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  1. ## Settings file was created by plugin PlantEverything v1.17.3
  2. ## Plugin GUID: advize.PlantEverything
  3.  
  4. [Berries]
  5.  
  6. ## Number of raspberries required to place a raspberry bush. Set to 0 to disable the ability to plant this resource.
  7. # Setting type: Int32
  8. # Default value: 5
  9. RaspberryCost = 5
  10.  
  11. ## Number of blueberries required to place a blueberry bush. Set to 0 to disable the ability to plant this resource.
  12. # Setting type: Int32
  13. # Default value: 5
  14. BlueberryCost = 5
  15.  
  16. ## Number of cloudberries required to place a cloudberry bush. Set to 0 to disable the ability to plant this resource.
  17. # Setting type: Int32
  18. # Default value: 5
  19. CloudberryCost = 5
  20.  
  21. ## Number of minutes it takes for a raspberry bush to respawn berries.
  22. # Setting type: Int32
  23. # Default value: 300
  24. RaspberryRespawnTime = 300
  25.  
  26. ## Number of minutes it takes for a blueberry bush to respawn berries.
  27. # Setting type: Int32
  28. # Default value: 300
  29. BlueberryRespawnTime = 300
  30.  
  31. ## Number of minutes it takes for a cloudberry bush to respawn berries.
  32. # Setting type: Int32
  33. # Default value: 300
  34. CloudberryRespawnTime = 300
  35.  
  36. ## Number of berries a raspberry bush will spawn.
  37. # Setting type: Int32
  38. # Default value: 1
  39. RaspberryReturn = 1
  40.  
  41. ## Number of berries a blueberry bush will spawn.
  42. # Setting type: Int32
  43. # Default value: 1
  44. BlueberryReturn = 1
  45.  
  46. ## Number of berries a cloudberry bush will spawn.
  47. # Setting type: Int32
  48. # Default value: 1
  49. CloudberryReturn = 1
  50.  
  51. [Crops]
  52.  
  53. ## Enables the [Crops] section of this config.
  54. # Setting type: Boolean
  55. # Default value: false
  56. EnableCropOverrides = false
  57.  
  58. ## The minimum scaling factor used to scale crops upon growth.
  59. # Setting type: Single
  60. # Default value: 0.9
  61. CropMinScale = 0.9
  62.  
  63. ## The maximum scaling factor used to scale crops upon growth.
  64. # Setting type: Single
  65. # Default value: 1.1
  66. CropMaxScale = 1.1
  67.  
  68. ## Minimum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
  69. # Setting type: Single
  70. # Default value: 4000
  71. CropGrowTimeMin = 4000
  72.  
  73. ## Maximum number of seconds it takes for crops to grow (will take at least 10 seconds after planting to grow).
  74. # Setting type: Single
  75. # Default value: 5000
  76. CropGrowTimeMax = 5000
  77.  
  78. ## Radius of free space required for crops to grow.
  79. # Setting type: Single
  80. # Default value: 0.5
  81. CropGrowRadius = 0.5
  82.  
  83. ## Crops can only be planted on cultivated ground.
  84. # Setting type: Boolean
  85. # Default value: true
  86. CropsRequireCultivation = true
  87.  
  88. ## Crops can only grow under an open sky.
  89. # Setting type: Boolean
  90. # Default value: true
  91. CropsRequireSunlight = true
  92.  
  93. ## Crops require space to grow. This setting overrides the CropGrowRadius setting but without altering it, allowing grid spacing mods to continue functioning.
  94. # Setting type: Boolean
  95. # Default value: true
  96. CropsRequireGrowthSpace = true
  97.  
  98. ## Determines whether enemies will target and attack crops. If this setting is changed, pre-existing placed crops will not be affected until the world/server is reloaded.
  99. # Setting type: Boolean
  100. # Default value: true
  101. EnemiesTargetCrops = true
  102.  
  103. ## Resource cost of planting barley.
  104. # Setting type: Int32
  105. # Default value: 1
  106. BarleyCost = 1
  107.  
  108. ## Resources gained upon harvesting barley (does not apply to wild barley).
  109. # Setting type: Int32
  110. # Default value: 2
  111. BarleyReturn = 2
  112.  
  113. ## Resource cost of planting carrots.
  114. # Setting type: Int32
  115. # Default value: 1
  116. CarrotCost = 1
  117.  
  118. ## Resources gained upon harvesting carrots.
  119. # Setting type: Int32
  120. # Default value: 1
  121. CarrotReturn = 1
  122.  
  123. ## Resource cost of planting flax.
  124. # Setting type: Int32
  125. # Default value: 1
  126. FlaxCost = 1
  127.  
  128. ## Resources gained upon harvesting flax (does not apply to wild flax).
  129. # Setting type: Int32
  130. # Default value: 2
  131. FlaxReturn = 2
  132.  
  133. ## Resource cost of planting onions.
  134. # Setting type: Int32
  135. # Default value: 1
  136. OnionCost = 1
  137.  
  138. ## Resources gained upon harvesting onions.
  139. # Setting type: Int32
  140. # Default value: 1
  141. OnionReturn = 1
  142.  
  143. ## Resource cost of planting seed carrots.
  144. # Setting type: Int32
  145. # Default value: 1
  146. SeedCarrotCost = 1
  147.  
  148. ## Resources gained upon harvesting seed carrots.
  149. # Setting type: Int32
  150. # Default value: 3
  151. SeedCarrotReturn = 3
  152.  
  153. ## Resource cost of planting seed onions.
  154. # Setting type: Int32
  155. # Default value: 1
  156. SeedOnionCost = 1
  157.  
  158. ## Resources gained upon harvesting seed onions.
  159. # Setting type: Int32
  160. # Default value: 3
  161. SeedOnionReturn = 3
  162.  
  163. ## Resource cost of planting seed turnips.
  164. # Setting type: Int32
  165. # Default value: 1
  166. SeedTurnipCost = 1
  167.  
  168. ## Resources gained upon harvesting seed turnips.
  169. # Setting type: Int32
  170. # Default value: 3
  171. SeedTurnipReturn = 3
  172.  
  173. ## Resource cost of planting turnips.
  174. # Setting type: Int32
  175. # Default value: 1
  176. TurnipCost = 1
  177.  
  178. ## Resources gained upon harvesting turnips.
  179. # Setting type: Int32
  180. # Default value: 1
  181. TurnipReturn = 1
  182.  
  183. ## Resource cost of planting magecap.
  184. # Setting type: Int32
  185. # Default value: 1
  186. MagecapCost = 1
  187.  
  188. ## Resources gained upon harvesting magecap.
  189. # Setting type: Int32
  190. # Default value: 3
  191. MagecapReturn = 3
  192.  
  193. ## Resource cost of planting Jotun puffs.
  194. # Setting type: Int32
  195. # Default value: 1
  196. JotunPuffsCost = 1
  197.  
  198. ## Resources gained upon harvesting Jotun puffs.
  199. # Setting type: Int32
  200. # Default value: 3
  201. JotunPuffsReturn = 3
  202.  
  203. [Debris]
  204.  
  205. ## Amount of wood required to place branch debris. Set to 0 to disable the ability to plant this resource.
  206. # Setting type: Int32
  207. # Default value: 5
  208. PickableBranchCost = 5
  209.  
  210. ## Amount of wood that branch debris drops when picked.
  211. # Setting type: Int32
  212. # Default value: 1
  213. PickableBranchReturn = 1
  214.  
  215. ## Number of minutes it takes for a pickable branch to respawn.
  216. # Setting type: Int32
  217. # Default value: 240
  218. PickableBranchRespawnTime = 240
  219.  
  220. ## Amount of stone required to place stone debris. Set to 0 to disable the ability to plant this resource.
  221. # Setting type: Int32
  222. # Default value: 1
  223. PickableStoneCost = 1
  224.  
  225. ## Amount of stones that stone debris drops when picked.
  226. # Setting type: Int32
  227. # Default value: 1
  228. PickableStoneReturn = 1
  229.  
  230. ## Amount of flint required to place flint debris. Set to 0 to disable the ability to plant this resource.
  231. # Setting type: Int32
  232. # Default value: 5
  233. PickableFlintCost = 5
  234.  
  235. ## Amount of flint that flint debris drops when picked.
  236. # Setting type: Int32
  237. # Default value: 1
  238. PickableFlintReturn = 1
  239.  
  240. ## Number of minutes it takes for pickable flint to respawn.
  241. # Setting type: Int32
  242. # Default value: 240
  243. PickableFlintRespawnTime = 240
  244.  
  245. [Difficulty]
  246.  
  247. ## Pickable resources can only be planted on cultivated ground.
  248. # Setting type: Boolean
  249. # Default value: false
  250. RequireCultivation = false
  251.  
  252. ## Allow resources to be placed anywhere (not just on the ground). Does not apply to mushrooms or flowers.
  253. # Setting type: Boolean
  254. # Default value: false
  255. PlaceAnywhere = false
  256.  
  257. ## Restrict modded plantables (pickables and saplings) to being placed in their respective biome.
  258. # Setting type: Boolean
  259. # Default value: false
  260. EnforceBiomes = false
  261.  
  262. ## Restrict vanilla plantables (crops and saplings) to being placed in their respective biome.
  263. # Setting type: Boolean
  264. # Default value: true
  265. EnforceBiomesVanilla = true
  266.  
  267. ## Controls whether plants need shielding to survive in hostile environments.
  268. # Setting type: Boolean
  269. # Default value: true
  270. PlantsRequireShielding = true
  271.  
  272. ## Allows the cultivator to deconstruct decorative flora placed by a player. Useful for creative game types.
  273. # Setting type: Boolean
  274. # Default value: false
  275. CanRemoveFlora = false
  276.  
  277. ## Recover resources when pickables are removed with the cultivator. Applies to berries, mushrooms, and flowers.
  278. # Setting type: Boolean
  279. # Default value: false
  280. RecoverResources = false
  281.  
  282. ## Specifies whether resources should spawn empty or full. Applies to berry bushes, mushrooms, flowers, and debris.
  283. # Setting type: Boolean
  284. # Default value: false
  285. ResourcesSpawnEmpty = false
  286.  
  287. ## When enabled, enemies may target and attack player placed resources added by the mod. If this setting is changed, pre-existing placed pieces will not be affected until the world/server is reloaded.
  288. # Setting type: Boolean
  289. # Default value: true
  290. EnemiesTargetPieces = true
  291.  
  292. [Flowers]
  293.  
  294. ## Number of thistle required to place a pickable thistle spawner. Set to 0 to disable the ability to plant this resource.
  295. # Setting type: Int32
  296. # Default value: 5
  297. ThistleCost = 5
  298.  
  299. ## Number of dandelion required to place a pickable dandelion spawner. Set to 0 to disable the ability to plant this resource.
  300. # Setting type: Int32
  301. # Default value: 5
  302. DandelionCost = 5
  303.  
  304. ## Number of fiddlehead required to place a pickable fiddlehead spawner. Set to 0 to disable the ability to plant this resource.
  305. # Setting type: Int32
  306. # Default value: 15
  307. FiddleheadCost = 15
  308.  
  309. ## Number of minutes it takes for thistle to respawn.
  310. # Setting type: Int32
  311. # Default value: 240
  312. ThistleRespawnTime = 240
  313.  
  314. ## Number of minutes it takes for dandelion to respawn.
  315. # Setting type: Int32
  316. # Default value: 240
  317. DandelionRespawnTime = 240
  318.  
  319. ## Number of minutes it takes for fiddlehead to respawn.
  320. # Setting type: Int32
  321. # Default value: 300
  322. FiddleheadRespawnTime = 300
  323.  
  324. ## Number of thistle a pickable thistle spawner will spawn.
  325. # Setting type: Int32
  326. # Default value: 1
  327. ThistleReturn = 1
  328.  
  329. ## Number of dandelion a pickable dandelion spawner will spawn.
  330. # Setting type: Int32
  331. # Default value: 1
  332. DandelionReturn = 1
  333.  
  334. ## Number of fiddlehead a pickable fiddlehead spawner will spawn.
  335. # Setting type: Int32
  336. # Default value: 3
  337. FiddleheadReturn = 3
  338.  
  339. [General]
  340.  
  341. ## If on, the configuration is locked and can be changed by server admins only.
  342. # Setting type: Boolean
  343. # Default value: true
  344. LockConfiguration = true
  345.  
  346. ## Nexus mod ID for updates.
  347. # Setting type: Int32
  348. # Default value: 1042
  349. NexusID = 1042
  350.  
  351. ## Enable mod debug messages in console.
  352. # Setting type: Boolean
  353. # Default value: false
  354. EnableDebugMessages = false
  355.  
  356. ## Continue to show mushroom, thistle, and dandelion spawners after being picked. (Requires world reload on client to take effect.)
  357. # Setting type: Boolean
  358. # Default value: true
  359. ShowPickableSpawners = true
  360.  
  361. ## Enables small trees, bushes, shrubs, vines, and large mushrooms.
  362. # Setting type: Boolean
  363. # Default value: true
  364. EnableMiscFlora = true
  365.  
  366. ## When set to true, the mod will attempt to make user-defined prefabs buildable with the cultivator. Prefabs are defined in PlantEverything_ExtraResources.cfg. If file is not present, an example one will be generated for you.
  367. # Setting type: Boolean
  368. # Default value: false
  369. EnableExtraResources = false
  370.  
  371. ## Enables snap points when placing vines adjacently.
  372. # Setting type: Boolean
  373. # Default value: true
  374. SnappableVines = true
  375.  
  376. ## Enable this to attempt to load localized text data for the language set in the following setting.
  377. # Setting type: Boolean
  378. # Default value: false
  379. EnableLocalization = false
  380.  
  381. ## Language to be used. If EnableLocalization is enabled, game will attempt to load localized text from a file named {language}_PlantEverything.json.
  382. # Setting type: String
  383. # Default value: english
  384. Language = english
  385.  
  386. ## To disable specific resources added by this mod (and not add them to the cultivator), list their prefab names here separated by a comma. Names are case-sensitive.
  387. # Setting type: String
  388. # Default value:
  389. DisabledResourceNames =
  390.  
  391. [Mushrooms]
  392.  
  393. ## Number of mushrooms required to place a pickable mushroom spawner. Set to 0 to disable the ability to plant this resource.
  394. # Setting type: Int32
  395. # Default value: 5
  396. MushroomCost = 5
  397.  
  398. ## Number of yellow mushrooms required to place a pickable yellow mushroom spawner. Set to 0 to disable the ability to plant this resource.
  399. # Setting type: Int32
  400. # Default value: 5
  401. YellowMushroomCost = 5
  402.  
  403. ## Number of blue mushrooms required to place a pickable blue mushroom spawner. Set to 0 to disable the ability to plant this resource.
  404. # Setting type: Int32
  405. # Default value: 5
  406. BlueMushroomCost = 5
  407.  
  408. ## Number of smoke puffs required to place a pickable smoke puff spawner. Set to 0 to disable the ability to plant this resource.
  409. # Setting type: Int32
  410. # Default value: 5
  411. SmokepuffCost = 5
  412.  
  413. ## Number of minutes it takes for mushrooms to respawn.
  414. # Setting type: Int32
  415. # Default value: 240
  416. MushroomRespawnTime = 240
  417.  
  418. ## Number of minutes it takes for yellow mushrooms to respawn.
  419. # Setting type: Int32
  420. # Default value: 240
  421. YellowMushroomRespawnTime = 240
  422.  
  423. ## Number of minutes it takes for blue mushrooms to respawn.
  424. # Setting type: Int32
  425. # Default value: 240
  426. BlueMushroomRespawnTime = 240
  427.  
  428. ## Number of minutes it takes for smoke puffs to respawn.
  429. # Setting type: Int32
  430. # Default value: 240
  431. SmokepuffRespawnTime = 240
  432.  
  433. ## Number of mushrooms a pickable mushroom spawner will spawn.
  434. # Setting type: Int32
  435. # Default value: 1
  436. MushroomReturn = 1
  437.  
  438. ## Number of yellow mushrooms a pickable yellow mushroom spawner will spawn.
  439. # Setting type: Int32
  440. # Default value: 1
  441. YellowMushroomReturn = 1
  442.  
  443. ## Number of blue mushrooms a pickable blue mushroom spawner will spawn.
  444. # Setting type: Int32
  445. # Default value: 1
  446. BlueMushroomReturn = 1
  447.  
  448. ## Number of smoke puffs a pickable smoke puff spawner will spawn.
  449. # Setting type: Int32
  450. # Default value: 1
  451. SmokepuffReturn = 1
  452.  
  453. [Saplings]
  454.  
  455. ## The minimum scaling factor used to scale a birch tree upon growth.
  456. # Setting type: Single
  457. # Default value: 0.5
  458. BirchMinScale = 0.5
  459.  
  460. ## The maximum scaling factor used to scale a birch tree upon growth.
  461. # Setting type: Single
  462. # Default value: 1
  463. BirchMaxScale = 1
  464.  
  465. ## The minimum scaling factor used to scale an oak tree upon growth.
  466. # Setting type: Single
  467. # Default value: 0.7
  468. OakMinScale = 0.7
  469.  
  470. ## The maximum scaling factor used to scale an oak tree upon growth.
  471. # Setting type: Single
  472. # Default value: 0.9
  473. OakMaxScale = 0.9
  474.  
  475. ## The minimum scaling factor used to scale an ancient tree upon growth.
  476. # Setting type: Single
  477. # Default value: 0.5
  478. AncientMinScale = 0.5
  479.  
  480. ## The maximum scaling factor used to scale an ancient tree upon growth.
  481. # Setting type: Single
  482. # Default value: 2
  483. AncientMaxScale = 2
  484.  
  485. ## Number of seconds it takes for a birch tree to grow from a birch sapling (will take at least 10 seconds after planting to grow).
  486. # Setting type: Single
  487. # Default value: 3000
  488. BirchGrowthTime = 3000
  489.  
  490. ## Number of seconds it takes for an oak tree to grow from an oak sapling (will take at least 10 seconds after planting to grow).
  491. # Setting type: Single
  492. # Default value: 3000
  493. OakGrowthTime = 3000
  494.  
  495. ## Number of seconds it takes for an ancient tree to grow from an ancient sapling (will take at least 10 seconds after planting to grow).
  496. # Setting type: Single
  497. # Default value: 3000
  498. AncientGrowthTime = 3000
  499.  
  500. ## Radius of free space required for a birch sapling to grow.
  501. # Setting type: Single
  502. # Default value: 2
  503. BirchGrowRadius = 2
  504.  
  505. ## Radius of free space required for an oak sapling to grow.
  506. # Setting type: Single
  507. # Default value: 3
  508. OakGrowRadius = 3
  509.  
  510. ## Radius of free space required for an ancient sapling to grow.
  511. # Setting type: Single
  512. # Default value: 2
  513. AncientGrowRadius = 2
  514.  
  515. ## Number of seconds it takes for a beech tree to grow from a beech sapling (will take at least 10 seconds after planting to grow).
  516. # Setting type: Single
  517. # Default value: 3000
  518. BeechGrowthTime = 3000
  519.  
  520. ## Number of seconds it takes for a pine tree to grow from a pine sapling (will take at least 10 seconds after planting to grow).
  521. # Setting type: Single
  522. # Default value: 3000
  523. PineGrowthTime = 3000
  524.  
  525. ## Number of seconds it takes for a fir tree to grow from a fir sapling (will take at least 10 seconds after planting to grow).
  526. # Setting type: Single
  527. # Default value: 3000
  528. FirGrowthTime = 3000
  529.  
  530. ## The minimum scaling factor used to scale a beech tree upon growth.
  531. # Setting type: Single
  532. # Default value: 0.8
  533. BeechMinScale = 0.8
  534.  
  535. ## The maximum scaling factor used to scale a beech tree upon growth.
  536. # Setting type: Single
  537. # Default value: 1.5
  538. BeechMaxScale = 1.5
  539.  
  540. ## The minimum scaling factor used to scale a pine tree upon growth.
  541. # Setting type: Single
  542. # Default value: 1.5
  543. PineMinScale = 1.5
  544.  
  545. ## The maximum scaling factor used to scale a pine tree upon growth.
  546. # Setting type: Single
  547. # Default value: 2.5
  548. PineMaxScale = 2.5
  549.  
  550. ## The minimum scaling factor used to scale a fir tree upon growth.
  551. # Setting type: Single
  552. # Default value: 1
  553. FirMinScale = 1
  554.  
  555. ## The maximum scaling factor used to scale a fir tree upon growth.
  556. # Setting type: Single
  557. # Default value: 2.5
  558. FirMaxScale = 2.5
  559.  
  560. ## Radius of free space required for a beech sapling to grow.
  561. # Setting type: Single
  562. # Default value: 2
  563. BeechGrowRadius = 2
  564.  
  565. ## Radius of free space required for a pine sapling to grow.
  566. # Setting type: Single
  567. # Default value: 2
  568. PineGrowRadius = 2
  569.  
  570. ## Radius of free space required for a fir sapling to grow.
  571. # Setting type: Single
  572. # Default value: 2
  573. FirGrowRadius = 2
  574.  
  575. ## The minimum scaling factor used to scale a ygga tree upon growth.
  576. # Setting type: Single
  577. # Default value: 0.5
  578. YggaMinScale = 0.5
  579.  
  580. ## The minimum scaling factor used to scale a ygga tree upon growth.
  581. # Setting type: Single
  582. # Default value: 2
  583. YggaMaxScale = 2
  584.  
  585. ## Number of seconds it takes for a ygga tree to grow from a ygga sapling (will take at least 10 seconds after planting to grow).
  586. # Setting type: Single
  587. # Default value: 3000
  588. YggaGrowthTime = 3000
  589.  
  590. ## Radius of free space required for a ygga sapling to grow.
  591. # Setting type: Single
  592. # Default value: 2
  593. YggaGrowRadius = 2
  594.  
  595. ## The minimum scaling factor used to scale an autumn birch tree upon growth.
  596. # Setting type: Single
  597. # Default value: 0.5
  598. AutumnBirchMinScale = 0.5
  599.  
  600. ## The minimum scaling factor used to scale an autumn birch tree upon growth.
  601. # Setting type: Single
  602. # Default value: 1
  603. AutumnBirchMaxScale = 1
  604.  
  605. ## Number of seconds it takes for an autumn birch tree to grow from an autumn birch sapling (will take at least 10 seconds after planting to grow).
  606. # Setting type: Single
  607. # Default value: 3000
  608. AutumnBirchGrowthTime = 3000
  609.  
  610. ## Radius of free space required for an autumn birch sapling to grow.
  611. # Setting type: Single
  612. # Default value: 2
  613. AutumnBirchGrowRadius = 2
  614.  
  615. ## The minimum scaling factor used to scale an ashwood tree upon growth.
  616. # Setting type: Single
  617. # Default value: 0.5
  618. AshwoodMinScale = 0.5
  619.  
  620. ## The minimum scaling factor used to scale an ashwood tree upon growth.
  621. # Setting type: Single
  622. # Default value: 2
  623. AshwoodMaxScale = 2
  624.  
  625. ## Number of seconds it takes for an ashwood tree to grow from an ashwood sapling (will take at least 10 seconds after planting to grow).
  626. # Setting type: Single
  627. # Default value: 3000
  628. AshwoodGrowthTime = 3000
  629.  
  630. ## Radius of free space required for an ashwood sapling to grow.
  631. # Setting type: Single
  632. # Default value: 2
  633. AshwoodGrowRadius = 2
  634.  
  635. [Seeds]
  636.  
  637. ## Enables the [Seeds] section of this config.
  638. # Setting type: Boolean
  639. # Default value: false
  640. EnableSeedOverrides = false
  641.  
  642. ## Determines minimum amount of seeds that can drop when trees drop seeds.
  643. # Setting type: Int32
  644. # Default value: 1
  645. seedDropMin = 1
  646.  
  647. ## Determines maximum amount of seeds that can drop when trees drop seeds.
  648. # Setting type: Int32
  649. # Default value: 2
  650. seedDropMax = 2
  651.  
  652. ## Determines minimum amount of times a destroyed tree will attempt to select a drop from its drop table.
  653. # Setting type: Int32
  654. # Default value: 1
  655. treeDropMin = 1
  656.  
  657. ## Determines (maximum amount of times - 1) a destroyed tree will attempt to select a drop from its drop table.
  658. # Setting type: Int32
  659. # Default value: 3
  660. treeDropMax = 3
  661.  
  662. ## Chance that items will drop from trees when destroyed. Default value 0.5f (50%). Set between 0 and 1f.
  663. # Setting type: Single
  664. # Default value: 0.5
  665. dropChance = 0.5
  666.  
  667. ## When enabled, destroyed trees will not drop the same item from its drop table more than once.
  668. # Setting type: Boolean
  669. # Default value: false
  670. oneOfEach = false
  671.  
  672. [UI]
  673.  
  674. ## Enables display of growth time remaining on pickable resources.
  675. # Setting type: Boolean
  676. # Default value: true
  677. EnablePickableTimers = true
  678.  
  679. ## Enables display of growth time remaining on planted resources, such as crops and saplings.
  680. # Setting type: Boolean
  681. # Default value: true
  682. EnablePlantTimers = true
  683.  
  684. ## Enables display of growth time as a percentage instead of time remaining.
  685. # Setting type: Boolean
  686. # Default value: false
  687. GrowthAsPercentage = false
  688.  
  689. [Vines]
  690.  
  691. ## Enables/Disables the [Vines] section of this config with the exception of color related settings.
  692. # Setting type: Boolean
  693. # Default value: false
  694. EnableVineOverrides = false
  695.  
  696. ## Adds/Removes the color customizable vine piece from the cultivator.
  697. # Setting type: Boolean
  698. # Default value: true
  699. EnableCustomVinePiece = true
  700.  
  701. ## Defines how the color customizable vines will appear for you, and also what colors are saved on the vines when a sapling is placed. Select custom to display the colors selected at the time of placement.
  702. # Setting type: AshVineStyle
  703. # Default value: MeadowsGreen
  704. # Acceptable values: AshlandsRed, MeadowsGreen, Custom
  705. AshVineStyle = MeadowsGreen
  706.  
  707. ## Defines how the color customizable vine berries will appear for you, and also what colors are saved on the vines when a sapling is placed. Select custom to display the colors selected at the time of placement.
  708. # Setting type: VineBerryStyle
  709. # Default value: VanillaGreen
  710. # Acceptable values: VanillaGreen, RedGrapes, Custom
  711. VineBerryStyle = VanillaGreen
  712.  
  713. ## Distance at which vine saplings can attach to walls.
  714. # Setting type: Single
  715. # Default value: 1.8
  716. VineAttachDistance = 1.8
  717.  
  718. ## Distance from existing wall-attached vines required for an ashvine sapling to mature and attach to a wall.
  719. # Setting type: Single
  720. # Default value: 1.8
  721. VineGrowRadius = 1.8
  722.  
  723. ## Length of time (in seconds) that it takes for a vine ash sapling to mature.
  724. # Setting type: Single
  725. # Default value: 200
  726. VineGrowthTime = 200
  727.  
  728. ## Length of time (in minutes) that it takes for vine berries to regrow
  729. # Setting type: Int32
  730. # Default value: 200
  731. VineBerryRespawnTime = 200
  732.  
  733. ## Resources gained upon harvesting vine berries.
  734. # Setting type: Int32
  735. # Default value: 3
  736. VineBerryReturn = 3
  737.  
  738. ## The customizable color for the leaf portion of color customizable vines.
  739. # Setting type: Color
  740. # Default value: DD0047FF
  741. AshVineCustomColor = DD0047FF
  742.  
  743. ## The customizable color for the left-most vine berry cluster on color customizable vines.
  744. # Setting type: Color
  745. # Default value: FFFFFFFF
  746. LeftBerryColor = FFFFFFFF
  747.  
  748. ## The customizable color for the center vine berry cluster on color customizable vines.
  749. # Setting type: Color
  750. # Default value: FFFFFFFF
  751. CenterBerryColor = FFFFFFFF
  752.  
  753. ## The customizable color for the right-most vine berry cluster on color customizable vines.
  754. # Setting type: Color
  755. # Default value: FFFFFFFF
  756. RightBerryColor = FFFFFFFF
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