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- Settings:
- Updater:
- Check: true
- Notify: true
- Properties:
- MobCollisions:
- Enabled: true
- AbilityCollisions:
- Enabled: true
- PerWorldConfig: true
- FireTickMethod: larger
- LogDebug: false
- ChiRestrictor:
- Enabled: false
- ResetCooldown: true
- MeleeDistance: 7
- Whitelist: []
- CooldownEnforcer:
- Enabled: false
- OnReload: true
- Abilities:
- Avatar:
- ElementSphere:
- Enabled: true
- Description: 'ElementSphere is a very all round ability, being able to shoot
- attacks of each element, each with a different affect. To use, simply Left-Click.
- Once active, Sneak (Default: Shift) to fly around. Sneak and double Left-Click
- to disable the ability! To use each element, simply select hotbar slots 1-4
- and Left-Click. Each element has limited uses! Once an element is used up,
- the element''s ring will disappear!'
- Cooldown: 180000
- Duration: 300000
- MaxControlledHeight: 40
- FlySpeed: 1.3
- Air:
- Cooldown: 250
- Range: 40
- Uses: 500
- Damage: 2.0
- Knockback: 2
- Speed: 5
- Earth:
- Cooldown: 400
- Uses: 500
- Damage: 4.0
- ImpactCraterSize: 4
- ImpactRevert: 15000
- Fire:
- Cooldown: 400
- Range: 60
- Uses: 500
- Damage: 4.0
- BurnDuration: 4000
- Speed: 3
- Controllable: false
- Water:
- Cooldown: 400
- Range: 80
- Uses: 20
- Damage: 3.0
- Speed: 3
- Stream:
- Cooldown: 500
- Range: 75
- Knockback: 2.0
- Damage: 16.0
- RequiredUses: 10
- EndAbility: true
- ImpactCraterSize: 2
- ImpactRevert: 30000
- SpiritBeam:
- Enabled: true
- Description: 'An energybending ability usable by the Avatar. To use, one must
- enter the AvatarState and hold down Sneak (Default: Shift). This ability lasts
- only for a few seconds before requiring another activation.'
- Cooldown: 15000
- Duration: 1000
- Range: 30
- Damage: 5.0
- AvatarStateOnly: true
- BlockDamage:
- Enabled: true
- Radius: 3
- Regen: 5000
- Air:
- AirBlade:
- Enabled: true
- Description: With this ability bound, Left-Click to shoot a strong blade of
- air at your targets doing some damage!
- Cooldown: 6500
- Range: 26.0
- Damage: 2.0
- EntityCollisionRadius: 1.0
- AbilityCollisionRadius: 1.0
- Collisions:
- FireBlast:
- Enabled: true
- RemoveFirst: true
- RemoveSecond: true
- FireBlastCharged:
- Enabled: true
- RemoveFirst: true
- RemoveSecond: false
- AirBreath:
- Enabled: true
- Description: 'To use, hold Sneak (Default: Shift) to release a strong breath
- of wind knocking your opponents back. This ability also has a longer range
- and stronger knockback while in AvatarState!'
- Cooldown: 8000
- Duration: 1500
- Particles: 3
- AffectBlocks:
- Lava: true
- Fire: true
- ExtinguishEntities: true
- Damage:
- Enabled: false
- Player: 1.0
- Mob: 2.0
- Knockback: 0.7
- Range: 10
- LaunchPower: 1.0
- RegenTargetOxygen: true
- Avatar:
- Enabled: true
- Range: 35
- Knockback: 4.0
- AirGlide:
- Enabled: true
- Description: While falling, tap Sneak for a slow and steady descent, tap Sneak
- again to stop gliding.
- Speed: 0.5
- FallSpeed: 0.9
- Particles: 4
- AllowAirSpout: false
- Cooldown: 6000
- Duration: 5000
- RequireGround: true
- AirPunch:
- Enabled: false
- Description: Left-Click in rapid succession to punch high desnity packets of
- air at enemies to do slight damage to them. A few punches can be thrown before
- the ability has a cooldown.
- Cooldown: 5000
- Threshold: 500
- Shots: 4
- Range: 30
- Damage: 1.0
- EntityCollisionRadius: 1.0
- AbilityCollisionRadius: 1.0
- Collisions:
- FireBlast:
- Enabled: true
- RemoveFirst: true
- RemoveSecond: false
- FireBlastCharged:
- Enabled: true
- RemoveFirst: true
- RemoveSecond: false
- AirBlade:
- Enabled: true
- RemoveFirst: true
- RemoveSecond: false
- Meditate:
- Enabled: true
- Description: 'Hold Sneak (Default: Shift) to start meditating. After you have
- focused your energy, you will obtain several buffs.'
- UnfocusMessage: You have become unfocused from taking damage!
- LossFocusMessage: true
- ChargeTime: 5000
- Cooldown: 20000
- BoostDuration: 20000
- ParticleDensity: 5
- AbsorptionBoost: 1
- SpeedBoost: 3
- JumpBoost: 3
- SonicBlast:
- Enabled: true
- Description: 'SonicBlast is a soundbending ability, known by very few airbenders.
- It allows the airbender to stun and deafen an opponent by creating a sonic
- blast, this is achieved by creating two regions of high and low pressure and
- bringing them together. To use, hold Sneak (Default: Shift) in the direction
- of the target. Once particles start appearing around you, let go of Sneak
- to shoot a SonicBlast at your target! The technique is very powerful, even
- if it doesn''t seem it, and comes with a short cooldown.'
- ChargeTime: 1300
- Damage: 2.0
- Effects:
- BlindnessDuration: 4000
- NauseaDuration: 6500
- Cooldown: 7000
- EntityCollisionRadius: 1.3
- AbilityCollisionRadius: 1.3
- Range: 25
- ChargeSwapping: false
- AirCombo:
- AirSlam:
- Enabled: true
- Description: Kick your enemy up into the air then blast them away!
- Cooldown: 8000
- Power: 3.0
- Range: 6
- SwiftStream:
- Enabled: true
- Description: Create a stream of air as you fly which causes nearby entities
- to be thrown in your direction.
- DragFactor: 1.5
- Duration: 2000
- Cooldown: 6000
- Earth:
- EarthArmor:
- Enabled: true
- Description: If the block is metal, then you will get metal armor!
- Resistance:
- Strength: 2
- Duration: 4000
- UseIronArmor: true
- EarthKick:
- Enabled: true
- Description: 'This move enables an earthbender to create a large earthen cover,
- ideal for defense. To use, Sneak (Default: Shift) at an earth source and it
- will raise and launch towards your foe!'
- Cooldown: 6000
- EarthBlocks: 15
- Damage: 2.0
- EntityCollisionRadius: 1.5
- AbilityCollisionRadius: 1.5
- Collisions:
- FireBlast:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: true
- EarthBlast:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: true
- WaterManipulation:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: true
- AirSwipe:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: true
- Combustion:
- Enabled: true
- RemoveFirst: true
- RemoveSecond: true
- WaterSpout:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: true
- AirSpout:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: true
- AirWheel:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: true
- EarthLine:
- Enabled: true
- Description: 'To use, place your cursor over an earth-bendable block on the
- ground, then Sneak (Default: Shift) to select the block. After selecting the
- block you may release Sneak. If you then Left-Click at an object or player,
- a small piece of earth will come up from the ground and move towards your
- target to deal damage and knock them back. Additionally, hold Sneak to control
- the flow of the line!'
- Cooldown: 4000
- PrepareCooldown: 3000
- Range: 32
- PrepareRange: 3
- SourceKeepRange: 7
- AffectingRadius: 2
- AllowChangeDirection: true
- MaxDuration: 3000
- Damage: 3.0
- RemovalPolicy:
- SwappedSlots:
- Enabled: false
- EarthPillar:
- Enabled: true
- Description: 'With this ability bound, tap Sneak (Default: Shift) on any Earthbendable
- surface to create pillar of earth in the direction of the block face!'
- Height: 8
- Range: 12
- EarthShard:
- Enabled: true
- Description: EarthShard is a variation of EarthBlast which the earthbender may
- use to hit a target. This ability deals a fair amount of damage and is easy
- to rapid-fire. To use, simply shift at an earthbendable block, and it will
- ascend to your eye height. Then, click towards your target and the block will
- launch itself towards it.
- Cooldown: 6000
- Damage:
- Normal: 1.0
- Metal: 1.5
- PrepareRange: 5
- AbilityRange: 30
- MaxShards: 3
- AbilityCollisionRadius: 2.0
- EntityCollisionRadius: 1.4
- EarthSurf:
- Enabled: true
- Description: This ability allows an earth bender to ride up on a wave of earth,
- allowing them to travel a little faster than normal. To use, simply be in
- the air just above the ground, and Left Click! Additionally, if an entity
- just so happens to get caught in the wave, they will be moved with the wave.
- Cooldown:
- Cooldown: 4000
- MinimumCooldown: 3000
- Scaled: true
- Enabled: true
- Duration:
- Duration: 7000
- Enabled: false
- RelaxedCollisions: true
- RemoveOnAnyDamage: false
- Speed: 0.55
- HeightTolerance: 3
- SpringStiffness: 0.35
- Fissure:
- Enabled: true
- Description: 'Fissure is an advanced Lavabending ability enabling a lavabender
- to tear up the ground, swallowing up any enemies. To use, simply swing at
- an enemy and a line of lava will crack open. Then, tap Sneak (Default: Shift)
- to expand the crevice. The crevice has a maximum width and depth. Once the
- crevice has reached it''s maximum width, Sneak while looking at the crevice
- to close it!'
- Cooldown: 20000
- Duration: 20000
- MaxWidth: 6
- SlapRange: 12
- SlapDelay: 25
- LavaDisc:
- Enabled: true
- Description: 'Hold Sneak (Default: Shift) on a lava source block to generate
- a disc of lava at your finger tips. Releasing Sneak will shoot the disc off
- in the direction you are looking! If you tap or hold Sneak again, the disc
- will attempt to return to you!'
- Cooldown: 8000
- Duration: 1000
- Damage: 2.0
- Particles: 3
- ContinueAfterEntityHit: false
- RecallLimit: 3
- Destroy:
- RegenTime: 5000
- BlockDamage: true
- AdditionalMeltableBlocks:
- - COBBLESTONE
- - OAK_LOG
- - SPRUCE_LOG
- - JUNGLE_LOG
- - DARK_OAK_LOG
- - BIRCH_LOG
- - ACACIA_LOG
- LavaTrail: true
- TrailFlow: false
- Source:
- RegenTime: 10000
- LavaOnly: false
- Range: 4.0
- RemovalPolicy:
- SwappedSlots:
- Enabled: true
- LavaFlux:
- Enabled: true
- Description: This offensive ability enables a Lavabender to create a wave of
- lava, swiftly progressing forward and hurting/burning anything in its way.
- To use, simply swing your arm towards a target and the ability will activate.
- Range: 12
- Cooldown: 8000
- Duration: 5000
- Cleanup: 1000
- Damage: 1.0
- Speed: 0.8
- Wave: true
- LavaThrow:
- Enabled: true
- Description: 'Throwing lava is a fundamental technique for the rare subskill.
- Use Sneak(Deafult: Shift) while looking at a pool of lava infront of you,
- then Left-Click to splash the lava at your target. It can be used in rapid
- succession to create multiple streams of lava!'
- Cooldown: 2000
- MaxShots: 12
- Range: 26
- Damage: 2.0
- SourceGrabRange: 4
- SourceRegenDelay: 10000
- FireTicks: 80
- MagnetShield:
- Enabled: true
- Description: Repel any metal projectiles using a strong magnetic shield. To
- activate, simply hold sneak with this ability bound.
- MetalFragments:
- Enabled: true
- Description: 'MetalFragments allows you to select a source and shoot multiple
- fragments of metal out of that source block towards your target, injuring
- them on impact. To use, tap Sneak (Default: Shift) at a metal source block
- and it will float up. Then, turn around and click at your target to fling
- metal fragments at them.'
- Cooldown: 6000
- MaxSources: 5
- SourceRange: 10
- MaxFragments: 20
- Damage: 3.0
- MetalHook:
- Enabled: true
- Description: 'This ability lets a Metalbender bend metal into grappling hooks,
- allowing them to easily manouver terrain. To use this ability, the user must
- either have Iron in their inventory or be wearing an Iron/Chainmail Chestplate.
- Left-Click in the direction you are looking to fire a grappling hook, several
- hooks can be active at once, allowing the bender to ''hang'' in locations.
- To disengage the hooks, hold Shift (Default: Sneak) or Sprint.'
- Cooldown: 3000
- Range: 30
- MaxHooks: 2
- TotalHooks: 0
- RequireItems: false
- MetalShred:
- Enabled: true
- Description: 'MetalShred allows you to tear a metal surface allowing you to
- sneak in to the other side.To use, you must find a flat metal surface. Then,
- Sneak(Default: Shift) at a piece of metal on that surface, and two pieces
- of metal will be pulled toward you. Finally, run alongside the surface to
- coil the metal around those two pieces. The way will be open, and the blocks
- will not reset until you either select a new source or you switch abilities.
- If you click after having torn a hole in a vertical surface, you can Left-Click
- in any direction and the metal will unfold in that direction. If you are fast
- and precise enough, the metal can bend in any shape. The length of this sheet
- of metal depends on how much was coiled in the first place.'
- SourceRange: 5
- ExtendTick: 80
- Damage: 7.0
- MudSurge:
- Enabled: true
- Description: This ability lets an earthbender send a surge of mud in any direction,
- knocking back enemies and dealing moderate damage. This ability has a chance
- of blinding the target. To use, select a source of earth and click in any
- direction.
- Cooldown: 6000
- Damage: 1.0
- Waves: 5
- SourceRange: 7
- BlindChance: 100
- WetSourceOnly: false
- WaterSearchRadius: 5
- BlindTicks: 60
- CollisionRadius: 2.0
- MultipleHits: true
- AllowFallDamage: false
- RemovalPolicy:
- SwappedSlots:
- Enabled: true
- OutOfRange:
- Enabled: true
- Range: 25.0
- SandBlast:
- Enabled: true
- Description: 'This ability lets an earthbender blast a bunch of sand at an enemy
- damaging them and temporarily blinding them! Just Sneak (Default: Shift) on
- a sand bendable block, then Left-Click in a direction to shoot a blast of
- sand!'
- Cooldown: 1500
- Damage: 3.0
- SourceRange: 8
- Range: 34
- MaxSandBlocks: 12
- EarthCombo:
- Crevice:
- Enabled: true
- Description: Create a Crevice in the ground! Once opened, anyone can Tap Sneak
- with Shockwave to close the Crevice!
- Range: 35
- RevertDelay: 7500
- Depth: 5
- AvatarStateDepth: 8
- Cooldown: 10000
- MagmaBlast:
- Enabled: true
- Description: Fire balls of magma at your enemy!
- MaxShots: 3
- ImpactDamage: 3.0
- SearchRange: 4
- Cooldown: 6000
- ShotCooldown: 1000
- RequireLavaFlow: false
- PlayerCollisions: true
- EntitySelection: true
- SelectRange: 30.0
- ExplosionRadius: 2.0
- FireSpeed: 2.5
- MaxDuration: 15000
- MaxDistanceFromSources: 15
- Fire:
- Combustion:
- Enabled: true
- Description: Hold Shift to focus large amounts of energy into your body, Release
- Shift to fire Combustion. Move your mouse to direct where the beam travels.
- Left-Click to detonate the beam manually
- Damage: 3.0
- FireTick: 100
- MisfireModifier: -1
- Power: 3
- Range: 100
- Warmup: 1500
- Cooldown: 8500
- RegenTime: 19000
- EntityCollisionRadius: 1.3
- AbilityCollisionRadius: 1.3
- DamageBlocks: true
- RegenBlocks: true
- WaitForRegen: false
- InstantExplodeIfHit: true
- ExplodeOnDeath: true
- RemovalPolicy:
- SwappedSlots:
- Enabled: true
- Discharge:
- Enabled: true
- Description: Left-Click to shoot bolts of electricity out of your fingertips
- zapping what ever it hits!
- Damage: 2.0
- Cooldown: 4900
- AvatarCooldown: 1000
- Duration: 1500
- SlotSwapping: false
- EntityCollisionRadius: 1.0
- AbilityCollisionRadius: 1.0
- FireBall:
- Enabled: true
- Description: To use, simply Left-Click to shoot a fireball at your target!
- Cooldown: 3000
- Range: 40
- Damage: 1.0
- FireDuration: 1000
- Controllable: false
- FireTrail: true
- CollisionRadius: 1.1
- Collisions:
- FireShield:
- Enabled: true
- RemoveFirst: true
- RemoveSecond: false
- AirShield:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: false
- Reflect: true
- FireBreath:
- Enabled: true
- Description: 'To use, hold Sneak (Default: Shift) to start breathing fire! Some
- Firebenders possess the power to infuse color when they breathe, it''s unclear
- how they do this, but some suggest it can be obtained by saying "Bring fire
- and light together as one and allow the breath of color" and can be brought
- back to normal by saying "Split the bond of fire and light and set the color
- free".'
- Cooldown: 8000
- Duration: 4000
- Particles: 3
- Damage:
- Player: 0.5
- Mob: 2.0
- FireDuration: 3000
- Range: 12
- Avatar:
- FireEnabled: true
- Melt:
- Enabled: true
- Chance: 100
- RainbowBreath:
- Enabled: false
- EnabledMessage: You have bonded fire with light and can now breathe pure color.
- DisabledMessage: You have split your bond of color and light.
- NoAccess: You don't possess the power to bond light with fire.
- FireComet:
- Enabled: true
- Description: 'Harnessing the power of Sozin''s Comet, a firebender can create
- a great ball of fire, with much destructive power. Only useable during Sozin''s
- Comet or while in the AvatarState, hold Sneak (Default: Shift) to start charging
- the ability up. Once the ability is charged, a large mass of particles will
- follow your cursor, until you release sneak, launching the great ball of fire
- in the direction you are looking.'
- Cooldown: 8500
- ChargeUp: 3100
- Damage: 6.0
- BlastRadius: 3.5
- SozinsComet:
- Cooldown: 1000
- ChargeUp: 3000
- Damage: 15.0
- BlastRadius: 6.0
- Range: 50
- RegenDelay: 15000
- SozinsCometOnly: false
- AvatarStateBypassComet: true
- FirePunch:
- Enabled: true
- Description: This basic ability allows a Firebender to channel their energies
- into a single punch, igniting and damaging the victim.
- Cooldown: 500
- FireTicks: 2000
- Damage: 2.0
- FireShots:
- Enabled: true
- Description: 'To use, tap Sneak (Default: Shift) to summon a FireBalls at your
- hand, then Left Click to shoot off each ball! Each shot will follow the cursor
- until it runs out or hits something!'
- Cooldown: 6000
- Range: 32
- FireBalls: 3
- FireDuration: 0
- Damage: 1.0
- CollisionRadius: 0.9
- Collisions:
- FireShield:
- Enabled: true
- RemoveFirst: true
- RemoveSecond: false
- AirShield:
- Enabled: true
- RemoveFirst: false
- RemoveSecond: false
- Reflect: true
- FireSki:
- Enabled: true
- Cooldown: 5500
- Duration: 444
- Speed: -1.2
- IgniteEntities: true
- FireTicks: 60
- RequiredHeight: 0.7
- PunchActivated: true
- LightningBurst:
- Enabled: true
- Description: 'To use the most explosive lightning move available to a firebender,
- hold Sneak (Default: Shift) until blue sparks appear in front of you. Upon
- releasing, you will unleash an electrical sphere, shocking anyone who gets
- too close'
- Cooldown: 7000
- ChargeUp: 1800
- AvatarCooldown: 1000
- AvatarChargeUp: 1000
- Radius: 9
- Damage: 2.0
- Water:
- Bloodbending:
- Enabled: true
- Description: This ability allows a skilled waterbender to bend the water within
- an enemy's blood, granting them full control over the enemy's limbs. This
- ability is extremely dangerous and is to be used carefully. To use, sneak
- while looking at an entity and its body will follow your movement. If you
- click, you will launch the entity towards whatever you were looking at when
- you clicked. The entity may collide with others, injuring them and the other
- one further.
- NightOnly: true
- FullMoonOnly: false
- UndeadMobs: true
- IgnoreWalls: false
- RequireBound: false
- Distance: 6
- HoldTime: 4000
- Cooldown: 30000
- BloodPuppet:
- Enabled: true
- Description: This very high-level bloodbending ability lets a master control
- entities' limbs, forcing them to attack the master's target. To use this ability,
- you must be a bloodbender. Next, sneak while targeting a mob or player and
- you will start controlling them. To make the entity hit another, click. To
- release your target, stop sneaking. This ability has NO cooldown, but may
- only be usable during the night depending on the server configuration.
- NightOnly: true
- FullMoonOnly: false
- UndeadMobs: true
- IgnoreWalls: false
- RequireBound: false
- Distance: 8
- HoldTime: 8000
- Cooldown: 30000
- Drain:
- Enabled: true
- Description: 'Inspired by how Hama drained water from the fire lilies, many
- benders have practiced in the skill of draining water from plants! With this
- ability bound, Sneak (Default: Shift) near/around plant sources to drain the
- water out of them to fill up any bottles/buckets in your inventory! Alternatively,
- if you have nothing to fill and blasts are enabled in the config, you will
- be able to create mini blasts of water to shoot at your targets! Aleternatively,
- this ability can also be used to quickly fill up bottles from straight water
- sources or from falling rain!'
- RegenDelay: 15000
- Duration: 2500
- Cooldown: 6000
- AbsorbSpeed: 1.1
- AbsorbChance: 100
- AbsorbRate: 15
- Radius: 8
- HoldRange: 2
- AllowRainSource: true
- BlastsEnabled: true
- KeepSource: false
- BlastSpeed: 1
- BlastDamage: 1.5
- BlastRange: 22
- MaxBlasts: 20
- DrainTempBlocks: true
- FrostBreath:
- Enabled: true
- Description: 'As demonstrated by Katara, a Waterbender is able to freeze their
- breath, causing anything it touches to be frozen! With this ability bound,
- simply hold Sneak (Default: Shift) to start breathing frost!'
- Cooldown: 10000
- Duration: 2000
- Particles: 3
- FrostDuration: 3200
- FrozenWaterDuration: 4000
- Range: 10
- Snow: true
- SnowDuration: 2900
- BendableSnow: false
- Damage:
- Enabled: true
- Player: 0.0
- Mob: 2.0
- Slow:
- Enabled: true
- Duration: 3200
- RestrictBiomes: true
- HealingWaters:
- Enabled: true
- Description: To use this ability, the bender has to be partially submerged in
- water, OR be holding either a bottle of water or a water bucket. This move
- will heal the player automatically if they have it equipped and are standing
- in water. If the player sneaks while in water and is targeting another entity,
- the bender will heal the targeted entity. The alternate healing method requires
- the bender to be holding a bottle of water or a water bucket. To start healing
- simply sneak, however if the bender is targeting a mob while sneaking, the
- bender will heal the targeted mob.
- Power: 1
- Range: 5
- DrainChance: 5
- IceClaws:
- Enabled: true
- Description: 'As demonstrated by Hama, a Waterbender can pull water out of thin
- air to create claws at the tips of their fingers. With IceClaws bound, hold
- Sneak (Default: Shift) to start pulling water out the air until you form claws
- at your finger tips, then attack an enemy to slow them down and do a bit of
- damage!'
- Cooldown: 1000
- ChargeTime: 1000
- SlowDuration: 5000
- Damage: 4.0
- Range: 22
- Throwable: true
- IceWall:
- Enabled: true
- Description: IceWall allows an icebender to create a wall of ice, similar to
- raiseearth. To use, simply sneak while targeting either water, ice, or snow.
- To break the wall, you must sneak again while targeting it. Be aware that
- other icebenders can break your own shields, and if you are too close you
- can get hurt by the shards.
- Cooldown: 7000
- Width: 6
- MaxHeight: 5
- MinHeight: 3
- MaxWallHealth: 12
- MinWallHealth: 8
- Range: 8
- Damage: 2.0
- CanBreak: true
- Stackable: false
- LifeTime:
- Enabled: true
- Duration: 10000
- WallDamage:
- Torrent: 5
- TorrentFreeze: 9
- IceBlast: 8
- Fireblast: 3
- FireblastCharged: 5
- Lightning: 12
- Combustion: 12
- EarthSmash: 8
- AirBlast: 2
- WakeFishing:
- Enabled: true
- Description: 'With this ability bound, hold Shift (Default: Sneak) at a water
- block and don''t lose focus of that block. Eventually some fish will investigate
- the wake and swim out at you!'
- Cooldown: 4000
- Duration: 20000
- Range: 10
- WaterCombo:
- Maelstrom:
- Enabled: true
- Description: Create a swirling mass of water that drags any entity that enters
- it to the bottom of the whirlpool.
- Cooldown: 1200
- Duration: 10000
- MaxDepth: 5
- Range: 10
- WaterFlow:
- Enabled: true
- Description: 'Some Waterbenders have managed to create torrents of water much
- stronger than a regular torrent, that can carry them selves and others,
- as well as being able to freeze the entire stream whenever. The bender must
- stay focused on the flow or else the flow will stop. If you Sneak (Default:
- Shift) while controlling the stream, the stream will return to you.'
- Cooldown: 8200
- Duration: 3800
- MeltDelay: 4000
- SourceRange: 10
- MaxRange: 40
- MinRange: 8
- Trail: 80
- BottleSource: false
- PlantSource: false
- RemoveOnAnyDamage: true
- Size:
- Normal: 1
- AvatarState: 3
- FullmoonSmall: 2
- FullmoonLarge: 3
- IsAvatarStateToggle: true
- AvatarStateDuration: 60000
- PlayerStayNearSource: true
- MaxDistanceFromSource: 100
- FullMoon:
- Enabled: true
- Modifier:
- Cooldown: 3
- Duration: 2
- PlayerRideOwnFlow: true
- WaterGimbal:
- Enabled: true
- Description: Skilled Waterbenders are able to create two spinning rings of
- water around their bodies, which can be used as a defensive ability or for
- an offensive attack.
- Cooldown: 7000
- Damage: 2.0
- RingSize: 3.5
- Range: 30
- SourceRange: 10
- Speed: 2
- AnimationSpeed: 3
- PlantSource: true
- RequireAdjacentPlants: true
- BottleSource: false
- AbilityCollisionRadius: 1.6
- EntityCollisionRadius: 1.6
- Collisions:
- FireShield:
- Enabled: false
- RemoveFirst: true
- RemoveSecond: false
- Ice:
- Passive:
- Skate:
- Enabled: true
- SpeedFactor: 3
- Chi:
- Backstab:
- Enabled: true
- Description: Strike your foe in the back with a hard jab, temporariliy blocking
- their Chi, and inflicting a lot of damage! This ability has a long cooldown.
- You must hit the target in the back or this ability won't work!
- Cooldown: 8500
- Damage: 6.0
- MaxActivationAngle: 90
- DaggerThrow:
- Enabled: true
- Description: With this ability bound, Left-Click in rapid succession to shoot
- arrows out of your inventory at your target!
- Cooldown: 3000
- MaxDaggers:
- Enabled: true
- Amount: 8
- Damage: 1.0
- ParticleTrail: true
- AbilityCollisionRadius: 0.5
- Interactions:
- WaterSpout:
- Enabled: true
- Cooldown: 6000
- HitsRequired: 1
- AirSpout:
- Enabled: true
- Cooldown: 6000
- HitsRequired: 1
- Passives:
- WallRun:
- Enabled: true
- Cooldown: 0
- Duration: 9999999
- Particles: true
- Air: true
- Earth: false
- Water: false
- Fire: true
- Chi: true
- InvalidBlocks:
- - BARRIER
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