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- Mongrelman outlaw mage
- Str 12
- Dex 11
- Con 11
- Int 12
- Wis 8
- Cha 5 (treated as 1 for reaction adjustment with strangers)
- Camouflage 80% (+1% per turn spent up to 95% after 16 turns); buildings and items can be camouflaged as well
- Pick Pockets 70%
- Mimic monster or creature sounds
- 3 languages
- 4 NWPs
- Bonus Proficiency:
- Hiding
- Selected Proficiencies:
- Jumping
- Herbalism 2
- Thieve's Cant
- Reading/Writing (Common)
- Tumbling
- Appraising
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