warpdragon

Phase_Boots

Feb 12th, 2017
174
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.80 KB | None | 0 0
  1. //=================================================================================================================
  2. // Recipe: Phase Boots
  3. //=================================================================================================================
  4. "item_recipe_phase_boots"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "49" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  9. "Model" "models/props_gameplay/recipe.vmdl"
  10.  
  11. // Item Info
  12. //-------------------------------------------------------------------------------------------------------------
  13. "ItemCost" "0"
  14. "ItemShopTags" ""
  15.  
  16. // Recipe
  17. //-------------------------------------------------------------------------------------------------------------
  18. "ItemRecipe" "1"
  19. "ItemResult" "item_phase_boots"
  20. "ItemRequirements"
  21. {
  22. "01" "item_boots;item_blades_of_attack;item_blades_of_attack"
  23. }
  24. }
  25. "item_recipe_phase_boots_2"
  26. {
  27. // General
  28. //-------------------------------------------------------------------------------------------------------------
  29. "ID" "3000" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  30. "Model" "models/props_gameplay/recipe.vmdl"
  31.  
  32. // Item Info
  33. //-------------------------------------------------------------------------------------------------------------
  34. "ItemCost" "0"
  35. "ItemShopTags" ""
  36.  
  37. // Recipe
  38. //-------------------------------------------------------------------------------------------------------------
  39. "ItemRecipe" "1"
  40. "ItemResult" "item_phase_boots_2"
  41. "ItemRequirements"
  42. {
  43. "01" "item_phase_boots;item_farming_core;item_recipe_phase_boots"
  44. }
  45. }
  46. "item_recipe_phase_boots_3"
  47. {
  48. // General
  49. //-------------------------------------------------------------------------------------------------------------
  50. "ID" "3001" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  51. "Model" "models/props_gameplay/recipe.vmdl"
  52.  
  53. // Item Info
  54. //-------------------------------------------------------------------------------------------------------------
  55. "ItemCost" "0"
  56. "ItemShopTags" ""
  57.  
  58. // Recipe
  59. //-------------------------------------------------------------------------------------------------------------
  60. "ItemRecipe" "1"
  61. "ItemResult" "item_phase_boots_3"
  62. "ItemRequirements"
  63. {
  64. "01" "item_phase_boots_2;item_upgrade_core;item_recipe_phase_boots"
  65. "02" "item_phase_boots_2;item_upgrade_core_2;item_recipe_phase_boots"
  66. "03" "item_phase_boots_2;item_upgrade_core_3;item_recipe_phase_boots"
  67. "04" "item_phase_boots_2;item_upgrade_core_4;item_recipe_phase_boots"
  68. }
  69. }
  70. "item_recipe_phase_boots_4"
  71. {
  72. // General
  73. //-------------------------------------------------------------------------------------------------------------
  74. "ID" "3002" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  75. "Model" "models/props_gameplay/recipe.vmdl"
  76.  
  77. // Item Info
  78. //-------------------------------------------------------------------------------------------------------------
  79. "ItemCost" "0"
  80. "ItemShopTags" ""
  81.  
  82. // Recipe
  83. //-------------------------------------------------------------------------------------------------------------
  84. "ItemRecipe" "1"
  85. "ItemResult" "item_phase_boots_4"
  86. "ItemRequirements"
  87. {
  88. "01" "item_phase_boots_3;item_upgrade_core_2;item_recipe_phase_boots"
  89. "02" "item_phase_boots_3;item_upgrade_core_3;item_recipe_phase_boots"
  90. "03" "item_phase_boots_3;item_upgrade_core_4;item_recipe_phase_boots"
  91. }
  92. }
  93. "item_recipe_phase_boots_5"
  94. {
  95. // General
  96. //-------------------------------------------------------------------------------------------------------------
  97. "ID" "3003" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  98. "Model" "models/props_gameplay/recipe.vmdl"
  99.  
  100. // Item Info
  101. //-------------------------------------------------------------------------------------------------------------
  102. "ItemCost" "0"
  103. "ItemShopTags" ""
  104.  
  105. // Recipe
  106. //-------------------------------------------------------------------------------------------------------------
  107. "ItemRecipe" "1"
  108. "ItemResult" "item_phase_boots_5"
  109. "ItemRequirements"
  110. {
  111. "01" "item_phase_boots_4;item_upgrade_core_3;item_recipe_phase_boots"
  112. "02" "item_phase_boots_4;item_upgrade_core_4;item_recipe_phase_boots"
  113. }
  114. }
  115. "item_recipe_phase_boots_6"
  116. {
  117. // General
  118. //-------------------------------------------------------------------------------------------------------------
  119. "ID" "3004" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  120. "Model" "models/props_gameplay/recipe.vmdl"
  121.  
  122. // Item Info
  123. //-------------------------------------------------------------------------------------------------------------
  124. "ItemCost" "0"
  125. "ItemShopTags" ""
  126.  
  127. // Recipe
  128. //-------------------------------------------------------------------------------------------------------------
  129. "ItemRecipe" "1"
  130. "ItemResult" "item_phase_boots_6"
  131. "ItemRequirements"
  132. {
  133. "01" "item_phase_boots_5;item_upgrade_core_4;item_recipe_phase_boots"
  134. }
  135. }
  136.  
  137. //=================================================================================================================
  138. // Phase Boots
  139. //=================================================================================================================
  140. "item_phase_boots"
  141. {
  142. // General
  143. //-------------------------------------------------------------------------------------------------------------
  144. "ID" "50" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  145. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
  146.  
  147. // Stats
  148. //-------------------------------------------------------------------------------------------------------------
  149. "AbilityCooldown" "8.0"
  150.  
  151. // Item Info
  152. //-------------------------------------------------------------------------------------------------------------
  153. "ItemCost" "1240"
  154. "ItemShopTags" "damage;move_speed;hard_to_tag"
  155. "ItemQuality" "common"
  156. "ItemAliases" "phase boots"
  157. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  158.  
  159. "MaxUpgradeLevel" "6"
  160. "ItemBaseLevel" "1"
  161. "UpgradesItems" "item_phase_boots;item_phase_boots_2;item_phase_boots_3;item_phase_boots_4;item_phase_boots_5"
  162. "UpgradeRecipe" "item_recipe_phase_boots"
  163. // Special
  164. //-------------------------------------------------------------------------------------------------------------
  165. "AbilitySpecial"
  166. {
  167. "01"
  168. {
  169. "var_type" "FIELD_INTEGER"
  170. "bonus_movement_speed" "45 50 55 60 65 70"
  171. }
  172. "02"
  173. {
  174. "var_type" "FIELD_INTEGER"
  175. "bonus_damage" "24 35 55 75 95 125"
  176. }
  177. "03"
  178. {
  179. "var_type" "FIELD_INTEGER"
  180. "damage_block_melee" "0"
  181. }
  182. "04"
  183. {
  184. "var_type" "FIELD_INTEGER"
  185. "damage_block_ranged" "0"
  186. }
  187. "05"
  188. {
  189. "var_type" "FIELD_INTEGER"
  190. "block_chance" "0"
  191. }
  192. "06"
  193. {
  194. "var_type" "FIELD_INTEGER"
  195. "phase_movement_speed" "24 26 29 32 35 38"
  196. }
  197. "07"
  198. {
  199. "var_type" "FIELD_INTEGER"
  200. "phase_movement_speed_range" "20"
  201. }
  202. "08"
  203. {
  204. "var_type" "FIELD_FLOAT"
  205. "phase_duration" "2.5"
  206. }
  207. "09"
  208. {
  209. "var_type" "FIELD_INTEGER"
  210. "bonus_attack_speed" "0"
  211. }
  212. "10"
  213. {
  214. "var_type" "FIELD_INTEGER"
  215. "bonus_armor" "0"
  216. }
  217. "11"
  218. {
  219. "var_type" "FIELD_INTEGER"
  220. "projectile_bonus" "0 3 3 3 3 3"
  221. }
  222. "12"
  223. {
  224. "var_type" "FIELD_INTEGER"
  225. "projectile_total" "1 4 4 4 4 4"
  226. }
  227. "13"
  228. {
  229. "var_type" "FIELD_INTEGER"
  230. "projectile_range" "700"
  231. }
  232. }
  233. }
  234. "item_phase_boots_2"
  235. {
  236. // General
  237. //-------------------------------------------------------------------------------------------------------------
  238. "ID" "3005" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  239. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
  240.  
  241. // Stats
  242. //-------------------------------------------------------------------------------------------------------------
  243. "AbilityCooldown" "8.0"
  244.  
  245. // Item Info
  246. //-------------------------------------------------------------------------------------------------------------
  247. "ItemCost" "2740"
  248. "ItemShopTags" "damage;move_speed;hard_to_tag"
  249. "ItemQuality" "common"
  250. "ItemAliases" "phase boots"
  251. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  252.  
  253. "MaxUpgradeLevel" "6"
  254. "ItemBaseLevel" "2"
  255. "UpgradesItems" "item_phase_boots_2;item_phase_boots_3;item_phase_boots_4;item_phase_boots_5"
  256. "UpgradeRecipe" "item_recipe_phase_boots"
  257. // Special
  258. //-------------------------------------------------------------------------------------------------------------
  259. "AbilitySpecial"
  260. {
  261. {
  262. "01"
  263. {
  264. "var_type" "FIELD_INTEGER"
  265. "bonus_movement_speed" "45 50 55 60 65 70"
  266. }
  267. "02"
  268. {
  269. "var_type" "FIELD_INTEGER"
  270. "bonus_damage" "24 35 55 75 95 125"
  271. }
  272. "03"
  273. {
  274. "var_type" "FIELD_INTEGER"
  275. "damage_block_melee" "0"
  276. }
  277. "04"
  278. {
  279. "var_type" "FIELD_INTEGER"
  280. "damage_block_ranged" "0"
  281. }
  282. "05"
  283. {
  284. "var_type" "FIELD_INTEGER"
  285. "block_chance" "0"
  286. }
  287. "06"
  288. {
  289. "var_type" "FIELD_INTEGER"
  290. "phase_movement_speed" "24 26 29 32 35 38"
  291. }
  292. "07"
  293. {
  294. "var_type" "FIELD_INTEGER"
  295. "phase_movement_speed_range" "20"
  296. }
  297. "08"
  298. {
  299. "var_type" "FIELD_FLOAT"
  300. "phase_duration" "2.5"
  301. }
  302. "09"
  303. {
  304. "var_type" "FIELD_INTEGER"
  305. "bonus_attack_speed" "0"
  306. }
  307. "10"
  308. {
  309. "var_type" "FIELD_INTEGER"
  310. "bonus_armor" "0"
  311. }
  312. "11"
  313. {
  314. "var_type" "FIELD_INTEGER"
  315. "projectile_bonus" "0 3 3 3 3 3"
  316. }
  317. "12"
  318. {
  319. "var_type" "FIELD_INTEGER"
  320. "projectile_total" "1 4 4 4 4 4"
  321. }
  322. "13"
  323. {
  324. "var_type" "FIELD_INTEGER"
  325. "projectile_range" "700"
  326. }
  327. }
  328. }
  329. "item_phase_boots_3"
  330. {
  331. // General
  332. //-------------------------------------------------------------------------------------------------------------
  333. "ID" "3006" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  334. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
  335.  
  336. // Stats
  337. //-------------------------------------------------------------------------------------------------------------
  338. "AbilityCooldown" "8.0"
  339.  
  340. // Item Info
  341. //-------------------------------------------------------------------------------------------------------------
  342. "ItemCost" "3740"
  343. "ItemShopTags" "damage;move_speed;hard_to_tag"
  344. "ItemQuality" "common"
  345. "ItemAliases" "phase boots"
  346. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  347.  
  348. "MaxUpgradeLevel" "6"
  349. "ItemBaseLevel" "3"
  350. "UpgradesItems" "item_phase_boots_3;item_phase_boots_4;item_phase_boots_5"
  351. "UpgradeRecipe" "item_recipe_phase_boots"
  352. // Special
  353. //-------------------------------------------------------------------------------------------------------------
  354. "AbilitySpecial"
  355. {
  356. {
  357. "01"
  358. {
  359. "var_type" "FIELD_INTEGER"
  360. "bonus_movement_speed" "45 50 55 60 65 70"
  361. }
  362. "02"
  363. {
  364. "var_type" "FIELD_INTEGER"
  365. "bonus_damage" "24 35 55 75 95 125"
  366. }
  367. "03"
  368. {
  369. "var_type" "FIELD_INTEGER"
  370. "damage_block_melee" "0"
  371. }
  372. "04"
  373. {
  374. "var_type" "FIELD_INTEGER"
  375. "damage_block_ranged" "0"
  376. }
  377. "05"
  378. {
  379. "var_type" "FIELD_INTEGER"
  380. "block_chance" "0"
  381. }
  382. "06"
  383. {
  384. "var_type" "FIELD_INTEGER"
  385. "phase_movement_speed" "24 26 29 32 35 38"
  386. }
  387. "07"
  388. {
  389. "var_type" "FIELD_INTEGER"
  390. "phase_movement_speed_range" "20"
  391. }
  392. "08"
  393. {
  394. "var_type" "FIELD_FLOAT"
  395. "phase_duration" "2.5"
  396. }
  397. "09"
  398. {
  399. "var_type" "FIELD_INTEGER"
  400. "bonus_attack_speed" "0"
  401. }
  402. "10"
  403. {
  404. "var_type" "FIELD_INTEGER"
  405. "bonus_armor" "0"
  406. }
  407. "11"
  408. {
  409. "var_type" "FIELD_INTEGER"
  410. "projectile_bonus" "0 3 3 3 3 3"
  411. }
  412. "12"
  413. {
  414. "var_type" "FIELD_INTEGER"
  415. "projectile_total" "1 4 4 4 4 4"
  416. }
  417. "13"
  418. {
  419. "var_type" "FIELD_INTEGER"
  420. "projectile_range" "700"
  421. }
  422. }
  423. }
  424. "item_phase_boots_4"
  425. {
  426. // General
  427. //-------------------------------------------------------------------------------------------------------------
  428. "ID" "3007" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  429. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
  430.  
  431. // Stats
  432. //-------------------------------------------------------------------------------------------------------------
  433. "AbilityCooldown" "8.0"
  434.  
  435. // Item Info
  436. //-------------------------------------------------------------------------------------------------------------
  437. "ItemCost" "7240"
  438. "ItemShopTags" "damage;move_speed;hard_to_tag"
  439. "ItemQuality" "common"
  440. "ItemAliases" "phase boots"
  441. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  442.  
  443. "MaxUpgradeLevel" "6"
  444. "ItemBaseLevel" "4"
  445. "UpgradesItems" "item_phase_boots_4;item_phase_boots_5"
  446. "UpgradeRecipe" "item_recipe_phase_boots"
  447. // Special
  448. //-------------------------------------------------------------------------------------------------------------
  449. "AbilitySpecial"
  450. {
  451. {
  452. "01"
  453. {
  454. "var_type" "FIELD_INTEGER"
  455. "bonus_movement_speed" "45 50 55 60 65 70"
  456. }
  457. "02"
  458. {
  459. "var_type" "FIELD_INTEGER"
  460. "bonus_damage" "24 35 55 75 95 125"
  461. }
  462. "03"
  463. {
  464. "var_type" "FIELD_INTEGER"
  465. "damage_block_melee" "0"
  466. }
  467. "04"
  468. {
  469. "var_type" "FIELD_INTEGER"
  470. "damage_block_ranged" "0"
  471. }
  472. "05"
  473. {
  474. "var_type" "FIELD_INTEGER"
  475. "block_chance" "0"
  476. }
  477. "06"
  478. {
  479. "var_type" "FIELD_INTEGER"
  480. "phase_movement_speed" "24 26 29 32 35 38"
  481. }
  482. "07"
  483. {
  484. "var_type" "FIELD_INTEGER"
  485. "phase_movement_speed_range" "20"
  486. }
  487. "08"
  488. {
  489. "var_type" "FIELD_FLOAT"
  490. "phase_duration" "2.5"
  491. }
  492. "09"
  493. {
  494. "var_type" "FIELD_INTEGER"
  495. "bonus_attack_speed" "0"
  496. }
  497. "10"
  498. {
  499. "var_type" "FIELD_INTEGER"
  500. "bonus_armor" "0"
  501. }
  502. "11"
  503. {
  504. "var_type" "FIELD_INTEGER"
  505. "projectile_bonus" "0 3 3 3 3 3"
  506. }
  507. "12"
  508. {
  509. "var_type" "FIELD_INTEGER"
  510. "projectile_total" "1 4 4 4 4 4"
  511. }
  512. "13"
  513. {
  514. "var_type" "FIELD_INTEGER"
  515. "projectile_range" "700"
  516. }
  517. }
  518. }
  519. "item_phase_boots_5"
  520. {
  521. // General
  522. //-------------------------------------------------------------------------------------------------------------
  523. "ID" "3008" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  524. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
  525.  
  526. // Stats
  527. //-------------------------------------------------------------------------------------------------------------
  528. "AbilityCooldown" "8.0"
  529.  
  530. // Item Info
  531. //-------------------------------------------------------------------------------------------------------------
  532. "ItemCost" "11740"
  533. "ItemShopTags" "damage;move_speed;hard_to_tag"
  534. "ItemQuality" "common"
  535. "ItemAliases" "phase boots"
  536. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  537.  
  538. "MaxUpgradeLevel" "6"
  539. "ItemBaseLevel" "5"
  540. "UpgradesItems" "item_phase_boots_5"
  541. "UpgradeRecipe" "item_recipe_phase_boots"
  542. // Special
  543. //-------------------------------------------------------------------------------------------------------------
  544. "AbilitySpecial"
  545. {
  546. {
  547. "01"
  548. {
  549. "var_type" "FIELD_INTEGER"
  550. "bonus_movement_speed" "45 50 55 60 65 70"
  551. }
  552. "02"
  553. {
  554. "var_type" "FIELD_INTEGER"
  555. "bonus_damage" "24 35 55 75 95 125"
  556. }
  557. "03"
  558. {
  559. "var_type" "FIELD_INTEGER"
  560. "damage_block_melee" "0"
  561. }
  562. "04"
  563. {
  564. "var_type" "FIELD_INTEGER"
  565. "damage_block_ranged" "0"
  566. }
  567. "05"
  568. {
  569. "var_type" "FIELD_INTEGER"
  570. "block_chance" "0"
  571. }
  572. "06"
  573. {
  574. "var_type" "FIELD_INTEGER"
  575. "phase_movement_speed" "24 26 29 32 35 38"
  576. }
  577. "07"
  578. {
  579. "var_type" "FIELD_INTEGER"
  580. "phase_movement_speed_range" "20"
  581. }
  582. "08"
  583. {
  584. "var_type" "FIELD_FLOAT"
  585. "phase_duration" "2.5"
  586. }
  587. "09"
  588. {
  589. "var_type" "FIELD_INTEGER"
  590. "bonus_attack_speed" "0"
  591. }
  592. "10"
  593. {
  594. "var_type" "FIELD_INTEGER"
  595. "bonus_armor" "0"
  596. }
  597. "11"
  598. {
  599. "var_type" "FIELD_INTEGER"
  600. "projectile_bonus" "0 3 3 3 3 3"
  601. }
  602. "12"
  603. {
  604. "var_type" "FIELD_INTEGER"
  605. "projectile_total" "1 4 4 4 4 4"
  606. }
  607. "13"
  608. {
  609. "var_type" "FIELD_INTEGER"
  610. "projectile_range" "700"
  611. }
  612. }
  613. }
  614. "item_phase_boots_6"
  615. {
  616. // General
  617. //-------------------------------------------------------------------------------------------------------------
  618. "ID" "3009" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  619. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_IMMEDIATE | DOTA_ABILITY_BEHAVIOR_NO_TARGET | DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL"
  620.  
  621. // Stats
  622. //-------------------------------------------------------------------------------------------------------------
  623. "AbilityCooldown" "8.0"
  624.  
  625. // Item Info
  626. //-------------------------------------------------------------------------------------------------------------
  627. "ItemCost" "17240"
  628. "ItemShopTags" "damage;move_speed;hard_to_tag"
  629. "ItemQuality" "common"
  630. "ItemAliases" "phase boots"
  631. "ItemDeclarations" "DECLARE_PURCHASES_TO_SPECTATORS"
  632.  
  633. "MaxUpgradeLevel" "6"
  634. "ItemBaseLevel" "6"
  635. // Special
  636. //-------------------------------------------------------------------------------------------------------------
  637. "AbilitySpecial"
  638. {
  639. {
  640. "01"
  641. {
  642. "var_type" "FIELD_INTEGER"
  643. "bonus_movement_speed" "45 50 55 60 65 70"
  644. }
  645. "02"
  646. {
  647. "var_type" "FIELD_INTEGER"
  648. "bonus_damage" "24 35 55 75 95 125"
  649. }
  650. "03"
  651. {
  652. "var_type" "FIELD_INTEGER"
  653. "damage_block_melee" "0"
  654. }
  655. "04"
  656. {
  657. "var_type" "FIELD_INTEGER"
  658. "damage_block_ranged" "0"
  659. }
  660. "05"
  661. {
  662. "var_type" "FIELD_INTEGER"
  663. "block_chance" "0"
  664. }
  665. "06"
  666. {
  667. "var_type" "FIELD_INTEGER"
  668. "phase_movement_speed" "24 26 29 32 35 38"
  669. }
  670. "07"
  671. {
  672. "var_type" "FIELD_INTEGER"
  673. "phase_movement_speed_range" "20"
  674. }
  675. "08"
  676. {
  677. "var_type" "FIELD_FLOAT"
  678. "phase_duration" "2.5"
  679. }
  680. "09"
  681. {
  682. "var_type" "FIELD_INTEGER"
  683. "bonus_attack_speed" "0"
  684. }
  685. "10"
  686. {
  687. "var_type" "FIELD_INTEGER"
  688. "bonus_armor" "0"
  689. }
  690. "11"
  691. {
  692. "var_type" "FIELD_INTEGER"
  693. "projectile_bonus" "0 3 3 3 3 3"
  694. }
  695. "12"
  696. {
  697. "var_type" "FIELD_INTEGER"
  698. "projectile_total" "1 4 4 4 4 4"
  699. }
  700. "13"
  701. {
  702. "var_type" "FIELD_INTEGER"
  703. "projectile_range" "700"
  704. }
  705. }
  706. }
Advertisement
Add Comment
Please, Sign In to add comment