Tzivos

[S] Locke: Dungeon Time

Feb 24th, 2017
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  1. Tzivos_DM
  2. --BEGIN--
  3. Dramatic music begins blaring in Locke's head as he slowly reaches out and touches his first gate
  4. Immediately upon making contact, Locke feels his body suddenly suspended in nothingness for a split second before falling ass-first into a snow bank
  5. While not blizzard conditions, the weather isn't great and snow is falling at a steady rate
  6. 10-20 feet in front of you is a massive medieval fort with two grand, wooden doors left ajar
  7. AntagonistsHero
  8. Wearing extremely light clothes, you shiver against the cold
  9. You stagger through the snow and reach the wooden doors
  10. With a deep breath you walk through
  11. Tzivos_DM
  12. walking into the fort you immediately feel a rush of warmer air surround you
  13. Whoever maintains this place does a great job
  14. AntagonistsHero
  15. You inspect the inside
  16. Tzivos_DM
  17. You find another set of gargantuan doors and a lever situated on the wall next to them 5 feet to the north. To your west and east, an impressive hallway spans 50 feet in either direction
  18. AntagonistsHero
  19. You take a chance at pulling the lever
  20. Tzivos_DM
  21. The lever doesn't budge. On the tip of the lever, you see a small slot for what could be anything from a key to a very specifically shaped decoration
  22. AntagonistsHero
  23. You take a chance at walking through the east wall
  24. Crap I forgot about variation
  25. Tzivos_DM
  26. You can see the surprisingly ornate design of the hallway as you do. Banners are somehow hoisted and upholstered to the walls and ceilings. They depict a variety of medieval wartime scenarios as well some strange symbols
  27. AntagonistsHero
  28. You inspect the symbols
  29. Tzivos_DM
  30. most of them are completely foreign to you. They're mostly composed of a variety of squiggles and strange shapes and colors. One symbol looks somewhat simple to understand, though. It looks like drops of something, although it's impossible to tell what in the rather poor medieval lighting
  31. after walking for about 45 feet you can see a circular archer's/lookout's post and hear some grumbling and mumbling coming from there
  32. AntagonistsHero
  33. You crouch down and sneak to a place where you can have a clear view
  34. Tzivos_DM
  35. roll stealth
  36. AntagonistsHero
  37. !roll 1d20+5
  38. NotTyche[Dice]
  39. rolled 1d20+5 --> [ 1d20=9 ] | {14}
  40. Tzivos_DM
  41. You successfully manage to sneak into a more dimly lit section of the hallway and you can see that there are two more imps inside the small space. It's hard to tell, but one of the imps looks kinda like a centaur and the other looks strangely glossy and wooden
  42. you currently have the element of surprise
  43. AntagonistsHero
  44. you attack one of the imps
  45. !roll 2#1d20
  46. NotTyche[Dice]
  47. rolled 2#1d20 --> | [ 1d20=19 ]{19}, [ 1d20=13 ]{13}
  48. Tzivos_DM
  49. hit
  50. AntagonistsHero
  51. !roll 1d6+5
  52. NotTyche[Dice]
  53. rolled 1d6+5 --> [ 1d6=6 ] | {11}
  54. Tzivos_DM
  55. Your yoyo comes flying out of the darkness like a goddamn xenomorph and crashes into the centaur imp, killing it instantly
  56. The wood imp has become alerted to your presence
  57. roll initiative
  58. AntagonistsHero
  59. !roll 1d20+2
  60. NotTyche[Dice]
  61. rolled 1d20+2 --> [ 1d20=20 ] | {22}
  62. Tzivos_DM
  63. you have the initiative
  64. AntagonistsHero
  65. I use my yoyo strike at the other Imp
  66. !roll 1d20+5
  67. NotTyche[Dice]
  68. rolled 1d20+5 --> [ 1d20=2 ] | {7}
  69. Tzivos_DM
  70. The yoyo misses and bounces off of the nearby wall
  71. AntagonistsHero
  72. end
  73. Tzivos_DM
  74. the wooden imp comes running at you with a tiny, clenched fist, ready to strike
  75. !roll 1d20
  76. NotTyche[Dice]
  77. rolled 1d20 --> [ 1d20=15 ] | {15}
  78. Tzivos_DM
  79. !roll 1d4
  80. NotTyche[Dice]
  81. rolled 1d4 --> [ 1d4=3 ] | {3}
  82. Tzivos_DM
  83. the imp punches you kinda hard in the gut
  84. take 3 damage
  85. it backs up 5 additional feet, putting 10 feet between you and the imp
  86. your turn
  87. AntagonistsHero
  88. You yoyo strike once again at the Imp
  89. !roll 1d20+5
  90. NotTyche[Dice]
  91. rolled 1d20+5 --> [ 1d20=6 ] | {11}
  92. Tzivos_DM
  93. the yoyo misses by a small margin
  94. AntagonistsHero
  95. End
  96. Tzivos_DM
  97. the wood imp steps forward to try and punch you again
  98. !roll 1d20
  99. NotTyche[Dice]
  100. rolled 1d20 --> [ 1d20=3 ] | {3}
  101. Tzivos_DM
  102. but it whiffs
  103. it backs up 5 feet again. 10 feet between you and it
  104. your turn
  105. AntagonistsHero
  106. You dash forward and attempt the highly difficult grab
  107. !roll 1d20+5
  108. NotTyche[Dice]
  109. rolled 1d20+5 --> [ 1d20=16 ] | {21}
  110. Tzivos_DM
  111. hit
  112. Your opponent is now grabbed
  113. AntagonistsHero
  114. You then yank
  115. !roll 1d6+4
  116. NotTyche[Dice]
  117. rolled 1d6+4 --> [ 1d6=3 ] | {7}
  118. Tzivos_DM
  119. The imp doesn't budge in your grasp
  120. AntagonistsHero
  121. End
  122. Tzivos_DM
  123. The imp attempts to escape
  124. !roll 1d20+2
  125. NotTyche[Dice]
  126. rolled 1d20+2 --> [ 1d20=7 ] | {9}
  127. Tzivos_DM
  128. roll athletics to maintain your grapple
  129. AntagonistsHero
  130. !roll 1d20+1
  131. NotTyche[Dice]
  132. rolled 1d20+1 --> [ 1d20=18 ] | {19}
  133. Tzivos_DM
  134. the imp fails to slip out of your grip
  135. your turn
  136. AntagonistsHero
  137. You attempt to use the Yoyo to aid you in a high long distance kick
  138. AntagonistsHero
  139. !roll 1d20+5
  140. NotTyche[Dice]
  141. rolled 1d20+5 --> [ 1d20=14 ] | {19}
  142. Tzivos_DM
  143. hit
  144. AntagonistsHero
  145. !roll 1d6+4
  146. NotTyche[Dice]
  147. rolled 1d6+4 --> [ 1d6=4 ] | {8}
  148. Tzivos_DM
  149. You perform a weird yoyo-kick and smack the imp around
  150. AntagonistsHero
  151. end turn
  152. Tzivos_DM
  153. the imp tries to escape your grapple once more
  154. !roll 1d20+2
  155. NotTyche[Dice]
  156. rolled 1d20+2 --> [ 1d20=11 ] | {13}
  157. Tzivos_DM
  158. roll athletics to maintain your grapple
  159. AntagonistsHero
  160. !roll 1d20+1
  161. NotTyche[Dice]
  162. rolled 1d20+1 --> [ 1d20=3 ] | {4}
  163. Tzivos_DM
  164. the imp squirms and manages to free itself
  165. it backs up 10 feet into the back-end of the circular lookout post
  166. your turn
  167. AntagonistsHero
  168. You run forward and throw your yoyo for the yoyo strike
  169. !roll 1d20+5
  170. NotTyche[Dice]
  171. rolled 1d20+5 --> [ 1d20=7 ] | {12}
  172. Tzivos_DM
  173. The yoyo barely misses the imp and bounces off a wall
  174. AntagonistsHero
  175. End
  176. Tzivos_DM
  177. the imp tries punching you in revenge for kicking it
  178. !roll 1d20
  179. NotTyche[Dice]
  180. rolled 1d20 --> [ 1d20=1 ] | {1}
  181. Tzivos_DM
  182. but instead it punches a wall really hard
  183. your turn
  184. AntagonistsHero
  185. You use the yoyo strike
  186. !roll 1d20+5
  187. NotTyche[Dice]
  188. rolled 1d20+5 --> [ 1d20=3 ] | {8}
  189. Tzivos_DM
  190. you miss once more and the yoyo bounces like a rubber ball on the wall
  191. AntagonistsHero
  192. End
  193. Tzivos_DM
  194. The wood imp tries punching you with its other hand
  195. !roll 1d20
  196. NotTyche[Dice]
  197. rolled 1d20 --> [ 1d20=5 ] | {5}
  198. Tzivos_DM
  199. but whiffs again
  200. your turn
  201. AntagonistsHero
  202. You yoyo strike again
  203. !roll 1d20+5
  204. NotTyche[Dice]
  205. rolled 1d20+5 --> [ 1d20=8 ] | {13}
  206. Tzivos_DM
  207. hit
  208. AntagonistsHero
  209. !roll 1d6+4
  210. NotTyche[Dice]
  211. rolled 1d6+4 --> [ 1d6=6 ] | {10}
  212. Tzivos_DM
  213. your yoyo pops the imp like a flimsy balloon
  214. gain 20 exp
  215. gain 25 build grist
  216. Tzivos_DM
  217. now that the troublemakers are gone, you can see that, in the circular space, there's an empty rack where weapons might have been placed situated next to a small, open chest
  218. AntagonistsHero
  219. You try to open the chest
  220. Tzivos_DM
  221. the chest is already opened
  222. inside are a few stray arrows and some string
  223. AntagonistsHero
  224. You grab all you can
  225. Tzivos_DM
  226. that you do
  227. AntagonistsHero
  228. You look all over teh east hall looking for anything you may have missed
  229. Tzivos_DM
  230. Nothing has been missed so far
  231. another hallway extends to the north from the end of the east hall
  232. it extends for about 90-100 feet
  233. AntagonistsHero
  234. You go into the west hall
  235. Tzivos_DM
  236. walking through the west hall, you see similar symbols and medieval illustrations to what you saw in the east hall
  237. after another 45 feet of walking you hear more mumbling and some surprisingly loud grumbling
  238. AntagonistsHero
  239. You creep up to the source to spy what it is
  240. Tzivos_DM
  241. roll stealth
  242. AntagonistsHero
  243. !roll 1d20+5
  244. NotTyche[Dice]
  245. rolled 1d20+5 --> [ 1d20=15 ] | {20}
  246. Tzivos_DM
  247. You remain unnoticed as you sneak along the shadows and inspect your enemies. There are two: one imp with a strangely rectangular head that kinda looks like a boombox and a --much-- larger creature next to it wearing tons of bandages
  248. you have the element of surprise
  249. AntagonistsHero
  250. I target the big guy
  251. !roll 2#1d20+5
  252. @Tyche[Dice]
  253. (1d20+5) [4+5] : {9} (1d20+5) [18+5] : {23}
  254. Tzivos_DM
  255. hit
  256. AntagonistsHero
  257. !roll 1d6+4
  258. @Tyche[Dice]
  259. (1d6+4) [5+4] : {9}
  260. Tzivos_DM
  261. Your yoyo flies through the air like a plastic bullet and smacks the Ogre in the face, sending it recoiling from the impact
  262. Both enemies have been alerted to your presence
  263. roll initiative
  264. AntagonistsHero
  265. !roll 1d20+2
  266. @Tyche[Dice]
  267. (1d20+2) [3+2] : {5}
  268. Tzivos_DM
  269. The boombox imp immediately acts and begins playing somewhat soft, yet energetic music that seemingly invigorates it and its big friend
  270. The ogre recovers from the yoyo strike and steps forward, swinging its massive fist at you
  271. !roll 1d20+4
  272. @Tyche[Dice]
  273. (1d20+4) [6+4] : {10}
  274. Tzivos_DM
  275. It misses, however, and its fist goes flying into the wall, shaking the surrounding structure
  276. dust floats down from the ceiling and walls
  277. your turn
  278. AntagonistsHero
  279. I aim at the large imp
  280. !roll 1d20+5
  281. @Tyche[Dice]
  282. (1d20+5) [1+5] : {6}
  283. Tzivos_DM
  284. your yoyo flails around in a horribly whiffed attempt to attack your opponent and wraps itself around your legs, tripping you and knocking you prone
  285. AntagonistsHero
  286. end
  287. Tzivos_DM
  288. The boombox imp takes the chance presented before it and runs forward, swinging its much smaller fist
  289. !roll 1d20
  290. @Tyche[Dice]
  291. (1d20) [16] : {16}
  292. Tzivos_DM
  293. hit
  294. !roll 1d4
  295. @Tyche[Dice]
  296. (1d4) [4] : {4}
  297. Tzivos_DM
  298. it punches you pretty hard in the nose.
  299. The ogre decides to kick you while you're down
  300. !roll 1d20+4
  301. @Tyche[Dice]
  302. (1d20+4) [4+4] : {8}
  303. Tzivos_DM
  304. but it just kicks up dust, instead
  305. your turn
  306. AntagonistsHero
  307. I get up
  308. AntagonistsHero
  309. !roll 1d20+5
  310. @Tyche[Dice]
  311. (1d20+5) [13+5] : {18}
  312. Tzivos_DM
  313. hit
  314. AntagonistsHero
  315. I yoyo strike
  316. !roll 1d6+4
  317. @Tyche[Dice]
  318. (1d6+4) [4+4] : {8}
  319. Tzivos_DM
  320. your yoyo quickly unwraps from around your legs and goes flying into the ogre's eye, leaving it severely wounded
  321. AntagonistsHero
  322. End
  323. Tzivos_DM
  324. The boombox imp tries punching you again
  325. !roll 1d20
  326. @Tyche[Dice]
  327. (1d20) [20] : {20}
  328. Tzivos_DM
  329. hit
  330. !roll 1d4
  331. @Tyche[Dice]
  332. (1d4) [3] : {3}
  333. Tzivos_DM
  334. it performs the legendary SHOURYUK-IMP and uppercuts you pretty damn hard
  335. take 6 damage
  336. the Ogre decides to take some time to bandage its wounds
  337. !roll 1d6-1
  338. @Tyche[Dice]
  339. (1d6+-1) [4+-1] : {3}
  340. Tzivos_DM
  341. it covers a few small boo-boos
  342. your turn
  343. AntagonistsHero
  344. I grab the large imp
  345. !roll 1d20+5
  346. @Tyche[Dice]
  347. (1d20+5) [2+5] : {7}
  348. AntagonistsHero
  349. shit
  350. I run away
  351. Tzivos_DM
  352. !roll 1d20+3
  353. @Tyche[Dice]
  354. (1d20+3) [16+3] : {19}
  355. Tzivos_DM
  356. You fail to grapple the ogre and then proceed to run 30 ft in the opposite direction eastward
  357. AntagonistsHero
  358. end
  359. Tzivos_DM
  360. The boombox imp comes running at you with murder in its beady little eyes
  361. !roll 1d20
  362. @Tyche[Dice]
  363. (1d20) [12] : {12}
  364. Tzivos_DM
  365. it swings and misses
  366. The ogre comes stumbling towards you with a raised fist, ready to strike
  367. !roll 1d20+4
  368. @Tyche[Dice]
  369. (1d20+4) [10+4] : {14}
  370. Tzivos_DM
  371. it barely misses you, instead punching the air right next to you
  372. your turn
  373. AntagonistsHero
  374. You get your arrow and tie it to your yoyo right close to the head. You tie the end of the yoyo (where the end of the string is) into a circle that could fit an imp's body. You throw that part of the rope onto the ground directly where he was running.
  375. Tzivos_DM
  376. roll engineering to properly make the trap
  377. AntagonistsHero
  378. !roll 1d20+2
  379. @Tyche[Dice]
  380. (1d20+2) [8+2] : {10}
  381. Tzivos_DM
  382. You manage to tie the arrowhead to the yoyo, but you fail to tie the string in a proper loop, resulting in a yoyo with an arrowhead attached to it. Increase damage by one dice size for one turn.
  383. AntagonistsHero
  384. I attack the boom-box imp which is chasing after me.
  385. !roll 1d20+5
  386. @Tyche[Dice]
  387. (1d20+5) [11+5] : {16}
  388. Tzivos_DM
  389. hit
  390. AntagonistsHero
  391. I'm doing yoyo strike
  392. !roll 1d8+4
  393. @Tyche[Dice]
  394. (1d8+4) [6+4] : {10}
  395. Tzivos_DM
  396. the yoyo/arrowhead combo slice and bludgeon the imp into oblivion. It pops into more grist
  397. The arrowhead breaks upon the imp's death, shattering into smaller, less useful pieces
  398. AntagonistsHero
  399. End
  400. Tzivos_DM
  401. The ogre attempts to punch you once more
  402. !roll 1d20+4
  403. @Tyche[Dice]
  404. (1d20+4) [19+4] : {23}
  405. Tzivos_DM
  406. !roll 1d6+3
  407. @Tyche[Dice]
  408. (1d6+3) [4+3] : {7}
  409. Tzivos_DM
  410. It's massive fist hits you directly in your gut, violently expelling the air from your lungs
  411. your turn
  412. AntagonistsHero
  413. I perform the yoyo strike
  414. !roll 1d20+5
  415. @Tyche[Dice]
  416. (1d20+5) [12+5] : {17}
  417. Tzivos_DM
  418. hit
  419. AntagonistsHero
  420. !roll 1d6+4
  421. @Tyche[Dice]
  422. (1d6+4) [5+4] : {9}
  423. Tzivos_DM
  424. The yoyo flies through the air, wrapping itself around the ogre's neck, tighter and tighter, until the beast falls to its knees and bursts into grist in a loud explosion
  425. AntagonistsHero
  426. End
  427. Tzivos_DM
  428. gain 30 exp
  429. gain 51 T1 grist
  430. gain 64 build grist
  431. that's all the grist you get for now
  432. AntagonistsHero
  433. I go back to where the imps first were and inspect teh area
  434. Tzivos_DM
  435. You don't find much aside from a few small crates and two small bottles of colored liquid sitting atop on of them
  436. AntagonistsHero
  437. You inspect teh liquids
  438. Tzivos_DM
  439. They're simple, round bottles of what looks like reddish-orange liquid. They don't smell too bad
  440. AntagonistsHero
  441. You take a sip of the one on the left
  442. Tzivos_DM
  443. Not much happens, but your chin feels a little better after that sip
  444. AntagonistsHero
  445. You guess that they are healing potions, and store them in your modus to spell the word Ash
  446. H : Healing potion
  447. You also open the crates
  448. Tzivos_DM
  449. There's nothing inside the crates outside of straw and other materials to keep whatever was inside relatively unharmed
  450. AntagonistsHero
  451. You look around for any more doors
  452. Tzivos_DM
  453. no doors, but there is a hallway that extends to the north
  454. AntagonistsHero
  455. You take to the north
  456. Tzivos_DM
  457. the entire hallway is devoid of life or anything else, save for more murals and paintings of the same squiggly and wavy symbols you saw in the rest of the hallways
  458. you eventually come up to a corner at the end of the hallway
  459. You can hear a single grumble coming from around the corner
  460. AntagonistsHero
  461. You do the ancient art of spying
  462. Tzivos_DM
  463. roll stealth
  464. AntagonistsHero
  465. !roll 1d20+5
  466. @Tyche[Dice]
  467. (1d20+5) [18+5] : {23}
  468. Tzivos_DM
  469. you successfully peak around the corner without being noticed
  470. Tzivos_DM
  471. You can see a single fuzzy bear-imp against the wall, picking at its paws. Further beyond the bear-imp is another centaur imp just trotting in a circle while mumbling to itself. Even further beyond that, you can barely make out an imp with what looks to be a laptop for a head
  472. to be exact, there's 10 feet between you and the bear-imp, 15 feet between the bear imp and the centaur-imp, and 15 more feet between the centaur-imp and the laptop-imp
  473. to your left is another round lookout post with a few more crates scattered around the space
  474. AntagonistsHero
  475. You attempt to sneak past, laying out your rope as you go
  476. With the head left behind
  477. Tzivos_DM
  478. roll stealth to sneak and engineering to lay the trap
  479. AntagonistsHero
  480. !roll 1d20+5
  481. @Tyche[Dice]
  482. (1d20+5) [10+5] : {15}
  483. AntagonistsHero
  484. !roll 1d20+2
  485. @Tyche[Dice]
  486. (1d20+2) [6+2] : {8}
  487. Tzivos_DM
  488. you sneak through the shadows undetected by the bear-imp, but you fail to properly lay the rope as you do
  489. AntagonistsHero
  490. Ok, I attack the bear imp
  491. Tzivos_DM
  492. Roll to-hit with the advantage of surprise
  493. AntagonistsHero
  494. !roll 2#1d20+5
  495. @Tyche[Dice]
  496. (1d20+5) [2+5] : {7} (1d20+5) [16+5] : {21}
  497. Tzivos_DM
  498. hit
  499. AntagonistsHero
  500. !roll 1d6+5
  501. @Tyche[Dice]
  502. (1d6+5) [1+4] : {5}
  503. Tzivos_DM
  504. The yoyo smacks the imp in the face and leaves a nasty bruise that's visible through the fur
  505. You've alerted the bear imp now
  506. roll for initiative
  507. AntagonistsHero
  508. !roll 1d20+2
  509. @Tyche[Dice]
  510. (1d20+2) [18+2] : {20}
  511. Tzivos_DM
  512. The bear imp runs forward to smack you with its bear paws
  513. !roll 1d20
  514. @Tyche[Dice]
  515. (1d20) [20] : {20}
  516. Tzivos_DM
  517. !roll 1d4
  518. @Tyche[Dice]
  519. (1d4) [3] : {3}
  520. Tzivos_DM
  521. 3x2 = 6 damage
  522. The bear lands a solid smack to the face
  523. your turn
  524. AntagonistsHero
  525. I yoyo strike once more
  526. !roll 1d20+5
  527. @Tyche[Dice]
  528. (1d20+5) [19+5] : {24}
  529. Tzivos_DM
  530. hit
  531. AntagonistsHero
  532. !roll 1d6+4
  533. @Tyche[Dice]
  534. (1d6+4) [3+4] : {7}
  535. Tzivos_DM
  536. The yoyo smacks the bear imp once more and it pops into grist like a big furry balloon
  537. the centaur imp notices the popping of the bear imp and runs forward to confront you
  538. your turn
  539. AntagonistsHero
  540. I yoyo strike the centaur. Let them come, you think to yourself
  541. !roll 1d20+5
  542. @Tyche[Dice]
  543. (1d20+5) [7+5] : {12}
  544. Tzivos_DM
  545. hit
  546. AntagonistsHero
  547. !roll 1d6+4
  548. @Tyche[Dice]
  549. (1d6+4) [5+4] : {9}
  550. Tzivos_DM
  551. the yoyo smashes into the centaur imp, staggering it significantly
  552. minor or move?
  553. AntagonistsHero
  554. I do the ancient running away technique
  555. Tzivos_DM
  556. you make it 15 feet to the circular lookout space at the beginning of the hallway
  557. AntagonistsHero
  558. End turn
  559. Tzivos_DM
  560. the centaur imp goes in to punch your face
  561. !roll 1d20
  562. @Tyche[Dice]
  563. (1d20) [4] : {4}
  564. Tzivos_DM
  565. but misses terribly
  566. it makes a loud grumble and the laptop imp sorta notices it from 50-ish feet away, but not completely
  567. your turn
  568. AntagonistsHero
  569. I strike the centaur
  570. !roll 1d20+5
  571. @Tyche[Dice]
  572. (1d20+5) [20+5] : {25}
  573. Tzivos_DM
  574. CRIT
  575. AntagonistsHero
  576. !roll 1d6+4
  577. @Tyche[Dice]
  578. (1d6+4) [4+4] : {8}
  579. Tzivos_DM
  580. the imp fucking explodes instantly
  581. gain 20 exp
  582. gain 23 build grist
  583. that's it
  584. the laptop imp is suspicious of what's going on and starts walking in your direction
  585. 45 feet
  586. 43 feet
  587. 41 feet
  588. 40 feet
  589. 38 feet
  590. 37 feet
  591. 35 feet
  592. 33 feet
  593. 32 feet
  594. 30 feet
  595. Upon getting within 30 feet of you, the screen on the laptop imp's laptop-face lights up and it becomes aware of your presence
  596. roll initiative
  597. AntagonistsHero
  598. !roll 1d20+2
  599. @Tyche[Dice]
  600. (1d20+2) [18+2] : {20}
  601. Tzivos_DM
  602. you go first
  603. AntagonistsHero
  604. I run 20 feet close to the imp
  605. And strike it with my yoyo
  606. !roll 1d20+5
  607. @Tyche[Dice]
  608. (1d20+5) [15+5] : {20}
  609. Tzivos_DM
  610. hit
  611. AntagonistsHero
  612. !roll 1d6+4
  613. @Tyche[Dice]
  614. (1d6+4) [2+4] : {6}
  615. Tzivos_DM
  616. the yoyo smacks the imp in the gut, hard. Its legs are wobbling slightly
  617. AntagonistsHero
  618. End turn
  619. Tzivos_DM
  620. very well, the laptop imp tries headbutting you, for some very stupid reason
  621. !roll 1d20
  622. @Tyche[Dice]
  623. (1d20) [7] : {7}
  624. Tzivos_DM
  625. but misses horribly, too
  626. your turn
  627. AntagonistsHero
  628. I strike the imp
  629. !roll 1d20+5
  630. @Tyche[Dice]
  631. (1d20+5) [10+5] : {15}
  632. Tzivos_DM
  633. hit
  634. AntagonistsHero
  635. !roll 1d20+4
  636. @Tyche[Dice]
  637. (1d20+4) [6+4] : {10}
  638. Tzivos_DM
  639. the yoyo sends the imp flying due to the sheer force of impact and it explodes into grist
  640. gain 10 exp
  641. gain 20 build grist
  642. gain 12 T1 grist
  643. that's it
  644. you have a hallway to explore
  645. AntagonistsHero
  646. I explore it : )
  647. Tzivos_DM
  648. as you begin walking down the hallway you see nothing too special, until you get close to where the laptop imp was
  649. there's a mid-sized door on the wall to your left, AKA the northern wall
  650. in addition
  651. you can hear more grumbling and mumbling
  652. you see an imp wielding a shoddy, makeshift flamethrower, and it sees you, too
  653. it's 15 feet from you and 15-20 feet behind it is a boombox imp
  654. roll initiative
  655. AntagonistsHero
  656. !roll 1d20+2
  657. @Tyche[Dice]
  658. (1d20+2) [8+2] : {10}
  659. Tzivos_DM
  660. Flamethrower imp goes first
  661. Tzivos_DM
  662. it lights up its flamethrower and starts spraying fire
  663. !roll 1d20-1 Vs. Reflex resistance
  664. @Tyche[Dice]
  665. (1d20+-1) [16+-1] : {15}
  666. Tzivos_DM
  667. miss
  668. the flamethrower imp grumbles almost as if to say "Tarnation!"
  669. it makes a loud grumble and alerts the boombox imp
  670. your turn
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