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- Wizard rework was translated by Gwenyth, find it here: https://pastebin.com/mi20AYJE
- Update 14 Jan 2018: have received an explanation of peltasta changes, it has been corrected now! Also added info for murmillo changes.
- Please message greyhiem on TOS forums or ktest discord if you see any errors.
- ---Changes in Damage reduction ----
- Example 1
- Attacker: 25% damage increase (A)
- Receiver: 25% damage decrease (B)
- Before change formula: 100% damage + 25%(A) - 25%(B) = 100% damage dealt.
- After change formula: (100% + 25%(A)) x75%(B) = 93% damage.
- Example 2
- Attacker: no increase
- Receiver: 25% decrease (A), and 15% decrease (B)
- Before change: 100% damage - 25%(A) - 15%(B) = 60% damage.
- After change: 100% x 75%(A) x 85%(B) = 64% damage.
- Example 3
- Attacker: 25% increase (A), and 15% increase (B)
- Receiver: 25% decrease (C), and 15% decrease (D)
- Before change: 100% + 25%(A) + 15%(B) - 25%(C) = 15%(D) = 100% damage.
- After change: (100% + 25%(A) + 15%(B)) x75%(C) x85%(D) = 89% damage.
- Example 4
- Attacker: uses ice attack (50% bonus damage to fire), and 25% damage increase (A), and 15% damage increase (B)
- Receiver: is fire property, and has 25% damage decrease (C), and 15% damage decrease (D)
- Before change: 100% + 25%(A) + 15%(B) + 50%(ice vs fire) - 25%(C) - 15%(D) = 150% damage.
- After change: (100% + 25%(A) + 15%(B)) x75%(C) x85%(D) x 150%(ice vs fire) = 134% damage.
- ---Element vs Debuff changes---
- [Lightning] property attacks deal x1.5 damage vs Frozen-debuffed enemies.
- [Fire] property attacks deal x1.5 damage vs Petrified(stoned)-debuffed enemies.
- [Dark] property attacks deal x1.5 damage vs Cursed-debuffed enemies.
- ---Swordman Rework & changes ---
- Rework #1: several dual-weapon skills (main hand + off-hand and main hand + shield) will now have a new formula to calculate the damage dealt.
- Peltasta 1 umbo blow: 100% main hand damage + [30% shield physical def as damage]
- Pelta 1 rim blow: 100% main hand damage + [30% shield physical def as damage]
- Pelta 2 shield lob: 100% main hand damage + [30% shield physical def as damage]
- Pelta 3 butterfly: 100% main hand damage + [100% shield physical def as damage]
- Pelta 3 umbo thrust: 100% main hand damage + [30% shield physical def as damage]
- Hoplite 1 synchro thrusting: 100% main hand damage + [100% shield physical def as damage]
- Rodelero 1 Targe Smash: 100% main hand damage + [30% shield physical def as damage]
- Rode 1 shield charge: 100% main hand damage + [30% shield physical def as damage]
- Rode 1 shield push: 100% main hand damage + [30% shield physical def as damage]
- Rode 1 shield shoving: 100% main hand damage + [30% shield physical def as damage]
- Rode 2 shield bash: 100% main hand damage + [30% shield physical def as damage]
- Rode 2 slithering: 100% main hand damage + [30% shield physical def as damage]
- Rode 3 Shooting Star: 100% main hand damage + [100% shield physical def as damage]
- Corsair 1 dust devil: 80% main hand damage + [60% secondary hand damage]
- Cor 2 hexen dropper: 80% main hand damage + [60% secondary hand damage]
- Murmillo 1 scutum hit: 100% main hand damage + [30% shield physical def as damage]
- Murm 2 shield train: 100% main hand damage + [30% shield physical def as damage]
- ----Peltasta
- The following pelstata skill attack threat/aggro generation will be increased by 50x for the following skills: umbo blow, rim blow, shield lob, langort, butterfly, umbro thrusting.
- Swashbuckling (Circle 1 skill)
- Changed into: Force mobs to attack the you (the taunter). Duration of taunt is a fixed value, the amount of taunted targets will increase according to skill level though
- Peltasta circle 1 Swash buckling attribute 'maximum HP' is removed. NEW attribute (circle 1): 'increase defence': reduce damage received for 10 seconds after using swash buckling.
- Pelta circle 2 swash buckling attribute added: increase duration of swash buckling.
- Peltasta 3 Passive attribute: doubles your taunt value.
- General changes to taunted mobs: when a mob has been taunted, it cannot get taunted by a new taunt (swash buckling, capote) or a taunt from any other player. Taunt-immunity duration: 30s.
- -------Corsair
- Circle 1 Dust devil: attack range increased (wider).
- C1 unlock chest: skill is deleted.
- C2 hexen dropper: attack range increased (wider).
- C2 dual weapon assault: duration is 300s at all skill levels, and damage increases per skill level. Cooldown: 60s.
- NEW c3 skill: Dagger impale: single target skill, 3 hits.
- NEW c3 damage enhancement attribute added for dagger impale.
- ---Doppelsoeldner
- C1 Mordschlag: Overheat increased to 5 (OLD: no overheat), cooldown decreased to 30s (OLD: 38s cd), and increased AoE range.
- C1 Punish: AoE attack ratio +15 (OLD: +3 AoE attack ratio), coodlown decreased to 10s (OLD: 18s cd).
- C2 Redel: Overheat increased to 2 (OLD: no overheat), cooldown increased to 30s (OLD: 25s cooldown).
- C2 Zornhau: Cooldown decreased to 25s (OLD: 32s cooldown). <---I did not make a mistake, the dev blog has it written like this.
- C2 Zucken: Cooldown decreased to 15s (OLD: 20s cd).
- C3 Sturtzhau: cooldown decreased to 25s (OLD: 32s cooldown).
- ---Shinobi
- Shinobi Bunshin no Jutsu clone change: clones will not receive attributes of the main body, and clones will not be affected by buffs.
- Shinobi Clones will copy more skills, skill copy list:
- Swordman 1 Thrust, Bash.
- Sword2 Pommel Beat
- Sword3 Double Slash
- Pelta1 Umbo blow, Rim blow
- Pelta3 Langort, Butterfly
- Highlander1 Crown
- Highlander2 Moulinet
- Barbarian1 Cleave
- Barbarian2 Seism
- Hoplite1 Synchro Thrusting
- Rodelero1 Targe Smash
- Rodelero2 Shield Bash
- Rodelero3 Shooting Star
- Corsair1 Dust devil
- Corsair2 Hexen Dropper
- Corsair3 Impale Dagger
- Squire3 Deadly Combo
- Doppel1 Mordschlag
- Doppel3 Zwerchhau
- Doppel3 Sturtzhau
- Fencer1 Sept Etoiles
- Fencer2 Attaque Composee
- Fencer3 Flash
- Dragoon1 Dragontooth, Dragon Soar
- Templar2 Mortal Slash
- Shinobi Kunai, Katon no Jutsu, Mijin no Jutsu
- Also, clones will no longer be damaged. To complement this change, the effect of DEX increasing clone HP is removed.
- Shinobi Kunai change: overheat increased to 4 (OLD: 2 overheat), skill damage increases when copied.
- NEW kunai attribute: fatality: kunai skill's critical rate is doubled.
- Shinobi Katon no Jutsu: overheat increased to 2 (OLD: no overheat), cooldown decreased to 25s (OLD: 29s cooldown).
- Shinobi Mijin no Jutsu: HP cost decreased by 2000 (example: skill level 5: HP cost 4500 --> 2500).
- -----Dragoon
- Dragoon3: Dragoon helmet: unlimited duration.
- ---Murmillo
- Murm1 Cassis Crista: unlimited duration.
- Murm2 shield train: enemies will be pulled to 1 spot, and enemies will be briefly rooted.
- Murm2 Sprint: skill base duration increased by +5 seconds.
- ----Lancer
- Lancer1 Crush: cooldown decreased to 20s (OLD: 26s cd).
- Lancer1 Quantain: cooldown decreased to 20s (OLD: 22s cd).
- Lancer1 Joust: now correctly deals the amount of listed hits. The damaging part of the skill gains doubled AoE size. Destruction of magic-circle range is not increased in width, only increased in length.
- -------------Patch reset rewards:
- Skill points refunded for these skills:
- Cryomancer Gust
- Elementalist: meteor, frost cloud, rain
- Corsair unlock chest
- Attribute points refund:
- Wizard Magic missile, lethargy
- Cryomancer gust, snow rolling
- Elementalist frost cloud, electrocute, rain, meteor
- Shinobi Bunshin no Jutsu
- Characters which are wizards will receive:
- x1 rank reset(1day) + x1 stat reset(1day) + x1 skill reset(1day) every day, for 2 weeks.
- Characters which are shinobi will receive:
- x2 rank reset(14 days) + x2 stat reset(14 days) + x2 skill reset(14 days), note: you will receive it once only.
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