skroton

Untitled

May 1st, 2014
234
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  1. replace
  2.  
  3. ExplosiveFire:
  4. DCBG A 0 A_JumpIfInventory("DahliaFired", 1, "Reload")
  5. DCBG A 0 A_JumpIfInventory("DahliaExplosiveAmmo", 1, "ExplosiveLastShot")
  6. DCBB A 2
  7.  
  8. with
  9.  
  10.  
  11. ExplosiveFire:
  12. DCBG A 0 A_JumpIfInventory("DahliaFired", 1, "Reload")
  13. DCBG A 0 A_JumpIfInventory("DahliaExplosiveAmmo", 1, "ExplosiveFire2")
  14. Goto ReadyEmpty
  15. ExplosiveFire2:
  16. DCBB A 2
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