Advertisement
Guest User

Untitled

a guest
Jun 12th, 2017
63
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. Box 40, 140, 320, 20, OFF
  3. DrawScreen
  4.  
  5. Randomize 3
  6.  
  7. Const noisew = 400
  8. Const noiseh = 300
  9.  
  10. Dim noisepattern(noisew, noiseh) As Float
  11. Dim prenoise(noisew-1, noiseh-1) As Float
  12. Dim noise(noisew-1, noiseh-1, 1) As Float
  13.  
  14. Function getinterpnoise#(i, j)
  15.     ii# = Float(i/16.0)
  16.     jj# = Float(j/16.0)
  17.     aa# = noisepattern(RoundDown(ii#)+1, RoundDown(jj#))*(ii#-RoundDown(ii#))+noisepattern(RoundDown(ii#), RoundDown(jj#))*(1.0-(ii#-RoundDown(ii#)))
  18.     bb# = noisepattern(RoundDown(ii#)+1, RoundDown(jj#)+1)*(ii#-RoundDown(ii#))+noisepattern(RoundDown(ii#), RoundDown(jj#)+1)*(1.0-(ii#-RoundDown(ii#)))
  19.     Return bb#*(jj#-RoundDown(jj))+aa#*(1.0-(jj#-RoundDown(jj#)))
  20. EndFunction
  21.  
  22. For i = 0 To noisew
  23.     For j = 0 To noiseh
  24.         noisepattern(i, j) = Rnd(-1.0, 1.0)
  25.     Next j
  26.     If i Mod 20 = 0 Then
  27.         Box 40, 140, 320, 20, OFF
  28.         Box 42, 142, 316*.333*i/float(noisew), 16
  29.         DrawScreen
  30.     EndIf
  31. Next i
  32.  
  33. For i = 0 To noisew-1
  34.     For j = 0 To noiseh-1
  35.         prenoise(i, j) = getinterpnoise#(i, j)
  36.     Next j
  37.     If i Mod 20 = 0 Then
  38.         Box 40, 140, 320, 20, OFF
  39.         Box 42, 142, 316*.333*(1.0+i/float(noisew)), 16
  40.         DrawScreen
  41.     EndIf
  42. Next i
  43.  
  44. For i = 1 To noisew-2
  45.     For j = 1 To noiseh-2
  46.         noise(i, j, 0) = (prenoise(i,j+1)-prenoise(i,j-1))
  47.         noise(i, j, 1) = (prenoise(i+1,j)-prenoise(i-1,j))
  48.     Next j
  49.     If i Mod 20 = 0 Then
  50.         Box 40, 140, 320, 20, OFF
  51.         Box 42, 142, 316*.333*(2.0+i/float(noisew)), 16
  52.         DrawScreen
  53.     EndIf
  54. Next i
  55.  
  56. Dim parts(9999, 2) As Float
  57. For i = 0 To 1999
  58.     parts(i,2)=-1.0
  59. Next i
  60. ptimer = Timer()
  61.  
  62. spawn = 10
  63. drawx# = 200
  64. drawy# = 150
  65. Repeat
  66.     spawn = spawn + UpKey() - DownKey()
  67.     spawned = 0
  68.     ra = 0
  69.     ang# = WrapAngle(ang+.2)
  70.     cosa# = Cos(ang)
  71.     sina# = Sin(ang)
  72.     Lock
  73.         For i = 0 To 9999
  74.             If parts(i,2)>0 Then
  75.                 ra = ra + 1
  76.                 vx# = noise(Int(parts(i, 0)), Int(parts(i, 1)), 0)
  77.                 vy# = noise(Int(parts(i, 0)), Int(parts(i, 1)), 1)
  78.                 parts(i,0) = parts(i,0)+cosa*vx+sina*vy
  79.                 parts(i,1) = parts(i,1)-sina*vx+cosa*vy-.2
  80.                 parts(i,2) = parts(i,2)-1.25
  81.                 col = max(0, Min(255, parts(i,2)))
  82.                 Color col, (col*.055)^2.0, 0
  83.                 For x = parts(i,0)-1 To parts(i,0)+1
  84.                     Line x, parts(i,1)-1, x, parts(i,1)+1
  85.                 Next x
  86.             Else
  87.                 If spawned<spawn Then
  88.                     kulma = Rand(2)
  89.                     drawx# = (drawx+200+Cos(90+120*kulma)*120)/2.0
  90.                     drawy# = (drawy+170-Sin(90+120*kulma)*120)/2.0
  91.                     parts(i,0) = drawx//Rnd(80.0, 320.0)
  92.                     parts(i,1) = drawy//Rnd(180.0, 200.0)
  93.                     parts(i,2) = 255.0
  94.                     spawned = spawned + 1
  95.                 EndIf
  96.             EndIf
  97.         Next i
  98.     Unlock
  99.     Color 255, 255, 255
  100.     Text 10, 220, "fp"+"s is "+Str(FPS())
  101.     Text 10, 240, "rendering "+Str(ra)+" particles"
  102.     Text 10, 260, "spawning "+Str(spawned)+" per frame"
  103.     DrawScreen
  104. Forever
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement