tronds

CoD paste

Sep 6th, 2012
674
0
Never
1
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.31 KB | None | 0 0
  1. ==================================
  2. COD4: Modern Warfare:
  3. ==================================
  4.  
  5.  
  6. COD4 Maps:
  7. ==================================
  8. Included Maps
  9. ==================================
  10. Ambush = mp_convoy
  11. Backlot = mp_backlot
  12. Bloc = mp_bloc
  13. Bog = mp_bog
  14. Countdown = mp_countdown
  15. Crash = mp_crash
  16. Crossfire = mp_crossfire
  17. District = mp_citystreets
  18. Downpour = mp_farm
  19. Overgrown = mp_overgrown
  20. Pipeline = mp_pipeline
  21. Shipment = mp_shipment
  22. Showdown = mp_showdown
  23. Strike = mp_strike
  24. Vacant = mp_vacant
  25. Wet Work = mp_cargoship
  26. Winter Crash = mp_crash_snow
  27. ================================
  28. Variety Maps
  29. ================================
  30. Broadcast = mp_broadcast
  31. Chinatown = mp_carentan
  32. Creek = mp_creek
  33. Killhouse = mp_killhouse
  34.  
  35. ================================
  36. Modern Warfare 2:
  37. ================================
  38.  
  39. MW2 Maps:
  40. //Disc Map Names
  41. mp_afghan (Afghan)
  42. mp_derail (Derail)
  43. mp_estate (Estate)
  44. mp_favela (Favela)
  45. mp_highrise (Highrise)
  46. mp_invasion (Invasion)
  47. mp_checkpoint (Karachi)
  48. mp_quarry (Quarry)
  49. mp_rundown (Rundown)
  50. mp_rust (Rust)
  51. mp_boneyard (Scrapyard)
  52. mp_nightshift (Skidrow)
  53. mp_subbase (Sub Base)
  54. mp_terminal (Terminal)
  55. mp_underpass (Underpass)
  56. mp_brecourt (Wasteland)
  57.  
  58. //Stimulus Map Names
  59. mp_complex (Bailout)
  60. mp_crash (Crash)
  61. mp_overgrown (Overgrown)
  62. mp_compact (Salvage)
  63. mp_storm (Storm)
  64.  
  65. //Resurgence Map Names
  66. mp_abandon (Carnival)
  67. mp_fuel2 (Fuel)
  68. mp_strike (Strike)
  69. mp_trailerpark (Trailer Park)
  70. mp_vacant (Vacant)
  71.  
  72. MW2 Perks:
  73. Perk 1:
  74. specialty_longersprint //Marathon
  75. specialty_fastmantle //Marathon Pro
  76. specialty_fastreload //Sleight of Hand
  77. specialty_quickdraw //Sleight of Hand Pro
  78. specialty_scavenger //Scavenger
  79. specialty_extraammo //Scavenger Pro
  80. specialty_bling //Bling
  81. specialty_secondarybling //Bling Pro
  82. specialty_onemanarmy //One Man Army
  83. specialty_omaquickchange //One Man Army Pro
  84.  
  85. Perk 2:
  86. specialty_bulletdamage //Stopping Power
  87. specialty_armorpiercing //Stopping Power Pro
  88. specialty_lightweight //Lightweight
  89. specialty_fastsprintrecovery //Lightweight Pro
  90. specialty_hardline //Hardline
  91. specialty_extraspecialduration //Hardline Pro
  92. specialty_coldblooded //Cold-Blooded
  93. specialty_gpsjammer //Cold-Blooded Pro
  94. specialty_explosivedamage //Danger Close
  95. specialty_blackbox //Danger Close Pro
  96.  
  97. Perk 3:
  98. specialty_extendedmelee //Commando
  99. specialty_falldamage //Commando Pro
  100. specialty_bulletaccuracy //Steady Aim
  101. specialty_steelnerves //Steady Aim Pro
  102. specialty_localjammer //Scrambler
  103. specialty_delaymine //Scrambler Pro
  104. specialty_heartbreaker //Ninja
  105. specialty_quieter //Ninja Pro
  106. specialty_detectexplosive //SitRep
  107. specialty_selectivehearing //SitRep Pro
  108. specialty_pistoldeath //Last Stand
  109. specialty_laststandoffhand //Last Stand Pro
  110.  
  111. Death streak:
  112. specialty_copycat //Copycat
  113. specialty_combathigh //Painkiller
  114. specialty_grenadepulldeath //Martyrdom
  115. specialty_finalstand //Final Stand
  116.  
  117. IW4M SP Guns:
  118. 1. You need the source code. Download it.
  119. 2. Open PatchMW2SPMaps
  120. 3. Find: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0)"
  121. 4. Change it to: "if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0)"
  122. 5. Compile your dll, and place it in your game folder.
  123. 6. Copy z_weapon (http://www.mediafire.com/?em1zo8acapzbs0b) to main or m2demo
  124. 7. Launch game, choose map, start match, when you ingame press N, you will get to Menu, choose map, choose weapon, Play.
  125.  
  126. This method is user friendly. Hope you understand.
  127.  
  128. Remember, it is impossible to do on dedicated server for now, because every player must have this, maybe if NTAuthority add it to revision so everyone can play it.
  129.  
  130. More Guns:
  131. if (strstr(name, "_mp") == 0 && strstr(name, "m40a3") == 0 && strstr(name, "winchester1200") == 0 && strstr(name, "colt45") == 0 && strstr(name, "g36c_reflex") == 0 && strstr(name, "m14ebr") == 0 && strstr(name, "skorpion") == 0 && strstr(name, "m60e4") == 0 && strstr(name, "dragunov") == 0 && strstr(name, "remington700") == 0 && strstr(name, "freerunner") == 0 && strstr(name, "ice_peaks") == 0 && strstr(name, "ending_knife") == 0)
  132.  
  133. Weapon file for the G36C with reflex sight in MW2:
  134. WEAPONFILE\displayName\WEAPON_G36C\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\ammoName\5.56 × 45 mm NATO\maxAmmo\180\startAmmo\90\clipName\g36c_reflex\clipSize\30\shotCount\1\dropAmmoMin\1\dropAmmoMax\30\reloadAmmoAdd\0\reloadStartAdd\0\damage\30\minDamage\20\meleeDamage\135\maxDamageRange\1500\minDamageRange\2000\playerDamage\100\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.08\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\2.1\reloadEmptyTime\2.967\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.4\altDropTime\0\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.76\firstRaiseTime\0.5\emptyDropTime\0.25\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-30\hipViewKickPitchMax\60\hipViewKickYawMin\50\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-30\adsViewKickPitchMax\60\adsViewKickYawMin\50\adsViewKickYawMax\-50\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_g36c\gunModel2\viewmodel_g36c_brock\gunModel3\viewmodel_g36c_bshdwl\gunModel4\viewmodel_g36c_bwmrpt\gunModel5\viewmodel_g36c_cmdtgr\gunModel6\viewmodel_g36c_stagger\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\weapon_g36\worldModel2\weapon_g36_brock\worldModel3\weapon_g36_bshdwl\worldModel4\weapon_g36_bwmrpt\worldModel5\weapon_g36_cmdtgr\worldModel6\weapon_g36_stagger\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_g36_idle\emptyIdleAnim\\fireAnim\viewmodel_g36_fire\lastShotAnim\viewmodel_g36_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_g36_reload\reloadEmptyAnim\viewmodel_g36_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_g36_pullout\dropAnim\viewmodel_g36_putaway_fast\firstRaiseAnim\viewmodel_g36_pullout\altRaiseAnim\viewmodel_g36_pullout\altDropAnim\viewmodel_g36_putaway_fast\quickRaiseAnim\viewmodel_g36_pullout_fast\quickDropAnim\viewmodel_g36_putaway_fast\emptyRaiseAnim\viewmodel_g36_pullout\emptyDropAnim\viewmodel_g36_putaway_fast\sprintInAnim\viewmodel_g36_sprint_in\sprintLoopAnim\viewmodel_g36_sprint_loop\sprintOutAnim\viewmodel_g36_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_g36_fire_ads\adsLastShotAnim\viewmodel_g36_idle\adsRechamberAnim\\adsUpAnim\viewmodel_g36_reflex_ADS_up\adsDownAnim\viewmodel_g36_reflex_ADS_down\viewFlashEffect\muzzleflashes/g36_flash_view\worldFlashEffect\muzzleflashes/ak47_flash_wv\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_g36c_fire_npc\fireSoundPlayer\weap_g36c_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_g36c_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_g36_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_g36_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_g36c\killIcon\hud_icon_g36c\dpadIcon\\ammoCounterIcon\hud_icon_g36c\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\assault_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\3\adsDofEnd\12\hideTags\tag_acog
  135. tag_reflex\notetrackSoundMap\melee_knife_stab melee_knife_stab
  136. weap_g36_lift_plr weap_g36_lift_plr
  137. weap_g36_clipout_plr weap_g36_clipout_plr
  138. weap_g36_clipin_plr weap_g36_clipin_plr
  139. weap_g36_chamber_plr weap_g36_chamber_plr\bulletExplDmgMult\1\bulletExplRadiusMult\1\projectileSpeed\0\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileLifetime\0\timeToAccelerate\0\projectileCurvature\0\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\stickiness\Don't stick\stickToPlayers\0\hasDetonator\0\disableFiring\0\timedDetonation\0\rotate\0\holdButtonToThrow\0\freezeMovementWhenFiring\0\lowAmmoWarningThreshold\0.33\ricochetChance\1\offhandHoldIsCancelable\0\parallelDefaultBounce\0\parallelBarkBounce\0\parallelBrickBounce\0\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0\parallelDirtBounce\0\parallelFleshBounce\0\parallelFoliageBounce\0\parallelGlassBounce\0\parallelGrassBounce\0\parallelGravelBounce\0\parallelIceBounce\0\parallelMetalBounce\0\parallelMudBounce\0\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0\parallelSandBounce\0\parallelSnowBounce\0\parallelWaterBounce\0\parallelWoodBounce\0\parallelAsphaltBounce\0\parallelCeramicBounce\0\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0\parallelFruitBounce\0\parallelPaintedMetalBounce\0\parallelRiotShieldBounce\0\parallelSlushBounce\0\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\perpendicularRiotShieldBounce\0\perpendicularSlushBounce\0\projTrailEffect\\projBeaconEffect\\projectileRed\0\projectileGreen\0\projectileBlue\0\guidedMissileType\None\maxSteeringAccel\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\adsTransInTime\0.2\adsTransOutTime\0.2\adsIdleAmount\2\adsIdleSpeed\0.8\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayShaderEMP\\adsOverlayShaderEMPLowRes\\adsOverlayReticle\none\adsOverlayInterface\None\adsOverlayWidth\220\adsOverlayHeight\220\adsOverlayWidthSplitscreen\480\adsOverlayHeightSplitscreen\480\adsBobFactor\0.5\adsViewBobMult\0.25\adsAimPitch\-0.1\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.5\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-90\adsViewKickYawMax\-100\adsViewKickCenterSpeed\1000\adsSpread\5.5\guidedMissileType\None\hipSpreadStandMin\7\hipSpreadDuckedMin\7\hipSpreadProneMin\7\hipSpreadMax\7\hipSpreadDuckedMax\7\hipSpreadProneMax\7\hipSpreadDecayRate\5\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipReticleSidePos\0\hipIdleAmount\15\hipIdleSpeed\5\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\100\hipViewKickPitchMax\100\hipViewKickYawMin\-90\hipViewKickYawMax\-100\hipViewKickCenterSpeed\1000\leftArc\0\rightArc\0\topArc\0\bottomArc\0\accuracy\0\aiSpread\0\playerSpread\0\maxVertTurnSpeed\0\maxHorTurnSpeed\0\minVertTurnSpeed\0\minHorTurnSpeed\0\pitchConvergenceTime\0\yawConvergenceTime\0\suppressionTime\0\maxRange\0\animHorRotateInc\0\playerPositionDist\0\stance\stand\horizViewJitter\0\vertViewJitter\0\scanSpeed\0\scanAccel\0\scanPauseTime\0\fightDist\256\maxDist\600\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireRumble\shotgun_fire\meleeImpactRumble\defaultweapon_melee\tracerType\shotgun\adsDofStart\3\adsDofEnd\20\turretScopeZoomRate\0\turretScopeZoomMin\0\turretScopeZoomMax\0\thermalScope\0\altModeSameWeapon\0\turretOverheatUpRate\0\turretOverheatDownRate\0\turretOverheatPenalty\0\turretOverheatSound\\turretOverheatEffect\\turretBarrelSpinEnabled\0\turretBarrelSpinUpTime\0\turretBarrelSpinDownTime\0\turretBarrelSpinSpeed\0\missileConeSoundRadiusAtTop\0\missileConeSoundRadiusAtBase\0\missileConeSoundHeight\0\missileConeSoundOriginOffset\0\missileConeSoundVolumescaleAtCore\0\missileConeSoundVolumescaleAtEdge\0\missileConeSoundVolumescaleCoreSize\0\missileConeSoundPitchshiftEnabled\0\missileConeSoundPitchAtTop\0\missileConeSoundPitchAtBottom\0\missileConeSoundPitchTopSize\0\missileConeSoundPitchBottomSize\0\missileConeSoundCrossfadeEnabled\0\missileConeSoundCrossfadeTopSize\0\missileConeSoundCrossfadeBottomSize\0
  140.  
  141. MW2 old host commands:
  142. party_connecttimeout 1; party_hostmigration 0; badhost_endgameifisuck 0
  143. Might work for alterRev as well.
  144.  
  145. Windowed mode:
  146. /r_fullscreen 0; r_noborder 1; vid_xpos 0; vid_ypos 0; vid_restart
  147.  
  148. ================================
  149. Modern Warfare 3:
  150. ================================
  151. MW3 Maps:
  152. Standard Maps:
  153.  
  154. mp_alpha - Lockdown
  155. mp_bootleg - Bootleg
  156. mp_bravo - Mission
  157. mp_carbon - Carbon
  158. mp_dome - Dome
  159. mp_exchange - Downturn
  160. mp_hardhat - Hardhat
  161. mp_interchange - Interchange
  162. mp_lambeth - Fallen
  163. mp_mogadishu - Bakaara
  164. mp_paris - Resistance
  165. mp_plaza2 - Arkaden
  166. mp_seatown - Seatown
  167. mp_radar - Outpost
  168. mp_underground - Underground
  169. mp_village - Village
  170.  
  171. DLC Maps:
  172.  
  173. mp_cement - Foundation
  174. mp_italy - Piazza
  175. mp_meteora - Sanctuary
  176. mp_morningwood - Black Box
  177. mp_overwatch - Overwatch
  178. mp_park - Liberation
  179. mp_qadeem - Oasis
  180.  
  181. Face-off Maps:
  182.  
  183. mp_aground_ss - Aground
  184. mp_courtyard_ss - Erosion
  185. mp_hillside_ss - Getaway
  186. mp_restrepo_ss - Lookout
  187.  
  188. MW3 Weapons:
  189. // Weapon names are in the format <weap name>_mp_<attachments, separated with _>_<camo>
  190.  
  191. //Weapons:
  192. iw5_usp45, iw5_mp412, iw5_44magnum, iw5_deserteagle, iw5_p99, iw5_fnfiveseven, iw5_acr, iw5_type95, iw5_m4, iw5_ak47, iw5_m16, iw5_mk14, iw5_g36c, iw5_scar, iw5_fad, iw5_cm901, iw5_mp5, iw5_m9, iw5_p90, iw5_pp90m1, iw5_ump45, iw5_mp7, iw5_fmg9, iw5_g18, iw5_mp9, iw5_skorpion, iw5_spas12, iw5_aa12, iw5_striker, iw5_1887, iw5_usas12, iw5_ksg, iw5_m60, iw5_mk46, iw5_pecheneg, iw5_sa80, iw5_mg36, iw5_barrett, iw5_msr, iw5_rsass, iw5_dragunov, iw5_as50, iw5_l96a1, rpg, javelin, stinger, iw5_smaw, m320, riotshield, xm25
  193.  
  194. //Attachments:
  195. reflex, acog, grip, akimbo, thermal, shotgun, heartbeat, xmags, rof, eotech, tactical, vzscope, gl, gp25, m320, silencer, silencer02, silencer03, hamrhybrid, hybrid
  196.  
  197. //Red Dots:
  198. ret1, ret2, ret3, ret4, ret5, ret6
  199.  
  200. //Camos:
  201. classic, snow, multi, d_urban, hex, choco, marine, snake, winter, blue, red, autumn, gold
  202.  
  203. //Tactical:
  204. flash_grenade_mp, concussion_grenade_mp, specialty_scrambler, emp_grenade_mp, smoke_grenade_mp, trophy_mp, specialty_tacticalinsertion, specialty_portable_radar
  205.  
  206. //Lethal:
  207. bouncingbetty_mp, frag_grenade_mp, semtex_mp, throwingknife_mp, claymore_mp, c4_mp
  208.  
  209. //Killstreaks:
  210. uav, airdrop_assault, ims, predator_missile, airdrop_sentry_minigun, precision_airstrike, helicopter, littlebird_flock, littlebird_support, remote_mortar, airdrop_remote_tank, ac130, helicopter_flares, airdrop_juggernaut, osprey_gunner
  211.  
  212. uav_support, counter_uav, deployable_vest, sam_turret, remote_uav, airdrop_trap, triple_uav, remote_mg_turret, emp, stealth_airstrike, airdrop_juggernaut_recon, escort_airdrop
  213.  
  214. //Perks
  215. specialty_null, specialty_paint, specialty_fastreload, specialty_blindeye, specialty_longersprint, specialty_scavenger specialty_quickdraw, _specialty_blastshield, specialty_hardline, specialty_coldblooded, specialty_twoprimaries specialty_autospot, specialty_stalker, specialty_detectexplosive, specialty_bulletaccuracy, specialty_quieter
  216.  
  217. //Deathstreaks:
  218. specialty_juiced, specialty_revenge, specialty_finalstand, specialty_grenadepulldeath, specialty_c4death, specialty_stopping_power
Advertisement
Comments
  • Comment was deleted
Add Comment
Please, Sign In to add comment