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- Tzivos_DM
- --BEGIN--
- Dramatic music begins blaring in Locke's head as he slowly reaches out and touches his first gate
- Immediately upon making contact, Locke feels his body suddenly suspended in nothingness for a split second before falling ass-first into a snow bank
- While not blizzard conditions, the weather isn't great and snow is falling at a steady rate
- 10-20 feet in front of you is a massive medieval fort with two grand, wooden doors left ajar
- AntagonistsHero
- Wearing extremely light clothes, you shiver against the cold
- You stagger through the snow and reach the wooden doors
- With a deep breath you walk through
- Tzivos_DM
- walking into the fort you immediately feel a rush of warmer air surround you
- Whoever maintains this place does a great job
- AntagonistsHero
- You inspect the inside
- Tzivos_DM
- You find another set of gargantuan doors and a lever situated on the wall next to them 5 feet to the north. To your west and east, an impressive hallway spans 50 feet in either direction
- AntagonistsHero
- You take a chance at pulling the lever
- Tzivos_DM
- The lever doesn't budge. On the tip of the lever, you see a small slot for what could be anything from a key to a very specifically shaped decoration
- AntagonistsHero
- You take a chance at walking through the east wall
- Crap I forgot about variation
- Tzivos_DM
- You can see the surprisingly ornate design of the hallway as you do. Banners are somehow hoisted and upholstered to the walls and ceilings. They depict a variety of medieval wartime scenarios as well some strange symbols
- AntagonistsHero
- You inspect the symbols
- Tzivos_DM
- most of them are completely foreign to you. They're mostly composed of a variety of squiggles and strange shapes and colors. One symbol looks somewhat simple to understand, though. It looks like drops of something, although it's impossible to tell what in the rather poor medieval lighting
- after walking for about 45 feet you can see a circular archer's/lookout's post and hear some grumbling and mumbling coming from there
- AntagonistsHero
- You crouch down and sneak to a place where you can have a clear view
- Tzivos_DM
- roll stealth
- AntagonistsHero
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=9 ] | {14}
- Tzivos_DM
- You successfully manage to sneak into a more dimly lit section of the hallway and you can see that there are two more imps inside the small space. It's hard to tell, but one of the imps looks kinda like a centaur and the other looks strangely glossy and wooden
- you currently have the element of surprise
- AntagonistsHero
- you attack one of the imps
- !roll 2#1d20
- NotTyche[Dice]
- rolled 2#1d20 --> | [ 1d20=19 ]{19}, [ 1d20=13 ]{13}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+5
- NotTyche[Dice]
- rolled 1d6+5 --> [ 1d6=6 ] | {11}
- Tzivos_DM
- Your yoyo comes flying out of the darkness like a goddamn xenomorph and crashes into the centaur imp, killing it instantly
- The wood imp has become alerted to your presence
- roll initiative
- AntagonistsHero
- !roll 1d20+2
- NotTyche[Dice]
- rolled 1d20+2 --> [ 1d20=20 ] | {22}
- Tzivos_DM
- you have the initiative
- AntagonistsHero
- I use my yoyo strike at the other Imp
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=2 ] | {7}
- Tzivos_DM
- The yoyo misses and bounces off of the nearby wall
- AntagonistsHero
- end
- Tzivos_DM
- the wooden imp comes running at you with a tiny, clenched fist, ready to strike
- !roll 1d20
- NotTyche[Dice]
- rolled 1d20 --> [ 1d20=15 ] | {15}
- Tzivos_DM
- !roll 1d4
- NotTyche[Dice]
- rolled 1d4 --> [ 1d4=3 ] | {3}
- Tzivos_DM
- the imp punches you kinda hard in the gut
- take 3 damage
- it backs up 5 additional feet, putting 10 feet between you and the imp
- your turn
- AntagonistsHero
- You yoyo strike once again at the Imp
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=6 ] | {11}
- Tzivos_DM
- the yoyo misses by a small margin
- AntagonistsHero
- End
- Tzivos_DM
- the wood imp steps forward to try and punch you again
- !roll 1d20
- NotTyche[Dice]
- rolled 1d20 --> [ 1d20=3 ] | {3}
- Tzivos_DM
- but it whiffs
- it backs up 5 feet again. 10 feet between you and it
- your turn
- AntagonistsHero
- You dash forward and attempt the highly difficult grab
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=16 ] | {21}
- Tzivos_DM
- hit
- Your opponent is now grabbed
- AntagonistsHero
- You then yank
- !roll 1d6+4
- NotTyche[Dice]
- rolled 1d6+4 --> [ 1d6=3 ] | {7}
- Tzivos_DM
- The imp doesn't budge in your grasp
- AntagonistsHero
- End
- Tzivos_DM
- The imp attempts to escape
- !roll 1d20+2
- NotTyche[Dice]
- rolled 1d20+2 --> [ 1d20=7 ] | {9}
- Tzivos_DM
- roll athletics to maintain your grapple
- AntagonistsHero
- !roll 1d20+1
- NotTyche[Dice]
- rolled 1d20+1 --> [ 1d20=18 ] | {19}
- Tzivos_DM
- the imp fails to slip out of your grip
- your turn
- AntagonistsHero
- You attempt to use the Yoyo to aid you in a high long distance kick
- AntagonistsHero
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=14 ] | {19}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+4
- NotTyche[Dice]
- rolled 1d6+4 --> [ 1d6=4 ] | {8}
- Tzivos_DM
- You perform a weird yoyo-kick and smack the imp around
- AntagonistsHero
- end turn
- Tzivos_DM
- the imp tries to escape your grapple once more
- !roll 1d20+2
- NotTyche[Dice]
- rolled 1d20+2 --> [ 1d20=11 ] | {13}
- Tzivos_DM
- roll athletics to maintain your grapple
- AntagonistsHero
- !roll 1d20+1
- NotTyche[Dice]
- rolled 1d20+1 --> [ 1d20=3 ] | {4}
- Tzivos_DM
- the imp squirms and manages to free itself
- it backs up 10 feet into the back-end of the circular lookout post
- your turn
- AntagonistsHero
- You run forward and throw your yoyo for the yoyo strike
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=7 ] | {12}
- Tzivos_DM
- The yoyo barely misses the imp and bounces off a wall
- AntagonistsHero
- End
- Tzivos_DM
- the imp tries punching you in revenge for kicking it
- !roll 1d20
- NotTyche[Dice]
- rolled 1d20 --> [ 1d20=1 ] | {1}
- Tzivos_DM
- but instead it punches a wall really hard
- your turn
- AntagonistsHero
- You use the yoyo strike
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=3 ] | {8}
- Tzivos_DM
- you miss once more and the yoyo bounces like a rubber ball on the wall
- AntagonistsHero
- End
- Tzivos_DM
- The wood imp tries punching you with its other hand
- !roll 1d20
- NotTyche[Dice]
- rolled 1d20 --> [ 1d20=5 ] | {5}
- Tzivos_DM
- but whiffs again
- your turn
- AntagonistsHero
- You yoyo strike again
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=8 ] | {13}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+4
- NotTyche[Dice]
- rolled 1d6+4 --> [ 1d6=6 ] | {10}
- Tzivos_DM
- your yoyo pops the imp like a flimsy balloon
- gain 20 exp
- gain 25 build grist
- Tzivos_DM
- now that the troublemakers are gone, you can see that, in the circular space, there's an empty rack where weapons might have been placed situated next to a small, open chest
- AntagonistsHero
- You try to open the chest
- Tzivos_DM
- the chest is already opened
- inside are a few stray arrows and some string
- AntagonistsHero
- You grab all you can
- Tzivos_DM
- that you do
- AntagonistsHero
- You look all over teh east hall looking for anything you may have missed
- Tzivos_DM
- Nothing has been missed so far
- another hallway extends to the north from the end of the east hall
- it extends for about 90-100 feet
- AntagonistsHero
- You go into the west hall
- Tzivos_DM
- walking through the west hall, you see similar symbols and medieval illustrations to what you saw in the east hall
- after another 45 feet of walking you hear more mumbling and some surprisingly loud grumbling
- AntagonistsHero
- You creep up to the source to spy what it is
- Tzivos_DM
- roll stealth
- AntagonistsHero
- !roll 1d20+5
- NotTyche[Dice]
- rolled 1d20+5 --> [ 1d20=15 ] | {20}
- Tzivos_DM
- You remain unnoticed as you sneak along the shadows and inspect your enemies. There are two: one imp with a strangely rectangular head that kinda looks like a boombox and a --much-- larger creature next to it wearing tons of bandages
- you have the element of surprise
- AntagonistsHero
- I target the big guy
- !roll 2#1d20+5
- @Tyche[Dice]
- (1d20+5) [4+5] : {9} (1d20+5) [18+5] : {23}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+4
- @Tyche[Dice]
- (1d6+4) [5+4] : {9}
- Tzivos_DM
- Your yoyo flies through the air like a plastic bullet and smacks the Ogre in the face, sending it recoiling from the impact
- Both enemies have been alerted to your presence
- roll initiative
- AntagonistsHero
- !roll 1d20+2
- @Tyche[Dice]
- (1d20+2) [3+2] : {5}
- Tzivos_DM
- The boombox imp immediately acts and begins playing somewhat soft, yet energetic music that seemingly invigorates it and its big friend
- The ogre recovers from the yoyo strike and steps forward, swinging its massive fist at you
- !roll 1d20+4
- @Tyche[Dice]
- (1d20+4) [6+4] : {10}
- Tzivos_DM
- It misses, however, and its fist goes flying into the wall, shaking the surrounding structure
- dust floats down from the ceiling and walls
- your turn
- AntagonistsHero
- I aim at the large imp
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [1+5] : {6}
- Tzivos_DM
- your yoyo flails around in a horribly whiffed attempt to attack your opponent and wraps itself around your legs, tripping you and knocking you prone
- AntagonistsHero
- end
- Tzivos_DM
- The boombox imp takes the chance presented before it and runs forward, swinging its much smaller fist
- !roll 1d20
- @Tyche[Dice]
- (1d20) [16] : {16}
- Tzivos_DM
- hit
- !roll 1d4
- @Tyche[Dice]
- (1d4) [4] : {4}
- Tzivos_DM
- it punches you pretty hard in the nose.
- The ogre decides to kick you while you're down
- !roll 1d20+4
- @Tyche[Dice]
- (1d20+4) [4+4] : {8}
- Tzivos_DM
- but it just kicks up dust, instead
- your turn
- AntagonistsHero
- I get up
- AntagonistsHero
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [13+5] : {18}
- Tzivos_DM
- hit
- AntagonistsHero
- I yoyo strike
- !roll 1d6+4
- @Tyche[Dice]
- (1d6+4) [4+4] : {8}
- Tzivos_DM
- your yoyo quickly unwraps from around your legs and goes flying into the ogre's eye, leaving it severely wounded
- AntagonistsHero
- End
- Tzivos_DM
- The boombox imp tries punching you again
- !roll 1d20
- @Tyche[Dice]
- (1d20) [20] : {20}
- Tzivos_DM
- hit
- !roll 1d4
- @Tyche[Dice]
- (1d4) [3] : {3}
- Tzivos_DM
- it performs the legendary SHOURYUK-IMP and uppercuts you pretty damn hard
- take 6 damage
- the Ogre decides to take some time to bandage its wounds
- !roll 1d6-1
- @Tyche[Dice]
- (1d6+-1) [4+-1] : {3}
- Tzivos_DM
- it covers a few small boo-boos
- your turn
- AntagonistsHero
- I grab the large imp
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [2+5] : {7}
- AntagonistsHero
- shit
- I run away
- Tzivos_DM
- !roll 1d20+3
- @Tyche[Dice]
- (1d20+3) [16+3] : {19}
- Tzivos_DM
- You fail to grapple the ogre and then proceed to run 30 ft in the opposite direction eastward
- AntagonistsHero
- end
- Tzivos_DM
- The boombox imp comes running at you with murder in its beady little eyes
- !roll 1d20
- @Tyche[Dice]
- (1d20) [12] : {12}
- Tzivos_DM
- it swings and misses
- The ogre comes stumbling towards you with a raised fist, ready to strike
- !roll 1d20+4
- @Tyche[Dice]
- (1d20+4) [10+4] : {14}
- Tzivos_DM
- it barely misses you, instead punching the air right next to you
- your turn
- AntagonistsHero
- You get your arrow and tie it to your yoyo right close to the head. You tie the end of the yoyo (where the end of the string is) into a circle that could fit an imp's body. You throw that part of the rope onto the ground directly where he was running.
- Tzivos_DM
- roll engineering to properly make the trap
- AntagonistsHero
- !roll 1d20+2
- @Tyche[Dice]
- (1d20+2) [8+2] : {10}
- Tzivos_DM
- You manage to tie the arrowhead to the yoyo, but you fail to tie the string in a proper loop, resulting in a yoyo with an arrowhead attached to it. Increase damage by one dice size for one turn.
- AntagonistsHero
- I attack the boom-box imp which is chasing after me.
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [11+5] : {16}
- Tzivos_DM
- hit
- AntagonistsHero
- I'm doing yoyo strike
- !roll 1d8+4
- @Tyche[Dice]
- (1d8+4) [6+4] : {10}
- Tzivos_DM
- the yoyo/arrowhead combo slice and bludgeon the imp into oblivion. It pops into more grist
- The arrowhead breaks upon the imp's death, shattering into smaller, less useful pieces
- AntagonistsHero
- End
- Tzivos_DM
- The ogre attempts to punch you once more
- !roll 1d20+4
- @Tyche[Dice]
- (1d20+4) [19+4] : {23}
- Tzivos_DM
- !roll 1d6+3
- @Tyche[Dice]
- (1d6+3) [4+3] : {7}
- Tzivos_DM
- It's massive fist hits you directly in your gut, violently expelling the air from your lungs
- your turn
- AntagonistsHero
- I perform the yoyo strike
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [12+5] : {17}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+4
- @Tyche[Dice]
- (1d6+4) [5+4] : {9}
- Tzivos_DM
- The yoyo flies through the air, wrapping itself around the ogre's neck, tighter and tighter, until the beast falls to its knees and bursts into grist in a loud explosion
- AntagonistsHero
- End
- Tzivos_DM
- gain 30 exp
- gain 51 T1 grist
- gain 64 build grist
- that's all the grist you get for now
- AntagonistsHero
- I go back to where the imps first were and inspect teh area
- Tzivos_DM
- You don't find much aside from a few small crates and two small bottles of colored liquid sitting atop on of them
- AntagonistsHero
- You inspect teh liquids
- Tzivos_DM
- They're simple, round bottles of what looks like reddish-orange liquid. They don't smell too bad
- AntagonistsHero
- You take a sip of the one on the left
- Tzivos_DM
- Not much happens, but your chin feels a little better after that sip
- AntagonistsHero
- You guess that they are healing potions, and store them in your modus to spell the word Ash
- H : Healing potion
- You also open the crates
- Tzivos_DM
- There's nothing inside the crates outside of straw and other materials to keep whatever was inside relatively unharmed
- AntagonistsHero
- You look around for any more doors
- Tzivos_DM
- no doors, but there is a hallway that extends to the north
- AntagonistsHero
- You take to the north
- Tzivos_DM
- the entire hallway is devoid of life or anything else, save for more murals and paintings of the same squiggly and wavy symbols you saw in the rest of the hallways
- you eventually come up to a corner at the end of the hallway
- You can hear a single grumble coming from around the corner
- AntagonistsHero
- You do the ancient art of spying
- Tzivos_DM
- roll stealth
- AntagonistsHero
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [18+5] : {23}
- Tzivos_DM
- you successfully peak around the corner without being noticed
- Tzivos_DM
- You can see a single fuzzy bear-imp against the wall, picking at its paws. Further beyond the bear-imp is another centaur imp just trotting in a circle while mumbling to itself. Even further beyond that, you can barely make out an imp with what looks to be a laptop for a head
- to be exact, there's 10 feet between you and the bear-imp, 15 feet between the bear imp and the centaur-imp, and 15 more feet between the centaur-imp and the laptop-imp
- to your left is another round lookout post with a few more crates scattered around the space
- AntagonistsHero
- You attempt to sneak past, laying out your rope as you go
- With the head left behind
- Tzivos_DM
- roll stealth to sneak and engineering to lay the trap
- AntagonistsHero
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [10+5] : {15}
- AntagonistsHero
- !roll 1d20+2
- @Tyche[Dice]
- (1d20+2) [6+2] : {8}
- Tzivos_DM
- you sneak through the shadows undetected by the bear-imp, but you fail to properly lay the rope as you do
- AntagonistsHero
- Ok, I attack the bear imp
- Tzivos_DM
- Roll to-hit with the advantage of surprise
- AntagonistsHero
- !roll 2#1d20+5
- @Tyche[Dice]
- (1d20+5) [2+5] : {7} (1d20+5) [16+5] : {21}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+5
- @Tyche[Dice]
- (1d6+5) [1+4] : {5}
- Tzivos_DM
- The yoyo smacks the imp in the face and leaves a nasty bruise that's visible through the fur
- You've alerted the bear imp now
- roll for initiative
- AntagonistsHero
- !roll 1d20+2
- @Tyche[Dice]
- (1d20+2) [18+2] : {20}
- Tzivos_DM
- The bear imp runs forward to smack you with its bear paws
- !roll 1d20
- @Tyche[Dice]
- (1d20) [20] : {20}
- Tzivos_DM
- !roll 1d4
- @Tyche[Dice]
- (1d4) [3] : {3}
- Tzivos_DM
- 3x2 = 6 damage
- The bear lands a solid smack to the face
- your turn
- AntagonistsHero
- I yoyo strike once more
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [19+5] : {24}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+4
- @Tyche[Dice]
- (1d6+4) [3+4] : {7}
- Tzivos_DM
- The yoyo smacks the bear imp once more and it pops into grist like a big furry balloon
- the centaur imp notices the popping of the bear imp and runs forward to confront you
- your turn
- AntagonistsHero
- I yoyo strike the centaur. Let them come, you think to yourself
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [7+5] : {12}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+4
- @Tyche[Dice]
- (1d6+4) [5+4] : {9}
- Tzivos_DM
- the yoyo smashes into the centaur imp, staggering it significantly
- minor or move?
- AntagonistsHero
- I do the ancient running away technique
- Tzivos_DM
- you make it 15 feet to the circular lookout space at the beginning of the hallway
- AntagonistsHero
- End turn
- Tzivos_DM
- the centaur imp goes in to punch your face
- !roll 1d20
- @Tyche[Dice]
- (1d20) [4] : {4}
- Tzivos_DM
- but misses terribly
- it makes a loud grumble and the laptop imp sorta notices it from 50-ish feet away, but not completely
- your turn
- AntagonistsHero
- I strike the centaur
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [20+5] : {25}
- Tzivos_DM
- CRIT
- AntagonistsHero
- !roll 1d6+4
- @Tyche[Dice]
- (1d6+4) [4+4] : {8}
- Tzivos_DM
- the imp fucking explodes instantly
- gain 20 exp
- gain 23 build grist
- that's it
- the laptop imp is suspicious of what's going on and starts walking in your direction
- 45 feet
- 43 feet
- 41 feet
- 40 feet
- 38 feet
- 37 feet
- 35 feet
- 33 feet
- 32 feet
- 30 feet
- Upon getting within 30 feet of you, the screen on the laptop imp's laptop-face lights up and it becomes aware of your presence
- roll initiative
- AntagonistsHero
- !roll 1d20+2
- @Tyche[Dice]
- (1d20+2) [18+2] : {20}
- Tzivos_DM
- you go first
- AntagonistsHero
- I run 20 feet close to the imp
- And strike it with my yoyo
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [15+5] : {20}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d6+4
- @Tyche[Dice]
- (1d6+4) [2+4] : {6}
- Tzivos_DM
- the yoyo smacks the imp in the gut, hard. Its legs are wobbling slightly
- AntagonistsHero
- End turn
- Tzivos_DM
- very well, the laptop imp tries headbutting you, for some very stupid reason
- !roll 1d20
- @Tyche[Dice]
- (1d20) [7] : {7}
- Tzivos_DM
- but misses horribly, too
- your turn
- AntagonistsHero
- I strike the imp
- !roll 1d20+5
- @Tyche[Dice]
- (1d20+5) [10+5] : {15}
- Tzivos_DM
- hit
- AntagonistsHero
- !roll 1d20+4
- @Tyche[Dice]
- (1d20+4) [6+4] : {10}
- Tzivos_DM
- the yoyo sends the imp flying due to the sheer force of impact and it explodes into grist
- gain 10 exp
- gain 20 build grist
- gain 12 T1 grist
- that's it
- you have a hallway to explore
- AntagonistsHero
- I explore it : )
- Tzivos_DM
- as you begin walking down the hallway you see nothing too special, until you get close to where the laptop imp was
- there's a mid-sized door on the wall to your left, AKA the northern wall
- in addition
- you can hear more grumbling and mumbling
- you see an imp wielding a shoddy, makeshift flamethrower, and it sees you, too
- it's 15 feet from you and 15-20 feet behind it is a boombox imp
- roll initiative
- AntagonistsHero
- !roll 1d20+2
- @Tyche[Dice]
- (1d20+2) [8+2] : {10}
- Tzivos_DM
- Flamethrower imp goes first
- Tzivos_DM
- it lights up its flamethrower and starts spraying fire
- !roll 1d20-1 Vs. Reflex resistance
- @Tyche[Dice]
- (1d20+-1) [16+-1] : {15}
- Tzivos_DM
- miss
- the flamethrower imp grumbles almost as if to say "Tarnation!"
- it makes a loud grumble and alerts the boombox imp
- your turn
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