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- //Global Textdraws:
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- Textdraw0 = TextDrawCreate(580.377563, 13.066653, "ld_pool:ball");
- TextDrawLetterSize(Textdraw0, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw0, 25.660379, 28.933319);
- TextDrawAlignment(Textdraw0, 1);
- TextDrawColor(Textdraw0, 255);
- TextDrawSetShadow(Textdraw0, 0);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawFont(Textdraw0, 4);
- Textdraw1 = TextDrawCreate(581.886718, 20.533264, "BW");
- TextDrawLetterSize(Textdraw1, 0.493018, 1.665333);
- TextDrawAlignment(Textdraw1, 1);
- TextDrawColor(Textdraw1, 16777215);
- TextDrawUseBox(Textdraw1, true);
- TextDrawBoxColor(Textdraw1, 0);
- TextDrawSetShadow(Textdraw1, 0);
- TextDrawSetOutline(Textdraw1, -4);
- TextDrawBackgroundColor(Textdraw1, 51);
- TextDrawFont(Textdraw1, 1);
- TextDrawSetProportional(Textdraw1, 1);
- Textdraw2 = TextDrawCreate(643.509460, 441.099639, "usebox");
- TextDrawLetterSize(Textdraw2, 0.000000, 0.305556);
- TextDrawTextSize(Textdraw2, 0.264151, 0.000000);
- TextDrawAlignment(Textdraw2, 1);
- TextDrawColor(Textdraw2, 0);
- TextDrawUseBox(Textdraw2, true);
- TextDrawBoxColor(Textdraw2, 102);
- TextDrawSetShadow(Textdraw2, 0);
- TextDrawSetOutline(Textdraw2, 0);
- TextDrawFont(Textdraw2, 0);
- Textdraw3 = TextDrawCreate(6.528282, 441.100067, "usebox");
- TextDrawLetterSize(Textdraw3, 0.000000, 0.512960);
- TextDrawTextSize(Textdraw3, -13.320764, 0.000000);
- TextDrawAlignment(Textdraw3, 1);
- TextDrawColor(Textdraw3, 0);
- TextDrawUseBox(Textdraw3, true);
- TextDrawBoxColor(Textdraw3, 102);
- TextDrawSetShadow(Textdraw3, 0);
- TextDrawSetOutline(Textdraw3, 0);
- TextDrawFont(Textdraw3, 0);
- //Player Textdraws:
- new PlayerText:Textdraw0[MAX_PLAYERS];
- Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 577.358642, 11.199981, "ld_pool:ball");
- PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 31.698125, 34.533348);
- PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw0[playerid], 16777215);
- PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
- PlayerTextDrawFont(playerid, Textdraw0[playerid], 4);
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