
  142. {
  143. "hotkey" "5"
  144. "label" "#SFUI_Radio_Thanks"
  145. "cmd" "thanks"
  146. }
  147.  
  148. "sorry"
  149. { "hotkey" "6"
  150. "label" "#SFUI_Radio_Sorry"
  151. "cmd" "sorry"
  152. }
  153.  
  154. "go_a"
  155. { "hotkey" "7"
  156. "label" "#SFUI_Radio_go_a"
  157. "cmd" "go_a"
  158. }
  159.  
  160. "go_b"
  161. { "hotkey" "8"
  162. "label" "#SFUI_Radio_go_b"
  163. "cmd" "go_b"
  164. }
  165.  
  166. "enemydown"
  167. { "hotkey" "9"
  168. "label" "#SFUI_Radio_enemydown"
  169. "cmd" "enemydown"
  170. }
  171. }
  172. }
  173.  
  174. "report"
  175. {
  176. "hotkey" "3"
  177. "title" "#SFUI_ReportRadio"
  178. "timeout" "5"
  179.  
  180. "Commands"
  181. {
  182. "enemyspot"
  183. {
  184. "hotkey" "1"
  185. "label" "Mefju"
  186. "cmd" "cl_crosshair_drawoutline 1; cl_crosshair_dynamic_maxdist_splitratio 0; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.3; cl_crosshair_dynamic_splitdist 3.5; cl_crosshair_outlinethickness 0.5; cl_crosshair_sniper_show_normal_inaccuracy 0; cl_crosshair_t 0; cl_crosshairalpha 200; cl_crosshaircolor 2; cl_crosshaircolor_b 0; cl_crosshaircolor_g 255; cl_crosshaircolor_r 50; cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairgap_useweaponvalue 0; cl_crosshairscale 600; cl_crosshairsize 4; cl_crosshairstyle 4; cl_crosshairthickness 1; cl_crosshairusealpha 1; cl_fixedcrosshairgap 3; cl_crosshair_sniper_width 4;"
  187. }
  188.  
  189. "needbackup"
  190. {
  191. "hotkey" "2"
  192. "label" "IzakYELLOW"
  193. "cmd" "cl_crosshair_drawoutline 1.000000;
  194. cl_crosshair_dynamic_maxdist_splitratio 0.35;
  195. cl_crosshair_dynamic_splitalpha_innermod 1;
  196. cl_crosshair_dynamic_splitalpha_outermod 0.5;
  197. cl_crosshair_dynamic_splitdist 7;
  198. cl_crosshair_outlinethickness 1.000000;
  199. cl_crosshair_sniper_show_normal_inaccuracy 0;
  200. cl_crosshair_sniper_width 2;
  201. cl_crosshair_t 0.000000;
  202. cl_crosshairalpha 999.000000;
  203. cl_crosshaircolor 2.000000;
  204. cl_crosshaircolor_b 0.000000;
  205. cl_crosshaircolor_g 0.000000;
  206. cl_crosshaircolor_r 250.000000;
  207. cl_crosshairdot 0.000000;
  208. cl_crosshairgap 0.000000;
  209. cl_crosshairgap_useweaponvalue 0;
  210. cl_crosshairscale 600;
  211. cl_crosshairsize 3.000000;
  212. cl_crosshairstyle 4.000000;
  213. cl_crosshairthickness 0.000000;
  214. cl_crosshairusealpha 1;
  215. cl_fixedcrosshairgap 3;
  216. "
  217. }
  218.  
  219. "takepoint"
  220. {
  221. "hotkey" "3"
  222. "label" "Byali"
  223. "cmd" "cl_crosshair_drawoutline 0;
  224. cl_crosshair_dynamic_maxdist_splitratio 0;
  225. cl_crosshair_dynamic_splitalpha_innermod 1;
  226. cl_crosshair_dynamic_splitalpha_outermod 0.3;
  227. cl_crosshair_dynamic_splitdist 3.5;
  228. cl_crosshair_outlinethickness 1;
  229. cl_crosshair_sniper_show_normal_inaccuracy 0;
  230. cl_crosshair_sniper_width 3;
  231. cl_crosshair_t 0;
  232. cl_crosshairalpha 200;
  233. cl_crosshaircolor 2;
  234. cl_crosshaircolor_b 0;
  235. cl_crosshaircolor_g 255;
  236. cl_crosshaircolor_r 50;
  237. cl_crosshairdot 0;
  238. cl_crosshairgap -2;
  239. cl_crosshairgap_useweaponvalue 0;
  240. cl_crosshairscale 600;
  241. cl_crosshairsize 3.500000;
  242. cl_crosshairstyle 5;
  243. cl_crosshairthickness 0.500000;
  244. cl_crosshairusealpha 1;
  245. cl_fixedcrosshairgap 3;
  246. "
  247. }
  248.  
  249. "sectorclear"
  250. {
  251. "hotkey" "4"
  252. "label" "#SFUI_Radio_Sector_Clear"
  253. "cmd" "sectorclear"
  254. }
  255.  
  256. "inposition"
  257. {
  258. "hotkey" "5"
  259. "label" "#SFUI_Radio_In_Position"
  260. "cmd" "inposition"
  261. }
  262. }
  263. }
  264. }
  265. }
  266.  
  267.  
  268.  
  269. ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
  270. ............................................................LAUNCH.OPTIONS.............................................................
  271. ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
  272.  
  273.  
  274. Launch options: -d3d9ex -novid -tickrate 128 +cl_forcepreload 1 -language bananagaming +mat_queue_mode 2 -nocrashdialog -nojoy -nod3d9ex
  275.  
  276.  
  277. ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
  278. ...............................................................CONFIG..................................................................
  279. ●▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬●
  280.  
  281.  
  282. //BINDY
  283. sensitivity 1.65
  284.  
  285. bind "MWHEELUP" "+jump" //skok pod skrolem
  286. bind "MWHEELDOWN" "+jump" //skok pod skrolem
  287.  
  288. bind "c" "use weapon_flashbang" //flash pod c
  289. bind "x" "use weapon_hegrenade" //nade pod x
  290. bind "t" "use weapon_smokegrenade" //smoke pod t
  291. bind "z" "use weapon_incgrenade;use weapon_molotov" //zapalak pod z
  292. bind "4" "use weapon_decoy" //decoy pod 4
  293.  
  294. bind "uparrow" "incrementvar volume 0.1 1 0.1" //podglasza gre pod strzalka w gore
  295. bind "downarrow" "incrementvar volume 0.1 1 -0.1" //przecisza gre pod strzalka w dol
  296.  
  297. bind "i" "radio1"
  298. bind "o" "radio2
  299. bind "p" "radio3"
  300. bind "k" "getout"
  301. bind "l" "enemydown"
  302.  
  303. bind "F" "r_cleardecals" //czyszczenie mapy pod f
  304. bind "6" "use weapon_c4;drop" //drop paki pod 6
  305. bind "mouse4" "+voicerecord" //mowienie pod myszka
  306. bind "v" "+lookatweapon" //przegladanie broni pod v
  307. BindToggle "H" cl_righthand //zmiana reki pod h
  308. bind "n" "+spray_menu" //spreje pod n
  309.  
  310. alias "+jumpthrow" "+jump;-attack"
  311. alias "-jumpthrow" "-jump"
  312. bind "F2" "+jumpthrow" //jumpthrow
  313.  
  314. alias "+knife" "slot3"
  315. alias "-knife" "lastinv"
  316. bind "Q" "+knife" //double Q
  317.  
  318. developer 1
  319. con_filter_enable 2
  320. con_filter_text_out "Player:"
  321. con_filter_text "damage given //damage na koniec rundy
  322.  
  323. bind "f3" "mute0"
  324. alias "mute1" "voice_enable 0;say_team Muted;alias mute0 mute2"
  325. alias "mute2" "voice_enable 1;say_team Unmuted;alias mute0 mute1"
  326. alias "mute0" "mute1" //mutowanie teammateow
  327.  
  328. net_graph "1"
  329. net_graphheight "9999"
  330. bind "TAB" "+scorenet"
  331. alias "+scorenet" "+showscores; net_graphheight 0"
  332. alias "-scorenet" "-showscores; net_graphheight 9999" //netgraph pod tabem
  333.  
  334. alias "dc" "disconnect"
  335. alias "qt" "quit"
  336.  
  337. alias "ak" "give weapon_ak47"
  338. alias "m4" "give weapon_m4a1"
  339. alias "m4s" "give weapon_m4a1_silencer"
  340. alias "galil" "give weapon_galilar"
  341. alias "famas" "give weapon_famas"
  342. alias "aug" "give weapon_aug"
  343. alias "sg" "give weapon_sg556"
  344. alias "tec" "give weapon_tec9"
  345. alias "fiveseven" "give weapon_fiveseven"
  346. alias "cz" "give weapon_cz75a"
  347. alias "beretki" "give weapon_elite"
  348. alias "dual" "give weapon_elite"
  349. alias "p2000" "give weapon_hkp2000"
  350. alias "usp" "give weapon_usp_silencer"
  351. alias "glock" "give weapon_glock"
  352. alias "deagle" "give weapon_deagle"
  353. alias "p250" "give weapon_p250"
  354.  
  355. bind "alt" "+paka"
  356. alias "+paka" "+use; gameinstructor_enable 1"
  357. alias "-paka" "-use; gameinstructor_enable 0" //szukanie paki pod altem
  358.  
  359. bind "8" "writeip; con_logfile cfg/banned_ip.log; getpos_exact; con_logfile 0"
  360. bind "9" "exec banned_ip.log"
  361.  
  362. //USTAWIENIA
  363. cl_forcepreload 1 //ładowanie mapy podczas wczytywania
  364. m_rawinput 0 //wylacza akceleracje myszy
  365. m_customaccel 0 //wylacza akceleracje myszy
  366. cl_teamid_overhead_always 1 //trojkacik nad glowami teammatow
  367. con_enable 1 //włacza konsole
  368. cl_autowepswitch 0 //wyłącza automatyczna zmiane po podniesieniu broni
  369. cl_showloadout 1 //zawsze widoczny ekwipuenk
  370. cl_use_opens_buy_menu 0 //wylacza odpalanie kupowania za pomoca uzyacia
  371. cl_disablefreezecam 1 //wyłącza freezecama
  372.  
  373. //VIEWMODEL
  374. cl_bobcycle - 0.1
  375. cl_bob_lower_amt - 0.1
  376. cl_bobamt_vert - 5.0
  377. cl_bobamt_lat - 0.98
  378.  
  379. //FPS
  380. r_eyemove "0"
  381. r_eyeshift_x "0"
  382. r_eyeshift_y "0"
  383. r_eyeshift_z "0"
  384. r_eyesize "0"
  385.  
  386. //HUD
  387. hud_scaling 0.7 //wielkosc hudu
  388. cl_hud_radar_scale 0.5 //wielkosc radaru
  389. cl_radar_always_centered 0 //radar bez czarnego
  390. cl_radar_scale 0.45 //wielkosc radaru
  391. cl_radar_square_with_scoreboar 1 //mapa robi sie trojkatna gdy klikniemy taba
  392. cl_hud_color 5 //czerwony kolor hudu
  393. cl_hud_playercount_showcount 1 //pokazuje liczne zamaist awatarow
  394.  
  395. //KUPOWANIE
  396. bind "kp_end" "buy ak47; buy m4a1;"
  397. bind "kp_downarrow" "buy awp;"
  398. bind "kp_pgdn" "buy galilar; buy famas;"
  399. bind "kp_leftarrow" "buy p250;"
  400. bind "kp_5" "buy deagle;"
  401. bind "kp_rightarrow" "buy tec9; buy fiveseven;"
  402. bind "kp_ins" "buy vest;"
  403. bind "kp_del" "buy vesthelm;"
  404. bind "kp_enter" "buy defuser;"
  405. bind "kp_home" "buy ssg08;"
  406. bind "kp_slash" "buy flashbang;"
  407. bind "kp_multiply" "buy smokegrenade;"
  408. bind "kp_uparrow" "buy hegrenade;"
  409. bind "kp_pgup" "buy molotov; buy incgrenade;"
  410. bind "kp_plus" "buy ump45;"
  411. bind "kp_minus" "buy p90;"
  412.  
  413. //CELOWNIK
  414. cl_crosshair_drawoutline "1"
  415. cl_crosshair_dynamic_maxdist_splitratio "0"
  416. cl_crosshair_dynamic_splitalpha_innermod "1"
  417. cl_crosshair_dynamic_splitalpha_outermod "0.3"
  418. cl_crosshair_dynamic_splitdist "3.5"
  419. cl_crosshair_outlinethickness "0.5"
  420. cl_crosshair_sniper_show_normal_inaccuracy "0"
  421. cl_crosshair_t "0"
  422. cl_crosshairalpha "200"
  423. cl_crosshaircolor "2"
  424. cl_crosshaircolor_b "0"
  425. cl_crosshaircolor_g "255"
  426. cl_crosshaircolor_r "50"
  427. cl_crosshairdot "0"
  428. cl_crosshairgap "-2"
  429. cl_crosshairgap_useweaponvalue "0"
  430. cl_crosshairscale "600"
  431. cl_crosshairsize "4"
  432. cl_crosshairstyle "4"
  433. cl_crosshairthickness "1"
  434. cl_crosshairusealpha "1"
  435. cl_fixedcrosshairgap "3"
  436. cl_crosshair_sniper_width 4
  437.  
  438. =========================================
  439. -------------BY-StrusieQ-----------------
  440. =========================================
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