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  1. //Version: 223
  2.  
  3. enum e0 //count = 28
  4. {
  5. dm = 0,
  6. war = 1,
  7. sd = 2,
  8. sab = 3,
  9. dom = 4,
  10. koth = 5,
  11. ctf = 6,
  12. dd = 7,
  13. conf = 8,
  14. tdef = 9,
  15. siege = 10,
  16. mtdm = 11,
  17. grnd = 12,
  18. tjugg = 13,
  19. jugg = 14,
  20. gun = 15,
  21. infect = 16,
  22. oic = 17,
  23. mugger = 18,
  24. aliens = 19,
  25. blitz = 20,
  26. sr = 21,
  27. bnty = 22,
  28. grind = 23,
  29. cranked = 24,
  30. sotf = 25,
  31. sotf_ffa = 26,
  32. horde = 27
  33. }
  34.  
  35. enum e1 //count = 28
  36. {
  37. acog = 0,
  38. akimbo = 1,
  39. ammoslug = 2,
  40. barrelbored = 3,
  41. barrelrange = 4,
  42. eotech = 5,
  43. firetypeauto = 6,
  44. firetypeburst = 7,
  45. firetypesingle = 8,
  46. flashsuppress = 9,
  47. fmj = 10,
  48. gl = 11,
  49. grip = 12,
  50. hybrid = 13,
  51. ironsight = 14,
  52. none = 15,
  53. reflex = 16,
  54. rof = 17,
  55. rshieldradar = 18,
  56. rshieldscrambler = 19,
  57. rshieldspikes = 20,
  58. shotgun = 21,
  59. silencer = 22,
  60. tactical = 23,
  61. thermal = 24,
  62. tracker = 25,
  63. vzscope = 26,
  64. xmags = 27
  65. }
  66.  
  67. enum e2 //count = 111
  68. {
  69. none = 0,
  70. killstreak = 1,
  71. headshots = 2,
  72. assists = 3,
  73. multikill = 4,
  74. kills = 5,
  75. mvp = 6,
  76. overkill = 7,
  77. punisher = 8,
  78. kdratio = 9,
  79. deaths = 10,
  80. uavs = 11,
  81. airstrikes = 12,
  82. helicopters = 13,
  83. flankdeaths = 14,
  84. bulletpenkills = 15,
  85. revengekills = 16,
  86. avengekills = 17,
  87. rescues = 18,
  88. longshots = 19,
  89. pointblanks = 20,
  90. higherrankkills = 21,
  91. laststandkills = 22,
  92. laststanderkills = 23,
  93. mostmultikills = 24,
  94. comebacks = 25,
  95. longestlife = 26,
  96. mostcamperkills = 27,
  97. mosttacprevented = 28,
  98. explosionssurvived = 29,
  99. shieldblocks = 30,
  100. fbhits = 31,
  101. stunhits = 32,
  102. throwbacks = 33,
  103. knifekills = 34,
  104. pistolkills = 35,
  105. grenadekills = 36,
  106. fragkills = 37,
  107. c4kills = 38,
  108. semtexkills = 39,
  109. claymorekills = 40,
  110. throwingknifekills = 41,
  111. smgkills = 42,
  112. arkills = 43,
  113. rocketkills = 44,
  114. shotgunkills = 45,
  115. lmgkills = 46,
  116. dmrkills = 47,
  117. sniperkills = 48,
  118. pistolheadshots = 49,
  119. smgheadshots = 50,
  120. arheadshots = 51,
  121. shotgunheadshots = 52,
  122. lmgheadshots = 53,
  123. dmrheadshots = 54,
  124. sniperheadshots = 55,
  125. equipmentkills = 56,
  126. scopedkills = 57,
  127. thermalkills = 58,
  128. shieldkills = 59,
  129. adskills = 60,
  130. hipfirekills = 61,
  131. lowerrankkills = 62,
  132. otherweaponkills = 63,
  133. distancetraveled = 64,
  134. sprinttime = 65,
  135. crouchtime = 66,
  136. pronetime = 67,
  137. killcamtimewatched = 68,
  138. mostreloads = 69,
  139. mostswaps = 70,
  140. mostshotsfired = 71,
  141. timeinspot = 72,
  142. greatestavgalt = 73,
  143. leastavgalt = 74,
  144. mostff = 75,
  145. killedsameplayer = 76,
  146. mostweaponsused = 77,
  147. closertoenemies = 78,
  148. mostclasseschanged = 79,
  149. killcamskipped = 80,
  150. suicides = 81,
  151. flankkills = 82,
  152. shotgundeaths = 83,
  153. shortestlife = 84,
  154. deathstreak = 85,
  155. killsteals = 86,
  156. shielddeaths = 87,
  157. bombsplanted = 88,
  158. bombsdefused = 89,
  159. targetsdestroyed = 90,
  160. bombcarrierkills = 91,
  161. killsasbombcarrier = 92,
  162. bombscarried = 93,
  163. pointscaptured = 94,
  164. hqscaptured = 95,
  165. hqsdestroyed = 96,
  166. flagscaptured = 97,
  167. flagsreturned = 98,
  168. flagscarried = 99,
  169. flagcarrierkills = 100,
  170. killsasflagcarrier = 101,
  171. damagedone = 102,
  172. damagetaken = 103,
  173. weaponxpearned = 104,
  174. assaultkillstreaksused = 105,
  175. supportkillstreaksused = 106,
  176. specialistkillstreaksearned = 107,
  177. killsconfirmed = 108,
  178. killsdenied = 109,
  179. holdingteamdefenderflag = 110
  180. }
  181.  
  182. enum e3 //count = 56
  183. {
  184. none = 0,
  185. snow = 1,
  186. brush = 2,
  187. autumn = 3,
  188. ocean = 4,
  189. tan = 5,
  190. red = 6,
  191. caustic = 7,
  192. dark = 8,
  193. green = 9,
  194. net = 10,
  195. trail = 11,
  196. winter = 12,
  197. gold = 13,
  198. clan01 = 14,
  199. clan02 = 15,
  200. camo01 = 16,
  201. camo02 = 17,
  202. camo03 = 18,
  203. camo04 = 19,
  204. camo05 = 20,
  205. camo06 = 21,
  206. camo07 = 22,
  207. camo08 = 23,
  208. camo09 = 24,
  209. camo10 = 25,
  210. camo11 = 26,
  211. camo12 = 27,
  212. camo13 = 28,
  213. camo14 = 29,
  214. camo15 = 30,
  215. camo16 = 31,
  216. camo17 = 32,
  217. camo18 = 33,
  218. camo19 = 34,
  219. camo20 = 35,
  220. camo21 = 36,
  221. camo22 = 37,
  222. camo23 = 38,
  223. camo24 = 39,
  224. camo25 = 40,
  225. camo26 = 41,
  226. camo27 = 42,
  227. camo28 = 43,
  228. camo29 = 44,
  229. camo30 = 45,
  230. camo31 = 46,
  231. camo32 = 47,
  232. camo33 = 48,
  233. camo34 = 49,
  234. camo35 = 50,
  235. camo36 = 51,
  236. camo37 = 52,
  237. camo38 = 53,
  238. camo39 = 54,
  239. camo40 = 55
  240. }
  241.  
  242. enum e4 //count = 2
  243. {
  244. cardnameplate_default = 0,
  245. cardnameplate_test = 1
  246. }
  247.  
  248. enum e5 //count = 714
  249. {
  250. = 0,
  251. ch_earned_prestige = 1,
  252. ch_prestige = 2,
  253. ch_prestige_10 = 3,
  254. ch_prPurchase1 = 4,
  255. ch_prPurchase2 = 5,
  256. ch_prPurchase3 = 6,
  257. ch_prPurchase_title1 = 7,
  258. ch_prPurchase_title2 = 8,
  259. ch_prPurchase_title3 = 9,
  260. ch_daily_0 = 10,
  261. ch_daily_1 = 11,
  262. ch_daily_2 = 12,
  263. ch_weekly_0 = 13,
  264. ch_weekly_1 = 14,
  265. ch_weekly_2 = 15,
  266. ch_squad_member1_purchase = 16,
  267. ch_squad_member2_purchase = 17,
  268. ch_squad_member3_purchase = 18,
  269. ch_squad_member4_purchase = 19,
  270. ch_squad_member5_purchase = 20,
  271. ch_squad_member6_purchase = 21,
  272. ch_squad_member7_purchase = 22,
  273. ch_squad_member8_purchase = 23,
  274. ch_squad_member9_purchase = 24,
  275. ch_squad_member10_purchase = 25,
  276. ch_longersprint_pro = 26,
  277. ch_sleightofhand_pro = 27,
  278. ch_scavenger_pro = 28,
  279. ch_blindeye_pro = 29,
  280. ch_paint_pro = 30,
  281. ch_hardline_pro = 31,
  282. ch_offthegrid = 32,
  283. ch_quickdraw_pro = 33,
  284. ch_twoprimaries_pro = 34,
  285. ch_blastshield_pro = 35,
  286. ch_detectexplosives_pro = 36,
  287. ch_bulletaccuracy_pro = 37,
  288. ch_deadsilence_pro = 38,
  289. ch_stalker_pro = 39,
  290. ch_lightweight = 40,
  291. ch_explosivedamage = 41,
  292. ch_deadeye = 42,
  293. ch_extra_attachment = 43,
  294. ch_extra_deadly = 44,
  295. ch_sharp_focus = 45,
  296. ch_gambler = 46,
  297. ch_regenfaster = 47,
  298. ch_onthego = 48,
  299. ch_boom = 49,
  300. ch_pitcher = 50,
  301. ch_silentkill = 51,
  302. ch_comexp = 52,
  303. ch_quickswap = 53,
  304. ch_extraammo = 54,
  305. ch_incog = 55,
  306. ch_stunresistance = 56,
  307. ch_selectivehearing = 57,
  308. ch_falldamage = 58,
  309. ch_akimbo = 59,
  310. ch_ammoslug = 60,
  311. ch_armorpiercing = 61,
  312. ch_barrelbored = 62,
  313. ch_barrelrange = 63,
  314. ch_firetypesingle = 64,
  315. ch_firetypeburst = 65,
  316. ch_firetypeauto = 66,
  317. ch_flashsuppress = 67,
  318. ch_grip = 68,
  319. ch_rof = 69,
  320. ch_silencer = 70,
  321. ch_xmags = 71,
  322. ch_tactical = 72,
  323. ch_gl = 73,
  324. ch_shotgun = 74,
  325. ch_acog = 75,
  326. ch_eotech = 76,
  327. ch_hybrid = 77,
  328. ch_ironsight = 78,
  329. ch_reflex = 79,
  330. ch_thermal = 80,
  331. ch_tracker = 81,
  332. ch_vzscope = 82,
  333. ch_rshieldradar = 83,
  334. ch_rshieldscrambler = 84,
  335. ch_rshieldspikes = 85,
  336. ch_noattachments = 86,
  337. ch_noidea = 87,
  338. ch_surgical_assault = 88,
  339. ch_surgical_smg = 89,
  340. ch_surgical_lmg = 90,
  341. ch_surgical_sniper = 91,
  342. ch_surgical_dmr = 92,
  343. ch_surgical_shotgun = 93,
  344. ch_allpro = 94,
  345. ch_wiseguy = 95,
  346. ch_ballsofsteel = 96,
  347. ch_meticulous = 97,
  348. ch_guard_dog = 98,
  349. ch_uplink = 99,
  350. ch_airdrop_juggernaut_maniac = 100,
  351. ch_uplink_support = 101,
  352. ch_deployable_vest = 102,
  353. ch_deployable_ammo = 103,
  354. ch_ball_drone_radar = 104,
  355. ch_aa_launcher = 105,
  356. ch_jammer = 106,
  357. ch_air_superiority = 107,
  358. ch_recon_agent = 108,
  359. ch_heli_sniper = 109,
  360. ch_uav_3dping = 110,
  361. ch_airdrop_juggernaut_recon = 111,
  362. ch_odin_support = 112,
  363. ch_all_perks_bonus = 113,
  364. ch_carnie = 114,
  365. ch_grenadekill = 115,
  366. ch_plastered = 116,
  367. ch_proximityexplosive = 117,
  368. ch_c4shot = 118,
  369. ch_mortarshell = 119,
  370. ch_motiondetected = 120,
  371. ch_thermobaric = 121,
  372. ch_noboomforyou = 122,
  373. ch_indecentexposure = 123,
  374. ch_smokeemifyougotem = 124,
  375. ch_alittleconcussed = 125,
  376. ch_onthepulse = 126,
  377. ch_multifrag = 127,
  378. ch_multic4 = 128,
  379. ch_multirpg = 129,
  380. ch_masterchef = 130,
  381. ch_counterc4 = 131,
  382. ch_knifevet = 132,
  383. ch_notsobestfriend = 133,
  384. ch_youcantseeme = 134,
  385. ch_vulturekiller = 135,
  386. ch_gryphondown = 136,
  387. ch_enemy_down = 137,
  388. ch_shooting_star = 138,
  389. ch_incoming = 139,
  390. ch_helo_pilot = 140,
  391. ch_long_distance_shooter = 141,
  392. ch_clusterfunk = 142,
  393. ch_vulture = 143,
  394. ch_overlord = 144,
  395. ch_choppervet = 145,
  396. ch_downboy = 146,
  397. ch_assisted_firepower = 147,
  398. ch_outsmarted = 148,
  399. ch_painless = 149,
  400. ch_looknohands = 150,
  401. ch_guninabox = 151,
  402. ch_hijacker = 152,
  403. ch_bigfoot = 153,
  404. ch_ghostbusted = 154,
  405. ch_always_deadly = 155,
  406. ch_bornready = 156,
  407. ch_clearskies = 157,
  408. ch_hoopla = 158,
  409. ch_intelligence = 159,
  410. ch_smooth_moves = 160,
  411. ch_thisisaknife = 161,
  412. ch_twiceasdeadly = 162,
  413. ch_throwaway = 163,
  414. ch_avenger = 164,
  415. ch_carbomb = 165,
  416. ch_backstabber = 166,
  417. ch_miserylovescompany = 167,
  418. ch_cruelty = 168,
  419. ch_rival = 169,
  420. ch_ouch = 170,
  421. ch_tangodown = 171,
  422. ch_extremecruelty = 172,
  423. ch_hardlanding = 173,
  424. ch_starryeyed = 174,
  425. ch_lokikiller = 175,
  426. ch_hotshot = 176,
  427. ch_untouchable = 177,
  428. ch_gryphonattack = 178,
  429. ch_og = 179,
  430. ch_theedge = 180,
  431. ch_thanksbuddy = 181,
  432. ch_noescape = 182,
  433. ch_bestinshow = 183,
  434. ch_bestmates = 184,
  435. ch_heli_sniper_finalkill = 185,
  436. ch_noplacetohide = 186,
  437. ch_survivor = 187,
  438. ch_enemyofthestate = 188,
  439. ch_dominos = 189,
  440. ch_starplayer = 190,
  441. ch_fastswap = 191,
  442. ch_thebrink = 192,
  443. ch_iamrich = 193,
  444. ch_breakbank = 194,
  445. ch_atm = 195,
  446. ch_timeismoney = 196,
  447. ch_overdraft = 197,
  448. ch_bangforbuck = 198,
  449. ch_neverforget = 199,
  450. ch_colorofmoney = 200,
  451. ch_moneyshot = 201,
  452. ch_collateraldamage = 202,
  453. ch_fearless = 203,
  454. ch_grouphug = 204,
  455. ch_airborne = 205,
  456. ch_nbk = 206,
  457. ch_basejump = 207,
  458. ch_flyswatter = 208,
  459. ch_assists = 209,
  460. ch_its_personal = 210,
  461. ch_omnicide = 211,
  462. ch_wargasm = 212,
  463. ch_thebiggertheyare = 213,
  464. ch_thehardertheyfall = 214,
  465. ch_crabmeat = 215,
  466. ch_bullseye = 216,
  467. ch_nosecrets = 217,
  468. ch_airsuperiority = 218,
  469. ch_slasher = 219,
  470. ch_victor_dm = 220,
  471. ch_teamplayer = 221,
  472. ch_mvp_tdm = 222,
  473. ch_teamplayer_hc = 223,
  474. ch_mvp_thc = 224,
  475. ch_bombdown = 225,
  476. ch_bombdefender = 226,
  477. ch_bombplanter = 227,
  478. ch_hero = 228,
  479. ch_lastmanstanding = 229,
  480. ch_saboteur = 230,
  481. ch_alive = 231,
  482. ch_blitz_score = 232,
  483. ch_blitz_victor = 233,
  484. ch_bromance = 234,
  485. ch_clocking = 235,
  486. ch_crank_victor = 236,
  487. ch_cranky = 237,
  488. ch_cranked_reset = 238,
  489. ch_denied = 239,
  490. ch_domcap = 240,
  491. ch_domdom = 241,
  492. ch_domprotector = 242,
  493. ch_dom_victor = 243,
  494. ch_grind_victor = 244,
  495. ch_grinder = 245,
  496. ch_hardcore_extreme = 246,
  497. ch_hideandseek = 247,
  498. ch_hunted_victor = 248,
  499. ch_infected = 249,
  500. ch_collector = 250,
  501. ch_denier = 251,
  502. ch_conf_victor = 252,
  503. ch_lockdown = 253,
  504. ch_rescuer = 254,
  505. ch_sr_victor = 255,
  506. ch_tactician = 256,
  507. ch_tdmskills = 257,
  508. ch_victor_sd = 258,
  509. ch_telefragged = 259,
  510. ch_saafe = 260,
  511. ch_helpme = 261,
  512. ch_iw6_riotshield = 262,
  513. ch_iw6_m9a1 = 263,
  514. ch_iw6_p226 = 264,
  515. ch_iw6_mp443 = 265,
  516. ch_iw6_magnum = 266,
  517. ch_iw6_pdw = 267,
  518. ch_iw6_kriss = 268,
  519. ch_iw6_pp19 = 269,
  520. ch_iw6_vepr = 270,
  521. ch_iw6_microtar = 271,
  522. ch_iw6_cbjms = 272,
  523. ch_iw6_k7 = 273,
  524. ch_iw6_knifeonly = 274,
  525. ch_iw6_bren = 275,
  526. ch_iw6_ak12 = 276,
  527. ch_iw6_sc2010 = 277,
  528. ch_iw6_honeybadger = 278,
  529. ch_iw6_arx160 = 279,
  530. ch_iw6_fads = 280,
  531. ch_iw6_msbs = 281,
  532. ch_iw6_r5rgp = 282,
  533. ch_iw6_mk32 = 283,
  534. ch_iw6_rgm = 284,
  535. ch_iw6_panzerfaust3 = 285,
  536. ch_iw6_vks = 286,
  537. ch_iw6_l115a3 = 287,
  538. ch_iw6_usr = 288,
  539. ch_iw6_gm6 = 289,
  540. ch_iw6_imbel = 290,
  541. ch_iw6_g28 = 291,
  542. ch_iw6_mk14 = 292,
  543. ch_iw6_svu = 293,
  544. ch_iw6_mts255 = 294,
  545. ch_iw6_fp6 = 295,
  546. ch_iw6_maul = 296,
  547. ch_iw6_uts15 = 297,
  548. ch_iw6_m27 = 298,
  549. ch_iw6_ameli = 299,
  550. ch_iw6_kac = 300,
  551. ch_iw6_lsat = 301,
  552. ch_iw6_riotshield_crouch = 302,
  553. ch_iw6_riotshield_assist = 303,
  554. ch_iw6_riotshield_damage = 304,
  555. ch_iw6_riotshield_throwingknife = 305,
  556. ch_iw6_riotshield_c4 = 306,
  557. ch_iw6_riotshield_pistol = 307,
  558. ch_iw6_riotshield_explosive = 308,
  559. ch_iw6_riotshield_backsmasher = 309,
  560. ch_iw6_riotshield_consecutive = 310,
  561. ch_iw6_riotshield_noperks = 311,
  562. ch_iw6_riotshield_allcamo = 312,
  563. ch_iw6_kriss_crouch = 313,
  564. ch_iw6_kriss_assists = 314,
  565. ch_iw6_kriss_defender = 315,
  566. ch_iw6_kriss_noattach = 316,
  567. ch_iw6_kriss_hipfire = 317,
  568. ch_iw6_kriss_consecutive = 318,
  569. ch_iw6_kriss_pointblank = 319,
  570. ch_iw6_kriss_reload = 320,
  571. ch_iw6_kriss_sliding = 321,
  572. ch_iw6_kriss_leaning = 322,
  573. ch_iw6_kriss_allcamo = 323,
  574. ch_iw6_pp19_crouch = 324,
  575. ch_iw6_pp19_assists = 325,
  576. ch_iw6_pp19_defender = 326,
  577. ch_iw6_pp19_noattach = 327,
  578. ch_iw6_pp19_hipfire = 328,
  579. ch_iw6_pp19_consecutive = 329,
  580. ch_iw6_pp19_pointblank = 330,
  581. ch_iw6_pp19_reload = 331,
  582. ch_iw6_pp19_sliding = 332,
  583. ch_iw6_pp19_leaning = 333,
  584. ch_iw6_pp19_allcamo = 334,
  585. ch_iw6_vepr_crouch = 335,
  586. ch_iw6_vepr_assists = 336,
  587. ch_iw6_vepr_defender = 337,
  588. ch_iw6_vepr_noattach = 338,
  589. ch_iw6_vepr_hipfire = 339,
  590. ch_iw6_vepr_consecutive = 340,
  591. ch_iw6_vepr_pointblank = 341,
  592. ch_iw6_vepr_reload = 342,
  593. ch_iw6_vepr_sliding = 343,
  594. ch_iw6_vepr_leaning = 344,
  595. ch_iw6_vepr_allcamo = 345,
  596. ch_iw6_microtar_crouch = 346,
  597. ch_iw6_microtar_assists = 347,
  598. ch_iw6_microtar_defender = 348,
  599. ch_iw6_microtar_noattach = 349,
  600. ch_iw6_microtar_hipfire = 350,
  601. ch_iw6_microtar_consecutive = 351,
  602. ch_iw6_microtar_pointblank = 352,
  603. ch_iw6_microtar_reload = 353,
  604. ch_iw6_microtar_sliding = 354,
  605. ch_iw6_microtar_leaning = 355,
  606. ch_iw6_microtar_allcamo = 356,
  607. ch_iw6_cbjms_crouch = 357,
  608. ch_iw6_cbjms_assists = 358,
  609. ch_iw6_cbjms_defender = 359,
  610. ch_iw6_cbjms_noattach = 360,
  611. ch_iw6_cbjms_hipfire = 361,
  612. ch_iw6_cbjms_consecutive = 362,
  613. ch_iw6_cbjms_pointblank = 363,
  614. ch_iw6_cbjms_reload = 364,
  615. ch_iw6_cbjms_sliding = 365,
  616. ch_iw6_cbjms_leaning = 366,
  617. ch_iw6_cbjms_allcamo = 367,
  618. ch_iw6_k7_crouch = 368,
  619. ch_iw6_k7_assists = 369,
  620. ch_iw6_k7_defender = 370,
  621. ch_iw6_k7_noattach = 371,
  622. ch_iw6_k7_hipfire = 372,
  623. ch_iw6_k7_consecutive = 373,
  624. ch_iw6_k7_pointblank = 374,
  625. ch_iw6_k7_reload = 375,
  626. ch_iw6_k7_sliding = 376,
  627. ch_iw6_k7_leaning = 377,
  628. ch_iw6_k7_allcamo = 378,
  629. ch_iw6_bren_crouch = 379,
  630. ch_iw6_bren_assists = 380,
  631. ch_iw6_bren_defender = 381,
  632. ch_iw6_bren_noattach = 382,
  633. ch_iw6_bren_longshot = 383,
  634. ch_iw6_bren_consecutive = 384,
  635. ch_iw6_bren_pointblank = 385,
  636. ch_iw6_bren_reload = 386,
  637. ch_iw6_bren_sliding = 387,
  638. ch_iw6_bren_leaning = 388,
  639. ch_iw6_bren_allcamo = 389,
  640. ch_iw6_ak12_crouch = 390,
  641. ch_iw6_ak12_assists = 391,
  642. ch_iw6_ak12_defender = 392,
  643. ch_iw6_ak12_noattach = 393,
  644. ch_iw6_ak12_longshot = 394,
  645. ch_iw6_ak12_consecutive = 395,
  646. ch_iw6_ak12_pointblank = 396,
  647. ch_iw6_ak12_reload = 397,
  648. ch_iw6_ak12_sliding = 398,
  649. ch_iw6_ak12_leaning = 399,
  650. ch_iw6_ak12_allcamo = 400,
  651. ch_iw6_sc2010_crouch = 401,
  652. ch_iw6_sc2010_assists = 402,
  653. ch_iw6_sc2010_defender = 403,
  654. ch_iw6_sc2010_noattach = 404,
  655. ch_iw6_sc2010_longshot = 405,
  656. ch_iw6_sc2010_consecutive = 406,
  657. ch_iw6_sc2010_pointblank = 407,
  658. ch_iw6_sc2010_reload = 408,
  659. ch_iw6_sc2010_sliding = 409,
  660. ch_iw6_sc2010_leaning = 410,
  661. ch_iw6_sc2010_allcamo = 411,
  662. ch_iw6_honeybadger_crouch = 412,
  663. ch_iw6_honeybadger_assists = 413,
  664. ch_iw6_honeybadger_defender = 414,
  665. ch_iw6_honeybadger_noattach = 415,
  666. ch_iw6_honeybadger_longshot = 416,
  667. ch_iw6_honeybadger_consecutive = 417,
  668. ch_iw6_honeybadger_pointblank = 418,
  669. ch_iw6_honeybadger_reload = 419,
  670. ch_iw6_honeybadger_sliding = 420,
  671. ch_iw6_honeybadger_leaning = 421,
  672. ch_iw6_honeybadger_allcamo = 422,
  673. ch_iw6_arx160_crouch = 423,
  674. ch_iw6_arx160_assists = 424,
  675. ch_iw6_arx160_defender = 425,
  676. ch_iw6_arx160_noattach = 426,
  677. ch_iw6_arx160_longshot = 427,
  678. ch_iw6_arx160_consecutive = 428,
  679. ch_iw6_arx160_pointblank = 429,
  680. ch_iw6_arx160_reload = 430,
  681. ch_iw6_arx160_sliding = 431,
  682. ch_iw6_arx160_leaning = 432,
  683. ch_iw6_arx160_allcamo = 433,
  684. ch_iw6_fads_crouch = 434,
  685. ch_iw6_fads_assists = 435,
  686. ch_iw6_fads_defender = 436,
  687. ch_iw6_fads_noattach = 437,
  688. ch_iw6_fads_longshot = 438,
  689. ch_iw6_fads_consecutive = 439,
  690. ch_iw6_fads_pointblank = 440,
  691. ch_iw6_fads_reload = 441,
  692. ch_iw6_fads_sliding = 442,
  693. ch_iw6_fads_leaning = 443,
  694. ch_iw6_fads_allcamo = 444,
  695. ch_iw6_msbs_crouch = 445,
  696. ch_iw6_msbs_assists = 446,
  697. ch_iw6_msbs_defender = 447,
  698. ch_iw6_msbs_noattach = 448,
  699. ch_iw6_msbs_longshot = 449,
  700. ch_iw6_msbs_consecutive = 450,
  701. ch_iw6_msbs_pointblank = 451,
  702. ch_iw6_msbs_reload = 452,
  703. ch_iw6_msbs_sliding = 453,
  704. ch_iw6_msbs_leaning = 454,
  705. ch_iw6_msbs_allcamo = 455,
  706. ch_iw6_r5rgp_crouch = 456,
  707. ch_iw6_r5rgp_assists = 457,
  708. ch_iw6_r5rgp_defender = 458,
  709. ch_iw6_r5rgp_noattach = 459,
  710. ch_iw6_r5rgp_longshot = 460,
  711. ch_iw6_r5rgp_consecutive = 461,
  712. ch_iw6_r5rgp_pointblank = 462,
  713. ch_iw6_r5rgp_reload = 463,
  714. ch_iw6_r5rgp_sliding = 464,
  715. ch_iw6_r5rgp_leaning = 465,
  716. ch_iw6_r5rgp_allcamo = 466,
  717. ch_iw6_vks_crouch = 467,
  718. ch_iw6_vks_noattach = 468,
  719. ch_iw6_vks_defender = 469,
  720. ch_iw6_vks_prone = 470,
  721. ch_iw6_vks_oneshotkill = 471,
  722. ch_iw6_vks_consecutive = 472,
  723. ch_iw6_vks_pointblank = 473,
  724. ch_iw6_vks_reload = 474,
  725. ch_iw6_vks_penetrate = 475,
  726. ch_iw6_vks_leaning = 476,
  727. ch_iw6_vks_allcamo = 477,
  728. ch_iw6_l115a3_crouch = 478,
  729. ch_iw6_l115a3_noattach = 479,
  730. ch_iw6_l115a3_defender = 480,
  731. ch_iw6_l115a3_prone = 481,
  732. ch_iw6_l115a3_oneshotkill = 482,
  733. ch_iw6_l115a3_consecutive = 483,
  734. ch_iw6_l115a3_pointblank = 484,
  735. ch_iw6_l115a3_reload = 485,
  736. ch_iw6_l115a3_penetrate = 486,
  737. ch_iw6_l115a3_leaning = 487,
  738. ch_iw6_l115a3_allcamo = 488,
  739. ch_iw6_usr_crouch = 489,
  740. ch_iw6_usr_noattach = 490,
  741. ch_iw6_usr_defender = 491,
  742. ch_iw6_usr_prone = 492,
  743. ch_iw6_usr_oneshotkill = 493,
  744. ch_iw6_usr_consecutive = 494,
  745. ch_iw6_usr_pointblank = 495,
  746. ch_iw6_usr_reload = 496,
  747. ch_iw6_usr_penetrate = 497,
  748. ch_iw6_usr_leaning = 498,
  749. ch_iw6_usr_allcamo = 499,
  750. ch_iw6_gm6_crouch = 500,
  751. ch_iw6_gm6_noattach = 501,
  752. ch_iw6_gm6_defender = 502,
  753. ch_iw6_gm6_prone = 503,
  754. ch_iw6_gm6_oneshotkill = 504,
  755. ch_iw6_gm6_consecutive = 505,
  756. ch_iw6_gm6_pointblank = 506,
  757. ch_iw6_gm6_reload = 507,
  758. ch_iw6_gm6_penetrate = 508,
  759. ch_iw6_gm6_leaning = 509,
  760. ch_iw6_gm6_allcamo = 510,
  761. ch_iw6_imbel_crouch = 511,
  762. ch_iw6_imbel_assists = 512,
  763. ch_iw6_imbel_defender = 513,
  764. ch_iw6_imbel_longshot = 514,
  765. ch_iw6_imbel_headshot = 515,
  766. ch_iw6_imbel_consecutive = 516,
  767. ch_iw6_imbel_noattach = 517,
  768. ch_iw6_imbel_reload = 518,
  769. ch_iw6_imbel_pointblank = 519,
  770. ch_iw6_imbel_leaning = 520,
  771. ch_iw6_imbel_allcamo = 521,
  772. ch_iw6_g28_crouch = 522,
  773. ch_iw6_g28_assists = 523,
  774. ch_iw6_g28_defender = 524,
  775. ch_iw6_g28_longshot = 525,
  776. ch_iw6_g28_headshot = 526,
  777. ch_iw6_g28_consecutive = 527,
  778. ch_iw6_g28_noattach = 528,
  779. ch_iw6_g28_reload = 529,
  780. ch_iw6_g28_pointblank = 530,
  781. ch_iw6_g28_leaning = 531,
  782. ch_iw6_g28_allcamo = 532,
  783. ch_iw6_mk14_crouch = 533,
  784. ch_iw6_mk14_assists = 534,
  785. ch_iw6_mk14_defender = 535,
  786. ch_iw6_mk14_longshot = 536,
  787. ch_iw6_mk14_headshot = 537,
  788. ch_iw6_mk14_consecutive = 538,
  789. ch_iw6_mk14_noattach = 539,
  790. ch_iw6_mk14_reload = 540,
  791. ch_iw6_mk14_pointblank = 541,
  792. ch_iw6_mk14_leaning = 542,
  793. ch_iw6_mk14_allcamo = 543,
  794. ch_iw6_svu_crouch = 544,
  795. ch_iw6_svu_assists = 545,
  796. ch_iw6_svu_defender = 546,
  797. ch_iw6_svu_longshot = 547,
  798. ch_iw6_svu_headshot = 548,
  799. ch_iw6_svu_consecutive = 549,
  800. ch_iw6_svu_noattach = 550,
  801. ch_iw6_svu_reload = 551,
  802. ch_iw6_svu_pointblank = 552,
  803. ch_iw6_svu_leaning = 553,
  804. ch_iw6_svu_allcamo = 554,
  805. ch_iw6_mts255_crouch = 555,
  806. ch_iw6_mts255_assist = 556,
  807. ch_iw6_mts255_defender = 557,
  808. ch_iw6_mts255_noattach = 558,
  809. ch_iw6_mts255_hipfire = 559,
  810. ch_iw6_mts255_consecutive = 560,
  811. ch_iw6_mts255_pointblank = 561,
  812. ch_iw6_mts255_reload = 562,
  813. ch_iw6_mts255_sliding = 563,
  814. ch_iw6_mts255_headshot = 564,
  815. ch_iw6_mts255_allcamo = 565,
  816. ch_iw6_fp6_crouch = 566,
  817. ch_iw6_fp6_assist = 567,
  818. ch_iw6_fp6_defender = 568,
  819. ch_iw6_fp6_noattach = 569,
  820. ch_iw6_fp6_hipfire = 570,
  821. ch_iw6_fp6_consecutive = 571,
  822. ch_iw6_fp6_pointblank = 572,
  823. ch_iw6_fp6_reload = 573,
  824. ch_iw6_fp6_sliding = 574,
  825. ch_iw6_fp6_headshot = 575,
  826. ch_iw6_fp6_allcamo = 576,
  827. ch_iw6_maul_crouch = 577,
  828. ch_iw6_maul_assist = 578,
  829. ch_iw6_maul_defender = 579,
  830. ch_iw6_maul_noattach = 580,
  831. ch_iw6_maul_hipfire = 581,
  832. ch_iw6_maul_consecutive = 582,
  833. ch_iw6_maul_pointblank = 583,
  834. ch_iw6_maul_reload = 584,
  835. ch_iw6_maul_sliding = 585,
  836. ch_iw6_maul_headshot = 586,
  837. ch_iw6_maul_allcamo = 587,
  838. ch_iw6_uts15_crouch = 588,
  839. ch_iw6_uts15_assist = 589,
  840. ch_iw6_uts15_defender = 590,
  841. ch_iw6_uts15_noattach = 591,
  842. ch_iw6_uts15_hipfire = 592,
  843. ch_iw6_uts15_consecutive = 593,
  844. ch_iw6_uts15_pointblank = 594,
  845. ch_iw6_uts15_reload = 595,
  846. ch_iw6_uts15_sliding = 596,
  847. ch_iw6_uts15_headshot = 597,
  848. ch_iw6_uts15_allcamo = 598,
  849. ch_iw6_m27_crouch = 599,
  850. ch_iw6_m27_assists = 600,
  851. ch_iw6_m27_defender = 601,
  852. ch_iw6_m27_noattach = 602,
  853. ch_iw6_m27_hipfire = 603,
  854. ch_iw6_m27_consecutive = 604,
  855. ch_iw6_m27_pointblank = 605,
  856. ch_iw6_m27_penetrate = 606,
  857. ch_iw6_m27_sliding = 607,
  858. ch_iw6_m27_leaning = 608,
  859. ch_iw6_m27_allcamo = 609,
  860. ch_iw6_ameli_crouch = 610,
  861. ch_iw6_ameli_assists = 611,
  862. ch_iw6_ameli_defender = 612,
  863. ch_iw6_ameli_noattach = 613,
  864. ch_iw6_ameli_hipfire = 614,
  865. ch_iw6_ameli_consecutive = 615,
  866. ch_iw6_ameli_pointblank = 616,
  867. ch_iw6_ameli_penetrate = 617,
  868. ch_iw6_ameli_sliding = 618,
  869. ch_iw6_ameli_leaning = 619,
  870. ch_iw6_ameli_allcamo = 620,
  871. ch_iw6_kac_crouch = 621,
  872. ch_iw6_kac_assists = 622,
  873. ch_iw6_kac_defender = 623,
  874. ch_iw6_kac_noattach = 624,
  875. ch_iw6_kac_hipfire = 625,
  876. ch_iw6_kac_consecutive = 626,
  877. ch_iw6_kac_pointblank = 627,
  878. ch_iw6_kac_penetrate = 628,
  879. ch_iw6_kac_sliding = 629,
  880. ch_iw6_kac_leaning = 630,
  881. ch_iw6_kac_allcamo = 631,
  882. ch_iw6_lsat_crouch = 632,
  883. ch_iw6_lsat_assists = 633,
  884. ch_iw6_lsat_defender = 634,
  885. ch_iw6_lsat_noattach = 635,
  886. ch_iw6_lsat_hipfire = 636,
  887. ch_iw6_lsat_consecutive = 637,
  888. ch_iw6_lsat_pointblank = 638,
  889. ch_iw6_lsat_penetrate = 639,
  890. ch_iw6_lsat_sliding = 640,
  891. ch_iw6_lsat_leaning = 641,
  892. ch_iw6_lsat_allcamo = 642,
  893. ch_acog_prone = 643,
  894. ch_acog_longshot = 644,
  895. ch_acog_headshot = 645,
  896. ch_acog_double = 646,
  897. ch_acog_oneshot = 647,
  898. ch_eotech_burst = 648,
  899. ch_eotech_lean = 649,
  900. ch_eotech_headshot = 650,
  901. ch_eotech_double = 651,
  902. ch_eotech_consecutive = 652,
  903. ch_hybrid_headshot = 653,
  904. ch_hybrid_longshot = 654,
  905. ch_hybrid_zoomout = 655,
  906. ch_hybrid_zoomin = 656,
  907. ch_hybrid_penetrate = 657,
  908. ch_reflex_crouch = 658,
  909. ch_reflex_moving = 659,
  910. ch_reflex_ammoslug = 660,
  911. ch_reflex_headshot = 661,
  912. ch_reflex_altshotgun = 662,
  913. ch_ret_clan = 663,
  914. ch_cam_clan_01 = 664,
  915. ch_cam_clan_02 = 665,
  916. ch_iw6_dlcweap01 = 666,
  917. ch_iw6_dlcweap02 = 667,
  918. ch_iw6_dlcweap03 = 668,
  919. ch_iw6_dlcweap04 = 669,
  920. ch_iw6_dlcweap01_crouch = 670,
  921. ch_iw6_dlcweap01_assists = 671,
  922. ch_iw6_dlcweap01_defender = 672,
  923. ch_iw6_dlcweap01_noattach = 673,
  924. ch_iw6_dlcweap01_longshot = 674,
  925. ch_iw6_dlcweap01_consecutive = 675,
  926. ch_iw6_dlcweap01_pointblank = 676,
  927. ch_iw6_dlcweap01_reload = 677,
  928. ch_iw6_dlcweap01_sliding = 678,
  929. ch_iw6_dlcweap01_leaning = 679,
  930. ch_iw6_dlcweap01_allcamo = 680,
  931. ch_iw6_dlcweap02_crouch = 681,
  932. ch_iw6_dlcweap02_assists = 682,
  933. ch_iw6_dlcweap02_defender = 683,
  934. ch_iw6_dlcweap02_noattach = 684,
  935. ch_iw6_dlcweap02_hipfire = 685,
  936. ch_iw6_dlcweap02_consecutive = 686,
  937. ch_iw6_dlcweap02_pointblank = 687,
  938. ch_iw6_dlcweap02_reload = 688,
  939. ch_iw6_dlcweap02_sliding = 689,
  940. ch_iw6_dlcweap02_leaning = 690,
  941. ch_iw6_dlcweap02_allcamo = 691,
  942. ch_iw6_dlcweap03_crouch = 692,
  943. ch_iw6_dlcweap03_noattach = 693,
  944. ch_iw6_dlcweap03_defender = 694,
  945. ch_iw6_dlcweap03_prone = 695,
  946. ch_iw6_dlcweap03_oneshotkill = 696,
  947. ch_iw6_dlcweap03_consecutive = 697,
  948. ch_iw6_dlcweap03_pointblank = 698,
  949. ch_iw6_dlcweap03_reload = 699,
  950. ch_iw6_dlcweap03_penetrate = 700,
  951. ch_iw6_dlcweap03_leaning = 701,
  952. ch_iw6_dlcweap03_allcamo = 702,
  953. ch_iw6_dlcweap04_crouch = 703,
  954. ch_iw6_dlcweap04_assists = 704,
  955. ch_iw6_dlcweap04_defender = 705,
  956. ch_iw6_dlcweap04_noattach = 706,
  957. ch_iw6_dlcweap04_hipfire = 707,
  958. ch_iw6_dlcweap04_consecutive = 708,
  959. ch_iw6_dlcweap04_pointblank = 709,
  960. ch_iw6_dlcweap04_penetrate = 710,
  961. ch_iw6_dlcweap04_sliding = 711,
  962. ch_iw6_dlcweap04_leaning = 712,
  963. ch_iw6_dlcweap04_allcamo = 713
  964. }
  965.  
  966. enum e6 //count = 561
  967. {
  968. ch_prestiged = 0,
  969. ch_uplink_purchase = 1,
  970. ch_ims_purchase = 2,
  971. ch_guard_dog_purchase = 3,
  972. ch_drone_hive_purchase = 4,
  973. ch_sentry_purchase = 5,
  974. ch_helicopter_purchase = 6,
  975. ch_ball_drone_backup_purchase = 7,
  976. ch_vanguard_purchase = 8,
  977. ch_airdrop_juggernaut_maniac_purchase = 9,
  978. ch_airdrop_juggernaut_purchase = 10,
  979. ch_heli_pilot_purchase = 11,
  980. ch_odin_assault_purchase = 12,
  981. ch_uplink_support_purchase = 13,
  982. ch_deployable_vest_purchase = 14,
  983. ch_ball_drone_radar_purchase = 15,
  984. ch_aa_launcher_purchase = 16,
  985. ch_jammer_purchase = 17,
  986. ch_air_superiority_purchase = 18,
  987. ch_recon_agent_purchase = 19,
  988. ch_heli_sniper_purchase = 20,
  989. ch_uav_3dping_purchase = 21,
  990. ch_airdrop_juggernaut_recon_purchase = 22,
  991. ch_odin_support_purchase = 23,
  992. ch_deployable_ammo_purchase = 24,
  993. ch_specialty_fastsprintrecovery_purchase = 25,
  994. ch_specialty_fastreload_purchase = 26,
  995. ch_specialty_lightweight_purchase = 27,
  996. ch_specialty_marathon_purchase = 28,
  997. ch_specialty_stalker_purchase = 29,
  998. ch_specialty_reducedsway_purchase = 30,
  999. ch_specialty_quickswap_purchase = 31,
  1000. ch_specialty_pitcher_purchase = 32,
  1001. ch_specialty_bulletaccuracy_purchase = 33,
  1002. ch_specialty_quickdraw_purchase = 34,
  1003. ch_specialty_sprintreload_purchase = 35,
  1004. ch_specialty_silentkill_purchase = 36,
  1005. ch_specialty_blindeye_purchase = 37,
  1006. ch_specialty_gpsjammer_purchase = 38,
  1007. ch_specialty_quieter_purchase = 39,
  1008. ch_specialty_incog_purchase = 40,
  1009. ch_specialty_paint_purchase = 41,
  1010. ch_specialty_scavenger_purchase = 42,
  1011. ch_specialty_detectexplosive_purchase = 43,
  1012. ch_specialty_selectivehearing_purchase = 44,
  1013. ch_specialty_comexp_purchase = 45,
  1014. ch_specialty_falldamage_purchase = 46,
  1015. ch_specialty_regenfaster_purchase = 47,
  1016. ch_specialty_sharp_focus_purchase = 48,
  1017. ch_specialty_stun_resistance_purchase = 49,
  1018. ch__specialty_blastshield_purchase = 50,
  1019. ch_specialty_gunsmith_purchase = 51,
  1020. ch_specialty_extraammo_purchase = 52,
  1021. ch_specialty_extra_equipment_purchase = 53,
  1022. ch_specialty_extra_deadly_purchase = 54,
  1023. ch_specialty_extra_attachment_purchase = 55,
  1024. ch_specialty_explosivedamage_purchase = 56,
  1025. ch_specialty_gambler_purchase = 57,
  1026. ch_specialty_hardline_purchase = 58,
  1027. ch_specialty_twoprimaries_purchase = 59,
  1028. ch_specialty_boom_purchase = 60,
  1029. ch_specialty_deadeye_purchase = 61,
  1030. ch_riotshield_purchase = 62,
  1031. ch_m9a1_purchase = 63,
  1032. ch_p226_purchase = 64,
  1033. ch_mp443_purchase = 65,
  1034. ch_magnum_purchase = 66,
  1035. ch_pdw_purchase = 67,
  1036. ch_kriss_purchase = 68,
  1037. ch_pp19_purchase = 69,
  1038. ch_vepr_purchase = 70,
  1039. ch_microtar_purchase = 71,
  1040. ch_cbjms_purchase = 72,
  1041. ch_k7_purchase = 73,
  1042. ch_knifeonly_purchase = 74,
  1043. ch_bren_purchase = 75,
  1044. ch_ak12_purchase = 76,
  1045. ch_sc2010_purchase = 77,
  1046. ch_honeybadger_purchase = 78,
  1047. ch_arx160_purchase = 79,
  1048. ch_fads_purchase = 80,
  1049. ch_msbs_purchase = 81,
  1050. ch_r5rgp_purchase = 82,
  1051. ch_mk32_purchase = 83,
  1052. ch_rgm_purchase = 84,
  1053. ch_panzerfaust3_purchase = 85,
  1054. ch_vks_purchase = 86,
  1055. ch_l115a3_purchase = 87,
  1056. ch_usr_purchase = 88,
  1057. ch_gm6_purchase = 89,
  1058. ch_imbel_purchase = 90,
  1059. ch_g28_purchase = 91,
  1060. ch_mk14_purchase = 92,
  1061. ch_svu_purchase = 93,
  1062. ch_mts255_purchase = 94,
  1063. ch_fp6_purchase = 95,
  1064. ch_maul_purchase = 96,
  1065. ch_uts15_purchase = 97,
  1066. ch_m27_purchase = 98,
  1067. ch_ameli_purchase = 99,
  1068. ch_kac_purchase = 100,
  1069. ch_lsat_purchase = 101,
  1070. ch_c4_mp_purchase = 102,
  1071. ch_frag_grenade_mp_purchase = 103,
  1072. ch_mortar_shell_mp_purchase = 104,
  1073. ch_proximity_explosive_mp_purchase = 105,
  1074. ch_semtex_mp_purchase = 106,
  1075. ch_throwingknife_mp_purchase = 107,
  1076. ch_concussion_grenade_mp_purchase = 108,
  1077. ch_flash_grenade_mp_purchase = 109,
  1078. ch_motion_sensor_mp_purchase = 110,
  1079. ch_smoke_grenade_mp_purchase = 111,
  1080. ch_thermobaric_grenade_mp_purchase = 112,
  1081. ch_trophy_mp_purchase = 113,
  1082. ch_riotshield_rshieldspikes_purchase = 114,
  1083. ch_riotshield_rshieldradar_purchase = 115,
  1084. ch_riotshield_rshieldscrambler_purchase = 116,
  1085. ch_m9a1_akimbo_purchase = 117,
  1086. ch_m9a1_barrelrange_purchase = 118,
  1087. ch_m9a1_flashsuppress_purchase = 119,
  1088. ch_m9a1_fmj_purchase = 120,
  1089. ch_m9a1_silencer_purchase = 121,
  1090. ch_m9a1_tactical_purchase = 122,
  1091. ch_m9a1_xmags_purchase = 123,
  1092. ch_p226_akimbo_purchase = 124,
  1093. ch_p226_barrelrange_purchase = 125,
  1094. ch_p226_flashsuppress_purchase = 126,
  1095. ch_p226_fmj_purchase = 127,
  1096. ch_p226_silencer_purchase = 128,
  1097. ch_p226_tactical_purchase = 129,
  1098. ch_p226_xmags_purchase = 130,
  1099. ch_mp443_akimbo_purchase = 131,
  1100. ch_mp443_barrelrange_purchase = 132,
  1101. ch_mp443_flashsuppress_purchase = 133,
  1102. ch_mp443_fmj_purchase = 134,
  1103. ch_mp443_silencer_purchase = 135,
  1104. ch_mp443_tactical_purchase = 136,
  1105. ch_mp443_xmags_purchase = 137,
  1106. ch_magnum_akimbo_purchase = 138,
  1107. ch_magnum_barrelrange_purchase = 139,
  1108. ch_magnum_flashsuppress_purchase = 140,
  1109. ch_magnum_fmj_purchase = 141,
  1110. ch_magnum_silencer_purchase = 142,
  1111. ch_magnum_tactical_purchase = 143,
  1112. ch_magnum_acog_purchase = 144,
  1113. ch_pdw_barrelrange_purchase = 145,
  1114. ch_pdw_flashsuppress_purchase = 146,
  1115. ch_pdw_fmj_purchase = 147,
  1116. ch_pdw_silencer_purchase = 148,
  1117. ch_pdw_tactical_purchase = 149,
  1118. ch_pdw_xmags_purchase = 150,
  1119. ch_pdw_acog_purchase = 151,
  1120. ch_pdw_eotech_purchase = 152,
  1121. ch_pdw_reflex_purchase = 153,
  1122. ch_kriss_acog_purchase = 154,
  1123. ch_kriss_barrelrange_purchase = 155,
  1124. ch_kriss_eotech_purchase = 156,
  1125. ch_kriss_flashsuppress_purchase = 157,
  1126. ch_kriss_fmj_purchase = 158,
  1127. ch_kriss_grip_purchase = 159,
  1128. ch_kriss_hybrid_purchase = 160,
  1129. ch_kriss_reflex_purchase = 161,
  1130. ch_kriss_rof_purchase = 162,
  1131. ch_kriss_silencer_purchase = 163,
  1132. ch_kriss_thermal_purchase = 164,
  1133. ch_kriss_tracker_purchase = 165,
  1134. ch_kriss_xmags_purchase = 166,
  1135. ch_pp19_acog_purchase = 167,
  1136. ch_pp19_barrelrange_purchase = 168,
  1137. ch_pp19_eotech_purchase = 169,
  1138. ch_pp19_flashsuppress_purchase = 170,
  1139. ch_pp19_fmj_purchase = 171,
  1140. ch_pp19_grip_purchase = 172,
  1141. ch_pp19_hybrid_purchase = 173,
  1142. ch_pp19_reflex_purchase = 174,
  1143. ch_pp19_rof_purchase = 175,
  1144. ch_pp19_silencer_purchase = 176,
  1145. ch_pp19_thermal_purchase = 177,
  1146. ch_pp19_tracker_purchase = 178,
  1147. ch_pp19_xmags_purchase = 179,
  1148. ch_vepr_acog_purchase = 180,
  1149. ch_vepr_barrelrange_purchase = 181,
  1150. ch_vepr_eotech_purchase = 182,
  1151. ch_vepr_flashsuppress_purchase = 183,
  1152. ch_vepr_fmj_purchase = 184,
  1153. ch_vepr_grip_purchase = 185,
  1154. ch_vepr_hybrid_purchase = 186,
  1155. ch_vepr_reflex_purchase = 187,
  1156. ch_vepr_rof_purchase = 188,
  1157. ch_vepr_silencer_purchase = 189,
  1158. ch_vepr_thermal_purchase = 190,
  1159. ch_vepr_tracker_purchase = 191,
  1160. ch_vepr_xmags_purchase = 192,
  1161. ch_microtar_acog_purchase = 193,
  1162. ch_microtar_barrelrange_purchase = 194,
  1163. ch_microtar_eotech_purchase = 195,
  1164. ch_microtar_flashsuppress_purchase = 196,
  1165. ch_microtar_fmj_purchase = 197,
  1166. ch_microtar_grip_purchase = 198,
  1167. ch_microtar_hybrid_purchase = 199,
  1168. ch_microtar_reflex_purchase = 200,
  1169. ch_microtar_rof_purchase = 201,
  1170. ch_microtar_silencer_purchase = 202,
  1171. ch_microtar_thermal_purchase = 203,
  1172. ch_microtar_tracker_purchase = 204,
  1173. ch_microtar_xmags_purchase = 205,
  1174. ch_cbjms_acog_purchase = 206,
  1175. ch_cbjms_barrelrange_purchase = 207,
  1176. ch_cbjms_eotech_purchase = 208,
  1177. ch_cbjms_flashsuppress_purchase = 209,
  1178. ch_cbjms_fmj_purchase = 210,
  1179. ch_cbjms_grip_purchase = 211,
  1180. ch_cbjms_hybrid_purchase = 212,
  1181. ch_cbjms_reflex_purchase = 213,
  1182. ch_cbjms_rof_purchase = 214,
  1183. ch_cbjms_silencer_purchase = 215,
  1184. ch_cbjms_thermal_purchase = 216,
  1185. ch_cbjms_tracker_purchase = 217,
  1186. ch_cbjms_xmags_purchase = 218,
  1187. ch_k7_acog_purchase = 219,
  1188. ch_k7_eotech_purchase = 220,
  1189. ch_k7_fmj_purchase = 221,
  1190. ch_k7_grip_purchase = 222,
  1191. ch_k7_hybrid_purchase = 223,
  1192. ch_k7_reflex_purchase = 224,
  1193. ch_k7_rof_purchase = 225,
  1194. ch_k7_thermal_purchase = 226,
  1195. ch_k7_xmags_purchase = 227,
  1196. ch_bren_barrelrange_purchase = 228,
  1197. ch_bren_acog_purchase = 229,
  1198. ch_bren_eotech_purchase = 230,
  1199. ch_bren_firetypeburst_purchase = 231,
  1200. ch_bren_firetypesingle_purchase = 232,
  1201. ch_bren_flashsuppress_purchase = 233,
  1202. ch_bren_fmj_purchase = 234,
  1203. ch_bren_gl_purchase = 235,
  1204. ch_bren_grip_purchase = 236,
  1205. ch_bren_hybrid_purchase = 237,
  1206. ch_bren_reflex_purchase = 238,
  1207. ch_bren_shotgun_purchase = 239,
  1208. ch_bren_silencer_purchase = 240,
  1209. ch_bren_thermal_purchase = 241,
  1210. ch_bren_tracker_purchase = 242,
  1211. ch_bren_xmags_purchase = 243,
  1212. ch_ak12_barrelrange_purchase = 244,
  1213. ch_ak12_acog_purchase = 245,
  1214. ch_ak12_eotech_purchase = 246,
  1215. ch_ak12_firetypeburst_purchase = 247,
  1216. ch_ak12_firetypesingle_purchase = 248,
  1217. ch_ak12_flashsuppress_purchase = 249,
  1218. ch_ak12_fmj_purchase = 250,
  1219. ch_ak12_gl_purchase = 251,
  1220. ch_ak12_grip_purchase = 252,
  1221. ch_ak12_hybrid_purchase = 253,
  1222. ch_ak12_reflex_purchase = 254,
  1223. ch_ak12_shotgun_purchase = 255,
  1224. ch_ak12_silencer_purchase = 256,
  1225. ch_ak12_thermal_purchase = 257,
  1226. ch_ak12_tracker_purchase = 258,
  1227. ch_ak12_xmags_purchase = 259,
  1228. ch_sc2010_barrelrange_purchase = 260,
  1229. ch_sc2010_acog_purchase = 261,
  1230. ch_sc2010_eotech_purchase = 262,
  1231. ch_sc2010_firetypeburst_purchase = 263,
  1232. ch_sc2010_firetypesingle_purchase = 264,
  1233. ch_sc2010_flashsuppress_purchase = 265,
  1234. ch_sc2010_fmj_purchase = 266,
  1235. ch_sc2010_gl_purchase = 267,
  1236. ch_sc2010_grip_purchase = 268,
  1237. ch_sc2010_hybrid_purchase = 269,
  1238. ch_sc2010_reflex_purchase = 270,
  1239. ch_sc2010_shotgun_purchase = 271,
  1240. ch_sc2010_silencer_purchase = 272,
  1241. ch_sc2010_thermal_purchase = 273,
  1242. ch_sc2010_tracker_purchase = 274,
  1243. ch_sc2010_xmags_purchase = 275,
  1244. ch_honeybadger_acog_purchase = 276,
  1245. ch_honeybadger_eotech_purchase = 277,
  1246. ch_honeybadger_firetypeburst_purchase = 278,
  1247. ch_honeybadger_firetypesingle_purchase = 279,
  1248. ch_honeybadger_fmj_purchase = 280,
  1249. ch_honeybadger_gl_purchase = 281,
  1250. ch_honeybadger_grip_purchase = 282,
  1251. ch_honeybadger_hybrid_purchase = 283,
  1252. ch_honeybadger_reflex_purchase = 284,
  1253. ch_honeybadger_shotgun_purchase = 285,
  1254. ch_honeybadger_thermal_purchase = 286,
  1255. ch_honeybadger_tracker_purchase = 287,
  1256. ch_honeybadger_xmags_purchase = 288,
  1257. ch_arx160_barrelrange_purchase = 289,
  1258. ch_arx160_acog_purchase = 290,
  1259. ch_arx160_eotech_purchase = 291,
  1260. ch_arx160_firetypeburst_purchase = 292,
  1261. ch_arx160_firetypesingle_purchase = 293,
  1262. ch_arx160_flashsuppress_purchase = 294,
  1263. ch_arx160_fmj_purchase = 295,
  1264. ch_arx160_gl_purchase = 296,
  1265. ch_arx160_grip_purchase = 297,
  1266. ch_arx160_hybrid_purchase = 298,
  1267. ch_arx160_reflex_purchase = 299,
  1268. ch_arx160_shotgun_purchase = 300,
  1269. ch_arx160_silencer_purchase = 301,
  1270. ch_arx160_thermal_purchase = 302,
  1271. ch_arx160_tracker_purchase = 303,
  1272. ch_arx160_xmags_purchase = 304,
  1273. ch_fads_barrelrange_purchase = 305,
  1274. ch_fads_acog_purchase = 306,
  1275. ch_fads_eotech_purchase = 307,
  1276. ch_fads_firetypeburst_purchase = 308,
  1277. ch_fads_firetypesingle_purchase = 309,
  1278. ch_fads_flashsuppress_purchase = 310,
  1279. ch_fads_fmj_purchase = 311,
  1280. ch_fads_gl_purchase = 312,
  1281. ch_fads_grip_purchase = 313,
  1282. ch_fads_hybrid_purchase = 314,
  1283. ch_fads_reflex_purchase = 315,
  1284. ch_fads_shotgun_purchase = 316,
  1285. ch_fads_silencer_purchase = 317,
  1286. ch_fads_thermal_purchase = 318,
  1287. ch_fads_tracker_purchase = 319,
  1288. ch_fads_xmags_purchase = 320,
  1289. ch_msbs_barrelrange_purchase = 321,
  1290. ch_msbs_acog_purchase = 322,
  1291. ch_msbs_eotech_purchase = 323,
  1292. ch_msbs_firetypeauto_purchase = 324,
  1293. ch_msbs_firetypesingle_purchase = 325,
  1294. ch_msbs_flashsuppress_purchase = 326,
  1295. ch_msbs_fmj_purchase = 327,
  1296. ch_msbs_gl_purchase = 328,
  1297. ch_msbs_grip_purchase = 329,
  1298. ch_msbs_hybrid_purchase = 330,
  1299. ch_msbs_reflex_purchase = 331,
  1300. ch_msbs_shotgun_purchase = 332,
  1301. ch_msbs_silencer_purchase = 333,
  1302. ch_msbs_thermal_purchase = 334,
  1303. ch_msbs_tracker_purchase = 335,
  1304. ch_msbs_xmags_purchase = 336,
  1305. ch_r5rgp_barrelrange_purchase = 337,
  1306. ch_r5rgp_acog_purchase = 338,
  1307. ch_r5rgp_eotech_purchase = 339,
  1308. ch_r5rgp_firetypeburst_purchase = 340,
  1309. ch_r5rgp_firetypesingle_purchase = 341,
  1310. ch_r5rgp_flashsuppress_purchase = 342,
  1311. ch_r5rgp_fmj_purchase = 343,
  1312. ch_r5rgp_gl_purchase = 344,
  1313. ch_r5rgp_grip_purchase = 345,
  1314. ch_r5rgp_hybrid_purchase = 346,
  1315. ch_r5rgp_reflex_purchase = 347,
  1316. ch_r5rgp_shotgun_purchase = 348,
  1317. ch_r5rgp_silencer_purchase = 349,
  1318. ch_r5rgp_thermal_purchase = 350,
  1319. ch_r5rgp_tracker_purchase = 351,
  1320. ch_r5rgp_xmags_purchase = 352,
  1321. ch_vks_acog_purchase = 353,
  1322. ch_vks_barrelbored_purchase = 354,
  1323. ch_vks_fmj_purchase = 355,
  1324. ch_vks_vzscope_purchase = 356,
  1325. ch_vks_xmags_purchase = 357,
  1326. ch_vks_thermal_purchase = 358,
  1327. ch_l115a3_acog_purchase = 359,
  1328. ch_l115a3_barrelbored_purchase = 360,
  1329. ch_l115a3_fmj_purchase = 361,
  1330. ch_l115a3_silencer_purchase = 362,
  1331. ch_l115a3_vzscope_purchase = 363,
  1332. ch_l115a3_xmags_purchase = 364,
  1333. ch_l115a3_thermal_purchase = 365,
  1334. ch_usr_acog_purchase = 366,
  1335. ch_usr_barrelbored_purchase = 367,
  1336. ch_usr_fmj_purchase = 368,
  1337. ch_usr_silencer_purchase = 369,
  1338. ch_usr_vzscope_purchase = 370,
  1339. ch_usr_xmags_purchase = 371,
  1340. ch_usr_thermal_purchase = 372,
  1341. ch_gm6_acog_purchase = 373,
  1342. ch_gm6_barrelbored_purchase = 374,
  1343. ch_gm6_fmj_purchase = 375,
  1344. ch_gm6_silencer_purchase = 376,
  1345. ch_gm6_vzscope_purchase = 377,
  1346. ch_gm6_xmags_purchase = 378,
  1347. ch_gm6_thermal_purchase = 379,
  1348. ch_imbel_barrelrange_purchase = 380,
  1349. ch_imbel_acog_purchase = 381,
  1350. ch_imbel_eotech_purchase = 382,
  1351. ch_imbel_firetypeburst_purchase = 383,
  1352. ch_imbel_flashsuppress_purchase = 384,
  1353. ch_imbel_fmj_purchase = 385,
  1354. ch_imbel_ironsight_purchase = 386,
  1355. ch_imbel_reflex_purchase = 387,
  1356. ch_imbel_silencer_purchase = 388,
  1357. ch_imbel_thermal_purchase = 389,
  1358. ch_imbel_tracker_purchase = 390,
  1359. ch_imbel_xmags_purchase = 391,
  1360. ch_g28_barrelrange_purchase = 392,
  1361. ch_g28_acog_purchase = 393,
  1362. ch_g28_eotech_purchase = 394,
  1363. ch_g28_firetypeburst_purchase = 395,
  1364. ch_g28_flashsuppress_purchase = 396,
  1365. ch_g28_fmj_purchase = 397,
  1366. ch_g28_ironsight_purchase = 398,
  1367. ch_g28_reflex_purchase = 399,
  1368. ch_g28_silencer_purchase = 400,
  1369. ch_g28_thermal_purchase = 401,
  1370. ch_g28_tracker_purchase = 402,
  1371. ch_g28_xmags_purchase = 403,
  1372. ch_mk14_barrelrange_purchase = 404,
  1373. ch_mk14_acog_purchase = 405,
  1374. ch_mk14_eotech_purchase = 406,
  1375. ch_mk14_firetypeburst_purchase = 407,
  1376. ch_mk14_flashsuppress_purchase = 408,
  1377. ch_mk14_fmj_purchase = 409,
  1378. ch_mk14_ironsight_purchase = 410,
  1379. ch_mk14_reflex_purchase = 411,
  1380. ch_mk14_silencer_purchase = 412,
  1381. ch_mk14_thermal_purchase = 413,
  1382. ch_mk14_tracker_purchase = 414,
  1383. ch_mk14_xmags_purchase = 415,
  1384. ch_svu_barrelrange_purchase = 416,
  1385. ch_svu_acog_purchase = 417,
  1386. ch_svu_eotech_purchase = 418,
  1387. ch_svu_firetypeburst_purchase = 419,
  1388. ch_svu_flashsuppress_purchase = 420,
  1389. ch_svu_fmj_purchase = 421,
  1390. ch_svu_ironsight_purchase = 422,
  1391. ch_svu_reflex_purchase = 423,
  1392. ch_svu_silencer_purchase = 424,
  1393. ch_svu_thermal_purchase = 425,
  1394. ch_svu_xmags_purchase = 426,
  1395. ch_mts255_ammoslug_purchase = 427,
  1396. ch_mts255_barrelrange_purchase = 428,
  1397. ch_mts255_eotech_purchase = 429,
  1398. ch_mts255_grip_purchase = 430,
  1399. ch_mts255_reflex_purchase = 431,
  1400. ch_mts255_silencer_purchase = 432,
  1401. ch_fp6_ammoslug_purchase = 433,
  1402. ch_fp6_barrelrange_purchase = 434,
  1403. ch_fp6_eotech_purchase = 435,
  1404. ch_fp6_grip_purchase = 436,
  1405. ch_fp6_reflex_purchase = 437,
  1406. ch_fp6_silencer_purchase = 438,
  1407. ch_maul_ammoslug_purchase = 439,
  1408. ch_maul_barrelrange_purchase = 440,
  1409. ch_maul_eotech_purchase = 441,
  1410. ch_maul_grip_purchase = 442,
  1411. ch_maul_reflex_purchase = 443,
  1412. ch_maul_silencer_purchase = 444,
  1413. ch_maul_xmags_purchase = 445,
  1414. ch_uts15_ammoslug_purchase = 446,
  1415. ch_uts15_barrelrange_purchase = 447,
  1416. ch_uts15_eotech_purchase = 448,
  1417. ch_uts15_grip_purchase = 449,
  1418. ch_uts15_reflex_purchase = 450,
  1419. ch_uts15_silencer_purchase = 451,
  1420. ch_uts15_xmags_purchase = 452,
  1421. ch_m27_acog_purchase = 453,
  1422. ch_m27_barrelrange_purchase = 454,
  1423. ch_m27_eotech_purchase = 455,
  1424. ch_m27_flashsuppress_purchase = 456,
  1425. ch_m27_fmj_purchase = 457,
  1426. ch_m27_gl_purchase = 458,
  1427. ch_m27_grip_purchase = 459,
  1428. ch_m27_hybrid_purchase = 460,
  1429. ch_m27_reflex_purchase = 461,
  1430. ch_m27_rof_purchase = 462,
  1431. ch_m27_shotgun_purchase = 463,
  1432. ch_m27_silencer_purchase = 464,
  1433. ch_m27_thermal_purchase = 465,
  1434. ch_m27_tracker_purchase = 466,
  1435. ch_m27_xmags_purchase = 467,
  1436. ch_ameli_acog_purchase = 468,
  1437. ch_ameli_barrelrange_purchase = 469,
  1438. ch_ameli_eotech_purchase = 470,
  1439. ch_ameli_flashsuppress_purchase = 471,
  1440. ch_ameli_fmj_purchase = 472,
  1441. ch_ameli_gl_purchase = 473,
  1442. ch_ameli_grip_purchase = 474,
  1443. ch_ameli_hybrid_purchase = 475,
  1444. ch_ameli_reflex_purchase = 476,
  1445. ch_ameli_rof_purchase = 477,
  1446. ch_ameli_shotgun_purchase = 478,
  1447. ch_ameli_silencer_purchase = 479,
  1448. ch_ameli_thermal_purchase = 480,
  1449. ch_ameli_tracker_purchase = 481,
  1450. ch_ameli_xmags_purchase = 482,
  1451. ch_kac_barrelrange_purchase = 483,
  1452. ch_kac_fmj_purchase = 484,
  1453. ch_kac_gl_purchase = 485,
  1454. ch_kac_hybrid_purchase = 486,
  1455. ch_kac_reflex_purchase = 487,
  1456. ch_kac_rof_purchase = 488,
  1457. ch_kac_silencer_purchase = 489,
  1458. ch_kac_xmags_purchase = 490,
  1459. ch_lsat_acog_purchase = 491,
  1460. ch_lsat_barrelrange_purchase = 492,
  1461. ch_lsat_eotech_purchase = 493,
  1462. ch_lsat_flashsuppress_purchase = 494,
  1463. ch_lsat_fmj_purchase = 495,
  1464. ch_lsat_gl_purchase = 496,
  1465. ch_lsat_grip_purchase = 497,
  1466. ch_lsat_hybrid_purchase = 498,
  1467. ch_lsat_reflex_purchase = 499,
  1468. ch_lsat_rof_purchase = 500,
  1469. ch_lsat_shotgun_purchase = 501,
  1470. ch_lsat_silencer_purchase = 502,
  1471. ch_lsat_thermal_purchase = 503,
  1472. ch_lsat_tracker_purchase = 504,
  1473. ch_lsat_xmags_purchase = 505,
  1474. ch_dlcweap01_purchase = 506,
  1475. ch_dlcweap02_purchase = 507,
  1476. ch_dlcweap03_purchase = 508,
  1477. ch_dlcweap04_purchase = 509,
  1478. ch_dlcweap01_barrelrange_purchase = 510,
  1479. ch_dlcweap01_acog_purchase = 511,
  1480. ch_dlcweap01_eotech_purchase = 512,
  1481. ch_dlcweap01_firetypeburst_purchase = 513,
  1482. ch_dlcweap01_firetypesingle_purchase = 514,
  1483. ch_dlcweap01_flashsuppress_purchase = 515,
  1484. ch_dlcweap01_fmj_purchase = 516,
  1485. ch_dlcweap01_gl_purchase = 517,
  1486. ch_dlcweap01_grip_purchase = 518,
  1487. ch_dlcweap01_hybrid_purchase = 519,
  1488. ch_dlcweap01_reflex_purchase = 520,
  1489. ch_dlcweap01_shotgun_purchase = 521,
  1490. ch_dlcweap01_silencer_purchase = 522,
  1491. ch_dlcweap01_thermal_purchase = 523,
  1492. ch_dlcweap01_tracker_purchase = 524,
  1493. ch_dlcweap01_xmags_purchase = 525,
  1494. ch_dlcweap02_acog_purchase = 526,
  1495. ch_dlcweap02_barrelrange_purchase = 527,
  1496. ch_dlcweap02_eotech_purchase = 528,
  1497. ch_dlcweap02_flashsuppress_purchase = 529,
  1498. ch_dlcweap02_fmj_purchase = 530,
  1499. ch_dlcweap02_grip_purchase = 531,
  1500. ch_dlcweap02_hybrid_purchase = 532,
  1501. ch_dlcweap02_reflex_purchase = 533,
  1502. ch_dlcweap02_rof_purchase = 534,
  1503. ch_dlcweap02_silencer_purchase = 535,
  1504. ch_dlcweap02_thermal_purchase = 536,
  1505. ch_dlcweap02_tracker_purchase = 537,
  1506. ch_dlcweap02_xmags_purchase = 538,
  1507. ch_dlcweap03_acog_purchase = 539,
  1508. ch_dlcweap03_barrelbored_purchase = 540,
  1509. ch_dlcweap03_fmj_purchase = 541,
  1510. ch_dlcweap03_silencer_purchase = 542,
  1511. ch_dlcweap03_vzscope_purchase = 543,
  1512. ch_dlcweap03_xmags_purchase = 544,
  1513. ch_dlcweap03_thermal_purchase = 545,
  1514. ch_dlcweap04_acog_purchase = 546,
  1515. ch_dlcweap04_barrelrange_purchase = 547,
  1516. ch_dlcweap04_eotech_purchase = 548,
  1517. ch_dlcweap04_flashsuppress_purchase = 549,
  1518. ch_dlcweap04_fmj_purchase = 550,
  1519. ch_dlcweap04_gl_purchase = 551,
  1520. ch_dlcweap04_grip_purchase = 552,
  1521. ch_dlcweap04_hybrid_purchase = 553,
  1522. ch_dlcweap04_reflex_purchase = 554,
  1523. ch_dlcweap04_rof_purchase = 555,
  1524. ch_dlcweap04_shotgun_purchase = 556,
  1525. ch_dlcweap04_silencer_purchase = 557,
  1526. ch_dlcweap04_thermal_purchase = 558,
  1527. ch_dlcweap04_tracker_purchase = 559,
  1528. ch_dlcweap04_xmags_purchase = 560
  1529. }
  1530.  
  1531. enum e7 //count = 7
  1532. {
  1533. charactertype_null = 0,
  1534. charactertype_assault = 1,
  1535. charactertype_dmr = 2,
  1536. charactertype_smg = 3,
  1537. charactertype_lmg = 4,
  1538. charactertype_sniper = 5,
  1539. charactertype_shotgun = 6
  1540. }
  1541.  
  1542. enum e8 //count = 3
  1543. {
  1544. xp_multiplier = 0,
  1545. challenge_xp_multiplier = 1,
  1546. weapon_xp_multiplier = 2
  1547. }
  1548.  
  1549. enum e9 //count = 15
  1550. {
  1551. cac = 0,
  1552. demolitions = 1,
  1553. sniper = 2,
  1554. challenges = 3,
  1555. hardcore = 4,
  1556. oldschool = 5,
  1557. clantag = 6,
  1558. prestige = 7,
  1559. cas = 8,
  1560. playercard = 9,
  1561. playercard_title = 10,
  1562. playercard_icon = 11,
  1563. streaktype_assault = 12,
  1564. streaktype_support = 13,
  1565. streaktype_specialist = 14
  1566. }
  1567.  
  1568. enum e10 //count = 72
  1569. {
  1570. none = 0,
  1571. airdrop_assault = 1,
  1572. ims = 2,
  1573. airdrop_sentry_minigun = 3,
  1574. sentry = 4,
  1575. helicopter = 5,
  1576. airdrop_juggernaut = 6,
  1577. juggernaut = 7,
  1578. ball_drone_backup = 8,
  1579. agent = 9,
  1580. airdrop_juggernaut_maniac = 10,
  1581. juggernaut_maniac = 11,
  1582. uav_3dping = 12,
  1583. guard_dog = 13,
  1584. vanguard = 14,
  1585. uplink = 15,
  1586. drone_hive = 16,
  1587. odin_assault = 17,
  1588. nuke = 18,
  1589. deployable_vest = 19,
  1590. deployable_ammo = 20,
  1591. sam_turret = 21,
  1592. airdrop_juggernaut_recon = 22,
  1593. juggernaut_recon = 23,
  1594. ball_drone_radar = 24,
  1595. heli_sniper = 25,
  1596. heli_pilot = 26,
  1597. uplink_support = 27,
  1598. jammer = 28,
  1599. air_superiority = 29,
  1600. high_value_target = 30,
  1601. odin_support = 31,
  1602. recon_agent = 32,
  1603. aa_launcher = 33,
  1604. a10_strafe = 34,
  1605. specialty_fastsprintrecovery_ks = 35,
  1606. specialty_fastreload_ks = 36,
  1607. specialty_lightweight_ks = 37,
  1608. specialty_marathon_ks = 38,
  1609. specialty_stalker_ks = 39,
  1610. specialty_reducedsway_ks = 40,
  1611. specialty_quickswap_ks = 41,
  1612. specialty_pitcher_ks = 42,
  1613. specialty_bulletaccuracy_ks = 43,
  1614. specialty_quickdraw_ks = 44,
  1615. specialty_sprintreload_ks = 45,
  1616. specialty_silentkill_ks = 46,
  1617. specialty_blindeye_ks = 47,
  1618. specialty_gpsjammer_ks = 48,
  1619. specialty_quieter_ks = 49,
  1620. specialty_incog_ks = 50,
  1621. specialty_paint_ks = 51,
  1622. specialty_scavenger_ks = 52,
  1623. specialty_detectexplosive_ks = 53,
  1624. specialty_selectivehearing_ks = 54,
  1625. specialty_comexp_ks = 55,
  1626. specialty_falldamage_ks = 56,
  1627. specialty_regenfaster_ks = 57,
  1628. specialty_sharp_focus_ks = 58,
  1629. specialty_stun_resistance_ks = 59,
  1630. _specialty_blastshield_ks = 60,
  1631. specialty_gunsmith_ks = 61,
  1632. specialty_extraammo_ks = 62,
  1633. specialty_extra_equipment_ks = 63,
  1634. specialty_extra_deadly_ks = 64,
  1635. specialty_extra_attachment_ks = 65,
  1636. specialty_explosivedamage_ks = 66,
  1637. specialty_gambler_ks = 67,
  1638. specialty_hardline_ks = 68,
  1639. specialty_twoprimaries_ks = 69,
  1640. specialty_boom_ks = 70,
  1641. specialty_deadeye_ks = 71
  1642. }
  1643.  
  1644. enum e11 //count = 55
  1645. {
  1646. streaktype_assault = 15,
  1647. streaktype_support = 16,
  1648. streaktype_specialist = 17,
  1649. specialty_null = 0,
  1650. c4_mp = 1,
  1651. claymore_mp = 2,
  1652. throwingknife_mp = 3,
  1653. semtex_mp = 4,
  1654. frag_grenade_mp = 5,
  1655. thermobaric_grenade_mp = 6,
  1656. mortar_shell_mp = 7,
  1657. proximity_explosive_mp = 8,
  1658. motion_sensor_mp = 9,
  1659. flash_grenade_mp = 10,
  1660. smoke_grenade_mp = 11,
  1661. concussion_grenade_mp = 12,
  1662. tacticalinsertion_mp = 13,
  1663. trophy_mp = 14,
  1664. specialty_fastsprintrecovery = 18,
  1665. specialty_fastreload = 19,
  1666. specialty_lightweight = 20,
  1667. specialty_marathon = 21,
  1668. specialty_stalker = 22,
  1669. specialty_reducedsway = 23,
  1670. specialty_quickswap = 24,
  1671. specialty_pitcher = 25,
  1672. specialty_bulletaccuracy = 26,
  1673. specialty_quickdraw = 27,
  1674. specialty_sprintreload = 28,
  1675. specialty_silentkill = 29,
  1676. specialty_blindeye = 30,
  1677. specialty_gpsjammer = 31,
  1678. specialty_quieter = 32,
  1679. specialty_incog = 33,
  1680. specialty_paint = 34,
  1681. specialty_scavenger = 35,
  1682. specialty_detectexplosive = 36,
  1683. specialty_selectivehearing = 37,
  1684. specialty_comexp = 38,
  1685. specialty_falldamage = 39,
  1686. specialty_regenfaster = 40,
  1687. specialty_sharp_focus = 41,
  1688. specialty_stun_resistance = 42,
  1689. _specialty_blastshield = 43,
  1690. specialty_gunsmith = 44,
  1691. specialty_extraammo = 45,
  1692. specialty_extra_equipment = 46,
  1693. specialty_extra_deadly = 47,
  1694. specialty_extra_attachment = 48,
  1695. specialty_explosivedamage = 49,
  1696. specialty_gambler = 50,
  1697. specialty_hardline = 51,
  1698. specialty_twoprimaries = 52,
  1699. specialty_boom = 53,
  1700. specialty_deadeye = 54
  1701. }
  1702.  
  1703. enum e12 //count = 71
  1704. {
  1705. none = 0,
  1706. ret01 = 1,
  1707. ret02 = 2,
  1708. ret03 = 3,
  1709. ret04 = 4,
  1710. ret05 = 5,
  1711. acogdef = 6,
  1712. acog01 = 7,
  1713. acog02 = 8,
  1714. acog03 = 9,
  1715. acog04 = 10,
  1716. acog05 = 11,
  1717. eotechdef = 12,
  1718. eotech01 = 13,
  1719. eotech02 = 14,
  1720. eotech03 = 15,
  1721. eotech04 = 16,
  1722. eotech05 = 17,
  1723. hybriddef = 18,
  1724. hybrid01 = 19,
  1725. hybrid02 = 20,
  1726. hybrid03 = 21,
  1727. hybrid04 = 22,
  1728. hybrid05 = 23,
  1729. reflexdef = 24,
  1730. reflex01 = 25,
  1731. reflex02 = 26,
  1732. reflex03 = 27,
  1733. reflex04 = 28,
  1734. reflex05 = 29,
  1735. retdlc01 = 30,
  1736. retdlc02 = 31,
  1737. retdlc03 = 32,
  1738. retdlc04 = 33,
  1739. retdlc05 = 34,
  1740. retdlc06 = 35,
  1741. retdlc07 = 36,
  1742. retdlc08 = 37,
  1743. retdlc09 = 38,
  1744. retdlc10 = 39,
  1745. retdlc11 = 40,
  1746. retdlc12 = 41,
  1747. retdlc13 = 42,
  1748. retdlc14 = 43,
  1749. retdlc15 = 44,
  1750. retdlc16 = 45,
  1751. retdlc17 = 46,
  1752. retdlc18 = 47,
  1753. retdlc19 = 48,
  1754. retdlc20 = 49,
  1755. retclan01 = 50,
  1756. retdlc21 = 51,
  1757. retdlc22 = 52,
  1758. retdlc23 = 53,
  1759. retdlc24 = 54,
  1760. retdlc25 = 55,
  1761. retdlc26 = 56,
  1762. retdlc27 = 57,
  1763. retdlc28 = 58,
  1764. retdlc29 = 59,
  1765. retdlc30 = 60,
  1766. retdlc31 = 61,
  1767. retdlc32 = 62,
  1768. retdlc33 = 63,
  1769. retdlc34 = 64,
  1770. retdlc35 = 65,
  1771. retdlc36 = 66,
  1772. retdlc37 = 67,
  1773. retdlc38 = 68,
  1774. retdlc39 = 69,
  1775. retdlc40 = 70
  1776. }
  1777.  
  1778. enum e13 //count = 5
  1779. {
  1780. none = 0,
  1781. neutral = 1,
  1782. allies = 2,
  1783. axis = 3,
  1784. multiteam = 4
  1785. }
  1786.  
  1787. enum e14 //count = 1
  1788. {
  1789. war = 0
  1790. }
  1791.  
  1792. enum e15 //count = 91
  1793. {
  1794. none = 0,
  1795. uav_3dping = 29,
  1796. c4_mp = 1,
  1797. claymore_mp = 2,
  1798. throwingknife_mp = 8,
  1799. semtex_mp = 6,
  1800. frag_grenade_mp = 3,
  1801. thermobaric_grenade_mp = 7,
  1802. mortar_shell_mp = 4,
  1803. proximity_explosive_mp = 5,
  1804. motion_sensor_mp = 12,
  1805. flash_grenade_mp = 11,
  1806. smoke_grenade_mp = 13,
  1807. concussion_grenade_mp = 9,
  1808. trophy_mp = 14,
  1809. emp_grenade_mp = 10,
  1810. frag_scavenger_grenade = 15,
  1811. uav = 16,
  1812. directional_uav = 17,
  1813. laser_designator = 18,
  1814. manned_minigun_turret = 19,
  1815. manned_gl_turret = 20,
  1816. manned_littlebird_minigun = 21,
  1817. manned_littlebird_sniper = 22,
  1818. uav_remote_mp = 23,
  1819. mortar_remote_mp = 24,
  1820. mortar_remote_zoom_mp = 25,
  1821. specialty_tacticalinsertion = 26,
  1822. specialty_scrambler = 27,
  1823. specialty_portable_radar = 28,
  1824. iw6_m9a1 = 30,
  1825. iw6_p226 = 31,
  1826. iw6_mp443 = 32,
  1827. iw6_magnum = 33,
  1828. iw6_magnumhorde = 34,
  1829. iw6_cbjms = 35,
  1830. iw6_pp19 = 36,
  1831. iw6_vepr = 37,
  1832. iw6_kriss = 38,
  1833. iw6_microtar = 39,
  1834. iw6_k7 = 40,
  1835. iw6_pdw = 41,
  1836. iw6_bren = 42,
  1837. iw6_ak12 = 43,
  1838. iw6_sc2010 = 44,
  1839. iw6_honeybadger = 45,
  1840. iw6_arx160 = 46,
  1841. iw6_fads = 47,
  1842. iw6_msbs = 48,
  1843. iw6_r5rgp = 49,
  1844. iw6_mk32 = 50,
  1845. iw6_rgm = 51,
  1846. iw6_panzerfaust3 = 52,
  1847. iw6_vks = 53,
  1848. iw6_l115a3 = 54,
  1849. iw6_usr = 55,
  1850. iw6_gm6 = 56,
  1851. iw6_imbel = 57,
  1852. iw6_g28 = 58,
  1853. iw6_mk14 = 59,
  1854. iw6_svu = 60,
  1855. iw6_mts255 = 61,
  1856. iw6_fp6 = 62,
  1857. iw6_maul = 63,
  1858. iw6_uts15 = 64,
  1859. iw6_m27 = 65,
  1860. iw6_ameli = 66,
  1861. iw6_lsat = 67,
  1862. iw6_kac = 68,
  1863. iw6_minigun = 69,
  1864. iw6_riotshield = 70,
  1865. iw6_knifeonly = 71,
  1866. guard_dog_mp = 72,
  1867. alienaxe = 73,
  1868. deployable_ammo_mp = 74,
  1869. deployable_grenades_mp = 75,
  1870. a10_30mm_turret_mp = 76,
  1871. maverick_projectile_mp = 77,
  1872. heli_pilot_turret_mp = 78,
  1873. killstreak_uplink = 79,
  1874. aamissile_projectile_mp = 80,
  1875. odin_projectile_large_rod_mp = 81,
  1876. odin_projectile_small_rod_mp = 82,
  1877. iw6_gm6helisnipe = 83,
  1878. remote_mortar_missile = 84,
  1879. remote_turret_mp = 85,
  1880. turret_remote_mp = 86,
  1881. iw6_dlcweap01 = 87,
  1882. iw6_dlcweap02 = 88,
  1883. iw6_dlcweap03 = 89,
  1884. iw6_dlcweap04 = 90
  1885. }
  1886.  
  1887. enum e16 //count = 62
  1888. {
  1889. none = 0,
  1890. iw6_m9a1 = 15,
  1891. iw6_p226 = 16,
  1892. iw6_mp443 = 17,
  1893. iw6_magnum = 18,
  1894. iw6_magnumhorde = 56,
  1895. iw6_cbjms = 19,
  1896. iw6_pp19 = 20,
  1897. iw6_vepr = 21,
  1898. iw6_kriss = 22,
  1899. iw6_microtar = 23,
  1900. iw6_k7 = 24,
  1901. iw6_pdw = 25,
  1902. iw6_bren = 26,
  1903. iw6_ak12 = 27,
  1904. iw6_sc2010 = 28,
  1905. iw6_honeybadger = 29,
  1906. iw6_arx160 = 30,
  1907. iw6_fads = 31,
  1908. iw6_msbs = 32,
  1909. iw6_r5rgp = 33,
  1910. iw6_mk32 = 34,
  1911. iw6_rgm = 35,
  1912. iw6_panzerfaust3 = 36,
  1913. iw6_vks = 37,
  1914. iw6_l115a3 = 38,
  1915. iw6_usr = 39,
  1916. iw6_gm6 = 40,
  1917. iw6_imbel = 41,
  1918. iw6_g28 = 42,
  1919. iw6_mk14 = 43,
  1920. iw6_svu = 44,
  1921. iw6_mts255 = 45,
  1922. iw6_fp6 = 46,
  1923. iw6_maul = 47,
  1924. iw6_uts15 = 48,
  1925. iw6_m27 = 49,
  1926. iw6_ameli = 50,
  1927. iw6_lsat = 51,
  1928. iw6_kac = 52,
  1929. iw6_minigun = 53,
  1930. iw6_riotshield = 54,
  1931. iw6_knifeonly = 55,
  1932. iw6_dlcweap01 = 58,
  1933. iw6_dlcweap02 = 59,
  1934. iw6_dlcweap03 = 60,
  1935. iw6_dlcweap04 = 61,
  1936. c4 = 1,
  1937. claymore = 2,
  1938. semtex = 3,
  1939. thermobaric_grenade = 4,
  1940. mortar_shell = 5,
  1941. proximity_explosive = 6,
  1942. motion_sensor = 7,
  1943. frag_grenade = 8,
  1944. flash_grenade = 9,
  1945. smoke_grenade = 10,
  1946. concussion_grenade = 11,
  1947. emp_grenade = 12,
  1948. throwingknife = 13,
  1949. trophy = 14,
  1950. iw6_mk32horde = 57
  1951. }
  1952.  
  1953. enum e17 //count = 66
  1954. {
  1955. none = 0,
  1956. defaultweapon_mp = 1,
  1957. iw6_alienhoneybadger_mp = 2,
  1958. iw6_alienm27_mp = 3,
  1959. iw6_alienvks_mp = 4,
  1960. iw6_alienmaul_mp = 5,
  1961. iw6_alienfp6_mp = 6,
  1962. iw6_alienak12_mp = 7,
  1963. iw6_alienkriss_mp = 8,
  1964. iw6_alienmicrotar_mp = 9,
  1965. iw6_alienp226_mp = 10,
  1966. iw5_alienp226_mp = 11,
  1967. iw6_alienl115a3_mp = 12,
  1968. iw6_aliensc2010_mp = 13,
  1969. iw6_alienm9a1_mp = 14,
  1970. iw5_alienm9a1_mp = 15,
  1971. iw6_alienkac_mp = 16,
  1972. iw6_alienimbel_mp = 17,
  1973. iw6_alienmts255_mp = 18,
  1974. iw6_alienmagnum_mp = 19,
  1975. iw5_alienmagnum_mp = 20,
  1976. iw6_alienpanzerfaust3_mp = 21,
  1977. iw6_alienpp19_mp = 22,
  1978. iw6_alienvepr_mp = 23,
  1979. iw6_aliencbjms_mp = 24,
  1980. iw6_alienbren_mp = 25,
  1981. iw6_alienmk32_mp = 26,
  1982. iw6_alienmk321_mp = 27,
  1983. iw6_alienmk322_mp = 28,
  1984. iw6_alienmk323_mp = 29,
  1985. iw6_alienmk324_mp = 30,
  1986. iw6_alienminigun_mp = 31,
  1987. iw6_alienminigun1_mp = 32,
  1988. iw6_alienminigun2_mp = 33,
  1989. iw6_alienminigun3_mp = 34,
  1990. iw6_alienminigun4_mp = 35,
  1991. iw5_alienriotshield_mp = 36,
  1992. iw5_alienriotshield1_mp = 37,
  1993. iw5_alienriotshield2_mp = 38,
  1994. iw5_alienriotshield3_mp = 39,
  1995. iw5_alienriotshield4_mp = 40,
  1996. iw5_riotshieldjugg_mp = 41,
  1997. iw6_alienmp443_mp = 42,
  1998. iw5_alienmp443_mp = 43,
  1999. iw6_alieng28_mp = 44,
  2000. iw6_alienrgm_mp = 45,
  2001. iw6_alienDLC11_mp = 46,
  2002. iw6_alienDLC12_mp = 47,
  2003. iw6_alienDLC13_mp = 48,
  2004. iw6_alienDLC14_mp = 49,
  2005. iw6_alienDLC15_mp = 50,
  2006. iw6_alienDLC21_mp = 51,
  2007. iw6_alienDLC22_mp = 52,
  2008. iw6_alienDLC23_mp = 53,
  2009. iw6_alienDLC24_mp = 54,
  2010. iw6_alienDLC25_mp = 55,
  2011. iw6_alienDLC31_mp = 56,
  2012. iw6_alienDLC32_mp = 57,
  2013. iw6_alienDLC33_mp = 58,
  2014. iw6_alienDLC34_mp = 59,
  2015. iw6_alienDLC35_mp = 60,
  2016. iw6_alienDLC41_mp = 61,
  2017. iw6_alienDLC42_mp = 62,
  2018. iw6_alienDLC43_mp = 63,
  2019. iw6_alienDLC44_mp = 64,
  2020. iw6_alienDLC45_mp = 65
  2021. }
  2022.  
  2023. enum e18 //count = 50
  2024. {
  2025. = 49,
  2026. perk_health = 0,
  2027. perk_bullet_damage = 1,
  2028. perk_medic = 2,
  2029. perk_rigger = 3,
  2030. perk_pistol_p226 = 4,
  2031. perk_pistol_magnum = 5,
  2032. perk_pistol_m9a1 = 6,
  2033. perk_pistol_mp443 = 7,
  2034. perk_placeholder_1 = 8,
  2035. perk_placeholder_2 = 9,
  2036. perk_placeholder_3 = 10,
  2037. perk_placeholder_4 = 11,
  2038. perk_none = 12,
  2039. dpad_team_ammo_reg = 13,
  2040. dpad_team_ammo_stun = 14,
  2041. dpad_team_ammo_explo = 15,
  2042. dpad_team_ammo_ap = 16,
  2043. dpad_team_ammo_in = 17,
  2044. dpad_placeholder_ammo_1 = 18,
  2045. dpad_placeholder_ammo_2 = 19,
  2046. dpad_placeholder_ammo_3 = 20,
  2047. dpad_team_explosives = 21,
  2048. dpad_team_armor = 22,
  2049. dpad_team_boost = 23,
  2050. dpad_team_adrenaline = 24,
  2051. dpad_team_randombox = 25,
  2052. dpad_placeholder_sup_1 = 26,
  2053. dpad_placeholder_sup_2 = 27,
  2054. dpad_placeholder_sup_3 = 28,
  2055. dpad_placeholder_sup_4 = 29,
  2056. dpad_gl_sentry = 30,
  2057. dpad_minigun_turret = 31,
  2058. dpad_death_machine = 32,
  2059. dpad_riotshield = 33,
  2060. dpad_war_machine = 34,
  2061. dpad_placeholder_def_1 = 35,
  2062. dpad_placeholder_def_2 = 36,
  2063. dpad_placeholder_def_3 = 37,
  2064. dpad_placeholder_def_4 = 38,
  2065. dpad_sentry = 39,
  2066. dpad_backup_buddy = 40,
  2067. dpad_ims = 41,
  2068. dpad_mortar = 42,
  2069. dpad_predator = 43,
  2070. dpad_placeholder_off_1 = 44,
  2071. dpad_placeholder_off_2 = 45,
  2072. dpad_placeholder_off_3 = 46,
  2073. dpad_placeholder_off_4 = 47,
  2074. dpad_team_currency = 48
  2075. }
  2076.  
  2077. enum e19 //count = 13
  2078. {
  2079. perk_health = 0,
  2080. perk_bullet_damage = 1,
  2081. perk_medic = 2,
  2082. perk_rigger = 3,
  2083. perk_pistol_p226 = 5,
  2084. perk_pistol_magnum = 6,
  2085. perk_pistol_m9a1 = 7,
  2086. perk_pistol_mp443 = 8,
  2087. perk_placeholder_1 = 9,
  2088. perk_placeholder_2 = 10,
  2089. perk_placeholder_3 = 11,
  2090. perk_placeholder_4 = 12,
  2091. perk_none = 4
  2092. }
  2093.  
  2094. enum e20 //count = 11
  2095. {
  2096. none = 0,
  2097. nerf_take_more_damage = 1,
  2098. nerf_smaller_wallet = 2,
  2099. nerf_pistols_only = 3,
  2100. nerf_no_class = 4,
  2101. nerf_lower_weapon_damage = 5,
  2102. nerf_placeholder_1 = 6,
  2103. nerf_placeholder_2 = 7,
  2104. nerf_placeholder_3 = 8,
  2105. nerf_placeholder_4 = 9,
  2106. nerf_placeholder_5 = 10
  2107. }
  2108.  
  2109. enum e21 //count = 8
  2110. {
  2111. dpad_team_ammo_reg = 0,
  2112. dpad_team_ammo_stun = 1,
  2113. dpad_team_ammo_explo = 2,
  2114. dpad_team_ammo_ap = 3,
  2115. dpad_team_ammo_in = 4,
  2116. dpad_placeholder_ammo_1 = 5,
  2117. dpad_placeholder_ammo_2 = 6,
  2118. dpad_placeholder_ammo_3 = 7
  2119. }
  2120.  
  2121. enum e22 //count = 9
  2122. {
  2123. dpad_team_explosives = 0,
  2124. dpad_team_armor = 1,
  2125. dpad_team_boost = 2,
  2126. dpad_team_adrenaline = 3,
  2127. dpad_team_randombox = 4,
  2128. dpad_placeholder_sup_1 = 5,
  2129. dpad_placeholder_sup_2 = 6,
  2130. dpad_placeholder_sup_3 = 7,
  2131. dpad_placeholder_sup_4 = 8
  2132. }
  2133.  
  2134. enum e23 //count = 9
  2135. {
  2136. dpad_gl_sentry = 0,
  2137. dpad_minigun_turret = 1,
  2138. dpad_death_machine = 2,
  2139. dpad_riotshield = 3,
  2140. dpad_war_machine = 4,
  2141. dpad_placeholder_def_1 = 5,
  2142. dpad_placeholder_def_2 = 6,
  2143. dpad_placeholder_def_3 = 7,
  2144. dpad_placeholder_def_4 = 8
  2145. }
  2146.  
  2147. enum e24 //count = 9
  2148. {
  2149. dpad_sentry = 0,
  2150. dpad_backup_buddy = 1,
  2151. dpad_ims = 2,
  2152. dpad_mortar = 3,
  2153. dpad_predator = 4,
  2154. dpad_placeholder_off_1 = 5,
  2155. dpad_placeholder_off_2 = 6,
  2156. dpad_placeholder_off_3 = 7,
  2157. dpad_placeholder_off_4 = 8
  2158. }
  2159.  
  2160. enum e25 //count = 5
  2161. {
  2162. pregame = 0,
  2163. prehive = 1,
  2164. progressing = 2,
  2165. escaping = 3,
  2166. ended = 4
  2167. }
  2168.  
  2169. struct s0 //totalsize = 36945
  2170. {
  2171. //offset: 0x8
  2172. s20 Z657dd5eb83c0aceec5fdd0ab9ec981607000e26c90b2021d541592338f9f5e2;
  2173.  
  2174. //offset: 0x5258
  2175. s21 Zed4f006c0e57232d73b1e9538b33f8bf228f7e97172c181dff018d2ccaa2c81;
  2176.  
  2177. //offset: 0x7440
  2178. s22 Z62639918ae5cf2999b9097a7a8a6d3c721220f3bf1aecad5777165f0436a9c1;
  2179.  
  2180. //offset: 0x87A0
  2181. s23 Z491056b8ad1e0039ae1af4b3163ff872d147bb90852667c95affe3c7b01cb7b;
  2182.  
  2183. }
  2184.  
  2185. struct s1 //totalsize = 6
  2186. {
  2187. //offset: 0x0
  2188. e2 award;
  2189.  
  2190. //offset: 0x2
  2191. int value;
  2192.  
  2193. }
  2194.  
  2195. struct s2 //totalsize = 20
  2196. {
  2197. //offset: 0xC
  2198. int kills;
  2199.  
  2200. //offset: 0x0
  2201. int deaths;
  2202.  
  2203. //offset: 0x4
  2204. int headShots;
  2205.  
  2206. //offset: 0x8
  2207. int hits;
  2208.  
  2209. //offset: 0x10
  2210. int shots;
  2211.  
  2212. }
  2213.  
  2214. struct s3 //totalsize = 256
  2215. {
  2216. //offset: 0x0
  2217. bool isSpecialist;
  2218.  
  2219. //offset: 0x1
  2220. int count;
  2221.  
  2222. //offset: 0x5
  2223. int countToNext;
  2224.  
  2225. //offset: 0x9
  2226. int nextIndex;
  2227.  
  2228. //offset: 0xD
  2229. int numAvailable;
  2230.  
  2231. //offset: 0x11
  2232. int selectedIndex;
  2233.  
  2234. //offset: 0x15
  2235. //Element Length: 0x1
  2236. bool hasStreak[32];
  2237.  
  2238. //offset: 0x19
  2239. //Element Length: 0x4
  2240. int icons[4];
  2241.  
  2242. }
  2243.  
  2244. struct s4 //totalsize = 13
  2245. {
  2246. //offset: 0x0
  2247. bool playedmw3;
  2248.  
  2249. //offset: 0x1
  2250. bool playedblackops2;
  2251.  
  2252. //offset: 0x1
  2253. short mw3prestige;
  2254.  
  2255. //offset: 0x3
  2256. short blackops2prestige;
  2257.  
  2258. //offset: 0x5
  2259. int nextreadmw3;
  2260.  
  2261. //offset: 0x9
  2262. int nextreadblackops2;
  2263.  
  2264. }
  2265.  
  2266. struct s5 //totalsize = 208
  2267. {
  2268. //offset: 0x2
  2269. short assists;
  2270.  
  2271. //offset: 0x1E
  2272. short kills;
  2273.  
  2274. //offset: 0x14
  2275. short deaths;
  2276.  
  2277. //offset: 0x2E
  2278. short rescues;
  2279.  
  2280. //offset: 0x0
  2281. bool loss;
  2282.  
  2283. //offset: 0x1
  2284. bool win;
  2285.  
  2286. //offset: 0x1
  2287. byte awardCount;
  2288.  
  2289. //offset: 0x4
  2290. short captures;
  2291.  
  2292. //offset: 0x6
  2293. short operationNumCompleted;
  2294.  
  2295. //offset: 0x8
  2296. short challengeNumCompleted;
  2297.  
  2298. //offset: 0xA
  2299. int operationXp;
  2300.  
  2301. //offset: 0xE
  2302. int challengeXp;
  2303.  
  2304. //offset: 0x12
  2305. short confirmed;
  2306.  
  2307. //offset: 0x16
  2308. short defends;
  2309.  
  2310. //offset: 0x18
  2311. short defuses;
  2312.  
  2313. //offset: 0x1A
  2314. short denied;
  2315.  
  2316. //offset: 0x1C
  2317. short destructions;
  2318.  
  2319. //offset: 0x20
  2320. short killStreak;
  2321.  
  2322. //offset: 0x22
  2323. int matchXp;
  2324.  
  2325. //offset: 0x26
  2326. int miscXp;
  2327.  
  2328. //offset: 0x2A
  2329. short plants;
  2330.  
  2331. //offset: 0x2C
  2332. short returns;
  2333.  
  2334. //offset: 0x30
  2335. short killChains;
  2336.  
  2337. //offset: 0x32
  2338. short killsAsSurvivor;
  2339.  
  2340. //offset: 0x34
  2341. short killsAsInfected;
  2342.  
  2343. //offset: 0x36
  2344. int score;
  2345.  
  2346. //offset: 0x3A
  2347. int scoreXp;
  2348.  
  2349. //offset: 0x3E
  2350. int timePlayed;
  2351.  
  2352. //offset: 0x42
  2353. int totalXp;
  2354.  
  2355. //offset: 0x46
  2356. short squadMemberIndex;
  2357.  
  2358. //offset: 0x48
  2359. e13 scoreboardType;
  2360.  
  2361. //offset: 0x4A
  2362. e0 gameMode;
  2363.  
  2364. //offset: 0x4C
  2365. byte endReasonTextIndex;
  2366.  
  2367. //offset: 0x4D
  2368. byte squadMode;
  2369.  
  2370. //offset: 0x4E
  2371. byte clientMatchIndex;
  2372.  
  2373. //offset: 0x4F
  2374. char * map;
  2375.  
  2376. //offset: 0x64
  2377. //Element Length: 0x2
  2378. e15 weaponsUsed[3];
  2379.  
  2380. //offset: 0x6A
  2381. //Element Length: 0x4
  2382. int weaponXpEarned[3];
  2383.  
  2384. //offset: 0x76
  2385. //Element Length: 0x2
  2386. e5 operationsCompleted[5];
  2387.  
  2388. //offset: 0x80
  2389. //Element Length: 0x2
  2390. e5 challengesCompleted[20];
  2391.  
  2392. //offset: 0xA8
  2393. //Element Length: 0x6
  2394. s1 awards[5];
  2395.  
  2396. //offset: 0xC6
  2397. short sguardWave;
  2398.  
  2399. //offset: 0xC8
  2400. short squardRevives;
  2401.  
  2402. //offset: 0xCA
  2403. short squardCrates;
  2404.  
  2405. //offset: 0xCC
  2406. short sguardWeaponLevel;
  2407.  
  2408. //offset: 0xCE
  2409. short squardKills;
  2410.  
  2411. }
  2412.  
  2413. struct s6 //totalsize = 14
  2414. {
  2415. //offset: 0x0
  2416. e3 camo;
  2417.  
  2418. //offset: 0x2
  2419. e11 buff;
  2420.  
  2421. //offset: 0x4
  2422. e12 reticle;
  2423.  
  2424. //offset: 0x6
  2425. e15 weapon;
  2426.  
  2427. //offset: 0x8
  2428. //Element Length: 0x2
  2429. e1 attachment[3];
  2430.  
  2431. }
  2432.  
  2433. struct s7 //totalsize = 128
  2434. {
  2435. //offset: 0x0
  2436. bool inUse;
  2437.  
  2438. //offset: 0x1
  2439. e7 type;
  2440.  
  2441. //offset: 0x3
  2442. char * name;
  2443.  
  2444. //offset: 0x18
  2445. //Element Length: 0xE
  2446. s6 weaponSetups[2];
  2447.  
  2448. //offset: 0x34
  2449. //Element Length: 0x2
  2450. e11 perks[11];
  2451.  
  2452. //offset: 0x4A
  2453. //Element Length: 0x2
  2454. e10 assaultStreaks[3];
  2455.  
  2456. //offset: 0x50
  2457. //Element Length: 0x2
  2458. e10 supportStreaks[3];
  2459.  
  2460. //offset: 0x56
  2461. //Element Length: 0x2
  2462. e10 specialistStreaks[3];
  2463.  
  2464. //offset: 0x5C
  2465. //Element Length: 0x4
  2466. int specialistStreakKills[3];
  2467.  
  2468. //offset: 0x68
  2469. //Element Length: 0x1
  2470. //Element Length: 0x1
  2471. bool specialistBonusStreaks[7][5];
  2472.  
  2473. //offset: 0x6F
  2474. //Element Length: 0x1
  2475. byte abilitySlotsUsed[7];
  2476.  
  2477. //offset: 0x76
  2478. //Element Length: 0x1
  2479. //Element Length: 0x1
  2480. bool abilitiesPicked[7][5];
  2481.  
  2482. }
  2483.  
  2484. struct s8 //totalsize = 1380
  2485. {
  2486. //offset: 0x1800
  2487. bool inUse;
  2488.  
  2489. //offset: 0x301
  2490. char * name;
  2491.  
  2492. //offset: 0x0
  2493. //Element Length: 0x80
  2494. s7 loadouts[6];
  2495.  
  2496. //offset: 0x316
  2497. short head;
  2498.  
  2499. //offset: 0x318
  2500. short helmet;
  2501.  
  2502. //offset: 0x31A
  2503. short body;
  2504.  
  2505. //offset: 0x31C
  2506. short patch;
  2507.  
  2508. //offset: 0x31E
  2509. short patchbacking;
  2510.  
  2511. //offset: 0x320
  2512. short background;
  2513.  
  2514. //offset: 0x322
  2515. int squadMemXP;
  2516.  
  2517. //offset: 0x326
  2518. int commendationsEarned;
  2519.  
  2520. //offset: 0x32A
  2521. int experienceToPrestige;
  2522.  
  2523. //offset: 0x32E
  2524. //Element Length: 0x1
  2525. byte challengeState[e6];
  2526.  
  2527. //offset: 0x563
  2528. byte ai_loadout;
  2529.  
  2530. //offset: 0x1801
  2531. bool defaultSet;
  2532.  
  2533. }
  2534.  
  2535. struct s9 //totalsize = 129
  2536. {
  2537. //offset: 0x43
  2538. int kills;
  2539.  
  2540. //offset: 0x47
  2541. int deaths;
  2542.  
  2543. //offset: 0x0
  2544. int time;
  2545.  
  2546. //offset: 0x4
  2547. short won_match;
  2548.  
  2549. //offset: 0x6
  2550. char * squadName;
  2551.  
  2552. //offset: 0x17
  2553. char * enemyName;
  2554.  
  2555. //offset: 0x28
  2556. int enemyXuidHigh;
  2557.  
  2558. //offset: 0x2C
  2559. int enemyXuidLow;
  2560.  
  2561. //offset: 0x30
  2562. char * enemyPlatform;
  2563.  
  2564. //offset: 0x3B
  2565. int your_score;
  2566.  
  2567. //offset: 0x3F
  2568. int their_score;
  2569.  
  2570. //offset: 0x4B
  2571. int xp;
  2572.  
  2573. //offset: 0x4F
  2574. char * squad_base;
  2575.  
  2576. //offset: 0x70
  2577. char * squad_mode;
  2578.  
  2579. }
  2580.  
  2581. struct s10 //totalsize = 750
  2582. {
  2583. //offset: 0x4B
  2584. int kills;
  2585.  
  2586. //offset: 0x4F
  2587. int deaths;
  2588.  
  2589. //offset: 0x57
  2590. int xp;
  2591.  
  2592. //offset: 0x11
  2593. char * squad_base;
  2594.  
  2595. //offset: 0x32
  2596. char * squad_mode;
  2597.  
  2598. //offset: 0x0
  2599. char * squad_name;
  2600.  
  2601. //offset: 0x43
  2602. int wins;
  2603.  
  2604. //offset: 0x47
  2605. int loses;
  2606.  
  2607. //offset: 0x53
  2608. int win_streak;
  2609.  
  2610. //offset: 0x5B
  2611. int reportIndex;
  2612.  
  2613. //offset: 0x5F
  2614. //Element Length: 0x81
  2615. s9 reports[5];
  2616.  
  2617. //offset: 0x2E4
  2618. //Element Length: 0x1
  2619. byte aiSquadMembers[10];
  2620.  
  2621. }
  2622.  
  2623. struct s11 //totalsize = 48
  2624. {
  2625. //offset: 0x0
  2626. bool onWifi;
  2627.  
  2628. //offset: 0x1
  2629. //Element Length: 0x1
  2630. byte bandwidthDown[16];
  2631.  
  2632. //offset: 0x11
  2633. //Element Length: 0x1
  2634. byte bandwidthUp[16];
  2635.  
  2636. //offset: 0x21
  2637. byte deviceUseFrequency;
  2638.  
  2639. //offset: 0x22
  2640. short suckedAsHost;
  2641.  
  2642. //offset: 0x24
  2643. int bandwidthTestCount;
  2644.  
  2645. //offset: 0x28
  2646. int device_id_high;
  2647.  
  2648. //offset: 0x2C
  2649. int device_id_low;
  2650.  
  2651. }
  2652.  
  2653. struct s12 //totalsize = 12
  2654. {
  2655. //offset: 0x0
  2656. int nonMigrateableQuits;
  2657.  
  2658. //offset: 0x4
  2659. int migrateableQuits;
  2660.  
  2661. //offset: 0x8
  2662. int gameCount;
  2663.  
  2664. }
  2665.  
  2666. struct s13 //totalsize = 48
  2667. {
  2668. //offset: 0x0
  2669. //Element Length: 0x2
  2670. e19 perks[2];
  2671.  
  2672. //offset: 0x4
  2673. //Element Length: 0x2
  2674. e20 nerfs[5];
  2675.  
  2676. //offset: 0xE
  2677. e21 munition;
  2678.  
  2679. //offset: 0x10
  2680. e22 support;
  2681.  
  2682. //offset: 0x12
  2683. e24 offense;
  2684.  
  2685. //offset: 0x14
  2686. e23 defense;
  2687.  
  2688. //offset: 0x16
  2689. int perk_0_level;
  2690.  
  2691. //offset: 0x1A
  2692. int perk_1_level;
  2693.  
  2694. //offset: 0x1E
  2695. int munition_level;
  2696.  
  2697. //offset: 0x22
  2698. int support_level;
  2699.  
  2700. //offset: 0x26
  2701. int offense_level;
  2702.  
  2703. //offset: 0x2A
  2704. int defense_level;
  2705.  
  2706. }
  2707.  
  2708. struct s14 //totalsize = 48
  2709. {
  2710. //offset: 0x24
  2711. int kills;
  2712.  
  2713. //offset: 0x18
  2714. int deaths;
  2715.  
  2716. //offset: 0x14
  2717. int prestige;
  2718.  
  2719. //offset: 0x1C
  2720. int headShots;
  2721.  
  2722. //offset: 0x20
  2723. int hits;
  2724.  
  2725. //offset: 0x28
  2726. int shots;
  2727.  
  2728. //offset: 0x0
  2729. int time;
  2730.  
  2731. //offset: 0x4
  2732. int revives;
  2733.  
  2734. //offset: 0x8
  2735. int bestscore;
  2736.  
  2737. //offset: 0xC
  2738. int experience;
  2739.  
  2740. //offset: 0x10
  2741. int rank;
  2742.  
  2743. //offset: 0x2C
  2744. int escaped;
  2745.  
  2746. }
  2747.  
  2748. struct s15 //totalsize = 16
  2749. {
  2750. //offset: 0x0
  2751. int selected;
  2752.  
  2753. //offset: 0x4
  2754. int purchase;
  2755.  
  2756. //offset: 0x8
  2757. int used;
  2758.  
  2759. //offset: 0xC
  2760. int upgrade;
  2761.  
  2762. }
  2763.  
  2764. struct s16 //totalsize = 20
  2765. {
  2766. //offset: 0xC
  2767. int kills;
  2768.  
  2769. //offset: 0x0
  2770. int deaths;
  2771.  
  2772. //offset: 0x4
  2773. int headShots;
  2774.  
  2775. //offset: 0x8
  2776. int hits;
  2777.  
  2778. //offset: 0x10
  2779. int shots;
  2780.  
  2781. }
  2782.  
  2783. struct s17 //totalsize = 34
  2784. {
  2785. //offset: 0x0
  2786. bool inUse;
  2787.  
  2788. //offset: 0x1
  2789. char * name;
  2790.  
  2791. //offset: 0x16
  2792. short head;
  2793.  
  2794. //offset: 0x18
  2795. short helmet;
  2796.  
  2797. //offset: 0x1A
  2798. short body;
  2799.  
  2800. //offset: 0x1C
  2801. short patch;
  2802.  
  2803. //offset: 0x1E
  2804. short patchbacking;
  2805.  
  2806. //offset: 0x20
  2807. short background;
  2808.  
  2809. }
  2810.  
  2811. struct s18 //totalsize = 154
  2812. {
  2813. //offset: 0x20
  2814. int kills;
  2815.  
  2816. //offset: 0x14
  2817. int deaths;
  2818.  
  2819. //offset: 0x18
  2820. int headShots;
  2821.  
  2822. //offset: 0x1C
  2823. int hits;
  2824.  
  2825. //offset: 0x24
  2826. int shots;
  2827.  
  2828. //offset: 0x8
  2829. int score;
  2830.  
  2831. //offset: 0x74
  2832. int challengesCompleted;
  2833.  
  2834. //offset: 0x0
  2835. int time;
  2836.  
  2837. //offset: 0x30
  2838. int perk_0_level;
  2839.  
  2840. //offset: 0x34
  2841. int perk_1_level;
  2842.  
  2843. //offset: 0x38
  2844. int munition_level;
  2845.  
  2846. //offset: 0x3C
  2847. int support_level;
  2848.  
  2849. //offset: 0x40
  2850. int offense_level;
  2851.  
  2852. //offset: 0x44
  2853. int defense_level;
  2854.  
  2855. //offset: 0x4
  2856. int revives;
  2857.  
  2858. //offset: 0xC
  2859. int experience;
  2860.  
  2861. //offset: 0x10
  2862. int ranked_up;
  2863.  
  2864. //offset: 0x28
  2865. int armor;
  2866.  
  2867. //offset: 0x2C
  2868. int currency;
  2869.  
  2870. //offset: 0x48
  2871. int skill_points;
  2872.  
  2873. //offset: 0x4C
  2874. int last_stand_count;
  2875.  
  2876. //offset: 0x50
  2877. int team_shots;
  2878.  
  2879. //offset: 0x54
  2880. int team_kills;
  2881.  
  2882. //offset: 0x58
  2883. int team_hives;
  2884.  
  2885. //offset: 0x5C
  2886. int downed;
  2887.  
  2888. //offset: 0x60
  2889. int hivesDestroyed;
  2890.  
  2891. //offset: 0x64
  2892. int prestigenerfs;
  2893.  
  2894. //offset: 0x68
  2895. int repairs;
  2896.  
  2897. //offset: 0x6C
  2898. int drillPlants;
  2899.  
  2900. //offset: 0x70
  2901. int deployables;
  2902.  
  2903. //offset: 0x78
  2904. int challengesAttempted;
  2905.  
  2906. //offset: 0x7C
  2907. int trapKills;
  2908.  
  2909. //offset: 0x80
  2910. int currencyTotal;
  2911.  
  2912. //offset: 0x84
  2913. int currencySpent;
  2914.  
  2915. //offset: 0x88
  2916. int escapedRank0;
  2917.  
  2918. //offset: 0x8C
  2919. int escapedRank1;
  2920.  
  2921. //offset: 0x90
  2922. int escapedRank2;
  2923.  
  2924. //offset: 0x94
  2925. int escapedRank3;
  2926.  
  2927. //offset: 0x98
  2928. e25 game_state;
  2929.  
  2930. }
  2931.  
  2932. struct s19 //totalsize = 81
  2933. {
  2934. //offset: 0x1D
  2935. int assists;
  2936.  
  2937. //offset: 0x15
  2938. int kills;
  2939.  
  2940. //offset: 0x31
  2941. int deaths;
  2942.  
  2943. //offset: 0x19
  2944. int score;
  2945.  
  2946. //offset: 0x0
  2947. char * name;
  2948.  
  2949. //offset: 0x21
  2950. int revives;
  2951.  
  2952. //offset: 0x39
  2953. int currency;
  2954.  
  2955. //offset: 0x49
  2956. int deployables;
  2957.  
  2958. //offset: 0x25
  2959. int drillrestarts;
  2960.  
  2961. //offset: 0x29
  2962. int drillplants;
  2963.  
  2964. //offset: 0x2D
  2965. int downs;
  2966.  
  2967. //offset: 0x35
  2968. int hivesdestroyed;
  2969.  
  2970. //offset: 0x3D
  2971. int currencyspent;
  2972.  
  2973. //offset: 0x41
  2974. int currencytotal;
  2975.  
  2976. //offset: 0x45
  2977. int traps;
  2978.  
  2979. //offset: 0x4D
  2980. int deployablesused;
  2981.  
  2982. }
  2983.  
  2984. struct s20 //totalsize = 20380
  2985. {
  2986. //offset: 0x6D
  2987. int headshots;
  2988.  
  2989. //offset: 0x21
  2990. int assists;
  2991.  
  2992. //offset: 0x79
  2993. int kills;
  2994.  
  2995. //offset: 0x51
  2996. int deaths;
  2997.  
  2998. //offset: 0xA6
  2999. int suicides;
  3000.  
  3001. //offset: 0x1
  3002. int prestige;
  3003.  
  3004. //offset: 0x71
  3005. int hits;
  3006.  
  3007. //offset: 0x45
  3008. int captures;
  3009.  
  3010. //offset: 0x49
  3011. int confirmed;
  3012.  
  3013. //offset: 0x55
  3014. int defends;
  3015.  
  3016. //offset: 0x59
  3017. int defuses;
  3018.  
  3019. //offset: 0x5D
  3020. int denied;
  3021.  
  3022. //offset: 0x61
  3023. int destructions;
  3024.  
  3025. //offset: 0x7D
  3026. int killStreak;
  3027.  
  3028. //offset: 0x96
  3029. int plants;
  3030.  
  3031. //offset: 0x9E
  3032. int returns;
  3033.  
  3034. //offset: 0xA2
  3035. int score;
  3036.  
  3037. //offset: 0x42CE
  3038. //Element Length: 0x1
  3039. byte challengeState[e5];
  3040.  
  3041. //offset: 0xCA
  3042. int wins;
  3043.  
  3044. //offset: 0x65
  3045. int experience;
  3046.  
  3047. //offset: 0x0
  3048. bool prestigeDoubleWeaponXp;
  3049.  
  3050. //offset: 0x1
  3051. bool prestigeDoubleXp;
  3052.  
  3053. //offset: 0x5
  3054. int prestigeDoubleWeaponXpMaxTimePlayed;
  3055.  
  3056. //offset: 0x9
  3057. int prestigeDoubleWeaponXpTimePlayed;
  3058.  
  3059. //offset: 0xD
  3060. int prestigeDoubleXpMaxTimePlayed;
  3061.  
  3062. //offset: 0x11
  3063. int prestigeDoubleXpTimePlayed;
  3064.  
  3065. //offset: 0x15
  3066. int prestigeShopTokens;
  3067.  
  3068. //offset: 0x19
  3069. int prestigeShopTokensEntitlement;
  3070.  
  3071. //offset: 0x1D
  3072. int accuracy;
  3073.  
  3074. //offset: 0x25
  3075. int bestKills;
  3076.  
  3077. //offset: 0x29
  3078. s2 bestWeapon;
  3079.  
  3080. //offset: 0x3D
  3081. int bestWeaponIndex;
  3082.  
  3083. //offset: 0x41
  3084. int bestWeaponXP;
  3085.  
  3086. //offset: 0x4D
  3087. int currentWinStreak;
  3088.  
  3089. //offset: 0x69
  3090. int gamesPlayed;
  3091.  
  3092. //offset: 0x75
  3093. int kdRatio;
  3094.  
  3095. //offset: 0x81
  3096. int losses;
  3097.  
  3098. //offset: 0x85
  3099. byte matchLevel;
  3100.  
  3101. //offset: 0x86
  3102. int misses;
  3103.  
  3104. //offset: 0x8A
  3105. int money;
  3106.  
  3107. //offset: 0x8E
  3108. int mostDeaths;
  3109.  
  3110. //offset: 0x92
  3111. int mostXp;
  3112.  
  3113. //offset: 0x9A
  3114. int restXPGoal;
  3115.  
  3116. //offset: 0xAA
  3117. int teamkills;
  3118.  
  3119. //offset: 0xAE
  3120. int ties;
  3121.  
  3122. //offset: 0xB2
  3123. int timePlayedAllies;
  3124.  
  3125. //offset: 0xB6
  3126. int timePlayedOpfor;
  3127.  
  3128. //offset: 0xBA
  3129. int timePlayedOther;
  3130.  
  3131. //offset: 0xBE
  3132. int timePlayedTotal;
  3133.  
  3134. //offset: 0xC2
  3135. int totalShots;
  3136.  
  3137. //offset: 0xC6
  3138. int winLossRatio;
  3139.  
  3140. //offset: 0xCE
  3141. int winStreak;
  3142.  
  3143. //offset: 0xD2
  3144. //Element Length: 0x14
  3145. s2 weaponStats[e16];
  3146.  
  3147. //offset: 0x5AA
  3148. //Element Length: 0x14
  3149. s2 attachmentsStats[e1];
  3150.  
  3151. //offset: 0x802
  3152. //Element Length: 0x1
  3153. bool weaponNew[e15];
  3154.  
  3155. //offset: 0x80F
  3156. //Element Length: 0x7
  3157. //Element Length: 0x1
  3158. bool camoNew[e15][e3];
  3159.  
  3160. //offset: 0xAE7
  3161. //Element Length: 0x4
  3162. //Element Length: 0x1
  3163. bool attachmentNew[e15][e1];
  3164.  
  3165. //offset: 0xC87
  3166. //Element Length: 0x1
  3167. bool perkNew[e11];
  3168.  
  3169. //offset: 0xC97
  3170. //Element Length: 0x1
  3171. bool featureNew[e9];
  3172.  
  3173. //offset: 0xC9B
  3174. //Element Length: 0x1
  3175. bool challengeTierNew[100];
  3176.  
  3177. //offset: 0xCA8
  3178. //Element Length: 0x1
  3179. bool killstreakNew[e10];
  3180.  
  3181. //offset: 0xCB8
  3182. //Element Length: 0x564
  3183. s8 squadMembers[10];
  3184.  
  3185. //offset: 0x42A0
  3186. short activeSquadMember;
  3187.  
  3188. //offset: 0x42A2
  3189. //Element Length: 0x4
  3190. int characterXP[10];
  3191.  
  3192. //offset: 0x42CA
  3193. int squadWinStreak;
  3194.  
  3195. //offset: 0x4598
  3196. //Element Length: 0x2
  3197. short challengeProgress[e5];
  3198.  
  3199. //offset: 0x4B2C
  3200. //Element Length: 0x4
  3201. int dailyChallengeId[3];
  3202.  
  3203. //offset: 0x4B38
  3204. //Element Length: 0x4
  3205. int weeklyChallengeId[3];
  3206.  
  3207. //offset: 0x4B44
  3208. //Element Length: 0xA
  3209. //Element Length: 0x1
  3210. byte currentChallengeTiers[5][10];
  3211.  
  3212. //offset: 0x4B76
  3213. //Element Length: 0x14
  3214. //Element Length: 0x2
  3215. e5 currentChallenges[5][10];
  3216.  
  3217. //offset: 0x4BDA
  3218. //Element Length: 0x2
  3219. e5 activeChallenges[5];
  3220.  
  3221. //offset: 0x4BE4
  3222. int operationsDeadline;
  3223.  
  3224. //offset: 0x4BE8
  3225. //Element Length: 0x4
  3226. int xpMultiplier[3];
  3227.  
  3228. //offset: 0x4BF4
  3229. //Element Length: 0x4
  3230. int xpMaxMultiplierTimePlayed[3];
  3231.  
  3232. //offset: 0x4C00
  3233. //Element Length: 0x4
  3234. int xpMultiplierTimePlayed[3];
  3235.  
  3236. //offset: 0x4C0C
  3237. //Element Length: 0x4
  3238. int challengeXPMultiplier[1];
  3239.  
  3240. //offset: 0x4C10
  3241. //Element Length: 0x4
  3242. int challengeXPMaxMultiplierTimePlayed[1];
  3243.  
  3244. //offset: 0x4C14
  3245. //Element Length: 0x4
  3246. int challengeXPMultiplierTimePlayed[1];
  3247.  
  3248. //offset: 0x4C18
  3249. //Element Length: 0x4
  3250. int weaponXPMultiplier[1];
  3251.  
  3252. //offset: 0x4C1C
  3253. //Element Length: 0x4
  3254. int weaponXPMaxMultiplierTimePlayed[1];
  3255.  
  3256. //offset: 0x4C20
  3257. //Element Length: 0x4
  3258. int weaponXPMultiplierTimePlayed[1];
  3259.  
  3260. //offset: 0x4C24
  3261. int unlockPoints;
  3262.  
  3263. //offset: 0x4C28
  3264. int points;
  3265.  
  3266. //offset: 0x4C2C
  3267. short dogType;
  3268.  
  3269. //offset: 0x4C2E
  3270. s10 squadHQ;
  3271.  
  3272. //offset: 0x4F1C
  3273. //Element Length: 0x1
  3274. byte reserved[128];
  3275.  
  3276. }
  3277.  
  3278. struct s21 //totalsize = 8290
  3279. {
  3280. //offset: 0x0
  3281. //Element Length: 0x564
  3282. s8 privateMatchSquadMembers[6];
  3283.  
  3284. //offset: 0x2058
  3285. short privateMatchActiveSquadMember;
  3286.  
  3287. //offset: 0x205A
  3288. byte privateMatchLoadoutAbilityUnlocks;
  3289.  
  3290. //offset: 0x205B
  3291. //Element Length: 0x1
  3292. byte privateMatchLoadoutAbilitySlotsUnlocked[7];
  3293.  
  3294. }
  3295.  
  3296. struct s22 //totalsize = 3850
  3297. {
  3298. //offset: 0x2FE
  3299. //Element Length: 0x14
  3300. s16 weaponStats[e17];
  3301.  
  3302. //offset: 0xE8A
  3303. //Element Length: 0x1
  3304. byte reserved[128];
  3305.  
  3306. //offset: 0x0
  3307. s19 EoGPlayer0;
  3308.  
  3309. //offset: 0x51
  3310. s19 EoGPlayer1;
  3311.  
  3312. //offset: 0xA2
  3313. s19 EoGPlayer2;
  3314.  
  3315. //offset: 0xF3
  3316. s19 EoGPlayer3;
  3317.  
  3318. //offset: 0x144
  3319. s13 LoadoutPlayer0;
  3320.  
  3321. //offset: 0x174
  3322. s13 LoadoutPlayer1;
  3323.  
  3324. //offset: 0x1A4
  3325. s13 LoadoutPlayer2;
  3326.  
  3327. //offset: 0x1D4
  3328. s13 LoadoutPlayer3;
  3329.  
  3330. //offset: 0x204
  3331. s13 alienPlayerLoadout;
  3332.  
  3333. //offset: 0x234
  3334. s18 alienSession;
  3335.  
  3336. //offset: 0x2CE
  3337. s14 alienPlayerStats;
  3338.  
  3339. //offset: 0x826
  3340. //Element Length: 0x22
  3341. s17 coopSquadMembers[1];
  3342.  
  3343. //offset: 0x848
  3344. short coopActiveSquadMember;
  3345.  
  3346. //offset: 0x84A
  3347. //Element Length: 0x10
  3348. s15 resourceStats[e18];
  3349.  
  3350. //offset: 0xB6A
  3351. //Element Length: 0x10
  3352. s15 resourceStatsSession[e18];
  3353.  
  3354. }
  3355.  
  3356. struct s23 //totalsize = 2225
  3357. {
  3358. //offset: 0x28F
  3359. //Element Length: 0x4
  3360. int awards[e2];
  3361.  
  3362. //offset: 0x82D
  3363. //Element Length: 0x1
  3364. byte reserved[128];
  3365.  
  3366. //offset: 0x0
  3367. byte killCamHowKilled;
  3368.  
  3369. //offset: 0x1
  3370. e4 cardNameplate;
  3371.  
  3372. //offset: 0x3
  3373. int cardIcon;
  3374.  
  3375. //offset: 0x7
  3376. int cardTitle;
  3377.  
  3378. //offset: 0xB
  3379. //Element Length: 0x4
  3380. int connectionIDChunkHigh[7];
  3381.  
  3382. //offset: 0x27
  3383. //Element Length: 0x4
  3384. int connectionIDChunkLow[7];
  3385.  
  3386. //offset: 0x43
  3387. //Element Length: 0x4
  3388. int consoleIDChunkHigh[7];
  3389.  
  3390. //offset: 0x5F
  3391. //Element Length: 0x4
  3392. int consoleIDChunkLow[7];
  3393.  
  3394. //offset: 0x7B
  3395. //Element Length: 0x4
  3396. int playerXuidHigh[7];
  3397.  
  3398. //offset: 0x97
  3399. //Element Length: 0x4
  3400. int playerXuidLow[7];
  3401.  
  3402. //offset: 0xB3
  3403. int extraCustomClassesEntitlement;
  3404.  
  3405. //offset: 0xB7
  3406. int extraCustomClassesPrestige;
  3407.  
  3408. //offset: 0xBB
  3409. int lastPlayedTime;
  3410.  
  3411. //offset: 0xBF
  3412. s5 round;
  3413.  
  3414. //offset: 0x18F
  3415. s3 killstreaksState;
  3416.  
  3417. //offset: 0x46F
  3418. //Element Length: 0x4
  3419. int bests[e2];
  3420.  
  3421. //offset: 0x64F
  3422. s4 pastTitleData;
  3423.  
  3424. //offset: 0x65C
  3425. //Element Length: 0x2
  3426. short skills[e14];
  3427.  
  3428. //offset: 0x67C
  3429. //Element Length: 0x1
  3430. bool iconUnlocked[600];
  3431.  
  3432. //offset: 0x6C7
  3433. //Element Length: 0x1
  3434. bool titleUnlocked[300];
  3435.  
  3436. //offset: 0x6ED
  3437. //Element Length: 0x1
  3438. bool iconNew[600];
  3439.  
  3440. //offset: 0x738
  3441. //Element Length: 0x1
  3442. bool titleNew[300];
  3443.  
  3444. //offset: 0x75E
  3445. //Element Length: 0x1
  3446. bool killstreakUnlocked[e10];
  3447.  
  3448. //offset: 0x76E
  3449. //Element Length: 0x1
  3450. bool persistentWeaponsUnlocked[e15];
  3451.  
  3452. //offset: 0x77B
  3453. //Element Length: 0x1
  3454. bool persistentPerksUnlocked[e11];
  3455.  
  3456. //offset: 0x78B
  3457. //Element Length: 0x1
  3458. bool unlockedReticles[5];
  3459.  
  3460. //offset: 0x78C
  3461. //Element Length: 0x1
  3462. bool unlockedCamo[5];
  3463.  
  3464. //offset: 0x78D
  3465. //Element Length: 0x1
  3466. bool newEntitlement[e8];
  3467.  
  3468. //offset: 0x790
  3469. s12 playerConnectionHistory;
  3470.  
  3471. //offset: 0x79C
  3472. //Element Length: 0x30
  3473. s11 deviceConnectionHistory[3];
  3474.  
  3475. //offset: 0x4160
  3476. bool enableBattleBuddy;
  3477.  
  3478. //offset: 0x8AD
  3479. int firstPlayedSPTime;
  3480.  
  3481. }
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