Advertisement
PASBL

SV Teal Mask SCs and Moves

Sep 20th, 2023 (edited)
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.92 KB | None | 0 0
  1. Dipplin (Grass/Dragon): Instead of merging with their host apple, Dipplin are two Applin wyrms who are cohabitating in one preserved apple. They constantly issue a sickly sweet smell, causing Pokémon within a 10 meter radius to be under the effects of Sweet Scent, to which opponents acclimate after 3 rounds, ending the effect. The effect is refreshed when reentering battle, even if the opponent was previously acclimated. They generate a sweet syrup, which they can eat to restore Significant health and energy, as well as functionally giving them a breather. This layer also gives a slight boost to defense. Their two separate bodies allow them to more easily combine tail moves with others with little drop in speed or additional energy use. Due to their rotund bodies, they are proficient at gaining speed with Rollout, allowing it to start at Heavy damage.
  2.  
  3. Poltchageist (Ghost/Grass): Poltchageist is bound to a mass of matcha powder, making them a powder. This allows them to freely change their shape. They occupy a clay matcha jar, which they can use to hide. When in the jar, they benefit from a slight boost to Special Defense. They are capable of achieving all Ghost states, but their jar and scoop are permanently Solid (although it can turn invisible). Unlike Polteageist, they must stay within the jar, but using a move and decent energy, they can use their scoop to fix cracks in it with matcha. This will reset their defenses to neutral if under, otherwise it will give them a slight boost to defense and special defense if the stat is neutral or higher. Their scoop can also be used to direct attacks, increasing accuracy slightly if used. They naturally levitate and are rather nimble. They are inorganic.
  4.  
  5. Sinistcha (Ghost/Grass): Sinistcha is bound to a cup of brewed matcha, making them a liquid. This allows them to freely change their shape. They occupy a matcha bowl, which they can use to hide. When in the bowl, they benefit from a slight boost to Special Defense. They are capable of achieving all Ghost states, but their bowl and whisk are permanently Solid (although it can turn invisible). Unlike Sinistea, they must stay within the jar, but using a move and decent energy, they can use their whisk to fix cracks in it with matcha. This will reset their defenses to neutral if under, otherwise it will give them a slight boost to defense and special defense if the stat is neutral or higher. Their whisk can also be used to direct attacks, increasing accuracy slightly if used. They naturally levitate and are rather nimble. They are inorganic.
  6.  
  7. Ursaluna [Blood Moon] (Ground/Normal): The Ursaluna found in the Kitakami region are the last modern survivors of the Hisuian population, with adaptations to survive in their new home. Unlike their Hisuian ancestors, they can stand on their hind legs and have retained their climbing abilities. Their sense of smell is incredibly adept, which allows them to track opponents and distinguish the real target from the clones in a Double Team, as well as know their position at all times. Due to the influence of the blood moon, they radiate strange power, giving a slight boost to all special attacks, and the caked peat in their fur acts as armor, giving them a slight boost to defense They are large and intimidating, so their fear-based attacks are more effective. Their vision is extremely keen, allowing them to see in all levels of light and their accuracy cannot be dropped by move effects or fogs.
  8. (note this will be a separate mon not related to regular Ursaluna or the Teddi line)
  9.  
  10. Okidogi (Poison/Fighting): Okidogi is one of the Loyal Three, the Pokémon who came to Kitakami to challenge Ogerpon and steal her mask. Okidogi is a bulky, physically strong Pokémon with a huge physique, giving it a sharp boost to physical moves. The toxic chain wrapped around their neck infuses all of their attacks with a noxious poison. Moves with an existing poison chance have that chance overwritten with a high (~30%) chance to inflict Toxic unless already higher, and all other moves have an additional slight (~10%) chance to inflict Toxic poison. They are incredibly steadfast and cannot be intimidated.
  11.  
  12. Munkidori (Poison/Psychic): Munkidori is one of the Loyal Three, the Pokémon who came to Kitakami to challenge Ogerpon and steal her mask. Munkidori is a mischiveous Pokémon, preferring to trick and hide rather than fight head on. They are incredibly capable climbers and are effective at hiding as well. Their mental capabilities and intelligence also give them a resistance against confusion and mental manipulation, as well as giving their Psychic-type moves a slightly greater chance (+~10%) to have their secondary effects trigger. The toxic chain wrapped around their forehead infuses all of their attacks with a noxious poison. Moves with an existing poison chance have that chance overwritten with a high (~30%) chance to inflict Toxic unless already higher, and all other moves have an additional slight (~10%) chance to inflict Toxic poison.
  13.  
  14. Fezandipiti (Poison/Fairy): Fezandipiti is one of the Loyal Three, the Pokémon who came to Kitakami to challenge Ogerpon and steal her mask. Fezandipiti is a deft and graceful flier, though only of above average speed. They are familiar with the Flying-type. They are particularly tricky fighters, preferring to use lower-powered attacks. All attacks of good damage or less have their damage boosted by a minor amount when used by Fezandipiti. The toxic chain wrapped around their breast infuses all of their attacks with a noxious poison. Moves with an existing poison chance have that chance overwritten with a high (~30%) chance to inflict Toxic unless already higher, and all other moves have an additional slight (~10%) chance to inflict Toxic poison.
  15.  
  16. Ogerpon (Grass): Ogerpon is a Pokémon from the mountains of Kitakami, shunned by the people of the region and forced to live in isolation. Ogerpon derives her power from ancient masks said to have been crafted for her in the distant past. The mask she carries by default is the Teal Mask, which radiates natural, verdant energy. This gives a sharp boost to all Grass-type moves it uses. This mask is especially intimidating, sharply dropping the enthusiasm of all opposing Pokémon. This mask cannot be stolen from Ogerpon.
  17.  
  18. Ogerpon [Wellspring Mask] (Grass/Water): Ogerpon is a Pokémon from the mountains of Kitakami, shunned by the people of the region and forced to live in isolation. Ogerpon derives her power from ancient masks said to have been crafted for her in the distant past. In this form, Ogerpon is carrying the Wellspring Mask, making her a Grass/Water-type. This mask cannot be stolen from Ogerpon. The Wellspring Mask overflows with Water energy, giving her movements and attack seamless fluidity and speed. Moves that score multiple hits are harder to interrupt and get in additional hits, and attacks that are combined or can be used in quick succession are more likely to succeed.
  19.  
  20. Ogerpon [Hearthflame Mask] (Grass/Fire): Ogerpon is a Pokémon from the mountains of Kitakami, shunned by the people of the region and forced to live in isolation. Ogerpon derives her power from ancient masks said to have been crafted for her in the distant past. In this form, Ogerpon is carrying the Hearthflame Mask, making her a Grass/Fire-type. This mask cannot be stolen from Ogerpon. The Hearthflame Mask burns with heat energy, filling Ogerpon with fiery energy that turns her aggressive. In this form, Ogerpon is aggressive and unshakable, and cannot be intimidated or enrage. Ogerpon will ignore defensive boosts provided by a species' characteristics.
  21.  
  22. Ogerpon [Cornerstone Mask] (Grass/Rock): Ogerpon is a Pokémon from the mountains of Kitakami, shunned by the people of the region and forced to live in isolation. Ogerpon derives her power from ancient masks said to have been crafted for her in the distant past. In this form, Ogerpon is carrying the Cornerstone Mask, making her a Grass/Rock-type. This mask cannot be stolen from Ogerpon. The Cornerstone Mask is infused with Rock energy, making her sturdy and steadfast. Ogerpon is immune to flinches and other kinds of interruptions, as well as pull and knockback, and cannot be forced to move unless she wants to.
  23.  
  24. Walking Wake (Water/Dragon): Walking Wake is a primordial creature described in the Scarlet Book, from a prehistoric time when the Paldea region was wild. Walking Wake's powerful legs make it a fast runner and swimmer, and is able to jump great distances and with high speeds. Its kicking attacks are sharply boosted. As a Scarlet Book Pokémon, they benefit from protosynthesis, receiving a sharp boost to Attack when Bright Sun is active, or while holding a Booster Energy. Due to the influence of this energy, its Water-typed moves are also not weakened by Bright Sun.
  25.  
  26. Iron Leaves (Grass/Psychic): Iron Leaves is a sword-wielding creature described in the Violet Book, from a distant future in the Paldea region when technology rules. Iron Leaves has blades that extend from its head, which it uses to perform slashing moves. These blades are quite long, extending its slashing moves by two meters and causing them to be sharply boosted. As a Violet Book Pokémon, they benefit from their quark drive, receiving a sharp boost to Attack when Electric Terrain is active, or while holding a Booster Energy.
  27.  
  28. ~*~*~*~
  29.  
  30. Syrup Bomb (Grass) - The user spits a sugary blast of syrup at the target, dealing good damage for good energy. This syrup is a special variety unique to Kitakami that dries quickly and clings to the target, dropping their speed slightly once per round for three rounds as it hardens. After six total rounds, the sugar will grow brittle and fall off, reverting their speed to the base if below neutral. It can also be cleared earlier by immersing in water, but the target's speed will not be reset and any drop will persist.
  31. [Grs, SpA/SpD, User: N/A, Target: Spe -1 (three rounds)]
  32. [DMG: Good, NRG: Good]
  33.  
  34. Matcha Gotcha (Grass) - The user sends out streams of scalding matcha. The move is laced with vengeful energy that saps the lifeforce of the target, sapping considerable amount of health from the target for considerable energy, restoring half of the health drained back to the user. The tea is so hot, it has a high chance of inflicting a burn. Sinistcha may also choose to use their matcha-infused body to perform this move, increasing its speed and allowing it to target the burn.
  35. [Grs, SpA/SpD, User: Drain (energy, half), Target: Burn (~30%)]
  36. [DMG: Considerable, NRG: Considerable]
  37. [Draining Move]
  38.  
  39. Blood Moon (Normal) - The user gathers the energy of the blood moon into a hazy orb that launches a massive beam of mysterious energy at the target for extreme damage. The intensity of this attack will leave the user winded for half of a round afterwards. The attack is extremely unnerving, leaving most targets intimidated, scared or otherwise ill at ease.
  40. [Nrm, SpA/SpD, User: Winded (half round), Target: N/A]
  41. [DMG: Extreme, NRG: Extreme]
  42. [Intimidation Move]
  43.  
  44. Ivy Cudgel (Various) - The user swings its spiny, ivy wrapped arm, dealing heavy damage for heavy energy. This move is influenced by strange energies from the Kitakami region; by default or when wearing the Teal Mask, it deals Grass-type damage, but the odd power of various masks change its typing. The Wellspring Mask turns the ivy into tendrils of water, dealing Water-typed damage. The Hearthflame Mask turns the ivy into flames, dealing Fire-typed damage. The Cornerstone Mask turns the spines into stone shards, dealing Rock-type damage. All four variants have a high chance of leaving a weak spot.
  45. [Var, Atk/Def, User: N/A, Target: Weak Spot (~30%)]
  46. [DMG: Heavy, NRG: Heavy]
  47.  
  48. Brutal Swing (Dark) - The user throws its weight around recklessly while cloaked in a dark aura. Due to its reckless nature, it can easily hit multiple targets at close vicinity, and the aura rips along the ground, dispersing any entry hazards. This attack deals good damage for good energy.
  49. [Drk, Atk/Def, User: Clear Hazard, Target: N/A]
  50. [DMG: Good, NRG: Good]
  51. [Spread]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement