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a guest Aug 12th, 2017 48 Never
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  1. #include <a_samp>
  2.  
  3. enum MissionLoad
  4. {
  5.     MissionName[40],
  6.     Float:Loadx,
  7.     Float:Loady,
  8.     Float:Loadz,
  9. };
  10.  
  11. new MissionLoad[][MissionInfoLoad] =
  12. {
  13.     {"Mission load Name",   load xyz    },
  14.     {"Mission load Name",   load xyz    }
  15. };
  16.  
  17. enum MissionUnload
  18. {
  19.     MissionName[40],
  20.     Float:Unloadx,
  21.     Float:Unloady,
  22.     Float:Unloadz,
  23. };
  24.  
  25. new MissionLoad[][MissionInfoLoad] =
  26. {
  27.     {"Mission unload Name",   unload xyz    },
  28.     {"Mission unload Name",   unload        }
  29. };
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