Greyhiem

[9th Balance Patch] Damage&Swordie Changes

Jan 12th, 2018
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  1. Wizard rework was translated by Gwenyth, find it here: https://pastebin.com/mi20AYJE
  2.  
  3. Update 14 Jan 2018: have received an explanation of peltasta changes, it has been corrected now! Also added info for murmillo changes.
  4.  
  5. Please message greyhiem on TOS forums or ktest discord if you see any errors.
  6.  
  7. ---Changes in Damage reduction ----
  8. Example 1
  9. Attacker: 25% damage increase (A)
  10. Receiver: 25% damage decrease (B)
  11. Before change formula: 100% damage + 25%(A) - 25%(B) = 100% damage dealt.
  12. After change formula: (100% + 25%(A)) x75%(B) = 93% damage.
  13.  
  14. Example 2
  15. Attacker: no increase
  16. Receiver: 25% decrease (A), and 15% decrease (B)
  17. Before change: 100% damage - 25%(A) - 15%(B) = 60% damage.
  18. After change: 100% x 75%(A) x 85%(B) = 64% damage.
  19.  
  20. Example 3
  21. Attacker: 25% increase (A), and 15% increase (B)
  22. Receiver: 25% decrease (C), and 15% decrease (D)
  23. Before change: 100% + 25%(A) + 15%(B) - 25%(C) = 15%(D) = 100% damage.
  24. After change: (100% + 25%(A) + 15%(B)) x75%(C) x85%(D) = 89% damage.
  25.  
  26. Example 4
  27. Attacker: uses ice attack (50% bonus damage to fire), and 25% damage increase (A), and 15% damage increase (B)
  28. Receiver: is fire property, and has 25% damage decrease (C), and 15% damage decrease (D)
  29. Before change: 100% + 25%(A) + 15%(B) + 50%(ice vs fire) - 25%(C) - 15%(D) = 150% damage.
  30. After change: (100% + 25%(A) + 15%(B)) x75%(C) x85%(D) x 150%(ice vs fire) = 134% damage.
  31.  
  32.  
  33. ---Element vs Debuff changes---
  34. [Lightning] property attacks deal x1.5 damage vs Frozen-debuffed enemies.
  35. [Fire] property attacks deal x1.5 damage vs Petrified(stoned)-debuffed enemies.
  36. [Dark] property attacks deal x1.5 damage vs Cursed-debuffed enemies.
  37.  
  38. ---Swordman Rework & changes ---
  39. Rework #1: several dual-weapon skills (main hand + off-hand and main hand + shield) will now have a new formula to calculate the damage dealt.
  40. Peltasta 1 umbo blow: 100% main hand damage + [30% shield physical def as damage]
  41. Pelta 1 rim blow: 100% main hand damage + [30% shield physical def as damage]
  42. Pelta 2 shield lob: 100% main hand damage + [30% shield physical def as damage]
  43. Pelta 3 butterfly: 100% main hand damage + [100% shield physical def as damage]
  44. Pelta 3 umbo thrust: 100% main hand damage + [30% shield physical def as damage]
  45. Hoplite 1 synchro thrusting: 100% main hand damage + [100% shield physical def as damage]
  46. Rodelero 1 Targe Smash: 100% main hand damage + [30% shield physical def as damage]
  47. Rode 1 shield charge: 100% main hand damage + [30% shield physical def as damage]
  48. Rode 1 shield push: 100% main hand damage + [30% shield physical def as damage]
  49. Rode 1 shield shoving: 100% main hand damage + [30% shield physical def as damage]
  50. Rode 2 shield bash: 100% main hand damage + [30% shield physical def as damage]
  51. Rode 2 slithering: 100% main hand damage + [30% shield physical def as damage]
  52. Rode 3 Shooting Star: 100% main hand damage + [100% shield physical def as damage]
  53. Corsair 1 dust devil: 80% main hand damage + [60% secondary hand damage]
  54. Cor 2 hexen dropper: 80% main hand damage + [60% secondary hand damage]
  55. Murmillo 1 scutum hit: 100% main hand damage + [30% shield physical def as damage]
  56. Murm 2 shield train: 100% main hand damage + [30% shield physical def as damage]
  57.  
  58. ----Peltasta
  59. The following pelstata skill attack threat/aggro generation will be increased by 50x for the following skills: umbo blow, rim blow, shield lob, langort, butterfly, umbro thrusting.
  60.  
  61. Swashbuckling (Circle 1 skill)
  62. Changed into: Force mobs to attack the you (the taunter). Duration of taunt is a fixed value, the amount of taunted targets will increase according to skill level though
  63.  
  64. Peltasta circle 1 Swash buckling attribute 'maximum HP' is removed. NEW attribute (circle 1): 'increase defence': reduce damage received for 10 seconds after using swash buckling.
  65. Pelta circle 2 swash buckling attribute added: increase duration of swash buckling.
  66.  
  67. Peltasta 3 Passive attribute: doubles your taunt value.
  68.  
  69. General changes to taunted mobs: when a mob has been taunted, it cannot get taunted by a new taunt (swash buckling, capote) or a taunt from any other player. Taunt-immunity duration: 30s.
  70.  
  71. -------Corsair
  72. Circle 1 Dust devil: attack range increased (wider).
  73. C1 unlock chest: skill is deleted.
  74. C2 hexen dropper: attack range increased (wider).
  75. C2 dual weapon assault: duration is 300s at all skill levels, and damage increases per skill level. Cooldown: 60s.
  76. NEW c3 skill: Dagger impale: single target skill, 3 hits.
  77. NEW c3 damage enhancement attribute added for dagger impale.
  78.  
  79. ---Doppelsoeldner
  80. C1 Mordschlag: Overheat increased to 5 (OLD: no overheat), cooldown decreased to 30s (OLD: 38s cd), and increased AoE range.
  81. C1 Punish: AoE attack ratio +15 (OLD: +3 AoE attack ratio), coodlown decreased to 10s (OLD: 18s cd).
  82. C2 Redel: Overheat increased to 2 (OLD: no overheat), cooldown increased to 30s (OLD: 25s cooldown).
  83. C2 Zornhau: Cooldown decreased to 25s (OLD: 32s cooldown). <---I did not make a mistake, the dev blog has it written like this.
  84. C2 Zucken: Cooldown decreased to 15s (OLD: 20s cd).
  85. C3 Sturtzhau: cooldown decreased to 25s (OLD: 32s cooldown).
  86.  
  87. ---Shinobi
  88. Shinobi Bunshin no Jutsu clone change: clones will not receive attributes of the main body, and clones will not be affected by buffs.
  89. Shinobi Clones will copy more skills, skill copy list:
  90. Swordman 1 Thrust, Bash.
  91. Sword2 Pommel Beat
  92. Sword3 Double Slash
  93. Pelta1 Umbo blow, Rim blow
  94. Pelta3 Langort, Butterfly
  95. Highlander1 Crown
  96. Highlander2 Moulinet
  97. Barbarian1 Cleave
  98. Barbarian2 Seism
  99. Hoplite1 Synchro Thrusting
  100. Rodelero1 Targe Smash
  101. Rodelero2 Shield Bash
  102. Rodelero3 Shooting Star
  103. Corsair1 Dust devil
  104. Corsair2 Hexen Dropper
  105. Corsair3 Impale Dagger
  106. Squire3 Deadly Combo
  107. Doppel1 Mordschlag
  108. Doppel3 Zwerchhau
  109. Doppel3 Sturtzhau
  110. Fencer1 Sept Etoiles
  111. Fencer2 Attaque Composee
  112. Fencer3 Flash
  113. Dragoon1 Dragontooth, Dragon Soar
  114. Templar2 Mortal Slash
  115. Shinobi Kunai, Katon no Jutsu, Mijin no Jutsu
  116.  
  117. Also, clones will no longer be damaged. To complement this change, the effect of DEX increasing clone HP is removed.
  118.  
  119. Shinobi Kunai change: overheat increased to 4 (OLD: 2 overheat), skill damage increases when copied.
  120. NEW kunai attribute: fatality: kunai skill's critical rate is doubled.
  121.  
  122. Shinobi Katon no Jutsu: overheat increased to 2 (OLD: no overheat), cooldown decreased to 25s (OLD: 29s cooldown).
  123.  
  124. Shinobi Mijin no Jutsu: HP cost decreased by 2000 (example: skill level 5: HP cost 4500 --> 2500).
  125.  
  126. -----Dragoon
  127. Dragoon3: Dragoon helmet: unlimited duration.
  128.  
  129. ---Murmillo
  130. Murm1 Cassis Crista: unlimited duration.
  131.  
  132. Murm2 shield train: enemies will be pulled to 1 spot, and enemies will be briefly rooted.
  133.  
  134. Murm2 Sprint: skill base duration increased by +5 seconds.
  135.  
  136. ----Lancer
  137. Lancer1 Crush: cooldown decreased to 20s (OLD: 26s cd).
  138.  
  139. Lancer1 Quantain: cooldown decreased to 20s (OLD: 22s cd).
  140.  
  141. Lancer1 Joust: now correctly deals the amount of listed hits. The damaging part of the skill gains doubled AoE size. Destruction of magic-circle range is not increased in width, only increased in length.
  142.  
  143. -------------Patch reset rewards:
  144. Skill points refunded for these skills:
  145. Cryomancer Gust
  146. Elementalist: meteor, frost cloud, rain
  147. Corsair unlock chest
  148.  
  149. Attribute points refund:
  150. Wizard Magic missile, lethargy
  151. Cryomancer gust, snow rolling
  152. Elementalist frost cloud, electrocute, rain, meteor
  153. Shinobi Bunshin no Jutsu
  154.  
  155. Characters which are wizards will receive:
  156. x1 rank reset(1day) + x1 stat reset(1day) + x1 skill reset(1day) every day, for 2 weeks.
  157.  
  158. Characters which are shinobi will receive:
  159. x2 rank reset(14 days) + x2 stat reset(14 days) + x2 skill reset(14 days), note: you will receive it once only.
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