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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine.UI;
- using UnityEngine;
- public class ChangeMenuButtonIcon : MonoBehaviour {
- public Image Image1;
- public Image Image2;
- public Image Image3;
- public Image Image4;
- public Image Image5;
- public Image Image6;
- public Sprite newsprite;
- public Sprite oldsprite;
- // Use this for initialization
- public void ChangeGraphic1 () {
- Image1 = GetComponent<Image>();
- Image1.sprite = newsprite;
- Image2.sprite = oldsprite;
- Image3.sprite = oldsprite;
- Image4.sprite = oldsprite;
- Image5.sprite = oldsprite;
- Image6.sprite = oldsprite;
- }
- public void ChangeGraphic2()
- {
- Image2 = GetComponent<Image>();
- Image2.sprite = newsprite;
- Image1.sprite = oldsprite;
- Image3.sprite = oldsprite;
- Image4.sprite = oldsprite;
- Image5.sprite = oldsprite;
- Image6.sprite = oldsprite;
- Debug.Log("test");
- }
- public void ChangeGraphic3()
- {
- Image3 = GetComponent<Image>();
- Image3.sprite = newsprite;
- Image1.sprite = oldsprite;
- Image2.sprite = oldsprite;
- Image4.sprite = oldsprite;
- Image5.sprite = oldsprite;
- Image6.sprite = oldsprite;
- }
- public void ChangeGraphic4()
- {
- Image4 = GetComponent<Image>();
- Image4.sprite = newsprite;
- Image1.sprite = oldsprite;
- Image2.sprite = oldsprite;
- Image3.sprite = oldsprite;
- Image5.sprite = oldsprite;
- Image6.sprite = oldsprite;
- }
- public void ChangeGraphic5()
- {
- Image5 = GetComponent<Image>();
- Image5.sprite = newsprite;
- Image1.sprite = oldsprite;
- Image3.sprite = oldsprite;
- Image4.sprite = oldsprite;
- Image2.sprite = oldsprite;
- Image6.sprite = oldsprite;
- }
- public void ChangeGraphic6()
- {
- Image6 = GetComponent<Image>();
- Image6.sprite = newsprite;
- Image1.sprite = oldsprite;
- Image3.sprite = oldsprite;
- Image4.sprite = oldsprite;
- Image5.sprite = oldsprite;
- Image2.sprite = oldsprite;
- }
- }
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