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- ==================================
- COD4: Modern Warfare:
- ==================================
- COD4 Maps:
- ==================================
- Included Maps
- ==================================
- Ambush = mp_convoy
- Backlot = mp_backlot
- Bloc = mp_bloc
- Bog = mp_bog
- Countdown = mp_countdown
- Crash = mp_crash
- Crossfire = mp_crossfire
- District = mp_citystreets
- Downpour = mp_farm
- Overgrown = mp_overgrown
- Pipeline = mp_pipeline
- Shipment = mp_shipment
- Showdown = mp_showdown
- Strike = mp_strike
- Vacant = mp_vacant
- Wet Work = mp_cargoship
- Winter Crash = mp_crash_snow
- ================================
- Variety Maps
- ================================
- Broadcast = mp_broadcast
- Chinatown = mp_carentan
- Creek = mp_creek
- Killhouse = mp_killhouse
- ================================
- Modern Warfare 2:
- ================================
- MW2 Maps:
- //Disc Map Names
- mp_afghan (Afghan)
- mp_derail (Derail)
- mp_estate (Estate)
- mp_favela (Favela)
- mp_highrise (Highrise)
- mp_invasion (Invasion)
- mp_checkpoint (Karachi)
- mp_quarry (Quarry)
- mp_rundown (Rundown)
- mp_rust (Rust)
- mp_boneyard (Scrapyard)
- mp_nightshift (Skidrow)
- mp_subbase (Sub Base)
- mp_terminal (Terminal)
- mp_underpass (Underpass)
- mp_brecourt (Wasteland)
- //Stimulus Map Names
- mp_complex (Bailout)
- mp_crash (Crash)
- mp_overgrown (Overgrown)
- mp_compact (Salvage)
- mp_storm (Storm)
- //Resurgence Map Names
- mp_abandon (Carnival)
- mp_fuel2 (Fuel)
- mp_strike (Strike)
- mp_trailerpark (Trailer Park)
- mp_vacant (Vacant)
- MW2 Perks:
- Perk 1:
- specialty_longersprint //Marathon
- specialty_fastmantle //Marathon Pro
- specialty_fastreload //Sleight of Hand
- specialty_quickdraw //Sleight of Hand Pro
- specialty_scavenger //Scavenger
- specialty_extraammo //Scavenger Pro
- specialty_bling //Bling
- specialty_secondarybling //Bling Pro
- specialty_onemanarmy //One Man Army
- specialty_omaquickchange //One Man Army Pro
- Perk 2:
- specialty_bulletdamage //Stopping Power
- specialty_armorpiercing //Stopping Power Pro
- specialty_lightweight //Lightweight
- specialty_fastsprintrecovery //Lightweight Pro
- specialty_hardline //Hardline
- specialty_extraspecialduration //Hardline Pro
- specialty_coldblooded //Cold-Blooded
- specialty_gpsjammer //Cold-Blooded Pro
- specialty_explosivedamage //Danger Close
- specialty_blackbox //Danger Close Pro
- Perk 3:
- specialty_extendedmelee //Commando
- specialty_falldamage //Commando Pro
- specialty_bulletaccuracy //Steady Aim
- specialty_steelnerves //Steady Aim Pro
- specialty_localjammer //Scrambler
- specialty_delaymine //Scrambler Pro
- specialty_heartbreaker //Ninja
- specialty_quieter //Ninja Pro
- specialty_detectexplosive //SitRep
- specialty_selectivehearing //SitRep Pro
- specialty_pistoldeath //Last Stand
- specialty_laststandoffhand //Last Stand Pro
- Death streak:
- specialty_copycat //Copycat
- specialty_combathigh //Painkiller
- specialty_grenadepulldeath //Martyrdom
- specialty_finalstand //Final Stand
- IW4M SP Guns:
- 1. You need the source code. Download it.
- 2. Open PatchMW2SPMaps
- 3. Find: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0)"
- 4. Change it to: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0)"
- 5. Compile your dll, and place it in your game folder.
- 6. Copy z_weapon (http://www.mediafire.com/?em1zo8acapzbs0b) to main or m2demo
- 7. Launch game, choose map, start match, when you ingame press N, you will get to Menu, choose map, choose weapon, Play.
- This method is user friendly. Hope you understand.
- Remember, it is impossible to do on dedicated server for now, because every player must have this, maybe if NTAuthority add it to revision so everyone can play it.
- More Guns:
- if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "colt45") == 0 && strstr(name, "g36c_reflex") == 0 && strstr(name, "m14ebr") == 0 && strstr(name, "skorpion") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0 && strstr(name, "freerunner") == 0 && strstr(name, "ice_peaks") == 0 && strstr(name, "ending_knife") == 0)
- Weapon file for the G36C with reflex sight in MW2:
- WEAPONFILE\displayName\WEAPON_G36C\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\ammoName\5.56 × 45 mm NATO\maxAmmo\180\startAmmo\90\clipName\g36c_reflex\clipSize\30\shotCount\1\dropAmmoMin\1\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\30\minDamage\20\meleeDamage\135\maxDamageRange\1500\minDamageRange\2000\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\2.1\reloadEmptyTime\2.967\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.4\altDropTime\0\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.76\firstRaiseTime\0.5\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-30\hipViewKickPitchMax\60\hipViewKickYawMin\50\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-30\adsViewKickPitchMax\60\adsViewKickYawMin\50\adsViewKickYawMax\-50\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_g36c\gunModel2\viewmodel_g36c_brock\gunModel3\viewmodel_g36c_bshdwl\gunModel4\viewmodel_g36c_bwmrpt\gunModel5\viewmodel_g36c_cmdtgr\gunModel6\viewmodel_g36c_stagger\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\weapon_g36\worldModel2\weapon_g36_brock\worldModel3\weapon_g36_bshdwl\worldModel4\weapon_g36_bwmrpt\worldModel5\weapon_g36_cmdtgr\worldModel6\weapon_g36_stagger\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_g36_idle\emptyIdleAnim\\fireAnim\viewmodel_g36_fire\lastShotAnim\viewmodel_g36_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_g36_reload\reloadEmptyAnim\viewmodel_g36_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_g36_pullout\dropAnim\viewmodel_g36_putaway_fast\firstRaiseAnim\viewmodel_g36_pullout\altRaiseAnim\viewmodel_g36_pullout\altDropAnim\viewmodel_g36_putaway_fast\quickRaiseAnim\viewmodel_g36_pullout_fast\quickDropAnim\viewmodel_g36_putaway_fast\emptyRaiseAnim\viewmodel_g36_pullout\emptyDropAnim\viewmodel_g36_putaway_fast\sprintInAnim\viewmodel_g36_sprint_in\sprintLoopAnim\viewmodel_g36_sprint_loop\sprintOutAnim\viewmodel_g36_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_g36_fire_ads\adsLastShotAnim\viewmodel_g36_idle\adsRechamberAnim\\adsUpAnim\viewmodel_g36_reflex_ADS_up\adsDownAnim\viewmodel_g36_reflex_ADS_down\viewFlashEffect\muzzleflashes/g36_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_g36c_fire_npc\fireSoundPlayer\weap_g36c_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_g36c_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_g36_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_g36_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_g36c\killIcon\hud_icon_g36c\dpadIcon\\ammoCounterIcon\hud_icon_g36c\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\3\adsDofEnd\12\hideTags\tag_acog
- tag_reflex\notetrackSoundMap\melee_knife_stab melee_knife_stab
- weap_g36_lift_plr weap_g36_lift_plr
- weap_g36_clipout_plr weap_g36_clipout_plr
- weap_g36_clipin_plr weap_g36_clipin_plr
- weap_g36_chamber_plr weap_g36_chamber_plr\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\offhandHoldIsCancelable\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.2\adsTransOutTime\0.2\adsIdleAmount\2\adsIdleSpeed\0.8\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\0.5\adsViewBobMult\0.25\adsAimPitch\-0.1\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.5\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-90\adsViewKickYawMax\-100\adsViewKickCenterSpeed\1000\adsSpread\5.5\guidedMissileType\None\hipSpreadStandMin\7\hipSpreadDuckedMin\7\hipSpreadProneMin\7\hipSpreadMax\7\hipSpreadDuckedMax\7\hipSpreadProneMax\7\hipSpreadDecayRate\5\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\100\hipViewKickPitchMax\100\hipViewKickYawMin\-90\hipViewKickYawMax\-100\hipViewKickCenterSpeed\1000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\256\maxDist\600\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\shotgun_fire\meleeImpactRumble\defaultweapon_melee\tracerType\shotgun\adsDofStart\3\adsDofEnd\20\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinSpeed\0\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0
- MW2 old host commands:
- party_connecttimeout 1; party_hostmigration 0; badhost_endgameifisuck 0
- Might work for alterRev as well.
- Windowed mode:
- /r_fullscreen 0; r_noborder 1; vid_xpos 0; vid_ypos 0; vid_restart
- ================================
- Modern Warfare 3:
- ================================
- MW3 Maps:
- Standard Maps:
- mp_alpha - Lockdown
- mp_bootleg - Bootleg
- mp_bravo - Mission
- mp_carbon - Carbon
- mp_dome - Dome
- mp_exchange - Downturn
- mp_hardhat - Hardhat
- mp_interchange - Interchange
- mp_lambeth - Fallen
- mp_mogadishu - Bakaara
- mp_paris - Resistance
- mp_plaza2 - Arkaden
- mp_seatown - Seatown
- mp_radar - Outpost
- mp_underground - Underground
- mp_village - Village
- DLC Maps:
- mp_cement - Foundation
- mp_italy - Piazza
- mp_meteora - Sanctuary
- mp_morningwood - Black Box
- mp_overwatch - Overwatch
- mp_park - Liberation
- mp_qadeem - Oasis
- Face-off Maps:
- mp_aground_ss - Aground
- mp_courtyard_ss - Erosion
- mp_hillside_ss - Getaway
- mp_restrepo_ss - Lookout
- MW3 Weapons:
- // Weapon names are in the format <weap name>_mp_<attachments, separated with _>_<camo>
- //Weapons:
- iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25
- //Attachments:
- reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid
- //Red Dots:
- ret1, ret2, ret3, ret4, ret5, ret6
- //Camos:
- classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold
- //Tactical:
- flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar
- //Lethal:
- bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp
- //Killstreaks:
- uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner
- uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop
- //Perks
- specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter
- //Deathstreaks:
- specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power
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